my WiX Sharp program for Creating msi:
static public void BuildMsi(string FolderPath)
{
string InstallationDirectoryPath = #"D:\Program";
var project = new Project("MyProduct",
new Dir(InstallationDirectoryPath,
new Files(System.IO.Path.Combine(FolderPath,"**"))));
Compiler.BuildMsi(project);
}
In this code if i pass the folder path which i want to release then it will create a msi that is working fine.
My Question is i want to pass multiple folder path so my main function looks like this but i am not able to figure out what i have to change in middle of the code
static public void BuildMsi(list<string> folderPath)
You could try something like this, but the code is not perfect..
It will get the main directory with files and all sub directories with files.
static string sRootDir = #"<Path of main directory>";
static public void BuildMsi(string FolderPath)
{
WixEntity[] weDir = new WixEntity[0];
weDir = BuildDirInfo(sRootDir, weDir);
var project = new Project("MyProduct", weDir);
Compiler.BuildMsi(project);
}
static WixEntity[] BuildDirInfo(string sRootDir, WixEntity[] weDir)
{
DirectoryInfo RootDirInfo = new DirectoryInfo(sRootDir);
if (RootDirInfo.Exists)
{
DirectoryInfo[] DirInfo = RootDirInfo.GetDirectories();
List<string> lMainDirs = new List<string>();
foreach (DirectoryInfo DirInfoSub in DirInfo)
lMainDirs.Add(DirInfoSub.FullName);
int cnt = lMainDirs.Count;
weDir = new WixEntity[cnt + 1];
if (cnt == 0)
weDir[0] = new DirFiles(RootDirInfo.FullName + #"\*.*");
else
{
weDir[cnt] = new DirFiles(RootDirInfo.FullName + #"\*.*");
for (int i = 0; i < cnt; i++)
{
DirectoryInfo RootSubDirInfo = new DirectoryInfo(lMainDirs[i]);
if (!RootSubDirInfo.Exists)
continue;
WixEntity[] weSubDir = new WixEntity[0];
weSubDir = BuildDirInfo(RootSubDirInfo.FullName, weSubDir);
weDir[i] = new Dir(RootSubDirInfo.Name, weSubDir);
}
}
}
return weDir;
}
Related
I'm trying to get all the non system files on my computer to find out what files are over 1gb via a WinForms application.
Here is the code I'm working with:
const long b500mb = 65536000;
const long b1gb = 134217728;
public Main()
{
InitializeComponent();
}
//https://unitconverter.io/gigabits/bytes/1
private void Main_Load(object sender, EventArgs e)
{
var cDriveDirectories = new DirectoryInfo(#"C:\").GetDirectories()
.Where(f => !f.Attributes.HasFlag(FileAttributes.System))
.Where(w => w.FullName != #"C:\Windows")
.Select(f => f.FullName)
.ToList();
var filesOver1Gb = new List<FileInfo>();
foreach (var item in cDriveDirectories)
{
DirectoryInfo d = new DirectoryInfo(item);
var files = d.GetFiles("*", SearchOption.AllDirectories).Where(w => w.Attributes.HasFlag(FileAttributes.Normal)
&& w.Length > b1gb).ToList();
foreach (FileInfo file in files)
{
filesOver1Gb.Add(file);
}
}
}
How can I get around this error?
System.UnauthorizedAccessException: 'Access to the path 'C:\inetpub\history' is denied.'
After #zee's help:
I VS as an admin and then put a try/catch around the line of code that was failing and continued.
This code will obtain the information I need!
const long b500mb = 65536000;
const long b1gb = 134217728;
public Main()
{
InitializeComponent();
}
//https://unitconverter.io/gigabits/bytes/1
private void Main_Load(object sender, EventArgs e)
{
var cDriveDirectories = new DirectoryInfo(#"C:\").GetDirectories()
.Where(f => !f.Attributes.HasFlag(FileAttributes.System))
.Where(w => w.FullName != #"C:\Windows")
.Select(f => f.FullName)
.ToList();
var filesOver1Gb = new List<FileInfo>();
IList<string> unauthorizedFiles = new List<string>();
foreach (var item in cDriveDirectories)
{
DirectoryInfo d = new DirectoryInfo(item);
var files = new List<FileInfo>();
try
{
files = d.GetFiles("*", SearchOption.AllDirectories).Where(w => !w.Attributes.HasFlag(FileAttributes.System)
&& w.Length > b1gb).ToList();
}
catch (UnauthorizedAccessException)
{
// ignore error and continue to process files over 1gb.
}
foreach (FileInfo file in files)
{
filesOver1Gb.Add(file);
}
}
// get the total count in bytes to find out how many gbs we have etc.
long totalOver1Gb = 0;
foreach (var file in filesOver1Gb)
{
totalOver1Gb = totalOver1Gb + file.Length;
}
}
string selectedPath = GetPath();
var subFolders = AssetDatabase.GetSubFolders(selectedPath);
List<string> paths = new List<string>();
foreach(string path in subFolders)
{
paths.Add(path);
}
For example the subFolders is Assets/My Folder
but under My Folder there are many more subfolders.
AssetDatabase.GetSubFolders don't make recursive it's getting the first sub folder only.
I want to get all the sub folders recursive.
I tried :
List paths = new List();
foreach(string path in subFolders)
{
paths.Add(path);
}
but it's still giving me only the first sub folder.
This is how I'm getting the selected path name in the Assets :
[MenuItem("Assets/Get Path")]
private static string GetClickedDirFullPath()
{
string clickedAssetGuid = Selection.assetGUIDs[0];
string clickedPath = AssetDatabase.GUIDToAssetPath(clickedAssetGuid);
string clickedPathFull = Path.Combine(Directory.GetCurrentDirectory(), clickedPath);
FileAttributes attr = File.GetAttributes(clickedPathFull);
return attr.HasFlag(FileAttributes.Directory) ? clickedPathFull : Path.GetDirectoryName(clickedPathFull);
}
[MenuItem("Assets/Get Path")]
private static string GetPath()
{
string path = GetClickedDirFullPath();
int index = path.IndexOf("Assets");
string result = path.Substring(index);
return result;
}
You could simply make it recursive using List<T>.AddRange like
private static string[] GetSubFoldersRecursive(string root)
{
var paths = new List<string>();
// If there are no further subfolders then AssetDatabase.GetSubFolders returns
// an empty array => foreach will not be executed
// This is the exit point for the recursion
foreach (var path in AssetDatabase.GetSubFolders(root))
{
// add this subfolder itself
paths.Add(path);
// If this has no further subfolders then simply no new elements are added
paths.AddRange(GetSubFoldersRecursive(path));
}
return paths.ToArray();
}
So e.g.
[ContextMenu("Test")]
private void Test()
{
var sb = new StringBuilder();
var folders = SubFolders("Assets");
if(folders.Length > 0)
{
foreach (var folder in SubFolders("Assets"))
{
sb.Append(folder).Append('\n');
}
}
else
{
sb.Append(" << The given path has no subfolders! >>");
}
Debug.Log(sb.ToString());
}
will print out the entire project's folder structure.
For
I get
Assets/Example 1
Assets/Example 1/SubFolder A
Assets/Example 1/SubFolder B
Assets/Example 1/SubFolder C
Assets/Example 2
Assets/Example 2/SubFolder A
Assets/Example 2/SubFolder A/SubSubFolder A
So in your case it would be
string selectedPath = GetPath();
var folders = SubFolders(selectedPath);
foreach(var path in folders)
{
...
}
Try this code for get recursive folder path
//this is your code
string selectedPath = GetPath();
var subFolders = AssetDatabase.GetSubFolders(selectedPath);
List<string> paths = new List<string>();
if(subFolders != null)
{
foreach(string path in subFolders)
{
GetAllRecursiveFolder(path,ref paths);
}
}
else
{
paths.add(selectedPath);
}
public void GetAllRecursiveFolder(string currentPath,ref List<string> paths)
{
var subFolders = AssetDatabase.GetSubFolders(currentPath);
if(subFolders != null)
{
foreach(string path in subFolders)
{
GetAllRecursiveFolder(path,ref paths);// Get recursive folder path, and stored in ref variable
}
}
else
{
paths.add(currentPath);
}
}
I have a set of instances of the Data class that I want to compare.
Each instance has an unknown number of items in it's Files property.
I want to compare each instance of Data to the others and set FoundDifference to true if a version difference is found between two files with the same Name value.
Is there a simple algorithm to accomplish this?
Here is a sample setup of how the objects might look.
In this example you'd want everything except for f1, f21, and f31 to set the FoundDifference to true
class Data
{
public string DC { get; set; }
public List<File> Files { get; set; }
}
class File
{
public string Name { get; set; }
public string Version { get; set; }
public bool FoundDifference { get; set; }
}
class Program
{
static void Main(string[] args)
{
Data d1 = new Data();
d1.DC = "DC1";
File f1 = new File();
f1.Name = "File1";
f1.Version = "1";
d1.Files.Add(f1);
File f2 = new File();
f2.Name = "File2";
f2.Version = "1";
d1.Files.Add(f2);
File f3 = new File();
f3.Name = "File3";
f3.Version = "1";
d1.Files.Add(f3);
//Another
Data d2 = new Data();
d2.DC = "DC2";
File f21 = new File();
f21.Name = "File1";
f21.Version = "1";
d2.Files.Add(f21);
File f22 = new File();
f22.Name = "File2";
f22.Version = "2";
d2.Files.Add(f22);
File f23 = new File();
f23.Name = "File3";
f23.Version = "1";
d2.Files.Add(f23);
//Another
Data d3 = new Data();
d3.DC = "DC3";
File f31 = new File();
f31.Name = "File1";
f31.Version = "1";
d3.Files.Add(f31);
File f32 = new File();
f32.Name = "File2";
f32.Version = "2";
d3.Files.Add(f32);
File f33 = new File();
f33.Name = "File3";
f33.Version = "5";
d3.Files.Add(f33);
//How Can I change All Files FoundDifference prop to true if FileName is the same and a difference is in Version is found??
Console.ReadLine();
}
I'd handle that by using a Dictionary<string, List<File>> to keep track of the files from each Data like this. First iterate all the files in all the datas then lookup the file name in the dictionary and if not found create a new list and add it. Then check if that list has any files with a different version. If one is found set all the flags and finally add the file to the list.
public void SetDifferences(IEnumerable<Data> datas)
{
var fileLookup = new Dictionary<string, List<File>>();
foreach(var file in datas.SelectMany(d => d.Files))
{
if(!fileLookup.TryGetValue(file.Name, out var fileList))
{
fileList = new List<File>();
fileLookup.Add(file.Name, fileList);
}
if(fileList.Any(f => f.Version != file.Version))
{
foreach(var other in fileList)
{
other.FoundDifference = true;
}
file.FoundDifference = true;
}
fileList.Add(file);
}
}
I've got a List of Document
public class Document
{
public string[] fullFilePath;
public bool isPatch;
public string destPath;
public Document() { }
public Document(string[] fullFilePath, bool isPatch, string destPath)
{
this.fullFilePath = fullFilePath;
this.isPatch = isPatch;
this.destPath = destPath;
}
The fullFilepath should a List or an Array of Paths.
For example:
Document 1
---> C:\1.pdf
---> C:\2.pdf
Document 2
---> C:\1.pdf
---> C:\2.pdf
---> C:\3.pdf
etc.
My problem if I am using an array string all Documents got "null" in its fullFilePath.
If I'm using a List for the fullFilePath all Documents got the same entries from the last Document.
Here is how the List is filled:
int docCount = -1;
int i = 0;
List<Document> Documents = new List<Document>();
string[] sourceFiles = new string[1];
foreach (string file in filesCollected)
{
string bc;
string bcValue;
if (Settings.Default.barcodeEngine == "Leadtools")
{
bc = BarcodeReader.ReadBarcodeSymbology(file);
bcValue = "PatchCode";
}
else
{
bc = BarcodeReader.ReadBacrodes(file);
bcValue = "009";
}
if (bc == bcValue)
{
if(Documents.Count > 0)
{
Array.Clear(sourceFiles, 0, sourceFiles.Length);
Array.Resize<string>(ref sourceFiles, 1);
i = 0;
}
sourceFiles[i] = file ;
i++;
Array.Resize<string>(ref sourceFiles, i + 1);
Documents.Add(new Document(sourceFiles, true,""));
docCount++;
}
else
{
if (Documents.Count > 0)
{
sourceFiles[i] = file;
i++;
Array.Resize<string>(ref sourceFiles, i + 1);
Documents[docCount].fullFilePath = sourceFiles;
}
}
}
You are using the same instance of the array for every document. The instance is updated with a new list of files at every inner loop, but an array is a reference to an area of memory (oversimplification, I know but for the purpose of this answer is enough) and if you change the content of that area of memory you are changing it for every document.
You need to create a new instance of the source files for every new document you add to your documents list. Moreover, when you are not certain of the number of elements that you want to be included in the array, it is a lot better to use a generic List and remove all that code that handles the resizing of the array.
First change the class definition
public class Document
{
public List<string> fullFilePath;
public bool isPatch;
public string destPath;
public Document() { }
public Document(List<string> fullFilePath, bool isPatch, string destPath)
{
this.fullFilePath = fullFilePath;
this.isPatch = isPatch;
this.destPath = destPath;
}
}
And now change your inner loop to
foreach (string file in filesCollected)
{
string bc;
string bcValue;
....
if (bc == bcValue)
{
List<string> files = new List<string>();
files.Add(file);
Documents.Add(new Document(files, true, ""));
docCount++;
}
else
Documents[docCount].fullFilePath.Add(file);
}
Notice that when you need to add a new Document I build a new List<string>, add the current file and pass everything at the constructor (In reality this should be moved directly inside the constructor of the Document class). When you want to add just a new file you could add it directly to the public fullFilePath property
Moving the handling of the files inside the Documents class could be rewritten as
public class Document
{
public List<string> fullFilePath;
public bool isPatch;
public string destPath;
public Document()
{
// Every constructory initializes internally the List
fullFilePath = new List<string>();
}
public Document(string aFile, bool isPatch, string destPath)
{
// Every constructory initializes internally the List
fullFilePath = new List<string>();
this.fullFilePath.Add(aFile);
this.isPatch = isPatch;
this.destPath = destPath;
}
public void AddFile(string aFile)
{
this.fullFilePath.Add(aFile);
}
}
Of course, now in you calling code you pass only the new file or call AddFile without the need to check for the list initialization.
The issue should be here:
string[] sourceFiles = new string[1];
If you move this line of code in your foreach you should solve this problem because in your foreach you always use the same variable, so the same reference.
int docCount = -1;
int i = 0;
List<Document> Documents = new List<Document>();
foreach (string file in filesCollected)
{
string[] sourceFiles = new string[1];
string bc;
string bcValue;
if (Settings.Default.barcodeEngine == "Leadtools")
{
bc = BarcodeReader.ReadBarcodeSymbology(file);
bcValue = "PatchCode";
}
else
{
bc = BarcodeReader.ReadBacrodes(file);
bcValue = "009";
}
if (bc == bcValue)
{
if(Documents.Count > 0)
{
Array.Clear(sourceFiles, 0, sourceFiles.Length);
Array.Resize<string>(ref sourceFiles, 1);
i = 0;
}
sourceFiles[i] = file ;
i++;
Array.Resize<string>(ref sourceFiles, i + 1);
Documents.Add(new Document(sourceFiles, true,""));
docCount++;
}
else
{
if (Documents.Count > 0)
{
sourceFiles[i] = file;
i++;
Array.Resize<string>(ref sourceFiles, i + 1);
Documents[docCount].fullFilePath = sourceFiles;
}
}
}
I want to collect the directory listing in a collection(a List<> perhaps)
my directory structure is like :
MainFolder\ParentFolder1\SubFolder1
\SubFolder2
\SubFolder3
MainFolder\ParentFolder2\SubFolder1
\SubFolder2
\SubFolder3
I want to list all the subfolders mapped to their parent directories.
Also, the records will have index of ParentFolder 0-n in MainFolder and index of SubFolder 0-n in each ParentFolder.
I did tried below but not yet achieved
lstParents = (from f in Directory.GetDirectories(MainFolder)
select Data
{
parent =f
}).ToList();
var lstSubDir = (from f in lstParents.Select(m => Directory.GetDirectories(m.parent).ToList());
You can use this overload of the GetDirectories method to find all subdirectories recursively:
var mainDirectory = new DirectoryInfo(#"C:\temp\MainFolder");
var subDirectories = mainDirectory.GetDirectories("*", SearchOption.AllDirectories);
Then you can map them into pairs of directory/parent like this:
var mappedDirectories = subDirectories.Select(sd => new { Parent=sd.Parent, Child=sd });
If you want to exclude the first level of subdirectories (ParentFolder1 and ParentFolder2, in your case) you can filter them like this:
var mappedDirectories = subDirectories
.Where(sd => sd.Parent.FullName != mainDirectory.FullName)
.Select(sd => new { Parent=sd.Parent, Child=sd });
EDIT after you've asked for indices:
You stated, that you'll always only have a nesting level of 2, the following piece of code will not work for deeper directory structures.
var mainDirectory = new DirectoryInfo(#"C:\temp\MainFolder");
var firstLevelDirectories = mainDirectory.GetDirectories().Select((f1,i) => new {
Parent = f1,
ParentIndex = i
});
var secondLevelDirectories = firstLevelDirectories
.SelectMany(f1 => f1.Parent.GetDirectories().Select((f2,i) => new {
f1.Parent,
f1.ParentIndex,
Child = f2,
ChildIndex = i
} ));
This will give you a list of records, each containing
the parent directory,
the parent directory index,
the child directory and
the child directory index within its parent.
Try this recursive algorithm.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
Folders folders = new Folders(#"c:\temp", null);
Console.ReadLine();
}
}
public class Folders
{
public string path { get; set; }
List<string> files = new List<string>();
List<Folders> folders = new List<Folders>();
Folders parent = null;
public Folders(string path, Folders parent)
{
this.parent = parent;
this.path = path;
foreach (string folderPath in Directory.GetDirectories(path))
{
Folders newFolder = new Folders(folderPath, this);
folders.Add(newFolder);
}
files = Directory.GetFiles(path).ToList();
int pathlength = path.Length;
Boolean first = true;
Console.Write(path);
if (files.Count == 0) Console.WriteLine();
foreach (string file in files)
{
string shortname = file.Substring(file.LastIndexOf("\\") + 1);
if (first)
{
Console.WriteLine("\\" + shortname);
first = false;
}
else
{
Console.WriteLine(new string(' ', pathlength + 1) + shortname);
}
}
}
}
}