I'm using the TicTacToss code as a basis for a turn based game on android in Unity, using this : https://github.com/playgameservices/play-games-plugin-for-unity
Everything is working great, but there's no functionality exposed to return a list of games the current user is engaged in, active and completed. I need this for the main UI, so I can show the user what games they are playing, against whom etc. Without, this API seems pretty lacking.
Has anyone been able to get this going? Seems to me that the functionality might be there, as there is a function called GetAllTurnbasedMatches(), but my C# isn't strong enough to understand how it works. (see in https://github.com/playgameservices/play-games-plugin-for-unity/blob/master/source/PluginDev/Assets/GooglePlayGames/Platforms/Native/PInvoke/TurnBasedManager.cs)
(more info # https://github.com/playgameservices/play-games-plugin-for-unity/issues/414)
I managed to get this working back adding the following to NativeTurnBasedMultiplayerClient.cs:
public void GetAllTBMatches(Action<TurnBasedMatch, TurnBasedMatch.MatchTurnStatus> callback)
{
mTurnBasedManager.GetAllTurnbasedMatches(allMatches =>
{
foreach (var match in allMatches.MatchesMyTurn())
{
var converted = match.AsTurnBasedMatch(mNativeClient.GetUserId());
Logger.d("MY turn : Passing converted match to user callback:" + converted);
callback(converted, TurnBasedMatch.MatchTurnStatus.MyTurn);
}
foreach (var match in allMatches.MatchesTheirTurn())
{
var converted = match.AsTurnBasedMatch(mNativeClient.GetUserId());
Logger.d("Their Turn : Passing converted match to user callback:" + converted);
callback(converted, TurnBasedMatch.MatchTurnStatus.TheirTurn);
}
foreach (var match in allMatches.MatchesCompleted())
{
var converted = match.AsTurnBasedMatch(mNativeClient.GetUserId());
Logger.d("Completed : Passing converted match to user callback:" + converted);
callback(converted, TurnBasedMatch.MatchTurnStatus.Complete);
}
callback(null, TurnBasedMatch.MatchTurnStatus.Unknown);
});
}
public void GetAllTBInvitations(Action<Invitation> callback)
{
mTurnBasedManager.GetAllTurnbasedMatches(allMatches =>
{
foreach (var invitation in allMatches.Invitations())
{
var converted = invitation.AsInvitation();
Logger.d("Passing converted invitation to user callback:" + converted);
callback(converted);
}
callback(null);
});
}
You also need to edit the following in TurnBasedManager.cs
internal class TurnBasedMatchesResponse : BaseReferenceHolder {
internal TurnBasedMatchesResponse(IntPtr selfPointer) : base(selfPointer) {
}
protected override void CallDispose(HandleRef selfPointer) {
C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_Dispose(SelfPtr());
}
internal CommonErrorStatus.MultiplayerStatus Status() {
return C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetStatus(SelfPtr());
}
internal IEnumerable<MultiplayerInvitation> Invitations()
{
return PInvokeUtilities.ToEnumerable(
C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetInvitations_Length(SelfPtr()),
index => new MultiplayerInvitation(C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetInvitations_GetElement(SelfPtr(), index)));
}
internal IEnumerable<NativeTurnBasedMatch> MatchesMyTurn()
{
return PInvokeUtilities.ToEnumerable(
C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetMyTurnMatches_Length(SelfPtr()),
index => new NativeTurnBasedMatch(C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetMyTurnMatches_GetElement(SelfPtr(), index)));
}
internal IEnumerable<NativeTurnBasedMatch> MatchesTheirTurn()
{
return PInvokeUtilities.ToEnumerable(
C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetTheirTurnMatches_Length(SelfPtr()),
index => new NativeTurnBasedMatch(C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetTheirTurnMatches_GetElement(SelfPtr(), index)));
}
internal IEnumerable<NativeTurnBasedMatch> MatchesCompleted()
{
return PInvokeUtilities.ToEnumerable(
C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetCompletedMatches_Length(SelfPtr()),
index => new NativeTurnBasedMatch(C.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetCompletedMatches_GetElement(SelfPtr(), index)));
}
internal static TurnBasedMatchesResponse FromPointer(IntPtr pointer)
{
if (PInvokeUtilities.IsNull(pointer)) {
return null;
}
return new TurnBasedMatchesResponse(pointer);
}
}
Related
this code used to work fine for the past year,
now it is still working, but i have only 4 groups that generate this error...
the code is simple:
using (var context = new PrincipalContext(ContextType.Domain, domName))
{
foreach (string grp in myGroups)
{
using (var group = GroupPrincipal.FindByIdentity(context, IdentityType.Name, grp))
{
PrincipalSearchResult<Principal> usersList;
usersList = group.GetMembers(true);
int usersListCount = usersList.Count();
}}}
when these specific groups come to search , i get the group and can see its description in the group object variable, but when getting its members i get an error massage :
base: "There is no such object on the server.\r\n"
ErrorCode: -2147016656
again,this happens only with 4 specific groups from the same domain, and same OU.
this just started a few days ago without me changing anything, not permissions, nothing in the code, very strange...
any ideas ?
When I encountered this problem I could not have an empty group. I had to produce "best possible" results while the network people were working to resolve the "foreign SID" issue.
I know it is a lot extra but it satisfied the auditors so maybe it will help you. This is what I did:
Precursor: I had already built a class that held all the properties of the AD Entity.
Got a list of users and all their group memberships.
Wrapped the call to get members in a try... catch and when this error occurred I inserted a "Group Membership" property of "Error Retrieving members"
When I had iterated through all the Groups I grabbed a list of all groups that had the error message as a group member then queried the Users list to get a list of all the users who were members of that group.
Then inserted Property records with the found users names.
Since this answer is more about solution structure I will only give a very brief outline of the classes used. While far from elegant it gave me a reusable container that was easy to understand and share and provided a solution that was durable across several networks. It probably lacks in many ways but it passes test #1 - it worked.
public class ADPropEntry : IComparable<ADPropEntry>
{
#region Properties
public string Name { get { return _name; } set { _adName = value; SetPropVals(_adName); } }
public string Value { get { return _v; } set { _v = value; DoValConversion(); } }
public bool IsVisible { get { return _isVis; } set { _isVis = value; } }
public string ConvertTo { get { return _convertVal; } set { _convertVal = value; } }
public int ID { get { return _id; } set { _id = value; } }
#endregion
private void SetPropVals(string s)
{
switch (s)
{
case "accountexpires": _name = "Account Expires"; _isVis = false; _convertVal = "FromFileTime"; break;
... more handles each property conversion
}
}
}
public class ADEntity : IComparable<ADEntity>
{
#region Properties
public string Name { get { return _name; } set { _name = value; } }
public List<ADPropEntry> MyProperty { get { return _ade; } set { _ade = value; } }
public string EntityType { get { return _entT; } set { _entT = value; } }
public string ADName { get { return GetProperty("SAM Account Name"); } }
#endregion
}
This formed provided me a durable data container and then I used another class to query AD in whatever method makes sense. This was packaged in a DLL that the client application could use.
class ADAccess
{
#region Properties
public bool HasErrors { get { return (bool)(_errMsg.Length > 10); } }
public string ErrorMsg { get { return _errMsg; } }
public List<ADEntity> GroupEntries { get { return _lstGrps; } }
public List<ADEntity> UserEntries { get { return _lstUsrs; } }
public List<ADEntity> PrinterEntries { get { return _lstPrts; } }
public List<ADEntity> ComputerEntries { get { return _lstCmps; } }
#endregion
public List<ADEntity> GetADListByMSO(string groupType)
{
if (groupType == "")
{
// get them all return an empty list populating properties
}
else
{
// set the context and fetch return populated list
}
}
Used the same structure to report on SQL server permissions as well.
i found out the issue,
the problematic groups contained users from different domains,
once removed these users from the groups , everything went back to work.
thanks.
im currently expanding my knowledge a little, and wanted to Create a little game for myself.
The Structure is as Following:
Programm.cs creates an instance of Gamecontroller. This Gamecontroller is the lowest level i want to Access. It will create instaces of the Views, and from classes like config.
I want to implement an debug Console with Command Input. These Commands should always start at the Gamecontroller level, and should be able to interact with kinda everything i could do with C# code.
So i want to access the Objects, Member and methods withing Gamecontroller, or Within any nested object.
Currently i cant get to the Properties of an Child, because _member returns an "Type" which gets parsed to RuntimeProperty instead of the Class
Example on Parsing:
"objPlayer.name" > "GameController.objPlayer.name"
"objConfig.someSetting = 10" > "GameController.objConfig.someSetting=10"
"objConfig.functionCall()" > "GameController.objConfig.functionCall()"
"objConfig.objPlayer.setName("someName")" > "GameController.objConfig.objPlayer.setName("someName")"
"objPlayer.name" > "GameController.objPlayer.name"
this is what i got so far:
private void parseComamnd(string Command)
{
var actions = Command.Split('.');
var start = this.GetType();
var last = actions[actions.Length - 1];
foreach (var action in actions)
{
if (action.Contains("(") && action.Contains(")"))
{
_exec(start, action);
}
else
{
start = _member(start, action);
}
}
}
private Type _member(Type pHandle, string pStrMember)
{
return pHandle.GetProperty(pStrMember).GetType();
}
private void _exec(Type pHandle, string pStrFunction)
{
var Regex = new Regex(#"\(|,|\)");
var FunctionParams = Regex.Split(pStrFunction);
var FunctionName = FunctionParams[0];
FunctionParams[0] = "";
FunctionParams = FunctionParams.Where(val => val != "").ToArray();
pHandle.GetMethod(FunctionName).Invoke(FunctionName, FunctionParams);
}
If I understood right, you want to match some string commands with actions you want to perform. In this case you could use Dictionary as a storage for string-delgate couples to match your string commands to actions you want to perform. As an advantage of this approach, you can change matched couples during program runtime as you wish
class SomeClass
{
delegate void OperationDelegate(string value);
IDictionary<string, OperationDelegate> Operations = new Dictionary<string, OperationDelegate>();
public SomeClass()
{
Operations.Add("objPlayer.name", SetName);
Operations.Add("objConfig.someSetting", SetSetting);
}
public void HandleNewValue(string command, string value)
{
try
{
if (Operations.ContainsKey(command))
Operations[command](value);
}
catch (Exception e)
{
Logger.Error(e);
}
}
private void SetName(string value)
{
// Some logic there
}
private void SetSetting(string value)
{
// Some logic there
}
}
Currently I'm implementing a Screen indicating wheater a module is not existing or still in development.
The Back Button has the following code:
regionNavigationService.Journal.GoBack();
This is working as expected. But the user is not coming from the Home Screen. So I need to access the View Name from the last Entry in Navigation Journal.
Example: User is coming from Settings Screen => The text should display "Back to Settings Screen"
Assuming the view name you are looking for is when you do new Uri("Main", UriKind.Relative) that you would want the word Main as the view name.
The forward and backward stacks in the RegionNavigationJournal are private. You could use reflection to get access to it.
var journal = regionNavigationService.Journal as RegionNavigationJournal;
if (journal != null)
{
var stack =
(Stack<IRegionNavigationJournalEntry>)
typeof (RegionNavigationJournal).GetField("backStack",
BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(journal);
var name = stack.Peek().Uri.OriginalString;
}
Or a better way is to implement your own IRegionNavigationJournal that is a wrapper around it. This is using Unity to constructor inject the default RegionNavigationJournal if using MEF you might need to put the ImportingConstructorAttribute on it.
public class RegionNavigationJournalWrapper : IRegionNavigationJournal
{
private readonly IRegionNavigationJournal _regionNavigationJournal;
private readonly Stack<Uri> _backStack = new Stack<Uri>();
// Constructor inject prism default RegionNavigationJournal to wrap
public RegionNavigationJournalWrapper(RegionNavigationJournal regionNavigationJournal)
{
_regionNavigationJournal = regionNavigationJournal;
}
public string PreviousViewName
{
get
{
if (_backStack.Count > 0)
{
return _backStack.Peek().OriginalString;
}
return String.Empty;
}
}
public bool CanGoBack
{
get { return _regionNavigationJournal.CanGoBack; }
}
public bool CanGoForward
{
get { return _regionNavigationJournal.CanGoForward; }
}
public void Clear()
{
_backStack.Clear();
_regionNavigationJournal.Clear();
}
public IRegionNavigationJournalEntry CurrentEntry
{
get { return _regionNavigationJournal.CurrentEntry; }
}
public void GoBack()
{
// Save current entry
var currentEntry = CurrentEntry;
// try and go back
_regionNavigationJournal.GoBack();
// if currententry isn't equal to previous entry then we moved back
if (CurrentEntry != currentEntry)
{
_backStack.Pop();
}
}
public void GoForward()
{
// Save current entry
var currentEntry = CurrentEntry;
// try and go forward
_regionNavigationJournal.GoForward();
// if currententry isn't equal to previous entry then we moved forward
if (currentEntry != null && CurrentEntry != currentEntry)
{
_backStack.Push(currentEntry.Uri);
}
}
public INavigateAsync NavigationTarget
{
get { return _regionNavigationJournal.NavigationTarget; }
set { _regionNavigationJournal.NavigationTarget = value; }
}
public void RecordNavigation(IRegionNavigationJournalEntry entry)
{
var currentEntry = CurrentEntry;
_regionNavigationJournal.RecordNavigation(entry);
// if currententry isn't equal to previous entry then we moved forward
if (currentEntry != null && CurrentEntry == entry)
{
_backStack.Push(currentEntry.Uri);
}
}
}
If using unity in your Prism Bootstrapper you will need to replace the default registration of the IRegionNavigationJournal
protected override void ConfigureContainer()
{
this.RegisterTypeIfMissing(typeof(IRegionNavigationJournal), typeof(RegionNavigationJournalWrapper), false);
base.ConfigureContainer();
}
If using MEF you will need to put the ExportAttribute on top of the RegionNavigationJournalWrapper
[Export(typeof(IRegionNavigationJournal))]
You can see http://msdn.microsoft.com/en-us/library/gg430866%28v=pandp.40%29.aspx for more information on replacing their default implementation with your own. Once you have the wrapper you will still need to cast it as RegionNavigationJournalWrapper to get access to the PreviousViewName so still not perfect or create an interface that RegionNavigationJournalWrapper also implements to cast to that to get you access to the PreviousViewName
I am trying to find all the zones that contain 2 or more zone members where the search term is a string value. Here is the code I have. In the FindCommmonZones method when I try to cast the result of an Intersect to an ObservableCollection I get a run-time on an invalid cast. The question is, is there a better way to do this? The string array that is the paramter for FindCommonZones() can be any count of strings. StackOverflow had some other similar posts but none really answered my question - it looked like they all pertained more to SQL.
Some code:
public class Zone
{
public List<ZoneMember> MembersList = new List<ZoneMember>();
private string _ZoneName;
public string zoneName{ get{return _ZoneName;} set{_ZoneName=value;} }
public Zone ContainsMember(string member)
{
var contained = this.MembersList.FirstOrDefault(m => m.MemberWWPN.
Contains(member) || m.MemberAlias.Contains(member));
if (contained != null) { return this; }
else { return null; }
}
}
public class ZoneMember
// a zone member is a member of a zone
// zones have ports, WWPNs, aliases or all 3
{
private string _Alias = string.Empty;
public string MemberAlias {get{return _Alias;} set{_Alias = value; } }
private FCPort _Port = null;
public FCPort MemberPort { get { return _Port; } set { _Port = value; } }
private string _WWPN = string.Empty;
public string MemberWWPN { get { return _WWPN; } set { _WWPN = value; } }
private bool _IsLoggedIn;
public bool IsLoggedIn { get { return _IsLoggedIn; } set { _IsLoggedIn = value; } }
private string _FCID;
public string FCID {get{return _FCID;} set{ _FCID=value; } }
}
private ObservableCollection<ZoneResult> FindCommonZones(string[] searchterms)
{
ObservableCollection<ZoneResult> tempcollection =
new ObservableCollection<ZoneResult>();
//find the zones for the first search term
tempcollection = this.FindZones(searchterms[0]);
//now search for the rest of the search terms and compare
//them to existing result
for (int i = 1; i < searchterms.Count(); i++ )
{
// this line gives an exception trying to cast
tempcollection = (ObservableCollection<ZoneResult>)tempcollection.
Intersect(this.FindZones(searchterms[i]));
}
return tempcollection;
}
private ObservableCollection<ZoneResult> FindZones(string searchterm)
// we need to track the vsan where the zone member is found
// so use a foreach to keep track
{
ObservableCollection<ZoneResult> zonecollection = new ObservableCollection<ZoneResult>();
foreach (KeyValuePair<int, Dictionary<int, CiscoVSAN>> fabricpair in this.FabricDictionary)
{
foreach (KeyValuePair<int, CiscoVSAN> vsanpair in fabricpair.Value)
{
var selection = vsanpair.Value.ActiveZoneset.
ZoneList.Select(z => z.ContainsMember(searchterm)).
Where(m => m != null).OrderBy(z => z.zoneName);
if (selection.Count() > 0)
{
foreach (Zone zone in selection)
{
foreach (ZoneMember zm in zone.MembersList)
{
ZoneResult zr = new ZoneResult(zone.zoneName,
zm.MemberWWPN, zm.MemberAlias, vsanpair.Key.ToString());
zonecollection.Add(zr);
}
}
}
}
}
return zonecollection;
}
Intersect is actually Enumerable.Intersect and is returning an IEnumerable<ZoneResult>. This is not castable to an ObservableCollection because it isn't one - it is the enumeration of the intersecting elements in both collections.
You can, however create a new ObservableCollection from the enumeration:
tempcollection = new ObservableCollection<ZoneResult>(tempcollection
.Intersect(this.FindZones(searchterms[i]));
Depending on how many elements you have, how ZoneResult.Equals is implemented, and how many search terms you expect, this implementation may or may not be feasable (FindZones does seem a little overly-complicated with O(n^4) at first glance). If it seems to be a resource hog or bottleneck, it's time to optimize; otherwise I would just leave it alone if it works.
One suggested optimization could be the following (incorporating #Keith's suggestion to change ContainsMember to a bool) - although it is untested, I probably have my SelectManys wrong, and it really largely amounts to the same thing, you hopefully get the idea:
private ObservableCollection<ZoneResult> FindCommonZones(string[] searchterms)
{
var query = this.FabricDictionary.SelectMany(fabricpair =>
fabricpair.Value.SelectMany(vsanpair =>
vsanpair.Value.ActiveZoneSet.ZoneList
.Where(z=>searchterms.Any(term=>z.ContainsMember(term)))
.SelectMany(zone =>
zone.MembersList.Select(zm=>new ZoneResult(zone.zoneName, zm.MemberWWPN, zm.MemberAlias, vsanpair.Key.ToString()))
)
)
.Distinct()
.OrderBy(zr=>zr.zoneName);
return new ObservableCollection<ZoneResult>(query);
}
I have a class and a map for this class
public class TestClass
{
public virtual Subcategory SubCategory { get; set; }
}
public TestClassMuMap()
{
Id(e => e.Id).Column("ID").GeneratedBy.Assigned();
References(x => x.SubCategory).Column("Subcategory");
}
In received objects I found new member SubcategoryProxyf528587c5459469ba2347093600432d8
How can I get rid of it?
Not.LazyLoad() shoud do it:
References(x => x.SubCategory).Not.LazyLoad().Column("Subcategory");
But LazyLoad is a good thing, check if you really have problem with getting proxy
What is LazyLoad?
Collections (other than arrays) may be lazily initialized, meaning
they load their state from the database only when the application
needs to access it. Initialization happens transparently to the user
so the application would not normally need to worry about this.
Read more in the docs
On the project site, you'll find an extension class NHibernateUnProxyExtension which will do the work for you:
public static class NHibernateUnProxyExtension
{
/// <summary>
/// Recursively removes NHibernate proxies from an object. Do not use session.Save(objt) or session.Update(objt) after unproxying, you might lose important data
/// </summary>
public static void UnProxy(this object objt)
{
for (int i = 0; i < objt.GetType().GetProperties().Count(); i++)
{
try
{
PropertyInfo propertyInfo = objt.GetType().GetProperties()[i];
var propValue = propertyInfo.GetValue(objt, null);
if (propValue.IsProxy())
{
System.Type objType = NHibernateProxyHelper.GetClassWithoutInitializingProxy(propValue);
//Creates a new NonProxyObject
object NonProxyObject = Activator.CreateInstance(objType);
//Copy everything that it can be copied
foreach (var prop in propValue.GetType().GetProperties())
{
try
{
object a = prop.GetValue(propValue);
NonProxyObject.GetType().GetProperty(prop.Name).SetValue(NonProxyObject, a);
}
catch { }
}
//Change the proxy to the real class
propertyInfo.SetValue(objt, NonProxyObject);
}
//Lists
if (propValue.GetType().IsGenericType && propValue.GetType().GetGenericTypeDefinition() == typeof(PersistentGenericBag<>))
{
try
{
int count = (int)(propValue.GetType().GetProperty("Count").GetValue(propValue));
}
catch { propertyInfo.SetValue(objt, null); }
}
if (propValue.GetType().Assembly.GetName().Name != "mscorlib" &&
propValue.GetType().Assembly.GetName().Name != "NHibernate")
{
// user-defined!
propValue.UnProxy();
}
}
catch { }
}
}
}