The best way to pass values between classes in C# [closed] - c#

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First case:
If I have a set/get method for a value inside the class A, I can
set that value from the class B and use it inside A.
Second case:
I can just pass the value in a traditional way like Method(value);
Please, explain me which way is better.
I appreciate your answers.

Properties (what you call the set/get method) are essentially a "syntax sugar" on top of regular C# methods. There will be no performance difference between using properties and using regular methods.
Generally, though, you should prefer properties to methods for readability, i.e. when they present an appropriate semantics to the readers of your class.

Setters and Getters should be used for general properties of classes, used across several methods.
A parameter to a method call is appropriate for a variable tied to that one method (though possibly stored and used elsewhere, for instance if it is part of initialisation).
As always, do what looks best and works well in your context. If the using code feels awkward, look for another way. If it feels right, it's probably OK.

The goal of Object oriented programming is to have your data and operations together.
The goal is to reduce coupling between different kinds of objects so that we can re use the classes.
Never expose the data inside the class to the outside world but provide interfaces to do so

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Why creating Constructor when Default can do the all? [closed]

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Hope you are fine. I started learning C# about 2 weeks ago.I’ve been watching videos since now. Now he is teaching Constructions . I don’t get it. When you can use all strings and all numerical values, why restricting them? I mean does it make things bad if you just let it to be default? I tried many ways but I couldn’t find my proper answer. Your reply is so much to me and I really like to know why?!
There are many reasons why one might want to use a constructor, but they are optional and depend on what the developer wants to do.
Constructors can receive parameters and set values based on the
passed values/objects. So you can have many different constructors setting up the object in different ways
Constructors can also include logic to determine how fields/properties should be set. If at all
Constructors can call other constructors of the same class
Constructors are needed if you are using dependency injection, or
readonly fields/properties.
If you want to create copies of your class object, then constructors
can be very useful way to do this. Especially deep copies.
You can also have a static constructor. It is invoked only once in
the class and it is invoked during the creation of the first
reference to a static member in the class.
Constructors can also be private. And you can have a mix of public
and private constructors.
Constructors are useful in inheritance, to ensure that parent
fields/properties are still set correctly no matter what the child does (the child can then change these of course
Sometimes it is as simple as if you are setting many default values,
it can be easier to read if they are all in the same place where you can group them together can comment on them together
BTW: Even if you don't create a constructor, the compiler will create a default one for you.
So simply put, C# provides you with lots of different options. It is up to you to select the one which suits you best for this specific task & class.
There are several topics you can explore that will show where it is necessary...
Dependency injection and Private Readonly Properties for example.
It can also just be convenient
new Uri(pathNameString) will generate the Uri object you can put in an http request by just providing the string at instantiation.

When to create a new function? [closed]

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I had an argument with my teammate about the following.
We need to parse a symbol in a string to int(it is always a digit), this particular functionality is used in a number of places. So this can be done this way:
var a = int.Parse(str[i].ToString());
The argument was: do we need to create a function for this.
int ToInt(char c) {
return int.Parse(c.ToString());
}
that can be used:
var a = ToInt(str[i]);
My opinion is that creating such a function is bad: it gives no benefits except for typing couple characters less (no, as we have autocomplete), but such practice increase a codebase and makes code more complecated to read by introducing additional functions. My teammate's reason is that this is more convinient to call just one such function and there is nothing bad in such a practice.
Actually question relates to a general: when it is ok(if at all) to wrapp combination of 2-3-4 functions with a new function?
So I would like to hear your opinions on that.
I argee that this is mostly defined based on personal preferences. But also I would like to hear some objective factors to define a convention for such situations in our project.
There are many reasons to create a new sub-routine/method/function. Here is a list of just a few.
When the subroutine is called more than once.
If it makes your code easier to read/understand.
Personal preference.
Actually, the design can be done in many ways of course, and depends on the actual design of the whole software, readability, easy of refactoring, and encapsulation. These things are to be considered on each occasion by its own.
But on this specific case, I think its better to keep it without a function and use it as the first example for many reasons:
Its actually one line of code.
The overhead of calling a function in performance will be far more the benefit you get from making it.
The compiler itself probably will unwrap it again into the one line call if you make it a function, though its not always the case.
The benefit you get from doing so, will be mainly if you want to add error checking, TryParse, etc... in the function.

Are there applications for generic classes other than for collections? (Updated !) [closed]

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Original Questions: I know the question sounds pretty "thin", since generic classes (interfaces) and collections go hand in hand. Out of curiosity and a desire to 'cover all the bases' ... are there uses for these generics other than as collections?
The response is that there are too many possibilities to make for a good thread, so let me try to clarify the question because I ( and probably others) will definitely benefit.
My revised question is:
What are applications of instantiated generics (not methods!) in addition to collections? So, now I know there are many ... however, classified by use... what are they?
A concise format for answers is:
Use: Short description or example
(ie) Collections: The generic allows for collections of objects and with a where T: constraint gives access to methods on all members of the collection. (link or reference).
I'm really eager to hear responses.
You can create not only generic types but also generic methods. Though the most common use of generics is for creating collections they are also used for many other purposes such as containers or algorithms.
class Point<T>
{
T x;
T y;
};
class Math<T>
{
T Add(T a, T b);
};
You should also have a look at this discussion: What is cool about generics, why use them?.
I've used generics for a "EventHandler" (with a restriction on the generic that the parameter implemented my BaseEvent class) when sending events via WCF to another piece of the system.
As the comments note, the answer is unequivocally yes. You use generics whenever multiple types (and ideally all types) should have the same behavior (and occasionally state). Collections are an easy example of this, but there are many, many other situations where this holds true and generics are a good choice.

Why anonymous types aren't dynamic as the ExpandoObject? [closed]

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With dynamic we pretty much have a dynamic pointer, but not exactly a dynamic object. The true dynamic object in C# is the ExpandoObject, but that is a really unknown class for most of people. The expando allows creating and removing members at runtime, much like a hash (similar to JavaScript).
Why the ExpandoObject goodness was implemented in a separate class rather than just being, let's say, implemented as a feature of anonymous types?
Maybe that wouldn't be a good move because the lacking of type-safety? Or maybe due the (DLR) overhead involved?
Because anonymous types have other very important feature - they provide you compile time type safety.
And because dynamic and anonymous types are just different concepts. The first one gives you ability to dispatch object members at runtime, the second lets you create statically typed objects with some base functionality (equality, hashcode, etc) without creating corresponding POCO classes. Why should they be implemented in the same way then?
btw. I use them quite a lot and really rarely needed to use dynamic to deal with them. Are you sure you're using these language features correctly?
Update
I think that's very important part of anonymous types tutorial:
If you must store query results or pass them outside the method boundary, consider using an ordinary named struct or class instead of an anonymous type.

General method placement [closed]

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Is it best practice to place method bodies before or after they are called ? I generally place them after; interested in what others are doing ?
I prefer after. The reason for this is because it makes the flow of your code more logical. Code flows from top to bottom anyway, so it's logical that methods called appear after the current method.
This has the added advantage of the entry point of your program/class being at the top, which is where you start looking anyway.
When developing Java, I place the method bodies after they are called. This will typically result in classes that have a small number of public methods at the top, followed by quite a few private methods at the bottom. I think this makes the class easier to read and understand: you just need to read those few public methods at the top to understand what the class does — in many cases you can stop reading once you get to the private methods.
I also note that Java IDEs typically place the method body after the current method when you refactor code. For example in Eclipse, if you select a block of code and click Refactor | Extract Method... it will place that selected code in a new method below the current one.
It is entirely a matter of personal preference. For most people, the code navigation facilities of a modern IDE mean that it hardly makes any difference how the methods are ordered.
The method placement is largely irrelevant to me (of course in case of some static methods that need to be defined before invoked):
The code formatters are usually in place (and running automatically - if not for you, turn them on) which results in the source being ordered nicely by type of the method and then alphabetically, rather without the regard to the method call sequence
I use the modern IDE, where finding the proper method is done in a different way than sequentially going through the whole source

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