I have a series of classes used to represent identifiers in my project that are supposed to have a specific string storage format. I don't have control on this format.
The classes are pure containers, they don't do anything. The storage format is of the form "CLASSSTYPE|key1|key2|key3|...|keyN". Each "key" can be mapped to one property of the class.
Right now the FromStorageString and ToStorageString functions look like this:
public class SomeTypeId : IObjectId
{
public static string ToStorageString(SomeTypeId id)
{
return string.Format("{0}|{1}|{2}", typeof(SomeTypeId).Name, MyIntKey, MyStringKey);
}
public static SomeTypeId FromStorageString(IdReader source)
{
int intKey = source.Retrieve<int>();
string stringKey = source.Retrieve<string>();
return new SomeTypeId(intKey, stringKey);
}
public int MyIntKey { get; private set; }
public string MyStringKey { get; private set; }
public SomeTypeId(int intKey, string stringKey)
{
MyIntKey = intKey;
MyStringKey = stringKey;
}
}
We are checking the From/To consistency in unit tests, but I feel there should be a way to simplify the set up and perform the check a compile-time.
What I had in mind is something like this:
[Storage("MyIntKey", "MyStringKey")]
public class SomeTypeId : IObjectId
{
private SomeTypeId() {}
public int MyIntKey { get; private set; }
public string MyStringKey { get; private set; }
public SomeTypeId(int intKey, string stringKey)
{
MyIntKey = intKey;
MyStringKey = stringKey;
}
}
But first I don't know how to do this with the no parameters constructor and the property setters staying private. I am reluctant to have them public.
Second this approach is not robust to property name change and typos because the property names in the attribute are strings.
Should I expose the setters and private constructor ?
Is there a better way of doing this ?
Related
I have the following structure:
public class LogicStatement : ILogicStatement
{
public string TestLogic { get; set; }
public string CompareLogic { get; set; }
public string Operator { get; set; }
public string Expression();
public bool Value();
}
public class Test : ITest
{
public int TestId { get; set; }
public int LiteralId { get; set; }
public string TestName { get; set; }
public string TestText { get; set; }
public string TestDisplayName { get; }
**public ILogicStatement LogicStatement { get; set; }**
public string Expression { get; set; }
public bool Value { get; set; }
}
public class Literal : ILiteral
{
some property members...
**public List<ITest> Tests {get; set;}**
some method members...
}
Note that the class Test has a member of type LogicStatement, and the class Literal has a member of type List.
Note also that all classes have properties and methods that share the same name: Expression, Value, Expression(), Value().
The value of Expression and Value (properties and methods) depend on values in the LogicStatement class.
Throughout the whole project, I use the Interface Type for to instantiate each object to adhere with Dependency Inversion. To support this, I use a factory-like design to create new instances of Test and LogicStatement.
Example:
public static class Factory
{
public static ILogicStatement CreateLogicStatement()
{
return new LogicStatement();
}
public static ITest CreateTest()
{
return new Test(CreateLogicStatement());
}
public static List<ITest> CreateTests()
{
return new List<ITest>();
}
//repeat the same for evey other class.
}
My goal is to have Expression() and Value() be calculated only once in the bottom level class (LogicStatement), and somehow get transfered to their counterpart properties in the higher level classes.
I'm getting the data from Dapper and it looks like all the nested objects are returned from the Dapper module correctly with the same nested structure I intended, and with the right values for all of their members. All of them but Expression, Expression(), Value, Value() are null.
my constructors look like this:
public LogicStatement()
{
Expression();
Value();
}
public Test(ILogicStatement logicStatement)
{
_logicStatement = logicStatement;
Expression = _logicStatement.Expression();
Value = _logicStatement.Value();
}
public Literal(ITest test)
{
_test = test;
Expression = _test.Expression;
Value = _test.Value;
}
and my main:
List<ILiteral> literals = Factory.CreateLiterals();
List<ITest> tests = Facotry.CreateTests();
List<ILogicStatement> logicStatements = Factory.CreateLogicStatements();
literals = GetDataFromDapper();
This last line seems to assign correct values to all other members on all hierarchies. But I cannot get Expression and Value to be anything other than null.
If I test LogicStatement.Expression() and LogicStatement.Value() standalone, they do return the expexted values. but starting at the first parent class Test, these properties are all null.
I think I'm doing something wrong in the way i'm instantiating my objects. Primarily because I'm not sure i understand basic best practices to write constructors.
Maybe I the desired behavior should be implemented through events, where the Test and Literal classes subscribe to changes in the Expression() and Value() methods (or rather to what calculates them). But I never used events and I'd like to know if this fundamentally can be acheived without them first.
My question: How do I make the Expression() Value() at the bottom level class "Fire up" whenever LogicStatement is instantiated, and then have the Expression and Value properties be assigned accordingly as a result.
In other words, I want the following to always be true:
test[i].Expression == literal[i].Expression == LogicStatement[i].Expression()
I'm a beginner in OOP. So any fundamental explanation is welcome.
As you are new to object oriented programming I would start with the basics and leave factories and adhering with Dependency Inversion and the interfaces away for later.
You could tell Dapper to split joined tables into multiple entities (see https://www.learndapper.com/relationships), but for learning OOP I would start doing everything manually.
Your class design does not look proper to me yet. Not sure what Expression and Value of the LogicStatement are, but if they are calculations based on the other properties, I would implement them as (just to show off with complicated words) lazy initialized cached getter properties that are invalidated in the setters of the relevant properties. That ensures you only calculate them once for as many reads you like but recalculate them on first read after one or multiple properties have been updated.
public class LogicStatement {
private string _testLogic;
private string _compareLogic;
private string _operator;
private string? _expression;
private bool? _value;
public LogicStatement(string testLogic, string compareLogic, string #operator) {
_testLogic = testLogic;
_compareLogic = compareLogic;
_operator = #operator;
}
public string TestLogic {
get {
return _testLogic;
}
set {
_testLogic = value;
InvalidateCachedValues();
}
}
public string CompareLogic {
get {
return _compareLogic;
}
set {
_compareLogic = value;
InvalidateCachedValues();
}
}
public string Operator {
get {
return _operator;
}
set {
_operator = value;
InvalidateCachedValues();
}
}
public string Expression {
get {
string? result = _expression;
if (result is null) {
_expression = result = BuildExpression();
}
return result;
}
}
public bool Value {
get {
bool? result = _value;
if (result is null) {
_value = result = EvaluateValue();
}
return result.Value;
}
}
private void InvalidateCachedValues() {
_expression = null;
_value = null;
}
private string BuildExpression() {
//Your logic goes here
throw new NotImplementedException();
}
private bool EvaluateValue() {
//Your logic goes here
throw new NotImplementedException();
}
}
Sorry, it got a bit bigger with the full properties.
In the other classes I would not copy the Value and the Expression but simply remove these properties as anybody can easily access them through the LogicStatement property:
public class Test {
public Test(int testId, int literalId, string testName, string testText, string testDisplayName, LogicStatement logicStatement) {
TestId = testId;
LiteralId = literalId;
TestText = testText;
TestDisplayName = testDisplayName;
LogicStatement = logicStatement;
}
public int TestId { get; }
public int LiteralId { get; }
public string TestName { get; }
public string TestText { get; }
public string TestDisplayName { get; }
public LogicStatement LogicStatement { get; }
}
and the Literal could look like this (I got a bit confused whether this class has one Test or a list of them, I stick to your constructor + properties that hint in the direction of a single one):
public class Literal {
private Test _test;
public Literal(string property1, int property2, Test test) {
Property1 = property1;
Property2 = property2;
_test = test;
}
public string Property1 { get; }
public int Property2 { get; }
public string Expression => _test.LogicStatement.Expression;
public bool Value => _test.LogicStatement.Value;
}
As you decided not to expose the Test in the Literal it makes sense to provide Expression and Value, otherwise they could also be removed (or kept for convenience).
I am looking for an elegant way of statically referencing a property attribute in C#. To give you an example, say I have this class:
public class A
{
[Attribute(Name="myAttributeName")]
public string Property1 { get; set; }
}
Now, I see the attribute as quite similar to a static member of a class, so in my mind, there should be an easy way to access the attribute from outside the class; e.g. through a similar operator to typeof or nameof (but it would return a list of attributes, since there may be multiple attributes to fetch). The way I would like to use this operator is as follows:
public class B
{
// Through an attribute definition
[Attribute2(attrof(A.Property1))]
public string Property2 { get; set; }
// In a method
public void method()
{
var attrs = attrof(A.property1);
}
}
I think I have found one way to make it work with two parameters like the example below - at least for the method invocation. Passing variables to attributes doesn't seem to work in C#, but that's nevertheless the way I'd like to construct my code.
public class C
{
public static object[] GetAttrs(Type type, string propertyName)
{
return type.GetProperty(propertyName).GetCustomAttributes(true);
}
}
public class A
{
[Attribute1(Name="myAttributeName")]
public string Property1 { get; set; }
}
public class B
{
// Through an attribute definition
// Unfortunately, passing variable to attrs not supported
// so this does not work
[Attribute2(C.GetAttrs(typeof(A), nameof(A.Property1)))]
public string Property2 { get; set; }
// In a method
public void method()
{
var attrs = C.GetAttrs(typeof(A), nameof(A.Property1));
}
}
However, it feels tedious to pass references to both the class and property, when syntactically, A.Property1 contains information about both - something a compiler should be able to draw information from. Therefore, I wonder if any such operator exists today, or if there are any other ideas on how this functionality could be achieved?
EDIT: I just thought about the B.Property2 attribute definition one more time and thought that it should still be possible to get this working, since I think attributes are constant. Or am I missing something here?
There is no default operator for such case, but you could implement something similar. Code to extract value from A.Property1 attribute is in Main function
using System;
using System.Reflection;
namespace ConsoleApp16
{
public class CustomAttribute : Attribute
{
public string Name { get; }
public CustomAttribute(string name)
{
Name = name;
}
}
public class ReferenceAttribute : Attribute
{
public string PropertyName { get; }
public Type Type { get; }
public ReferenceAttribute(Type type, string propertyName)
{
Type = type;
PropertyName = propertyName;
}
}
public class A
{
[Custom("text")]
public string Property1 { get; set; }
}
public class B
{
[Reference(typeof(A), nameof(A.Property1))]
public string Property { get; set; }
}
class Program
{
static void Main(string[] args)
{
var referenceAttribute = typeof(B).GetProperty(nameof(B.Property))
.GetCustomAttribute<ReferenceAttribute>();
var customAttribute = referenceAttribute.Type.GetProperty(referenceAttribute.PropertyName)
.GetCustomAttribute<CustomAttribute>();
Console.WriteLine(customAttribute.Name);
}
}
}
My goal is to make a static object that won't change, using a base class's member variables and abstract methods, as there will be multiple of these type of objects.
This is an example of what I want to do:
public abstract class BaseThing
{
public string Name { get; set; }
public string Description { get; set; }
public decimal Cost { get; set;}
public abstract void MethodThatDoesThings();
}
Then I want to have a derived object that has default values of those base variables, something like this (obviously doesn't work) :
public class DerivedThing : BaseThing
{
Name = "Name1";
Description = "Description1";
Cost = 1.00;
public override void MethodThatDoesThings()
{
//Actually does things
}
}
Is something like this possible without using a constructor? Not that I'm against using them, I'm just genuinely curious. Right now I feel as though my only option is to create many static classes that have the same properties.
No, you should implement a constructor for derived class to set default values. If you want to set default values, you can do it like this;
public class DerivedThing : BaseThing
{
public DerivedThing(string name = "Name", string description = "Description1", decimal cost = 1.0)
{
Name = name;
Description = description;
Cost = cost;
}
public override void MethodThatDoesThings()
{
}
}
I'm using RestSharp to deserialize some data. This works fine and all the data loads correctly, however one of my fields is in csv format (I can't change this unfortunately) and I need to parse out that data and load it into my object.
What is a good way to structure my class so that the code inside loadData() is run when the "data" object receives a value? I basically want to avoid running loadData on its own before I can use every object, as my SkaterData object is created 20+ times.
This is what my class structure looks like:
public class SkaterData
{
public int id { get; set; }
public string data { get; set; }
public PlayerData PlayerData { get; set; }
public void loadData()
{
var dataRows = data.Split(',');
PlayerData = new PlayerData(Int32.Parse(dataRows[0]), dataRows[1], dataRows[2]);
}
}
public class PlayerData
{
public int Number { get; set; }
public string Position { get; set; }
public string Name { get; set; }
public PlayerData(int number, string position, string name)
{
this.Name = name;
this.Position = position;
this.Number = number;
}
}
Both getters and setters are functions which means that you can write something like this:
private string _data;
public int id { get; set; }
public string data
{
get { return _data; }
set
{
_data = value;
loadData();
}
}
public PlayerData PlayerData { get; set; }
public void loadData()
{
var dataRows = data.Split(',');
PlayerData = new PlayerData(Int32.Parse(dataRows[0]), dataRows[1], dataRows[2]);
}
In the above code sample, I explicitly defined the data property (which the syntax you were using is just sytantic sugar for). I then added calling loadData to the setter of this property.
Since that setter will get called on deserialization (probably) you may need a slightly different variant of what I have, but its hard to say what it would be based on your problem statement.
I am pretty sure this is what OnDeserializedAttribute is for, but I have not been able to get it to work using an XmlSerializer (edit: that's because it doesn't implement it I guess).
[OnDeserialized()]
internal void OnDeserializedMethod(StreamingContext context)
{
}
I have multiple classes inheritance structure in my code. Class D inherits from class C which inherits from class B which inherits from base class A. Each of them has TryParse method.
My question is there any way to access directly the class you are deriving from, not base?
If I am correct code base.TryParse in class D will call A.TryParse.
How do I access C.TryParse or B.TryParse from class D?
I'll be more specific by describing problem I am trying to solve.
I have filenames that are composed of many things.
In general it goes like this:
GalleryName-GroupName-PictureName-Dimensions.jpg // picture itself
Example: Domestic-Animals-Dogs-Catching-a-Frisbee-800x600.jpg
GalleryName: Domestic-Animals
GroupName: Dogs
PictureName: Catching-a-Frisbee
Dimensions: 800x600
Extension: jpg
and more variations:
GalleryName-GroupName-PictureName-Dimensions.htm // related htm file
GalleryName-GroupName-PictureName-Dimensions-th.jpg // thumb - notice the -th
I will need to work with shorter parts of that complex name as well - alsmot every possible variation:
GeneralFileName.Extension
PictureName-Dimension.Extension
GroupName-PictureName-Dimensions.Extension
GalleryName-GroupName-PictureName-Dimensions.Extension
GalleryName-GroupName-PictureName-Dimensions-th.Extension
I wanted to solve it like this.
public struct PictureDimension
{
public int Width;
public int Height;
public static bool TryParse( string parseString, out PictureDimension result )
{
// get it done
}
}
class FileNameWithExtension
{
public string FileName { get; private set; }
public string Extension { get; private set; }
public bool TryParse( string parseString )
{
// extract filename from extension
}
}
class PictureDimensionExtensionName : FileNameWithExtension
{
// inhereted from FileNameWithExtension
// public string FileName { get; private set; }
// public string Extension { get; private set; }
public string PictureName { get; private set; }
public PictureDimension Dimension { get; private set; }
public new bool TryParse( string parseString )
{
base.TryParse( parseString );
// get rest of it done
}
}
}
class GroupPictureDimensionExtensionName : PictureDimensionExtensionName
{
// inhereted from PictureDimensionExtensionName
// public string FileName { get; private set; }
// public string Extension { get; private set; }
// public string PictureName { get; private set; }
// public PictureDimension Dimension { get; private set; }
public string GroupName { get; private set; }
public new bool TryParse( string parseString )
{
==> firstAboveBase.TryParse( string parseString );
// get rest of it done
}
}
class GalleryGroupPictureDimensionExtensionName :
GroupPictureDimensionExtensionName
{
public string GalleryName { get; private set; }
public new bool TryParse( string parseString )
{
==> secondAboveBase.TryParse( string parseString );
// get rest of it done
}
}
I am not aware of any keywords like firstAboveBase and secondAboveBase. Is there any way to access directly the class you are deriving from, not base?
You're using new. Don't do that. That gets rid of polymorphism entirely, which surely isn't what you're intending. Shadowing members makes code much harder to follow, in my experience - why are you doing it?
However, if you call base.Foo from class D which derives from class C and which exposes a Foo method, it will call C.Foo.
Sample code:
using System;
class A
{
public virtual string Foo() { return "A"; }
}
class B : A
{
public override string Foo() { return "B"; }
}
class C : B
{
public override string Foo() { return "C"; }
}
class D : C
{
public override string Foo() { return "D"; }
public void ShowBaseFoo()
{
Console.WriteLine("base.Foo() from D: {0}", base.Foo());
}
}
class Test
{
static void Main()
{
new D().ShowBaseFoo();
}
}
Output:
base.Foo() from D: C
directly the class you are deriving from, not base?
base already designates the immediate class you are deriving from.
Otherwise base would always mean System.Object (the mother of all classes).
In your specific case, you can, since you aren't overriding them.
((FileNameWithExtension)this).TryParse(...);
However, it is impossible to call a grandparent version of an overridden method.
Is it possible to just do a cast to the parent type you need?
D myVar = New D();
((B)myVar).TryParse(...)