This is my first class:
public class IntelliChart
{
string _chartName;
public IntelliChart(string chartName)
{
_chartName = chartName;
_chartParamProvider = new ChartParameterProvider();
_userBLL = new UserBLL();
_factormasterBll = new HealthFactorMasterBLL();
}
}
Below is my second class:
internal class DefaultAllReadingsDataProvider : DataProvider
{
internal override OutputData GetOutputData(Guid userId, int N, int pageNum)
{
}
}
Now in the above code i want to get _chartName in second class. i try session, viewstate and also create global variable but its not working.
Please try in that way:-
In first class:-
public string _chartName;
In Second Class:-
internal class DefaultAllReadingsDataProvider : DataProvider
{
internal override OutputData GetOutputData(Guid userId, int N, int pageNum)
{
IntelliChart iclass = new IntelliChart("test");
Response.Write(iclass._chartName);
}
}
Related
I have two constructors which feed values to readonly fields.
public class Sample
{
public Sample(string theIntAsString)
{
int i = int.Parse(theIntAsString);
_intField = i;
}
public Sample(int theInt) => _intField = theInt;
public int IntProperty => _intField;
private readonly int _intField;
}
One constructor receives the values directly, and the other does some calculation and obtains the values, then sets the fields.
Now here's the catch:
I don't want to duplicate the
setting code. In this case, just one
field is set but of course there may
well be more than one.
To make the fields readonly, I need
to set them from the constructor, so
I can't "extract" the shared code to
a utility function.
I don't know how to call one
constructor from another.
Any ideas?
Like this:
public Sample(string str) : this(int.Parse(str)) { }
If what you want can't be achieved satisfactorily without having the initialization in its own method (e.g. because you want to do too much before the initialization code, or wrap it in a try-finally, or whatever) you can have any or all constructors pass the readonly variables by reference to an initialization routine, which will then be able to manipulate them at will.
public class Sample
{
private readonly int _intField;
public int IntProperty => _intField;
private void setupStuff(ref int intField, int newValue) => intField = newValue;
public Sample(string theIntAsString)
{
int i = int.Parse(theIntAsString);
setupStuff(ref _intField,i);
}
public Sample(int theInt) => setupStuff(ref _intField, theInt);
}
Before the body of the constructor, use either:
: base (parameters)
: this (parameters)
Example:
public class People: User
{
public People (int EmpID) : base (EmpID)
{
// Add more statements here.
}
}
I am improving upon supercat's answer. I guess the following can also be done:
class Sample
{
private readonly int _intField;
public int IntProperty
{
get { return _intField; }
}
void setupStuff(ref int intField, int newValue)
{
//Do some stuff here based upon the necessary initialized variables.
intField = newValue;
}
public Sample(string theIntAsString, bool? doStuff = true)
{
//Initialization of some necessary variables.
//==========================================
int i = int.Parse(theIntAsString);
// ................
// .......................
//==========================================
if (!doStuff.HasValue || doStuff.Value == true)
setupStuff(ref _intField,i);
}
public Sample(int theInt): this(theInt, false) //"false" param to avoid setupStuff() being called two times
{
setupStuff(ref _intField, theInt);
}
}
Here is an example that calls another constructor, then checks on the property it has set.
public SomeClass(int i)
{
I = i;
}
public SomeClass(SomeOtherClass soc)
: this(soc.J)
{
if (I==0)
{
I = DoSomethingHere();
}
}
Yeah, you can call other method before of the call base or this!
public class MyException : Exception
{
public MyException(int number) : base(ConvertToString(number))
{
}
private static string ConvertToString(int number)
{
return number.toString()
}
}
Constructor chaining i.e you can use "Base" for Is a relationship and "This" you can use for same class, when you want call multiple Constructor in single call.
class BaseClass
{
public BaseClass():this(10)
{
}
public BaseClass(int val)
{
}
}
class Program
{
static void Main(string[] args)
{
new BaseClass();
ReadLine();
}
}
When you inherit a class from a base class, you can invoke the base class constructor by instantiating the derived class
class sample
{
public int x;
public sample(int value)
{
x = value;
}
}
class der : sample
{
public int a;
public int b;
public der(int value1,int value2) : base(50)
{
a = value1;
b = value2;
}
}
class run
{
public static void Main(string[] args)
{
der obj = new der(10,20);
System.Console.WriteLine(obj.x);
System.Console.WriteLine(obj.a);
System.Console.WriteLine(obj.b);
}
}
Output of the sample program is
50 10 20
You can also use this keyword to invoke a constructor from another constructor
class sample
{
public int x;
public sample(int value)
{
x = value;
}
public sample(sample obj) : this(obj.x)
{
}
}
class run
{
public static void Main(string[] args)
{
sample s = new sample(20);
sample ss = new sample(s);
System.Console.WriteLine(ss.x);
}
}
The output of this sample program is
20
Error handling and making your code reusable is key. I added string to int validation and it is possible to add other types if needed. Solving this problem with a more reusable solution could be this:
public class Sample
{
public Sample(object inputToInt)
{
_intField = objectToInt(inputToInt);
}
public int IntProperty => _intField;
private readonly int _intField;
}
public static int objectToInt(object inputToInt)
{
switch (inputToInt)
{
case int inputInt:
return inputInt;
break;
case string inputString:
if (!int.TryParse(inputString, out int parsedInt))
{
throw new InvalidParameterException($"The input {inputString} could not be parsed to int");
}
return parsedInt;
default:
throw new InvalidParameterException($"Constructor do not support {inputToInt.GetType().Name}");
break;
}
}
Please, please, and pretty please do not try this at home, or work, or anywhere really.
This is a way solve to a very very specific problem, and I hope you will not have that.
I'm posting this since it is technically an answer, and another perspective to look at it.
I repeat, do not use it under any condition. Code is to run with LINQPad.
void Main()
{
(new A(1)).Dump();
(new B(2, -1)).Dump();
var b2 = new B(2, -1);
b2.Increment();
b2.Dump();
}
class A
{
public readonly int I = 0;
public A(int i)
{
I = i;
}
}
class B: A
{
public int J;
public B(int i, int j): base(i)
{
J = j;
}
public B(int i, bool wtf): base(i)
{
}
public void Increment()
{
int i = I + 1;
var t = typeof(B).BaseType;
var ctor = t.GetConstructors().First();
ctor.Invoke(this, new object[] { i });
}
}
Since constructor is a method, you can call it with reflection. Now you either think with portals, or visualize a picture of a can of worms. sorry about this.
In my case, I had a main constructor that used an OracleDataReader as an argument, but I wanted to use different query to create the instance:
I had this code:
public Subscriber(OracleDataReader contractReader)
{
this.contract = Convert.ToString(contractReader["contract"]);
this.customerGroup = Convert.ToString(contractReader["customerGroup"]);
this.subGroup = Convert.ToString(contractReader["customerSubGroup"]);
this.pricingPlan= Convert.ToString(contractReader["pricingPlan"]);
this.items = new Dictionary<string, Member>();
this.status = 0;
}
So I created the following constructor:
public Subscriber(string contract, string customerGroup) : this(getSubReader(contract, customerGroup))
{ }
and this method:
private static OracleDataReader getSubReader(string contract, string customerGroup)
{
cmdSubscriber.Parameters[":contract"].Value = contract + "%";
cmdSubscriber.Parameters[":customerGroup"].Value = customerGroup+ "%";
return cmdSubscriber.ExecuteReader();
}
notes: a statically defined cmdSubscriber is defined elsewhere in the code; My main constructor has been simplified for this illustration.
In case you need to run something before calling another constructor not after.
public class Sample
{
static int preprocess(string theIntAsString)
{
return preprocess(int.Parse(theIntAsString));
}
static int preprocess(int theIntNeedRounding)
{
return theIntNeedRounding/100;
}
public Sample(string theIntAsString)
{
_intField = preprocess(theIntAsString)
}
public Sample(int theIntNeedRounding)
{
_intField = preprocess(theIntNeedRounding)
}
public int IntProperty => _intField;
private readonly int _intField;
}
And ValueTuple can be very helpful if you need to set more than one field.
NOTE: most of the solutions above does not work for structs.
Unfortunately initializing struct fields in a method called by a constructor is not recognized by the compiler and will lead to 2 errors:
in the constructor: Field xxxx must be fully assigned...
in the method, if you have readonly fields: a read-only field cannot be assigned except in a constructor.
These can be really frustrating for example when you just need to do simple check to decide on which constructor to orient your call to.
I used this accepted answer to create an Enum of Guids.
public enum AccessRoles
{
[EnumGuid("2ED3164-BB48-499B-86C4-A2B1114BF1")]
SysAdmin =1,
[EnumGuid("A5690E7-1111-4AFB-B44D-1DF3AD66D435")]
Admin = 2,
[EnumGuid("30558C7-66D9-4189-9BD9-2B87D11190")]
OrgAdmin = 3,
}
class EnumGuid : Attribute
{
public Guid Guid;
public EnumGuid(string guid)
{
Guid = new Guid(guid);
}
}
I try check if a Guid is part of an enum, it throws an exception System.InvalidOperationException even though userId = 2ED3164-BB48-499B-86C4-A2B1114BF1 is a valid guid.
if(Enum.IsDefined(typeof(AccessRoles), userId))
{
}
I tried converting it to string and checking, but that time it does not throw an error but does not go inside the if loop.
if(Enum.IsDefined(typeof(AccessRoles), userId.ToString().ToUpper()))
{
}
So how do I fix it? Or is there a better way? I want to avoid the multiple if statements or a case statement and so what to use it as enums so they are reusable.
I would replace your enum with an immutable struct, and add a static class to hold all possible roles in the application:
public struct AccessRole
{
public AccessRole(Guid guid, int number, string name) : this()
{
Uuid = guid;
Number = number;
Name = name;
}
public Guid Uuid {get;}
public int Number {get;}
public string Name {get;}
}
Then you can add a static class for AccessRoles:
public static class AccessRoles
{
private static List<AccessRole> _roles;
static AccessRoles()
{
_roles = new List<AccessRole>();
// Here I populate it hard coded for the sample,
// but it should be populated from your database or config file
_roles.Add(new AccessRole(new Guid("2ED3164-BB48-499B-86C4-A2B1114BF1"), 1, "SysAdmin"));
_roles.Add(new AccessRole(new Guid("A5690E7-1111-4AFB-B44D-1DF3AD66D435"), 2, "Admin"));
_roles.Add(new AccessRole(new Guid("30558C7-66D9-4189-9BD9-2B87D11190"), 3, "OrgAdmin"));
}
public static AccessRole GetRole(Guid uuid)
{
return _roles.Find(r => r.Uuid == uuid);
}
public static AccessRole GetRole(int number)
{
return _roles.Find(r => r.Number == number);
}
public static AccessRole GetRole(string name)
{
return _roles.Find(r => r.Name == name);
}
}
Now all you have to do is change the way the _roles list is populated in the static constructor to either a database of a configuration file, and you're good to go.
Note that the AccessRoles provides static methods to get a search for a role by either property. It can be replaced with a single method that will get a predicate, but I think that this way it's more readable.
I would suggest a complete different approach, when working with fixed user roles.
Using an Enumeration you can achieve same and much more:
public abstract class UserRoleType : Enumeration<UserRoleType>
{
protected UserRoleType(int value, string displayName)
: base(value, displayName)
{}
public static readonly UserRoleType Unknown = new UnknownRoleType();
public static readonly UserRoleType Administrator = new AdministratorRoleType();
public static readonly UserRoleType System = new SystemRoleType();
public static readonly UserRoleType Moderator = new ModeratorRoleType();
public virtual bool CanCreateUser => false;
public virtual bool CanBlockUser => false;
public virtual bool CanResetUserPassword => false;
}
public sealed class UnknownRoleType : UserRoleType
{
public UnknownRoleType()
: base(0, "Unknown")
{ }
}
public sealed class AdministratorRoleType : UserRoleType
{
public AdministratorRoleType()
: base(10, "Administrator")
{}
public override bool CanCreateUser => true;
public override bool CanBlockUser => true;
public override bool CanResetUserPassword => true;
}
public sealed class SystemRoleType : UserRoleType
{
public SystemRoleType()
: base(20, "System")
{ }
public override bool CanBlockUser => true;
public override bool CanResetUserPassword => true;
}
public sealed class ModeratorRoleType : UserRoleType
{
public ModeratorRoleType()
: base(40, "Moderator")
{ }
public override bool CanBlockUser => true;
}
By setting abstract/virtual properties on the abstract UserRoleType, you system only have operate on the abstract class.
When your user context is being initialized (on login), you simply find the user role by
var roleTypeValueFromDatabase = 10;
var roleType = UserRoleType.FromValueOrDefault(roleTypeValueFromDatabase, UserRoleType.Unknown);
if (roleType.CanCreateUser)
{
// create user..
}
// Find roles with specific rights
var rolesThatCanResetPassword = UserRoleType.GetAll().Where(urt => urt.CanResetUserPassword);
About the Enumeration class, there are several implementation of them on github/nuget.
Mine is for .Net core v2 - https://github.com/microknights/Collections
with Nuget: Install-Package MicroKnights.Collections
Headspring - https://github.com/HeadspringLabs/Enumeration
source files only.
public enum AccessRoles
{
SysAdmin = 1,
Admin = 2,
OrgAdmin = 3
}
public class Attributes
{
public static Dictionary<int, Guid> Attribute = new Dictionary<int, Guid>()
{
{(int)AccessRoles.SysAdmin, Guid.Parse("6D18698C-04EC-4E50-84DB-BE513D5875AC")},
{(int)AccessRoles.Admin, Guid.Parse("32E86718-7034-4640-9076-A60B9B6CA51A")},
{(int)AccessRoles.OrgAdmin, Guid.Parse("2CA39E37-8AEA-463F-AE14-E9D92AC5FB5E")}
};
}
Console.WriteLine(Attributes.Attribute[(int)AccessRoles.SysAdmin]);
Console.WriteLine(Attributes.Attribute[(int)AccessRoles.Admin]);
Console.WriteLine(Attributes.Attribute[(int)AccessRoles.OrgAdmin]);
Maybe passing the Guid values with System.ComponentModel.AmbientValueAttribute like so :
using System.ComponentModel;
public enum AccessRoles
{
[AmbientValue(typeof(Guid), "749e73c0-ba25-4f69-9f81-ec21d9942e52")]
SysAdmin = 1,
[AmbientValue(typeof(Guid), "39cc7e3d-db5f-4619-a577-e24cb89de5a7")]
Admin = 2,
[AmbientValue(typeof(Guid), "93902f8d-46d3-4b43-b684-b0ee66bbf7de")]
OrgAdmin = 3,
}
With an extension to obtain the AmbientValue:
using System.Reflection;
public static class EnumExtensions
{
public static object GetAmbientValue(this Enum enumVal)
{
Type type = enumVal.GetType();
MemberInfo[] memInfo = type.GetMember(enumVal.ToString());
object[] attributes = memInfo[0].GetCustomAttributes(typeof(AmbientValueAttribute), false);
if (attributes == null || attributes.Length == 0)
return default;
return ((AmbientValueAttribute)attributes[0]).Value;
}
}
And finally obtaining the Guid value like so :
var valGuid = (Guid)AccessRoles.SysAdmin.GetAmbientValue();
My brain is gonna to explode. :) So I would like to get help from you.
Please, think about my question like about just programmer puzzle. (Actually. perhaps it is very easy question for you, but not for me.)
It is needed to create array of objects. For example List where T is class. (I will describe Class T below). Also it is needed create “container” that will contain this array and some methods for work with this array. For example Add(), Remove(int IndexToRemove).
Class T must have field "Container", this way each elements of our array would be able to know where is it contained and has access its container's fields and methods. Notice, that in this case Class T should have type parameter. Indeed, it is not known beforehand which container's type is used.
Let us denote this class container as A and class element (class T) as AUnit.
Code:
class Program
{
static void Main(string[] args)
{
A a = new A();
a.Add();
a.Units[0].SomeField +=100;
Console.ReadKey();
}
}
class A
{
public List<AUnit> Units;
public A()//ctor
{
Units = new List<AUnit>();
}
public void Add()
{
this.Units.Add(new AUnit(this));
}
}
class AUnit
{
public int SomeField;
public A Container;
public string Name { get; private set; }
public AUnit(A container)
{
this.SomeField = 43;
this.Container = container;
this.Name = "Default";
}
}
Public fields should be protected or private of course, but let think about this later.
You can ask “why we create public A Container field in AUnit”? We create field public string Name{get;private set;} (actually property but nevermind). And also we would like to be able to change value of this field for example method [Class AUnit] public bool Rename(string newName)();. The main idea of this method is changing Name field only that case if no one element in array (public List Units; ) has the same name like newName. But to achieve this, Rename method has to have access to all names that is currently used. And that is why we need Container field.
Code of extended version AUnit
class AUnit
{
public int SomeField;
public A Container;
public string Name { get; private set; }
public AUnit(A container)
{
this.SomeField = 43;
this.Container = container;
this.Name = "Default";
}
public bool Rename(String newName)
{
Boolean res = true;
foreach (AUnit unt in this.Container.Units)
{
if (unt.Name == newName)
{
res = false;
break;
}
}
if (res) this.Name = String.Copy(newName);
return res;
}
}
Ok. If you still read it let's continue. Now we need to create Class B and class BUnit which will be very similar like Class A and Class Aunit. And finally the main question of this puzzle is HOW WE CAN DO IT? Of course, I can CopyPaste and bit modify A and AUnit and create this code.
class B
{
public List<BUnit> Units; //Only Type Changing
public B()//ctor Name changing...
{
Units = new List<BUnit>();//Only Type Changing
}
public void Add()
{
this.Units.Add(new BUnit(this));//Only Type Changing
}
}
class BUnit
{
public int SomeField;
public B Container;//Only Type Changing
public string Name { get; private set; }
public A a; //NEW FIELD IS ADDED (just one)
public BUnit(B container) //Ctor Name and arguments type changing
{
this.SomeField = 43;
this.Container = container;
this.Name = "Default";
this.a=new A(); //New ROW (just one)
}
public bool Rename(String newName)
{
Boolean res = true;
foreach (BUnit unt in this.Container.Units) //Only Type Changing
{
if (unt.Name == newName)
{
res = false;
break;
}
}
if (res) this.Name = String.Copy(newName);
return res;
}
}
And I can to use this classes this way.
static void Main(string[] args)
{
B b = new B();
b.Add();
b.Units[0].a.Add();
b.Units[0].a.Units[0].SomeField += 100;
bool res= b.Units[0].a.Units[0].Rename("1");
res = b.Units[0].a.Units[0].Rename("1");
Console.ReadKey();
}
This construction is can be used to create “non-homogeneous trees”.
Help, I need somebody help, just no anybody…. [The Beatles]
I created B and BUnit using CopyPaste.
But how it can be done using “macro-definitions” or “Generic”, inherit or anything else in elegant style? (C# language)
I think that there is no reason to describe all my unsuccessful attempts and subquestions. Already topic is too long. : )
Thanks a lot if you still read it and understand what I would like to ask.
You need to implement a base type, lets call it UnitBase, with all common functionality. I'd structure your code the following way:
Create an interface for your container, this way you can change implementation to more performant solutions without modifying the elements you will be adding to the container.
public interface IContainer
{
Q Add<Q>() where Q : UnitBase, new();
IEnumerable<UnitBase> Units { get; }
}
Following the idea stated in 1, why not make the search logic belong to the container? It makes much more sense, as it will mostly depend on how the container is implemented:
public interface IContainer
{
Q Add<Q>() where Q : UnitBase, new();
IEnumerable<UnitBase> Units { get; }
bool Contains(string name);
}
A specific implementation of IContainer could be the following:
public class Container : IContainer
{
public Container()
{
list = new List<UnitBase>();
}
private List<UnitBase> list;
public Q Add<Q>() where Q: UnitBase, new()
{
var newItem = Activator.CreateInstance<Q>();
newItem.SetContainer(this);
list.Add(newItem);
return newItem;
}
public IEnumerable<UnitBase> Units => list.Select(i => i);
public bool Contains(string name) =>
Units.Any(unit => unit.Name == name);
}
Create a base class for your AUnit and BUnit types condensing all common functionality:
public abstract class UnitBase
{
protected UnitBase()
{
}
public IContainer Container { get; private set; }
public int SomeField;
public string Name { get; private set; }
public void SetContainer(IContainer container)
{
Container = container;
}
public bool Rename(String newName)
{
if (Container.Contains(newName))
return false;
this.Name = newName; //No need to use String.Copy
return true;
}
}
Implement your concrete types:
public class BUnit : UnitBase
{
public int SpecificBProperty { get; private set; }
public BUnit()
{
}
}
Shortcomings of this approach? Well, the container must be of type <UnitBase>, I've removed the generic type because it really wasn't doing much in this particular case as it would be invariant in the generic type.
Also, keep in mind that nothing in the type system avoids the following:
myContainer.Add<BUnit>();
myContainer.Add<AUnit>();
If having two different types in the same container is not an option then this whole set up kind of crumbles down. This issue was present in the previous solution too so its not something new, I simply forgot to point it out.
InBetween , I am very thankful to you for your advices. Actually I can't say that I understood your answer in full, but using your ideas I have done what I want.
Looks like my variant works well. However I would like to hear your (and everyone) opinions about code described below. The main goal of this structure is creating non-homogeneous trees. So could you estimate it from this side.
First of all. We need to create interfaces for both classes. We describe there all "cross-used" functions.
public interface IUnit<T>
{
string Name { get;}
void SetContainer(T t);
bool Rename(String newName);
}
public interface IContainer
{
bool IsNameBusy(String newName);
int Count { get; }
}
Next. Create Base for Unit Classes for future inheritance. We will use in this inheritors methods from Container Base so we need generic properties and IUnit interface.
class UnitBase<T> : IUnit<T> where T : IContainer
Unfortunately I don't know yet how to solve the problem with Constructor parameters. That is why I use method
SetContainer(T container).
Code:UnitBase
class UnitBase<T> : IUnit<T> where T : IContainer
{
protected T Container;
public string Name { get; private set; }
public UnitBase()
{
this.Name = "Default";
}
public void SetContainer(T container)
{
this.Container = container;
}
public bool Rename(String newName)
{
bool res = Container.IsNameBusy(newName);
if (!res) this.Name = String.Copy(newName);
return !res;
}
}
Next. Create ContainerBase
ContainerBase should:
1) has IContainer interface.
2)has information about what it will contain:
... where U : IUnit<C>, new()
3)and .... has information about what itself is. This information we need to pass as parameter to SetContainer() method.
Code ContainerBase:
class ContainerBase<U, C> : IContainer //U - Unit Class. C-Container Class
where U : IUnit<C>, new()
where C : ContainerBase<U, C>
{
protected List<U> Units;
public U this[int index] { get { return Units[index]; } }
public ContainerBase()//ctor
{
this.Units = new List<U>();
}
public void Add()
{
this.Units.Add(new U());
this.Units.Last().SetContainer(((C)this));//may be a bit strange but actualy this will have the same type as <C>
}
public bool IsNameBusy(String newName)
{
bool res = false;
foreach (var unt in this.Units)
{
if (unt.Name == newName)
{
res = true;
break;
}
}
return res;
}
public int Count { get { return this.Units.Count; } }
}
Cast ((TContainer)(this)) may be is a bit strange. But using ContainerBase we always should use NewInheritorContainer. So this cast is just do nothing…looks like...
Finally. This classes can be used like in this example.
class SheetContainer : ContainerBase<SheetUnit,SheetContainer> {public SheetContainer(){}}
class SheetUnit : UnitBase<SheetContainer>
{
public CellContainer Cells;
public PictureContainer Pictures;
public SheetUnit()
{
this.Cells = new CellContainer();
this.Pictures = new PictureContainer();
}
}
class CellContainer : ContainerBase<CellUnit, CellContainer> { public CellContainer() { } }
class CellUnit : UnitBase<CellContainer>
{
public string ValuePr;//Private Field
private const string ValuePrDefault = "Default";
public string Value//Property for Value
{
//All below are Just For Example.
get
{
return this.ValuePr;
}
set
{
if (String.IsNullOrEmpty(value))
{
this.ValuePr = ValuePrDefault;
}
else
{
this.ValuePr = String.Copy(value);
}
}
}
public CellUnit()
{
this.ValuePr = ValuePrDefault;
}
}
class PictureContainer : ContainerBase<PictureUnit, PictureContainer> { public PictureContainer() { } }
class PictureUnit : UnitBase<PictureContainer>
{
public int[,] Pixels{get;private set;}
public PictureUnit()
{
this.Pixels=new int[,]{{10,20,30},{11,12,13}};
}
public int GetSizeX()
{
return this.Pixels.GetLength(1);
}
public int GetSizeY()
{
return this.Pixels.GetLength(0);
}
public bool LoadFromFile(string path)
{
return false;
}
}
static void Main(string[] args)
{
SheetContainer Sheets = new SheetContainer();
Sheets.Add();
Sheets.Add();
Sheets.Add();
Sheets[0].Pictures.Add();
Sheets[1].Cells.Add();
Sheets[2].Pictures.Add();
Sheets[2].Cells.Add();
Sheets[2].Cells[0].Value = "FirstTest";
bool res= Sheets[0].Rename("First");//res=true
res=Sheets[2].Rename("First");//res =false
int res2 = Sheets.Count;
res2 = Sheets[2].Pictures[0].Pixels[1, 2];//13
res2 = Sheets[2].Pictures.Count;//1
res2 = Sheets[1].Pictures.Count;//0
res2 = Sheets[0].Pictures[0].GetSizeX();//3
Console.ReadKey();
}
Looks like it works like I want. But I didn’t test it full.
Let me say Thank you again, InBetween.
I need the separate classes for Xml Serialization. I'd like to know if there is a simpler way for the inheriting BuildingDetail class to acquire the property values from the parent Building class.
Parent Class
public class Building
{
public int BuildingId;
public string BuildingName;
protected Building()
{
}
private Building(int buildingId, string buildingName)
{
BuildingId = buildingId;
BuildingName = buildingName;
}
public static Building Load(int buildingId)
{
var dr = //DataRow from Database
var building = new Building(
(int) dr["BuildingId"],
(string) dr["BuildingName"]);
return building;
}
}
Inheriting Class
public class BuildingDetail : Building
{
public BaseList<Room> RoomList
{
get { return Room.LoadList(BuildingId); }
}
protected BuildingDetail()
{
}
// Is there a cleaner way to do this?
private BuildingDetail(int buildingId, string buildingName)
{
BuildingId = buildingId;
BuildingName = buildingName;
}
public new static BuildingDetail Load(int buildingId)
{
var building = Building.Load(buildingId);
var buildingDetail = new BuildingDetail(
building.BuildingId,
building.BuildingName
);
return buildingDetail;
}
}
Thanks.
Firstly, change your base class constructor access modifier to protected. And then you can call base class constructor with base keyword:
private BuildingDetail(int buildingId, string buildingName)
: base(buildingId, buildingName)
{
...
}
It will call the base constructor first. Also if you don't put the :base(param1, param2) after your constructor, the base's empty constructor will be called.
I have a static Class and within it I have multiple public static attributes. I treat this class as my global class.
However now I need to treat this class as a variable so that I can pass it to a method of another class for processing..
I can't instantiate this class.. So in effect I can only assign the variables inside this class.
Is my understanding correct or am I missing something?
public static class Global
{
public const int RobotMax = 2;
// GUI sync context
public static MainForm mainForm;
public static SynchronizationContext UIContext;
// Database
public static Database DB = null;
public static string localDBName = "local.db";
public static Database localDB = null;
public static Database ChangeLogDB = null;
public static string changeLogDBName = "ChangeLog.db";
}
Let say I have a class like this, and I need to somehow keep a copy of this in another class maybe
public static class Global_bk
{
public const int RobotMax = 2;
// GUI sync context
public static MainForm mainForm;
public static SynchronizationContext UIContext;
// Database
public static Database DB = null;
public static string localDBName = "local.db";
public static Database localDB = null;
public static Database ChangeLogDB = null;
public static string changeLogDBName = "ChangeLog.db";
}
I need to copy the contents from Global to Global_bk.
And after that I need to compare the contents of the two classes in a method like
static class extentions
{
public static List<Variance> DetailedCompare<T>(T val1, T val2)
{
List<Variance> variances = new List<Variance>();
FieldInfo[] fi = val1.GetType().GetFields();
foreach (FieldInfo f in fi)
{
Variance v = new Variance();
v.Prop = f.Name;
v.valA = f.GetValue(val1);
v.valB = f.GetValue(val2);
if (!v.valA.Equals(v.valB))
variances.Add(v);
}
return variances;
}
}
class Variance
{
string _prop;
public string Prop
{
get { return _prop; }
set { _prop = value; }
}
object _valA;
public object valA
{
get { return _valA; }
set { _valA = value; }
}
object _valB;
public object valB
{
get { return _valB; }
set { _valB = value; }
}
}
So on my main form, how do I go about calling the compare method and passing the static Global class inside?
example: extentions.DetailedCompare(Global, Global_bk) ? Of course this would give me an error because I cant pass a type as a variable.
Please help me, this is driving me nuts...
How about the singleton pattern ? You can pass reference to shared interface (IDoable in exable below) and still have just one instance.
I.E.:
public interface IDoable {
int Value { get; set; }
void Foo();
}
public static class DoableWrapper {
private MyDoable : IDoable {
public int Value { get;set; }
public void Foo() {
}
}
private static IDoable s_Doable = new MyDoable();
public static IDoable Instance {
get { return s_Doable; }
}
}
Singleton is the way to go here. You can do it like this:
internal class SomeClass
{
private static SomeClass singleton;
private SomeClass(){} //yes: private constructor
public static SomeClass GetInstance()
{
return singleton ?? new SomeClass();
}
public int SomeProperty {get;set;}
public void SomeMethod()
{
//do something
}
}
The GetInstance Method will return you a SomeClass object that you can edit and pass into whatever you need.
You can access the members with classname.membername.
internal static class SomeClass
{
public static int SomeProperty {get;set;}
public static void SomeMethod()
{
//do something
}
}
static void main()
{
SomeClass.SomeProperty = 15;
SomeClass.SomeMethod();
}
The only way you are going to obtain a variable with the "class" information is using reflection. You can get a Type object for the class.
namespace Foo {
public class Bar
{
}
}
Type type = Type.GetType("Foo.Bar");
Otherwise, if you are really describing a class "instance" then use an object and simply instantiate one.
C# offers no other notation for class variables.