Shuffling 2D array of cards [closed] - c#

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 7 years ago.
Improve this question
I have a 2 dimensional array of "Cards" and i need to shuffle this array in rows and columns.
my array is like this :
private CardType[,] card =
{
{CardType.Basic, CardType.Basic2, CardType.Basic4 },
{CardType.Basic, CardType.Basic2, CardType.Basic30 },
{CardType.Basic, CardType.Basic10, CardType.Basic5 },
{CardType.Basic, CardType.Basic20, CardType.Basic30 },
};
I need a method to shuffle card array in rows and columns.

Using the Fisher-Yates algorithm:
public static void Shuffle<T>(Random random, T[,] array)
{
int lengthRow = array.GetLength(1);
for (int i = array.Length - 1; i > 0; i--)
{
int i0 = i / lengthRow;
int i1 = i % lengthRow;
int j = random.Next(i + 1);
int j0 = j / lengthRow;
int j1 = j % lengthRow;
T temp = array[i0, i1];
array[i0, i1] = array[j0, j1];
array[j0, j1] = temp;
}
}
Example of use:
CardType[,] cards =
{
{ CardType.Basic, CardType.Basic2, CardType.Basic4 },
{ CardType.Basic, CardType.Basic2, CardType.Basic30 },
{ CardType.Basic, CardType.Basic10, CardType.Basic5 },
{ CardType.Basic, CardType.Basic20, CardType.Basic30 },
};
Random rnd = new Random();
Shuffle(rnd, cards);
Note that you should try to reuse the rnd, and not recreate it!
Note how array.Length is the total Length of the array, X * Y, and how from a "global index" i we split it in a i0, i1 (x, y) by dividing/doing the modulus with the length of a "row" (lengthRow).

Using class Random generate a source-row and a dest-row, source-col and dest-col.
Exchange these two elements (if not identical)
Do this often.

You can use a standard shuffle to do this. You just need to convert a single index into a row/column value, like so:
/// <summary>Used to shuffle collections.</summary>
public class Shuffler
{
public Shuffler()
{
_rng = new Random();
}
/// <summary>Creates the shuffler with a specific random number generator.</summary>
public Shuffler(Random rng)
{
_rng = rng;
}
/// <summary>Shuffles the specified array.</summary>
public void Shuffle<T>(IList<T> array)
{
for (int n = array.Count; n > 1; )
{
int k = _rng.Next(n);
--n;
T temp = array[n];
array[n] = array[k];
array[k] = temp;
}
}
/// <summary>Shuffles the specified 2D array.</summary>
public void Shuffle<T>(T[,] array)
{
int w = array.GetUpperBound(1)+1;
for (int n = array.Length; n > 1; )
{
int k = _rng.Next(n);
--n;
int dr = n/w;
int dc = n%w;
int sr = k/w;
int sc = k%w;
T temp = array[dr,dc];
array[dr,dc] = array[sr,sc];
array[sr,sc] = temp;
}
}
private readonly Random _rng;
}
You can use it like so:
int[,] array = new int[5, 7];
int w = array.GetUpperBound(1)+1;
// Fill array with 0, 1, 2, ... , 5*7-1
for (int i = 0; i < array.Length; ++i)
{
int sr = i/w;
int sc = i%w;
array[sr, sc] = i;
}
var shuffler = new Shuffler();
shuffler.Shuffle(array);
Console.WriteLine(array[0,0]);

Related

Cannot convert to icomparer array.sort C# [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 2 months ago.
Improve this question
It gives a 1503 error, but I can’t fix it. It gives an error from Array.Sort(
valuePerWeight, weights, values); in the values variable. How can I fix it? I tried to write values in front of weights but it doesn’t work
class Program
{
static void Main(string[] args)
{
int[] data = ReadDataFromFile("items.txt");
int capacity = data[0];
int[] weights = new int[data.Length - 1];
int[] values = new int[data.Length - 1];
for (int i = 1; i < data.Length; i++)
{
weights[i - 1] = data[i];
values[i - 1] = data[++i];
}
int[] selectedItems = GreedyKnapsack(capacity, weights, values);
int totalValue = 0;
Console.WriteLine("Selected items:");
for (int i = 0; i < selectedItems.Length; i++)
{
if (selectedItems[i] == 1)
{
Console.WriteLine($"Weight: {weights[i]}, Value: {values[i]}");
totalValue += values[i];
}
}
Console.WriteLine($"Total value: {totalValue}");
}
it gives an error in array.sort
static int[] GreedyKnapsack(int capacity, int[] weights, int[] values)
{
int n = weights.Length;
int[] selected = new int[n];
double[] valuePerWeight = new double[n];
for (int i = 0; i < n; i++)
{
valuePerWeight[i] = (double)values[i] / weights[i];
}
Array.Sort(
valuePerWeight, weights, values);
int weight = 0;
for (int i = n - 1; i >= 0; i--)
{
if (weight + weights[i] <= capacity)
{
selected[i] = 1;
weight += weights[i];
}
}
return selected;
}
}
}
You are getting CS1503 because you are passing an array of int Values when you should be passing an IComparer<int>.
From you question, it´s not clear what's the objective of your method.
If you want to sort valuePerWeight, weights and values, you can just sort them seperately:
Array.Sort(valuePerWeight)
Array.Sort(weights)
Array.Sort(values)

C# / I fill up a DataGridView from a string array by picking the next cell randomly and do not want to pick used cell again

I have a string array and have to fill up a DataGridView with it by picking a random next cell. I want to use all items of the array but avoid to pick a cell I already filled up. It is fine if there are empty cells but I have to use all items.
What I tried:
foreach (var item in myarray)
{
y = random.Next(0, 5);
x = random.Next(0, t.Rows.Count);
t.CurrentCell = t[y, x];
for (int j = 0; j < t.Columns.Count; j++)
{
for (int k = 0; k < t.Rows.Count; k++)
{
if (t.Rows[k].Cells[j].Value == null)
{
t.CurrentCell.Value = item;
}
}
}
}
Many thanks!
You can assign a number to each cell from left to right, like for 4x4 matrix each cell will be numbered from 0 to 15. After that you can shuffle 0...15 array of integers and iterate over that array by assigning a string to the corresponding cell which you can get by converting a number from array (cellNumber) back to coordinates like this:
(cellNumber / rowsCount, cellNumber % columnsCount).
Consider following source code:
private static Random rng = new Random();
public static void Shuffle<T>(this IList<T> list)
{
int n = list.Count;
while (n > 1) {
n--;
int k = rng.Next(n + 1);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
public static (int x, int y) GetCoordinates(int cellNumber, int rowsCount, int columnsCount) {
return (cellNumber / rowsCount, cellNumber % columnsCount);
}
public static void Main()
{
var rowsCount = 4;
var columnsCount = 4;
var cellNumbers = Enumerable.Range(0,rowsCount*columnsCount - 1).ToList();
cellNumbers.Shuffle();
foreach (var cellCoordinates in cellNumbers.Select(x => GetCoordinates(x, rowsCount, columnsCount))) {
Console.WriteLine($"{cellCoordinates.x},{cellCoordinates.y}");
}
}

Using Random class to randomize 2d array

I am trying to randomize a sett of predetermine elements in a 2d array.
using System;
namespace array
{
public class tiles
{
static void Main(string[] args)
{
Random random = new Random();
int[,] tilearr = { { 0, 1, 2 }, { 3, 4, 5 }, { 6, 7, 8 } };
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
Console.Write(tilearr[i, j] + " ");
}
Console.WriteLine();
}
Console.ReadLine();
}
}
}
My problem is if I do something like tilearr[i, j] = random.Next(0, 8); it randomizes the array but doesn't care if there are any duplicates of the same element.
2 6 7
1 1 3
2 7 0
what I am after is more like this:
2 4 8 1 3 0
0 3 1 5 6 8
6 7 5, 2 4 7
A simple and to the point solution would be to have a list of available numbers and then go position by position and randomly select the numbers out of the list.
Like this:
var numbers = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
for(int x = 0; x < 3; ++x) {
for(int y = 0; y < 3; ++y) {
// select a random number from the list ...
int rand = random.Next(0, numbers.Count - 1);
tilearr[x, y] = numbers[rand];
// ... and remove it from the list
numbers.RemoveAt(rand);
}
}
As user Wai Ha Lee stated in the comments a shuffle will achieve what you are looking for. I would recommend the Fisher Yates Shuffle.
public static void Shuffle<T>(Random random, T[,] array)
{
int lengthRow = array.GetLength(1);
for (int i = array.Length - 1; i > 0; i--)
{
int i0 = i / lengthRow;
int i1 = i % lengthRow;
int j = random.Next(i + 1);
int j0 = j / lengthRow;
int j1 = j % lengthRow;
T temp = array[i0, i1];
array[i0, i1] = array[j0, j1];
array[j0, j1] = temp;
}
}
I retrieved this implementation from this answer.
This should be implemented in your code like this,
using System;
namespace array
{
public class tiles
{
static void Main(string[] args)
{
Random random = new Random();
int[,] tilearr = { { 0, 1, 2 }, { 3, 4, 5 }, { 6, 7, 8 } };
Shuffle<int>(random, tilearr);
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
Console.Write(tilearr[i, j] + " ");
}
Console.WriteLine();
}
Console.ReadLine();
}
}
}
Make sure to place the shuffle generic function within your class.
HERE is an example of my implementation on dotnetfiddle.net.
If you generate the array from scratch, it's easier to randomize a one dimensional array, and then load it into a 2D array.
static int[,] GenerateArray(int size)
{
Random r = new Random();
var arr = new int[size, size];
var values = Enumerable.Range(0, size * size).OrderBy(x => r.Next()).ToArray();
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
arr[i, j] = values[i * size + j];
return arr;
}
One way to Randomize would be flatten the 2d array, shuffle it and then recreate based on original dimension. If you want to use Linq/Extension methods, you could do the following
Random random = new Random();
int[,] tilearr = {{ 0, 1, 2 }, { 3, 4, 5 }, { 6, 7, 8 }};
var result = tilearr.OfType<int>()
.OrderBy(x=> random.Next())
.ChunkBy(tilearr.GetLength(1))
.To2DArray();
Where ChunkBy and To2DArray are defined as
public static class Extensions
{
public static IEnumerable<IEnumerable<T>> ChunkBy<T>(this IEnumerable<T> source, int chunkSize)
{
return source
.Select((x, i) => new { Index = i, Value = x })
.GroupBy(x => x.Index / chunkSize)
.Select(x => x.Select(v => v.Value));
}
public static T[,] To2DArray<T>(this IEnumerable<IEnumerable<T>> source)
{
var data = source
.Select(x => x.ToArray())
.ToArray();
var res = new T[data.Length, data.Max(x => x.Length)];
for (var i = 0; i < data.Length; ++i)
{
for (var j = 0; j < data[i].Length; ++j)
{
res[i,j] = data[i][j];
}
}
return res;
}
}
Sample Demo

Generating random numbers without repeating.C# [duplicate]

This question already has answers here:
Random number generator with no duplicates
(12 answers)
Closed 2 years ago.
Hi everyone I am trying to generate 6 different numbers on the same line in c# but the problem that i face is some of the numbers are repeating on the same line.Here is my code to
var rand = new Random();
List<int> listNumbers = new List<int>();
int numbers = rand.Next(1,49);
for (int i= 0 ; i < 6 ;i++)
{
listNumbers.Add(numbers);
numbers = rand.Next(1,49);
}
somewhere my output is
17 23 23 31 33 48
Check each number that you generate against the previous numbers:
List<int> listNumbers = new List<int>();
int number;
for (int i = 0; i < 6; i++)
{
do {
number = rand.Next(1, 49);
} while (listNumbers.Contains(number));
listNumbers.Add(number);
}
Another approach is to create a list of possible numbers, and remove numbers that you pick from the list:
List<int> possible = Enumerable.Range(1, 48).ToList();
List<int> listNumbers = new List<int>();
for (int i = 0; i < 6; i++)
{
int index = rand.Next(0, possible.Count);
listNumbers.Add(possible[index]);
possible.RemoveAt(index);
}
listNumbers.AddRange(Enumerable.Range(1, 48)
.OrderBy(i => rand.Next())
.Take(6))
Create a HashSet and generate a unique random numbers
public List<int> GetRandomNumber(int from,int to,int numberOfElement)
{
var random = new Random();
HashSet<int> numbers = new HashSet<int>();
while (numbers.Count < numberOfElement)
{
numbers.Add(random.Next(from, to));
}
return numbers.ToList();
}
Make it a while loop and add the integers to a hashset. Stop the loop when you have six integers.
Instead of using a List, you should use an HashSet. The HashSet<> prohibites multiple identical values. And the Add method returns a bool that indicates if the element was added to the list, Please find the example code below.
public static IEnumerable<int> GetRandomNumbers(int count)
{
HashSet<int> randomNumbers = new HashSet<int>();
for (int i = 0; i < count; i++)
while (!randomNumbers.Add(random.Next()));
return randomNumbers;
}
I've switched your for loop with a do...while loop and set the stopping condition on the list count being smaller then 6.
This might not be the best solution but it's the closest to your original code.
List<int> listNumbers = new List<int>();
do
{
int numbers = rand.Next(1,49);
if(!listNumbers.Contains(number)) {
listNumbers.Add(numbers);
}
} while (listNumbers.Count < 6)
The best approach (CPU time-wise) for such tasks is creating an array of all possible numbers and taking 6 items from it while removing the item you just took from the array.
Example:
const int min = 1, max = 49;
List<int> listNumbers = new List<int>();
int[] numbers = new int[max - min + 1];
int i, len = max - min + 1, number;
for (i = min; i < max; i++) numbers[i - min] = i;
for (i = 0; i < 6; i++) {
number = rand.Next(0, len - 1);
listNumbers.Add(numbers[number]);
if (number != (len - 1)) numbers[number] = numbers[len - 1];
len--;
}
If you are not worried about the min, max, and range then you can use this.
var nexnumber = Guid.NewGuid().GetHashCode();
if (nexnumber < 0)
{
nexnumber *= -1;
}
What you do is to generate a random number each time in the loop. There is a chance of course that the next random number may be the same as the previous one. Just add one check that the current random number is not present in the sequence. You can use a while loop like: while (currentRandom not in listNumbers): generateNewRandomNumber
Paste the below in the class as a new method
public int randomNumber()
{
var random = new Random();
int randomNumber = random.Next(10000, 99999);
return randomNumber;
}
And use the below anywhere in the tests wherever required
var RandNum = randomNumber();
driver.FindElement(By.CssSelector("[class='test']")).SendKeys(**RandNum**);
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
int[] que = new int[6];
int x, y, z;
Random ran = new Random();
for ( x = 0; x < 6; x++)
{
que[x] = ran.Next(1,49);
for (y = x; y >= 0; y--)
{
if (x == y)
{
continue;
}
if (que[x] == que[y])
{
que[x] = ran.Next(1,49);
y = x;
}
}
}
listBox1.Items.Clear();
for (z = 0; z < 6; z++)
{
listBox1.Items.Add(que[z].ToString());
}
}
}

Generic initialization of multidimensional array

I have a multidimensional array, which I want to initialize in a simple and fast way:
double[,,] arr = new double[4,5,6];
// doesn't work by design
foreach(double d in arr)
d = ... ; // my initialization value
This obviously doesn't works. But I would like to have a generic function for setting all array values to a choosen default. With own classes, I could write a special constructor, but with value types I've no real idea. With C++, I could access all items in a linear way with one for loop, but in C# I think I've to use as much for loops as I have dimensions. I've no better solution at the moment ( or I'm using unsafe code and pointer arithmetics, which would probably work.).
Is there a more elegant way for doing this ?
Not quite sure if it's what you want, but the following extension method will allow you to initialise every value in an array, regardless of the number of dimensions.
public static class ArrayExtensions
{
public static void Set<T>(this Array array, T defaultValue)
{
int[] indicies = new int[array.Rank];
SetDimension<T>(array, indicies, 0, defaultValue);
}
private static void SetDimension<T>(Array array, int[] indicies, int dimension, T defaultValue)
{
for (int i = 0; i <= array.GetUpperBound(dimension); i++)
{
indicies[dimension] = i;
if (dimension < array.Rank - 1)
SetDimension<T>(array, indicies, dimension + 1, defaultValue);
else
array.SetValue(defaultValue, indicies);
}
}
}
Use like so:
int[, ,] test1 = new int[3, 4, 5];
test1.Set(1);
int[,] test2 = new int[3, 4];
test2.Set(1);
int[] test3 = new int[3];
test3.Set(1);
I would strongly recommend using a 1D array, and map the values sequentially. You will need to convert from indeces i, j, k, ... into the proper array index, which is done with the Que() function below, part of a generic array class SeqArray<T>.
// Test code first
class Program
{
static void Main(string[] args)
{
/* 3 pages, of a 4x2 matrix
*
* |16 17|
* | 8 9|19|
* | 0 1|11|21|
* | 2 3|13|23|
* | 4 5|15|
* | 6 7|
*
* shown above are the sequential indeces for a rank 3 array
*/
SeqArray<double> arr = new SeqArray<double>(3, 4, 2);
// Initialize values to squential index "num"
int num = 0;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 4; j++)
{
for (int k = 0; k < 2; k++)
{
arr[i, j, k] = num++;
}
}
}
// Check that the array values correspond to the index sequence
num = 0;
for (int i = 0; i < 3 * 4 * 2; i++)
{
Trace.Assert(arr.InnerArray[i] == num++);
}
// Initialize with value=π
arr = new SeqArray<double>(Math.PI, 4, 5, 6);
}
}
public class SeqArray<T>
{
T[] values;
int[] lengths;
public SeqArray(params int[] lengths)
{
this.lengths = lengths;
int N = 1;
for (int i = 0; i < lengths.Length; i++)
{
N *= lengths[i];
}
values = new T[N];
}
public SeqArray(T value, params int[] lengths) : this(lengths)
{
for (int i = 0; i < values.Length; i++)
{
values[i] = value;
}
}
public int[] Lengths { get { return lengths; } }
public int Size { get { return values.Length; } }
internal T[] InnerArray { get { return values; } }
public int Que(params int[] indeces)
{
// Check if indeces are omited like arr[4] instead of arr[4,0,0]
if (indeces.Length < lengths.Length)
{
// Make a new index array padded with zeros
int[] temp = new int[lengths.Length];
indeces.CopyTo(temp, 0);
indeces = temp;
}
// Count the elements for indeces
int k = 0;
for (int i = 0; i < indeces.Length; i++)
{
k = lengths[i] * k + indeces[i];
}
return k;
}
public T this[params int[] indeces]
{
get { return values[Que(indeces)]; }
set { values[Que(indeces)] = value; }
}
}
Here is a non-recursive version alternative to that posted by Andy Holt above:
public static void SetAll<T>(this Array array, T value)
{
var sizes = new int[array.Rank];
sizes[array.Rank - 1] = 1;
for (var d = array.Rank - 2; d >= 0; d--)
{
sizes[d] = array.GetLength(d + 1)*sizes[d + 1];
}
for (var i = 0; i < array.Length; i++)
{
var remainder = i;
var index = new int[array.Rank];
for (var d = 0; d < array.Rank && remainder > 0; d++)
{
index[d] = remainder / sizes[d];
remainder -= index[d]*sizes[d];
}
array.SetValue(value, index);
}
}

Categories