I am trying to wrap the bass.dll. Simple functions not too Advanced. Dont want to get that deep. However i am facing problems.
This is how i import the functions:
[DllImport("bass.dll")]
public static extern long BASS_Start();
[DllImport("bass.dll")]
public static extern bool BASS_Init(int device, uint freq, uint flag, IntPtr hParent, uint GUID);
[DllImport("bass.dll")]
public static extern long BASS_StreamCreateFile(bool mem, string file, uint offset, uint length, uint flags);
[DllImport("bass.dll")]
public static extern long BASS_ChannelPlay(long handle, long restart);
[DllImport("user32.dll")]
but when i call them, it doesn't work. I get the PInvokeStackImbalance error.
Managed Debugging Assistant 'PInvokeStackImbalance' has detected a problem in 'C:\Users\test\Desktop\testv.1.0.0\update\updated\test\test\bin\Release\test.exe'.
Additional information: A call to PInvoke function 'test!test.Main::BASS_StreamCreateFile' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature.
This is the way i am calling them.
BASS_Start();
BASS_Init(-1, 44100, 0, IntPtr.Zero, 0);
long handle = BASS_StreamCreateFile(false, #"C:\Users\test\Desktop\James Morrison.mp3", 0, 0, 0);
//MessageBox.Show("Playing: " + handle.ToString());
BASS_ChannelPlay(handle, 1);
Thread.Sleep(10000);
I tried desactivating PInvokeStackImbalance but it didn't change anything. Just stopped occuring PInvokeStackImbalance. Hence it doesn't work.
Any ideas?
Thank you in advance.
P.S. please don't give me advices to use Bass.Net.
Your translations are very badly wrong. Every single one contains mistakes, I am afraid to say.
They should be:
[DllImport("bass.dll")]
public static extern bool BASS_Start();
[DllImport("bass.dll")]
public static extern bool BASS_Init(int device, uint freq, uint flag,
IntPtr hParent, ref GUID guid);
[DllImport("bass.dll")]
public static extern uint BASS_StreamCreateFile(bool mem, string file, ulong offset,
ulong length, uint flags);
[DllImport("bass.dll")]
public static extern bool BASS_ChannelPlay(uint handle, bool restart);
I suggest that you make sure you have the BASS C++ header file at hand, and also that you revise your knowledge of what the basic types are for C++ and C#.
Related
I'm trying to PInvoke the following function from GitHub's fork of CMark
char *cmark_markdown_to_html(const char *text, size_t len, int options)
and here's my PInvoke signature:
[DllImport("cmark.dll")]
public static extern IntPtr cmark_markdown_to_html(
[In()] [MarshalAs(UnmanagedType.LPStr)] string text,
[MarshalAs(UnmanagedType.SysUInt)] uint len,
[MarshalAs(UnmanagedType.SysInt)] int options);
I call it as follows:
var retValue = cmark_markdown_to_html(markdown, 0, 0);
However, it throws a Marshaling exception the with the message:
Cannot marshal 'parameter #2':
Invalid managed/unmanaged type combination
(Int32/UInt32 must be paired with I4, U4, or Error).
OK, so I change the signature to:
[DllImport("cmark.dll")]
public static extern IntPtr cmark_markdown_to_html(
[In, MarshalAs(UnmanagedType.LPStr)] string text,
[MarshalAs(UnmanagedType.U4)] uint len,
[MarshalAs(UnmanagedType.I4)] int options);
Now it throws a PInvokeStackImbalance error
The name '$exception' does not exist in the current context
Native stuff is a mystery to me. Can someone help?
Stack imbalance
The reason for stack imbalance is described in Why are Cdecl calls often mismatched in the "standard" P/Invoke Convention?.
Basically you need to specify proper calling convention in the DllImport that will probably be cdecl:
[DllImport("cmark.dll", CallingConvention = CallingConvention.Cdecl)]
Marshalling size_t
That one is discussed in what is equal to the c++ size_t in c# .
Assuming that CMark will always be native (32 bit on x86, 64 bit on x64), you should use (U)IntPtr.
If it is always 32 bit, then Int32 should be used.
PInvokeStackImbalance
Presumably CMark is using the default calling convention. The default calling convention for C code is "Cdecl", while the default used for P/invoke calls is "StdCall". The calling convention specifies how the arguments and return value are placed on the call stack. A mismatch between the used calling convention causes the stack to become imbalanced.
You can specify the calling convention to use from C# code in the DllImport attribute.
[DllImport("cmark.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr cmark_markdown_to_html(
[In, MarshalAs(UnmanagedType.LPStr)] string text,
[MarshalAs(UnmanagedType.U4)] uint len,
[MarshalAs(UnmanagedType.I4)] int options);
Marshalling
In case you want your code to be compatible with architectures other than 32-bit, you would want to marshall size_t with UIntPtr. (Read #Eugene Podskal answer)
[DllImport("cmark.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr cmark_markdown_to_html(
[In, MarshalAs(UnmanagedType.LPStr)] string text,
[MarshalAs(UnmanagedType.U4)] UIntPtr len,
[MarshalAs(UnmanagedType.I4)] int options);
Then you can call the method like so
var retValue = cmark_markdown_to_html(markdown, UIntPtr.Zero, 0);
I'm using WinAPI function WriteProcessMemory from kernel32.dll to write to another process' memory.
It worked good for a few times, but then it just stopped working correctly.
I'm importing this function with this code:
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, uint nSize, out int lpNumberOfBytesWritten);
And here's code that I'm using to write:
int bytesWritten;
WriteProcessMemory(hProcess, (IntPtr)dwAdress, data, (uint)size, out bytesWritten);
It just throws this exception:
System.OverflowException
Debug info:
debug info
Can anyone help me with this problem?
Your p/invoke is declared incorrectly. The final two parameters are SIZE_T, which is pointer sized. Your code should be:
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool WriteProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
byte[] lpBuffer,
UIntPtr nSize,
out UIntPtr lpNumberOfBytesWritten
);
Note that SIZE_T is an unsigned type, hence the use of UIntPtr. If using an unsigned type is not convenient you could switch the above to use IntPtr instead since you are never going to write more then 263 bytes.
The code that you presented does not test the return value of WriteProcessMemory. Please always checked return values for errors. For instance:
if (!WriteProcessMemory(...))
throw new Win32Exception();
I'm adding new disk device to system from my C# code, so I want to call
[System.Runtime.InteropServices.DllImport("Shell32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public extern static void SHChangeNotify(long wEventId, uint uFlags, IntPtr dwItem1, IntPtr dwItem2);
like below
MyWin32Functions.SHChangeNotify(0x00000100/*ADDRIVE*/, 0x0005/*PATHW*/, driveLetter, IntPtr.Zero);
dwItem1 is void* and we should pass a wchar_t* (pointing to null terminated string) containing drive root in this case; so driveLetter above is
string letter = "Z:\\";
byte[] data = Encoding.Default.GetBytes(letter);
byte[] zdata = new byte[data.Length + 1];
data.CopyTo(zdata, 0);
IntPtr p = System.Runtime.InteropServices.Marshal.AllocHGlobal(zdata.Length);
System.Runtime.InteropServices.Marshal.Copy(zdata, 0, p, zdata.Length);
(my code almost same as code in similiar case: How to call SHChangeNotify from C# without error 14007
but I get System.AccessViolationException)
Any suggestions what am I doing wrong?
The first parameter in your interop signature should be an int, not a long. Though the Win32 function is declared as LONG, a LONG in Win32 is 32-bit.
[System.Runtime.InteropServices.DllImport("Shell32.dll")]
public extern static void SHChangeNotify(int wEventId, uint uFlags, IntPtr dwItem1, IntPtr dwItem2);
This MSDN article shows the common mapping between Win32 types an .NET types for Platform Invoke.
in my C# code I want to import a C++ DLL. I use the dllimport and it works fine with a some of the functions. But in one function I get a HANDLE which I need later to call another function.
[DllImport("SiUSBXp.dll")]
public static extern int SI_Open(UInt32 deviceNum,ref IntPtr devHandle ); // this function gets the HANDLE
[DllImport("SiUSBXp.dll")]
public static extern int SI_Write([In]IntPtr devHandle, [In, Out] byte[] inputByte, UInt32 size,ref UInt32 bytesWritten); // this function needs the HANDLE
In my code these functions are called like this:
IntPtr devHandle = new IntPtr();
UInt32 bytesWritten = new UInt32();
byte[] byteArr = new byte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
SI_Open(0, ref devHandle);
SI_Write(devHandle, byteArr, 10, ref bytesWritten);
If I do it like this I get an "System.AccessViolationException". I searched here and in the internet but didnt find a specific answer. How do I use the IntPtr correctly, so it works?
Best Regards
Toby
Your SI_Write function looks quite like Windows Kernel32's WriteFile.
So, I would do this:
[DllImport("SiUSBXp.dll", SetLastError = true)]
static extern int SI_Open(uint dwDevice, ref IntPtr cyHandle);
[DllImport("SiUSBXp.dll", SetLastError = true)]
static extern int SI_Write(IntPtr cyHandle, byte[] lpBuffer,
uint dwBytesToWrite, out uint lpdwBytesWritten);
EDIT: I found this documentation USBXPRESS® PROGRAMMER’S GUIDE on the web, and it states that the SI_Write prototype looks actually much closer to WriteFile than I thought. The doc states this:
SI_STATUS SI_Write (HANDLE Handle, LPVOID Buffer, DWORD NumBytesToWrite,
DWORD *NumBytesWritten, OVERLAPPED* o = NULL)
It means the .NET prototype should be this instead:
[DllImport("SiUSBXp.dll")]
static extern int SI_Write(IntPtr Handle, byte[] Buffer,
uint NumBytesToWrite, out uint NumBytesWritten, IntPtr o);
o is optional so you can pass IntPtr.Zero.
You are making a classic C programmer mistake, you don't check the return value of the functions. Which tells you whether or not the function failed. A likely scenario is that SI_Open() returned a failure code. You ignore it and use the uninitialized handle value anyway. A kaboom is not unusual.
The next possible mistake is that you don't use the CallingConvention property in the [DllImport] statement. It is fairly likely to be needed, Cdecl is the default unless the native function is declared with __stdcall. Also an excellent way to invoke a kaboom. If you still have trouble then you are going to have to debug the native code.
Btw, you get rid of the awkward syntax by using out instead of ref. In both functions.
[DllImport("SiUSBXp.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int SI_Open(UInt32 deviceNum, out IntPtr devHandle );
try this:
[DllImport("SiUSBXp.dll")]
public static extern int SI_Open(UInt32 deviceNum, ref IntPtr devHandle); // this function gets the HANDLE
[DllImport("SiUSBXp.dll")]
public static extern int SI_Write(IntPtr devHandle, ref byte[] inputByte, UInt32 size, ref UInt32 bytesWritten); // this function needs the HANDLE
EDIT:
#Hans Passant is right. This is the correct way to pass a byte[] into a LPVOID parameter. ref used to coerce an object into LPVOID, but isn't needed for an array. What happens when you try this?
[DllImport("SiUSBXp.dll")]
public static extern int SI_Write(IntPtr devHandle, byte[] inputByte, UInt32 size, ref UInt32 bytesWritten); // this function needs the HANDLE
Did you try the answer #Simon Mourier gave? He was first to provide this declaration and his answer deserves to be accepted.
bad: static extern void DoStuff(**byte[] inputByte**);
good: static extern void DoStuff(**[In, MarshalAs(UnmanagedType.LPArray)] byte[] inputByte**);
I have the following code:
SHChangeNotifyEntry changeentry = new SHChangeNotifyEntry();
changeentry.pIdl = GetPidlFromFolderID(this.Handle, CSIDL.CSIDL_DESKTOP);
changeentry.Recursively = true;
uint notifyid = SHChangeNotifyRegister(
this.Handle,
SHCNF.SHCNF_PATHA ,
SHCNE.SHCNE_ALLEVENTS,
WM_SHNOTIFY,
1,
ref changeentry);
My code is crashing at the SHChangeNotifyRegister. I am trying to register a form for file change notification in Windows Mobile. I think I may be passing incorrect parameters to SHChangeNotifyRegister.
pinvoke.net is handy for finding out dllimport and structure definitions, or at the very least getting a starting point for them :)
SHChangeNotifyEntry
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]
struct SHChangeNotifyEntry
{
public IntPtr pIdl;
[MarshalAs(UnmanagedType.Bool)] public Boolean Recursively;
}
SHChangeNotifyRegister
[DllImport("shell32.dll", SetLastError=true, EntryPoint="#2", CharSet=CharSet.Auto)]
static extern UInt32 SHChangeNotifyRegister(
IntPtr hWnd,
SHCNF fSources,
SHCNE fEvents,
uint wMsg,
int cEntries,
ref SHChangeNotifyEntry pFsne)
As others have said, try posting the dllimports you have, and the structure definitions that you are passing into the p/invokes, and the exact error messages/exceptions you are getting.