I found C# support for SCons (https://bitbucket.org/russel/scons_csharp/overview), but I don't know where to install (copy) the python scripts are copied into.
I installed Scons with brew command, so I have /usr/local/Cellar/scons/2.3.4 directory on my Mac.
What should be the next step to install the C# builders?
Please visit the index of all external SCons Tools at http://www.scons.org/wiki/ToolsIndex . Under the section "Install and usage" you can find a list of search directories for each platform.
Note that, since the C# support is not a core package, it's not installed into your default SCons distribution. Instead, it's treated like a customization (decoration?) of the standard sources...hence the machine/user-specific search paths.
Create a directory ~/.scons/site_scons/site_tools.
cd ~/.scons/site_scons/site_tools
hg clone https://bitbucket.org/russel/scons_csharp
Change one line (460) from csharp.py (~/.scons/site_scons/site_tools/scons_csharp/csharp.py).
env['CSC'] = env.Detect('mcs') or 'csc'
We need this change because the default setting for compiler (gmcs) is outdated.
Create build file: SConstruct.
env = Environment(
tools=['scons_csharp']
)
sources = ['Hello.cs']
prog = env.CLIProgram('myapp', sources)
Execute scons -Q to get:
mcs -nologo -noconfig -out:.../myapp.exe Hello.cs
References
http://www.scons.org/wiki/ToolsIndex
http://www.scons.org/wiki/CsharpBuilder
Related
How is this possible?
I installed .net sdk 6.0.405: dotnet-sdk-6.0.405-win-x64.exe
I can in windows terminal and power shell run: dotnet --version: 6.0.405 ✅
I CAN ALSO IN VSCODE IN ITS BUILTIN TERMINAL, run: dotnet --version: 6.0.405 ✅✅
But in the OUTPUT tab, choosing OmniSharp Log from the dropdown, it says:
[ERROR] A .NET 6 SDK for x86_64 was not found. Please install the latest x86_64 SDK from ...
I switched vscode explorer settings to use external terminal.
And this terminal setting to command prompt:
Terminal › Integrated › Default Profile: Windows
The default profile used on Windows. This setting will currently be ignored if either terminal.integrated.shell.windows or terminal.integrated.shellArgs.windows are set.
I have dotnet in the PATH (and it works in terminals and in vscode's terminal)
I restarted vscode, AND REINSTALLED the dotnettools "C# for Visual Studio Code (powered by OmniSharp)" extension. I went to the online store and from the right column under Resources I downloaded the ms-dotnettools.csharp-1.25.2#win32-x64.vsix to make sure I get the right one. And restarted vscode.
I tried this setting:
Omnisharp: Dotnet Path
Specified the path to a dotnet installation to use when "useModernNet" is set to true, instead of the default system one. This only influences the dotnet installation to use for hosting Omnisharp itself. Example: "/home/username/mycustomdotnetdirectory".
C:/Program Files/dotnet/sdk/6.0.405
And this setting:
Omnisharp: Sdk Path
Specifies the path to a .NET SDK installation to use for project loading instead of the highest version installed. Applies when "useModernNet" is set to true. Example: /home/username/dotnet/sdks/6.0.300.
C:/Program Files/dotnet/sdk/6.0.405
And restarted vscode. And now it says:
[ERROR] Error: Command failed: dotnet.exe --version
'dotnet.exe' is not recognized as an internal or external command,
operable program or batch file.
What? W H A T? lol
What could be wrong? Why isn't it saying where it expected to find it and what to do to locate it? Is there a setting to specify the dotnet.exe path to this C# extension? Does it need always-on internet or something? Does it have DRM? Does it need Edge installed? Wtf?🙂
🙃😭 I just need intellisense; and I've wasted 2h, on only microsoft-owned products.
#Microsoft 0/5 stars
Still don't know why it happens, but here's how to solve it:
The problem was from this: I like to keep all my visual studio code extensions as .vsix files locally in folders so I can remember and get them easily & offline. Sensible enough choice, and I had the correct ms-dotnettools.csharp-1.25.2#win32-x64.vsix for my platform.
But in VSCode, when I install this particular extension via VSIX, even though it succeeds, it can't find .net. If you instead install the extension "normally", ie via vscode's own download, it seems vscode does some extra configuration steps while installing, and probably sets the .net paths correctly or something. Because now it works.
So TL;DR: don't install ms-dotnettools.csharp via vsix, it seems bugged. 😶
Would love to see an answer explaining what's wrong / how to actually do via vsix; but I don't have any more time to debug this rn.
I am trying to set up my Ubuntu machine for dotnet core development. I've painstakingly installed Omnisharp-vim and set it to work with the OmniSharp-Roslyn server. I also have Syntastic and YouCompleteMe installed. I am getting syntax checking and Intellisense. I have two problems though:
Omnisharp-vim does not work without a solution file. Dotnet core projects don't have to have solutions files. How do I get around this?
I am getting syntax error for valid C# 6 code. For instance, it does not recognize the nameof operator.
How?
Add a valid global.json file to your root directory.
{}
Add two lines to the top of your vimrc file.
let g:OmniSharp_server_type = 'roslyn'
let g:OmniSharp_prefer_global_sln = 1
Why?
Those two OmniSharp settings tell omnisharp-vim to use Roslyn and to use the directory that contains a global.json file.
Here is the OmniSharp.vim file source-code that uses those variables.
if g:OmniSharp_server_type ==# 'roslyn' && g:OmniSharp_prefer_global_sln
let global_solution_files = s:globpath(dir, 'global.json')
call filter(global_solution_files, 'filereadable(v:val)')
if !empty(global_solution_files)
let solution_files = [dir]
break
endif
endif
If that does not work...
Try starting OmniSharp manually from the command line:
omnisharp-vim\omnisharp-roslyn\artifacts\scripts\OmniSharp.cmd -s C:\temp\
The C:\temp\ directory contains a new .NET Core project with a valid global.json file.
I have installed the preview version of Microsoft's new code editor "Visual Studio Code". It seems quite a nice tool!
The introduction mentions you can program c# with it, but the setup document does not mention how to actually compile c# files.
You can define "mono" as a type in the "launch.json" file, but that does not do anything yet. Pressing F5 results in: "make sure to select a configuration from the launch dropdown"...
Also, intellisense is not working for c#? How do you set the path to any included frameworks?
Launch.json:
"configurations": [
{
// Name of configuration; appears in the launch configuration drop down menu.
"name": "Cars.exe",
// Type of configuration. Possible values: "node", "mono".
"type": "mono",
// Workspace relative or absolute path to the program.
"program": "cars.exe",
},
{
"type": "mono",
}
Since no one else said it, the short-cut to compile (build) a C# app in Visual Studio Code (VSCode) is SHIFT+CTRL+B.
If you want to see the build errors (because they don't pop-up by default), the shortcut is SHIFT+CTRL+M.
(I know this question was asking for more than just the build shortcut. But I wanted to answer the question in the title, which wasn't directly answered by other answers/comments.)
Intellisense does work for C# 6, and it's great.
For running console apps you should set up some additional tools:
ASP.NET 5; in Powershell: &{$Branch='dev';iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/aspnet/Home/dev/dnvminstall.ps1'))}
Node.js including package manager npm.
The rest of required tools including Yeoman yo: npm install -g yo grunt-cli generator-aspnet bower
You should also invoke .NET Version Manager: c:\Users\Username\.dnx\bin\dnvm.cmd upgrade -u
Then you can use yo as wizard for Console Application: yo aspnet Choose name and project type. After that go to created folder cd ./MyNewConsoleApp/ and run dnu restore
To execute your program just type >run in Command Palette (Ctrl+Shift+P), or execute dnx . run in shell from the directory of your project.
SHIFT+CTRL+B should work
However sometimes an issue can happen in a locked down non-adminstrator evironment:
If you open an existing C# application from the folder you should have a .sln (solution file) etc..
Commonly you can get these message in VS Code
Downloading package 'OmniSharp (.NET 4.6 / x64)' (19343 KB) .................... Done!
Downloading package '.NET Core Debugger (Windows / x64)' (39827 KB) .................... Done!
Installing package 'OmniSharp (.NET 4.6 / x64)'
Installing package '.NET Core Debugger (Windows / x64)'
Finished
Failed to spawn 'dotnet --info' //this is a possible issue
To which then you will be asked to install .NET CLI tools
If impossible to get SDK installed with no admin privilege - then use other solution.
Install the extension "Code Runner". Check if you can compile your program with csc (ex.: csc hello.cs). The command csc is shipped with Mono. Then add this to your VS Code user settings:
"code-runner.executorMap": {
"csharp": "echo '# calling mono\n' && cd $dir && csc /nologo $fileName && mono $dir$fileNameWithoutExt.exe",
// "csharp": "echo '# calling dotnet run\n' && dotnet run"
}
Open your C# file and use the execution key of Code Runner.
Edit: also added dotnet run, so you can choose how you want to execute your program: with Mono, or with dotnet. If you choose dotnet, then first create the project (dotnet new console, dotnet restore).
To Run a C# Project in VS Code Terminal
Install CodeRunner Extension in your VS Code (Extension ID: formulahendry.code-runner)
Go to Settings and open settings.json
Type in code-runner.executorMap
Find "csharp": "scriptcs"
Replace it with this "csharp": "cd $dir && dotnet run $fileName"
Your project should Run in VS Code Terminal once you press the run button or ALT + Shift + N
Im trying to create an executable from a console application.
I have installed mono,cygwin (mingw-gcc, mingw-zlib1, mingw-zlib-devel, pkg-config) and I have added the following lines to my .bashrc file
export PKG_CONFIG_PATH=/cygdrive/c/progra~1/Mono-3.2.3/lib/pkgconfig
export PATH=$PATH:/cygdrive/c/progra~1/Mono-3.2.3/bin
export CC="i686-pc-mingw32-gcc -U _WIN32"
But everytime I try to use mkbundle I receive the following message
Is there a way to make mkbundle work properly on windows.?
(Im using windows 7 x86, mono 3.2.3, the cygwin I found on the official website, xamarin studio 4.2 and net framwork 4)
This problem is still presented in the current mono version under the Windows. This happened because of mono team switched default GC to SGEN. So when you try to use mkbundle as you can see in your error mkbundle utility try to find mono-2 library but this lib didn't included in setup and you have a fail. To solve this you should configure mkbundle to use libmonosgen-2.0 instead of mono-2. Let's try to do this.
The key moment is setting this variable:
export PKG_CONFIG_PATH=/cygdrive/c/progra~1/Mono-3.2.3/lib/pkgconfig
If you go to this directory you will see a lot of *.pc files (package config). This files are responsible for configuration of linking libraries during bundling process. For some reasons mono team hard coded package config file and library to mono-2 (see this line 492). How could we fix it without rebuilding mkbundle? The solution is to use the next bundle script:
# Mono paths
mono_version="3.2.3"
export MONO=/cygdrive/c/progra~2/Mono-$mono_version
machineconfig=$PROGRAMFILES\\Mono-$mono_version\\etc\\mono\\4.5\\machine.config
export PATH=$PATH:$MONO/bin
export PKG_CONFIG_PATH=$MONO/lib/pkgconfig
# Compiller
export CC="i686-pc-mingw32-gcc -U _WIN32"
# Output file name
output_name=Prog.exe
# Produce stub only, do not compile
mkbundle --deps --machine-config "$machineconfig" -c Program.exe
# Produce helper object file. You may see errors at this step but it's a side effect of this method.
mkbundle --deps --machine-config "$machineconfig" -oo temp.o Program.exe
# Compile. Pay attention where I use monosgen-2
i686-pc-mingw32-gcc -U _WIN32 -g -o "$output_name" -Wall temp.c `pkg-config --cflags --libs monosgen-2` temp.o
# Copy libmonosgen-2.dll
cp $MONO/bin/libmonosgen-2.0.dll .
# Run
./$output_name
I had the same problem some time ago and made a script for cygwin. You can try it, would be interesting whether it still works:
mkbunde cygwin script
There are explanations in the script how to setup the environment.
Howto for mkbundle on cygwin + mingw
Here you can find an updated howto make mkbundle work on Windows
First, check your setup:
Install Mono/GTK# in a path that doesn't contains spaces (ie not Program Files then)
Setup a MinGw/Cygwin working compile chain (as the one for
compiling mono on windows).
Define the mandatory environment variables for mkbundle:
mingw compiler location should be in the Windows PATH (used by cmd)
pkg-config should also be in the Windows PATH
Use a cygwin script to defined mono and mingw required variables.
Then you can run:
mkbundle --deps --keeptemp my.exe my.dll -o bundled.exe
Notes:
Copy mono-2.0.dll in the application directory as it should be distributed along the bundled exe
You must specify all exe and dll that are needed for the bundle.
--keeptemp will keep temp.c and temp.s which could come in handy if mkbundle fail on gcc invocation.
If you want to invoke gcc by hand (and it may be needed):
i686-pc-mingw32-gcc -U _WIN32 -g -o output.exe -Wall temp.c $(pkg-config --cflags --libs mono-2) temp.o
Anyone can improve mkbundle
mkbundle is an open sourced C# console application (on mono github)
so it can be easily modified and recompiled depending on your needs.
Reading the code could also be helpful to understand how it works underneath.
I have a .net application built on .net framework 3.5, I am trying to build this application on Jenkins CI server. I've added MSBuild plugin and and have added path to the .exe file of 2.0, 3.5 and 4.0 versions of MSBuild. But my building processes are failing by showing the below error message.
Path To MSBuild.exe: msbuild.exe
Executing command: cmd.exe /C msbuild.exe Neo.sln && exit %%ERRORLEVEL%%
[Test project] $ cmd.exe /C msbuild.exe Neo.sln && exit %%ERRORLEVEL%%
'msbuild.exe' is not recognized as an internal or external command,
operable program or batch file.
Build step 'Build a Visual Studio project or solution using MSBuild.' marked uild as failure
Finished: FAILURE
Could anyone plz help me out..??
To make the MSBuild plugin work, you need to configure the plugin in the Jenkins management screen.
NOTE: in the newer Jenkins versions you find the MSBuild configuration in the Global Tool Configuration:
Note the "Name" field, where I've called this particular configuration v4.0.30319. You could call it anything you like, but ideally the name will somehow refer to the version.
You'll need to refer to this name later in the Jenkins PROJECT that's failing.
Note: The yellow warning implies that the Path to MSBuild field should be populated with a directory name rather than a file name. In practice you do need to enter the filename here too (ie. msbuild.exe) or the build step will fail.
In the Jenkins project that's failing, go to the MSBuild build step.
The first field in the build step is "MSBuild Version". If you created the build step before configuring any MSBuild versions, the value here will be (default).
After configuring one or more MSBuild versions, the drop down will be populated with the available configurations. Select the one you require.
You can see here that I've now selected the named configuration that matches the installation above.
Jenkins | Manage Jenkins | Configure System
scroll down to the MSBuild section and click MSBuild installations
define the full path to msbuild.exe, on my system I have 3.5 and v4.0.30319
Note - specify the path to 32-bit tools even on a 64-bit system, otherwise you might get an error message:
Building Windows Phone application using MSBuild 64 bit is not supported.
So in Jenkins - it could be for example:
Name: Version 3.5
Path: C:\Windows\Microsoft.NET\Framework\v3.5\MSBuild.exe
Name: Version 4.0
Path: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSbuild.exe
I think you should set an absolute path for "msbuild.exe" in your Jenkins configuration,
for example:
C:\Windows\Microsoft.NET\Framework\v3.5\msbuild.exe
You can also add the path where the msbuild.exe is, to the PATH system environment variable of the node (or nodes) that is running that specific job.
You could try executing the
%comspec% /k ""c:\Program Files\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"" x86
command, which will temporarily update your environment path variables to reflect the VS2010 build environment. Execute this before you call MSBUILD and see what happens. I use this in my own build scripts with no issues.
Side note; it's very likely counterproductive to have multiple versions of MSBUILD on your PATH. Concentrate on getting one version working and go from there.