CSharpCodeProvider: Referencing a different version of referenced assembly - c#

Suppose Project Main has a reference to Project Ref. In Main, I have defined a CSharpCodeProvider and use it to compile code at runtime.
var provider = new CSharpCodeProvider(new Dictionary<string, string> { { "CompilerVersion", "v4.0" } });
var parameters = new CompilerParameters();
parameters.ReferencedAssemblies.Add("System.dll");
// Rest of the referenced assemblies.
The code which is compiled at runtime, might require a newer version of Project Ref to run correctly. So I tried to add the new Ref.Dll in a relative subfolder (plugins):
parameters.ReferencedAssemblies.Add(#"d:\project-output-path\plugins\Ref.dll");
I have also added the following:
AppDomain.CurrentDomain.AppendPrivatePath("plugins");
Problem is when I try to compile the script dynamically, the Ref.dll in the main folder is being used and causes error.
So, What would be the best way to reference the new Ref project only for my script?
P.S. I really prefer not having to create another AppDomain since the dynamically executing code is coupled with the code loaded in current AppDomain and cannot be separated.

Related

How to unload assembly created by CSharpCodeProvider?

Problem
CSharpCodeProvider can be used to compile source .cs files into an assembly.
However, the assembly is automatically loaded into the AppDomain.CurrentDomain by default. In my case, this is a problem because I need to be able to re-compile the assembly again during runtime, and since it's already loaded in the CurrentDomain, I can't unload that, so I'm stuck.
I have looked through the docs and there seems to be no way to set the target app domain. I have also tried searching it on Google and only found answers where Assembly.Load was used, which I don't think I can use because I need to compile from raw source code, not a .dll
How would one go about doing this? Are there any alternatives or workarounds?
Main program
using (var provider = new CSharpCodeProvider())
{
param.OutputAssembly = "myCompiledMod"
var classFileNames = new DirectoryInfo("C:/sourceCode").GetFiles("*.cs", SearchOption.AllDirectories).Select(fi => fi.FullName).ToArray();
CompilerResults result = provider.CompileAssemblyFromFile(param, classFileNames);
Assembly newAssembly = result.CompiledAssembly // The assembly is already in AppDomain.CurrentDomain!
// If you try compile again, you'll get an error; that class Test already exists
}
C:/sourceCode/test.cs
public class Test {}
What I tried already
I already tried creating a new AppDomain and loading it in there. What happens is the assembly ends up being loaded in both domains.
// <snip>compile code</snip>
Evidence ev = AppDomain.CurrentDomain.Evidence;
AppDomain domain = AppDomain.CreateDomain("NewDomain", ev);
domain.Load(newAssembly);
The answer was to use CSharpCodeProvider().CreateCompiler() instead of just CSharpCodeProvider, and to set param.GenerateInMemory to false. Now I'm able to see line numbers and no visible assembly .dll files are being created, and especially not being locked. This allows for keeping an assembly in memory and reloading it when needed.

Is there a way to "cap" RoslynPad's Roslyn's IntelliSense?

I'm actually integrating the amazing RoslynPad into a WinForms application and working damn well.
The point of the integration is allowing the user to type in some C# code so it can be used in a future.
Thing is I'm interested on "capping" the user so he could just use some System or even LinQ functions. I don't want to allow the user to think he is allowed to use System.IO and others. Of course I can't prevent him/her typing System.IO.File.Delete, but will surely help if the System.IO's Assembly is not loaded into the RoslynPad's IntelliSense.
The source code typed by the user is going to be compiled locally before being saved into the DB. I'm adding just a few and necessary Assemblies for the compilation, so if System.IO it won't compile, of course.
As I explained, I just want to cap the Intellisense, so they don't think they have access to almost the whole .NET Framework.
EDIT: Added the actual implementation actually done. I'm loading "RoslynPad.Roslyn.Windows" and "RoslynPad.Editor.Windows" assemblies to the editor.
private RoslynCodeEditor _editor;
private void InitializeEditor(string sourceCode)
{
if (string.IsNullOrWhiteSpace(sourceCode))
sourceCode = string.Empty;
_editor = new RoslynCodeEditor();
var workingDirectory = Directory.GetCurrentDirectory();
var roslynHost = new RoslynHost(additionalAssemblies: new[]
{
Assembly.Load("RoslynPad.Roslyn.Windows"),
Assembly.Load("RoslynPad.Editor.Windows")
});
_editor.Initialize(roslynHost, new ClassificationHighlightColors(), workingDirectory, sourceCode);
_editor.FontFamily = new System.Windows.Media.FontFamily("Consolas");
_editor.SyntaxHighlighting = HighlightingManager.Instance.GetDefinition("C#");
_editor.FontSize = 12.75f;
elementHost1.Child = _editor;
this.Controls.Add(elementHost1);
}
You can use pass a RoslynHostReferences instance to the RoslynHost constructor, and decide which assemblies and namespaces are imported by default.
You could use the same logic as Default, just remove System.IO.Path from the type list.
Note that System.IO is not an assembly, but rather a namespace, which is in the core library, so there's no simple way to completely remove it.

Including an embedded resource in a compilation made by Roslyn

I'm attempting to include an embedded resource into a dll that I am compiling using Roslyn. I've found something that helped put me on the right track here.
However, when I create the dll using the following code:
const string resourcePath = #"C:\Projects\...\Properties\Resources.resources";
var resourceDescription = new ResourceDescription(
"Resources.resources",
() => File.OpenRead(resourcePath),
true);
var result = mutantCompilation.Emit(file, manifestResources: new [] {resourceDescription});
I find that it will pass all of the unit tests that I have created for the project except for those that rely on the Resources file.
The error I'm getting looks like the following:
System.Resources.MissingManifestResourceException ... Make sure "[Project].Properties.Resources.resources" was correctly embedded or linked into
assembly "[Project]" at compile time, or that all the satellite assemblies required are loadable and fully signed.
The dll is supposed to be signed, and when it is emitted by roslyn it comes out with the correct public key. Also, the Resource.resx is included in my project directly in the Properties folder.
I would appreciate any help anyone could provide.
Ok, so while I was looking for answers, I came across this web page where it was commented that the resource stream was null until the he added the namespace.
So after adding the namespace I got somehting like this
const string resourcePath = #"C:\Projects\...\Properties\Resources.resources";
var resourceDescription = new ResourceDescription(
"[namespace].Resources.resources",
() => File.OpenRead(resourcePath),
true);
var result = mutantCompilation.Emit(file, manifestResources: new [] {resourceDescription});
which runs exactly like you'd expect.

In a MSBuild file how to I get the referenced projects?

I have a MSBuild script file and I want to perform an action for each projects that were imported in the file.
How do I get access to the referenced projects ?
It is not clear what kind of action you want to perform on each project. Assuming you want simply to print out the paths of referenced projects, here is the sample code:
Dictionary<string, string> globalProperties = new Dictionary<string, string>();
globalProperties.Add("Configuraion", "Debug");
globalProperties.Add("Platform", "AnyCPU");
ProjectCollection pc = new ProjectCollection(globalProperties);
Project sln = pc.LoadProject(#"MyProject.csproj", "4.0");
foreach (ProjectItem pi in sln.Items)
{
if (pi.ItemType == "ProjectReference")
{
Console.WriteLine(pi.EvaluatedInclude);
}
}
The code above uses ProjectCollection and Project types from Microsoft.Build.dll, which is part of MSBuild.
Note, that in theory project references depend on build parameters, e.g. you might reference debugging library for Debug configuration, but not for release. Therefore while initializing ProjectCollection you have to pass parameters you want.

Why I can't add .NET DLLs at run time

Using CodeDOM I have something like this:
CompilerParameters parameters = new CompilerParameters();
parameters.ReferencedAssemblies.Add("System.dll");
parameters.ReferencedAssemblies.Add("System.Windows.Forms.dll");
parameters.ReferencedAssemblies.Add("System.Data.Linq.dll");
parameters.ReferencedAssemblies.Add("System.Xml.Linq.dll");
parameters.ReferencedAssemblies.Add("System.Core.dll");
and when I run a program, this is the the error I get for the last three DLLs, the first two (System.DLL and System.Windows.Forms.DLL ) have no problem and error but as soon as I add those last three lines to load those DLLs too, then I get errors like the one in the picture.
So weird and annoying and couldn't find a way to fix it.
Thanks.
oh Wow! it was tricky!
It doesn't care what is the Target Platform that Visual Studio is set on, what it looks at is its own CodeProvider class. Previously I was using its default constructor. But it also has another constructor that takes a Dictionary parameter. In this parameter we are specifying what version of .NET should be used. So instead of just creating a new CodeProvider object I should do it like this:
Dictionary<string, string> compilerInfo = new Dictionary<string, string>();
compilerInfo.Add("CompilerVersion", "v3.5");
CSharpCodeProvider codeProvider = new CSharpCodeProvider(compilerInfo);
Now it works.

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