Show multiple images in one picturebox - c#

I am still very new to C# and I'm developing an application that holds all of my textures which are in a png format.
I am at a stage where I need to be able to show multiple textures within 1 picture box, could I ask how this is achieved?

you can do it by making array of images you want to show.
Consider this example and tutorial here to learn about it.

Related

Can Unity handle perfectly multiple render of differents sizes of the same picture?

If I have two pictures slots in my game, one displayed as an icon and one displayed as the full image.
Should I have two differents pictures in my Resources folder or can I use the same picture ?
The question is mostly about performance and memory consumption. Is it better to load one picture and let unity resize it, or load two differents pictures.

Pick a section of an image in c#

I have an image with multiple portraits inside, how can I pick each one of them without cutting the image in photoshop or something like that. The image would be 8 images in row by 3 columns can I do this programatically? Links would help to learn about this topic, not looking for free code, I genuinly don't know how to google for this.
I know in Unity they use images like that for animations and I guess somehow loop through them. In my case I only need to pick one randomly.
I added unity tag because game developers might be more familiar with this.
If my title isn't great please free to edit it.
This is the image
thank you
You can import texture as multiple sprites. Select it in the project hierarchy and then select Multiple.
.
After that, you can click Sprite Editor to split the texture.
In my case, it sliced the picture like this:

How do i programmatically create a kind of arrow that points to the buttons like a flow

I am creating an Accounting software on C# WPF and I want this kind of arrow pointing to buttons like a flow structure in the picture.
And want that to be responsive.
I tried using png images of different sizes to show but its very hard and a lot of hard codes and some don't work as expected.
Please tell me a way to create it.
I know path class little bit but don't know how to make resize according to the screen size

showing camera roll and gallery images in WP7

I m developing an application in WP7,C#. When I launch the photochooser task from my application it shows me all the images from cameraroll, sample pictures and media library. Actually I would like to show every part seperately. For example when I click a button it should show me only images stored in camera roll. When I click another button it should show images only from media library. So please let me know if there is any way to do it.
There is no way to customize the behaviour of the chooser.
If you want different behaviour you'll need to create the UI yourself and get the images via MediaLibrary.Pictures
See an example at http://andy-teamg.blogspot.com/2010/07/windows-phone-7-selecting-device-photos.html

How to handle 1000+ images in a C# Application?

A winform control for displaying a list of images is currently implemented with a flowlayoutpanel and a collection of pictureboxes. But even at thumbnail scale (64x64) when we when start to approach 1000+ images we get OutOfMemory exceptions - our actual problem lies from the thumbnail generation part and the creation of the Image object.
I haven't been able to find any strategies from the existing image viewing examples on the net regarding a large number of images so does anybody have any links or strategies for solving this problem of displaying a list of 1000+ images?
As a starting point we really only need these image objects around when the thumbnail's picture box is in view. Then we would only have 10 image objects created but is there a smarter way of doing this other than loading and destroying image objects?
Thanks,
Edward
You should display only one screen of images at a time.
When the user drags the scrollbar, destroy those images and load new ones.
WPF handles this in a great way. If you have turned on Virtualization, the ListBox will create only the control that are visible to the screen.
In your case, keep reference to the images in a list. Put a pictureBox, and based on the Scrollbar, change the image on the pictureBox.

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