Interact with drawings - c#

I'm using bmp but I'm open to other suggestions since I found barely any info while searching for bmp interaction.
I finally plotted my drawing into a pictureBox
Everything is working properly, but when i click the drawing, I'd like to read where is the pointer on the bmp. If it is above the displaying graph, I would wanna take the X position out of it.
Edit:
Another not important but interesting question:
Is it possible to stick the mouse position whenever it is above the bmp, to move only above or below the graph function?

I've found my own answer, here :)
private void obterposicaonografico()
{
// Set the Current cursor, and display how many points in X axis you took
this.Cursor = new Cursor(Cursor.Current.Handle);
Cursor.Position = new Point(Cursor.Position.X, Cursor.Position.Y);
MessageBox.Show(Cursor.Position.X.ToString());
//Define it's position on X axis, subtracting the whole form X location
//This will ensure that if the user moves the form around, it will still be relative to the own form
//and not the windows positioning
decimal posicaoX = Cursor.Position.X -this.Location.X
MessageBox.Show(Cursor.Position.X.ToString());
}

Related

I can't get the correct coordinate of an image with mouse over C#

This is my first question ever on Stackoverflow. So I hope it for the best answer.
I want to get correct X and Y coordinate of an Image with mouse over Event (WFA .NET Framework).
Take a look at my cursor
The coordinate should be somewhere between 500 for X and 427 for Y, but I only get as I posted. I already maxed out the scroll. And I think the image resolution is correct, here's the image properties
Here's my code:
private void pbInput_MouseMove(object sender, MouseEventArgs e) {
mouseX.Text = e.X.ToString();
mouseY.Text = e.Y.ToString();
}
And I have a plan to zooming the image for the future, so I put "auto scroll" panel below the picture box.
Could you help me? Thank you so much.
PS: Sorry for my bad English
Try putting picturebox inside panel
set panel to:
this.panel1.AutoScroll = true;
and picturebox to
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this will allow panel to have scroll bars and picturebox will have its full size adjusted to actual picture size

How can i calculate the right coordinates?

I need help. I have a Picturebox and would now like to calculate given coordinates on the picture and then play them in the label. How can I do that best?
As seen in the picture.
If you then click on the image on it, then the data is entered in a list box.
Thank you for your help.
My Picture here: https://prnt.sc/puxyu6
In WPF this particular might for once be the hardest. WPF/UWP is designed for the MVVM, and I do not know anyone but beginners that programm outside of MVVM. And I can not think of way to do this with MVVM.
PictureBox is also the WinForms Element. The WPF equivalent is called Image.
Navigation aids like this are not a trivial thing. One reason there are so few of it. But it comes down to few step process:
Get the x and y pixel coordinates that was clicked, also in relation to that the overall display size of the Image. Usually the MouseClick Event would be the tool for that, but I can not find it. MouseDown or LeftMouseDown are the closest events.
If the entire image was shown with no zooming or cropping, it is now just simple math. If it was 20% of the X axis and 21% of the Y axis, it is pretty easy to figure out where 20% of X and 21 of Y is on the SourceImage.
If there was any zoom or crop, this has to be taken into account, otherwise it is 2.
Equate the Image Pixel position with the coordinates you know for it.
Part 1 would look like this and needs to be registered with the MouseDown or LeftMouseDown Event of the Image:
private void ContentControl_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
//Unpack the sender
Image source = (Image)Sender;
//Get the click point
Point clickPoint = e.GetPosition(source);
//There is more then 1 height Property in WPF.
//The Actuall one is what you are looking for
//Unfortunately you get doubles for this and int for the other. Consider general advise regarding double math
double ElementHeight = source.ActualHeight;
double ElementWidth = source.ActualWidth;
//Do what you need to find the relative position
//Part 2
}
Hopefully someone else can give you a better answer.

UWP Magnifier control (tool) that follows cursor

I am working on an assignment right now and was asked to create an app to select an area on image with ability to magnify a part of the image around cursor.
Right now I stuck on the magnifier part. There is a Magnifier control in WPF, but how about UWP? Has anyone had any experience creating magnifier in UWP?
SO far I've found this, but UWP has different API's:
http://csharphelper.com/blog/2015/06/zoom-and-crop-a-picture-in-c/
My logic is:
1. Draw circle around the cursor and re-draw it every time the cursor moves.
2. Take a screenshot (render) specified area around it
3. Magnify the are
4. Fill the circle with the magnified image (Bitmap)
Any tips or suggestions would be much appreciated. Thank you
Draw circle around the cursor and re-draw it every time the cursor moves.
You could register the PointerMoved event for your panel(e.g, Canvas) and get current pointer by using the following method:
private void Canvas_PointerMoved(object sender, PointerRoutedEventArgs e)
{
var pointer = e.GetCurrentPoint(sender as UIElement);
}
And then, you could add a Ellipse on it and set its position by current pointer.
Take a screenshot (render) specified area around it
You could use RenderTargetBitmap class APIs to render specific area.
Magnify the are
You could resize the rendertargetbitmap. Check this thread How to Resize the RenderTargetBitmap.
Fill the circle with the magnified image (Bitmap)
After you get the final rendertargetbitmap, you could use it to make a ImageBrush, then you could specify this ImageBrush to the Ellipse's Fill property like the following:
ellipse.Fill = new ImageBrush() { ImageSource = renderTargetBitmap};

Simulate Mouse Drag Programmatically

I have a Windows Forms application with a control. The control consists of a chart panel with a canvas on which I paint. What I would like to do is to programmatically mouse drag the panel so that I have a specific distance between the right edge of the canvas and the last item painted on the canvas. I have tried two approaches. The both work in the sense that the panel is dragged as desired BUT I cannot seem to be able to get the precision of movement I desire. I coded a mouse simulator and have tried two approaches.
Approach 1:
if(this.ChartControl.ChartPanel.CanFocus)
{
// ... Focus the chart panel to be adjusted.
this.ChartControl.ChartPanel.Focus();
// ... Move cursor to lastBarScreenCoordinates on the chart panel to be adjusted.
Cursor.Position = new Point(lastBarScreenCoordinates.X, lastBarScreenCoordinates.Y);
MouseSimulator.SetMouseDragThresholds();
// ... Move chart panel to required position.
MouseSimulator.LeftMouseButtonDown(lastBarScreenCoordinates.X, lastBarScreenCoordinates.Y);
MouseSimulator.MouseMove(lastBarScreenCoordinates.X-positionShift,
lastBarScreenCoordinates.Y);
MouseSimulator.LeftMouseButtonUp(lastBarScreenCoordinates.X-positionShift,
lastBarScreenCoordinates.Y);
MouseSimulator.ResetMouseDragThresholds(_cx_default, _cy_default);
// ... Redraw the chart panel.
this.ChartControl.ChartPanel.Refresh();
// ... Reset cursor to its starting position.
Cursor.Position = new Point(startingCursorX, startingCursorY);
}
Approach 2:
if(this.ChartControl.ChartPanel.CanFocus)
{
// ... Focus the chart panel to be adjusted.
this.ChartControl.ChartPanel.Focus();
// ... Move cursor to lastBarScreenCoordinates on the chart panel to be adjusted.
Cursor.Position = new Point(lastBarScreenCoordinates.X, lastBarScreenCoordinates.Y);
MouseSimulator.SetMouseDragThresholds();
// ... Move chart panel to required position.
MouseSimulator.LeftMouseButtonDown(lastBarScreenCoordinates.X, lastBarScreenCoordinates.Y);
Cursor.Position = new Point(lastBarScreenCoordinates.X-positionShift,
lastBarScreenCoordinates.Y);
WindowsCommunication.SendMessage(this.ChartControl.Handle, 0x200, IntPtr.Zero,IntPtr.Zero);
MouseSimulator.LeftMouseButtonUp(lastBarScreenCoordinates.X-positionShift,
lastBarScreenCoordinates.Y);
MouseSimulator.ResetMouseDragThresholds(_cx_default, _cy_default);
// ... Redraw the chart panel.
this.ChartControl.ChartPanel.Refresh();
// ... Reset cursor to its starting position.
Cursor.Position = new Point(startingCursorX, startingCursorY);
}
I am using SendInput for simulating mouse clicks. Here is sample left mouse button down code ...
public static void LeftMouseButtonDown(int x, int y)
{
INPUT mouseInput = new INPUT();
mouseInput.type = SendInputEventType.InputMouse;
mouseInput.mkhi.mi.dx = CalculateAbsoluteCoordinateX(x);
mouseInput.mkhi.mi.dy = CalculateAbsoluteCoordinateY(y);
mouseInput.mkhi.mi.mouseData = 0;
mouseInput.mkhi.mi.time = 0;
mouseInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
SendInput(1, ref mouseInput, Marshal.SizeOf(new INPUT()));
}
And I calculate normalized absolute coordinates for the mouse as follows ...
private static int CalculateAbsoluteCoordinateX(int x)
{
return ((x * 65536) + GetSystemMetrics(SystemMetric.SM_CXSCREEN) - 1) /
GetSystemMetrics(SystemMetric.SM_CXSCREEN);
}
So here are the precision issues. If I use Approach 1 (mouse move), the measured distance between the last item painted and the right edge of the canvas is different from what I set in positionShift and the cursor position difference does not equal positionShift. I initially thought it was due to pointer ballistics issues so I tried using Approach 2. Approach 2 does give me precision in pointer positioning but I am still having difficulty in that the panel moves but the distance between the last bar painted and the right edge of the canvas does not equal the positionShift amount as it should. It always seems to be off. I have been working on this for a long time now and am at my wits end. I am not sure what is going on here. How to improve the precision in my canvas drag by simulated mouse drag?
Well what you can do is this, First of all I believe the SendInput API allows for an AbsoluteValue flag so there is no need to calculate those values which may be the issue but most likely not.
Although I am curious as to why you are using a Mouse Drag opperation for this. It seems like all you want to do is reposition the canvas on every draw by some specified amount. if this is the case why not just set it explicitly on the canvas itself. Also it is unclear if you are using pure WinForms or WPF. The unclear bit being Canvas which I am fairly certain is only usable with WPF enabled windows.
That being said
WPF fix,
Depending on the Object containing the canvas just set its margin appropriately for the situation, since I do not know the data you are working with I cant say much about that. But this is a relatively simple idea so let me know if that works, it should give you, at least close too, a pixel perfect alignment.
WinForms,
Just do the above for the "Canvas" object you were talking about, or use absolute coordinates of the object to move it around.
If you could supply a sample of what you were working on looked like roughly maybe we could have a better idea of what you mean.

change hotspot of a custom cursor

I'm using a custom cursor that I loaded in this way:
Bitmap bit = new Bitmap(path);
cur = new Cursor(bit.GetHicon());
Cursor.current = cur;
my bitmap is a 44x58 png and the mouse hot spot is not exactly where I want to be. I looked for a property to change the mouse hot spot but the only one I found is readable-only (cur.Hotspot). What I need to do for change its coordinates?
Thanks
In Visual Studio, open the cursor file or resource in the image editor and select the Hotspot Tool from the toolbar. Then click on the new hotspot and save the file. AFAIK there is no way to set the hotspot via the .NET API, but there are options via the WIN32 API, as demonstrated in the links in the others' comments.
At the end I simply decide to hide the mouse cursor and draw a bitmap at the hotspot coordinates. Too much complicated the solution suggested.
cursor = new Bitmap(path);
in MouseMove event:
ex = e.X - offx //the x offset of the hotspot
ex = e.X - offy //the y offset of the hotspot
then paint as last drawing element the bitmap at the (ex,ey) coordinates.

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