C# Drawing Lines with TextBox - c#

I have an application where I can add a textBox on the screen and move it.
When I add more than two textBox, I double-click on top of two textbox and a line connects both.
My question is: How to make the line move along with the textBox?
code below:
public partial class principal : Form
{
int posMouseFormX, posMouseFormY;
int posMouseTXT_X, posMouseTXT_Y;
int posActTXT_X, posActTXT_Y;
bool txtPressionado = false;
int qntClick;
Pen myPen = new Pen(System.Drawing.Color.DarkGreen, 1);
Graphics Tela;
List<TextBox> listaNós = new List<TextBox>();
List<Point> origem = new List<Point>();
List<Point> destino = new List<Point>();
Point ponto1, ponto2;
ContextMenuStrip menu;
public principal()
{
InitializeComponent();
menu = new ContextMenuStrip();
menu.Items.Add("Remover");
menu.ItemClicked += new ToolStripItemClickedEventHandler(contextMenuStrip1_ItemClicked);
}
//TextBox event when the mouse moves over the TXT
private void txtMover_MouseMove(object sender, MouseEventArgs e)
{
TextBox textBox = sender as TextBox;
posMouseFormX = textBox.Location.X + e.Location.X;
posMouseFormY = textBox.Location.Y + e.Location.Y;
if (txtPressionado == true) moverTxt(textBox);
}
//Retrieve the X and Y coordinates where clicked within the component.
private void txtMover_MouseDown(object sender, MouseEventArgs e)
{
posMouseTXT_X = e.Location.X;
posMouseTXT_Y = e.Location.Y;
txtPressionado = true;
}
private void txtMover_MouseUp(object sender, MouseEventArgs e)
{
txtPressionado = false;
}
private void moverTxt(TextBox a)
{
a.Location = new System.Drawing.Point(posMouseFormX - posMouseTXT_X, posMouseFormY - posMouseTXT_Y);
posActTXT_X = a.Location.X;
posActTXT_Y = a.Location.Y;
System.Drawing.Graphics graphicsObj;
graphicsObj = this.CreateGraphics();
}
//insert new TextBox
private void sb_Inserir_No_Click(object sender, EventArgs e)
{
TextBox noFilho = new TextBox();
noFilho = new System.Windows.Forms.TextBox();
noFilho.Location = new System.Drawing.Point(379, 284);
noFilho.Size = new System.Drawing.Size(100, 30);
noFilho.TabIndex = 20;
noFilho.Text = "";
noFilho.BackColor = Color.White;
posActTXT_X = noFilho.Location.X;
posActTXT_Y = noFilho.Location.Y;
this.Controls.Add(noFilho);
noFilho.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
noFilho.DoubleClick += new System.EventHandler(this.textBox1_Click);
noFilho.MouseUp += new System.Windows.Forms.MouseEventHandler(txtMover_MouseUp);
noFilho.MouseDown += new System.Windows.Forms.MouseEventHandler(txtMover_MouseDown);
noFilho.MouseMove += new System.Windows.Forms.MouseEventHandler(txtMover_MouseMove);
noFilho.KeyDown += new System.Windows.Forms.KeyEventHandler(this.textBox1_KeyDown);
noFilho.ContextMenuStrip = menu;
}
//event to resize the txt on the screen as the content.
private void textBox1_TextChanged(object sender, EventArgs e)
{
TextBox textBox1 = sender as TextBox;
Size size = TextRenderer.MeasureText(textBox1.Text, textBox1.Font);
textBox1.Width = size.Width + 10;
textBox1.Height = size.Height;
}
//Event to control the connection between two give us when double click on the textbox
private void textBox1_Click(object sender, EventArgs e)
{
TextBox textBox1 = sender as TextBox;
int meio = textBox1.Size.Width / 2;
Tela = CreateGraphics();
qntClick = qntClick + 1;
if (this.qntClick == 1)
{
origem.Add(ponto1);
ponto1 = new Point(textBox1.Location.X + meio, textBox1.Location.Y);
}
if (this.qntClick == 2)
{
qntClick = 0;
destino.Add(ponto2);
ponto2 = new Point(textBox1.Location.X + meio, textBox1.Location.Y);
DesenhaSeta(Tela, ponto1, ponto2);
}
}
//draw arrow between two TXT
void DesenhaSeta(Graphics Tela, Point x, Point y)
{
myPen.StartCap = LineCap.Triangle;
myPen.EndCap = LineCap.ArrowAnchor;
Tela.DrawLine(myPen, x, y);
}
private void contextMenuStrip1_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
ContextMenuStrip menu = sender as ContextMenuStrip;
//recuperando o controle associado com o contextmenu
Control sourceControl = menu.SourceControl;
DialogResult result = MessageBox.Show("Tem Certeza que deseja remover o nó selecionado?", "Excluir", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if(result == DialogResult.Yes)
{
sourceControl.Dispose();
}
}
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
// Determine whether the key entered is the F1 key. Display help if it is.
if (e.KeyCode == Keys.Space)
{
TextBox textBox1 = sender as TextBox;
novoNó tela = new novoNó(textBox1.Text);
tela.Show();
}
}
}

Each control, TextBox included has a Move, event. Put an Invalidate() call there!
The lines should be drawn in the Paint event of the container that holds the TextBoxes, probably the Form; if it is the Form indeed call this.Invalidate().
Please move the line drawing code out of the DoubleClick event into the Paint event or else the lines will not persist, say minimize/maximize events or other situation, when the system has to redraw the application!
You probably will need to create a data structure to maintain information about which TextBox-pairs need to be connected, maybe a List<Tuple> or a List<someStructure>. This would get filled/modified in the DoubleClick event, then call this.Invalidate() and in the Form.Paint you have a foreach loop over the list of TextBox-pairs..
If you are drawing on the Form do make sure to turn DoubleBuffered on!
Update: To compare the reults here is a minimal example the expects two TextBoxes on a Form:
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
this.DoubleBuffered = true;
pairs.Add(new Tuple<Control, Control>(textBox1, textBox2));
}
List<Tuple<Control, Control>> pairs = new List<Tuple<Control, Control>>();
Point mDown = Point.Empty;
private void Form2_Paint(object sender, PaintEventArgs e)
{
foreach (Tuple<Control, Control> cc in pairs)
drawConnection(e.Graphics, cc.Item1, cc.Item2);
}
void drawConnection(Graphics G, Control c1, Control c2)
{
using (Pen pen = new Pen(Color.DeepSkyBlue, 3f) )
{
Point p1 = new Point(c1.Left + c1.Width / 2, c1.Top + c1.Height / 4);
Point p2 = new Point(c2.Left + c2.Width / 2, c2.Top + c2.Height / 4);
G.DrawLine(pen, p1, p2);
}
}
void DragBox_MouseDown(object sender, MouseEventArgs e)
{
mDown = e.Location;
}
void DragBox_MouseMove(object sender, MouseEventArgs e)
{
TextBox tb = sender as TextBox;
if (e.Button == MouseButtons.Left)
{
tb.Location = new Point(e.X + tb.Left - mDown.X, e.Y + tb.Top - mDown.Y);
}
}
void DragBox_MouseUp(object sender, MouseEventArgs e)
{
mDown = Point.Empty;
}
private void DragBox_Move(object sender, EventArgs e)
{
this.Invalidate();
}
}

Related

c# WinForm How to add button on Coordinate

My idea is to add a button/custom marker to the coordinate i click on the form but i have no idea how to implement it.
private void AddLogo_Click_1(object sender, EventArgs e)
{
}
private void MapBrowser_MouseUp(object sender, MouseEventArgs e)
{
textBox1.Text = "X-" + e.X + "Y- " + e.Y;
var button1 = new Button { Location = new Point(e.X, e.Y) };
Controls.Add(button1);
}
This allow me to get a button everytime i click on the form, but my idea is to click on the form and then press the addlogo button to add a button to the form.
you need a variables in the form
bool _placeButton = false;
int _xButton;
int _yButton;
then
private void MapBrowser_MouseUp(object sender, MouseEventArgs e)
{
textBox1.Text = "X-" + e.X + "Y- " + e.Y;
_xButton = e.X;
_yButton = e.Y;
_placeButton = true;
}
and finally
private void AddLogo_Click_1(object sender, EventArgs e)
{
if(_placeButton)
{
_placeButton = false;
var button1 = new Button { Location = new Point(_xButton, _yButton) };
Controls.Add(button1);
}
}

Control flicker while dragging in run time

Stack Overflow users. In a C# VS 2010 Windows Form project I have a problem regarding control flicker when dragging a user created control around on a tab page during run time. I used the following code:
private void control_MouseMove(object sender, MouseEventArgs e)
{
if (isDragged)
{
Point newPoint = ((Control)sender).PointToScreen(new Point(e.X,
e.Y));
newPoint.Offset(ptOffset);
((Control)sender).Location = newPoint;
((Control)sender).Refresh();
}
}
private void control_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDragged = true;
Point ptStartPosition = ((Control)sender).PointToScreen(new
Point(e.X, e.Y));
ptOffset = new Point();
ptOffset.X = ((Control)sender).Location.X - ptStartPosition.X;
ptOffset.Y = ((Control)sender).Location.Y - ptStartPosition.Y;
}
else
{
isDragged = false;
}
}
private void control_MouseUp(object sender, MouseEventArgs e)
{
((Control)sender).Refresh();
isDragged = false;
}
private void createButton_PB_Click(object sender, EventArgs e)
{
int ctrlExists = 0;
string btnName = btnName_TB.Text;
foreach (Button button in tabControl1.SelectedTab.Controls)
{
if (button.Text == btnName)
{
ctrlExists = 1;
}
}
if (btnName_TB.Text != "" && ctrlExists == 0)
{
Button newButton = new Button();
newButton.Name = btnName.Replace(" ", String.Empty);
newButton.Name += "u";
newButton.Text = btnName;
tabControl1.SelectedTab.Controls.Add(newButton);
newButton.Left = 10;
newButton.Top = 420;
lastBtnClicked = newButton;
}
SetupClickEvents(tabControl1.SelectedTab);
}
So, the problem is that I can add a button and drag it around in run time. But, when I add another Button and drag it around...after I've done that, and go back to trying to drag the first button, that button flickers and acts as if it is trying to move all over the place. Sometimes it disappears. I feel like this has something to do with the fact that the controls are inside a tab page. Perhaps I am not properly calculating the "newPoint" variable. Any ideas guys?
Ok, so I found a few fundamental flaws related to the button creation and the events that were being added at the time of creation. I made some considerable changes and the issue seems to have gone away. Following is the updated code.
private void control_MouseMove(object sender, MouseEventArgs e)
{
if (isDragged)
{
Point newPoint = ((Control)sender).PointToScreen(new Point(e.X,
e.Y));
newPoint.Offset(ptOffset);
((Control)sender).Location = newPoint;
((Control)sender).Refresh();
}
}
private void control_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left && checkBox1.Checked)
{
isDragged = true;
((Control)sender).MouseMove += new
MouseEventHandler(control_MouseMove);
Point ptStartPosition = ((Control)sender).PointToScreen(new
Point(e.X, e.Y));
ptOffset = new Point();
ptOffset.X = ((Control)sender).Location.X - ptStartPosition.X;
ptOffset.Y = ((Control)sender).Location.Y - ptStartPosition.Y;
}
else
{
isDragged = false;
}
}
private void control_MouseUp(object sender, MouseEventArgs e)
{
((Control)sender).MouseMove -= control_MouseMove;
((Control)sender).Refresh();
isDragged = false;
}
private void SetupClickEvents(Control control)
{
control.Click += new EventHandler(StoreLastClick);
control.MouseDown += new MouseEventHandler(control_MouseDown);
//control.MouseMove += new MouseEventHandler(control_MouseMove);
control.MouseUp += new MouseEventHandler(control_MouseUp);
}
private void createButton_PB_Click(object sender, EventArgs e)
{
ctrlExists = 0;
string btnName = btnName_TB.Text;
foreach (Button button in tabControl1.SelectedTab.Controls)
{
if (button.Name == btnName)
{
ctrlExists = 1;
}
}
if (btnName_TB.Text != "" && ctrlExists == 0)
{
Button newButton = new Button();
newButton.Name = btnName.Replace(" ", String.Empty);
newButton.Text = btnName;
tabControl1.SelectedTab.Controls.Add(newButton);
newButton.Left = 10;
newButton.Top = 420;
SetupClickEvents(newButton);
}
}
private void deleteButton_PB_Click(object sender, EventArgs e)
{
ctrlExists = 0;
if (lastCtrlClicked != null)
{
string btnName = lastCtrlClicked.Name;
foreach (Button button in tabControl1.SelectedTab.Controls)
{
if (button.Name == btnName)
{
ctrlExists = 1;
}
}
}
if (ctrlExists == 1 && lastCtrlClicked != null)
{
tabControl1.SelectedTab.Controls.Remove(lastCtrlClicked);
lastCtrlClicked.Dispose();
ctrlExists = 0;
}
lastCtrlClicked = null;
}

Referencing multiple instantiated pictureboxes

I'm very new to C# but trying to learn so bear with me if my syntax isn't accurate. I am able to create a picturebox with a button and it appears on screen. I can then move it around the screen just fine with a mouse down / mouse move function. I then hit the button to instantiate another picturebox to be created and can move that one around as well, but when I try to move the first picturebox the second one moves instead and goes insane. Is there a way to reference or tag the boxes on instantiation so that when I click on any of them I can move them around the screen?
public partial class Form1 : Form
{
Point MP;
private static Control PB;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
int picSizeX = Properties.Resources.police.Width / 3;
int picSizeY = Properties.Resources.police.Height / 3;
PictureBox pb = new PictureBox();
pb.Location = new Point(100, 100);
pb.Size = new Size(picSizeX, picSizeY);
pb.Image = new Bitmap(Properties.Resources.police);
pb.SizeMode = PictureBoxSizeMode.StretchImage;
Controls.Add(pb);
pb.Tag = "veh";
PB = pb;
pb.MouseDown += Pb_MouseDown;
pb.MouseMove += Pb_MouseMove;
pb.MouseHover += Pb_MouseHover;
}
private void Pb_MouseHover(object sender, EventArgs e)
{
PB.MouseHover += PB_MouseHover;
}
private void PB_MouseHover(object sender, EventArgs e)
{
}
private void Pb_MouseDown(object sender, MouseEventArgs e)
{
MP = e.Location;
}
private void Pb_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
PB.Left = e.X + PB.Left - MP.X;
PB.Top = e.Y + PB.Top - MP.Y;
}
}
}
Actually there is no need to have Control at class level.
In the event method there is a parameter called object sender that contains a reference to the control/object that raised the event.
Point MP;
//private Control PB; //commented out as it is not required
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
int picSizeX = Properties.Resources.police.Width / 3;
int picSizeY = Properties.Resources.police.Height / 3;
PictureBox pb = new PictureBox();
pb.Location = new Point(100, 100);
pb.Size = new Size(picSizeX, picSizeY);
pb.Image = new Bitmap(Properties.Resources.police);
pb.SizeMode = PictureBoxSizeMode.StretchImage;
Controls.Add(pb);
pb.Tag = "veh";
//PB = pb;
pb.MouseDown += Pb_MouseDown;
pb.MouseMove += Pb_MouseMove;
pb.MouseHover += Pb_MouseHover;
}
private void Pb_MouseHover(object sender, EventArgs e)
{
Control pbObj = sender as PictureBox; //sender refers to control that raised the event
pbObj.MouseHover += PB_MouseHover;
}
private void PB_MouseHover(object sender, EventArgs e)
{
}
private void Pb_MouseDown(object sender, MouseEventArgs e)
{
MP = e.Location;
}
private void Pb_MouseMove(object sender, MouseEventArgs e)
{
Control pbObj = sender as PictureBox; //sender refers to control that raised the event
if (e.Button == MouseButtons.Left)
{
pbObj.Left = e.X + pbObj.Left - MP.X;
pbObj.Top = e.Y + pbObj.Top - MP.Y;
}
}

How to connect pictureboxes with connecting line

first sorry for my English. I am programming application in windows forms. It is something like Packet Tracer. I have four buttons. When I click on them, they dynamicaly create pictureboxes with picture of Router or Switch,.... Each time I click on the button, new picture box(Switch or Router,...), is created. I can also move with this pictureboxes by mouse.
I need to create a button, which connects selected pictureboxes with line(Cable). This pictureboxes should be selected by click on them. It sholud be able to move with this objects(movable line).
Here is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
int a = 0;
int b = 0;
int c = 0;
int d = 0;
PictureBox[] picturebox = new PictureBox[100];
public Form1()
{
InitializeComponent();
}
private void router_Click(object sender, EventArgs e)
{
++a;
picturebox[a] = new PictureBox();
picturebox[a].Name = "picturebox" + a;
picturebox[a].Location = new Point(0 + (a-1) *100,100);
picturebox[a].Size = new Size(70, 70);
picturebox[a].BorderStyle = BorderStyle.None;
picturebox[a].SizeMode = PictureBoxSizeMode.StretchImage;
this.Controls.Add(picturebox[a]);
picturebox[a].Image = Image.FromFile(#"D:\\router.jpg");
picturebox[a].Refresh();
picturebox[a].MouseDown += new MouseEventHandler(picMouseDown);
picturebox[a].MouseMove += new MouseEventHandler(picMouseMove);
picturebox[a].MouseUp += new MouseEventHandler(picMouseUp);
}
private void Form1_Load(object sender, EventArgs e)
{
}
int x = 0;
int y = 0;
bool drag = false;
private void picMouseDown(object sender, MouseEventArgs e)
{
// Get original position of cursor on mousedown
x = e.X;
y = e.Y;
drag = true;
}
private void picMouseMove(object sender, MouseEventArgs e)
{
if (drag)
{
PictureBox pb = (PictureBox)sender;
// Get new position of picture
pb.Top += e.Y - y;
pb.Left += e.X - x;
pb.BringToFront();
}
}
private void picMouseUp(object sender, MouseEventArgs e)
{
drag = false;
}
private void switch1_Click(object sender, EventArgs e)
{
++b;
picturebox[b] = new PictureBox();
picturebox[b].Name = "picturebox" + b;
picturebox[b].Location = new Point(0 + (b - 1) * 100, 180);
picturebox[b].Size = new Size(70, 70);
picturebox[b].BorderStyle = BorderStyle.None;
picturebox[b].SizeMode = PictureBoxSizeMode.StretchImage;
this.Controls.Add(picturebox[b]);
picturebox[b].Image = Image.FromFile(#"D:\HP ProBook 450\Desktop\Grafika\switch1.png");
picturebox[b].Refresh();
picturebox[b].MouseDown += new MouseEventHandler(picMouseDown);
picturebox[b].MouseMove += new MouseEventHandler(picMouseMove);
picturebox[b].MouseUp += new MouseEventHandler(picMouseUp);
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
}
private void pc_Click(object sender, EventArgs e)
{
++c;
picturebox[c] = new PictureBox();
picturebox[c].Name = "picturebox" + c;
picturebox[c].Location = new Point(0 + (c - 1) * 100, 260);
picturebox[c].Size = new Size(70, 70);
picturebox[c].BorderStyle = BorderStyle.None;
picturebox[c].SizeMode = PictureBoxSizeMode.StretchImage;
this.Controls.Add(picturebox[c]);
picturebox[c].Image = Image.FromFile(#"D:\HP ProBook 450\Desktop\pc.jpg");
picturebox[c].Refresh();
picturebox[c].MouseDown += new MouseEventHandler(picMouseDown);
picturebox[c].MouseMove += new MouseEventHandler(picMouseMove);
picturebox[c].MouseUp += new MouseEventHandler(picMouseUp);
}
private void server_Click(object sender, EventArgs e)
{
++d;
picturebox[d] = new PictureBox();
picturebox[d].Name = "picturebox" + d;
picturebox[d].Location = new Point(0 + (d - 1) * 100, 340);
picturebox[d].Size = new Size(70, 70);
picturebox[d].BorderStyle = BorderStyle.None;
picturebox[d].SizeMode = PictureBoxSizeMode.StretchImage;
this.Controls.Add(picturebox[d]);
picturebox[d].Image = Image.FromFile(#"D:\HP ProBook 450\Desktop\server.png");
picturebox[d].Refresh();
picturebox[d].MouseDown += new MouseEventHandler(picMouseDown);
picturebox[d].MouseMove += new MouseEventHandler(picMouseMove);
picturebox[d].MouseUp += new MouseEventHandler(picMouseUp);
}
}
}
THank you for your help.
You need to invalidate the parent when you add a picturebox or when you move a picturebox:
(picMouseMove and 4 times in the click handlers, it would be better to use 1 function)
Invalidate();
This is an example OnPaint, drawing lines between the pictureboxes as they are located in the Controls collection: (your picturebox array seems very weird, you always add controls at index 1, always overwriting the previous entry?! i'd suggest using a List if you need to keep a reference to them)
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var pictureBoxes = Controls.OfType<PictureBox>().ToArray();
if (pictureBoxes.Length > 1)
{
for (int i = 1; i < pictureBoxes.Length; i++)
{
DrawLineBetween(e.Graphics, pictureBoxes[i - 1], pictureBoxes[i]);
}
}
}
This function can be used to draw a line between 2 of your boxes:
private void DrawLineBetween(Graphics g, PictureBox from, PictureBox to)
{
g.DrawLine(Pens.Black,
new Point(from.Left + from.Width / 2, from.Top + from.Height / 2),
new Point(to.Left + to.Width / 2, to.Top + to.Height / 2));
}
----- full sample below -----
I refactored your full example, and added the code above to start you off with a working example:
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
List<PictureBox> pictureboxes = new List<PictureBox>();
public Form1()
{
InitializeComponent();
}
private void AddPictureBox(string imagePath)
{
var pb = new PictureBox();
pb.Name = "picturebox" + pictureboxes.Count;
pb.Location = new Point(pictureboxes.Count * 100, 100);
pb.Size = new Size(70, 70);
pb.BorderStyle = BorderStyle.None;
pb.SizeMode = PictureBoxSizeMode.StretchImage;
this.Controls.Add(pb);
pb.Image = Image.FromFile(imagePath);
pb.Refresh();
pb.MouseDown += new MouseEventHandler(picMouseDown);
pb.MouseMove += new MouseEventHandler(picMouseMove);
pb.MouseUp += new MouseEventHandler(picMouseUp);
pictureboxes.Add(pb);
Invalidate();
}
private void router_Click(object sender, EventArgs e)
{
AddPictureBox(#"D:\\router.jpg");
}
private void Form1_Load(object sender, EventArgs e)
{
}
int x = 0;
int y = 0;
bool drag = false;
private void picMouseDown(object sender, MouseEventArgs e)
{
// Get original position of cursor on mousedown
x = e.X;
y = e.Y;
drag = true;
}
private void picMouseMove(object sender, MouseEventArgs e)
{
if (drag)
{
PictureBox pb = (PictureBox)sender;
// Get new position of picture
pb.Top += e.Y - y;
pb.Left += e.X - x;
pb.BringToFront();
Invalidate();
}
}
private void picMouseUp(object sender, MouseEventArgs e)
{
drag = false;
}
private void switch1_Click(object sender, EventArgs e)
{
AddPictureBox(#"D:\HP ProBook 450\Desktop\Grafika\switch1.png");
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
}
private void pc_Click(object sender, EventArgs e)
{
AddPictureBox(#"D:\HP ProBook 450\Desktop\pc.jpg");
}
private void server_Click(object sender, EventArgs e)
{
AddPictureBox(#"D:\HP ProBook 450\Desktop\server.png");
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (pictureboxes.Count > 1)
{
var arr = pictureboxes.ToArray();
for (int i = 1; i < arr.Length; i++)
{
DrawLineBetween(e.Graphics, arr[i - 1], arr[i]);
}
}
}
private void DrawLineBetween(Graphics g, PictureBox from, PictureBox to)
{
g.DrawLine(Pens.Black,
new Point(from.Left + from.Width / 2, from.Top + from.Height / 2),
new Point(to.Left + to.Width / 2, to.Top + to.Height / 2));
}
}
}

DragDrop between controls

I have a problem with DragDrop.
private void Form0_Load(object sender, EventArgs e)
{
PictureBox panel1 = new PictureBox();
PictureBox panel2 = new PictureBox();
mainPanel.Dock = DockStyle.Fill;
this.Controls.Add(mainPanel);
panel1.Location = new Point(10, 10);
panel1.Size = new System.Drawing.Size(500, 300);
panel1.BorderStyle = BorderStyle.FixedSingle;
Button b2 = new Button();
b2.Location = new Point(10, 10);
panel2.Controls.Add(b2);
panel2.Location = new Point(10, 10);
panel2.Size = new System.Drawing.Size(200, 100);
panel2.BorderStyle = BorderStyle.FixedSingle;
foreach (Control c in panel1.Controls)
{
c.MouseDown += new MouseEventHandler(control_MouseDown);
c.MouseMove += new MouseEventHandler(control_MouseMove);
c.MouseUp += new MouseEventHandler(control_MouseUp);
c.AllowDrop = true;
}
panel1.AllowDrop = true;
panel1.DragEnter += new DragEventHandler(container_DragEnter);
panel1.DragDrop += new DragEventHandler(container_DragDrop);
panel1.DragOver += new DragEventHandler(container_DragOver);
foreach (Control c in panel2.Controls)
{
c.MouseDown += new MouseEventHandler(control_MouseDown);
c.MouseMove += new MouseEventHandler(control_MouseMove);
c.MouseUp += new MouseEventHandler(control_MouseUp);
c.AllowDrop = true;
}
panel2.AllowDrop = true;
panel2.DragEnter += new DragEventHandler(container_DragEnter);
panel2.DragDrop += new DragEventHandler(container_DragDrop);
panel2.DragOver += new DragEventHandler(container_DragOver);
mainPanel.Controls.Add(panel1);
mainPanel.Controls.Add(panel2);
mainPanel.Controls.Add(pb);
}
private void control_MouseDown(object sender, MouseEventArgs e)
{
Control c = sender as Control;
isDragging = true;
clickOffsetX = e.X;
clickOffsetY = e.Y;
}
private void control_MouseMove(object sender, MouseEventArgs e)
{
Control c = sender as Control;
if (isDragging == true)
{
c.Left = e.X + c.Left - clickOffsetX;
c.Top = e.Y + c.Top - clickOffsetY;
if (c.Location.X + clickOffsetX > c.Parent.Width ||
c.Location.Y + clickOffsetY > c.Parent.Height ||
c.Location.X + clickOffsetX < 0 ||
c.Location.Y + clickOffsetY < 0)
c.DoDragDrop(c, DragDropEffects.Move);
}
}
private void control_MouseUp(object sender, MouseEventArgs e)
{
isDragging = false;
}
void container_DragOver(object sender, DragEventArgs e)
{
e.Effect = DragDropEffects.Move;
}
private void container_DragEnter(object sender, DragEventArgs e)
{
//e.Effect = DragDropEffects.Move;
//if (e.Data.GetDataPresent(typeof(Bitmap)))
//{
// e.Effect = DragDropEffects.Copy;
//}
//else
//{
// e.Effect = DragDropEffects.None;
//}
}
private void container_DragDrop(object sender, DragEventArgs e)
{
Control c = e.Data.GetData(e.Data.GetFormats()[0]) as Control;
PictureBox p = sender as PictureBox;
mycontrol = c;
isDragging = false;
if (c != null)
{
c.Location = p.PointToClient(new Point(e.X, e.Y));
p.Controls.Add(c);
}
}
This is a working example. But I can't do drop Controls from parent to child control. What is a magic? How to drop control to another control (from panel1 to panel2 in my example).
There are some answers here in SO, which may help you:
See this Move controls when Drag and drop on panel in C#
this is a complete example on how to host the Form Designer:
Tailor Your Application by Building a Custom Forms Designer with .NET
Check this one also for simple lable drag drop:
Basic drag and drop in WinForms

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