Memory Stream Byte Array vs ImageConverter Byte Array - c#
I am converting a image to a byte array, then converting the bytes into something my epson printer can print
this piece of code converts the picture into bytes fast
ImageConverter converter = new ImageConverter();
buff = (byte[])converter.ConvertTo(signature, typeof(byte[]));
this one is slow but works
public static byte[] ImageToByte2(Image img)
{
byte[] byteArray = new byte[0];
using (MemoryStream stream = new MemoryStream())
{
img.Save(stream, System.Drawing.Imaging.ImageFormat.Bmp);
stream.Close();
byteArray = stream.ToArray();
}
return byteArray;
}
Both of these result in a different byte array and i can not figure out why, the memory stream one is the one that works for me but the conversion is slow
Can anyone perhaps hint as to why these bytes arrays are different converting the same picture
ex image converter byte array
ex memorystream conv
string display = BitConverter.ToString(buff);
MessageBox.Show(display);
Bitmap signature;
pictureBox1.Image=signature;
string Base64String = "79,27:79,27:79,26:79,26:79,26:79,27:79,28:77,30:73,33:69,38:66,44:62,52:56,62:48,72:42,79:39,82:39,81:#,#:79,29:79,29:78,28:80,26:82,26:81,30:77,36:75,40:74,44:75,47:76,50:78,51:84,48:92,41:101,33:108,27:110,26:109,26:109,28:109,30:109,31:109,34:107,40:103,49:97,58:93,65:88,71:87,74:#,#:133,38:133,38:133,38:132,40:129,47:124,54:121,59:117,65:114,70:#,#:130,39:130,39:130,39:135,35:145,29:157,24:166,23:#,#:125,52:125,52:122,53:125,52:136,48:147,47:152,48:#,#:114,69:114,69:112,69:117,68:129,65:139,63:147,62:#,#:199,30:199,30:197,31:196,35:195,40:195,45:191,54:182,63:174,72:171,76:173,76:182,72:198,69:216,67:231,66:239,66:240,67:238,68:#,#:";
string[] cord = Base64String.Split(new Char[]{',',':'},StringSplitOptions.RemoveEmptyEntries);
Graphics g;
g = Graphics.FromImage(signature);
g.Clear(Color.White);
Pen mypen = new Pen(new SolidBrush(Color.Black));
mypen.Width = 2;
mypen.EndCap = System.Drawing.Drawing2D.LineCap.Square;
mypen.StartCap = System.Drawing.Drawing2D.LineCap.Square;
mypen.MiterLimit = mypen.Width * 1.25f;
mypen.LineJoin = System.Drawing.Drawing2D.LineJoin.Round;
for (int i = 0; i < cord.Length; i=i+4)
{
//MessageBox.Show(cord[i]);
Point p;
Point p2;
if (cord[i] != "#" && cord[i + 1] != "#")
{
p = new Point(int.Parse(cord[i]), int.Parse(cord[i + 1]));
if (cord[i + 2] != "#" && cord[i + 3] != "#")
{
p2 = new Point(int.Parse(cord[i + 2]), int.Parse(cord[i + 3]));
}
else
{
p2 = new Point(int.Parse(cord[i]), int.Parse(cord[i + 1]));
}
}
else
{
}
}
g.Dispose();
signature = BitmapTo1Bpp(signature);
public static Bitmap BitmapTo1Bpp(Bitmap img)
{
int w = img.Width;
int h = img.Height;
Bitmap bmp = new Bitmap(w, h, PixelFormat.Format1bppIndexed);
BitmapData data = bmp.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadWrite, PixelFormat.Format1bppIndexed);
byte[] scan = new byte[(w + 7) / 8];
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
if (x % 8 == 0) scan[x / 8] = 0;
Color c = img.GetPixel(x, y);
if (c.GetBrightness() >= 0.5) scan[x / 8] |= (byte)(0x80 >> (x % 8));
}
Marshal.Copy(scan, 0, (IntPtr)((long)data.Scan0 + data.Stride * y), scan.Length);
}
bmp.UnlockBits(data);
return bmp;
}
Based on the MSDN documentation found here, the ImageConverter function is converting the internal .NET representation of the image object reference to a byte array rather than the image data it contains.
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