How to determine what the back button does in universal apps - c#

I am writing a universal app and when I am testing it on the windows phone emulator when the back key is pressed it just brings me back to the start screen instead of navigating back a page.
This is the first windows phone 8.1 app I have made and I need some help on how to set so that the back key takes you back an app page instead of bringing you out of the app.

You need to handle the HardwareButtons.BackPressed event and plug into your app's navigation system. Commonly you'll find the Frame object, check if frame.CanGoBack, and if so call frame.GoBack. If you're at the app's front page (frame.CanGoBack is false) then don't handle the event and let it back out of the application.
private void HardwareButtons_BackPressed(object sender, BackPressedEventArgs e)
{
Frame frame = Window.Current.Content as Frame;
if (frame == null)
{
return;
}
if (frame.CanGoBack)
{
frame.GoBack();
e.Handled = true;
}
}
See Handling the Back button in a Windows Phone app
The NavigationHelper.cs classes in the non-blank Windows Phone app templates will hook this up for you.

Related

UWP Tablet Mode back button not working

I have UWP app that implements the below code to wire up the system back button. My understanding is that this event is provided to capture hardware back buttons on Windows Phones, the back button in the title bar on Windows 10 and the back button on the task bar in Windows 10 tablet mode.
The hardware and title bar back buttons are working in my app, but when in tablet mode, pressing the back button on the task bar moves my app to the background and navigates to the Start Menu regardless of where I am in the app backstack. The BackRequested event IS firing in this case and my app is navigating back one page.
protected override async void OnLaunched(LaunchActivatedEventArgs args)
{
Windows.UI.Core.SystemNavigationManager.GetForCurrentView().BackRequested +=
App_BackRequested;
}
private void App_BackRequested(object sender, BackRequestedEventArgs e)
{
NavService.GoBack();
}
Any thoughts on why the tablet mode back button would behave this way? I'm seeing this behavior across many Windows 10 PCs, Surfaces, etc.
The default behavior of the Tablet mode back button is indeed to navigate out of the app. To prevent this you have to make sure that when you can navigate back in the app, you also mark the back navigation as handled.
private void App_BackRequested(object sender, BackRequestedEventArgs e)
{
if ( NavService.CanGoBack() )
{
NavService.GoBack();
e.Handled = true;
}
}
You will have to add a CanGoBack() method that will check the app Frame's CanGoBack property.

Windows 10 mobile UWP - slow back button

I have simply application written in c#, with sqlite database. I realized that it's not working fast on my phone. I'm pretty sure that problem is linked with functionality of pressed bulit-in back button. When I repeat several time this process:
Open new page -> return to previous page by back button, the application starting slows down.
When I added my own back button only to test, everything works fine.
I base mostly on this article:
http://www.wintellect.com/devcenter/jprosise/handling-the-back-button-in-windows-10-uwp-apps
Open new page -> return to previous page by back button, the application starting slows down.
After looking into your project, I found out the problem: You are registering SystemNavigationManager.GetForCurrentView().BackRequested +=OnBackRequested on every page. SystemNavigationManager.GetForCurrentView().BackRequested is an application scope event. It won't dispose the eventhandler when you are navigating between pages. You only need to register it once in your whole application.
So, to fix the problem, you can comment out all the BackRequested event registration of your pages's code-behind and keep only the one in your App.xaml.cs.
For example: in ProductsPage.xaml.cs comment out or delete following lines:
//SystemNavigationManager.GetForCurrentView().BackRequested += (s, e) =>
//{
// // TODO: Go back to the previous page
// Frame.Navigate(typeof(main1));
//};
If your back is Phone hard key you may handle the event.
The link is say the pc and add the back button and you should
SystemNavigationManager.GetForCurrentView().BackRequested +=OnBackRequested;
private void OnBackRequested(object sender, BackRequestedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
if (rootFrame?.CanGoBack==true)
{
e.Handled = true;
rootFrame.GoBack();
}
else
{
Application.Current.Exit();
}
}
}
http://edi.wang/post/2016/2/1/windows-10-uwp-back-button-tricks
http://blog.csdn.net/lindexi_gd/article/details/50618029

DIsable HardwareButton on Windows Phone 8.1

I have some basic app on windows phone 8.1, and in that i have regular buttons, for navigate or exit application. I want to disable HardwareButton for back/exit, so if anyone press it, application will not exit.
Any help?
Btw, i tried:
Public void HardwareButtons_BackPressed(object sender, Windows.Phone.UI.Input.BackPressedEventArgs e)
{
e.Handled = false;
}
You have to rewrite the HardwareButtons_BackPressed method on App.xaml.cs file.
Also if you have handled the Event, you have to set e.Handled = true to tell the system you have already handled the event and dont push the event below in the queue.
For more and examples see MSDN.

Back button control in windows phone app

I am developing a windows phone 8 app. I want to control the back button of the phone for doing specific task. I want that when user press the back button in specific page it will not navigate to the previous page but to the page which I want. Is their any way to control the hardware back button present in phone?
In Silverlight apps (WP7, WP8, WP8.1) you do this:
protected override void OnBackKeyPress(CancelEventArgs e)
{
// put any code you like here
MessageBox.Show("You pressed the Back button");
e.Cancel = true;
}
That will work in all Windows Phone versions if you're using Silverlight.
If you're using WinRT for Windows Phone 8.1, it is a bit different:
Open NavigationHelper.cs and make this modification:
private void HardwareButtons_BackPressed(object sender, Windows.Phone.UI.Input.BackPressedEventArgs e)
{
if (this.GoBackCommand.CanExecute(null) && !e.Handled)
{
e.Handled = true;
this.GoBackCommand.Execute(null);
}
}
Now in your app page (the page that will be open when the back button is pressed), add the following namespace:
using Windows.Phone.UI.Input;
Add this handler to the constructor method of your page:
HardwareButtons.BackPressed += OnBackPressed;
Then add this method:
private async void OnBackPressed(object sender, Windows.Phone.UI.Input.BackPressedEventArgs e)
{
e.Handled = true;
// add your own code here to run when Back is pressed
}
Note: in both cases, the 'e.Handled = true' line tells the OS that the back button press has been handled, and therefore the OS will not action the default behaviour. If you remove that line your own code will run, and the OS will also do its own backwards navigation.
Be mindful of Rowland's comment about overriding the Back button - if you're not navigating intuitively you will confuse the user and risk your game being rejected (if you just need to control a pause screen or menu it will be fine, but if you implement something gimmicky like using the Back button as a game control you'll be in trouble).
My blog has the same answer with a bit more detail if you need it:
http://grogansoft.com/blog/?p=572
Whilst it possible to cancel the navigation event, and permissable in a game to present a pause screen or similar, generally it is not allowed to use the back button for anything other than backward navigation in an app; Per requirement 5.2.4 of the Technical certification requirements for Windows Phone
To maintain a consistent user experience, the Back button must only be used for backwards navigation in the app.
If you are creating a XAML app where it is permissible to cancel a "back" operation, such as per 5.2.4.4 of the Technical certification requirements for Windows Phone
:
For games, when the Back button is pressed during gameplay, the game can choose to present a pause context menu or dialog, or it can navigate the user to the prior menu screen.
Then you can implement this by overriding the OnNavigatingFrom method on your page, and set the Cancel property of the NavigatingCancelEventArgs, so something like this example from Frame, page, and navigation features for Windows Phone 8:
protected override void OnNavigatingFrom(NavigatingCancelEventArgs e)
{
base.OnNavigatingFrom(e);
// If the navigation can be cancelled, ask the user if they want to cancel
if (e.IsCancelable)
{
MessageBoxResult result = MessageBox.Show("Do you want to stay here?", "Confirm Navigation from Page", MessageBoxButton.OKCancel);
if (result == MessageBoxResult.OK)
{
// User wants to stay here
e.Cancel = true;
return;
}
}
}
Of course, you may choose to implement the prompt differently, but that should illustrate how it is possible.

How can i override back button as I used to?

I've just installed Windows Phone 8.1 SDK, and had an application in mind. But I cant even navigate back and forth! Back button the phone exit the application by default, and since all the pages now inherits "Page" the override for the back button isnt exposed.
Read http://msdn.microsoft.com/en-us/library/windows/apps/xaml/dn639128.aspx but I don't understand it, how can I implement it?
Take a look at any of the WP Projects that are included with Visual Studio (eg: The Hub App project). Or add a new "BasicPage" to your application. You will notice that they are using a NAvigationHelper to subscribe to the BackPressed event for you already. The post you linked to explains it pretty well.
The most important thing to know about the BackPressed event that is raised when the user presses the back button is that if your app does not handle the event, by setting BackPressedEventArgs.Handled property to true, the operating system will suspend your app and return the user to the previous experience
The example is given in that post
private void HardwareButtons_BackPressed(object sender, BackPressedEventArgs e)
{
Frame frame = Window.Current.Content as Frame;
if (frame == null)
{
return;
}
if (frame.CanGoBack)
{
frame.GoBack();
e.Handled = true;
}
}
Notice it sets e.Handled = true; to indicate that the app should not "close". You are saying "Hey, I've got this handled already". In the example, it will navigate to the previous page.

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