Situation
this is probably a really simple question with a really simple answer, but I can't find the answer anywhere, so I'm going to ask here, I've been working around this because it isn't a huge issue for me, but it will be when I submit my work.
Problem
I have a soundplayer, it works fine on my PC and does exactly what I want it to do on this PC.
SoundPlayer player = new SoundPlayer(#"C:\Users\Font\Desktop\GRADED_UNIT_SOLUTION_PLANNING_UPDATED\HillRacingGraded\HillRacingGraded\Resources\Audio\" + track + ".wav");
The problem is the path.
because of THIS path my program won't work on ANY other System apart from the one it's working on right now. It crashes soon after startup.
And.. as you can probably see from the path, it's going to eventually be graded, so my lecturer will need to use this program without having to switch around a directory.
How can I get the Soundplayer path to start at "HillRacingGraded\ ...\ ..."?
Rather than it starting at the C: drive.
If you're using System.Media.SoundPlayer, it supports reading of sound files from streams and I've seen it successfully used in the past from the UnmanagedResourceStream you get from an embedded resource. So one option would be to embed your sound file as a resource in your application and play it from there.
If embedding the file isn't an option, you can get paths relative to your executable folder using code similar to that shown below. Then you just have to provide your executable and the resource files in a subdirectory (but be careful with GetExecutingAssembly() if there's any chance your code is in a DLL and can be hosted by an arbitrary executable).
var assembly = Assembly.GetExecutingAssembly();
var folder = Path.GetDirectoryName(assembly.Location);
var soundFile = Path.Combine(folder, "MySoundFile.wav");
The special folder path helpers can also reduce the hard-coding but work best when your application will be installed via an installer and you can put files in the appropriate places automatically (which isn't likely to be the case for a school project).
For me (VS 2022, .net 6, C # 10) it worked:
Import the "file.wav" file into the main directory.
Change in: Properties (file.wav) - Copy to Output Directory to: Copy always.
Later it was enough to:
SoundPlayer player = new SoundPlayer("file.wav");
player.Load ();
player.Play ();
Related
I wrote a program need to call an external exe using
Process proc = Process.Start(filepath).
I specify the absolute path of the exe and it works fine. However, I need to use this program in different computers. Each time the exe has a different absolute path and I need to change the code for this part. I would like to know is there a way that I don't need to change the code? Thanks in advance!
You are asking the wrong question. Is not how to modify the API to work with your fixed requirements ("launch process w/o knowing the path", ignoring for a moment what huge security problem that is). The question you should ask is How can I modify my code to match the API I use?
Since starting a process works better if a full path is given (it also works if the executable name is in %PATH%, but that is a different topic), have you app figure out the correct path and then launch the process. There are countless ways to achieve this. Probably the safest option is to use an App.Setting that points to the path. At deployment the app is properly configured with the location of the required program. there are (many) more ways to do this, it will all depend on what you're actually trying to solve, more details would be needed.
If both exe-files are in the same folder, then
winforms:
var filepath = Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), otherexename);
Process.Start(filepath);
wpf:
var filepath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, otherexename)
Process.Start(filepath);
In a windows service, you can do the following to get the directory of the currently running assembly, then to generate the right path to your exe:
var directory = Path.GetDirectoryName(
new Uri(Assembly.GetExecutingAssembly().CodeBase).LocalPath);
var exeLocation = Path.Combine(directory,"myExe.exe");
I have made a game and wish to distribute it online. I have spent years playing around with many Installers (InstallWise, InstallShield, etc, etc, etc).
They are very complex, require time and in most cases, a decent amount of money. So I want to write my own Installer, that will install my game for the user.
My game is comprised of:
DLL files (these will go inside the Game's folder, inside Program Files.
The application file itself (a single .exe file).
I will also need to create a shortcut on the Desktop (if the user allows) which will launch the .exe in Program Files folder. I can already do this.
I know how to copy and write files to folders. What I am asking is, how do I "pack" the files into my installer file, so that I can give a user a single file to download, which will then "unpack" the game's files into the appropriate location?
I have asked this question 2 years ago on SO and was met with hostility; the person claimed that this is not possible - but incase they haven't noticed, 90% of installers are just a single file, which unpacks its contents into a directory/several directories. So I know it is possible.
The only way I can think of that I can get this to work is by going over each file that needs to be packed, and reading the bytes into the app and storing it into an embedded file. And when the app is run, it will look for embedded files/bytes and write those bytes to new files in the specified locations. Please correct me if I am wrong.
Any help will be greatly appreciated.
You will need to either save the bytes in your installer, which means that you will need a builder for the actual installer which will use CodeDom.
Or you can download the files from a server, which seems faster in this case.
You choose.
To do so i would use a Self-Extract Zip. this is an exe that will unpack itself with all necessary files then you set the after extract command to call and exe of yours which copy everything where you want and then create yourself link on desktop and such. not very difficult.
In the Self-Extract file you can also specify that the content is extracted in the temp folder of the computer allowing you to find stuff using environment special directory
I'm very new to Visual Studio 2010. I decided to create a simple WFA with C#.
Everything work fine with Images and Audio playback. My intention is to create a standalone application and send it to my friend as a gift. Problem I facing now is that when I tried to publish the application, the Images / Audio is still using the same location in my PC. So it won't play nor display any images.
Any comment on this or guide for me? I did try search for solution but doesn't seems to have any luck.
This is the code that I used to play Audio :
SoundPlayer ply = new SoundPlayer(#"C:\Users\Liam619\Documents\Visual Studio 2010\Projects\BirthdayApp\BirthdayApp\Resources\BirthdaySong.wav");
If I remove or change the path, the Application will hit error for locating the Audio file.
There may be several solutions to your problem.
a) embed the sound into a resource. As a beginner, resources may be a bit tricky to get it right the first time. But I want to encourage you reading something about it. You'll need resources when you want to translate your first program.
b) create an installer which copies the sound file to the installation directory. Try InnoSetup. If you're a programmer, sooner or later, you'll need to create a Setup anyway. Always worth knowing how to do that.
In that case, you still need the path to the sound file, but if you install your EXE into the same path as the sound file, see getting the application's executable directory.
everything in the database whether images or audio refers to your own server database.you have to send the database too with the app and the correct version .NET framework needs to be installed on the target PC.
I've put 3 especially large SQL queries within my Visual Studio project, under a folder "Queries" that is in the project directory (not the solution). Is there an eloquent way to access these files? I was hoping that something like #"Queries/firstSqlQuery.sql would work.
Specifying the full path, like with #"C:\\Users\John\Documents\VisualStudio2010\Projects\MySolution\MyProject\Queries\firstSqlQuery.sql
is something I'd really rather not do, since it requires me to go back into code and fix the path, should the application move.
EDIT: For some reason, the page is looking for the files in C:\\Program Files(x86)\Common Files\Microsoft Shared\DevServer\Queries\firstSqlQuery.sql. Why is it looking in this location, when the executable directory is different?
You can do something like this... if it's outside of project. (When I intitially read this-- I misread and thought it was in the solution directory which I was assuming contained the project)--
var pathToBin = Assembly.GetExecutingAssembly().Location;
var directoryInfoOfBin = new DirectoryInfo(pathToBin);
var solutionDirectory = directory.Parent().Parent();
var pathToSolution = solutionDirectory.FullName;
but this is much simpler if it's in the project
System.Web.HttpContext.Current.Server.MapPath("~/Queries/firstSqlQuery");
There are a number of ways to handle this, but there is a fundamental understanding you must gather first. Issuing something like #"Queries/..." isn't, by itself, isn't going to do anything. You need to leverage the System.IO namespace to perform IO operations.
With that part of the foundation, let's lay some more, when you issue a command like this:
File.ReadAllText("firstSqlQuery.sql");
the path that is implied is the Working Directory of the assembly that's executing the code. When debugging an application in Visual Studio, especially and ASP.NET Application, that's the bin directory that resides under the project directory, by default. So, if you did want to access the Queries folder, you would have to do something like this:
File.ReadAllText(#"..\Queries\firstSqlQuery.sql");
so, that's one way of handling it.
Another way of handling it would be to copy the file over into the bin folder every time the project is built by looking at the file properties (e.g. create a Post Build Event), but that's more work than I think you're looking for.
Again, the key here is to understand what directory you're starting in.
Finally, one thing worth noting, if you leverage the directory structure you'll need to ensure that the Queries folder gets deployed to the live site. That probably goes without saying, but I've seen people run into that exact problem before.
You could make sure your query files are copy to the output directory when you do a build and read the files from there without having to set a path.
I am new to C# and I have made a simple Windows Forms Application that basically updates the persons files for a game.
They have to manually move and delete certain folders just to change version every time. I have successfully accomplished this.
However before I start giving it out I really should improve it. I know I need to change the name of the processes and remove my descriptions ETC.
I have stumbled onto an error and instead of me taking a guess I think it is best to get an opinion from a more experienced person about how to do this.
I am going to use Inno Setup to make the installer for my application, this way I can be sure it will go into their program files 32 and 64 bit. So I know this will be in program files.
So now I am wondering if I have done this the correct way or not? I was using this format to find their program files:
string programFilesFolder = Environment.GetEnvironmentVariable("PROGRAMFILES(X86)") ?? Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
However, would this work on all windows systems(XP, Vista, Win7, Win8) and is it completely accurate? I was going to use the above, and then use this:
string PATCHSELECTOR = Path.Combine(programFiles, #"PATCH SELECTOR");
if (Directory.Exists(PATCHSELECTOR))
{
string GamereliteFolder = Path.Combine(programFiles, #"GAMERELITE~1");
if (Directory.Exists(GamereliteFolder))
And then I move the files using the string method. If the file exists it is deleted before I copy the file over from PATCH SELECTOR to GAMERELITE.
Also will windows XP support using the .exe with an assembly resource embedded which is making the program need to be ran as administrator? I previously was making the assembly work through UAC however that wouldnt always work if they have UAC off or if it is XP so I thought I would try the admin assembly instead.
Can anyone possibly give me some insight, ideas or links?
For executables (not sure for websites & web application) this returns the directory where the executable lives (it's actually the base path where the framework will probe for Assemblies to load, 99% of the the that's the same thing).
System.AppDomain.CurrentDomain.BaseDirectory
This method works for any executable located in a folder which is defined in the windows PATH variable:
private string LocateEXE(String fileName)
{
string path = Environment.GetEnvironmentVariable("path");
string[] folders = path.Split(';');
foreach (var folder in folders)
{
if (File.Exists(Path.Combine(folder, fileName)))
{
return Path.Combine(folder, fileName);
}
}
return String.Empty;
}
Usage:
string pathToEXE = LocateEXE("Example.exe");
Reference:
how to find the execution path of a installed software
How can I get another application's installation path programmatically?
Couple things:
Among the already stated answers, Assembly.GetExecutingAssembly().Location will also give you the full file path of the currently "executing" Assembly. (Alternatively, GetCurrentAssembly)
If I'm reading your question correctly, you're trying to find both your own location as well as another application's. I would highly recommend seeing if the other application has a registry key that specifies the exact location - it'll make your copy step WAY more stable.