I did the following, but i don't see the zip file in the directroy. C#
public static void AddToZip(string fileToAdd, string directory)
{
string entryName = fileToAdd.Replace(directory, string.Empty);
string archiveName = entryName.Replace(Path.GetExtension(entryName), ".zip");
using (ZipArchive za = ZipFile.Open(archiveName, ZipArchiveMode.Create))
{
za.CreateEntryFromFile(fileToAdd, entryName, CompressionLevel.Optimal);
}
}
and this is the link i followed.
http://msdn.microsoft.com/en-us/library/system.io.compression.ziparchive(v=vs.110).aspx
Finally got it working after some trial and error.
public static void AddToZip(string fileToAdd, string directory)
{
string entryName = fileToAdd.Replace(directory, string.Empty);//name of the file inside zip archive
string tempDir = Path.Combine(directory, Path.GetFileNameWithoutExtension(entryName));
if (Directory.Exists(tempDir)) DeleteDirector(tempDir);
else Directory.CreateDirectory(tempDir);
System.IO.File.Move(fileToAdd, Path.Combine(tempDir, entryName));//as the CreateFromDirectoy add all the file from the directory provided, we are moving our file to temp dir.
string archiveName = entryName.Replace(Path.GetExtension(entryName), ".zip"); //name of the zip file.
ZipFile.CreateFromDirectory(tempDir, Path.Combine(directory, archiveName));
DeleteDirector(tempDir);
}
private static void DeleteDirector(string deletedir)
{
foreach (string file in Directory.GetFiles(deletedir))
{
System.IO.File.Delete(file);
}
Directory.Delete(deletedir);
}
I know this is not the best solution. so, you are welcome to modify/improve it.
Related
static string mydir = #"C:\Boba\bin\Release\ZipTest";
static string zipfile = string.Concat(mydir, ".zip");
using (ZipStorer zip = ZipStorer.Create(zipfile))
{
zip.AddDirectory(ZipStorer.Compression.Deflate, mydir, zipfile);
}
But after I unpack the archive, folders appear
Dir: Boba -> bin > Release > ZipTest > Files...
How do I add only the ZipTest folder?
I tried to do it like this:
DirectoryInfo d = new DirectoryInfo(mydir);
zip.AddDirectory(ZipStorer.Compression.Deflate, Path.GetFileName(d.FullName), Path.GetFileName(d.FullName), comment);
A Zip archive is created, and inside a folder called ZipTestZipTest, inside there are files and an empty archive called .zip.
How to make it just ZipTest inside the archive?
And so that there is no empty archive in the ZipTest folder?
Try set 3rd argument (_pathnameInZip) for .AddDirectory as empty string:
string dir = #"C:\Boba\bin\Release\ZipTest";
string zipFile = string.Concat(dir, ".zip");
string comment = "My ZipTest";
using (ZipStorer zip = ZipStorer.Create(zipFile))
{
zip.AddDirectory(ZipStorer.Compression.Deflate, dir, string.Empty, comment);
}
If you need without an internal directory, then you can do this:
public static void PackToZipWithoutInternalDir(string dir, string zipout, string comment = "")
{
if (Directory.Exists(dir) && !string.IsNullOrWhiteSpace(dir) && !string.IsNullOrWhiteSpace(zipout))
{
try
{
using var zip = ZipStorer.Create(zipout, comment); // true for stream
zip.EncodeUTF8 = true; // Text encoding
zip.ForceDeflating = true; // Force file compression
foreach (string listDir in Directory.EnumerateDirectories(dir, "*", SearchOption.TopDirectoryOnly))
{
// Add folders with files to the archive
zip.AddDirectory(ZipStorer.Compression.Deflate, listDir, string.Empty);
}
foreach (string listFiles in Directory.EnumerateFiles(dir, "*.*", SearchOption.TopDirectoryOnly))
{
// Add residual files in the current directory to the archive.
zip.AddFile(ZipStorer.Compression.Deflate, listFiles, Path.GetFileName(listFiles));
}
}
catch (Exception ex) { Console.WriteLine(ex); }
}
}
Use:
namespace ZipStorerEx
{
using System;
using System.IO;
public static class Program
{
private static readonly string CurrDir = Environment.CurrentDirectory;
private static readonly string BeginDir = Path.Combine(CurrDir, "YouDir");
private static readonly string ZipOut = $"{BeginDir}.zip";
[STAThread]
public static void Main()
{
Console.Title = "ZipStorerEx";
PackToZipWithoutInternalDir(BeginDir, ZipOut, "It's Good");
Console.ReadKey();
}
}
}
I want to copy some of the content of a folder (recursively). only files that contain a specific pattern.
Here there's a method that copies the entire content. no matter what files inside.
https://stackoverflow.com/a/3822913/7028967
Do you have any ideas on how can I copy a specific file inside some subfolder with a given pattern?
for example:
-- rootFolder
---- filename.txt
CopyContent(src, dest, *.txt)
Below sample code to copy all the files from the source directory to destination folder in exact same folder structure :
public static void Copy()
{
string sourceDir = #"C:\test\source\";
string destination = #"C:\test\destination\";
string[] textFiles = Directory.GetFiles(sourceDir, "*.txt", SearchOption.AllDirectories);
foreach (string textFile in textFiles)
{
string fileName = textFile.Substring(sourceDir.Length);
string directoryPath = Path.Combine(destination, Path.GetDirectoryName(fileName));
if (!Directory.Exists(directoryPath))
Directory.CreateDirectory(directoryPath);
File.Copy(textFile, Path.Combine(directoryPath, Path.GetFileName(textFile)), true);
}
}
Updated:
I used this solution. and it works for me!
private static void CopyContentFolder(string sourcePath, string targetPath, bool isFileOverridable, string pattern = "*.*")
{
string[] sourceFiles = Directory.GetFiles(sourcePath, pattern, SearchOption.AllDirectories);
foreach (string sourceFilePath in sourceFiles)
{
string destinationFilePath = string.Empty;
destinationFilePath = sourceFilePath.Replace(sourcePath, targetPath);
EvaluatePath(destinationFilePath);
File.Copy(sourceFilePath, destinationFilePath, isFileOverridable);
}
}
private static void EvaluatePath(string path)
{
try
{
string folder = Path.GetDirectoryName(path);
if (!Directory.Exists(folder))
{
DirectoryInfo di = Directory.CreateDirectory(folder);
}
}
catch (IOException ioex)
{
Console.WriteLine(ioex.Message);
}
}
I found the code below on stack overflow which I tried but didn't know how to use it fully.
Basically I want to be able to zip all the files separately using foreach loop but I won't have a list of the files as they change each time.
So how can I get a list of the folders/directories inside the root directory into an array?
public static void CreateZipFile(string fileName, IEnumerable<string> files)
{
var zip = ZipFile.Open(fileName, ZipArchiveMode.Create);
foreach (var file in files)
{
zip.CreateEntryFromFile(file, Path.GetFileName(file), CompressionLevel.Optimal);
}
zip.Dispose();
}
Normally I just use DotNetZip
And this code:
using (var file = new ZipFile(zipName))
{
file.AddFiles(fileNames, directoryPathInArchive);
file.Save();
}
Where zipName is the name of zip archive you want to create and fileNames are names of files you want to put in it.
you need little script for this
public static class ZipUtil
{
public static void CreateFromMultifleFolders(string targetZip, string[] foldersSrc, string[] fileSrc = null, CompressionLevel compressionLevel = CompressionLevel.Fastest)
{
if (File.Exists(targetZip))
File.Delete(targetZip);
using (ZipArchive archive = ZipFile.Open(targetZip, ZipArchiveMode.Create))
{
foreach (string dir in foldersSrc)
AddFolederToZip(dir, archive, Path.GetFileName(dir), compressionLevel);
if(fileSrc != null)
foreach (string file in fileSrc)
archive.CreateEntryFromFile(file, Path.GetFileName(file), compressionLevel);
}
}
private static void AddFolederToZip(string folder, ZipArchive archive, string srcPath, CompressionLevel compressionLevel)
{
srcPath += "/";
foreach (string dir in Directory.GetDirectories(folder))
AddFolederToZip(dir, archive, srcPath + Path.GetFileName(dir), compressionLevel);
foreach (string file in Directory.GetFiles(folder))
archive.CreateEntryFromFile(file, srcPath + Path.GetFileName(file), compressionLevel);
}
}
I'm creating C# console app to clean up my download folder in windows
my app work fine for video file and move and and delete it from download folder. but how can I make get get the file in subfolder and add it to my files array?
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace CleanDownloadFolder
{
class Program
{
static void Main(string[] args)
{
string sourcePath = #"C:\Users\___\Downloads";
string targetPath = #"C:\Users\__\Videos";
CopyDirectory(sourcePath, targetPath);
}
private static void CopyDirectory(string sourcePath, string targetPath)
{
// To copy a folder's contents to a new location:
// Create a new target folder, if necessary.
if (!System.IO.Directory.Exists(targetPath))
{
System.IO.Directory.CreateDirectory(targetPath);
}
if (System.IO.Directory.Exists(sourcePath))
{
string[] files = System.IO.Directory.GetFiles(sourcePath);
string fileName = null;
string destFile = null;
// Copy the files and overwrite destination files if they already exist.
foreach (string s in files)
{
// Use static Path methods to extract only the file name from the path.
fileName = System.IO.Path.GetFileName(s);
destFile = System.IO.Path.Combine(targetPath, fileName);
if (Path.GetExtension(fileName) == ".avi")
{
System.IO.File.Copy(s, destFile, true);
System.IO.File.Delete(s);
}
}
}
}
}
}
Directory.GetFiles has an overload that could be used to get the list of files in subdirectories
string[] files = Directory.GetFiles(sourcePath, "*.*", SearchOption.AllDirectories);
The remainder of your code should work as is, however, if your are interested only in the AVI files then you could put that extension directly in the GetFiles call. In that way you get only AVI files and your code could be simplified removing the if
string[] files = Directory.GetFiles(sourcePath. "*.AVI", SearchOption.AllDirectories);
string fileName = null;
string destFile = null;
// Copy the files and overwrite destination files if they already exist.
foreach (string s in files)
{
// Use static Path methods to extract only the file name from the path.
fileName = Path.GetFileName(s);
destFile = Path.Combine(targetPath, fileName);
File.Copy(s, destFile, true);
File.Delete(s);
}
I suggest also to add a using System.IO; at the top of your code file to avoid all of that full namespace typing required without the using
I am using the following code to extract all files in a folder
using (ZipArchive archive = new ZipArchive(zipStream))
{
archive.ExtractToDirectory(location);
}
But if one file exist then it throws an exception. Is there is any way to tell the Compression API to replace the existing files.
I found one way is to get all the file names first then check whether file exist and delete it. But this is somehow very costly for me.
I have created an extension. any comment to it improve will be appreciated,
public static class ZipArchiveExtensions
{
public static void ExtractToDirectory(this ZipArchive archive, string destinationDirectoryName, bool overwrite)
{
if (!overwrite)
{
archive.ExtractToDirectory(destinationDirectoryName);
return;
}
DirectoryInfo di = Directory.CreateDirectory(destinationDirectoryName);
string destinationDirectoryFullPath = di.FullName;
foreach (ZipArchiveEntry file in archive.Entries)
{
string completeFileName = Path.GetFullPath(Path.Combine(destinationDirectoryFullPath, file.FullName));
if (!completeFileName.StartsWith(destinationDirectoryFullPath, StringComparison.OrdinalIgnoreCase))
{
throw new IOException("Trying to extract file outside of destination directory. See this link for more info: https://snyk.io/research/zip-slip-vulnerability");
}
if (file.Name == "")
{// Assuming Empty for Directory
Directory.CreateDirectory(Path.GetDirectoryName(completeFileName));
continue;
}
file.ExtractToFile(completeFileName, true);
}
}
}
This code will not throw exception when the folder is not exist, instead of that it will create the folder.
public static class ZipArchiveExtensions
{
public static void ExtractToDirectory(this ZipArchive archive, string destinationDirectoryName, bool overwrite)
{
if (!overwrite)
{
archive.ExtractToDirectory(destinationDirectoryName);
return;
}
foreach (ZipArchiveEntry file in archive.Entries)
{
string completeFileName = Path.Combine(destinationDirectoryName, file.FullName);
string directory = Path.GetDirectoryName(completeFileName);
if (!Directory.Exists(directory))
Directory.CreateDirectory(directory);
if (file.Name != "")
file.ExtractToFile(completeFileName, true);
}
}
}
Take a look at this: Creating zip files easily in .NET 4.5. Your problem seems to be adressed. Alternatively, you can also check DotNetZip.
As I'm a total Linq fan, the Linq-ish way just for reference:
using (var strm = File.OpenRead(zipPath))
using (ZipArchive a = new ZipArchive(strm))
{
a.Entries.Where(o => o.Name == string.Empty && !Directory.Exists(Path.Combine(basePath, o.FullName))).ToList().ForEach(o => Directory.CreateDirectory(Path.Combine(basePath, o.FullName)));
a.Entries.Where(o => o.Name != string.Empty).ToList().ForEach(e => e.ExtractToFile(Path.Combine(basePath, e.FullName), true));
}
You can extract files to some temp directory and than copy files with the
"File.Copy" with the ovveride option true to your destination directory
I know that it's not a perfect solution , but this way you do not need to
check if file exist
Here is a method that takes a path to the zip file.
Based on the accepted answer.
public void ExtractZipFileToDirectory(string sourceZipFilePath, string destinationDirectoryName, bool overwrite)
{
using (var archive = ZipFile.Open(sourceZipFilePath, ZipArchiveMode.Read))
{
if (!overwrite)
{
archive.ExtractToDirectory(destinationDirectoryName);
return;
}
DirectoryInfo di = Directory.CreateDirectory(destinationDirectoryName);
string destinationDirectoryFullPath = di.FullName;
foreach (ZipArchiveEntry file in archive.Entries)
{
string completeFileName = Path.GetFullPath(Path.Combine(destinationDirectoryFullPath, file.FullName));
if (!completeFileName.StartsWith(destinationDirectoryFullPath, StringComparison.OrdinalIgnoreCase))
{
throw new IOException("Trying to extract file outside of destination directory. See this link for more info: https://snyk.io/research/zip-slip-vulnerability");
}
if (file.Name == "")
{// Assuming Empty for Directory
Directory.CreateDirectory(Path.GetDirectoryName(completeFileName));
continue;
}
file.ExtractToFile(completeFileName, true);
}
}
}
Since .NET Standard 2.1, it's as easy as setting overwriteFiles to true in:
ZipFile.ExtractToDirectory(string sourceFile, string destDir, Encoding entryNameEncoding, bool overwriteFiles)
Example:
ZipFile.ExtractToDirectory("c:\\file.zip","c:\\destination_folder", Encoding.UTF8, true);
Hi I'm using DotNetZip download from nugget.
I just simply use this code.
This will auto replace the files in the directory if exists.
"OverwriteSilently" !
using (ZipFile archive = new ZipFile(#"" + System.Environment.CurrentDirectory + "\\thezipfile.zip"))
{
archive.ExtractAll(#"" + System.Environment.CurrentDirectory, ExtractExistingFileAction.OverwriteSilently);
}
This is useful when you have zip file path
public static class ZipArchiveHelper
{
public static void ExtractToDirectory(string archiveFileName, string destinationDirectoryName, bool overwrite)
{
if (!overwrite)
{
ZipFile.ExtractToDirectory(archiveFileName, destinationDirectoryName);
}
else
{
using (var archive = ZipFile.OpenRead(archiveFileName))
{
foreach (var file in archive.Entries)
{
var completeFileName = Path.Combine(destinationDirectoryName, file.FullName);
var directory = Path.GetDirectoryName(completeFileName);
if (!Directory.Exists(directory) && !string.IsNullOrEmpty(directory))
Directory.CreateDirectory(directory);
if (file.Name != "")
file.ExtractToFile(completeFileName, true);
}
}
}
}
}
A little remade method from the answer to create all the folders
public static void ExtractToDirectory(this ZipArchive archive, string destinationDirectoryName, bool overwrite)
{
if (!overwrite)
{
archive.ExtractToDirectory(destinationDirectoryName);
return;
}
foreach (ZipArchiveEntry file in archive.Entries)
{
string completeFileName = Path.Combine(destinationDirectoryName, file.FullName);
if (file.Name == "")
{// Assuming Empty for Directory
Directory.CreateDirectory(Path.GetDirectoryName(completeFileName));
continue;
}
// create dirs
var dirToCreate = destinationDirectoryName;
for (var i = 0; i < file.FullName.Split('/').Length - 1; i++)
{
var s = file.FullName.Split('/')[i];
dirToCreate = Path.Combine(dirToCreate, s);
if (!Directory.Exists(dirToCreate))
Directory.CreateDirectory(dirToCreate);
}
file.ExtractToFile(completeFileName, true);
}
}
Looks like the only way to dodge including that blob of code is to simply delete the files before extracting the archive with del:
del (location + "\*")
using (ZipArchive archive = new ZipArchive(zipStream))
{
archive.ExtractToDirectory(location);
}
It's not exactly what the OP wanted, but it is compact.