I'm using a third party Windows Forms library that has some Form theming options such as making the form windows look like Office Forms (class Office2007Form) or like Metro Forms (class MetroForm). The library is made by SyncFusion.
https://www.syncfusion.com/products/windows-forms/office2007form
https://www.syncfusion.com/products/windows-forms/metroform
Unfortunately there isn't a single form class where I can set the theme via a property (something like: SyncFusionForm.Theme = Metro). Instead the classes are separate and as such if I want to support both themes, I have to create duplicate forms for each theme with the same controls and nearly identical code.
Is there some way I can dynamically set something like this up perhaps by simulating multiple inheritance with interfaces? I don't have the source for the form classes so my options are not too flexible. To create a SyncFusion themed form, I currently just create a Windows Form and change the base class from 'Form' to either 'Office2007Form' or 'MetroForm' and then there are a few properties I set for color etc...
Please let me know if anyone has some idea of how I can do this without replicating my controls and code. Thanks in Advance!
My first instinct would be to have everything on a UserControl. You then add the user control to either the Office2007Form or MetroForm instance as required.
I follow the Design pattern principle of 'favour composition over inheritence'
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So I have experience in C++ and I am now messing around in C# .NET with the Windows Forms. I know how to create a new Form, which I can use as a new window. And that you can also create user control, a component or a normal class.
Now I made an application in C++ but I want to convert it to C# .NET. In C++ I made the whole gui myself. But I want to do that now in C# .NET for practice.
In that application, the user could create nodes (Like you can in unreal engine 4 in the blueprints, see example picture)
Now I am unsure what would be the best way to do this in Windows forms.
Making a new form doesn't seem like the correct way. Because the nodes have to be inside of the main screen. And you should be able to move the grid which hold the nodes. So nodes shouldnt be able to exit the main screen that holds them.
Is it better to create it from scratch myself in a class? Or can I achieve this with a user control or component class? I do not understand what the best use of these classes are and what they are used for.
So I want to make something like this, and the question is what is the best type of class to make the nodes with?:
I think you should use WPF to obtain node-base UI. I developed a program with such an interface in WPF and it was pretty simple (I didn't have any experience in WPF):
You can create almost every layout you want using grids, borders, stackpanels, dockpanels, paths etc.
Create own TextBox, Button etc control as own control using User control in C# Windows application, is this good idea?
I wanted make consistency for through out the application. Suppose if I want to change the Textbox border color then all forms textbox updated with this changes. It's just an example.
Please suggest me.
I don't recommend using UserControl just for consistency. If application skinning is what you are after, look into WPF. It makes it relatively simple to skin an application (or even a window, or smaller groups)
Here is an article on skinning with WPF: http://www.codeproject.com/Articles/19782/Creating-a-Skinned-User-Interface-in-WPF
Another alternative, staying within Windows Forms, is creating a class that inherits from TextBox, and using that class throughout the application. The Factory pattern would work well here. You could even adapt it to multiple skins.
It's not a bad idea to provide custom controls that match your "User Experience" (UX). It really just depends on what you are trying to accomplish with your program.
I'm making C# windows application ("Windows Forms Application") with default components, but I need to change default look of the form and all items on it (buttons, etc.) from classic windows style, to custom. How can I achieve it?
For example make buttons round, add transparency to some objects, make other objects with different shape, and so on.
It doesn't have to be customizable, but I just need to change it from default to something else. Maybe there's some components or something else that I can use? Or maybe there's additional GUI library that I can download and add to the project?
You didn't provide us with many details on how you want to customize the form.
You can change colors used on the form by setting the BackColor and ForeColor properties.
You can also apply background image to the form and use the TransparencyKey property in order to create a form with an irregular shape. More information about this method can be found here: http://msdn.microsoft.com/en-us/library/6k15y9et.aspx
Doing this manually and trying to have something looking nice takes waaay too much time. For start, look at this thread:
Best Free Controls for .NET
I'd like to know if is there a way to "skin" a Form and every widget used inside it. Images should be on background and other elements shall be setup accordingly.
In short, a way to implement a way to display the same Form in different flavors (i.e.: theme and eyecandy UI).
DevExpress makes a WinForms control suite with an excellent selection of skins.
Telerik also provides WinForms components with theme support. I've used their library and it works fine.
I didn't realize at the time I create this particular application that I'd need to reuse some of the components - some Windows forms and a class or two.
Now that I've already created the fairly complex forms inside one project, what's the easiest way to transform those forms into inheritable forms that I can reuse in other projects? Once that's done I'd like to modify the existing project to use the newly created inheritable forms.
How can I accomplish this with as little pain as possible? I'm using C# in Visual Studio 2008.
You don't really have to do anything special to achieve this. Your form is already inheritable. On any new form, just make sure the first line looks like this:
public partial class frmMyChild : frmMyInheritableForm
instead of:
public partial class frmMyChild : Form
and make any methods that you need to access from the child either "public" or "protected".
Update: one additional trick is to set the Modifiers property of each control on your original form to Protected (instead of the default Private). In the designer for your child form that inherits from this form, you will then see all of the controls on the parent form, and you can move them and resize them as you see fit (this will not affect the original form's layout).
To access any parent method from the child form, you just call:
base.MyMethod();
Just declare an empty class that inherits from System.Windows.Forms.Form and then make your "huge" class inherit from that. Once that works, start moving, a small reusable piece at a time from your "huge" class to the parent class.
In your first project, add a new "Windows Forms Control Library" to your solution
Drag the windows/classes from the original project to the new one.
fix the errors.
At this point, you now have a Class Library which you can include in your second windows project.
Bear in mind that you don't need to design your forms to be inheritable in order to use them in other projects. Inheritable forms are a PITA, and in all but the simplest circumstances are more trouble than they're worth.
If you're simply looking to design your forms to be more portable, then the biggest thing that would be required is ensuring that you do NOT expose internal fields (Controls are included in that) outside of the form. If outside code (be it in the same or another project) needs to interact with the form in some visual or behavioral way, then you need to expose functions and properties that represent that functionality, rather than the control itself.
Apart from the design of the particular form, it would likely be helpful (if a somewhat time-consuming exercise) to move these common forms into a separate control library. While you can definitely add your .exe as a reference to another project, that's not ideal (and not entirely intuitive).