Hi am trying to get bitmap to display from DICOM file , but when try to create bitmap from the buffer I get Parameter is not valid for the Bitmap constructor call. I use the following code
gdcm.ImageReader reader = new gdcm.ImageReader();
reader.SetFileName(_dicomFilePath);
if (reader.Read())
{
var image = reader.GetImage();
if (image != null)
{
byte[] imageByteArray = new byte[image.GetBufferLength()];
if (image.GetBuffer(imageByteArray))
{
MemoryStream stream = new MemoryStream();
stream.Write(imageByteArray, 0, imageByteArray.Length);
stream.Seek(0, SeekOrigin.Begin);
Bitmap bmp = new Bitmap(stream);
CurrentFrameDataGDCM = Imaging.CreateBitmapSourceFromHBitmap(
bmp.GetHbitmap(),
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromWidthAndHeight((int)image.GetRows(), (int)image.GetColumns()));
}
}
}
Related
I have two functions: one to convert from image to byte and other to convert from byte to bitmapImage.
So, when I open the window with that images, I convert from byte to bitmapImage and it works great, but when I close and open it again it just keeps on memory and if I continue to do that time and time again it just throws an exception Out Of Memory exception
Image to byte->
private byte[] ConvertImageToBinary(Image img)
{
using (MemoryStream ss = new MemoryStream())
{
img.Save(ss, System.Drawing.Imaging.ImageFormat.Jpeg);
var s = ss.ToArray();
var jpegQuality = 50;
Image image;
using (var inputStream = new MemoryStream(s))
{
image = Image.FromStream(inputStream);
var jpegEncoder = System.Drawing.Imaging.ImageCodecInfo.GetImageDecoders()
.First(c => c.FormatID == System.Drawing.Imaging.ImageFormat.Jpeg.Guid);
var encoderParameters = new System.Drawing.Imaging.EncoderParameters(1);
encoderParameters.Param[0] = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, jpegQuality);
Byte[] outputBytes;
using (var outputStream = new MemoryStream())
{
image.Save(outputStream, jpegEncoder, encoderParameters);
return outputBytes = outputStream.ToArray();
}
}
}
}
Byte to bitmap ->
public BitmapImage ConvertBinaryToImage(byte[] array)
{
var image = new BitmapImage();
using (var ms = new MemoryStream(array))
{
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad; // here
image.StreamSource = ms;
image.EndInit();
image.Freeze();
}
return image;
}
When I open the WindowDragAndDrop it loads all the images
But when I close it it still uses the same amount of memory
Image is indeed disposable (https://learn.microsoft.com/en-us/dotnet/api/system.drawing.image?view=netframework-4.8), so you also need:
using (var image = Image.FromStream(inputStream)){
}
Around everywhere you use Image objects.
The last line of the following code gives the error "Parameter is not valid", when the original image is an SVG:
var imageBytes = Convert.FromBase64String(imageBase64String);
var memStream = new MemoryStream(imageBytes);
//memStream.Seek(0, SeekOrigin.Begin);
var imageObject = new Bitmap(memStream);
Help please. Thanks.
EDIT: The image for example I am using is the image of the first formula in the following page right under the Theoremsection:
https://en.wikipedia.org/wiki/Green%27s_theorem
Can you try with 'using' for memorystream to handle garbage collection by itself?
var imageBytes = Convert.FromBase64String(imageBase64String);
Bitmap m = ByteToBitmap(imageBytes);
public static Bitmap ByteToBitmap(byte[] imageByte)
{
using (MemoryStream mStream = new MemoryStream())
{
mStream.Write(imageByte, 0, imageByte.Length); // this will stream dataand handle image length by itself
mStream.Seek(0, SeekOrigin.Begin);
Bitmap bm = new Bitmap(mStream);
return bm;
}
}
For SVG,
public static Bitmap ByteToBitmap(byte[] imageByte)
{
using (MemoryStream mStream = new MemoryStream(imageByte))
{
var s= SvgDocument.Open(mStream);
var bm= svgDocument.Draw();
return bm;
}
}
Like in the title. How to convert BitmapeImage to byte in metro style app. Ther is no System.drawing lib.
I need it to use in LuminanaceSource() which need source in byte[].
Have some example, but i dont know how to use it.
BitmapImage bmpImage = new BitmapImage(new Uri(file.Path));
var encoderId = Windows.Graphics.Imaging.BitmapEncoder.JpegEncoderId;
Thanks
these two methods should convert Bitmap image to byte[] and viceversa.
public BitmapImage ImageFromBuffer(Byte[] bytes)
{
MemoryStream stream = new MemoryStream(bytes);
BitmapImage image = new BitmapImage();
image.BeginInit();
image.StreamSource = stream;
image.EndInit();
return image;
}
public Byte[] BufferFromImage(BitmapImage imageSource)
{
Stream stream = imageSource.StreamSource;
Byte[] buffer = null;
if (stream != null && stream.Length > 0)
{
using (BinaryReader br = new BinaryReader(stream))
{
buffer = br.ReadBytes((Int32)stream.Length);
}
}
return buffer;
}
I am converting bytes into an image but I get an error
Parameter is not valid
I am pasting my code. Kindly check the code and suggested that was I am doing right or wrong.
Image arr1 = byteArrayToImage(Bytess);
This is the function.
public static Image byteArrayToImage(byte[] byteArrayIn)
{
if (null == byteArrayIn || byteArrayIn.Length == 0)
return null;
MemoryStream ms = new MemoryStream(byteArrayIn);
try
{
Process currentProcess1 = Process.GetCurrentProcess();
Image returnImage = Image.FromStream(ms);
return returnImage;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
I applied many techniques and solutions but it did not work for me
Your answer would be appreciated.
Thanks
try this
public Image byteArrayToImage(byte[] byteArrayIn)
{
System.Drawing.ImageConverter converter = new System.Drawing.ImageConverter();
Image img = (Image)converter.ConvertFrom(byteArrayIn);
return img;
}
After trying many things I found a way which has a little bit more control.
In this example you can specify the pixel format and copy the bytes to a Bitmap.
byte[] buffer = GetImageBytes();
var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
var bitmap_data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(buffer, 0, bitmap_data.Scan0, buffer.Length);
bitmap.UnlockBits(bitmap_data);
var result = bitmap as Image;
The problem is because, you are bringing it incorrectly from database. Try changing your code like this:
while (registry.Read())
{
byte[] image = (byte[])registry["Image"];
}
In my case I got the error since my base64 string had wrong encoding before calling Image.FromStream.
This worked for me in the end:
byte[] bytes = System.Convert.FromBase64String(base64ImageString);
using (MemoryStream ms = new MemoryStream(bytes))
{
var image = Image.FromStream(ms);
image.Save(filePath, System.Drawing.Imaging.ImageFormat.Png);
}
cmd.CommandText="SELECT * FROM `form_backimg` WHERE ACTIVE=1";
MySqlDataReader reader6= cmd.ExecuteReader();
if(reader6.Read())
{
code4 = (byte[])reader6["BACK_IMG"]; //BLOB FIELD NAME BACK_IMG
}
reader6.Close();
MemoryStream stream = new MemoryStream(code4); //code4 is a public byte[] defined on top
pictureBox3.Image = Image.FromStream(stream);
try this,
public Image byteArrayToImage(byte[] byteArrayIn)
{
Image returnImage = null;
using (MemoryStream ms = new MemoryStream(byteArrayIn))
{
returnImage = Image.FromStream(ms);
}
return returnImage;
}
I am trying to extract a BitmapImage from a JPG. This is the code I have:
FileStream fIn = new FileStream(sourceFileName, FileMode.Open); // source JPG
Bitmap dImg = new Bitmap(fIn);
MemoryStream ms = new MemoryStream();
dImg.Save(ms, ImageFormat.Jpeg);
image = new BitmapImage();
image.BeginInit();
image.StreamSource = new MemoryStream(ms.ToArray());
image.EndInit();
ms.Close();
image comes back with a 0 × 0 image, which of course means it didn't work. How do I do this?
Try this:
public void Load(string fileName)
{
using(Stream BitmapStream = System.IO.File.Open(fileName,System.IO.FileMode.Open ))
{
Image img = Image.FromStream(BitmapStream);
mBitmap=new Bitmap(img);
//...do whatever
}
}
Or you can just do this (source):
Bitmap myBmp = Bitmap.FromFile("path here");