Silence ding sound when handling KeyUp on TextBox [duplicate] - c#

This question already has answers here:
Stop the 'Ding' when pressing Enter
(16 answers)
Closed 8 years ago.
I'm using this to allow cursor progressing to next TextBox on a WinForm:
private void GoToNextControl(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
this.SelectNextControl((Control)sender, true, true, true, true);
}
}
This works flawlessly if not for a "ding" sound when I press enter. How could I "silence" the ding?

Setting SuppressKeyPress to true in the handler should do it:
private void GoToNextControl(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
this.SelectNextControl((Control)sender, true, true, true, true);
e.SuppressKeyPress = true;
}
}
Make sure your handler is hooked up to the KeyDown event, as this won't work in KeyUp.

"Ding" sound comes from unhandled Form event. On your Form:
1. Add a button, set its Visible property to false
2. Add OnClick event handler to that button. Keep the method empty
3. Set Form's AcceptButton property to the new button.
That's it. "Ding" will be gone.

Related

Window Closing Event and KeyPress

<Window Closing="Window_Closing"></Window>
Assuming keys are used to close the window. Is there a way to determine which keys were used?
I know you can with the KeyDown event but need to do so in the Closing event.
Thank you!
Rather than trying to determine the cause of a closing event to disable certain keystrokes, disable all methods for closing until your "secret" keystroke is entered.
Use a KeyDown event to intercept and record all keystrokes, and have it set a flag if the secret combination is entered, and then call Close().
In your Closing event, always set e.Cancel = true unless that flag is set.
Here's a simple example:
bool _allowClose = false;
void OnKeyDown(object sender, KeyEventArgs e)
{
if (DetectSecretCombo(e)) //Implement however you see fit.
{
_allowClose = true;
Close();
}
}
void OnClosing(object sender, ClosingEventArgs e)
{
_e.Cancel = !_allowClose;
}

Get keydown event without a textbox

Im trying to do like that: If I press the key "P" a messagebox will open in the screen.But I need to do it without a textbox or other tool, I want to do that direct in the form.
I tried:
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.P)
{ MessageBox.Show("Key P pressed"); }
}
Try with the KeyPress Event of the form. It just works fine.
Assuming this is Winforms, on the form you're trying to catch the event on, make sure to set
Form1.KeyPreview = true;
KeyPreview ensures that keyboard events anywhere on the particular form (such as to a textbox with focus) will still count as a keyboard event for the form itself.

How do I code a keyboard press to run a function in Microsoft Visual C#?

I want to move a button using a function which will be activated through a keyboard button, but I can't seem to make it accept my input. If I try to run the function through a button press, it works fine, so I know the function is not to blame. What am I doing wrong that it's not accepting my keyboard input?
private void MoveLeft()
{
_y = btnBot.Location.Y;
_x = btnBot.Location.X;
btnBot.Location = new System.Drawing.Point(_x - 10,_y);
}
void MoveLeft_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.A)
{
MoveLeft();
}
}
To ensure that your form key handle event is triggered, even if another control has focus, make sure the KeyPreview property is set to true.
In your main form, add the following line, or set it during design time.
this.KeyPreview = true;

Stop the 'Ding' when pressing Enter

I have a very simple Windows Forms Application. And, in Windows (or, atleast Windows Forms Applications), when you press Enter while inside a Single-line TextBox Control, you hear a Ding. It's an unpleasent sound, that indicated you cannot enter a newline, because it is a single-line TextBox.
This is all fine. However, in my Form, I have 1 TextBox, and a Search Button. And I am allowing the user to Perform a search by pressing Enter after they've finished typing, so they don't have to use the mouse to click the Search Button.
But this Ding sound occurs. It's very annoying.
How can we make it so just that sound doesn't play at all in my Form?
#David H - Here's how I'm detecting the enter pressing:
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
// Perform search now.
}
}
It works for me:
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
//Se apertou o enter
if (e.KeyCode == Keys.Enter)
{
//enter key is down
this.doSomething();
e.Handled = true;
e.SuppressKeyPress = true;
}
}
The SuppressKeyPress is the really trick. I hope that help you.
Check out the Form.AcceptButton property. You can use it to specify a default button for a form, in this case for pressing enter.
From the docs:
This property enables you to designate
a default action to occur when the
user presses the ENTER key in your
application. The button assigned to
this property must be an
IButtonControl that is on the current
form or located within a container on
the current form.
There is also a CancelButton property for when the user presses escape.
Try
textBox.KeyPress += new KeyPressEventHandler(keypressed);
private void keypressed(Object o, KeyPressEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
e.Handled = true; //this line will do the trick
}
}
Just add e.SuppressKeyPress = true; in your "if" statement.
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
//If true, do not pass the key event to the underlying control.
e.SuppressKeyPress = true; //This will suppress the "ding" sound.*/
// Perform search now.
}
}
You can Use KeyPress instead of KeyUp or KeyDown its more efficient
and here's how to handle
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.Enter)
{
e.Handled = true;
button1.PerformClick();
}
}
and say peace to the 'Ding'
Use SuppressKeyPress to stop continued processing of the keystroke after handling it.
public class EntryForm: Form
{
public EntryForm()
{
}
private void EntryTextBox_KeyDown(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
e.Handled = true;
e.SuppressKeyPress = true;
// do some stuff
}
else if(e.KeyCode == Keys.Escape)
{
e.Handled = true;
e.SuppressKeyPress = true;
// do some stuff
}
}
private void EntryTextBox_KeyUp(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
// do some stuff
}
else if(e.KeyCode == Keys.Escape)
{
// do some stuff
}
}
}
On WinForms the Enter key causes a Ding sound because the form property AcceptButton is not specified.
If you don't need an AcceptButton the ding sound can be suppressed by setting the form KeyPreview to true and enter the following KeyPress event:
private void Form_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == '\r')
e.Handled = true;
}
No matter what control is active, there will be no more ding sound when pressing the Enter key. Since the key event proccessing order is KeyDown, KeyPress and KeyUp the Enter key will still work for the KeyDown events for the controls.
I stumbled on this post while trying to handle a KeyDown this worked for me.
If e.KeyCode = Keys.Enter Then
e.SuppressKeyPress = True
btnLogIn.PerformClick()
End If
Supressing the Key Press stops the event from being sent to the underlying control. This should work if you're manually handling everything that the enter key will be doing within that textbox. Sorry about the Visual Basic.
$("#txtSomething").keypress(function (e) {
if (e.which == 13) {
e.Handled = true; //This will prevent the "ding" sound
//Write the rest of your code
}
});
There is a very little chance anyone gets to this answer but some other answers are truly scary. Suppressing event on KeyDown kills 2 additional events in one strike. Setting e.Handled property to true is useless in this context.
The best way is to set Form.AcceptButton property to the actual Search Button.
There is also another way of utilizing Enter key - some people may want it to act as TAB button. To do that, add a new Button, set its Location property outside of the Form area (i.e. (-100, -100)) - setting Visible property to false may disable Button handlers in some cases. Set Form.AcceptButton property to your new button. In Click event handler add following code
this.SelectNextControl(ActiveControl, true, true, true, true)
Now, you may want to transfer focus only when focus it on TextBox you may want to either test ActiveControl type or use e.Supress property in event handlers of controls not meant to use Enter as TAB
That's it. You don't even need to capture e.KeyCode
Set your Search button's IsDefault property to true. This will make it a default button and it will be auto-clicked when Enter is pressed.
Well I lived with this problem long enough and looked it up here.
After thinking about this for quite some time and wanting the simplest way to fix it I came up with the easiest but not so elegant way to fix it.
Here is what I did.
Put 2 invisible buttons "Ok" and "Cancel" on the form.
Set the AcceptButton and CancelButton Property on the form to the invisible buttons.
Added no code to the buttons!
This solved all the secondary problems listed in this thread including the ToolStripMenu. My biggest complaint was the BindingNavigator, when I would enter a record number into the Current position to navigate to and pressed enter.
As per the original question in which the programmer wanted a search function when the enter button was pressed I simply put the search code in the invisible OK Button!
So far this seems to solve all problems but as we all know with Visual Studio, something will probably crop up.
The only other possible elegant way I could think of would be to write a new keystroke handling class which is way to much work for most of my projects.
You can set your textbox multi-line to true then handle the Enter key press.
private void yourForm_Load(object sender, EventArgs e)
{
textBox1.Multiline = true;
}
//then write your TextBox codes
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
// doSomething();
}
}
i changed the textbox properties for an multiline textbox and it works for me.
Concerning the e.SuppressKeyPress = true; solution, it works fine by itself. Setting SuppressKeyPress to true also sets Handled to true, so there's no need to use e.Handled= true;
void RTextBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.Enter)
{
//do ...
bool temp = Multiline;
Multiline = true;
e.Handled = true;
Multiline = temp;
}
}

C# Winform Alter Sent Keystroke

Hi i have a C# winform application with a particular form populated with a number of textboxes. I would like to make it so that by pressing the right arrow key this mimicks the same behaivour as pressing the tab key. Im not really sure how to do this.
I dont want to change the behaivour of the tab key at all, just get the right arrow key to do the same thing whilst on that form.
Can anyone offer any suggestions?
You should override the OnKeyUp method in your form to do this...
protected override void OnKeyUp(KeyEventArgs e)
{
if (e.KeyCode == Keys.Right)
{
Control activeControl = this.ActiveControl;
if(activeControl == null)
{
activeControl = this;
}
this.SelectNextControl(activeControl, true, true, true, true);
e.Handled = true;
}
base.OnKeyUp(e);
}
You can use the KeyDown event on the form to trap the key stroke then perform whatever action you want. For example:
private void MyForm_KeyDown(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Right)
{
this.SelectNextControl(....);
e.Handled = true;
}
}
Don't forget to set the KeyPreview property on the form to True.
I think this will accomplish what you're asking:
private void form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Right)
{
Control activeControl = form1.ActiveControl;
// may need to check for null activeControl
form1.SelectNextControl(activeControl, true, true, true, true);
}
}

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