Hide application files from user Visual C# - c#

After installing my application on a clients machine, How can I securely hide files used by my program from the user? Such as pdf's and video files. I am using C# and windows forms in Visual Studio 2013.

Another option would be using a ZIP Package (see MSDN).
You can store your files in the package with CompressionOption.SuperFast or even CompressionOption.NotCompressed to maximize performance. All your files will be located in that package, and you will be able to modify and save them back.
Unfortunately, there is no option to encrypt nor password protect the package, and the user will be able to "open" your package in a ZIP tool (or even via Explorer), if he or she knows the file name and does understand that file extension doesn't matter.

As Matt commented, Embedded Resources is a way. Just remember that if you're currently navigating to your files (e.g. c:\MyApp\MyFile.pdf), you will not be able to do that anymore if you change these files to Embedded Resources.
Have a look at this Question.
You may also consider creating a Resource file (.resx) and adding your pdf's and videos into the resource file.

Managed to do it by converting all files to shock wave flash files and encrypting them. Then I could decrypt the files into a memory stream and display straight into a flash player.

Related

How to make an updater for my WPF application? Installing only upgraded files

I finished my app and now I want to create a update system. I have the installer so I can install the application in other machines, it was made with InnoSetup (I don't know if it is the best way, but it worked). I know the basics, I have to compare the current version with a string stored in a in a web server, if it is greater, download the files. Now, what files? Because the InnoSetup gives me these files:
Where are the .xaml (design) files? And the .cs files? Are they compressed in the .exe? For example If I add a few lines to a class, I want to download this class, no the full installer again. Because the final size of my application is 30Mb, if I change some things of a class, I do not want the user to have to download the 30Mb again
In the most basic of terms, when you compile your program the compiler turns your cs and xaml files into machine readable code and puts it all into an exe file.
Yes, if you add a few lines to a class and recompile it, it will rebuild your exe (assuming the class is part of it, and not an external library).
You still have dependency dll files that you need to include, and any other external content that you've included. But once you have all the external files installed, you wouldn't theoretically need to download them again on an update. Only the files that you've updated, ie the exe.

How do you "Build" an exe that includes all the resource files like pics? Can exe be put on a web page?

I have students in high school who have created some programs using Visual Studio C#. They created some games and would like to now upload them to the web. I am pretty new to Visual Studio C#. I thought after a program was "built" that you could go into the bin/debug folder and get the exe file for the program and be able to play the game without having to have Visual Studio on the actual computer you are playing it on. It works with some of their games but some of them, there are graphical files that are missing in the exe file if all the other files aren't stored in the same place. How can I get a clean exe of their game? Can that exe be loaded up onto a web server so they can play it from there or at least download it from there?
Microsoft wrote a guide on how to do exactly this. It's on their MSDN website, which is sort of like the developer back-bone for a lot of Microsoft software and documentation.
Old guide: Adding and Editing Resources (Visual C#)
Newer guide: How to: Add or Remove Resources
The gist is that the program needs to know where the files are, relative to the location of the compiled binary (in this case, an .EXE); There's several different ways to do this, depending on your level of expertise. I would suggest that you take a look at the guides above to start that journey.
there's a few ways of doing this. (Also, make sure you're creating a 'release' build when you compile).
You can include resources in your game by creating a resources file. This is something I usually do only on winforms applications etc.
If you have on-disk files you need to distribute those on-disk files along side your game. You could do this by zipping up your game.exe and the /files/images.img folder (or what ever your resources content folder is named).
If you're feeling adventurous you could create a 'deployment project' which is a project that allows you to create an installer file. This is a bit more work however you will have fine grained control over what files go where etc.
Good luck!
EXE files generally aren't self contained for video games with many resources, just add resources in an external folder and make sure the paths to the resources in their games are not absolute but relative in the local directory.
So for example:
get rid of paths like C:/Users/Bob/Desktop/Game/Images/player.png and replace with /Images/Player.png.
Also, an EXE generally doesn't run client side on webpages, it is possible but difficult. Things such as Flash are made for this sort of issue. I'd say make the webpage a place where they can download their games. Github has a nice way to do free websites called gh-pages. OFC, you could host one yourself but that would require a lot of setup work.
Like Monza said, you can zip up the files for download. Or, you could create an installer if you wanted to be really ambitious.
I thought after a program was "built" that you could go into the bin/debug folder and get the exe file for the program and be able to play the game without having to have Visual Studio on the actual computer you are playing it on.
That is correct, given that the other machine has the necessary .NET framework version installed AND any other resources like .dll files and config files are also present. When the application is ready for release, you can set the Build options in the project properties to Release, and then when you build all the files needed for distribution will be in the bin\Release folder.
It works with some of their games but some of them, there are graphical files that are missing in the exe file if all the other files aren't stored in the same place.
This may depend on how the application was written. If resources like pictures are embedded in the assembly then those files will not be needed to run on another machine. If the application is using hard coded paths for the image resources in the source code, then the application will likely break if the necessary files aren't present when the .exe is executed.
Can that exe be loaded up onto a web server so they can play it from there or at least download it from there?
Yes - you could upload the .exe to a file server to make available for a download, but you would not be able to run it within a browser over the web. I would recommend zipping up the .exe and other files needed and hosting the .zip file on the web server for download; browsers may give a warning or block downloading an .exe .
Hope this explains it a little bit for you.

Include and launch PDF from C# Visual Studio Project

In my C# application i have a help button. When it's pressed I would like for the application to open up a PDF file in the systems default PDF reader, something I can do with a command like Process.Start("pathToPDF").
The problem is that I would like to include the PDF as a resource instead of calling an external file. I do not wish to copy the PDF to the users computer and do not want to host it online or on a NAS.
Right click on your project in the Solution Explorer, then add existing file and choose your pdf (if you cannot find it, make sure you are showing all files and not just .cs files etc.).
Click on the newly added item once in the solution explorer and in the properties window, you set Copy to Output Directory to Copy Always or Copy if newer.
Now you can open the pdf file as expected using Process.Start(filename.pdf);
The only Secure way to show a PDF without providing a file is to include your own Viewer Component (Ex. http://www.o2sol.com/pdfview4net/overview.htm)
Some components allow to load a PDF from Memory (as in a embedded Resource) directly into your Viewer Component, another way would be to create an encrypted binary file to ship with your application and encrypt/load when necessary.
As soon you want to show the PDF in an external viewer ,be aware that the User will have the ability to save the PDF anyway.
Maybe you can explain your reasons to not want to include the file, so we can suggest other solutions to you?
Update:
As noted in your comment, the goal is to have a clean installation.
It would be possible to embed the File as a resource, but then you would
have the problem that if you extract the file temporarily to display it, you can't really control the clean-up of that file, because it's locked by the PDF Reader Application.
So you would end up with the PDF File anyway ;)
What you can do to keep your Application Folder cleaner, is to not install the PDF under that Application Folder but under the "Common Documents" Directory.
For Example: Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonDocuments), "MySoftware", "Help.pdf")
Which normally targets: C:\Users\Public\Documents\MySoftware\Help.pdf

C# Playing a sound from an URL

I made a Windows Forms Application C# and I want to add music to it, I know how to do it if I have the file in my PC, but what if I want to send the application to a friend and he does not have the sound file what to do? Can you use an URL? Or resources? If yes, how to do it?
Thanks alot !
You can create a Windows Setup project and add all necessary files to distribute, including that sound file. The project can be found in Visual Studio under: Other Project Types ->Setup and Deployments: add it to your solution workspace in order to produce .msi and Setup.exe files. Alternatively, you can embed the file as a Resource (re: http://www.codeproject.com/Articles/17422/Embedding-and-Playing-WAV-Audio-Files-in-a-WinForm), but it may substantially increase the size of .exe file.
Your music file should be in your app file, but also you can play from url.
The best way is to keep it in your app, because the connection to the file will be faster. Here is one way to play from url: How to play .mp3 file from online resources in C#?

Unzipping on the fly in C#

I have built a console application that works okay when it references a .exe file from a Program Files, but my users may not have that .exe in their Program Files directory.
I would prefer to keep the package as a single .exe for simplicity, so I was wondering how I can combine the two .exe's into one package.
One thing I thought of is zipping the .exe from the Program Files directory to a temporary location, and I would store the binary data for the zip archive in my console applications source code. Is this the best way to do it or are there better methods?
Note I do not have the source code of the .exe I want to reference in my console application.
You can certainly store extra files in your .exe (or .dll) as embedded resources. Simply change the "build action" for the item in the project to "Embedded Resource". You can retrieve the contents of the file (which could be compressed, if you wished) by using the following:
System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("stream name")
You could extract the file onto disk to be able to reference it, or you could load it directly with one of the Assembly.Load() variants, so you wouldn't need to ever store it on disk.
Note that if you do choose to extract it and store it on disk, you'll need administrator permissions on Vista and Windows 7 (and properly administered XP) operating systems in order to save the file(s) to the Program Files directory.
You can use GZipStream to compress and decompress files in C#. For more complex compression, you can use other Zip libraries like SharpZipLib.
Take a look at this link: Embedding assemblies inside another assembly
Basically, ILMerge will do what you are asking.

Categories