How to change formatting options based on solution - c#

My boss set our IDEs up to use non-standard formatting. For example, it adds spaces between the parenthesis and parameters. This is fine for the new stuff that we've started from scratch, but it's super annoying when I go into existing projects and try to format the code with Ctrl-k-d because when I go to compare the file with the latest version before checking in my changes it looks like I've changed almost every single line in the file and it's difficult to pick out the actual changes.
I would like to be able to use his settings in the newer development, but switch to the default settings when working with other projects. Is there a way to accomplish this without having to go into the settings and uncheck/recheck all the appropriate options every time?
EDIT: I understand it might be good to reformat all legacy code to use the new standards. Unfortunately, that's not my decision to make. And even so, I sometimes work from my personal computer which I also use on occasion to do contract work for other companies. I obviously can't reformat their code to fit my bosses standards.

You can easily switch between settings, by creating separate .settings files and using a VSIX package to switch between them by loading them into Visual Studio - I use this for switching between Dual and Single monitor settings via menu items in the Tools menu.
Using an extension is annoyingly complex for such a simple operation, and this was a whole lot easier when Visual Studio supported macros. However I've uploaded my homebrew extension to GitHub in case you want to have a look.
The tricky bit is editing the settings files to only contain the ones you're interested in, which I expect are the ones in Text Editor\C#\Formatting\Spacing.

The Rebracer extension stores code formatting options alongside each solution and when you open a solution, Rebracer will automatically apply that solution's settings.

Related

How to avoid all code nodes to expand on project opening?

I have a C# project and some code pages have few thousand lines of code. I really like the idea of nodes in the code editor. I use it a lot and create many regions. But every time I open the project, all the nodes are expanded and I have to minimize them manually. It gets really annoying.
I have not found any help about this on internet nor in the options of VS. There must be a setting somewhere.
In the Options dialog onder Text Editor --> C# --> Advanced, there is an option "Enter outlining mode when files open". This should be checked.
In the IDE, from the Tools menu click Options. Alter default Outlining using
TextEditor->C#->Formatting->Advanced
There is a checkbox here you can use to set defaults for Outlining. This is VC# 10 Express but similar in other versions.
If you try the suggested change, you may be disappointed. According to this C# PM, who's responding to a similar complaint:
It is a bit confusing, but the
behavior you're seeing is intended.
The feedback that we received with VS
2003 was that we should persist the
outlining state of source files after
they have been closed and then
reopened. The option in Tools |
Option now effectively means what the
default behavior should be for a file
that you have never opened before. It
has no effect on files that you have
opened previously, since those files
already have a persisted outlining
state.
I don't want be a smart ass here, but often if you have that huge code in one file, you have more than one logical unit and might be able to (ans should) split it. (Single Responsibility Principle).
For my share, I don't like the regions because they are hiding code and I prefer to see all of it.

Visual Studio - Tool to replace hard coded strings with resources

I have a big ASP.NET project full of hard coded strings, that now have to be extracted to resources. Such strings can be found almost anywhere (in .cs files, .aspx files, .ascx files, etc.) and the amount of files is huge. What I'm looking for is a tool (or any way) to find all these hard coded strings in one shot and put them all together in the resource file, instead of me going manually through each file. Does anything like this exist?
Note: I'm aware that it would have been better to put the strings in resources straight away when they were needed the first time, but this is a 2 years old project where nobody really cared (typical example of "not my problem" philosophy).
Thank you very much.
UPDATE: I tried CodeRush (I couldn't try RGreatEx for obvious reasons), and I'm having difficulties using it. The main issue is that the strings I'm looking for are located mainly in .aspx files, and strings in those files don't have the "Refactor to resource" command available.
For example, I can have elements like this:
<dxwgv:ASPxSummaryItem DisplayFormat="{0}" FieldName="TOTAL" ShowInColumn="Total" SummaryType="Sum" />
The part I need to change is ShowInColumn="Total" and make it like ShowInColumn="<%$ Resources:PortalResource, Total %>". This is not a string assignment in a strict way, but an attribute assignment, so the "Refactor!" command of CodeRush doesn't appear.
My target is to find all of them in one shot and change them in a specific interface (i.e. like a localization tool) instead of looking for them one by one and manually creating the corresponding resource. Refactoring one by one inside each file would be an improvement, but still very time consuming...
You could take a look at the resource refactoring tool at
http://www.codeplex.com/ResourceRefactoring
It's an instance-by-instance tool rather than a batch replacement tool. It's free and standalone so you don't need Resharper or Coderush.
Check out the new open source project VisualLocalizer on CodePlex: VisualLocalizer page. If you have some ideas, post them as issues - the project is under development and we welcome feedback.
VisualStudio lets you search and replace with RegEx. It won't be the "fix all in one shot" solution, but it should cut back on the amount manual work significantly.
Just a thought.
If you have a look at DevExpress' CodeRush it has the functionaility you are looking for, you may need to automate it to do it a all in one shot.
It has a great deal more too!
Kindness,
Dan
Try RGreatEx. This is a plugin for ReSharper:
RGreatEx is the most powerful localizer and coding helper for Visual Studio. Once installed, it lets you localize .NET applications and produce safer code, saving up to 95% of time the developer usually spends on doing the same by hand. Empower yourself with time-saving refactorings, such as "Move to resource" and "Rename resource". The plug-in will automatically analyze string and resource usage and suggest moving strings to resources.
Do you have ReSharper? Then you perhaps should wait for version 5.0. It will have RGreatEx (mentioned by Anton) functionality included. Read the thread from the R# forum on this topic.
Update: The feature will be in R# 5.0. See the official announcement.
I've just published new tool called Jinnee.Package for string refactor. You can find it on Visual Studio gallery:
http://visualstudiogallery.msdn.microsoft.com/7ec5a225-dea4-47ae-8ebc-450d2980937f?SRC=Home

Which is a good way to maintain resources for Internationalization in .Net

I have thought of three approaches to create and maintain resources in .Net projects for WinForms using Visual Studio 2008. (I am sure there should be more than three ways.) I need to decide on one before starting to implement internationalization for our product.
Have individual sets of resource files (resx) for each windows form or piece of UI (a custom control) in each .net project. These are auto generated by Visual Studio when Localizable property is set to true in the form or control properties.
Have one resource file per .net project. This is added manually and updated manually with the resource strings and messages.
Have one resource manager project that has resources for all the components for a set of .net projects.
Personally, I do not like the first approach as it creates numerous resources files. The only advantage we get in this approach is that we do not need to set text in UI elements manually.
I like second and third approach as they are easy to maintain and there is only one set of resources that you need to handle. So no duplication of strings and messages. Easy for the translators also.
What are your thoughts? Please share.
I have tended to use VS to create the project and provide the default set of resources but then maintain any additional resources outside of visual studio via the SDK tools winres.exe, resgen.exe and al.exe.
You can maintain the resources in a fairly simple folder structure of one folder per culture and just have a batch file or two to build the resources into satellite assemblies. This gives you the advantage of keeping the VS solution to the core product and all localisation can be done after the fact.
If internationalizing your app means more than translating pieces of text you should go with the first one. You can create satellite assemblies to deploy different cultures. This way you are not localizing just text but also images, control layout, etc. This is the way how Microsoft recommends it and they have good reasons for taking this approach.
I've found that the simplest approach to internationalization is to simply maintain a list of all the different pieces of text in your application (labels, buttons, form captions etc.) in a spreadsheet or tab-delimited file of some sort, and then send this file to the translators to add (in one additional column for each language) all the translations.
You then call a simple method in the Load event of each form (which are all maintained in English) that iterates through all the controls on the form recursively and changes their Text properties to the translated values for whichever language you're translating the app into. The language can either be determined programatically (I forget where in the .Net namespace this is indicated), or you can have a simple language selection dialog when the application first starts (the advantage of this second method is that your app can be translated into whatever language the user wishes, without having to set the language for all of Windows - this is especially useful for kiosk applications).
In my opinion, creating and maintaining all the different internationalized versions of every form is a major pain, although it is useful when the translated text values are significantly different in size from the English versions.
Personally, I prefer the first approach because the context (in your case, the forms) is very important for a translator to do his job perfectly. In your second and third approach, the context is gone because it is just a list of strings.
Yes, the first approach can be a pain to maintain but at least your application would be translated correclty.
I personally love to add a single project .Resources.
Next I enable Microsoft MAT ( https://developer.microsoft.com/en-us/windows/develop/multilingual-app-toolkit ) and manage all my translations via MAT.
This way you can also recycle translations from other solutions, saves you time ;-)

Are there any performance issues or caveats with resource (.resx) files? [closed]

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Resource files seem great for localization of labels and messages, but are they perfect?
For example:
Is there a better solution if there is a huge amount of resources? Like 100,000 strings in a .resx file? (Theoretically, I do not actually have this problem)
Is this a good method for storing the other types of data, such as images, icons, audio files, regular files, etc.?
Is it a best practice to store your .resx files in a stand-alone project for easier updates/compiling?
Are there any other issues that you have run into when using .resx files?
1. Is there a better solution if there is a huge amount of resources? Like 100,000 strings in a .resx file? (Theoretically, I do not actually have this problem)
I've used Alfresco as an alternative content repository on Java projects. RESX files, from a maintaince standpoint (because of encoding issues I guess) can really stink.
2. Is this a good method for storing the other types of data, such as images, icons, audio files, regular files, etc.?
I've seen it work with images...but that's it. (not sure with other media/files)
3. Is it a best practice to store your .resx files in a stand-alone project for easier updates/compiling?
I don't, but you can edit a resx file on a live site and then edit will go through, I believe. Certainly that's the way it works in development (except for the global resx, I think)
4. Are there any other issues that you have run into when using .resx files?
Besides being really annoying to maintain, and the fact that visual studio doesn't provide the neatest tools for working with them...no.
I recently used a .resx file with 5 million strings (normal length, like this sentence), compiled in different DLLS about 1 GB in size. It still works fine in an Azure web project.
The load time is unknown, maybe few seconds or so, since it always can heat up in stages, I never noticed it.
We have been using resource files on a relatively large .NET Windows Forms application (over 500 various forms, approximately 20 resource strings per form) and we've had no performance issues regarding resources from .resx files.
We have used Babylon.NET as a tool for managing translations (has a free version just for translators).
You did not specify if your project will be web or desktop application. One functionality that resource files offers for desktop applications is the ability to also localize control positions and size which IMHO is not possible using other tools (unless you are using something like DevExpress layout control which has automatic sizing).
Never seen any problems with resx resources, they are being cached perfectly. We have used them in WinForms, asp.net mvc, wpf, etc...
One thing you should do is use the Microsoft MAT (Multilingual App Toolkit) extension for Visual Studio.
You can control your translations, export them to send to translators (e.g. not the locked translations), import them again and verify them or comment on it, recycle existing translations (saving you a lot of time!)
and it works with the industry standard xlf format!
If you sign up with the Azure api you can even automatically translate resources (you have a few thousand words free of monthly credit on azure).
See: https://multilingualapptoolkit.uservoice.com/knowledgebase/articles/1167898-microsoft-translator-moves-to-the-azure-portal
you can even see how much work already has been done in a project:
Oh and it comes with a handy editor which your translators can also use!
To get started:
install the MAT Visual Studio extension
Go to your project in Visual Studio
Click Properties --> open AssemblyInfo.cs
Add this attribute: [assembly: System.Resources.NeutralResourcesLanguage("en")]
Select your project in Solution Explorer and to in Visual Studio to [Tools] --> [Multilingual App Toolkit] --> [Enable selection]
This will add a new folder "MultilingualResources" to your project
Right mouse click your project --> [Multilingual App Toolkit] --> [Add translation languages…] --> select the language you want to translate (e.g. Dutch).
In the "MultilingualResources" folder you will see a new file "....nl.xlf", double click it, it will open with the Multilingual Editor. (if not right mouse click and change the default "Open With" to the multilingual editor)
Now you only add strings to your default Resources.resx file (the language should be same as the "NeutralResourcesLanguage" you added in AssemblyInfo.cs.
For the translations you DONT add strings to the ...nl.resx files, you work with the .xlf files, located in the MultiLingualResources folder.
(after you have done lots of translations, a rebuild might be needed so that the translated .xlf files update the translated .resx files)
Where to get it:
feedback: https://multilingualapptoolkit.uservoice.com/
visual studio extension: https://marketplace.visualstudio.com/items?itemName=MultilingualAppToolkit.MultilingualAppToolkit-18308
knowledge base: https://multilingualapptoolkit.uservoice.com/knowledgebase
github of Cameron (Microsoft) who manages this project: https://github.com/TheMATDude
I have had two problems with resource files, both about performance of the translators (people), rather than the speed of string lookup.
The sales staff at the oversee office
that did the translators could not
cope with editing XML or learning any
new tool.
So they just used Excel to edit the translations. Therefore, we might as well have stored the translated strings as a CVS file, so avoiding having to copy the translated strings into the resource files.
A new build needs to be done so as to
see the effect of any translations.
Once again if the translated strings were stored as a CSV file, we could have cached them in the ASP.NET cache. Then any changes to the translations would show up on the next page load.
So we could have used a custom implementation of the resource provider and keep to the standard ASP.NET resource lookup system. Or just ignore the standard resource lookup system if it does not help in your case – it depends on how your pages are written.
You may find at some point that you wish to be able to override strings for a single customer, if so you will need a multi-stage lookup system. Otherwise, you have to merge the customer’s custom strings with the translated string each time you ship a new version of the system.
For point#4.
I have been using .resx files for all strings on our site that must be localized into many languages and haven't had any major issues with them.
The one thing that you need to think about is if you want this text to be searchable. For some of the sites I work on there are some localized resources that need to be searchable so I must keep them in the database. However, when I have the choice I prefer the .resx file for similar reasons mentioned above.
I will simply add that you should look for custom implementations (or do you own) of the resource provider (provider model like the membership provider) to store your resources in a database. That's what we did for our CMS, and it's very useful.
When we first looked for an example back then we found Creating a Data Driven ASP.NET Localization Resource Provider and Editor.
Here is my take on resource files:
I would assume that if there is a LARGE amount of string, that using a database might be the best method to allow for searching and sorting of the data. It would probably not be too difficult to account for multiple languages in a resource table, and the speed should best fast.
I would think that this is a good method for storing static resources, or things that might be changed by a client. As for dynamic resources, it might be better to use a database, either alone, or in conjunction with the file system. I think in the new SQL Server there is a new type that is an optimal hybrid of using a database and the file system.
I read in another question (don't know which) that using resource files in an external project is a good practice, because you wouldn't have to recompile an entire project when resources change. Just recompile the resource project. This would also allow for (fairly) easy edits to be made by clients, where they would only need to "source code" for the resource project, and not your other real code (API code, etc.).
I have not used resource files enough to make any claims about their reliability, extensibility, or any potential issues that you might have when working with them.
I've been using resource files in a .net razor page app after dumping our previous proxy server that used a custom regular expression language to replace strings as they passed through the proxy.
We dumped the proxy method as it was more suited to large strings (paragraphs) and pretty awkward for all the dynamic fragments and stuff we had.
Had no problem at all and it's faster so far than the proxy server. I store all the target pages, comments, names, en and all other available languages in a DB..trivial to add a new column for a new language.
We have about 5k entries in multiple resx files so far
I then use a builder process to create all the resx files and place them in the correct local and global folders any time something is updated.
Dead easy to build a simple interface for translators to search for pages, languages, comments, names etc and update. We choose not to auto rebuild the resx files on a change but you could if you trust your translators ;)
We also allow translators to add new fragments/text to translate but as yet we've not had any bright ideas on how to include them automatically and have to manually substitute the string in the source file and recompile.
For editing resx files I've used zeta,
https://www.zeta-resource-editor.com/index.html
Which can open all your languages in one go and highlights differences in placeholders and also missing translations. You can edit all the languages on one row and save all the files in one go. We don't use it now as everything is in the DB but recommend it.

How to merge two source files easily?

I am working with another colleague in C# in VS2005 in a not very complex project. However, we have no version control system, we send each other our last version and copy the changes into our own files.
We now have to merge both files (most of the project is a single form file) into a last version of the project.
Any suggestions? Maybe trying diff tools? It must be done quickly and probably learning how to use complex revision control programs is not doable.
I'll spare you the lecture on not using version control, but your best bet is to try and use a differencing tool like WinMerge to compare the differences of the 2 files and manually merge the changes that each of you has made into a single file.
If you have the common file that you both started with before you each made any changes, then you can use a 3-way merge feature to generate a file that has both of your changes in it.
It was pointed out to me that WinMerge does not offer a 3-way merge, so refer to this other question for finding a tool that supports it.
We use BeyondCompare - we have found that to be an excellent compare and merge tool.
I understand the need for speed to produce your final version of the code now.
However, if you are planning to start another project it really is worth investing the time to set up a source control system. You'll save that time in spades over the course of the project!
Try SourceGear DiffMerge. Some members of my team even use it instead of the standard compare/merge tool from Visual Studio.
I think WinMerge is great for diffing and merging files.
However, I would definitely recommend that you get yourself some kind of source control system. CVS, Subversion, Git, Mercurial, whatever!!! It doesn't really matter which you choose, just get one. You will almost immediately get return on that investment in time, and you will also learn about something that is crucial in all serious software development.
Try WinMerge
WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.
Because I just found this question while looking for something completely different, and noticed the assertion that WinMerge doesn't do 3-way merge.
This used to be true, but WinMerge is under new management, and has had 3-way merge for some time now. At the time of this post, the current WinMerge version is 2.16.2, available at WinMerge.Org (setup kits for 32 and 64 bit, as well as source code).

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