Inconsistent accessibility less accessible - c#

I've searched for answers on similar errors, but haven't been able to find any. Also I know how to fix the error (make all public - which I don't really want to do), but I don't really understand why this is not allowed.
Anyway - I'm getting
Inconsistent accessibility: property type
'E7XLibrary.Base.MultiSegmentBase' is less accessible than property
'E7XLibrary.E7XGroupBase.GroupSegment'
My MultiSegmentBase class is declared as an internal class (and so is the SegmentBase class):
internal class MultiSegmentBase : SegmentBase
I’m using a MultiSegmentBase instance as a protected abstract property in my public E7XGroupBase class:
public abstract class E7XGroupBase
{
internal abstract UInt64 Length { get; }
protected abstract MultiSegmentBase GroupSegment { get; }
internal virtual void Wrap(BinaryWriter writer)
{
GroupSegment.Length = this.Length;
GroupSegment.Wrap(writer);
}
}
And lastly I have a devided public class E7XSessionGroup class that implements the abstract E7XGroupBase, like this
public class E7XSessionGroup : E7XGroupBase
{
#region Properties
private SessionGroupSegment _groupSegment = null;
protected override MultiSegmentBase GroupSegment
{
get
{
if (_groupSegment == null)
_groupSegment = new SessionGroupSegment();
return _groupSegment;
}
}
As I said, I know that if I just declare MultiSegmentBase as a public class instead of internal, I wouldn’t have this error, but since I’m making an API I don’t want to expose MultiSegmentBase and then further all the classes that derive from from MultiSegmentBase.
Basically, my quistion is why does MultiSegmentBase needs to be as accessible as E7XGroupBase and E7XSessionGroup, when I only use MultiSegmentBase in a protected property? And do any of you have a good workaround?

The problem is you have a public class with a public property which is an internal class:
public abstract class E7XGroupBase
{
protected abstract MultiSegmentBase GroupSegment { get; }
}
The E7XGroupBase can be extended by a class in a different assembly (since it's public) but that extending class couldn't resolve the MultiSegmentBase class because that is defined as internal.
This may help explain:
Assembly 1:
public abstract class E7XGroupBase
internal class MultiSegmentBase : SegmentBase
Assembly 2:
public class Something : E7XGroupBase
{
// Can't resolve type MultiSegmentBase
}
You either need to make MultiSegmentBase public, or create a public interface for it and use that in E7XGroupBase:
public interface IMultiSegmentBase { }
internal class MultiSegmentBase : IMultiSegmentBase {}
public abstract class E7XGroupBase
{
protected abstract IMultiSegmentBase GroupSegment { get; }
}

This is because MultiSegmentBase is internal which means it can only be accessed by classes in the same assembly.
Protected means that that it can be only accessed by derived classes. But derived classes does have to sit in the same assembly that's why compiler is giving you this error.

protected abstract MultiSegmentBase GroupSegment { get; }
is a protected property meaning that it can be accessed within E7XGroupBase or any type that derives from E7XGroupBase, since E7XGroupBase is a public abstract class. However, the type of the property MultiSegmentBase is internal, meaning that it can only be accessed within the assembly in which it is defined.
How to fix this depends; Should types in another assembly be able to inherit from E7XGroupBase? If so, you need to make MultiSegmentBase and SegmentBase more accessible so that they can also be accessed in another assembly.

Related

Getting inconsistent accessibility error while trying to have protected constructor in base abstract class with interface injected marked as internal

I have 1 interface IMetadata which i want to restrict access to only current assembly(class library) and not outside of that and hence I have marked it as internal.
Now I want to inject this interface to my base abstract class and call method of IMetadata on my base class method to perform some logic. Base class will receive versioning from derive class Type1 for instance hence i have marked base abstract class constructor as protected but I am getting below error :
Inconsistent Accessibility : Parameter type IMetadata is less
accessible than BaseType.BaseType(IMetadata)
But this metadata will always going to receive its concrete type from derive class(Type1) hence I want this base class constructor as protected and also I want Metadata to be only available in current assembly and not outside of it.
internal interface IMetadata
{
string CreateMetadata();
}
internal class Metadata : IMetadata
{
public Metadata(string location)
{
this.location = location;
}
public string CreateMetadata()
{
}
}
public interface IBaseType
{
Void Perform();
}
public abstract class BaseType : IBaseType
{
private readonly IMetadata _metadata;
protected BaseType(IMetadata metadata) //error
{
}
}
class Type1 : BaseType
{
public Type1(IMetadata metadata) :
base(metadata)
{
}
}
Can anybody tell me whats the problem and how do I achieve this encapsulation?
The reason the compiler performs these accessibility checks is to try to steer you into the "pit of success". You have "thingy" that you've marked (or allowed to default) as internal. That means it's an implementation detail within your assembly. Nothing outside of your assembly should know or care what this "thingy" is. It certainly won't be able to "say it's name" or create one.
You then write something that is public or protected. These are things which are visible to other assemblies. And then you're saying "in order to use this, you have to supply a thingy". You've leaked an implementation detail and that's why the compiler stops you. You need to look hard at this and either decide that it's not purely an implementation detail (and so make it public) or that you shouldn't be exposing it outside of your assembly.
Ideally you mark this constructor as private protected which carries the correct semantics - only the intersection of {classes inheriting from this class} and {classes within this assembly} can call it. Only other members of your assembly can get hold of the required instance anyway.
However, if you're not yet on C#7.2, you have to make a choice. I'd go with internal. It's an abstract class anyway, nobody can directly construct it even with a constructor that notionally isn't related to the inheritance hierarchy.
This compiles just fine and shows both approaches:
internal interface IMetadata
{
string CreateMetadata();
}
internal class Metadata : IMetadata
{
private readonly string location;
public Metadata(string location)
{
this.location = location;
}
public string CreateMetadata()
{
return string.Empty;
}
}
public interface IBaseType
{
void Perform();
}
public abstract class BaseType : IBaseType
{
private readonly IMetadata _metadata;
private protected BaseType(IMetadata metadata) //No error
{
}
internal BaseType(IMetadata metadata, int thing) //No error
{
}
public abstract void Perform();
}
class Type1 : BaseType
{
public Type1(IMetadata metadata) :
base(metadata)
{
}
public Type1(IMetadata metadata, int thing) : base(metadata, thing)
{
}
public override void Perform()
{
throw new NotImplementedException();
}
}

Internal inherited generic property won't allow internal type

I have a generic type with an internal property:
public abstract class MyBaseClass<T>
where T: IMyInterface
{
internal T MyProp { get; }
}
Then I have an internal implementation of IMyInterface:
public interface IMyInterface { ... }
internal class MyInternalClass: IMyInterface { ... }
Finally I have a public subclass:
public class MySubClass:
MyBaseClass<MyInternalClass>
{
}
This final class throws an error:
Inconsistent accessibility: base class MyBaseClass<MyInternalClass> is less accessible than class MySubClass
Only both types are public, and the internal generic type is only visible internally.
Why is this?
It there a way around it (other than changing MyInternalClass to be public?)
I don't think there is a direct way around it. To me it smells like a misuse of inheritance for code sharing but I can't know for sure.
Can you not put the internal stuff on an entirely internal helper object?
class InternalHelper<T> {
internal T MyProp { get; }
}
public class MySubClass
{
InternalHelper<MyInternalClass> helper;
}
Now there is no need to expose generics in the public API surface area anymore.
If you want to expose a property of the interface type you could add:
public IMyInterface MyProp => helper.MyProp;
Generally, internal elements should not be exposed on the public API surface ever. This includes base types and generic type arguments.

Child use of interface

I have a user control that will handle images on a form. But depending on what the source is (web cam or ID scan or other video source) the user control is different.
But they share some common features so I want to create a base class.
My other controls all have some interface items that I need. I would like to declare the interface at the base level though and just implement at the class level. But virtual and override seems to be the closest way to get what I want. Is there any to do it, force the new class to implement the interface assigned at the base class? Looking around it look like making the class abstract (which I don't fully understand) might be a start. If it was just methods that might be alright, but I am also using properties. In that area I have hit a dead end in my searches for answers. Here is what I have so far. Am I on the right track? I just have not worked with abstract classes at all and only limited exposure to interfaces. From the research I think I have the method correct just not sure about the property.
public interface RequiredAnswer
{
void LabelRequiredFieldEmpty();
bool AnswerRequired{ get;}
}
public abstract partial class ExtImage : UserControl, RequiredAnswer
{
public virtual bool AnswerRequired
{
get
{
throw new NotImplementedException ("Answer Required");
}
}
public abstract void LabelRequiredFieldEmpty ()
{
//checkBox_AgreementAcceptedText.ForeColor = Color.Red;
}
So I would have a class
public partial class ExtImageWebCam : ExtImage
{
public override bool AnswerRequired
{
get
{
return valueFromThisClassThatMeansAnAnswerIsRequired;
}
}
public override void LabelRequiredFieldEmpty ()
{
// do something
}
}
When you declare a method abstract, you are basically saying that a child class must supply the definition of the method. You can make properties abstract. This sounds like it is exactly what you need.
Here is the MSDN article for further reference.
From MSDN
Properties
Abstract properties behave like abstract methods, except for the differences in declaration and invocation syntax.
It is an error to use the abstract modifier on a static property.
An abstract inherited property can be overridden in a derived class by including a property declaration that uses the override modifier.
Continuing later
In this example, the class DerivedClass is derived from an abstract class BaseClass. The abstract class contains an abstract method, AbstractMethod, and two abstract properties, X and Y.
abstract class BaseClass // Abstract class
{
protected int _x = 100;
protected int _y = 150;
public abstract void AbstractMethod(); // Abstract method
public abstract int X { get; }
public abstract int Y { get; }
}
Abstract base class with an Interface
An abstract class must provide implementation for all interface members.
An abstract class that implements an interface might map the interface methods onto abstract methods. For example:
interface I
{
void M();
}
abstract class C : I
{
public abstract void M();
}
First of all, interfaces should start with an I by convention, so your interface would be IRequiredAnswer.
Second, if you want to force the inherited classes to implement their own methods rather than inheriting them, just make them abstract in the base class:
public abstract class ExtImage : UserControl, IRequiredAnswer
{
public abstract bool AnswerRequired { get; }
public abstract void LabelRequiredFieldEmpty ();
}
Your child classes would then have to implement the method and property.
You're on the right track. Here's a simple example of what you could do. Making the Bar() method abstract forces the inheritors to implement it.
public interface IFoo{
void Bar();
}
public abstract class BaseFoo : IFoo
{
public abstract void Bar();
public void Implemented(){
Debug.WriteLine("this is a shared implementation");
}
}
public class KungFoo : BaseFoo{
public override void Bar()
{
}
}
You are on the right track for the creation of an interface and then defining an abstract class for your purpose.
Standard naming conventions for an interface has been broken however, interfaces are usually prefixed with an I to help identify them
public interface IRequiresAnswer
{
void LabelRequiredFieldEmpty();
bool AnswerRequired { get; }
}
I would also suggest changing the AnswerRequired property to a function as your concrete class says "do somthing to find result". Properties are usually meant to be quick, so performing any calculation within a property is masking that real work takes place when you call the property. With a function it is more apparent to callers that the result will not be achieved immediately.

What is an internal sealed class in C#?

I was looking through some C# code for extending language support in VS2010 (Ook example). I saw some classes called internal sealed class
What do these do? Would one use them?
It is a class that:
internal: Can only be accessed from within the assembly it is defined (or friend assemblies).
sealed: Cannot be inherited.
Marking classes as internal is a way of preventing outside users of an assembly from using them. It's really a form of design encapsulation and IMHO it is good practice to mark types that are not part of the intended public API\object models as internal. In the long term this prevents users of your library from coupling themselves to types which you did not intend them to. This sort of unintended coupling harms your ability to change and evolve the way your libraries are implemented as you cannot change them without breaking your clients. Using internal helps to keep the public and usable surface area of a library down to what is intended.
Marking classes as sealed prevents these classes from being inherited. This is a pretty drastic design intent which is sometimes useful if a class is already so specialized that it is sensible that no other functionality should be added to it via inheritance either directly or via overriding its behaviour.
internal and sealed modify types in quite different ways, but they can be used together.
NB You have some further scoping control of internal as you can define a set of other assemblies as 'friends'. These friend assemblies may access your internal types. This can be useful for defining sets of co-operating assemblies such as production and test assemblies. It is often desirable that a test assembly can see all the types in the assembly it is testing.
internal: A class which can only be accessed inside the same assembly.
Assembly1.dll:
namespace test {
internal class InternalClass {
}
public class PublicClass {
}
}
Assembly2.dll:
using test;
...
InternalClass c1; // Error
PublicClass c2; // OK
sealed: A class which cannot be derived from
sealed class SealedClass { ... }
class ChildClass : SealedClass {} //ERROR
Internal means the member is accessible to other types that are defined in the same assembly. A Sealed class is sort of the oppositie of abstract. It can be instantiated but cannot serve as a base class. The primary reason to seal a class is to prevent your users from fiddling around with it and breaking it. It’s also the case that sealing a class permits certain compiler optimizations that are not possible with non-sealed classes.
An internal sealed class is one that is:
internal - Only accessible from within the same assembly
sealed - Cannot be subclassed
In other words, there's no way for you to use it directly.
Internal means it can be used only in same assembly,
The internal keyword is an access
modifier for types and type members.
Internal types or members are
accessible only within files in the
same assembly
sealed that can't be inherited
A sealed class cannot be inherited. It
is an error to use a sealed class as a
base class. Use the sealed modifier in
a class declaration to prevent
inheritance of the class.
INTERNAL
Internal types or members are accessible only within files in the same assembly.
Example
// Assembly1.cs
// Compile with: /target:library
internal class BaseClass
{
public static int intM = 0;
}
// Assembly1_a.cs
// Compile with: /reference:Assembly1.dll
class TestAccess
{
static void Main()
{
var myBase = new BaseClass(); // compile error
}
}
SEALED
First of all, let's start with a definition; sealed is a modifier which if applied to a class make it non-inheritable and if applied to virtual methods or properties makes them non-ovveridable.
public sealed class A { ... }
public class B
{
...
public sealed string Property { get; set; }
public sealed void Method() { ... }
}
An example of its usage is specialized class/method or property in which potential alterations can make them stop working as expected (for example, the Pens class of the System.Drawing namespace).
...
namespace System.Drawing
{
//
// Summary:
// Pens for all the standard colors. This class cannot be inherited.
public sealed class Pens
{
public static Pen Transparent { get; }
public static Pen Orchid { get; }
public static Pen OrangeRed { get; }
...
}
}
Because a sealed class cannot be inherited, it cannot be used as base class and by consequence, an abstract class cannot use the sealed modifier. It's also important to mention that structs are implicitly sealed.
Example
public class BaseClass {
public virtual string ShowMessage()
{
return "Hello world";
}
public virtual int MathematicalOperation(int x, int y)
{
return x + y;
}
}
public class DerivedClass : BaseClass {
public override int MathematicalOperation(int x, int y)
{
// since BaseClass has a method marked as virtual, DerivedClass can override it's behavior
return x - y;
}
public override sealed string ShowMessage()
{
// since BaseClass has a method marked as virtual, DerivedClass can override it's behavior but because it's sealed prevent classes that derive from it to override the method
return "Hello world sealed";
}
}
public class DerivedDerivedClass : DerivedClass
{
public override int MathematicalOperation(int x, int y)
{
// since BaseClass has a method marked as virtual, DerivedClass can override it's behavior
return x * y;
}
public override string ShowMessage() { ... } // compile error
}
public sealed class SealedClass: BaseClass {
public override int MathematicalOperation(int x, int y)
{
// since BaseClass has a method marked as virtual, DerivedClass can override it's behavior
return x * y;
}
public override string ShowMessage()
{
// since BaseClass has a method marked as virtual, DerivedClass can override it's behavior but because it's sealed prevent classes that derive from it to override the method
return "Hello world";
}
}
public class DerivedSealedClass : SealedClass
{
// compile error
}
Microsoft documentation
Sealed: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/sealed
Internal: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/internal

How to limit subclassing of public abstact class to types in same assembly and thus allow protected members typed to internal types

This question is similar to c# internal abstract class, how to hide usage outside but my motiviation is different. Here is the scenario
I started with the following:
internal class InternalTypeA {...}
public class PublicClass
{
private readonly InternalTypeA _fieldA;
...
}
The above compiles fine. But then I decided that I should extract a base class and tried to write the following:
public abstract class PublicBaseClass
{
protected readonly InternalTypeA _fieldA;
...
}
And thus the problem, the protected member is visible outside the assembly but is of an internal type, so it won't compile.
The issue at hand is how to I (or can I?) tell the compiler that only public classes in the same assembly as PublicBaseClass may inherit from it and therefore _fieldA will not be expossed outside of the assembly?
Or is there another way to do what I want to do, have a public super class and a set of public base classes that are all in the same assembly and use internal types from that assembly in their common ("protected") code?
The only idea I have had so far is the following:
public abstract class PublicBaseClass
{
private readonly InternalTypeA _fieldA;
protected object FieldA { get { return _fieldA; } }
...
}
public class SubClass1 : PublicBaseClass
{
private InternalTypeA _fieldA { get { return (InternalTypeA)FieldA; } }
}
public class SubClass2 : PublicBaseClass
{
private InternalTypeA _fieldA { get { return (InternalTypeA)FieldA; } }
}
But that is UGLY!
The CLR provides a FamilyAndAssembly accessibility which will do what you want, but there isn't the syntax in C# to use it.
The workaround is to make the variable field internal, and you'll have to trust the code in your assembly to not access it inappropriately.
You can also make the constructor of PublicBaseClass internal, so only your assembly can instantiate it. That way, only your classes can inherit off it (even if the class itself is public)
The cleanest way to deal with this is the use of public interfaces and private classes. If your refactoring existing code this is not always an option. One easy way to ease the pain of that conversion is to use a public abstract class instead of an interface and expose a static factory method.
Example:
public abstract class MyClass
{
public static MyClass New()
{ return new InternalMyClass(); }
}
class InternalMyClass : MyClass
{ }

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