Best practice for setting boolean flags - c#

I'm looking for best practices in regards to having a class which has a flag which decides whether an operation can be performed on that class or not. This entire class will be returned in WCF REST services as well used in a Silverlight GUI via RIA Services in order to set certain action buttons to be enabled or disabled for the user. I want to know best practices for setting up a class in this way. For example:
public class SomeCustomerClass
{
private bool _canResetCustomer;
public bool CanResetCustomer
{
get { return _canResetCustomer; } //TODO: Place GET logic here from DB if it's null
set { _canResetCustomer = value; }
}
if (this._canResetCustomer)
{
ResetCustomer();
}
...
See my "TODO"? I need to determine if the bool has been set. If it hasn't been set, I need to get the eligibility of this customer for reset from a list of data-based rules from the database. The way I see it, there are two options, both of which I've used before:
Define another bool which tracks whether CanReset has been set or not, like so:
public bool _canResetSet { get; set; }
Change my bool to a nullable type. I think in the constructor I'd have to instantiate the object with _canResetCustomer = null. Maybe?
Not sure why I'm asking this question except that maybe I'm just shy of nullable types. Does this entire dilemma speak to other issues with the way I design things? I commonly use this method of flagging in webforms applications as well.

Go with nullable. If its HasValueequals false, go check the db. Setting it to null in the constructor isn't necessary, as it is the default.

Related

Log Each Changed Properties Into Database

Consider below class being updated in database
public class ProductionLineItem
{
public int Id { get; set; }
public DateTime ProductionDate { get; set; }
public string HandledBy { get; set; }
public DateTime DateToMarket { get; set; }
}
void UpdateProductionRecord(ProductionLineItem existingRecord, ProductionLineItem modifiedRecord)
{
existingRecord.Id = modifiedRecord.Id;
existingRecord.ProductionDate = modifiedRecord.ProductionDate;
existingRecord.HandledBy = modifiedRecord.HandledBy;
existingRecord.DateToMarket = modifiedRecord.DateToMarket;
}
Customer wants to keep a log of all changed properties in dedicated table.
I should be doing something like this:
void UpdateProductionRecordWithLog(ProductionLineItem existingRecord, ProductionLineItem modifiedRecord)
{
existingRecord.Id = modifiedRecord.Id;
if (existingRecord.ProductionDate != modifiedRecord.ProductionDate)
{
existingRecord.ProductionDate = modifiedRecord.ProductionDate;
//Log: productionDate update form xyz to abc
}
if (existingRecord.HandledBy != modifiedRecord.HandledBy)
{
existingRecord.HandledBy = modifiedRecord.HandledBy;
//Log: HandledBy updated from Mr. John to Mr. Smith
}
if (existingRecord.DateToMarket != modifiedRecord.DateToMarket)
{
existingRecord.DateToMarket = modifiedRecord.DateToMarket;
//Log: DateToMarket updated form 2013 to 2014
}
}
For small number of properties it should be fine, but if properties goes beyond 15-20. I believe this would not be best way to do it.
Can I make my code more clean? I am open to use any framework like AutoMapper or so, If needed.
There are multiple elegant solutions to your problem, some of those include:
You could use Aspect Oriented Programming (AOP, for frameworks see this answer) to capture every modification to a property. You could save those changes for later retrival or invoke events which are then logged.
You could put Reflection (e.g. PropertyInfo) to good use here and iterate over all properties and compare the current value. This will spare you from writing all properties by hand.
Reflection and Attributes in conjunction with the Properties which are needed to be logged will work too. Using Attributes as a kind of post-it note on those properties which are important to be logged.
Be aware that Reflection might impose some performance penalities.
Do you use Entity Framework? It supports INotifypropertychanged, which could be used:
How to raise an event on Property Change?
If not, your classes could implement INotifyPropertyChanged() themselves - while not great (you have to write geteers / setters explicitly), it provides a better decoupling than invoking a loggin facility in the Properties directly (what if, if your logging is not available).
I would be worried about performance issues, so I might store logs and only write once in a while...
Well first you've done more than the requirement, in that you are only changing Existing item's properties if they are different.
Adding some new method to your class e.g. LogDifferences(ProductLineItem old, ProductLineItem new) and calling it from UpdateProductionItem would be good.
Personally I'd being going back to the Customer and saying what are you really trying to do and why, what they asked for smacks more of solution than requirement.
E.g. just log old record new record, like a DB transaction log. Do the an analysis of what changed when it's required.
One last possiblilty, that admittedly might cause more problems than it solves, is storing the values of the properties in say a Dictionary<String,dynamic> instead of discrete members.
Then logging changes based on Existing["ChangedToMarket"] = Modified["ChangedToMarket"] is fairly trival.

What is difference between this.PropertyName and _PropertyName?

as I often let LinqToSql generate partial entity classes, I am wondering if my practice of adding additional properties via code is correct and if there is a better way of doing the same thing? I am also wondering what is the difference between accessing the values of other properties using this.PROPERTY_NAME vs _PROPERTY_NAME?
In my web app I keep using this.PROPERTY_NAME, but I am wondering if that is, as I already said in opening sentence, the proper approach I should be using. Also, What is _PROPERTY_NAME and when do we use it?
Example:
public partial class User
{
public bool IsThisProper {
get{
return this.SomeIntProperty == 10; // I usually use this
}
}
public bool WhenToUseThisApproach {
get{
return _SomeIntProperty == 10; // What is this in comparison to above?
}
}
}
One is the property, and the other is the private backing field in which that property stores it's value. If you want to execute whatever code the property has in it's getter/setter, then use the property, if you don't, then don't. Chances are you want to use the property, not the field, especially with setting (setting it triggers the property changed event, so about the only time to use the property is if you don't want that event raised).

capture changes to properties of an object

I have multiple business objects in my application (C#, Winforms, WinXP). When the user executes some action on the UI, each of these objects are modified and updated by different parts of the application. After each modification, I need to first check what has changed and then log these changes made to the object. The purpose of logging this is to create a comprehensive tracking of activity going on in the application.
Many among these objects contain contain lists of other objects and this nesting can be several levels deep. The 2 main requirements for any solution would be
capture changes as accurately as possible
keep performance cost to minimum.
eg of a business object:
public class MainClass1
{
public MainClass1()
{
detailCollection1 = new ClassDetailCollection1();
detailCollection2 = new ClassDetailCollection2();
}
private Int64 id;
public Int64 ID
{
get { return id; }
set { id = value; }
}
private DateTime timeStamp;
public DateTime TimeStamp
{
get { return timeStamp; }
set { timeStamp = value; }
}
private string category = string.Empty;
public string Category
{
get { return category; }
set { category = value; }
}
private string action = string.Empty;
public string Action
{
get { return action; }
set { action = value; }
}
private ClassDetailCollection1 detailCollection1;
public ClassDetailCollection1 DetailCollection1
{
get { return detailCollection1; }
}
private ClassDetailCollection2 detailCollection2;
public ClassDetailCollection2 DetailCollection2
{
get { return detailCollection2; }
}
//more collections here
}
public class ClassDetailCollection1
{
private List<DetailType1> detailType1Collection;
public List<DetailType1> DetailType1Collection
{
get { return detailType1Collection; }
}
private List<DetailType2> detailType2Collection;
public List<DetailType2> DetailType2Collection
{
get { return detailType2Collection; }
}
}
public class ClassDetailCollection2
{
private List<DetailType3> detailType3Collection;
public List<DetailType3> DetailType3Collection
{
get { return detailType3Collection; }
}
private List<DetailType4> detailType4Collection;
public List<DetailType4> DetailType4Collection
{
get { return detailType4Collection; }
}
}
//more other Types like MainClass1 above...
I can assume that I will have access to the old values and new values of the object.
In that case I can think of 2 ways to try to do this without being told what has explicitly changed.
use reflection and iterate thru all properties of the object and compare
those with the corresponding
properties of the older object. Log
any properties that have changed. This
approach seems to be more flexible, in
that I would not have to worry if any
new properties are added to any of the
objects. But it also seems performance
heavy.
Log changes in the setter of all the properties for all the objects.
Other than the fact that this will
need me to change a lot of code, it
seems more brute force. This will be
maintenance heavy and inflexible if
some one updates any of the Object
Types. But this way it may also be
preformance light since I will not
need to check what changed and log
exactly what properties are changed.
Suggestions for any better approaches and/or improvements to above approaches are welcome
I developed a system like this a few years ago. The idea was to track changes to an object and store those changes in a database, like version control for objects.
The best approach is called Aspect-Oriented Programming, or AOP. You inject "advice" into the setters and getters (actually all method execution, getters and setters are just special methods) allowing you to "intercept" actions taken on the objects. Look into Spring.NET or PostSharp for .NET AOP solutions.
I may not be able to give you a good answer, but I will tell you that in the overwhelming majority of cases, option 1 is NOT a good answer. We're dealing with a very similar reflective "graph-walker" in our project; seemed like a good idea at the time, but it is a nightmare, for the following reasons:
You know the object changed, but without a high level of knowledge in the reflective "change handling" class about the workings of objects above it, you may not know why. If that information is important to you, you have to give it to the change handler, most l;ikely through a field or property on the domain object, requiring changes to your domain and imparting knowledge to the domain about the business logic.
Changes can affect multiple objects, but logs for changes at every level may not be desired; for instance, the client may not want to see a change to a Borrower's outstanding loan count in the log when a new Loan is approved, but they do want to see changes due to consolidations. Managing rules about logging in these cases requires change handling classes to know about more of the structure than just one object, which can very quickly make a change-handling object VERY big, and VERY brittle.
The requirements of your graph walker are probably more than you know; if your object graph includes backreferences or cross-references, the walker must know where it's been, and the simplest comprehensive way to do that is to keep a list of objects it's processed, and check the current object against those it's handled before processing it (making anti-backtracking an N^2 operation). It must also not consider changes to objects in the graph that will not be persisted when you persist the top level (references that are not "cascaded"). NHibernate gives you the ability to plug into its own graph-walker and abide by the cascade rukles in your mappings, which helps, but if you're using a roll-your-own DAL, or you DO want to log changes to objects that NHibernate won't cascade to, you're going to have to set this all up yourself.
A piece of logic in a handler may make a change that requires an update to a "parent" object (updating a calculated field, perhaps). Now, you have to go back and re-evaluate the changed object if the change is of interest to another piece of the change handling logic.
If you have logic that requires creation and persistence of a new object, you must do one of two things; attach the new object to the graph somewhere (where it may or may not be picked up by the walker), or persist the new object in its own transaction (if you're using an ORM, the object CANNOT reference an object from the other graph with a "cascade" setting that will cause it to be saved first).
Finally, being highly reflective in both walking the graph and finding the "handlers" for a particular object, passing a complex tree into such a framework is a guaranteed speed bump in your application.
I think you'll save yourself a lot of headaches if you skip the "change handler" reflective pattern, and include the creation of audit logs or any pre-persistence logic in the "unit of work" you're performing up at the business layer, through a set of "audit loggers". This allows the logic making the changes to employ an algorithm selection pattern such as Command or Strategy to tell your audit framework exactly what kind of change is happening, so it can pick the logger that will produce the required logging messages.
See here how adempiere did the changelog: http://wiki.adempiere.net/Change_Log

NHibernate: Simple way to treat default values as null (or vice versa)

Does anyone know of a quick way to have NHibernate insert default values for value types as null into the database?
For example:
public class Foo
{
public int SomeProperty { get; set; }
}
By default, int is 0. When it goes into the database, I would like it to go in as null.
I know I could do this by changing SomeProperty to a nullable int, but perhaps there is another way?
I also know that I could do this with an IUserType but is there an easy way of building a user type that can be generically used for all value types?
This is not a simple way to make NHibe convert 0 to null and vice-versa, but an alternative suggestion (maybe or maybe not right in your situation).
Imo, using a default value to mean null is an antipattern; maybe you agree. I take it that you're trying to hook up some legacy code with a proper database; is that correct?
If you are in control of the business class which you are mapping (class Foo), then I recommend exposing a nullable version of SomeProperty for use moving forward:
public class Foo
{
/// for new code, and for mapping to the database:
public int? SomeProperty_new {get;set;}
/// for legacy code only. Eventually, refactor legacy code to use SomeProperty_new instead, and just remove this needless property.
[Obsolete("This uses default value to mean null. Use SomeProperty_new instead.")]
public int SomeProperty_old
{
get
{
if (SomeProperty_new == null)
return 0;
else
return SomeProperty_new;
}
set { /* convert from 0 to null if necessary and set to SomeProperty_new.*/ }
}
}
You'll want better names than SomeProperty_new and SomeProperty_old, though.
On the other hand, if 0 is never a valid value (except to mean null), you could instead make the DB use a non-nullable value. It really depends on the situation at hand.
You could use NHibernate event architecture and plug a Listener doing the conversion on load, save or update.

a basic issue in implementing validations through properties ? Please guide me

thanks for your attention and time.
I want to implement validations in settter of properties. Here is an issue where your expert help is required please.
I have idea of how I will do validations before setting value. but not getting what to do if passed value is not correct. Just not setting is not a acceptable solution as I want to return an appropriate message to user (in a label in web form). My example code is:
private int id;
public int Id
{
get
{ return id; }
set
{
bool result = IsNumber(value);
if (result==false)
{
// What to do if passed data is not valid ? how to give a appropriate message to user that what is wrong ?
}
id = value;
}
}
A thought was to use return but it is not allowed.
Throwing error looks not good as generally we avoid thorwing custom errors.
Please guide and help me.
thanks in anticipation
haansi
You could consider throwing appropriate exception from property setter. That way it will be clear to the calling party what went wrong, especially assuming you have business rules with respect to setting properties. Of course you do expect the caller to do validations, if still there is a problem, then throwing exception doesn't seem that bad.
"It is valid and acceptable to throw exceptions from a property setter."
Property design guidelines
Best practices: throwing exceptions from properties
What exception to throw from a property setter?
I think you'd better change to another example because:
public int Id
{
get { ... }
set
{
if (!IsNumer(value)) // changes to if (value>5)
{
//the code here will never be executed
id = value;
}
}
}
If the check is only about number (type) then your property can very well handle the type safety. Eg. User wont be able to assign string to a property accepting int.
I would suggest that if Property involves certaing computations, then one should consider using a method instead. In that case, you will option to get some text in return.
One more option is to store all these validation checks in an instance collection (inside the same object). Like.
private List _faileValdations;
//more code
set
{
if (!IsNumber(value))
{
_faileValdations.Add("Invalid value for xxx. Expected... got..");
}
else{
id = value;
}
}
And then, your GUI can read the FailedValidations collection in the end, and display it in a formatted way in some label.
Edit: one more option below.
Sorry i forgot to mention about this before.
You can use an event driven approach also.
You object can expose an event like "ValidationFailed", and all the GUI objects can subscribe to this event. The object will trigger this event in case any validation is failed in the setters.
set {
if (!IsNumber(value))
{
RaiseValidationFailed("some message");
}
else{
id = value;
}
}
"RaiseValidationFailed" can collect the message, wrap it up in some event args and trigger "ValidationFailed" event with the message. Then GUI can react to this.
{I can provide you a full code for this if its not clear}
I would argue that you should rethink your approach to validation. The approach that you are suggesting means that every time a property changes, a message will be generated.
How will these messages be collected, stored and presented? Especially if you decide to use your classes in a website?
What if you want to validate your class at any other time?
What if you want to use the same rules in client side validation?
I can understand the appeal of catching an invalid value as early as possible, but it is a lot easier to validate an entire class in one call such as a Validate() method. This way, you have full control over when the validation logic is run.
I would recommend you read up on the two leading approaches to property validation:
Data Anotations
Fluent Validation for >NET 3.0 and above
Fluent Validation for .NET 2.0
Both Data Annotations and FluentValidation are easy to use and they are able to generate well-tested client side validation on web forms and win forms.
In Data Annotations, the validation is added to the properties using attributes. If you prefer to keep your data classes as clean data transfer objects, Fluent validation involves the creation of easily readable rules in Validator classes.

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