I am struggling with making both touch events and manipulation work properly in a WPF project. I have a ScrollViewer which contains a picture and I would like to scroll both horizontally and vertically using a swipe gestures. Additionally, I would like to zoom in/out in the center of the pinch gesture. The code below achieves what I wish, but it has the following problems:
Sometimes the scrolling is laggy;
The scrolling does not work on the first try, only when attempting the same gesture a second time;
The zoom in/out does not work on the first try, only when attempting the same gesture a second time.
I enabled the IsManipulationEnabled and I implemented the code for zoom in/out functionality. However, I was not able to combine it with the scrolling functionality (by setting the PanningMode in the ScrollViewer only). Therefore, I created a custom control which inherits from Image control and I overwritten the OnTouchDown and OnTouchUp event handlers. Basically, what I am doing in these overwritten handlers is counting the number of touches on the screen and enabling/disabling manipulation. I also tried setting the PanningMode for the ScrollViewer, but it did not do the trick.
Below is the XAML:
<Grid>
<ScrollViewer
x:Name="ScrollViewerParent"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
PanningMode="Both">
<local:CustomImage
x:Name="MainImage"
Source="{Binding Source={x:Static local:Constants.ImagePath}}"
IsManipulationEnabled="True"
ManipulationStarting="MainImage_ManipulationStarting"
ManipulationDelta="MainImage_ManipulationDelta">
</local:CustomImage>
</ScrollViewer>
</Grid>
Here is the code-behind:
public partial class MainWindow : Window
{
private void MainImage_ManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
e.ManipulationContainer = ScrollViewerParent;
e.Handled = true;
}
private void MainImage_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
var matrix = MainImage.LayoutTransform.Value;
Point? centerOfPinch = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, ScrollViewerParent);
if (centerOfPinch == null)
{
return;
}
var deltaManipulation = e.DeltaManipulation;
matrix.ScaleAt(deltaManipulation.Scale.X, deltaManipulation.Scale.Y, centerOfPinch.Value.X, centerOfPinch.Value.Y);
MainImage.LayoutTransform = new MatrixTransform(matrix);
Point? originOfManipulation = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, MainImage);
double scrollViewerOffsetX = ScrollViewerParent.HorizontalOffset;
double scrollViewerOffsetY = ScrollViewerParent.VerticalOffset;
double pointMovedOnXOffset = originOfManipulation.Value.X - originOfManipulation.Value.X * deltaManipulation.Scale.X;
double pointMovedOnYOffset = originOfManipulation.Value.Y - originOfManipulation.Value.Y * deltaManipulation.Scale.Y;
double multiplicatorX = ScrollViewerParent.ExtentWidth / MainImage.ActualWidth;
double multiplicatorY = ScrollViewerParent.ExtentHeight / MainImage.ActualHeight;
ScrollViewerParent.ScrollToHorizontalOffset(scrollViewerOffsetX - pointMovedOnXOffset * multiplicatorX);
ScrollViewerParent.ScrollToVerticalOffset(scrollViewerOffsetY - pointMovedOnYOffset * multiplicatorY);
e.Handled = true;
}
}
The XAML for the custom control:
<Style TargetType="{x:Type local:CustomImage}" />
Here is where I override the OnTouchDown and OnTouchUp event handlers:
public class CustomImage : Image
{
private volatile int nrOfTouchPoints;
private volatile bool isManipulationReset;
private object mutex = new object();
static CustomImage()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(CustomImage), new FrameworkPropertyMetadata(typeof(CustomImage)));
}
protected override void OnTouchDown(TouchEventArgs e)
{
lock (mutex)
{
nrOfTouchPoints++;
if (nrOfTouchPoints >= 2)
{
IsManipulationEnabled = true;
isManipulationReset = false;
}
}
base.OnTouchDown(e);
}
protected override void OnTouchUp(TouchEventArgs e)
{
lock (mutex)
{
if (!isManipulationReset)
{
IsManipulationEnabled = false;
isManipulationReset = true;
nrOfTouchPoints = 0;
}
}
base.OnTouchUp(e);
}
}
What I expect from this code is the following:
When using one finger to swipe horizontally or vertically across the touchscreen, the image should be scrolled accordingly;
When I use a pinch gesture on the touch screen, the image should be zoomed in/out in the center of the pinch.
Fortunately, I managed to find the perfect solution. Therefore, I am going to post the answer in the case that someone is working on a similar problem and needs some help.
What I did:
Got rid of the custom control as it was not necessary;
Create a field which counts the number of the touch points;
Implemented the TouchDown event handler, which increases the number of touch points by 1 (this method is called each time there is a touch down gesture on the device);
Implemented the TouchUp event handler, which decreases the number of touch points by 1 (this method is called each time there is a touch up gesture on the device);
In the Image_ManipulationDelta event handler, I check the number of touch points:
if the number of touch points < 2, then the translation value is added to the current offset of the scrollbars, thus achieving scrolling;
otherwise, the center of the pinch is calculated and a scale gesture is applied.
Here is the full XAML:
<Grid
x:Name="GridParent">
<ScrollViewer
x:Name="ScrollViewerParent"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
PanningMode="Both">
<Image
x:Name="MainImage"
Source="{Binding Source={x:Static local:Constants.ImagePath}}"
IsManipulationEnabled="True"
TouchDown="MainImage_TouchDown"
TouchUp="MainImage_TouchUp"
ManipulationDelta="Image_ManipulationDelta"
ManipulationStarting="Image_ManipulationStarting"/>
</ScrollViewer>
</Grid>
Here is the entire code discussed above:
public partial class MainWindow : Window
{
private volatile int nrOfTouchPoints;
private object mutex = new object();
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
private void Image_ManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
e.ManipulationContainer = ScrollViewerParent;
e.Handled = true;
}
private void Image_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
int nrOfPoints = 0;
lock (mutex)
{
nrOfPoints = nrOfTouchPoints;
}
if (nrOfPoints >= 2)
{
DataLogger.LogActionDescription($"Executed {nameof(Image_ManipulationDelta)}");
var matrix = MainImage.LayoutTransform.Value;
Point? centerOfPinch = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, ScrollViewerParent);
if (centerOfPinch == null)
{
return;
}
var deltaManipulation = e.DeltaManipulation;
matrix.ScaleAt(deltaManipulation.Scale.X, deltaManipulation.Scale.Y, centerOfPinch.Value.X, centerOfPinch.Value.Y);
MainImage.LayoutTransform = new MatrixTransform(matrix);
Point? originOfManipulation = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, MainImage);
double scrollViewerOffsetX = ScrollViewerParent.HorizontalOffset;
double scrollViewerOffsetY = ScrollViewerParent.VerticalOffset;
double pointMovedOnXOffset = originOfManipulation.Value.X - originOfManipulation.Value.X * deltaManipulation.Scale.X;
double pointMovedOnYOffset = originOfManipulation.Value.Y - originOfManipulation.Value.Y * deltaManipulation.Scale.Y;
double multiplicatorX = ScrollViewerParent.ExtentWidth / MainImage.ActualWidth;
double multiplicatorY = ScrollViewerParent.ExtentHeight / MainImage.ActualHeight;
ScrollViewerParent.ScrollToHorizontalOffset(scrollViewerOffsetX - pointMovedOnXOffset * multiplicatorX);
ScrollViewerParent.ScrollToVerticalOffset(scrollViewerOffsetY - pointMovedOnYOffset * multiplicatorY);
e.Handled = true;
}
else
{
ScrollViewerParent.ScrollToHorizontalOffset(ScrollViewerParent.HorizontalOffset - e.DeltaManipulation.Translation.X);
ScrollViewerParent.ScrollToVerticalOffset(ScrollViewerParent.VerticalOffset - e.DeltaManipulation.Translation.Y);
}
}
private void MainImage_TouchDown(object sender, TouchEventArgs e)
{
lock (mutex)
{
nrOfTouchPoints++;
}
}
private void MainImage_TouchUp(object sender, TouchEventArgs e)
{
lock (mutex)
{
nrOfTouchPoints--;
}
}
}
}
I am using MahApps and MVVM Light. And I want to make DropDownButton opens on mouse enter. And hide it when mouse cursor leaves button and opened menu. For code simplification, I don't write code with EventToCommand. I just write code behind
XAML
<controls:DropDownButton x:Name="ddbVolume" Width="{Binding Path=ActualHeight, RelativeSource={RelativeSource Self}}"
ItemsSource="{Binding AudioControls}"
Icon="{DynamicResource appbar_settings}" BorderThickness="0"
ArrowVisibility="Collapsed"
Loaded="OnDropDownButtonLoaded" MouseEnter="OnDropDownButtonMouseEnter">
</controls:DropDownButton>
and .cs
private void OnDropDownButtonMouseEnter(object sender, MouseEventArgs e)
{
var dropDownButton = sender as DropDownButton;
if (dropDownButton != null && !dropDownButton.IsExpanded)
{
dropDownButton.IsExpanded = true;
}
}
private void OnDropDownButtonLoaded(object sender, RoutedEventArgs e)
{
var dropDownButton = sender as DropDownButton;
if (dropDownButton != null)
{
var template = dropDownButton.Template;
var menu = (ContextMenu)template.FindName("PART_Menu", dropDownButton);
menu.MouseLeave += (o, args) =>
{
if (dropDownButton.IsExpanded && !dropDownButton.IsMouseOver && !menu.IsMouseOver)
{
dropDownButton.IsExpanded = false;
}
};
menu.PreviewMouseMove += (o, args) =>
{
if (!dropDownButton.IsExpanded)
{
return;
}
var x = args.GetPosition(menu).X;
var y = args.GetPosition(menu).Y;
if (x < 0 | y < 0 | x > menu.ActualWidth | y > menu.ActualHeight)
{
menu.ReleaseMouseCapture();
}
};
}
else
{
this._logger.Debug($"Error loading DropDownButton");
}
But it does not work. The DropDownButton is only flicker on mouse over. Please, give me a proper solution, or any usefull advice to solve this problem.
If the menu is appearing at all then your opening logic is good, but then it disappears, meaning that your own code is somehow closing it.
Stick a breakpoint on the line where you set dropDownButton.IsExpanded = false, and you'll see that's it's being called I'm sure. You can then use the debugger to see why it's been invoked and fix the problem in your xaml that's causing the system to think that your mouse has left the menu.
Maybe, you should subscribe the MouseLeave Event. And you could fix your Actions.
I have made a solution. And it works as i expect. The root of the problem was, that DropDownButton uses ContextMenu to show list items. And this control is based on Popup, which uses his own window. And MouseLeave fired not at time, when mouse coursor was not over it, but when it's lost focus.
XAML
<controls:DropDownButton x:Name="ddbVolume" Width="{Binding Path=ActualHeight, RelativeSource={RelativeSource Self}}"
ItemsSource="{Binding AudioControls}"
Icon="{DynamicResource appbar_settings}" BorderThickness="0"
ArrowVisibility="Collapsed">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Loaded">
<command:EventToCommand Command="{Binding Source={x:Static commands:CommonCommands.DropDownButtonLoadedCommand}}" PassEventArgsToCommand="True"/>
</i:EventTrigger>
<i:EventTrigger EventName="MouseEnter">
<command:EventToCommand Command="{Binding Source={x:Static commands:CommonCommands.DropDownButtonMouseEnterCommand}}" PassEventArgsToCommand="True"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</controls:DropDownButton>
And a ViewModel code (I know it's not a VM, but it works the same way)
In static class I define commands that can be used anywhere in my application.
public static class CommonCommands
{
private static ICommand dropDownButtonLoadedCommand;
private static ICommand dropDownButtonMouseEnterCommand;
public static ICommand DropDownButtonLoadedCommand => dropDownButtonLoadedCommand;
public static ICommand DropDownButtonMouseEnterCommand => dropDownButtonMouseEnterCommand;
static CommonCommands()
{
dropDownButtonLoadedCommand = new RelayCommand<RoutedEventArgs>(DropDownButtonLoaded, x => true);
dropDownButtonMouseEnterCommand = new RelayCommand<MouseEventArgs>(DropDownButtonMouseEnter, x => true);
}
private static void DropDownButtonLoaded(RoutedEventArgs args)
{
var dropDownButton = args.Source as DropDownButton;
if (dropDownButton != null)
{
var template = dropDownButton.Template;
var menu = (ContextMenu)template.FindName("PART_Menu", dropDownButton);
var button = (Button)template.FindName("PART_Button", dropDownButton);
menu.MouseLeave += (o, e) =>
{
if (dropDownButton.IsExpanded && !dropDownButton.IsMouseOver && !menu.IsMouseOver)
{
dropDownButton.IsExpanded = false;
}
};
menu.PreviewMouseMove += (o, e) =>
{
if (!dropDownButton.IsExpanded || !menu.IsOpen)
{
return;
}
var x = e.GetPosition(menu).X;
var y = e.GetPosition(menu).Y;
if (x < 0 | y < -button.ActualHeight | x > menu.ActualWidth | y > menu.ActualHeight)
{
menu.ReleaseMouseCapture();
}
};
}
}
private static void DropDownButtonMouseEnter(MouseEventArgs args)
{
var dropDownButton = args.Source as DropDownButton;
if (dropDownButton != null && !dropDownButton.IsExpanded)
{
dropDownButton.IsExpanded = true;
}
}
}
I know there are some little defects. For example, "expression y < -button.ActualHeight" is not good at all. the proper way is to use button.IsMouseOver in MouseLeave event.
I want to create a simple image viewer in WPF that will enable the user to:
Pan (by mouse dragging the image).
Zoom (with a slider).
Show overlays (rectangle selection for example).
Show original image (with scroll bars if needed).
Can you explain how to do it?
I didn't find a good sample on the web.
Should I use ViewBox? Or ImageBrush?
Do I need ScrollViewer?
After using samples from this question I've made complete version of pan & zoom app with proper zooming relative to mouse pointer. All pan & zoom code has been moved to separate class called ZoomBorder.
ZoomBorder.cs
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
namespace PanAndZoom
{
public class ZoomBorder : Border
{
private UIElement child = null;
private Point origin;
private Point start;
private TranslateTransform GetTranslateTransform(UIElement element)
{
return (TranslateTransform)((TransformGroup)element.RenderTransform)
.Children.First(tr => tr is TranslateTransform);
}
private ScaleTransform GetScaleTransform(UIElement element)
{
return (ScaleTransform)((TransformGroup)element.RenderTransform)
.Children.First(tr => tr is ScaleTransform);
}
public override UIElement Child
{
get { return base.Child; }
set
{
if (value != null && value != this.Child)
this.Initialize(value);
base.Child = value;
}
}
public void Initialize(UIElement element)
{
this.child = element;
if (child != null)
{
TransformGroup group = new TransformGroup();
ScaleTransform st = new ScaleTransform();
group.Children.Add(st);
TranslateTransform tt = new TranslateTransform();
group.Children.Add(tt);
child.RenderTransform = group;
child.RenderTransformOrigin = new Point(0.0, 0.0);
this.MouseWheel += child_MouseWheel;
this.MouseLeftButtonDown += child_MouseLeftButtonDown;
this.MouseLeftButtonUp += child_MouseLeftButtonUp;
this.MouseMove += child_MouseMove;
this.PreviewMouseRightButtonDown += new MouseButtonEventHandler(
child_PreviewMouseRightButtonDown);
}
}
public void Reset()
{
if (child != null)
{
// reset zoom
var st = GetScaleTransform(child);
st.ScaleX = 1.0;
st.ScaleY = 1.0;
// reset pan
var tt = GetTranslateTransform(child);
tt.X = 0.0;
tt.Y = 0.0;
}
}
#region Child Events
private void child_MouseWheel(object sender, MouseWheelEventArgs e)
{
if (child != null)
{
var st = GetScaleTransform(child);
var tt = GetTranslateTransform(child);
double zoom = e.Delta > 0 ? .2 : -.2;
if (!(e.Delta > 0) && (st.ScaleX < .4 || st.ScaleY < .4))
return;
Point relative = e.GetPosition(child);
double absoluteX;
double absoluteY;
absoluteX = relative.X * st.ScaleX + tt.X;
absoluteY = relative.Y * st.ScaleY + tt.Y;
st.ScaleX += zoom;
st.ScaleY += zoom;
tt.X = absoluteX - relative.X * st.ScaleX;
tt.Y = absoluteY - relative.Y * st.ScaleY;
}
}
private void child_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (child != null)
{
var tt = GetTranslateTransform(child);
start = e.GetPosition(this);
origin = new Point(tt.X, tt.Y);
this.Cursor = Cursors.Hand;
child.CaptureMouse();
}
}
private void child_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (child != null)
{
child.ReleaseMouseCapture();
this.Cursor = Cursors.Arrow;
}
}
void child_PreviewMouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
this.Reset();
}
private void child_MouseMove(object sender, MouseEventArgs e)
{
if (child != null)
{
if (child.IsMouseCaptured)
{
var tt = GetTranslateTransform(child);
Vector v = start - e.GetPosition(this);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
}
}
}
#endregion
}
}
MainWindow.xaml
<Window x:Class="PanAndZoom.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:PanAndZoom"
Title="PanAndZoom" Height="600" Width="900" WindowStartupLocation="CenterScreen">
<Grid>
<local:ZoomBorder x:Name="border" ClipToBounds="True" Background="Gray">
<Image Source="image.jpg"/>
</local:ZoomBorder>
</Grid>
</Window>
MainWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace PanAndZoom
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}
The way I solved this problem was to place the image within a Border with it's ClipToBounds property set to True. The RenderTransformOrigin on the image is then set to 0.5,0.5 so the image will start zooming on the center of the image. The RenderTransform is also set to a TransformGroup containing a ScaleTransform and a TranslateTransform.
I then handled the MouseWheel event on the image to implement zooming
private void image_MouseWheel(object sender, MouseWheelEventArgs e)
{
var st = (ScaleTransform)image.RenderTransform;
double zoom = e.Delta > 0 ? .2 : -.2;
st.ScaleX += zoom;
st.ScaleY += zoom;
}
To handle the panning the first thing I did was to handle the MouseLeftButtonDown event on the image, to capture the mouse and to record it's location, I also store the current value of the TranslateTransform, this what is updated to implement panning.
Point start;
Point origin;
private void image_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
image.CaptureMouse();
var tt = (TranslateTransform)((TransformGroup)image.RenderTransform)
.Children.First(tr => tr is TranslateTransform);
start = e.GetPosition(border);
origin = new Point(tt.X, tt.Y);
}
Then I handled the MouseMove event to update the TranslateTransform.
private void image_MouseMove(object sender, MouseEventArgs e)
{
if (image.IsMouseCaptured)
{
var tt = (TranslateTransform)((TransformGroup)image.RenderTransform)
.Children.First(tr => tr is TranslateTransform);
Vector v = start - e.GetPosition(border);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
}
}
Finally don't forget to release the mouse capture.
private void image_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
image.ReleaseMouseCapture();
}
As for the selection handles for resizing this can be accomplished using an adorner, check out this article for more information.
The answer was posted above but wasn't complete. here is the completed version:
XAML
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="MapTest.Window1"
x:Name="Window"
Title="Window1"
Width="1950" Height="1546" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:Controls="clr-namespace:WPFExtensions.Controls;assembly=WPFExtensions" mc:Ignorable="d" Background="#FF000000">
<Grid x:Name="LayoutRoot">
<Grid.RowDefinitions>
<RowDefinition Height="52.92"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Border Grid.Row="1" Name="border">
<Image Name="image" Source="map3-2.png" Opacity="1" RenderTransformOrigin="0.5,0.5" />
</Border>
</Grid>
Code Behind
using System.Linq;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
namespace MapTest
{
public partial class Window1 : Window
{
private Point origin;
private Point start;
public Window1()
{
InitializeComponent();
TransformGroup group = new TransformGroup();
ScaleTransform xform = new ScaleTransform();
group.Children.Add(xform);
TranslateTransform tt = new TranslateTransform();
group.Children.Add(tt);
image.RenderTransform = group;
image.MouseWheel += image_MouseWheel;
image.MouseLeftButtonDown += image_MouseLeftButtonDown;
image.MouseLeftButtonUp += image_MouseLeftButtonUp;
image.MouseMove += image_MouseMove;
}
private void image_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
image.ReleaseMouseCapture();
}
private void image_MouseMove(object sender, MouseEventArgs e)
{
if (!image.IsMouseCaptured) return;
var tt = (TranslateTransform) ((TransformGroup) image.RenderTransform).Children.First(tr => tr is TranslateTransform);
Vector v = start - e.GetPosition(border);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
}
private void image_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
image.CaptureMouse();
var tt = (TranslateTransform) ((TransformGroup) image.RenderTransform).Children.First(tr => tr is TranslateTransform);
start = e.GetPosition(border);
origin = new Point(tt.X, tt.Y);
}
private void image_MouseWheel(object sender, MouseWheelEventArgs e)
{
TransformGroup transformGroup = (TransformGroup) image.RenderTransform;
ScaleTransform transform = (ScaleTransform) transformGroup.Children[0];
double zoom = e.Delta > 0 ? .2 : -.2;
transform.ScaleX += zoom;
transform.ScaleY += zoom;
}
}
}
I have some source code demonstrating this Jot the sticky note app.
Pan: Put the image inside of a Canvas. Implement Mouse Up, Down, and Move events to move the Canvas.Top, Canvas.Left properties. When down, you mark a isDraggingFlag to true, when up you set the flag to false. On move, you check if the flag is set, if it is you offset the Canvas.Top and Canvas.Left properties on the image within the canvas.
Zoom: Bind the slider to the Scale Transform of the Canvas
Show overlays: add additional canvas's with no background ontop the canvas containing the image.
show original image: image control inside of a ViewBox
Try this Zoom Control: http://wpfextensions.codeplex.com
usage of the control is very simple, reference to the wpfextensions assembly than:
<wpfext:ZoomControl>
<Image Source="..."/>
</wpfext:ZoomControl>
Scrollbars not supported at this moment. (It will be in the next release which will be available in one or two week).
#Anothen and #Number8 - The Vector class is not available in Silverlight, so to make it work we just need to keep a record of the last position sighted the last time the MouseMove event was called, and compare the two points to find the difference; then adjust the transform.
XAML:
<Border Name="viewboxBackground" Background="Black">
<Viewbox Name="viewboxMain">
<!--contents go here-->
</Viewbox>
</Border>
Code-behind:
public Point _mouseClickPos;
public bool bMoving;
public MainPage()
{
InitializeComponent();
viewboxMain.RenderTransform = new CompositeTransform();
}
void MouseMoveHandler(object sender, MouseEventArgs e)
{
if (bMoving)
{
//get current transform
CompositeTransform transform = viewboxMain.RenderTransform as CompositeTransform;
Point currentPos = e.GetPosition(viewboxBackground);
transform.TranslateX += (currentPos.X - _mouseClickPos.X) ;
transform.TranslateY += (currentPos.Y - _mouseClickPos.Y) ;
viewboxMain.RenderTransform = transform;
_mouseClickPos = currentPos;
}
}
void MouseClickHandler(object sender, MouseButtonEventArgs e)
{
_mouseClickPos = e.GetPosition(viewboxBackground);
bMoving = true;
}
void MouseReleaseHandler(object sender, MouseButtonEventArgs e)
{
bMoving = false;
}
Also note that you don't need a TransformGroup or collection to implement pan and zoom; instead, a CompositeTransform will do the trick with less hassle.
I'm pretty sure this is really inefficient in terms of resource usage, but at least it works :)
To zoom relative to the mouse position, all you need is:
var position = e.GetPosition(image1);
image1.RenderTransformOrigin = new Point(position.X / image1.ActualWidth, position.Y / image1.ActualHeight);
I also tried this answer but was not entirely happy with the result. I kept googling around and finally found a Nuget Package that helped me to manage the result I wanted, anno 2021. I would like to share it with the former developers of Stack Overflow.
I used this Nuget Package Gu.WPF.Geometry found via this Github Repository. All credits for develoment should go to Johan Larsson, the owner of this package.
How I used it? I wanted to have the commands as buttons below the zoombox, as shown here in MachineLayoutControl.xaml .
<UserControl
x:Class="MyLib.MachineLayoutControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:csmachinelayoutdrawlib="clr-namespace:CSMachineLayoutDrawLib"
xmlns:effects="http://gu.se/Geometry">
<UserControl.Resources>
<ResourceDictionary Source="Resources/ResourceDictionaries/AllResourceDictionariesCombined.xaml" />
</UserControl.Resources>
<Grid Margin="0">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Border
Grid.Row="0"
Margin="0,0"
Padding="0"
BorderThickness="1"
Style="{StaticResource Border_Head}"
Visibility="Visible">
<effects:Zoombox
x:Name="ImageBox"
IsManipulationEnabled="True"
MaxZoom="10"
MinZoom="0.1"
Visibility="{Binding Zoombox_Visibility}">
<ContentControl Content="{Binding Viewing_Canvas}" />
</effects:Zoombox>
</Border>
<StackPanel
Grid.Column="1"
Margin="10"
HorizontalAlignment="Right"
Orientation="Horizontal">
<Button
Command="effects:ZoomCommands.Increase"
CommandParameter="2.0"
CommandTarget="{Binding ElementName=ImageBox}"
Content="Zoom In"
Style="{StaticResource StyleForResizeButtons}" />
<Button
Command="effects:ZoomCommands.Decrease"
CommandParameter="2.0"
CommandTarget="{Binding ElementName=ImageBox}"
Content="Zoom Out"
Style="{StaticResource StyleForResizeButtons}" />
<Button
Command="effects:ZoomCommands.Uniform"
CommandTarget="{Binding ElementName=ImageBox}"
Content="See Full Machine"
Style="{StaticResource StyleForResizeButtons}" />
<Button
Command="effects:ZoomCommands.UniformToFill"
CommandTarget="{Binding ElementName=ImageBox}"
Content="Zoom To Machine Width"
Style="{StaticResource StyleForResizeButtons}" />
</StackPanel>
</Grid>
</UserControl>
In the underlying Viewmodel, I had the following relevant code:
public Visibility Zoombox_Visibility { get => movZoombox_Visibility; set { movZoombox_Visibility = value; OnPropertyChanged(nameof(Zoombox_Visibility)); } }
public Canvas Viewing_Canvas { get => mdvViewing_Canvas; private set => mdvViewing_Canvas = value; }
Also, I wanted that immediately on loading, the Uniform to Fill Command was executed, this is something that I managed to do in the code-behind MachineLayoutControl.xaml.cs . You see that I only set the Zoombox to visible if the command is executed, to avoid "flickering" when the usercontrol is loading.
public partial class MachineLayoutControl : UserControl
{
#region Constructors
public MachineLayoutControl()
{
InitializeComponent();
Loaded += MyWindow_Loaded;
}
#endregion Constructors
#region EventHandlers
private void MyWindow_Loaded(object sender, RoutedEventArgs e)
{
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.ApplicationIdle,
new Action(() =>
{
ZoomCommands.Uniform.Execute(null, ImageBox);
((MachineLayoutControlViewModel)DataContext).Zoombox_Visibility = Visibility.Visible;
}));
}
#endregion EventHandlers
}
# Merk
For ur solution insted of lambda expression you can use following code:
//var tt = (TranslateTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is TranslateTransform);
TranslateTransform tt = null;
TransformGroup transformGroup = (TransformGroup)grid.RenderTransform;
for (int i = 0; i < transformGroup.Children.Count; i++)
{
if (transformGroup.Children[i] is TranslateTransform)
tt = (TranslateTransform)transformGroup.Children[i];
}
this code can be use as is for .Net Frame work 3.0 or 2.0
Hope It helps you :-)
Yet another version of the same kind of control. It has similar functionality as the others, but it adds:
Touch support (drag/pinch)
The image can be deleted (normally, the Image control locks the image on disk, so you cannot delete it).
An inner border child, so the panned image doesn't overlap the border. In case of borders with rounded rectangles, look for ClippedBorder classes.
Usage is simple:
<Controls:ImageViewControl ImagePath="{Binding ...}" />
And the code:
public class ImageViewControl : Border
{
private Point origin;
private Point start;
private Image image;
public ImageViewControl()
{
ClipToBounds = true;
Loaded += OnLoaded;
}
#region ImagePath
/// <summary>
/// ImagePath Dependency Property
/// </summary>
public static readonly DependencyProperty ImagePathProperty = DependencyProperty.Register("ImagePath", typeof (string), typeof (ImageViewControl), new FrameworkPropertyMetadata(string.Empty, OnImagePathChanged));
/// <summary>
/// Gets or sets the ImagePath property. This dependency property
/// indicates the path to the image file.
/// </summary>
public string ImagePath
{
get { return (string) GetValue(ImagePathProperty); }
set { SetValue(ImagePathProperty, value); }
}
/// <summary>
/// Handles changes to the ImagePath property.
/// </summary>
private static void OnImagePathChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var target = (ImageViewControl) d;
var oldImagePath = (string) e.OldValue;
var newImagePath = target.ImagePath;
target.ReloadImage(newImagePath);
target.OnImagePathChanged(oldImagePath, newImagePath);
}
/// <summary>
/// Provides derived classes an opportunity to handle changes to the ImagePath property.
/// </summary>
protected virtual void OnImagePathChanged(string oldImagePath, string newImagePath)
{
}
#endregion
private void OnLoaded(object sender, RoutedEventArgs routedEventArgs)
{
image = new Image {
//IsManipulationEnabled = true,
RenderTransformOrigin = new Point(0.5, 0.5),
RenderTransform = new TransformGroup {
Children = new TransformCollection {
new ScaleTransform(),
new TranslateTransform()
}
}
};
// NOTE I use a border as the first child, to which I add the image. I do this so the panned image doesn't partly obscure the control's border.
// In case you are going to use rounder corner's on this control, you may to update your clipping, as in this example:
// http://wpfspark.wordpress.com/2011/06/08/clipborder-a-wpf-border-that-clips/
var border = new Border {
IsManipulationEnabled = true,
ClipToBounds = true,
Child = image
};
Child = border;
image.MouseWheel += (s, e) =>
{
var zoom = e.Delta > 0
? .2
: -.2;
var position = e.GetPosition(image);
image.RenderTransformOrigin = new Point(position.X / image.ActualWidth, position.Y / image.ActualHeight);
var st = (ScaleTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is ScaleTransform);
st.ScaleX += zoom;
st.ScaleY += zoom;
e.Handled = true;
};
image.MouseLeftButtonDown += (s, e) =>
{
if (e.ClickCount == 2)
ResetPanZoom();
else
{
image.CaptureMouse();
var tt = (TranslateTransform) ((TransformGroup) image.RenderTransform).Children.First(tr => tr is TranslateTransform);
start = e.GetPosition(this);
origin = new Point(tt.X, tt.Y);
}
e.Handled = true;
};
image.MouseMove += (s, e) =>
{
if (!image.IsMouseCaptured) return;
var tt = (TranslateTransform) ((TransformGroup) image.RenderTransform).Children.First(tr => tr is TranslateTransform);
var v = start - e.GetPosition(this);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
e.Handled = true;
};
image.MouseLeftButtonUp += (s, e) => image.ReleaseMouseCapture();
//NOTE I apply the manipulation to the border, and not to the image itself (which caused stability issues when translating)!
border.ManipulationDelta += (o, e) =>
{
var st = (ScaleTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is ScaleTransform);
var tt = (TranslateTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is TranslateTransform);
st.ScaleX *= e.DeltaManipulation.Scale.X;
st.ScaleY *= e.DeltaManipulation.Scale.X;
tt.X += e.DeltaManipulation.Translation.X;
tt.Y += e.DeltaManipulation.Translation.Y;
e.Handled = true;
};
}
private void ResetPanZoom()
{
var st = (ScaleTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is ScaleTransform);
var tt = (TranslateTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is TranslateTransform);
st.ScaleX = st.ScaleY = 1;
tt.X = tt.Y = 0;
image.RenderTransformOrigin = new Point(0.5, 0.5);
}
/// <summary>
/// Load the image (and do not keep a hold on it, so we can delete the image without problems)
/// </summary>
/// <see cref="http://blogs.vertigo.com/personal/ralph/Blog/Lists/Posts/Post.aspx?ID=18"/>
/// <param name="path"></param>
private void ReloadImage(string path)
{
try
{
ResetPanZoom();
// load the image, specify CacheOption so the file is not locked
var bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.UriSource = new Uri(path, UriKind.RelativeOrAbsolute);
bitmapImage.EndInit();
image.Source = bitmapImage;
}
catch (SystemException e)
{
Console.WriteLine(e.Message);
}
}
}
This will zoom in and out as well as pan but keep the image within the bounds of the container. Written as a control so add the style to the App.xaml directly or through the Themes/Viewport.xaml.
For readability I've also uploaded this on gist and github
I've also packaged this up on nuget
PM > Install-Package Han.Wpf.ViewportControl
./Controls/Viewport.cs:
public class Viewport : ContentControl
{
private bool _capture;
private FrameworkElement _content;
private Matrix _matrix;
private Point _origin;
public static readonly DependencyProperty MaxZoomProperty =
DependencyProperty.Register(
nameof(MaxZoom),
typeof(double),
typeof(Viewport),
new PropertyMetadata(0d));
public static readonly DependencyProperty MinZoomProperty =
DependencyProperty.Register(
nameof(MinZoom),
typeof(double),
typeof(Viewport),
new PropertyMetadata(0d));
public static readonly DependencyProperty ZoomSpeedProperty =
DependencyProperty.Register(
nameof(ZoomSpeed),
typeof(float),
typeof(Viewport),
new PropertyMetadata(0f));
public static readonly DependencyProperty ZoomXProperty =
DependencyProperty.Register(
nameof(ZoomX),
typeof(double),
typeof(Viewport),
new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public static readonly DependencyProperty ZoomYProperty =
DependencyProperty.Register(
nameof(ZoomY),
typeof(double),
typeof(Viewport),
new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public static readonly DependencyProperty OffsetXProperty =
DependencyProperty.Register(
nameof(OffsetX),
typeof(double),
typeof(Viewport),
new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public static readonly DependencyProperty OffsetYProperty =
DependencyProperty.Register(
nameof(OffsetY),
typeof(double),
typeof(Viewport),
new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public static readonly DependencyProperty BoundsProperty =
DependencyProperty.Register(
nameof(Bounds),
typeof(Rect),
typeof(Viewport),
new FrameworkPropertyMetadata(default(Rect), FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public Rect Bounds
{
get => (Rect) GetValue(BoundsProperty);
set => SetValue(BoundsProperty, value);
}
public double MaxZoom
{
get => (double) GetValue(MaxZoomProperty);
set => SetValue(MaxZoomProperty, value);
}
public double MinZoom
{
get => (double) GetValue(MinZoomProperty);
set => SetValue(MinZoomProperty, value);
}
public double OffsetX
{
get => (double) GetValue(OffsetXProperty);
set => SetValue(OffsetXProperty, value);
}
public double OffsetY
{
get => (double) GetValue(OffsetYProperty);
set => SetValue(OffsetYProperty, value);
}
public float ZoomSpeed
{
get => (float) GetValue(ZoomSpeedProperty);
set => SetValue(ZoomSpeedProperty, value);
}
public double ZoomX
{
get => (double) GetValue(ZoomXProperty);
set => SetValue(ZoomXProperty, value);
}
public double ZoomY
{
get => (double) GetValue(ZoomYProperty);
set => SetValue(ZoomYProperty, value);
}
public Viewport()
{
DefaultStyleKey = typeof(Viewport);
Loaded += OnLoaded;
Unloaded += OnUnloaded;
}
private void Arrange(Size desired, Size render)
{
_matrix = Matrix.Identity;
var zx = desired.Width / render.Width;
var zy = desired.Height / render.Height;
var cx = render.Width < desired.Width ? render.Width / 2.0 : 0.0;
var cy = render.Height < desired.Height ? render.Height / 2.0 : 0.0;
var zoom = Math.Min(zx, zy);
if (render.Width > desired.Width &&
render.Height > desired.Height)
{
cx = (desired.Width - (render.Width * zoom)) / 2.0;
cy = (desired.Height - (render.Height * zoom)) / 2.0;
_matrix = new Matrix(zoom, 0d, 0d, zoom, cx, cy);
}
else
{
_matrix.ScaleAt(zoom, zoom, cx, cy);
}
}
private void Attach(FrameworkElement content)
{
content.MouseMove += OnMouseMove;
content.MouseLeave += OnMouseLeave;
content.MouseWheel += OnMouseWheel;
content.MouseLeftButtonDown += OnMouseLeftButtonDown;
content.MouseLeftButtonUp += OnMouseLeftButtonUp;
content.SizeChanged += OnSizeChanged;
content.MouseRightButtonDown += OnMouseRightButtonDown;
}
private void ChangeContent(FrameworkElement content)
{
if (content != null && !Equals(content, _content))
{
if (_content != null)
{
Detatch();
}
Attach(content);
_content = content;
}
}
private double Constrain(double value, double min, double max)
{
if (min > max)
{
min = max;
}
if (value <= min)
{
return min;
}
if (value >= max)
{
return max;
}
return value;
}
private void Constrain()
{
var x = Constrain(_matrix.OffsetX, _content.ActualWidth - _content.ActualWidth * _matrix.M11, 0);
var y = Constrain(_matrix.OffsetY, _content.ActualHeight - _content.ActualHeight * _matrix.M22, 0);
_matrix = new Matrix(_matrix.M11, 0d, 0d, _matrix.M22, x, y);
}
private void Detatch()
{
_content.MouseMove -= OnMouseMove;
_content.MouseLeave -= OnMouseLeave;
_content.MouseWheel -= OnMouseWheel;
_content.MouseLeftButtonDown -= OnMouseLeftButtonDown;
_content.MouseLeftButtonUp -= OnMouseLeftButtonUp;
_content.SizeChanged -= OnSizeChanged;
_content.MouseRightButtonDown -= OnMouseRightButtonDown;
}
private void Invalidate()
{
if (_content != null)
{
Constrain();
_content.RenderTransformOrigin = new Point(0, 0);
_content.RenderTransform = new MatrixTransform(_matrix);
_content.InvalidateVisual();
ZoomX = _matrix.M11;
ZoomY = _matrix.M22;
OffsetX = _matrix.OffsetX;
OffsetY = _matrix.OffsetY;
var rect = new Rect
{
X = OffsetX * -1,
Y = OffsetY * -1,
Width = ActualWidth,
Height = ActualHeight
};
Bounds = rect;
}
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_matrix = Matrix.Identity;
}
protected override void OnContentChanged(object oldContent, object newContent)
{
base.OnContentChanged(oldContent, newContent);
if (Content is FrameworkElement element)
{
ChangeContent(element);
}
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
if (Content is FrameworkElement element)
{
ChangeContent(element);
}
SizeChanged += OnSizeChanged;
Loaded -= OnLoaded;
}
private void OnMouseLeave(object sender, MouseEventArgs e)
{
if (_capture)
{
Released();
}
}
private void OnMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (IsEnabled && !_capture)
{
Pressed(e.GetPosition(this));
}
}
private void OnMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (IsEnabled && _capture)
{
Released();
}
}
private void OnMouseMove(object sender, MouseEventArgs e)
{
if (IsEnabled && _capture)
{
var position = e.GetPosition(this);
var point = new Point
{
X = position.X - _origin.X,
Y = position.Y - _origin.Y
};
var delta = point;
_origin = position;
_matrix.Translate(delta.X, delta.Y);
Invalidate();
}
}
private void OnMouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
if (IsEnabled)
{
Reset();
}
}
private void OnMouseWheel(object sender, MouseWheelEventArgs e)
{
if (IsEnabled)
{
var scale = e.Delta > 0 ? ZoomSpeed : 1 / ZoomSpeed;
var position = e.GetPosition(_content);
var x = Constrain(scale, MinZoom / _matrix.M11, MaxZoom / _matrix.M11);
var y = Constrain(scale, MinZoom / _matrix.M22, MaxZoom / _matrix.M22);
_matrix.ScaleAtPrepend(x, y, position.X, position.Y);
ZoomX = _matrix.M11;
ZoomY = _matrix.M22;
Invalidate();
}
}
private void OnSizeChanged(object sender, SizeChangedEventArgs e)
{
if (_content?.IsMeasureValid ?? false)
{
Arrange(_content.DesiredSize, _content.RenderSize);
Invalidate();
}
}
private void OnUnloaded(object sender, RoutedEventArgs e)
{
Detatch();
SizeChanged -= OnSizeChanged;
Unloaded -= OnUnloaded;
}
private void Pressed(Point position)
{
if (IsEnabled)
{
_content.Cursor = Cursors.Hand;
_origin = position;
_capture = true;
}
}
private void Released()
{
if (IsEnabled)
{
_content.Cursor = null;
_capture = false;
}
}
private void Reset()
{
_matrix = Matrix.Identity;
if (_content != null)
{
Arrange(_content.DesiredSize, _content.RenderSize);
}
Invalidate();
}
}
./Themes/Viewport.xaml:
<ResourceDictionary ... >
<Style TargetType="{x:Type controls:Viewport}"
BasedOn="{StaticResource {x:Type ContentControl}}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type controls:Viewport}">
<Border BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
Background="{TemplateBinding Background}">
<Grid ClipToBounds="True"
Width="{TemplateBinding Width}"
Height="{TemplateBinding Height}">
<Grid x:Name="PART_Container">
<ContentPresenter x:Name="PART_Presenter" />
</Grid>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
./App.xaml
<Application ... >
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="./Themes/Viewport.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
Usage:
<viewers:Viewport>
<Image Source="{Binding}"/>
</viewers:Viewport>
Any issues, give me a shout.
Happy coding :)
One addition to the superb solution provided by #Wiesław Šoltés answer above
The existing code resets the image position using right click, but I am more accustomed to doing that with a double click. Just replace the existing child_MouseLeftButtonDown handler:
private void child_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (child != null)
{
var tt = GetTranslateTransform(child);
start = e.GetPosition(this);
origin = new Point(tt.X, tt.Y);
this.Cursor = Cursors.Hand;
child.CaptureMouse();
}
}
With this:
private void child_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if ((e.ChangedButton == MouseButton.Left && e.ClickCount == 1))
{
if (child != null)
{
var tt = GetTranslateTransform(child);
start = e.GetPosition(this);
origin = new Point(tt.X, tt.Y);
this.Cursor = Cursors.Hand;
child.CaptureMouse();
}
}
if ((e.ChangedButton == MouseButton.Left && e.ClickCount == 2))
{
this.Reset();
}
}