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I am running an app as a side app to a major application on an x86 Windows 8.1 tablet. The app is written in C# 3.5 client side. When I try to compile the app on a desktop machine, and then run the app on a tablet, the app immediately crashes. When I compile the app on a tablet (fresh VS install), the app runs fine. Does anyone know what setting I could be missing here?
Thanks in advance,
Dan
Switching the app to compile to 3.5 instead of "3.5 client profile" and x86 throughout the project's build tab fixed the bug.
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I have developed a .NET Core console app. This app is not only targeted for Windows, but also for Linux.
What installer can I use to install the app to Linux? Preferably, I want a setup solution that handles both Windows and Linux.
I want some kind of installer because the app is intended for an offline Linux computer.
Off course, I know how to install it on Windows.
This is quite a broad question, but here goes.
In principle, installing a console app would likely mean pushing files around and maybe setting some values in a config file - operations that are trivial to accomplish from Powershell.
Given Powershell is now cross-platform, and you have chosen .NET Core for your console app, it could be a good choice for you as you'd only have one installer script codebase to maintain.
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I have been developing custom applications in C# and SQL Server. I have a new requirement where the customer wants to be able to access their application from their android or apple mobile phone too.
I need to know whether a desktop application developed in C# and SQL Server would have this feature or if any components can be plugged-in to enable that feature? Or if not, what would it take to achieve this.
I just need to be pointed in the right direction and I'll figure out the rest.
Thank you
Visual studio gives you the ability to build Native Android and iOS app using xamarin. It can solve your problem but it really depends on your software.
SQL, however, is unsupported by Android and iOS, if the database needs to reside on the device, you need to use another db, like SQLite for Android.
If the database can be a remote db, you can build an API (REST?) and access to it using this API
Native Android and iOS development with VS
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I have mono application that compiled on windows 7 x86. It works on any other windows 7 system even without mono runtime. But i can't run it on any Windows 10 system.This is GTK# app. I'm not using anything except Mono and GTK#. No IL repacking.
Tried to google and didn't find any answer.
No logs, no errors. Simply can't run it. What's the problem?
This could be a host of things, but if you're not doing something unusual like IL repacking then I would start with looking at simple things like checking whether you have GTK# installed on your Windows 10 box and whether your mono compiled application is compatible with the .NET version on that box etc. I have had this behaviour when using ILMerge / ILRepack, hence my earlier comment/question, but compatibility is more likely the issue.
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With the free Xamarian with Visual Studio does a Windows Developer using a Windows Machine have to buy Iphones, Ipads & Andoid devices to convert c# Windows into IOS or Android? When trying to create C# from withing Visual Studio / Xamarian it is asking me to pair a mac that I do not have. Is it mandatory to use physical devices rather than emulators? Thank You for this opportunity!
You do not need an Android or iOS device for development, although obviously building apps without being able to test them on real devices is not ideal.
For iOS, you must have a Mac to act as a build host when using Visual Studio.
For iOS, you need a Mac at least.
The Android emulators is OK for any other OS.
For Windows Phone 8, you need a Windows 8+ PC.
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Is it possible to accomplish that?
How should I do that?
The phone specs:
Nokia N900.
OS: Maemo 5 (Linux based).
My PC OS: Win7
No, it has the wrong operating system.
You can use Mono.
You will need to write the application specifically for Maemo; it cannot run WP7 applications.
Look, you Phone OS is Maemo, your app is for Windows.
You forgot the Windows Phone version but never mind, it's not going to work.
The closest thing would be a Mono implementation, but there isn't one compatible with WinCE (or WP7).