DI with WinRT ComObject support - c#

I just tried to use Unity DI for, well, basic DI. Here is my setup:
C# Component project
public interface ILanguageBindings { ... }
C++/CX Component project
private ref class LanguageBindings : ILanguageBindings { ... }
public ref class LanguageImplementation {
public:
ILanguageBindings GetLanguageBindings();
}
C# Portable
public class Bootstrap {
private UnityContainer container;
public void Initialize(ILanguageBindings language) {
this.container.RegisterInstance<ILanguageBindings>(language);
}
}
C# App
var languageImpl = new LanguageImplementation();
var languageBindings = languageImpl.GetLanguageBindings();
var bootstrap = new Bootstrap();
bootstrap.Initialize(languageBindings);
I get the following error message from UnityContainer:
An exception of type 'System.ArgumentException' occurred in
Microsoft.Practices.Unity.DLL but was not handled in user code
Additional information: The type System.__ComObject cannot be
assigned to variables of type SparkiyEngine.Bindings.Language.ILanguageBindings.
I'm using 3.5.1405-prerelease version (the one that works on both Windows and Windows Phone). Is there a way to make this to work with Unity container since I'm using it in the rest of the project. If not, what are alternatives that support ComObjects?
Full code is on GitHub, I just pushed the problematic code.

Solved by changing
private ref class LanguageBindings : ILanguageBindings { ... }
to
public ref class LanguageBindings sealed : ILanguageBindings { ... }

Related

Nancy Unable to resolve type when constructor has parameters

When I have the following code:
public class Webserver: NancyModule
{
public Webserver()
{
Post[""] = _ => 200;
}
}
Everything works, but when I have this
public class Webserver: NancyModule
{
public Webserver(string id="")
{
Post[""] = _ => 200;
}
}
I get 8 inner exceptions, one of which is TinyIoCResolutionException: Unable to resolve type: <namespace>.Webserver.
In a likely related problem, when I have the following code I get the same exception:
public class Webserver<T> : NancyModule
{
public Webserver()
{
Post[""] = _ => 200;
}
}
I have Nancy version 1.4.3 installed and Nancy.Hosting.Self version 1.4.1 installed.
Your modules must be resolvable using the TinyIocContainer of the application. This means that you cannot pass primitive constructor parameters as TinyIoc will not know how to create them. Anything you pass as parameter to the module must itself be resolvable through the container.
The same thing goes for the second case. As you have made the module generic, TinyIoc will not know how to create it. You could create an abstract generic base class for your modules, but each exposed module must close this generic class.

Can I implement a managed COM-visible interface in unmanaged code?

I have a class implemented in C# that I want to use from a native application. The C# class has a dependency described by an interface, which is exepected to be delivered by the code instantiating the class. I would like to realize this interface in the native application and pass it to the C# object via COM. Strongly simplified, the C# code looks like this:
[ComVisible(true)]
[Guid("910E8445-7A62-403F-BAEE-17AB0C169CA8")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IComWidget
{
void SetClient(IComWidgetClient client);
void DoStuff();
}
[ComVisible(true)]
[Guid("850F3EBB-CD18-4E16-881F-50B50DD5AEB0")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IComWidgetClient
{
int GetValue();
}
[ComVisible(true)]
[Guid("86B9EC33-6CDF-438F-9A67-57D009723027")]
[ClassInterface(ClassInterfaceType.None)]
public class ComWidget : IComWidget
{
private IComWidgetClient m_Client;
public void DoStuff()
{
var i = m_Client.GetValue();
Debug.WriteLine("value was {0}", i);
}
public void SetClient(IComWidgetClient client)
{
m_Client = client;
}
}
The native application loads the COM library as a side-by-side assembly with a proper manifest, and implements the IComWidgetClient interface. It seems to work, but when running automated tests on the system several tests fail with an unhandled ExecutionEngineExecption. The way it fails (the test process is aborted) smells like some kind of corruption during garbage collection.
I think I may be able to write a managed c++ unit test that mimics the steps that lead to the error. At least it fails the same way. The test looks like this:
[TestMethod]
void TestStuff()
{
IComWidgetPtr sut = NULL;
NativeClient* client = NULL;
try
{
sut = IComWidgetPtr(__uuidof(ComWidget));
client = new NativeClient();
IComWidgetClient* pvObject;
client->QueryInterface(IID_IComWidgetClient, (void**)&pvObject);
sut->SetClient(pvObject);
sut->Release();
GC::Collect();
GC::WaitForPendingFinalizers();
Assert::IsTrue(true); // If we get this far, everything went OK...
}
finally
{
sut = NULL;
delete client;
client = NULL;
}
};
Where NativeClient is a simple native object implementing IComWidgetClient
public class NativeClient: IComWidgetClient
{
...
}
What goes wrong? Is what I am trying to do at all possible?
Full source code can be found here:
https://drive.google.com/file/d/0B-D57qCpESa5MnpZUXZRN2pyNnc/view?usp=sharing

Activator.CreateInstance throws MissingMethodException in 1 solution but not another

I am having a strange error in one of my solutions while attempting to use Activator.CreateInstance having changed the parameter for the .ctor on the type being created from a plain generic T to an IEnumerable. I have extracted enough code to a console app to test in isolation but it appears to work just fine.
Below is the extracted code that works in the console app -
class Program
{
static void Main(string[] args)
{
Notify(new List<MyBase> { new MyBase(), new MyBase() });
}
private static void Notify<T>(IEnumerable<T> changes) where T : IMy
{
var dtoType = changes.First().GetType();
var type = typeof(MyNotification<>).MakeGenericType(dtoType);
var notification = (IMyNotification)Activator.CreateInstance(type, new object[] { changes });
}
}
public interface IMy { }
public class MyBase : IMy { }
public interface IMyNotification { }
public interface IMyNotification<T> : IMyNotification where T : IMy
{
}
public class MyNotification<T> : IMyNotification<T> where T : IMy
{
public MyNotification(IEnumerable<T> mys) { }
}
Essentially this is the same code as is running in my original solution.
The error is a MissingMethodException, so it cannot find a matching .ctor.
Run out of ideas on what could be causing this, looking at the type information in the debugger for both solutions I cannot see any difference. All projects are cleaned and built with the solution.
edit
Hoping someone can point me in another direction to potentially solve this issue.
Thanks
edit
I have tried changing the .ctor to be of type 'object' and with that change Activator can create the type.
Just use new MyNotification<T>(changes) if it is what you need.

Problem with Order of "Registration" of .NET Classes in a Messaging Scenario

I've seen this problem come up a lot, but never adequately handled, and I haven't seen it on Stack Overflow, so here goes. I wish there were a way to put this shortly and succinctly without lacking clarity, but I can't seem to shorten it, so bear with me...
A good case-study (my current case, of course) to illustrate the problem follows:
I write code for many locations, a Parent Compary (parentco), and several satellite locations (centers). I have two 'Managers', one designed for the parentco, and one designed for the centers (deployed many times). I also have two libraries, one for the centers, and one generic library (that is used at the centers and the parentco), that programs can include to communicate to the appropriate Manager (via TCP). The library for the centers has several classes designed to wrap database tables and other 'Messages' to do other things, and the generic library has a few 'Messages,' too, such as 'end connection,' 'invoke a process,' and others.
The Question:
When the Manager recieves a Message that is defined in the 'generic' library, how can it know which type of message it is? The first-blush solution would be something like this:
namespace generic_library
{
public interface IMessage_Creator
{
public IMessage Create_Message(short id);
}
public interface IMessage
{
short Message_ID { get; }
}
/// <summary>Perhaps a message to kill the current connection</summary>
public class Generic_Message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 1;
}
public static class Message_Handler
{
private static readonly System.Collections.Generic.List<IMessage_Creator> _creators =
new System.Collections.Generic.List<IMessage_Creator>();
public static void Add_Creator(IMessage_Creator creator)
{
_creators.Add(creator);
}
public static IMessage Get_Message(short id)
{
switch (id)
{//the Generic library knows about the generic messages...
case Generic_Message1.ID:
return new Generic_Message1();
}
//no generic message found, search the registered creators.
IMessage ret = null;
foreach (IMessage_Creator creator in _creators)
{
ret = creator.Create_Message(id);
if (ret != null)
{
return ret;
}
}
//null if no creator was found.
return ret;
}
}
}
namespace center
{
public class Center_Creator : generic_library.IMessage_Creator
{
static Center_Creator()
{
generic_library.Message_Handler.Add_Creator(new Center_Creator());
}
public generic_library.IMessage Create_Message(short id)
{
switch (id)
{//The center library knows about center-specific messages
case center_message1.ID:
return new center_message1();
}
//we return null to say, "I don't know about that message id."
return null;
}
}
public class center_message1 : generic_library.IMessage
{
public short Message_ID
{
get { return ID; }
}
internal const short ID = 2;
}
}
A little explanation. As you can see, the center and generic library have their own messages they can handle. The center interface (here represented by namespace center) registers his creator, Center_Creator, in the static constructor so when the Message_Handler gets a message of his type, the creator will be called on to generate the correct message.
The problem with this approach:
You may have already seen the problem here, and that is:
If the class Center_Creator is never accessed at all (one is never created, and a static method is never invoked) by code, which should be the case until a message of that type is recieved, the static constructor, static Center_Creator() is never invoked, so the Message_Handler never knows about this creator.
That's all fine and dandy, but I don't know how to fix it. Many people have suggested using reflection to invoke the Center_Creator Type Initializer, but I don't want to put that burden on every program that uses this library!
What is the Stack Overflow community's suggestion? Please let me know if I can simplify this to help make it more accessible for the community.
EDIT:
The code is for the generic library and the Center Library. As you can see, I will have the same issues with the Parent Company library.
A diagram of the architecture. http://cid-0676bb3c1f8d6777.office.live.com/self.aspx/Public/Manager.jpg
Image.
Let's break this down:
You have an application which is to send & receive certain types of messages.
A message type must be registered before it can be read, however,
You do not register the type until you send a message, but
You want to be able to read a message before you write one.
Clearly the answer is that you are registering your message types at the wrong time.
I would suggest an explicitly called Init() method for message types. This could be done by using reflection to scan the libraries to see would types are defined, or by manually listing them.
your message handlers can be seen as plugins which makes your problem a potential fit for the Managed Extensibility Framework. Since .Net 4 it's also shipped with the .Net framework.
You can find sample introductions to MEF here and here.
I've put together a litte example to show that it's quite simple to use basic MEF functionality (although there is much more you can do with it). First there is a PluginHost class which will host the plugins in its Plugins collection. Then there's a simple interface containing just the property Description and an example implementation of a plugin called ExamplePlugin.
The Plugins collection will be filled by the container.ComposeParts(..) method called in the constructor. All that's required to make that magic happen are the [Export] and [ImportMany] attributes.
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
namespace Playground
{
public class Program
{
static void Main(string[] args)
{
PluginHost host = new PluginHost();
host.PrintListOfPlugins();
Console.ReadKey();
}
}
public class PluginHost
{
[ImportMany]
public IEnumerable<IPlugin> Plugins { get; set; }
public PluginHost()
{
var catalog = new AssemblyCatalog(System.Reflection.Assembly.GetExecutingAssembly());
var container = new CompositionContainer(catalog);
container.ComposeParts(this);
}
public void PrintListOfPlugins()
{
foreach (IPlugin plugin in Plugins)
Console.WriteLine(plugin.Description);
}
}
public interface IPlugin
{
string Description { get; }
}
[Export(typeof(IPlugin))]
public class ExamplePlugin : IPlugin
{
#region IPlugin Members
public string Description
{
get { return "I'm an example plugin!"; }
}
#endregion
}
}
UPDATE: You can use so called Catalogs to discover plugins in more than one assembly. For example there is a DirectoryCatalog which gives you all exports found in all assemblies in a given directory.
AppDomain.CurrentDomain.GetAssemblies(); returns an array of all assemblies loaded into the current AppDomain. You could then iterate over that array to create an AggregateCatalog containing an AssemblyCatalog per loaded assembly.
Some ideas:
Use .NET serialization to serialize/deserialize your messages and put them in a class library used by both ends (or even use WCF to handle communication).
Add a custom attribute to your creator classes and populate the creator list using reflection at the first time Get_Message is called ("if (!initialized) FindAndAddCreators();").
Introduce some initialization method in your library that registers all the creator classes.
Try using a factory pattern.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace SO
{
class Program
{
static void Main(string[] args)
{
MessageFactory factory = new MessageFactory();
IMessage msg = factory.CreateObject(1);
IMessage msg2 = factory.CreateObject(2);
}
}
public interface IMessage
{
short Message_ID { get; }
}
public class Generic_Message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 1;
}
public class center_message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 2;
}
public class MessageFactory
{
private Dictionary<short, Type> messageMap = new Dictionary<short, Type>();
public MessageFactory()
{
Type[] messageTypes = Assembly.GetAssembly(typeof(IMessage)).GetTypes();
foreach (Type messageType in messageTypes)
{
if (!typeof(IMessage).IsAssignableFrom(messageType) || messageType == typeof(IMessage))
{
// messageType is not derived from IMessage
continue;
}
IMessage message = (IMessage)Activator.CreateInstance(messageType);
messageMap.Add(message.Message_ID, messageType);
}
}
public IMessage CreateObject(short Message_ID, params object[] args)
{
return (IMessage)Activator.CreateInstance(messageMap[Message_ID], args);
}
}
}
EDIT to answer comment:
If the "generic" library is the one processing the messages, and it has no knowledge of the types of message is is processing, you obviously have to change that.
Either move to a "plug-in" model where your custom message dlls will be loaded from a specific directory on startup of the generic library, or read the custom message dlls from a config file at startup for the generic library.
// Read customMessageDllName and customMessageClassName from your config file
Assembly assembly = Assembly.Load(customMessageDllName);
IMessage customMessage = (IMessage)assembly.CreateInstance(customMessageClassName);
Why not simply use WCF? You'll get ease of development, great support, as well as interoperability with Java.
Gallactic Jello is on the right path. The part he left out is overcoming the problem of the generic library knowing about classes in the center library, which I have further addressed. I've created a sample solution with three projects, the full contents of which I'll spare you. Here is the gist.
Class Library: Generic lib
Contains a Message_Handler, his own IMessage_Creator, definitions of the interfaces, and an IMessage type of his own.
Class Library: Center Lib
Contains an IMessage_Creator, and his own IMessage type.
Application: Application
has a SVM (static void Main()) containing the following lines of code:
Generic_lib.IMessage msg = Generic_lib.Message_Handler.get_message(2); //a Center Message
if (msg is Center_lib.Center_Message)
{
System.Console.WriteLine("got center message");
}
You will be amazed how important the if statement is!!! I'll explain later
Here's the code in the Type Initializer for Generic_lib.Message_Handler:
static Message_Handler()
{
//here, do the registration.
int registered = 0;
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
foreach (System.Reflection.Assembly asm in assemblies)
{
System.Type[] types = asm.GetTypes();
foreach (System.Type t in types)
{
System.Type[] interfaces = t.GetInterfaces();
foreach (System.Type i in interfaces)
{
if (i == typeof(IMessage_Creator))
{
System.Reflection.ConstructorInfo[] constructors = t.GetConstructors();
foreach (System.Reflection.ConstructorInfo ctor in constructors)
{
if (ctor.GetParameters().Length == 0)
{
Add_Creator(ctor.Invoke(new object[0]) as IMessage_Creator);
registered++;
}
}
}
}
}
}
System.Diagnostics.Debug.WriteLine("registered " + registered.ToString() + " message creators.");
}
Horrific, isn't it? First, we get all the assemblies in the current domain, and here's where the if statement comes in. If there was no reference to the 'Center__lib' anywhere in the program, the array of Assemblies won't contain Center_lib. You need to be sure that your reference to it is good. Creating a method that is never called that references it is not enough, a using statement is not good enough,
if (msg is Center_lib.Center_Message) ;
is not enough. It has to be a reference that can't be optimized away. The above are all optimized away (even in Debug mode, specifying `don't optimize.'
I hope someone can come up with an even more elegant solution, but this will have to do for now.
Aaron

MSScriptControl 'Specified cast is not valid' when exposing an object to VBScript

I'm trying to implement scripting capability to my application. I'm using the code below. Whenever I instantiate a new Api object, the application is supposed to quit (a little testing thing :p)
However, the application crashes at script.AddObject(...) with the error Specified cast is not valid. Is there a step I'm missing here?
public class ApiExposed
{
public string ModuleName;
public void Exit()
{
System.Environment.Exit(0);
}
}
public class Api
{
ScriptControlClass script;
ApiExposed ApiObj;
public Api()
{
ApiObj = new ApiExposed();
script = new ScriptControlClass();
script.Language = "VBScript";
script.AddObject("tbapi", (object)ApiObj, true);
script.Eval("tbapi.Exit()");
}
}
My guess is, the ApiExposed class is not COM visible - it will need to be in order for VBScript to interact with it.
I had similar problems to this.
Make sure you use [ComVisible(true)] on the class and methods.
Also, make your class PUBLIC!

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