C# Parallel.foreach - Making variables thread safe - c#

I have been rewriting some process intensive looping to use TPL to increase speed. This is the first time I have tried threading, so want to check what I am doing is the correct way to do it.
The results are good - processing the data from 1000 Rows in a DataTable has reduced processing time from 34 minutes to 9 minutes when moving from a standard foreach loop into a Parallel.ForEach loop. For this test, I removed non thread safe operations, such as writing data to a log file and incrementing a counter.
I still need to write back into a log file and increment a counter, so i tried implementing a lock which encases the streamwriter/increment code block.
FileStream filestream = new FileStream("path_to_file.txt", FileMode.Create);
StreamWriter streamwriter = new StreamWriter(filestream);
streamwriter.AutoFlush = true;
try
{
object locker = new object();
// Lets assume we have a DataTable containing 1000 rows of data.
DataTable datatable_results;
if (datatable_results.Rows.Count > 0)
{
int row_counter = 0;
Parallel.ForEach(datatable_results.AsEnumerable(), data_row =>
{
// Process data_row as normal.
// When ready to write to log, do so.
lock (locker)
{
row_counter++;
streamwriter.WriteLine("Processing row: {0}", row_counter);
// Write any data we want to log.
}
});
}
}
catch (Exception e)
{
// Catch the exception.
}
streamwriter.Close();
The above seems to work as expected, with minimal performance costs (still 9 minutes execution time). Granted, the actions contained in the lock are hardly significant themselves - I assume that as the time taken to process code within the lock increases, the longer the thread is locked for, the more it affects processing time.
My question: is the above an efficient way of doing this or is there a different way of achieving the above that is either faster or safer?
Also, lets say our original DataTable actually contains 30000 rows. Is there anything to be gained by splitting this DataTable into chunks of 1000 rows each and then processing them in the Parallel.ForEach, instead of processing all 300000 rows in one go?

Writing to the file is expensive, you're holding a exclusive lock while writing to the file, that's bad. It's going to introduce contention.
You could add it in a buffer, then write to the file all at once. That should remove contention and provide way to scale.
if (datatable_results.Rows.Count > 0)
{
ConcurrentQueue<string> buffer = new ConcurrentQueue<string>();
Parallel.ForEach(datatable_results.AsEnumerable(), (data_row, state, index) =>
{
// Process data_row as normal.
// When ready to write to log, do so.
buffer.Enqueue(string.Format( "Processing row: {0}", index));
});
streamwriter.AutoFlush = false;
string line;
while (buffer.TryDequeue(out line))
{
streamwriter.WriteLine(line);
}
streamwriter.Flush();//Flush once when needed
}
Note that you don't need to maintain a loop counter,
Parallel.ForEach provides you one. Difference is that it is not
the counter but index. If I've changed the expected behavior you can
still add the counter back and use Interlocked.Increment to
increment it.
I see that you're using streamwriter.AutoFlush = true, that will hurt performance, you can set it to false and flush it once you're done writing all the data.
If possible, wrap the StreamWriter in using statement, so that you don't even need to flush the stream(you get it for free).
Alternatively, you could look at the logging frameworks which does their job pretty well. Example: NLog, Log4net etc.

You may try to improve this, if you avoid logging, or log into only thread specific log file (not sure if that makes sense to you)
TPL start as many threads as many cores you have Does Parallel.ForEach limits the number of active threads?.
So what you can do is:
1) Get numbers of core on target machine
2) Create a list of counters, with as many elements inside as many cores you have
3) Update counter for every core
4) Sum all them up after parallel execution terminates.
So, in practice :
//KEY(THREAD ID, VALUE: THREAD LOCAL COUNTER)
Dictionary<int,int> counters = new Dictionary<int, int>(NUMBER_OF_CORES);
....
Parallel.ForEach(datatable_results.AsEnumerable(), data_row =>
{
// Process data_row as normal.
// When ready to write to log, do so.
//lock (locker) //NO NEED FOR LOCK, EVERY THREAD UPDATES ITS _OWN_ COUNTER
//{
//row_counter++;
counters[Thread.CurrentThread.ManagedThreadId].Value +=1;
//NO WRITING< OR WRITING THREAD SPECIFIC FILE ONLY
//streamwriter.WriteLine("Processing row: {0}", row_counter);
//}
});
....
//AFTER EXECUTION OF PARALLEL LOOP SUM ALL COUNTERS AND GET TOTAL OF ALL THREADS.
The benefit of this that no locking envolved at all, which will drammatically improve performance. When you use .net concurent collections, they are always use some kind of locking inside.
This is naturally a basic idea, may not work as it expected if you copy paste. We are talking about multi threading , which is always a hard topic. But, hopefully, it provides to you some ideas to relay on.

First of all, it takes about 2 seconds to process a row in your table and perhaps a few milliseconds to increment the counter and write to the log file. With the actual processing being 1000x more than the part you need to serialize, the method doesn't matter too much.
Furthermore, the way you have implemented it is perfectly solid. There are ways to optimize it, but none that are worth implementing in your situation.
One useful way to avoid locking on the increment is to use Interlocked.Increment. It is a bit slower than x++ but much faster than lock {x++;}. In your case, though, it doesn't matter.
As for the file output, remember that the output is going to be serialized anyway, so at best you can minimize the amount of time spent in the lock. You can do this by buffering all of your output before entering the lock, then just perform the write operation inside the lock. You probably want to do async writes to avoid unnecessary blocking on I/O.

You can transfer the parallel code in new method. For example :
// Class scope
private string GetLogRecord(int rowCounter, DataRow row)
{
return string.Format("Processing row: {0}", rowCounter); // Write any data we want to log.
}
//....
Parallel.ForEach(datatable_results.AsEnumerable(), data_row =>
{
// Process data_row as normal.
// When ready to write to log, do so.
lock (locker)
row_counter++;
var logRecord = GetLogRecord(row_counter, data_row);
lock (locker)
streamwriter.WriteLine(logRecord);
});

This is my code that uses a parallel for. The concept is similar, and perhaps easier for you to implement. FYI, for debugging, I keep a regular for loop in the code and conditionally compile the parallel code. Hope this helps. The value of i in this scenario isn't the same as the number of records processed, however. You could create a counter and use a lock and add values for that. For my other code where I do have a counter, I didn't use a lock and just allowed the value to be potentially off to avoid the slower code. I have a status mechanism to indicate number of records processed. For my implementation, the slight chance that the count is not an issue - at the end of the loop I put out a message saying all the records have been processed.
#if DEBUG
for (int i = 0; i < stend.PBBIBuckets.Count; i++)
{
//int serverIndex = 0;
#else
ParallelOptions options = new ParallelOptions();
options.MaxDegreeOfParallelism = m_maxThreads;
Parallel.For(0, stend.PBBIBuckets.Count, options, (i) =>
{
#endif
g1client.Message request;
DataTable requestTable;
request = new g1client.Message();
requestTable = request.GetDataTable();
requestTable.Columns.AddRange(
Locations.Columns.Cast<DataColumn>().Select(x => new DataColumn(x.ColumnName, x.DataType)).ToArray
());
FillPBBIRequestTables(requestTable, request, stend.PBBIBuckets[i], stend.BucketLen[i], stend.Hierarchies);
#if DEBUG
}
#else
});
#endif

Related

Reliable way to prove that int++ is not atomic

I can already see it's not by the incorrect increments, but there's just one small piece of the puzzle I can't quite seem to catch.
We have the following code:
internal class StupidObject
{
static public SemaphoreSlim semaphore = new SemaphoreSlim(0, 100);
private int counter;
public bool MethodCall() => counter++ == 0;
public int GetCounter() => counter;
}
And the following test code to try and see if it's an atomic operation:
var sharedObj = new StupidObject();
var resultTasks = new Task[100];
for (int i = 0; i < 100; i++)
{
resultTasks[i] = Task.Run(async () =>
{
await StupidObject.semaphore.WaitAsync();
if (sharedObj.MethodCall())
{
Console.WriteLine("True");
};
});
}
Console.WriteLine("Done");
Console.ReadLine();
StupidObject.semaphore.Release(100);
Console.ReadLine();
Console.WriteLine(sharedObj.GetCounter());
Console.ReadLine();
I expect to see multiple True's written to the console, but I ever see a single one.
Why is that? By my understanding, a ++ operation reads the value, increments the read value, and then stores that value to the variable.
Those are 3 operations. If we had a race condition, where thread A did the following:
Reads value to be 0.
Increments read value by 1.
And another thread B did the same things, but beat thread A to the third operation as following:
Writes read value to variable.
When A finishes writing the incremented read value, it should print back 0, same with thread B after it has done its write operation.
Am I missing something at the design aspect of things, or is my test not good enough to make this exact situation come to fruition?
Example without the Task Parallel Library (still yields a single True to the console):
var sharedObj = new StupidObject();
var resultTasks = new Thread[10000];
for (int i = 0; i < 10000; i++)
{
resultTasks[i] = new Thread(() =>
{
StupidObject.semaphore.Wait();
if (sharedObj.MethodCall())
{
Console.WriteLine("True");
};
});
resultTasks[i].IsBackground = false;
resultTasks[i].Start();
}
Console.WriteLine("Done");
Console.ReadLine();
StupidObject.semaphore.Release(10000);
What Liam said about Console.WriteLine is possible, but also there's another thing.
Starting Tasks doesn't equal starting threads, and even starting threads doesn't guarantee that all threads will begin immediatelly. Starting 100 short tasks probably won't even fill .Net's thread pool significantly, because those tasks end quickly and thread pool's manager probably won't start more than 3-5 threads. That's not the "immediate" and "parallel" you'd like to see when you want to start parallel 100 increments to race with each other, right? Remember that Tasks are queued first, then assigned to threads.
Note that the StupidObject's counter starts with zero and that's the ONLY MOMENT EVER that the value is zero. If ANY thread wins the race and successfully writes an update to that integer, you'll get FALSE in all future tasks, because it's already 1.
And if there are many tasks on the thread pool's queue, something first has to notice that fact. At program's start, thread pool lacks threads. They are not started in dozens right at program start. They are started on demand. Most probably you fill up the queue with 100 tasks, threadpool's thread is created, picks first task, bumps counter to 1, then maybe thread pool starts new threads to consume tasks faster.
To get a bit better image what's happening, instead of printing out 'true', collect values observed by return counter++: let each task run, finish, store its value in Task's .Result, then run threads/tasks, then wait for all of then to stop, then collect .Results and write a histogram of those values. Even if you don't see 5 zeros, maybe you will see 3 ones, 7 twos, 2 threes and so on.

Can I convert while(true) loop to EventWaitHandle?

I'm trying to process large amount of text files via Parallel.ForEach adding processed data to BlockingCollection.
The problem is that I want the Task taskWriteMergedFile to consume the collection and write them to result file at least every 800000 lines.
I guess that I can't test the collection size within the iteration because it is paralleled so I created the Task.
Can I convert while(true) loop in the task to EventWaitHandle in this case?
const int MAX_SIZE = 1000000;
static BlockingCollection<string> mergeData;
mergeData = new BlockingCollection<string>(new ConcurrentBag<string>(), MAX_SIZE);
string[] FilePaths = Directory.GetFiles("somepath");
var taskWriteMergedFile = new Task(() =>
{
while ( true )
{
if ( mergeData.Count > 800000)
{
String.Join(System.Environment.NewLine, mergeData.GetConsumingEnumerable());
//Write to file
}
Thread.Sleep(10000);
}
}, TaskCreationOptions.LongRunning);
taskWriteMergedFile.Start();
Parallel.ForEach(FilePaths, FilePath => AddToDataPool(FilePath));
mergeData.CompleteAdding();
You probably don't want to do it that way. Instead, have your task write each line to the file as it's received. If you want to limit the file size to 80,000 lines, then after the 80,000th line is written, close the current file and open a new one.
Come to think of it, what you have can't work because GetConsumingEnumerable() won't stop until the collection is marked as complete for adding. What would happen is that the thing would go through the sleep loop until there were 80,000 items in the queue, and then it would block on the String.Join until the main thread calls CompleteAdding. With enough data, you'd run out of memory.
Also, unless you have a very good reason, you shouldn't use ConcurrentBag here. Just use the default for BlockingCollection, which is ConcurrentQueue. ConcurrentBag is a rather special purpose data structure that won't perform as well as ConcurrentQueue.
So your task becomes:
var taskWriteMergedFile = new Task(() =>
{
int recordCount = 0;
foreach (var line in mergeData.GetConsumingEnumerable())
{
outputFile.WriteLine(line);
++recordCount;
if (recordCount == 80,000)
{
// If you want to do something after 80,000 lines, do it here
// and then reset the record count
recordCount = 0;
}
}
}, TaskCreationOptions.LongRunning);
That assumes, of course, that you've opened the output file somewhere else. It's probably better to open the output at the start of the task, and close it after the foreach has exited.
On another note, you probably don't want your producer loop to be parallel. You have:
Parallel.ForEach(FilePaths, FilePath => AddToDataPool(FilePath));
I don't know for sure what AddToDataPool is doing, but if it's reading a file and writing the data to the collection, you have a couple of problems. First, the disk drive can only do one thing at a time, so it ends up reading part of one file, then part of another, then part of another, etc. In order to read each chunk of the next file, it has to seek the head to the proper position. Disk head seeks are incredibly expensive--5 milliseconds or more. An eternity in CPU time. Unless you're doing heavy duty processing that takes much longer than reading the file, you're almost always better off processing one file at a time. Unless you can guarantee that the input files are on separate physical disks . . .
The second potential problem is that with multiple threads running, you can't guarantee the order in which things are written to the collection. That might not be a problem, of course, but if you expect all of the data from a single file to be grouped together in the output, that's not going to happen with multiple threads each writing multiple lines to the collection.
Just something to keep in mind.

Parallel.For loop freezes

I'm trying to add to a DataTable some information in Parallel but if the the loop is to long it freezes or just takes a lot of time, more time then an usual for loop, this is my code for the Parallel.For loop:
Parallel.For(1, linii.Length, index =>
{
DataRow drRow = dtResult.NewRow();
alResult = CSVParser(linii[index], txtDelimiter, txtQualifier);
for (int i = 0; i < alResult.Count; i++)
{
drRow[i] = alResult[i];
}
dtResult.Rows.Add(drRow);
}
);
What's wrong? this Parallel.For loop takes much more time than a normal one, what is wrong?
Thanks!
You can't mutate a DataTable from 2 different threads; it will error. DataTable makes no attempt to be thread-safe. So: don't do that. Just do this from one thread. Most likely you are limited by IO, so you should just do it on a single thread as a stream. It looks like you're processing text data. You seem to have a string[] for lines, perhaps File.ReadAllLines() ? Well, that is very bad here:
it forces it all to load into memory
you have to wait for it all to load into memory
CSV is a multi-line format; it is not guaranteed that 1 line == 1 row
What you should do is use something like the CsvReader from code project, but even if you want to just use one line at a time, use a StreamReader:
using(var file = File.OpenText(path)) {
string line;
while((line = file.ReadLine()) != null) {
// process this line
alResult = CSVParser(line, txtDelimiter, txtQualifier);
for (int i = 0; i < alResult.Count; i++)
{
drRow[i] = alResult[i];
}
dtResult.Rows.Add(drRow);
}
}
This will not be faster using Parallel, so I have not attempted to do so. IO is your bottleneck here. Locking would be an option, but it isn't going to help you massively.
As an unrelated aside, I notice that alResult is not declared inside the loop. That means that in your original code alResult is a captured variable that is shared between all the loop iterations - which means you are already overwriting each row horribly.
Edit: illustration of why Parallel is not relevant for reading 1,000,000 lines from a file:
Approach 1: use ReadAllLines to load the lines, then use Parallel to process them; this costs [fixed time] for the physical file IO, and then we parallelise. The CPU work is minimal, and we've basically spent [fixed time]. However, we've added a lot of threading overhead and memory overhead, and we couldn't even start until all the file was loaded.
Approach 2: use a streaming API; read each one line by line - processing each line and adding it. The cost here is basically again: [fixed time] for the actual IO bandwidth to load the file. But; we now have no threading overhead, no sync conflicts, no huge memory to allocate, and we start filling the table right away.
Approach 3: If you really wanted, a third approach would be a reader/writer queue, with one dedicated thread processing file IO and enqueueing the lines, and a second that does the DataTable. Frankly, it is a lot more moving parts, and the second thread will spend 95% of its time waiting for data from the file; stick to Approach 2!
Parallel.For(1, linii.Length, index =>
{
alResult = CSVParser(linii[index], txtDelimiter, txtQualifier);
lock (dtResult)
{
DataRow drRow = dtResult.NewRow();
for (int i = 0; i < alResult.Count; i++)
{
drRow[i] = alResult[i];
}
dtResult.Rows.Add(drRow);
}
});

Parallel.For: Is it safe to lock the value?

Im trying to figure out the output of this code:
Dictionary<int, MyRequest> request = new Dictionary<int, MyRequest>();
for (int i = 0; i < 1000; i++ )
{
request.Add(i, new MyRequest() { Name = i.ToString() });
}
var ids = request.Keys.ToList();
Parallel.For(0, ids.Count, (t) =>
{
var id = ids[t];
var b = request[id];
lock (b)
{
if (b.Name == 4.ToString())
{
Thread.Sleep(10000);
}
Console.WriteLine(b.Name);
}
});
Console.WriteLine("done");
Console.Read();
output:
789
800
875
.
.
.
4
5
6
7
done
MyRequest is just a dummy class used for demonstration (it is not doing anything but holding values). Is my lock blocking the execution or are the last 4 being put on their own thread?
This is a .NET 4.0 demo.
UPDATE
Ok I did figure out they were on teh same thread, but i would still like to know if the lock does anything to block execution. I cant imagine it does.
If ids does not contain duplicates, that lock won't block anything. But if there are duplicates in ids, then yes, there might be contention at the lock, as different threads fight for access to the same request.
Your lock will only be blocking execution if the ids line up such that you retrieve the same request more than once. Since different names are being printed each time, that shouldn't be a concern.
Parallel.For uses a thread pool to process your loop. As soon as one of its threads is free, it assigns it to the next element. This is non-deterministic, because you don't know how many threads there are in the pool, and you don't control the CPU time given to each thread. This means that some threads may finish sooner or later than you would "naturally" expect.
Your lock isn't doing anything. A lock blocks delimits sections of code that attempt to use the same object. In your case, you're not ever using the same object twice in the loop. The fact that the last IDs processed seem consistent is probably purely coincidental.

c# multithreading file reading and page parsing

I have a file with more than 500 000 urls. Now I want to read the file and parse every url with my function which return string message. For now everyting is working fine but the performance is not good so I need start the parsing in simulataneus threads (for example 100 threads)
ParseEngine parseEngine = new ParserEngine(parseFormulas);
StreamReader reader = new StreamReader("urls.txt");
String line = string.Empty;
while ((line = reader.ReadLine()) != null)
{
string result = parseEngine.Parse(line);
Console.WriteLine(result);
}
reader.Close();
It will be good when I can stop all the threads by button clicking and change the number of threads. Any help and tips?
Be sure to check out this article on PLINQ performance compared to other techniques for parsing a text file, line-by-line, using multi-threading.
Not only does it provide sample source code for doing something almost identical to what you want, but they also discovered a "gotcha" with PLINQ that can result in abnormally slow times. In a nutshell, if you try to use File.ReadAllLines() or StreamReader.ReadLine() you'll spoil the performance because PLINQ can't properly divide the file up that way. They solved the problem by reading all the lines into an indexed array, and THEN processing it with PLINQ.
Honestly for the performance difference I would just try parallel foreach in .net 4.0 if that is an option.
using System.Threading.Tasks;
Parallel.ForEach(enumerableList, p =>{
parseEngine.Parse(p);
});
Its a decent start to running things parallel and should minimize your thread troubleshooting headaches.
A producer/consumer setup would be good for this. One thread reading from the file and writing to a Queue, and the other threads can read from the queue.
You mentioned and example of 100 threads. If you had this many threads, you would want to read from the Queue in batches, since you'd probably have to lock the Queue before reading as a Queue is only thread safe for a single reader+writer.
I think there is a new ConcurrentQueue generic in 4.0, but I can't remember for sure.
You really only want one reader to the file.
You could use Parallel.ForEach() to schedule a thread for each item in the list. That would spread the threads out among all available processors, assuming that parseEngine takes some time to run. If parseEngine runs pretty quickly (defined as less than 250ms), increase the number of "on-demand" threads by calling ThreadPool.SetMinThreads(), which will result in more threads executing at once.

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