What is mean by thread safe - c#

I've been going through the singleton pattern, but I'm not understanding how the below code is thread safe:
public class ThreadSafeSingleton
{
private ThreadSafeSingleton()
{
}
public static ThreadSafeSingleton Instance
{
get { return Nested.instance; }
}
private class Nested
{
static Nested()
{
}
internal static readonly ThreadSafeSingleton instance = new ThreadSafeSingleton();
}
}
Why is this thread-safe?

The CLR executes static constructors only once. It is specified to do so. Therefore, instance is being initialized exactly once. That makes this thread-safe.
How the thread-safety is achieved is an implementation detail.

Please find below implementation for thread safe singleton implementation.
Also, you can use this question useful. It provides double locking thread safety which doesn't hurt performance.
Find reference for static here
Find the reference here
The below code is not thread-safe. Two different threads could both have evaluated the test if (instance==null) and found it to be true, then both create instances, which violates the singleton pattern. Note that in fact the instance may already have been created before the expression is evaluated, but the memory model doesn't guarantee that the new value of instance will be seen by other threads unless suitable memory barriers have been passed.
Not thread safe singleton
// Bad code! Do not use!
public sealed class Singleton
{
private static Singleton instance=null;
private Singleton()
{
}
public static Singleton Instance
{
get
{
if (instance==null)
{
instance = new Singleton();
}
return instance;
}
}
}
Thread safe implementation:
public sealed class Singleton
{
private static Singleton instance = null;
private static readonly object padlock = new object();
Singleton()
{
}
public static Singleton Instance
{
get
{
lock (padlock)
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
}
This implementation is thread-safe. The thread takes out a lock on a shared object, and then checks whether or not the instance has been created before creating the instance. This takes care of the memory barrier issue (as locking makes sure that all reads occur logically after the lock acquire, and unlocking makes sure that all writes occur logically before the lock release) and ensures that only one thread will create an instance (as only one thread can be in that part of the code at a time - by the time the second thread enters it,the first thread will have created the instance, so the expression will evaluate to false). Unfortunately, performance suffers as a lock is acquired every time the instance is requested.

Related

.NET how to "manually" recreate singleton dependency injection behavior? [duplicate]

In other words, is this Singleton implementation thread safe:
public class Singleton
{
private static Singleton instance;
private Singleton() { }
static Singleton()
{
instance = new Singleton();
}
public static Singleton Instance
{
get { return instance; }
}
}
Static constructors are guaranteed to be run only once per application domain, before any instances of a class are created or any static members are accessed. https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/static-constructors
The implementation shown is thread safe for the initial construction, that is, no locking or null testing is required for constructing the Singleton object. However, this does not mean that any use of the instance will be synchronised. There are a variety of ways that this can be done; I've shown one below.
public class Singleton
{
private static Singleton instance;
// Added a static mutex for synchronising use of instance.
private static System.Threading.Mutex mutex;
private Singleton() { }
static Singleton()
{
instance = new Singleton();
mutex = new System.Threading.Mutex();
}
public static Singleton Acquire()
{
mutex.WaitOne();
return instance;
}
// Each call to Acquire() requires a call to Release()
public static void Release()
{
mutex.ReleaseMutex();
}
}
While all of these answers are giving the same general answer, there is one caveat.
Remember that all potential derivations of a generic class are compiled as individual types. So use caution when implementing static constructors for generic types.
class MyObject<T>
{
static MyObject()
{
//this code will get executed for each T.
}
}
EDIT:
Here is the demonstration:
static void Main(string[] args)
{
var obj = new Foo<object>();
var obj2 = new Foo<string>();
}
public class Foo<T>
{
static Foo()
{
System.Diagnostics.Debug.WriteLine(String.Format("Hit {0}", typeof(T).ToString()));
}
}
In the console:
Hit System.Object
Hit System.String
Using a static constructor actually is threadsafe. The static constructor is guaranteed to be executed only once.
From the C# language specification:
The static constructor for a class executes at most once in a given application domain. The execution of a static constructor is triggered by the first of the following events to occur within an application domain:
An instance of the class is created.
Any of the static members of the class are referenced.
So yes, you can trust that your singleton will be correctly instantiated.
Zooba made an excellent point (and 15 seconds before me, too!) that the static constructor will not guarantee thread-safe shared access to the singleton. That will need to be handled in another manner.
Here's the Cliffnotes version from the above MSDN page on c# singleton:
Use the following pattern, always, you can't go wrong:
public sealed class Singleton
{
private static readonly Singleton instance = new Singleton();
private Singleton(){}
public static Singleton Instance
{
get
{
return instance;
}
}
}
Beyond the obvious singleton features, it gives you these two things for free (in respect to singleton in c++):
lazy construction (or no construction if it was never called)
synchronization
Static constructors are guaranteed to fire only once per App Domain so your approach should be OK. However, it is functionally no different from the more concise, inline version:
private static readonly Singleton instance = new Singleton();
Thread safety is more of an issue when you are lazily initializing things.
The static constructor will finish running before any thread is allowed to access the class.
private class InitializerTest
{
static private int _x;
static public string Status()
{
return "_x = " + _x;
}
static InitializerTest()
{
System.Diagnostics.Debug.WriteLine("InitializerTest() starting.");
_x = 1;
Thread.Sleep(3000);
_x = 2;
System.Diagnostics.Debug.WriteLine("InitializerTest() finished.");
}
}
private void ClassInitializerInThread()
{
System.Diagnostics.Debug.WriteLine(Thread.CurrentThread.GetHashCode() + ": ClassInitializerInThread() starting.");
string status = InitializerTest.Status();
System.Diagnostics.Debug.WriteLine(Thread.CurrentThread.GetHashCode() + ": ClassInitializerInThread() status = " + status);
}
private void classInitializerButton_Click(object sender, EventArgs e)
{
new Thread(ClassInitializerInThread).Start();
new Thread(ClassInitializerInThread).Start();
new Thread(ClassInitializerInThread).Start();
}
The code above produced the results below.
10: ClassInitializerInThread() starting.
11: ClassInitializerInThread() starting.
12: ClassInitializerInThread() starting.
InitializerTest() starting.
InitializerTest() finished.
11: ClassInitializerInThread() status = _x = 2
The thread 0x2650 has exited with code 0 (0x0).
10: ClassInitializerInThread() status = _x = 2
The thread 0x1f50 has exited with code 0 (0x0).
12: ClassInitializerInThread() status = _x = 2
The thread 0x73c has exited with code 0 (0x0).
Even though the static constructor took a long time to run, the other threads stopped and waited. All threads read the value of _x set at the bottom of the static constructor.
The Common Language Infrastructure specification guarantees that "a type initializer shall run exactly once for any given type, unless explicitly called by user code." (Section 9.5.3.1.) So unless you have some whacky IL on the loose calling Singleton::.cctor directly (unlikely) your static constructor will run exactly once before the Singleton type is used, only one instance of Singleton will be created, and your Instance property is thread-safe.
Note that if Singleton's constructor accesses the Instance property (even indirectly) then the Instance property will be null. The best you can do is detect when this happens and throw an exception, by checking that instance is non-null in the property accessor. After your static constructor completes the Instance property will be non-null.
As Zoomba's answer points out you will need to make Singleton safe to access from multiple threads, or implement a locking mechanism around using the singleton instance.
Although other answers are mostly correct, there is yet another caveat with static constructors.
As per section II.10.5.3.3 Races and deadlocks of the ECMA-335 Common Language
Infrastructure
Type initialization alone shall not create a deadlock unless some code
called from a type initializer (directly or indirectly) explicitly
invokes blocking operations.
The following code results in a deadlock
using System.Threading;
class MyClass
{
static void Main() { /* Won’t run... the static constructor deadlocks */ }
static MyClass()
{
Thread thread = new Thread(arg => { });
thread.Start();
thread.Join();
}
}
Original author is Igor Ostrovsky, see his post here.
Just to be pedantic, but there is no such thing as a static constructor, but rather static type initializers, here's a small demo of cyclic static constructor dependency which illustrates this point.
Static constructor is guaranteed to be thread safe.
Also, check out the discussion on Singleton at DeveloperZen:
http://web.archive.org/web/20160404231134/http://www.developerzen.com/2007/07/15/whats-wrong-with-this-code-1-discussion/
The static constructor is locked. While the type initializer is running, any other thread which attempts to access the class in such a way that would trigger the type initializer will block.
However, the thread which is running the type initializer can access uninitialized static members. So be sure not to call Monitor.Enter() (lock(){}) or ManualResetEventSlim.Wait() from a type initializer if it is run from a UI thread—those are “interruptible” waits which result in the event loop running, executing arbitrary other parts of your program while your type initializer is still unfinished.
It is preferable for you to use managed blocking rather than unmanaged blocking. WaitHandle.WaitOne, WaitHandle.WaitAny, WaitHandle.WaitAll, Monitor.Enter, Monitor.TryEnter, Thread.Join, GC.WaitForPendingFinalizers, and so on are all responsive to Thread.Interrupt and to Thread.Abort. Also, if your thread is in a single-threaded apartment, all these managed blocking operations will correctly pump messages in your apartment while your thread is blocked:

When using a singleton pattern, should my public class return the private or public instance?

I have a singleton defined like this:
public partial class MoonDataManager
{
static MoonDataManager _singletonInstance;
public static MoonDataManager SingletonInstance
{
get
{
return _singletonInstance;
}
private set
{
_singletonInstance = value;
}
}
I have a function that safely creates the instance:
public static async Task<MoonDataManager> CreateSingletonAsync()
{
_singletonInstance = new MoonDataManager();
Should I:
return _singletonInstance; (field)
or
return SingletonInstance; (property)
I'm concerned with Garbage Collection, especially in iOS or Android within Xamarin.
Also if there are naming patterns for this in C# let me know if I deviated from a standard.
Update:
Now I think I really got myself stuck with threading and async methods. Here are the objects and their goals:
MoonDataManager : Run the RegisterTable<Models.IssuerKey> once per table. This is a generic method that essentially runs (new MobileServiceSQLiteStore).DefineTable<T>()
OfflineStore : This is a MobileServiceSQLiteStore.
MobileClient : This is a MobileServiceClient.
MoonDataManager Dependencies: The MoonDataManager requires OfflineStore and MobileClient to finish initialization. Specifically, it does a MobileServiceClient.SyncContext.InitializeAsync(OfflineStore)
I'm not sure how to make sense of this spaghetti of dependencies... or how to make the code look nice, and be thread safe.
Here is the new iteration of the code:
private readonly Lazy<MobileServiceClient> lazyMobileClient =
new Lazy<MobileServiceClient>(() => new MobileServiceClient(Constants.ApplicationURL), true); // true for thread safety
public MobileServiceClient MobileClient { get { return lazyMobileClient.Value; } }
private readonly Lazy< MobileServiceSQLiteStore> offlineDB =
new Lazy<MobileServiceSQLiteStore>(() => new MobileServiceSQLiteStore(Constants.OfflineDBName), true ); // true for thread safety
private MobileServiceSQLiteStore OfflineStore { get { return offlineDB.Value; } }
private static readonly Lazy<MoonDataManager> lazy = new Lazy<MoonDataManager>(() => new MoonDataManager(), true); // true for thread safety
public static MoonDataManager Instance { get { return lazy.Value; } }
private MoonDataManager()
{
MoonDataManager.Instance.RegisterTable<Models.IssuerKey>();
// Initialize file sync
// todo: investigate FileSyncTriggerFactory overload.
//Was present on Mar 30, 2016 Channel9 https://channel9.msdn.com/events/Build/2016/P408
MoonDataManager.Instance.MobileClient.InitializeFileSyncContext
(new IssuerKeyFileSyncHandler(Instance), Instance.OfflineStore);
// NOTE THE ASYNC METHOD HERE (won't compile)
await MoonDataManager.Instance.MobileClient
.SyncContext.InitializeAsync(MoonDataManager.Instance.OfflineStore,
StoreTrackingOptions.NotifyLocalAndServerOperations);
}
For .NET 4 or higher, you can use the Lazy<T> and create it like this.
public sealed class Singleton
{
private static readonly Lazy<Singleton> lazy =
new Lazy<Singleton>(() => new Singleton(), true); // true for thread safety
public static Singleton Instance { get { return lazy.Value; } }
private Singleton()
{
}
}
It will be created only if it is accessed and only the first time and it is threadsafe.
The definition
static MoonDataManager _singletonInstance;
ensures that the instance of MoonDataManager is a GC root, and it will not be collected until the application domain ends, because it is a static value.
I'd return the private singleton and forego the auto property that you have.
public partial class MoonDataManager
{
private static readonly Lazy<MoonDataManager> _manager =
new Lazy<MoonDataManager>(() => new MoonDataManager());
public static MoonDataManager SingletonInstance => _manager.Value;
}
When MoonDataManager.Value is accessed for the first time, it is initialized using the Func<MoonDataManager> that was passed to the constructor for Lazy<T>. On subsequent accesses, the same instance is returned.
A Singleton creates itself the first time it's accessed, in a way that ensures only one instance will get created, even if a second thread tries to access it while it's still being instantiated
your CreateSingletonAsync() violates this, and looks like it'd allow for multi-thread nastiness
You want something like:
public static MoonDataManager SingletonInstance
{
get
{
if (_singletonInsatnce != null)
return _singletonInstance;
lock (lockobject)
{
// check for null again, as new one may have been created while a thread was waiting on the lock
if (_singletonInsatnce != null)
return _singletonInstance;
else
// create new one here.
}
}
// no setter, because by definition no other class can instantiate the singleton
}
All this is just to ensure that two threads asking for one object don't end up creating two objects, or the second thread getting a half-created object if the first thread's one is still being created.
NB: Singletons have become unfashionable.
NB: If you can be sure that you've got time to create your object before it's ever accessed, you can just use a static member and create it on application start.
Your question "should I return the property or field" doesn't make sense -- you're already returning the field from the property getter, which is standard practise. Where else are you wanting to return something?
You should return the private instance. You can read more about the singleton pattern on MSDN. The standard singleton implementation is as follows:
public class Singleton
{
private static Singleton instance;
private Singleton() {}
public static Singleton Instance
{
get
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
Although, normally, you don't have a setter for the property. This pattern has already previously been discussed on SO.

Is there any issue with creating singleton following way in .Net ? [duplicate]

Isn't this a simpler as well as safe (and hence better) way to implement a singleton instead of doing double-checked locking mambo-jambo? Any drawbacks of this approach?
public class Singleton
{
private static Singleton _instance;
private Singleton() { Console.WriteLine("Instance created"); }
public static Singleton Instance
{
get
{
if (_instance == null)
{
Interlocked.CompareExchange(ref _instance, new Singleton(), null);
}
return _instance;
}
}
public void DoStuff() { }
}
EDIT: the test for thread-safety failed, can anyone explain why? How come Interlocked.CompareExchange isn't truly atomic?
public class Program
{
static void Main(string[] args)
{
Parallel.For(0, 1000000, delegate(int i) { Singleton.Instance.DoStuff(); });
}
}
Result (4 cores, 4 logical processors)
Instance created
Instance created
Instance created
Instance created
Instance created
If your singleton is ever in danger of initializing itself multiple times, you have a lot worse problems. Why not just use:
public class Singleton
{
private static Singleton instance=new Singleton();
private Singleton() {}
public static Singleton Instance{get{return instance;}}
}
Absolutely thread-safe in regards to initialization.
Edit: in case I wasn't clear, your code is horribly wrong. Both the if check and the new are not thread-safe! You need to use a proper singleton class.
You may well be creating multiple instances, but these will get garbage collected because they are not used anywhere. In no case does the static _instance field variable change its value more than once, the single time that it goes from null to a valid value. Hence consumers of this code will only ever see the same instance, despite the fact that multiple instances have been created.
Lock free programming
Joe Duffy, in his book entitled Concurrent Programming on Windows actually analyses this very pattern that you are trying to use on chapter 10, Memory models and Lock Freedom, page 526.
He refers to this pattern as a Lazy initialization of a relaxed reference:
public class LazyInitRelaxedRef<T> where T : class
{
private volatile T m_value;
private Func<T> m_factory;
public LazyInitRelaxedRef(Func<T> factory) { m_factory = factory; }
public T Value
{
get
{
if (m_value == null)
Interlocked.CompareExchange(ref m_value, m_factory(), null);
return m_value;
}
}
/// <summary>
/// An alternative version of the above Value accessor that disposes
/// of garbage if it loses the race to publish a new value. (Page 527.)
/// </summary>
public T ValueWithDisposalOfGarbage
{
get
{
if (m_value == null)
{
T obj = m_factory();
if (Interlocked.CompareExchange(ref m_value, obj, null) != null && obj is IDisposable)
((IDisposable)obj).Dispose();
}
return m_value;
}
}
}
As we can see, in the above sample methods are lock free at the price of creating throw-away objects. In any case the Value property will not change for consumers of such an API.
Balancing Trade-offs
Lock Freedom comes at a price and is a matter of choosing your trade-offs carefully. In this case the price of lock freedom is that you have to create instances of objects that you are not going to use. This may be an acceptable price to pay since you know that by being lock free, there is a lower risk of deadlocks and also thread contention.
In this particular instance however, the semantics of a singleton are in essence to Create a single instance of an object, so I would much rather opt for Lazy<T> as #Centro has quoted in his answer.
Nevertheless, it still begs the question, when should we use Interlocked.CompareExchange? I liked your example, it is quite thought provoking and many people are very quick to diss it as wrong when it is not horribly wrong as #Blindy quotes.
It all boils down to whether you have calculated the tradeoffs and decided:
How important is it that you produce one and only one instance?
How important is it to be lock free?
As long as you are aware of the trade-offs and make it a conscious decision to create new objects for the benefit of being lock free, then your example could also be an acceptable answer.
In order not to use 'double-checked locking mambo-jambo' or simply not to implement an own singleton reinventing the wheel, use a ready solution included into .NET 4.0 - Lazy<T>.
public class Singleton
{
private static Singleton _instance = new Singleton();
private Singleton() {}
public static Singleton Instance
{
get
{
return _instance;
}
}
}
I am not convinced you can completely trust that. Yes, Interlocked.CompareExchanger is atomic, but new Singleton() is in not going to be atomic in any non-trivial case. Since it would have to evaluated before exchanging values, this would not be a thread-safe implementation in general.
what about this?
public sealed class Singleton
{
Singleton()
{
}
public static Singleton Instance
{
get
{
return Nested.instance;
}
}
class Nested
{
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Nested()
{
}
internal static readonly Singleton instance = new Singleton();
}
}
It's the fifth version on this page:
http://www.yoda.arachsys.com/csharp/singleton.html
I'm not sure, but the author seems to think its both thread-safe and lazy loading.
Your singleton initializer is behaving exactly as it should. See Raymond Chen's Lock-free algorithms: The singleton constructor:
This is a double-check lock, but without the locking. Instead of taking lock when doing the initial construction, we just let it be a free-for-all over who gets to create the object. If five threads all reach this code at the same time, sure, let's create five objects. After everybody creates what they think is the winning object, they called Interlocked­Compare­Exchange­Pointer­Release to attempt to update the global pointer.
This technique is suitable when it's okay to let multiple threads try to create the singleton (and have all the losers destroy their copy). If creating the singleton is expensive or has unwanted side-effects, then you don't want to use the free-for-all algorithm.
Each thread creates the object; as it thinks nobody has created it yet. But then during the InterlockedCompareExchange, only one thread will really be able to set the global singleton.
Bonus reading
One-Time Initialization helper functions save you from having to write all this code yourself. They deal with all the synchronization and memory barrier issues, and support both the one-person-gets-to-initialize and the free-for-all-initialization models.
A lazy initialization primitive for .NET provides a C# version of the same.
This is not thread-safe.
You would need a lock to hold the if() and the Interlocked.CompareExchange() together, and then you wouldn't need the CompareExchange anymore.
You still have the issue that you're quite possibly creating and throwing away instances of your singleton. When you execute Interlocked.CompareExchange(), the Singleton constructor will always be executed, regardless of whether the assignment will succeed. So you're no better off (or worse off, IMHO) than if you said:
if ( _instance == null )
{
lock(latch)
{
_instance = new Singleton() ;
}
}
Better performance vis-a-vis thread contention than if you swapped the position of the lock and the test for null, but at the risk of an extra instance being constructed.
An obvious singleton implementation for .NET?
Auto-Property initialization (C# 6.0) does not seem to cause the multiple instantiations of Singleton you are seeing.
public class Singleton
{
static public Singleton Instance { get; } = new Singleton();
private Singleton();
}
I think the simplest way after .NET 4.0 is using System.Lazy<T>:
public class Singleton
{
private static readonly Lazy<Singleton> lazy = new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton() { }
}
Jon Skeet has a nice article here that covers a lot of ways of implementing singleton and the problems of each one.
Don't use locking. Use your language environment
Mostly simple Thread-safe implementation is:
public class Singleton
{
private static readonly Singleton _instance;
private Singleton() { }
static Singleton()
{
_instance = new Singleton();
}
public static Singleton Instance
{
get { return _instance; }
}
}

Is this singleton instance member thread safe? [closed]

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I have this code:
public class Singleton
{
private static Singleton m_instance;
private Singleton()
{
}
public static Singleton Instance
{
get
{
if (m_instance == null)
{
m_instance = new Singleton();
}
return m_instance;
}
}
public void CallMe()
{
// is this function thread safe ?
}
}
Is the CallMe method is thread safe, as every instance member function is thread safe? Or will anything generate an exception here? I saw one sample singleton code using locks, do I really need that?
You've got multiple issues here...
Firstly the Instance property is not necessarily thread safe.
if two threads simultaneously request the property then they could both feasibly find m_instance == nullto betrue` at the same time, return two different instances of Singleton but only one would end up being assigned for future calls.
You would need your implementation to be
private static lockObject lock = new Object();
public static Singleton Instance
{
get
{
if (m_instance != null) return m_instance;
lock (lockObject)
{
if(m_instance != null) return m_instance;
return m_instance = new Singleton();
}
}
}
Alternatively simply instanciate m_instance in the static constructor.
Secondly even after the first issue is resolved you can't say CallMe() is thread safe, we have no idea what it is doing.
First of all, your Instance method is not thread-safe. If it's called twice at the same time, it will return two different instances (and therefore break the singleton pattern).
Without seeing its code, it is impossible to know whether CallMe is thread-safe or not.
That code without any synchronization, is not thread safe without any locking mechanism. The only thread-safe code is one that has a synchronization mechanism.
There are singletone variants with double locking or nested classes. But the easiest solution in .NET 4.0 and above is to use Lazy property:
public class Singleton
{
private static Lazy<Singleton> m_instance = new Lazy = new Lazy<Singleton>();
private Singleton()
{
}
public static Singleton Instance
{
get
{
return m_instance.Value;
}
}
public void CallMe()
{
// now its threadsafe
}
}
The Lazy constructor takes optionally also creating function, or a LazyThreadSafetyMode enum
The Singleton.Instance is now thread safe but not CallMe() itself. It can be still called from differend threads and e.g. access the fields and properties of other classes. It doesn't matter whethere the method is in in the singleton instance or not. You should use other mechanisms to ensure thread safety here.
This is how I would make CallMe Thread Safe:
public class Singleton
{
private static readonly Singleton instance = new Singleton();
private Singleton()
{
}
public static Singleton Instance { get { return instance; } }
public void CallMe()
{
// Thread Safe
}
}
In other words - let the core framework manage the locking, mutex and volatile stuff for you.
Expanding on Daniel's answer:
private readonly object _threadLock = new Object();
public void CallMe() {
// whatever happens here is not thread-safe
lock(_threadLock) {
// this is the simplest form of a locking mechanism
// code within the lock-block will be thread-safe
// beware of race conditions ...
}
}
Jon Skeet is an authority in .Net and focuses on C#. Here is a link to his analysis of thread-safe singleton instantiation: C# in Depth: Implementing Singleton ...

Is the C# static constructor thread safe?

In other words, is this Singleton implementation thread safe:
public class Singleton
{
private static Singleton instance;
private Singleton() { }
static Singleton()
{
instance = new Singleton();
}
public static Singleton Instance
{
get { return instance; }
}
}
Static constructors are guaranteed to be run only once per application domain, before any instances of a class are created or any static members are accessed. https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/static-constructors
The implementation shown is thread safe for the initial construction, that is, no locking or null testing is required for constructing the Singleton object. However, this does not mean that any use of the instance will be synchronised. There are a variety of ways that this can be done; I've shown one below.
public class Singleton
{
private static Singleton instance;
// Added a static mutex for synchronising use of instance.
private static System.Threading.Mutex mutex;
private Singleton() { }
static Singleton()
{
instance = new Singleton();
mutex = new System.Threading.Mutex();
}
public static Singleton Acquire()
{
mutex.WaitOne();
return instance;
}
// Each call to Acquire() requires a call to Release()
public static void Release()
{
mutex.ReleaseMutex();
}
}
While all of these answers are giving the same general answer, there is one caveat.
Remember that all potential derivations of a generic class are compiled as individual types. So use caution when implementing static constructors for generic types.
class MyObject<T>
{
static MyObject()
{
//this code will get executed for each T.
}
}
EDIT:
Here is the demonstration:
static void Main(string[] args)
{
var obj = new Foo<object>();
var obj2 = new Foo<string>();
}
public class Foo<T>
{
static Foo()
{
System.Diagnostics.Debug.WriteLine(String.Format("Hit {0}", typeof(T).ToString()));
}
}
In the console:
Hit System.Object
Hit System.String
Using a static constructor actually is threadsafe. The static constructor is guaranteed to be executed only once.
From the C# language specification:
The static constructor for a class executes at most once in a given application domain. The execution of a static constructor is triggered by the first of the following events to occur within an application domain:
An instance of the class is created.
Any of the static members of the class are referenced.
So yes, you can trust that your singleton will be correctly instantiated.
Zooba made an excellent point (and 15 seconds before me, too!) that the static constructor will not guarantee thread-safe shared access to the singleton. That will need to be handled in another manner.
Here's the Cliffnotes version from the above MSDN page on c# singleton:
Use the following pattern, always, you can't go wrong:
public sealed class Singleton
{
private static readonly Singleton instance = new Singleton();
private Singleton(){}
public static Singleton Instance
{
get
{
return instance;
}
}
}
Beyond the obvious singleton features, it gives you these two things for free (in respect to singleton in c++):
lazy construction (or no construction if it was never called)
synchronization
Static constructors are guaranteed to fire only once per App Domain so your approach should be OK. However, it is functionally no different from the more concise, inline version:
private static readonly Singleton instance = new Singleton();
Thread safety is more of an issue when you are lazily initializing things.
The static constructor will finish running before any thread is allowed to access the class.
private class InitializerTest
{
static private int _x;
static public string Status()
{
return "_x = " + _x;
}
static InitializerTest()
{
System.Diagnostics.Debug.WriteLine("InitializerTest() starting.");
_x = 1;
Thread.Sleep(3000);
_x = 2;
System.Diagnostics.Debug.WriteLine("InitializerTest() finished.");
}
}
private void ClassInitializerInThread()
{
System.Diagnostics.Debug.WriteLine(Thread.CurrentThread.GetHashCode() + ": ClassInitializerInThread() starting.");
string status = InitializerTest.Status();
System.Diagnostics.Debug.WriteLine(Thread.CurrentThread.GetHashCode() + ": ClassInitializerInThread() status = " + status);
}
private void classInitializerButton_Click(object sender, EventArgs e)
{
new Thread(ClassInitializerInThread).Start();
new Thread(ClassInitializerInThread).Start();
new Thread(ClassInitializerInThread).Start();
}
The code above produced the results below.
10: ClassInitializerInThread() starting.
11: ClassInitializerInThread() starting.
12: ClassInitializerInThread() starting.
InitializerTest() starting.
InitializerTest() finished.
11: ClassInitializerInThread() status = _x = 2
The thread 0x2650 has exited with code 0 (0x0).
10: ClassInitializerInThread() status = _x = 2
The thread 0x1f50 has exited with code 0 (0x0).
12: ClassInitializerInThread() status = _x = 2
The thread 0x73c has exited with code 0 (0x0).
Even though the static constructor took a long time to run, the other threads stopped and waited. All threads read the value of _x set at the bottom of the static constructor.
The Common Language Infrastructure specification guarantees that "a type initializer shall run exactly once for any given type, unless explicitly called by user code." (Section 9.5.3.1.) So unless you have some whacky IL on the loose calling Singleton::.cctor directly (unlikely) your static constructor will run exactly once before the Singleton type is used, only one instance of Singleton will be created, and your Instance property is thread-safe.
Note that if Singleton's constructor accesses the Instance property (even indirectly) then the Instance property will be null. The best you can do is detect when this happens and throw an exception, by checking that instance is non-null in the property accessor. After your static constructor completes the Instance property will be non-null.
As Zoomba's answer points out you will need to make Singleton safe to access from multiple threads, or implement a locking mechanism around using the singleton instance.
Although other answers are mostly correct, there is yet another caveat with static constructors.
As per section II.10.5.3.3 Races and deadlocks of the ECMA-335 Common Language
Infrastructure
Type initialization alone shall not create a deadlock unless some code
called from a type initializer (directly or indirectly) explicitly
invokes blocking operations.
The following code results in a deadlock
using System.Threading;
class MyClass
{
static void Main() { /* Won’t run... the static constructor deadlocks */ }
static MyClass()
{
Thread thread = new Thread(arg => { });
thread.Start();
thread.Join();
}
}
Original author is Igor Ostrovsky, see his post here.
Just to be pedantic, but there is no such thing as a static constructor, but rather static type initializers, here's a small demo of cyclic static constructor dependency which illustrates this point.
Static constructor is guaranteed to be thread safe.
Also, check out the discussion on Singleton at DeveloperZen:
http://web.archive.org/web/20160404231134/http://www.developerzen.com/2007/07/15/whats-wrong-with-this-code-1-discussion/
The static constructor is locked. While the type initializer is running, any other thread which attempts to access the class in such a way that would trigger the type initializer will block.
However, the thread which is running the type initializer can access uninitialized static members. So be sure not to call Monitor.Enter() (lock(){}) or ManualResetEventSlim.Wait() from a type initializer if it is run from a UI thread—those are “interruptible” waits which result in the event loop running, executing arbitrary other parts of your program while your type initializer is still unfinished.
It is preferable for you to use managed blocking rather than unmanaged blocking. WaitHandle.WaitOne, WaitHandle.WaitAny, WaitHandle.WaitAll, Monitor.Enter, Monitor.TryEnter, Thread.Join, GC.WaitForPendingFinalizers, and so on are all responsive to Thread.Interrupt and to Thread.Abort. Also, if your thread is in a single-threaded apartment, all these managed blocking operations will correctly pump messages in your apartment while your thread is blocked:

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