CA1009: Declare event handlers correctly? - c#

I have the following event that consumers of my class can wire up with to get internal diagnostic messages.
public event EventHandler<string> OutputRaised;
I raise the event with this function
protected virtual void OnWriteText(string e)
{
var handle = this.OutputRaised;
if (handle != null)
{
var message = string.Format("({0}) : {1}", this.Port, e);
handle(this, message);
}
}
Why am I getting CA1009 Declare event handlers correctly? All the answers I found don't seem really applicable to my scenario... Just trying to understand, I don't have a real solid grasp of events and delegates yet.
Reference on CA1009: http://msdn.microsoft.com/en-us/library/ms182133.aspx

According to 'the rules', the type-parameter of EventHandler should inherit from EventArgs:
Event handler methods take two parameters. The first is of type
System.Object and is named 'sender'. This is the object that raised
the event. The second parameter is of type System.EventArgs and is
named 'e'. This is the data that is associated with the event. For
example, if the event is raised whenever a file is opened, the event
data typically contains the name of the file.
In your case, that could be something like this:
public class StringEventArgs : EventArgs
{
public string Message {get;private set;}
public StringEventArgs (string message)
{
this.Message = message;
}
}
and your eventhandler:
public event EventHandler<StringEventArgs> OutputRaised;
When you raise the event, you should offcourse create an instance of the StringEventArgs class:
protected virtual void OnWriteText( string message )
{
var handle = this.OutputRaised;
if (handle != null)
{
var message = string.Format("({0}) : {1}", this.Port, e);
handle(this, new StringEventArgs(message));
}
}
I also would like to add, that theoretically, there's nothing wrong with your code. The compiler doesn't complain and your code will work. The EventHandler<T> delegate does not specify that the type parameter should inherit from EventArgs.
It's FxCop that signals that you're violating the 'design rules' for declaring an event.

Events in .NET should usually contain some derivative of EventArgs which yours does not so I'd guess that's the problem.
Define the event args to be published by the event:
public class StringEventArgs : EventArgs
{
public StringEventArgs(string message) { this.Message = message; }
public string Message { get; private set; }
}
Change your Event declaration and publish method:
public event EventHandler<StringEventArgs> OutputRaised;
protected virtual void OnWriteText(string e)
{
var handle = this.OutputRaised;
if (handle != null)
{
var message = string.Format("({0}) : {1}", this.Port, e);
handle(this, new StringEventArgs(message));
}
}

Related

How do I add and subtract event handlers inside a derived abstract class?

Short version
In my abstract class MyCbo_Abstract (derived from ComboBox class), I want to create a custom property that when set will subtract all the control's event handlers, set the base property value, then re-add all the control's event handlers.
What I have so far
I have a concrete ComboBox class derived from an abstract ComboBox class derived from Microsoft's ComboBox class.
public abstract class MyCbo_Abstract : ComboBox
{
public MyCbo_Abstract() : base()
{
}
}
public partial class MyCboFooList : MyCbo_Abstract
{
public MyCboFooList() : base()
{
}
}
My main Form class subscribes to certain base ComboBox events.
Note: The designer has: this.myCboFooList = new MyCboFooList();
public partial class FormMain : Form
{
public FormMain()
{
myCboFooList.SelectedIndexChanged += myCboFooList_SelectedIndexChanged;
}
private void myCboFooList_SelectedIndexChanged(object sender, EventArgs e)
{
// do stuff
}
}
There are times when I want to suppress the invocation of defined event handlers, e.g., when I programmatically set a ComboBox object's SelectedIndex property.
Instead of having to remember to write the code to subtract and re-add event handlers each time I want to modify the SelectedIndex property and suppress its events, I want to create a custom property SelectedIndex_NoEvents that when set will subtract all the control's event handlers, set the base property value SelectedIndex, then re-add all the control's event handlers.
The problem
My problem is that I don't know how to iterate over a EventHandlerList because it has no GetEnumerator. And, in looking at the list in the debugger, saveEventHandlerList is a weird chained thing that I can't figure out how to otherwise traverse.
public abstract class MyCbo_Abstract : ComboBox
{
int selectedIndex_NoEvents;
public int SelectedIndex_NoEvents
{
get
{
return base.SelectedIndex;
}
set
{
EventHandlerList saveEventHandlerList = new EventHandlerList();
saveEventHandlerList = Events;
//foreach won't work - no GetEnumerator available. Can't use for loop - no Count poprerty
foreach (EventHandler eventHandler in saveEventHandlerList)
{
SelectedIndexChanged -= eventHandler;
}
base.SelectedIndex = value;
//foreach won't work - no GetEnumerator available. Can't use for loop - no Count poprerty
foreach (EventHandler eventHandler in saveEventHandlerList)
{
SelectedIndexChanged += eventHandler;
}
saveEventHandlerList = null;
}
}
//Probably don't need this
public override int SelectedIndex
{
get
{
return base.SelectedIndex;
}
set
{
base.SelectedIndex = value;
}
}
public DRT_ComboBox_Abstract() : base()
{
}
}
Before giving you the solution that I created, let me say that this feels extremely hacky. I urge you to seriously think about another solution. There may be all kinds of crazy edge cases where this code breaks down, I haven't thoroughly tested it beyond the example code shown below.
Add the following utility class:
public class SuspendedEvents
{
private Dictionary<FieldInfo, Delegate> handlers = new Dictionary<System.Reflection.FieldInfo, System.Delegate>();
private object source;
public SuspendedEvents(object obj)
{
source = obj;
var fields = obj.GetType().GetFields(BindingFlags.Static | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
foreach (var fieldInfo in fields.Where(fi => fi.FieldType.IsSubclassOf(typeof(Delegate))))
{
var d = (Delegate)fieldInfo.GetValue(obj);
handlers.Add(fieldInfo, (Delegate)d.Clone());
fieldInfo.SetValue(obj, null);
}
}
public void Restore()
{
foreach (var storedHandler in handlers)
{
storedHandler.Key.SetValue(source, storedHandler.Value);
}
}
}
You can use it like this:
var events = new SuspendedEvents(obj); //all event handlers on obj are now detached
events.Restore(); // event handlers on obj are now restored.
I used the following test setup:
void Main()
{
var obj = new TestObject();
obj.Event1 += (sender, e) => Handler("Event 1");
obj.Event1 += (sender, e) => Handler("Event 1");
obj.Event2 += (sender, e) => Handler("Event 2");
obj.Event2 += (sender, e) => Handler("Event 2");
obj.Event3 += (sender, e) => Handler("Event 3");
obj.Event3 += (sender, e) => Handler("Event 3");
Debug.WriteLine("Prove events are attached");
obj.RaiseEvents();
var events = new SuspendedEvents(obj);
Debug.WriteLine("Prove events are detached");
obj.RaiseEvents();
events.Restore();
Debug.WriteLine("Prove events are reattached");
obj.RaiseEvents();
}
public void Handler(string message)
{
Debug.WriteLine(message);
}
public class TestObject
{
public event EventHandler<EventArgs> Event1;
public event EventHandler<EventArgs> Event2;
public event EventHandler<EventArgs> Event3;
public void RaiseEvents()
{
Event1?.Invoke(this, EventArgs.Empty);
Event2?.Invoke(this, EventArgs.Empty);
Event3?.Invoke(this, EventArgs.Empty);
}
}
It produces the following output:
Prove events are attached
Event 1
Event 1
Event 2
Event 2
Event 3
Event 3
Prove events are detached
Prove events are reattached
Event 1
Event 1
Event 2
Event 2
Event 3
Event 3
There is no way to easily disable event firing of WinForm controls exposed in the .Net framework. However, the Winform controls follow a standard design pattern for events in that all event signatures are based on the EventHandler Delegate and the registered event handlers are stored in an EventHandlerList that is defined in the Control Class. This list is stored in a field (variable) named "events" and is only publicly exposed via the read-only property Events.
The class presented below uses reflection to temporarily assign null to the events field effectively removing all event handlers registered for the Control.
While it may be an abuse of the pattern, the class implements the IDisposable Interface to restore the events field on disposal of the class instance. The reason for this is to facilitate the use of the using block to wrap the class usage.
public class ControlEventSuspender : IDisposable
{
private const string eventsFieldName = "events";
private const string headFieldName = "head";
private static System.Reflection.FieldInfo eventsFieldInfo;
private static System.Reflection.FieldInfo headFieldInfo;
private System.Windows.Forms.Control target;
private object eventHandlerList;
private bool disposedValue;
static ControlEventSuspender()
{
Type compType = typeof(System.ComponentModel.Component);
eventsFieldInfo = compType.GetField(eventsFieldName, System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic);
headFieldInfo = typeof(System.ComponentModel.EventHandlerList).GetField(headFieldName, System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic);
}
private static bool FieldInfosAquired()
{
if (eventsFieldInfo == null)
{
throw new Exception($"{typeof(ControlEventSuspender).Name} could not find the field '{ControlEventSuspender.eventsFieldName}' on type Component.");
}
if (headFieldInfo == null)
{
throw new Exception($"{typeof(ControlEventSuspender).Name} could not find the field '{ControlEventSuspender.headFieldName}' on type System.ComponentModel.EventHandlerList.");
}
return true;
}
private ControlEventSuspender(System.Windows.Forms.Control target) // Force using the the Suspend method to create an instance
{
this.target = target;
this.eventHandlerList = eventsFieldInfo.GetValue(target); // backup event hander list
eventsFieldInfo.SetValue(target, null); // clear event handler list
}
public static ControlEventSuspender Suspend(System.Windows.Forms.Control target)
{
ControlEventSuspender ret = null;
if (FieldInfosAquired() && target != null)
{
ret = new ControlEventSuspender(target);
}
return ret;
}
protected virtual void Dispose(bool disposing)
{
if (!this.disposedValue)
{
if (disposing)
{
if (this.target != null)
{
RestoreEventList();
}
}
}
this.disposedValue = true;
}
public void Dispose()
{
Dispose(true);
}
private void RestoreEventList()
{
object o = eventsFieldInfo.GetValue(target);
if (o != null && headFieldInfo.GetValue(o) != null)
{
throw new Exception($"Events on {target.GetType().Name} (local name: {target.Name}) added while event handling suspended.");
}
else
{
eventsFieldInfo.SetValue(target, eventHandlerList);
eventHandlerList = null;
target = null;
}
}
}
Example usage in the button1_Click method:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
using (ControlEventSuspender.Suspend(comboBox1))
{
comboBox1.SelectedIndex = 3; // SelectedIndexChanged does not fire
}
}
private void button2_Click(object sender, EventArgs e)
{
comboBox1.SelectedIndex = -1; // clear selection, SelectedIndexChanged fires
}
private void button3_Click(object sender, EventArgs e)
{
comboBox1.SelectedIndex = 3; // SelectedIndexChanged fires
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
Console.WriteLine("index changed fired");
System.Media.SystemSounds.Beep.Play();
}
}
SoapBox Diatribe
Many will say that the use of Reflection to access non-public class members is dirty or some other derogatory term and that it introduces a brittleness to the code as someone may change the underlying code definition such that the code that relies on member names (magic strings) is no longer valid. This is a valid concern, but I view it as no different than code that accesses external databases.
Reflection can be thought of a query of a type (datatable) from an assembly (database) for specific fields (members: fields, properties, events). It is no more brittle than a SQL statement such as Select SomeField From SomeTable Where AnotherField=5. This type of SQL code is prevent in the world and no one thinks twice about writing it, but some external force could easily redefine the database you code relies on an render all the magic string SQL statements invalid as well.
Use of hard coded names is always at risk of being made invalid by change. You have to weigh the risks of moving forward versus the option of being frozen in fear of proceeding because someone wants to sound authoritative (typically a parroting of other such individuals) and criticize you for implementing a solution that solves the current problem.
I was hoping to write code that would programatically locate all event handler method names created using controlObject.Event += EventHandlerMethodName, but as you see in the other answers, code to do this is complicated, limited, and perhaps not able to work in all cases
This is what I came up with. It satisfies my desire to consolidate the code that subtracts and re-adds event handler method names into my abstract class, but at the expense of having to write code to store and manage event handler method names and having to write code for each control property where I want to suppress the event handler, modify the property value, and finally re-add the event handler.
public abstract class MyCbo_Abstract : ComboBox
{
// create an event handler property for each event the app has custom code for
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
private EventHandler evSelectedValueChanged;
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public EventHandler EvSelectedValueChanged { get => evSelectedValueChanged; set => evSelectedValueChanged = value; }
public MyCbo_Abstract() : base()
{
}
// Create a property that parallels the one that would normally be set in the main body of the program
public object _DataSource_NoEvents
{
get
{
return base.DataSource;
}
set
{
SelectedValueChanged -= EvSelectedValueChanged;
if (value == null)
{
base.DataSource = null;
SelectedValueChanged += EvSelectedValueChanged;
return;
}
string valueTypeName = value.GetType().Name;
if (valueTypeName == "Int32")
{
base.DataSource = null;
SelectedValueChanged += EvSelectedValueChanged;
return;
}
//assume StringCollection
base.DataSource = value;
SelectedValueChanged += EvSelectedValueChanged;
return;
}
}
}
public partial class MyCboFooList : MyCbo_Abstract
{
public MyCboFooList() : base()
{
}
}
Designer has
this.myCboFooList = new MyCboFooList();
Main form code
public partial class FormMain : Form
{
public FormMain()
{
myCboFooList.SelectedValueChanged += OnMyCboFooList_SelectedValueChanged;
myCboFooList.EvSelectedValueChanged = OnMyCboFooList_SelectedValueChanged;
}
private void OnMyCboFooList_SelectedValueChanged(object sender, EventArgs e)
{
// do stuff
}
}
And now, if I want to set a property and suppress event(s), I can write something like the following and not have to remember to re-add the event handler method name
myCboFooList._DataSource_NoEvents = null;

Define Eventhandler with EventArgs and Event to work in multiple classes

I have my custom EventArgs in a separate class file that I can reference it later from different classes:
using System;
using System.Collections.Generic;
namespace SplitView
{
public class RowSelectedEventArgs:EventArgs {
public Patient selectedRow { get; set; }
public RowSelectedEventArgs(Patient selectedRow) : base(){
this.selectedRow = selectedRow;
}
}
}
In my MasterViewController I defined my event
public event EventHandler<RowSelectedEventArgs> RowClicked;
In DataSource which is in MasterViewController I can raise the event:
if (this.controller.RowClicked != null) {
this.controller.RowClicked (this, new RowSelectedEventArgs (this.controller.list [indexPath.Row]));
}
As you can see I have a field (controller) in my DataSource with which I reference the event. Now I have a SearchSource with the same concept (also field called controller). Now in SearchSource I want to raise the event:
if (this.controller.RowClicked != null) {
this.controller.RowClicked (this, new RowSelectedEventArgs (this.list [indexPath.Row]));
}
But I get
The event 'SplitView.MasterViewController.RowClicked' can only appear
on the left hand side of += or -= when used outside of the type
'SplitView.MasterViewController'
The only difference is that SearchSource is not part of the class MasterViewController (as it is with DataSource). But the event is public so it should work?
How can I raise the same event from different classes?
You can't directly raise an event outside of the type, which defines this event.
All you can do, is a method, which will raise event from outside:
public sealed class MyClass
{
// this should be called from inside
private void OnSomeEvent()
{
var handler = SomeEvent;
if (handler != null)
{
handler(this, EventArgs.Empty);
}
}
// this should be called from outside
public void RaiseSomeEvent()
{
OnSomeEvent();
}
public event EventHandler SomeEvent;
// other code here...
}
Is the field conroller in SearchSource also fo type MasterViewController?
It seems that it is a different type.

What will be displayed by the MessageBox?

I Have Code for EventHandler like this below.
I do not know what is meant by e.Value, can someone explain and show approximately what will be displayed by the MessageBox?
void ConnectionManager_Error(object sender, EventArgs<string> e)
{
BeginInvoke((MethodInvoker)delegate()
{
State = ConnectState.NotFound;
MessageBox.Show(e.Value);
});
}
Note:
I have this code that I thought would trigger ConnectionManager Error EventHandler.
private void LogError(string error)
{
if (Error != null)
Error(this, new EventArgs<string>(error));
}
I also have this code that gives an error message containing the string to LogError method.
int lasterror = Marshal.GetLastWin32Error();
if (lasterror != 0)
LogError("Bluetooth API returned: " + lasterror.ToString());
or
if (BluetoothSetServiceState(IntPtr.Zero, ref device, ref HumanInterfaceDeviceServiceClass_UUID, BLUETOOTH_SERVICE_ENABLE) != 0)
LogError("Failed to connect to wiimote controller");
Another Hint
To be more specific, I also already have the code below:
public event EventHandler<EventArgs<string>> Error;
and
ConnectionManager.Error += new EventHandler<EventArgs<string>>(ConnectionManager_Error);
And also this class:
public class EventArgs<T> : EventArgs
{
public T Value
{
get;
set;
}
public EventArgs(T value)
: base()
{
Value = value;
}
}
But MessageBox never appears even when the device is not connected to the computer.
I think that comes MassageBox supposed that show error messages.
Can someone show me what is wrong?
Your ConnectionManager has Error event, which passes instance of EventArgs<string> to event handlers. I believe generic event argument looks like:
public class EventArgs<T> : EventArgs
{
public EventArgs(T value)
{
Value = value;
}
public T Value { get; private set; }
}
So, ConnectionManager sets some string value to this argument of event and passes it to ConnectionManager_Error event handler. You should see value which was passed. From event name I can assume it should be error message.
NOTE: ConnectState enum, State property of ConnectionManager and its StateChanged event is not related to code you work with.
A Message Box is shown with the value provided by the EventArgs. I can only assume that your EventArgs class is a generic EventArgs implementation where the type parameters defines the type of the value.
So whatever the value is, that is what you will see in the MessageBox.

using delegate to send string

I'am having a very annoying problem in my code, when I try to send a string from Form B to form a. I get the error message:
Object reference not set to an instance of an object.
I'am familiar with this error and normally I know how to solve this problem, but this one is different.
I need to send a Clockname from one form to the main form, I'am trying to achieve this using the code below:
delegate void ClockClocknameReceivedEventHandler(object sender, Clock.ClocknameReceivedEventArgs e);
internal class ClocknameReceivedEventArgs : EventArgs
{
string _clockname;
public string Clockname
{
get { return _clockname; }
}
public ClocknameReceivedEventArgs(string clockname)
{
_clockname = clockname;
}
}
// An event that clients can use to be notified whenever the
// elements of the list change.
public event ClockClocknameReceivedEventHandler ClocknameReceived;
// Invoke the Changed event; called whenever list changes
protected void OnClocknameReceived(Clock.ClocknameReceivedEventArgs e)
{
ClocknameReceived(this, e);
}
And the following code gets fired when pressing a button, the form will close after that:
OnClocknameReceived(new Clock.ClocknameReceivedEventArgs(ClockName));
The error(Object reference not set to an instance of an object.) I receive occurs at
ClocknameReceived(this, e);
I'am using the exact same code, from another class to the main form to send a byte array which works fine, but this one give me that error.
Anyone any ideas?
Thanks in advance!
The delegate can be null. Invoke it only if it's not null:
protected void OnClocknameReceived(Clock.ClocknameReceivedEventArgs e)
{
ClockClocknameReceivedEventHandler handler = ClocknameReceived;
if (handler != null)
{
handler(this, e);
}
}
The delegate is null when you haven't subscribed an event handler to the event yet. Subscribe an event handler:
formB.ClocknameReceived += FormB_ClocknameReceived;
with
void FormB_ClocknameReceived(object sender, Clock.ClocknameReceivedEventArgs e)
{
MessageBox.Show(e.Clockname);
}
Your not checking whether the ClocknameReceived event has been assigned (i.e. has any subscribers). Typical event handling code generally looks like:
var handler = ClocknameReceived;
if (handler != null)
{
handler(this, e);
}
This type of approach also mitigates (to an extent) race conditions with your event handler as it could be unassigned by the time you go to trigger it.
Looking at your code you could definitely tidy this up a bit. For one, your EventArgs class could be re-written with less code:
internal class ClocknameEventArgs : EventArgs
{
public ClockNameEventArgs(string name)
{
Name = name;
}
public string Name { get; private set; }
}
Then in your form, there's no need for a delegate if you have a particular type of EventArgs, your event can be declared as:
public event EventHandler<Clock.ClocknameEventArgs> ClocknameReceived;
You then hook up to this event somewhere (maybe in the FormCreate event?):
ClocknameReceived += (sender, args) {
FormB.PassName(args.Name);
};
You have to check if the event has a delegate or not
if( ClocknameReceived != null)
ClocknameReceived(this, e);

How to use a existed event in C#?

I am working a problem which is about delegate and event. I am a newbid in this aspect. I don't know how to call the event.
Would some tell me?
Thanks in advance.
Here is simple example to call event....
// event_keyword.cs
using System;
public delegate void MyDelegate(); // delegate declaration
public interface I
{
event MyDelegate MyEvent;
void FireAway();
}
public class MyClass: I
{
public event MyDelegate MyEvent;
public void FireAway()
{
if (MyEvent != null)
MyEvent();
}
}
public class MainClass
{
static private void f()
{
Console.WriteLine("This is called when the event fires.");
}
static public void Main ()
{
I i = new MyClass();
i.MyEvent += new MyDelegate(f);
i.FireAway();
}
}
There is Link which may helpful.
The event can be invoked in the class in which it is declared. First you'll usually want to check if your event is null.
if (MyEvent != null) MyEvent(this, new EventArgs());
The arguments you pass to the event will depend on the declaration of the event. To give you a little more background, an event is just a compiler trick. When an event such as
public event ChangedEventHandler Changed;
is compiled it will look like
protected ChangedEventHandler _change;
public ChangedEventHandler Change
{
add { _change += value; }
remove { _change -= value; }
}
so anything inside where it is declared will use _change, while anything outside will use Change. In other words, inside where it is declared, it is just a delegate, and all the normal rules apply.
To resuse the event you just need to attach event with the you control for example .
buttonone.Click+= event1;
buttonTwo.Click+= event1;
Fore more details have look : C# Event Implementation Fundamentals, Best Practices and Conventions
Once you have defined the delegate, you need to define when to call the event. I mean you can call the event at assignment of any value to the specific variable.
here is the example of defining the delegate with the same variable class.
public class callbackdel : EventArgs
{
public readonly string resp = null;
public callbackdel(string s)
{
resp = s;
}
}
public delegate void WorkerEndHandler(object o, callbackdel e);
Now in the control you are using, you need to add this method.
public void OnWorkEnd(object o, callbackdel e)
{
WorkEnd(o, e);
}
after creating method and defining the delegate, you can fire the event from any of the delegate simply by calling the method.
OnWorkEnd((object)this, e);
When using an Event you first have to declare it:
// Create some custom arguments for the event
public class SampleEventArgs
{
public SampleEventArgs(string s)
{
Text = s;
}
public String Text {get; private set;}
}
// Define a class that uses the event
public class EventPublisher
{
// Declare the delegate
public delegate void SampleEventHandler(object sender, SampleEventArgs e);
// Declare the event.
public event SampleEventHandler SampleEvent;
// Wrap the event in a protected virtual method
// to enable derived classes to raise the event.
protected virtual void RaiseSampleEvent()
{
// Raise the event by using the () operator.
if (SampleEvent != null)
SampleEvent(this, new SampleEventArgs("Hello"));
}
}
You can then subscribe to the event:
EventPublisher publisher = new EventPublisher();
publisher.SampleEvent += new EventPublisher.SampleEventHandler(SampleEventHandler);
public void SampleEventHandler(object sender, SampleEventArgs args)
{
}
Your event handler will be called when EventPublisher executes RaiseSampleEvent()

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