I have a WPF project in which I am trying to enable/disable keyboard shortcuts based on the state of public property from my viewmodel. Maybe there is a super simple solution to this, but I'm new to WPF and I couldn't find anything from google. Here is my working XAML:
<KeyBinding Modifiers="Control" Key="p" Command="{Binding PrintCommand}" CommandParameter="{Binding OpenEvent}"/>
Here is what I would like to do:
<KeyBinding Modifiers="Control" Key="p" Command="{Binding PrintCommand}" CommandParameter="{Binding OpenEvent}" IsEnabled="{Binding IsOnline}"/>
Basically, I'm wondering if there is something similar to the "IsEnabled" property of WPF buttons that I can apply to this. I have about 20 different shortcuts that are depending on this variable. I could go into the code behind for each of the 20 commands and add logic, but that seems fairly kludgy and I'm thinking there has to be a better way. I've seen solutions using "CanExecute", but that is for commands of type ICommand and I'm using commands of type RelayCommand.
You can use the mvvm-light RelayCommand CanExecute in your KeyBinding Commands. Heres a simple example where I have blocked the use of the P Key based on SomeProperty
MainViewModel.cs
private bool someProperty = false;
public bool SomeProperty
{
get { return someProperty = false; }
set { Set(() => SomeProperty, ref someProperty, value); }
}
private RelayCommand someCommand;
public RelayCommand SomeCommand
{
get
{
return someCommand ??
new RelayCommand(() =>
{
//SomeCommand actions
}, () =>
{
//CanExecute
if (SomeProperty)
return true;
else
return false;
});
}
}
and the Binding on the front end
MainWindow.xaml
<Window x:Class="WpfApplication12.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
DataContext="{Binding Source={StaticResource Locator}, Path=Main}">
<Window.InputBindings>
<KeyBinding Key="P" Command="{Binding SomeCommand}" />
</Window.InputBindings>
<Grid>
<TextBox Width="200" Height="35" />
</Grid>
Hope it helps
Use the command's CanExecute method on your view-model.
Then you could remove your IsEnabled property within your XAML.
Related
I get this error:- System.NullReferenceException: 'Object reference not set to an instance of an object.'
objectPlacement was null.
private void Button_Click(object sender, RoutedEventArgs e)
{
ObjectPlacement w = new ObjectPlacement() {Topmost = };// ObjectPlacement is new WPF window
objectPlacement.WindowStyle = WindowStyle.None;
settingpanel.Children.Add(objectPlacement);//settingpanel stack is panel name
w.Show();
}
It would be much more usual to define a usercontrol or datatemplate for whatever you're trying to show in your window. A window is a kind of content control. One way to think of a window ( or contentcontrol ) is something that shows you some UI. All the UI in a window is that content.
When you add window to a project it is templated out with a grid in it.
This is the content and everything you want to see in that window goes in it.
You could replace that grid with something else instead.
If you made that a contentpresenter then you can bind or set what that'll show to some encapsulated re-usable UI.
Usually the best way to encapsulate re-usable UI is as a usercontrol.
A datatemplate can reference a usercontrol.
It is not usually your entire UI for a window you want to switch out. But you can and that is occasionally useful - say if you want a generic way to show dialogs.
The usual way to write wpf is mvvm so most devs will want some mvvm way of switching out UI.
I'll show you some code might make the description clearer.
There are some corners cut in what follows, so this is illustrative. Don't just run with this for your next lead developer interview at a stock traders.
But, basically you click a button for Login you "navigate" to a LoginUC view. Click a button for User and you "navigate" to UserUC.
My mainwindow.
<Window.Resources>
<DataTemplate DataType="{x:Type local:LoginViewModel}">
<local:LoginUC/>
</DataTemplate>
<DataTemplate DataType="{x:Type local:UserViewModel}">
<local:UserUC/>
</DataTemplate>
</Window.Resources>
<Window.DataContext>
<local:MainWindowViewModel/>
</Window.DataContext>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<ItemsControl ItemsSource="{Binding NavigationViewModelTypes}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Button Content="{Binding Name}"
Command="{Binding DataContext.NavigateCommand, RelativeSource={RelativeSource AncestorType={x:Type Window}}}"
CommandParameter="{Binding VMType}"
/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<ContentPresenter Grid.Column="1"
Content="{Binding CurrentViewModel}"
/>
</Grid>
</Window>
Notice the datatemplates which associate the type of a viewmodel with a usercontrol.
https://learn.microsoft.com/en-us/dotnet/desktop/wpf/data/data-templating-overview?view=netframeworkdesktop-4.8
What will happen is you present your data in a viewmodel to the UI via that contentpresenter and binding. That viewodel is then templated out into UI with your viewmodel as it's datacontext. The datacontext of a UserUC view will therefore be an instance of UserViewModel. Change CurrentViewModel to an instance of LoginViewModel and you get a LoginUC in your mainwindow instead.
The main viewmodel.
public class MainWindowViewModel : INotifyPropertyChanged
{
public string MainWinVMString { get; set; } = "Hello from MainWindoViewModel";
public ObservableCollection<TypeAndDisplay> NavigationViewModelTypes { get; set; } = new ObservableCollection<TypeAndDisplay>
(
new List<TypeAndDisplay>
{
new TypeAndDisplay{ Name="Log In", VMType= typeof(LoginViewModel) },
new TypeAndDisplay{ Name="User", VMType= typeof(UserViewModel) }
}
);
private object currentViewModel;
public object CurrentViewModel
{
get { return currentViewModel; }
set { currentViewModel = value; RaisePropertyChanged(); }
}
private RelayCommand<Type> navigateCommand;
public RelayCommand<Type> NavigateCommand
{
get
{
return navigateCommand
?? (navigateCommand = new RelayCommand<Type>(
vmType =>
{
CurrentViewModel = null;
CurrentViewModel = Activator.CreateInstance(vmType);
}));
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void RaisePropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
Type and display relates the type for a viewmodel with text displayed in the UI.
public class TypeAndDisplay
{
public string Name { get; set; }
public Type VMType { get; set; }
}
This is "just" quick and dirty code to illustrate a principle which is usually called viewmodel first navigation. Google it, you should find a number of articles explaining it further.
For completeness:
<UserControl x:Class="wpf_Navigation_ViewModelFirst.LoginUC"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:wpf_Navigation_ViewModelFirst"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<StackPanel Background="Yellow">
<TextBlock Text="This is the Login User Control"/>
<TextBox>
<TextBox.InputBindings>
<KeyBinding Key="Return" Command="{Binding LoginCommand}"/>
</TextBox.InputBindings>
</TextBox>
</StackPanel>
</UserControl>
public class LoginViewModel
{
private RelayCommand loginCommand;
public RelayCommand LoginCommand
{
get
{
return loginCommand
?? (loginCommand = new RelayCommand(
() =>
{
string s = "";
}));
}
}
}
<UserControl x:Class="wpf_Navigation_ViewModelFirst.UserUC"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:wpf_Navigation_ViewModelFirst"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid Background="pink">
<TextBlock Text="This is the User module Control"
VerticalAlignment="Top"
/>
<TextBlock Text="{Binding Path=DataContext.MainWinVMString, RelativeSource={RelativeSource AncestorType={x:Type Window}}}"
VerticalAlignment="Bottom"
/>
</Grid>
</UserControl>
public class UserViewModel
{
}
I put this together some years ago, I would now recommend the community mvvm toolkit with it's code generation, base classes, messenger etc.
I'm using ViewModel-first aprroach. In MainWindow.xaml I've set ContentControl where I display my UserControls (Views), by a click on a MenuItem. When I click to display UserControl first time, everything works fine.
But when I click same MenuItem to open It once again, my UserControl displays again but doesn't get loaded anymore, resulting in not having refreshed bindings. Setting my ContentControl's Content to null doesn't resolve issue.
My whole setup is like this:
1.) App.xaml resource
<!--DataContext for MainWindow.xaml-->
<ViewModels:MainWindowViewModel x:Key="Main_VM"/>
<!--DataTemplate for UserControl-->
<DataTemplate DataType="{x:Type ViewModels:MyViewModel}">
<Views:MyView />
</DataTemplate>
2.) MainWindow.xaml, where my ContenControl is located
<Window x:Class="My.Views.MainWindowView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
DataContext="{StaticResource Main_VM}">
<Grid>
<!--Menu which opens view on command-->
<Menu VerticalAlignment="Top" IsMainMenu="True" >
<MenuItem Header="My View" Command="{Binding Show_View}" CommandParameter="1"/>
</Menu>
<ContentControl Content="{Binding Display_View}" />
<!--And all other controls, like Menu for opening views on click...-->
</Grid>
</Window>
3.) ViewModel for Mainwindow.xaml (inherited from BaseViewModel)
public class MainWindowViewModel : BaseViewModel
{
public MainWindowViewModel()
{
//Command for displaying Views
Show_View = new Relay_Command(Open_view, null);
}
public ICommand Show_View { get; set; }
private BaseViewModel _display_view;
public BaseViewModel Display_View
{
get { return _display_view; }
set { _display_view = value; OnPropertyChanged(); }
}
private void Open_view(object parameter)
{
Display_View = null; //This doesn't help at all!!!
switch (parameter)
{
case "1":
Display_View= new MyViewModel();
break;
}
}
}
4.) And my UserControl.xaml
<UserControl x:Class="MyProject.Views.MyView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:ei="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions"
mc:Ignorable="d"
d:DesignHeight="450"
d:DesignWidth="800">
<!--Event-->
<i:Interaction.Triggers>
<i:EventTrigger EventName="Loaded">
<!--Calling a method on Load (firing only first tme !!)-->
<ei:CallMethodAction MethodName="MethodForRetrievingData" TargetObject="{Binding}" />
</i:EventTrigger>
</i:Interaction.Triggers>
<Grid>
<!--Controls in UserControl for binding etc...-->
</Grid>
</UserControl>
I've tried debugging, but as told, Loaded event of UserControl happens only once. I'm out of ideas on this one, looks like my design has a flaw.
What could be a problem here, maybe I'm missing something like NotifyProperty on UserControl itself?
You need to actually unload the view for it to be loaded again. Setting the source property of the ContentControl's Content property to null just before setting it to another MyViewModel won't unload the view. The DataTemplate is "cached".
Why don't you call the MethodForRetrievingData from the view model itself instead of relying on the view raising a Loaded event? You may for example initialize it asynchronously.
Instead of displaying a MyViewModel object content using template, try display a MyView content instead.
So you would have
private MyView _display_view;
public MyView Display_View
{
get { return _display_view; }
set { _display_view = value; OnPropertyChanged(); }
}
private void Open_view(object parameter)
{
Display_View = null; //This doesn't help at all!!!
switch (parameter)
{
case "1":
Display_View= new MyView(); // Or assign a view model here: {DataContext=new MyViewModel()}
break;
}
}
I'm working on a WPF application using the MVVM pattern and I'm still fairly new to .NET development. My understanding is that the View should set its data context to a ViewModel and then any data related processing should be done in the ViewModel while the UI part should be handled in the view (XAML or code behind).
So I have a menu with each menu item bound to a DelegateCommand (using Prism) declared and handled in the ViewModel with keyboard shortcuts and it works flawlessly. However, I wanted to bind a menu item to a command in the View's code behind file as it doesn't manupulate any data (it just shows or hide a panel).
View (XAML)
<Window x:Class="Editor.Views.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Editor.Views"
xmlns:vm="clr-namespace:Editor.ViewModels"
mc:Ignorable="d"
x:Name="RootWindow"
WindowStartupLocation="CenterScreen"
Width="1200" Height="650">
<!-- Data Context -->
<Window.DataContext>
<vm:MainViewModel />
</Window.DataContext>
<!-- Keyboard Shortcuts -->
<Window.InputBindings>
<KeyBinding Modifiers="Control" Key="L" Command="{Binding ElementName=RootWindow, Path=ToggleLayersCommand}" />
</Window.InputBindings>
<!-- Main Menu -->
<Menu>
<MenuItem Header="View" Padding="5, 2">
<MenuItem Header="Toggle Layers Panel" InputGestureText="CTRL + L" Command="{Binding ElementName=RootWindow, Path=ToggleLayersCommand}" />
</MenuItem>
</Menu>
</Window>
View (Code behind)
public partial class MainWindow : Window
{
public DelegateCommand ToggleLayersCommand { get; private set; }
public MainWindow()
{
InitializeComponent();
ToggleLayersCommand = new DelegateCommand(ToggleLayersCommand_OnExecuted, () => true);
}
private void ToggleLayersCommand_OnExecuted()
{
LayerListPanel.Visibility = (LayerListPanel.Visibility == Visibility.Collapsed) ? Visibility.Visible : Visibility.Collapsed;
}
}
I named the window in XAML to find the command in the View instead of the ViewModel when binding the Command attribute. It seems to find it since I'm getting intellisense but it never fires.
I could use a click event instead even though I'd rather use a command but then how to bind the keyboard shortcut to the event?
I would define the command inside the ViewModel and have it change a property public Visibility LayerListPanelVisibility (which should also be defined in the ViewModel). Then I would bind LayerListPanel.Visibility to this property.
Keep your code-behind as empty as possible.
The reason that the command is not found by your Binding is that ToggleLayersCommand is null when the Binding is resolved. It is only shortly after binding resolution that you assign the proper command to ToggleLayersCommand. However, the Binding will not be updated as your Viewmodel does not raise a PropertyChanged event.
If you want to keep your command in the View, you can either raise a PropertyChanged event when you have assigned the command or you assign the command before you call InitializeComponent:
public MainWindow()
{
ToggleLayersCommand = new DelegateCommand(ToggleLayersCommand_OnExecuted, () => true);
InitializeComponent();
}
I had same problem with binding command to keybinding. All I have done is give to a button its own name and from view code behind set command to yours.
My example looks like so:
<KeyBinding x:Name="ShowDetailsKeyBinding"
Key="D"
Modifiers="Control" />
Code behind:
ShowDetailsKeyBinding.Command = new DelegateCommand(ShowDetailsOperation);
I use this solution to run my animations, other way you should create command in yours ViewModel.
You have to use the ViewModel for command and not the View:
ViewModel:
public partial class MainViewModel
{
public DelegateCommand ToggleLayersCommand { get; private set; }
public MainViewModel()
{
ToggleLayersCommand = new DelegateCommand(ToggleLayersCommand_OnExecuted, () => true);
}
private void ToggleLayersCommand_OnExecuted()
{
LayerListPanel.Visibility = (LayerListPanel.Visibility == Visibility.Collapsed) ? Visibility.Visible : Visibility.Collapsed;
//THIS WILL PROBABLY NOT WORK...
//You can use another public property to change your visibility.
// Create a public visibility and bind it to the correct item
}
}
XAML:
<Menu>
<MenuItem Header="View" Padding="5, 2">
<MenuItem Header="Toggle Layers Panel" InputGestureText="CTRL + L" Command="{Binding Path=ToggleLayersCommand}" />
</MenuItem>
</Menu>
First: Not a duplicate of Binding Button click to a method --- it's about button, and Relay command can't pass the arguments I need
Also, not a duplicate of How do you bind a Button Command to a member method? - it's a simple method with no arguments - nothing to do with my question.
Obviously (but just to make sure and avoid trolls) not a duplicate of this either Silverlight MVVM: where did my (object sender, RoutedEventArgs e) go?.
Now after clearing this (sorry, I am just really sick of being marked as "duplicate" by people who didn't understand my question), let's talk about the issue: :D
I am trying to bind a generated slider (using data template) to an event (value changed), I know it's impossible to bind an event and I must use ICommand, but I don't know how to get the event arguments to the command function, this is the xaml relevant code: (without the binding since it doesnt work)
<Slider Grid.Column="1" Grid.Row="1" Height="30" IsSnapToTickEnabled="True" Maximum="100" SmallChange="1" IsMoveToPointEnabled="True"/>
And this is the function I want it to be binded to:
public void vibrationSlider_move(object Sender, RoutedPropertyChangedEventArgs<double> e)
{
VibrationValue = (byte)e.NewValue;
SendPacket(cockpitType, (byte)Index.VibrationSlider, VibrationValue);
}
As you can see, I need to use the 'e' coming with the event, I have no idea how to reach it without using the "ValueChanged" slider event.
Notes:
Please don't tell me to add the "ValueChanged" attribute like this:
<Slider ValueChanged="VibrationSlider_move"/>
:)
It's a generated dynamic slider using DataTemplate with an observableCollection, the function isn't in the window.cs file, therefore just using an event is not possible.
Thank you.
You can use the MVVMLight Toolkit, which allows to send the EventArgs as CommandParameter to the ViewModel:
<i:Interaction.Triggers>
<i:EventTrigger EventName="ValueChanged">
<cmd:EventToCommand Command="{Binding ValueChangedCommand}" PassEventArgsToCommand="True"/>
</i:EventTrigger>
</i:Interaction.Triggers>
In your command.Execute method, you now get an object as parameter which you just have to parse to the correct type...
You could create an extension
public partial class Extensions
{
public static readonly DependencyProperty ValueChangedCommandProperty = DependencyProperty.RegisterAttached("ValueChangedCommand", typeof(ICommand), typeof(Extensions), new UIPropertyMetadata((s, e) =>
{
var element = s as Slider;
if (element != null)
{
element.ValueChanged -= OnSingleValueChanged;
if (e.NewValue != null)
{
element.ValueChanged += OnSingleValueChanged;
}
}
}));
public static ICommand GetValueChangedCommand(UIElement element)
{
return (ICommand)element.GetValue(ValueChangedCommandProperty);
}
public static void SetValueChangedCommand(UIElement element, ICommand value)
{
element.SetValue(ValueChangedCommandProperty, value);
}
private static void OnSingleValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
var element = sender as Slider;
var command = element.GetValue(ValueChangedCommandProperty) as ICommand;
if (command != null && command.CanExecute(element))
{
command.Execute(element);
e.Handled = true;
}
}
}
which then can be used in xaml as below.
<Slider Minimum="0" Maximum="100" local:Extensions.ValueChangedCommand="{Binding ValueChangedCommand}"/>
As #Philip W stated, you could use e.g. MVVMLight to help dealing with MVVM pattern and with your problem at hand.
You could, for example, have a XAML with DataTemplate and Slider like so:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication1"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:command="http://www.galasoft.ch/mvvmlight"
mc:Ignorable="d"
Title="MainWindow"
Height="250"
Width="250">
<Window.Resources>
<DataTemplate x:Key="SomeTemplate">
<StackPanel Margin="15">
<!-- Wrong DataContext can drive you mad!1 -->
<StackPanel.DataContext>
<local:SomeTemplateViewModel />
</StackPanel.DataContext>
<TextBlock Text="This is some template"/>
<Slider
Height="30"
IsSnapToTickEnabled="True"
Maximum="100"
SmallChange="1"
IsMoveToPointEnabled="True">
<!-- Bind/pass event as command -->
<i:Interaction.Triggers>
<i:EventTrigger EventName="ValueChanged">
<command:EventToCommand
Command="{Binding Mode=OneWay, Path=ValueChangedCommand}"
PassEventArgsToCommand="True" />
</i:EventTrigger>
</i:Interaction.Triggers>
</Slider>
<!-- Show current value, just for sake of it... -->
<TextBlock
Text="{Binding Value}"
FontWeight="Bold"
FontSize="24">
</TextBlock>
</StackPanel>
</DataTemplate>
</Window.Resources>
<ContentControl ContentTemplate="{StaticResource SomeTemplate}" />
</Window>
So basically you bind desired event to named Command and pass EventArgs to it as parameter. Then in your ViewModel, being the DataContext of you Slider, you handle the event-passed-as-command.
public class SomeTemplateViewModel : ViewModelBase
{
private double _value;
public SomeTemplateViewModel()
{
// Create command setting Value as Slider's NewValue
ValueChangedCommand = new RelayCommand<RoutedPropertyChangedEventArgs<double>>(
args => Value = args.NewValue);
}
public ICommand ValueChangedCommand { get; set; }
public double Value
{
get { return _value; }
set { _value = value; RaisePropertyChanged(); } // Notify UI
}
}
This would give you something similar to this.
Since your slider is dynamically generated, nothing prevents you from adding your ValueChanged event at a later time:
XAML:
<Slider x:Name="slider" HorizontalAlignment="Left" Margin="10,143,0,0" VerticalAlignment="Top" Width="474" Grid.ColumnSpan="2" />
Code-behind:
public MainWindow()
{
InitializeComponent();
// it is a good idea to not allow designer to execute custom code
if (DesignerProperties.GetIsInDesignMode(this))
return;
slider.ValueChanged += Slider_ValueChanged;
}
private void Slider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
// do your stuff here
}
Checking design mode is not simple in any context, as pointed out here.
I have an issue with switching views in a WPF MVVM app.
When clicking on menu items defined in the main view, switching works fine.
When clicking on a button in a child view, switching does not work as expected.
If I set contentcontrol in child view (where the button is) as well as parent view,
the child view gets displayed mixed with previous displayed view, a button from one view and background from the one I want to switch to.
Without it, the debugger shows something happening, similar steps in the ViewModelBase class to what happened when choosing from the menu mentioned above but no visual changes in the window.
I have commands in a ViewmodelBase (that all viewmodels inherit from either directly or through a mainviewmodel) class that gets called from bindings such as in the XAML above.
CurrentViewModel is a property in ViewModelBase that is used to determine which view gets displayed. In the constructor of ViewModelBase i set commands for example:
CategoryVMCommand = new RelayCommand(() => ExecuteCategoryVMCommand());
(RelayCommand from the line above comes from the MVVM light framework,
although its not necessary for the solution to use that framework)
I found many tutorials and answers for similar problems, but couldnt get any of them to work. For example I tried, without success, using IOC for a similar problem in the below link:
MVVM Main window control bind from child user control
Here are some of the code involved and description of what Im doing:
Main Window:
<Grid>
<ContentControl Content="{Binding CurrentViewModel}" />
<DockPanel Margin="0,0,0,50">
<Menu DockPanel.Dock="Top">
<MenuItem Header="_File">
<MenuItem Header="_Open" Command="{Binding CategoryVMCommand}"/>
<MenuItem Header="_Close"/>
<MenuItem Header="_Save"/>
</MenuItem>
<MenuItem Header="_New">
<MenuItem Header="_Create" Command="{Binding MainControlVMCommand}"/>
</MenuItem>
</Menu>
<StackPanel></StackPanel>
</DockPanel>
</Grid>
</Window>
Then I select Menu item New, the following view is displayed:
<UserControl x:Class="WpfApplication1.MainControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
d:DesignHeight="300"
d:DesignWidth="300"
mc:Ignorable="d">
<Grid>
<!--<ContentControl Content="{Binding CurrentViewModel, Mode=OneWay}" />-->
<TextBlock HorizontalAlignment="Left" Margin="10,20,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Height="39" Width="144" FontSize="24"><Run Language="en-gb" Text="TITLE"/><LineBreak/><Run Language="en-gb"/></TextBlock>
<Button Content="Open category" HorizontalAlignment="Left" Margin="10,136,0,0" VerticalAlignment="Top" Width="153" Height="63" Command="{Binding CategoryVMCommand}" />
<Button Content="Create new category" HorizontalAlignment="Left" Margin="10,218,0,0" VerticalAlignment="Top" Width="153" Height="63"/>
<ListBox HorizontalAlignment="Left" Height="145" Margin="293,136,0,0" VerticalAlignment="Top" Width="201" Background="#FFDDDDDD"/>
<TextBlock HorizontalAlignment="Left" Margin="293,107,0,0" TextWrapping="Wrap" Text="Recently Used" VerticalAlignment="Top" FontSize="18"/>
</Grid>
</UserControl>
button open category clicked, and Currentviewmodel set code executes (depending on ContenControl in MainControl view being commented out or not either
return or assigned), then The ExecuteCategoryCommand get executed. Then the line with the expected command in ViewModelBase constructor executes, although
either no change or the mixed result i mentioned originally
ViewModelBase class:
namespace ViewModel
{
public class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private ViewModelBase _currentViewModel;
public ICommand CategoryVMCommand { get; private set; }
public ICommand MainControlVMCommand { get; private set; }
protected void NotifyPropertyChanged( String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
public ViewModelBase()
{
MainControlVMCommand = new RelayCommand(() => ExecuteMainControlVMCommand());
CategoryVMCommand = new RelayCommand(() => ExecuteCategoryVMCommand());
}
public ViewModelBase CurrentViewModel
{
get
{
return _currentViewModel;
}
set
{
if (_currentViewModel == value)
return;
_currentViewModel = value;
NotifyPropertyChanged("CurrentViewModel");
}
}
protected void ExecuteCategoryVMCommand()
{
CurrentViewModel = null;
CurrentViewModel = new CategoryVM();
}
protected void ExecuteMainControlVMCommand()
{
CurrentViewModel = null;
CurrentViewModel = new MainControlVM();
}
}
}
So my question is how can I click the button in the child view, send command from ViewModelBase, set CurrentViewModel, and successfully switch views within one window without any visual remains of the previously displayed view?
Thanks for any help.