Best practice for handling appsettings values - c#

I'm trying to write code as better I can, for that reason looking at some code I wrote in past I've seen that I access to .config appsetting with something as
Public void Do()
{
Var x = ConfigurationManager.AppSettings.Get("foo");
doSomethingElse(x);
}
Writing test on this method I asked myself wasn't it better to have an interface with properties that exposes all the .config AppSettings values ? This would allow me to replace via IoC the real implementation.
on the other side I ask is it correct to wrap all those values in a class/interface?what if I've different assemblies that compose an application and I need to access to that object? Supposed that it will be in a shared project does it make sense to have a value as
Int ModelAvalue {get{};}
Defined in that class that would never be used in ModelB?

Configuration is a dependency. I think your idea about creating an interface that returns the most appropriate type helps both with testing and makes your code easier to understand. It also gives you the flexibility to change where your configuration is stored in the future.
To answer your other question, it would be better to have interfaces smaller and more specific, as per the interface segregation principle. You could have different interfaces in which each interface is a group of closely related settings. For example, you would not have an interface that has your database connection string and your log file path.
public interface IDatabaseConfiguration
{
string ConnectionString { get; }
}
public interface IBlogConfiguration
{
int NumberOfPostsPerPage { get; }
}
public class AppConfiguration : IDatabaseConfiguration, IBlogConfiguration
{
public string ConnectionString
{
get { return ConfigurationManager.ConnectionStrings["MyDb"].ConnectionString; }
}
public int NumberOfPostsPerPage
{
get { return int.Parse(ConfigurationManager.AppSettings["PostsPerPage"]); }
}
}
In the future, if you decide that NumberOfPostsPerPage should be stored elsewhere, you can create a different concrete implementation of IBlogConfiguration

Related

How to get/set a property of an interface that is not always implemented

What is a good (object oriented) way of setting a property of a class which implements an interface, when that property doesn't always exist in all classes that implement that same interface?
e.g.
Let's say I have an interface
public interface IDataRepository {
public DataStructure GetData(); // DataStructure is an arbitrary class, doesn't matter for this example
}
Now I also have two classes that inherit from this
public class DatabaseRepository : IDataRepository {
public DataStructure GetData()
{
// get data from database
}
}
and
public class FileRepository : IDataRepository {
public string WorkingFolder { get; set; }
public DataStructure GetData() {
// get data from files
}
}
Now my client method doesn't necessarily know what the repository is but here's what I want to do...
private DataStructure ReadData(IDataRepository repository)
{
repository.WorkingFolder = #"C:\Data"; // What is the best way of doing this?
return repository.GetData();
}
obviously the above code won't work and I could do...
if (repository is FileRepository) {
((FileRepository)repository).WorkingFolder = #"C:\Data";
}
or add WorkingFolder as a property of the interface (and therefore all the classes that implement it) even though in most cases it's irrelevant.
but both of these (esp. the first one) seem very inelegant and not very object oriented. What is the oop way of doing this kind of thing?
Edit
The obvious question is if the method doesn't know what repository is, how can it know the correct value for WorkingFolder... But the above is an over-simplification of what I'm trying to do, so let's just say it can find out...
Apparently your ReadData method can't actually accept any type of repository. It is only able to handle a FileRepository. That's what it expects, and that's what it needs to do its job. Given that, that's what it should actually accept as its parameter, rather than an interface that doesn't actually provide a contract that is sufficient for it to do its job.
The entire point of having an interface is so that anyone using that interface can use it without caring what the implementation is. So if you do want to use the interface you need to include enough information in the interface's definition such that it provides every operation that anyone using the interface needs, otherwise you're better off just not using it at all (at least for that specific operation).
As for the specific example given, you should probably just be providing an already configured repository, that has whatever values it needs in order to allow this method to do its work, as a parameter. It doesn't make sense for a method that's reading a value from an arbitrary repository to be configuring that repository at all. That is, if it really is reading something from an arbitrary repository.
As others have said in the comments, you should initialise these properties in the constructor. This is where you know what type you're creating, so you also know what arguments its constructor requires / can set those there.
Once you've initialised the object, you can just pass it around / have anything using that class operate against its interface.
Example:
public void Main(string[] args)
{
var myRepo = new FileRepository(args[0]); //Here's where we set the working directory
var myThing = new Thing();
var data = myThing.ReadData(myRepo);// of course, the current implementation means you could just call `myRepo.GetData()` directly, since ReadData just passes out the same response; but presumably that method adds some additional value..
Console.WriteLine(data.ToString());
}
Supporting Code
public class DatabaseRepository : IDataRepository {
DbConnection connection; //you may want a connection string or something else; going with this type just to illustrate that this constructor uses a different type to the FileRepo's
public DatabaseRepository(DbConnection connection)
{
this.connection = connection;
}
public DataStructure GetData()
{
// get data from database
}
}
public class FileRepository : IDataRepository {
public string WorkingFolder { get; set; } //Do you need set? Generally best to keep it constant after initialisation unless there's good reason to change it
public FileRepository (string workingFolder)
{
this.WorkingFolder = workingFolder;
}
public DataStructure GetData() {
// get data from files
}
}
How do I call the code that creates the class
i.e. maybe you've implemented a really basic factory pattern like so, and want to know how to provide arguments:
public class DataRepositoryFactory
{
Type baseType = typeof(IDataRepository);
IDictionary<string, Type> typeMap = new Dictionary<string, Type>() {
{"File", typeof(FileRepository) }
,{"Db", typeof(DatabaseRepository) }
}
public void RegisterType(string typeName, Type type)
{
if (!baseType.IsAssignableFrom(type)) throw new ArgumentException(nameof(type));
typeMap.Add(typeName, type);
}
public IDataRepository GetDataRepository(string typeName)
{
return (IDataRepository)Activator.CreateInstance(typeMap[typeName]);
}
}
(For a more complex example of a factory, see https://web.archive.org/web/20140414013728/http://tranxcoder.wordpress.com/2008/07/11/a-generic-factory-in-c).
I.e. in this scenario, when you call the factory you know what type you want, but you're only giving it a string to name/identify that class. You could add a params object[] args to your GetDataRepository method, allowing you to call it like so:
var myRepo = myDataRepositoryFactory.GetDataRepository("File", "c:\somewhere\something.dat");
That's a good approach / is actually what's used on the linked example above. However, it means that your call to this code differs for different types; since if we use variables instead of hardcoded values as in the above example we can't simply do the below, since myRepoType could be set to "Db", whilst "myFilePath" would be a string:
var myRepo = myDataRepositoryFactory.GetDataRepository(myRepoType, myFilePath);
That's fixable by calling:
var myRepo = myDataRepositoryFactory.GetDataRepository(myRepoType, myArgs);
i.e. where myArgs is an object[], giving all of the values required in the desired order to initialise the type. The piece to populate object[] with the required values could then take place at the same point at which you decided you wanted the type to be a file repo vs database repo. However, this approach isn't that clean / casting to and from objects stops you from getting help from the compiler.
So how do I improve things?
There are a few options. One is to replace the need to use object[] by instead creating a type to hold your arguments. e.g.
public interface IDataRepositoryConfiguration
{
//nothing required; this is just so we've got a common base class
}
public class FileRepositoryConfiguration: IDataRepositoryConfiguration
{
public string WorkingFolder {get;set;}
}
public class FileRepository : IDataRepository {
public FileRepository (IDataRepositoryConfiguration configuration)
{
var config = configuration as FileRepositoryConfiguration;
if (config == null) throw new ArgumentException(nameof(configuration)); //improve by having different errors for null config vs config of unsupported type
this.WorkingFolder = config.WorkingFolder;
}
//...
}
This still has some issues; i.e. we may pass a DatabaseRepositoryConfiguration as our IRepositoryConfiguration when creating a FileRepository, in which case we'd get the AgumentNullException at runtime; but this does avoid issues should parameters change order, and makes it less of a headache to code / debug.
Could it be further improved?
Dependency Injection offers one solution. This could be used along the lines of the code below (i.e. you create instances of each of your classes, providing the required arguments, and give each instance a name, so that you can later fetch that instantiation. Exactly what that code looks like would depend on the dependency injection library you used:
//setting up your repositories
var container = new Container();
container.Configure(config =>
{
// Register stuff in container, using the StructureMap APIs...
config.For<IDataRepository>().Add(new FileRepository("\\server\share\customers")).Named("customers");
config.For<IDataRepository>().Add(new FileRepository("\\server\share\invoices")).Named("invoices");
config.For<IDataRepository>().Add(new DatabaseRepository(new DbConnection(configurationString))).Named("persist");
config.For<IDataRepository>().Use("persist"); // Optionally set a default
config.Populate(services);
});
//then later when you need to use it...
public DataStructure ImportCustomers(IContainer container)
{
var customerRepo = container.GetInstance<IDataRepository>("customers");
return customerRepo.GetData();
}
I'm sure there are many other approaches, and exactly what approach to use depends on how your program will operate. Hopefully the above is enough to get you past your current problem; but if you find you're still struggling please post a new question with more detail / saying where you're still having issues having considered these points.
If possible, I'd just put the value for that property in the constructor or create a subinterface, like others suggested.
If it's not possible, C# 7.X (don't remember the exact minor version) has a nice code structure for conditional casting:
IDataRepository repo = new FileRepository();
if (repo is FileRepository fileRepo)
{
fileRepo.WorkingFolder = "some dir";
}
However in your case, you should probably rethink your architecture and always pass (or even better always create) a repository object which is ready to be used.
a) Put it into the Inferface definitions. Deal with any "NotImplemented" Exceptions. You always have to expect those with Interfaces anyway.
For example, IEnumerable has a Reset() function. But in most cases it is not implemented. It is not even supposed to be implemented in most cases. Afaik it is only there for Backwards Compatabilty with some old COM stuff.
b) make a sub-interface just for the property
c) Verify the Interface is properly implemented via is checks (throw exceptions thows if nessesary, like Array.Sort will throw a InvalidOperation one), generic constraints, proper argument types and the like.

Is an interface with no members suitable for indicating an "opaque handle" to library users?

Lets say I have an abstract object which can be implemented by multiple, separate plugin authors. (For instance, a bug database connection) I don't want consumers of my bits to have to deal with each specific plugin type.
I also want to separate the process of parsing a configuration file from the process of actually initializing database plugins and other such things.
To that end, I came up with something like this:
public interface IConfiguration
{
// No members
}
public interface IConnection
{
// Members go in here
void Create();
void Update();
void Delete();
}
public interface IConnectionProvider
{
// Try to interpret file as a configuration, otherwise return null
IConfiguration ParseConfiguration(Stream configurationContents);
IConnection Connect(IConfiguration settings);
}
public class ThingyRepository
{
// Lets say there is a constructor that initializes this with something
List<IConnectionProvider> providers;
// Insulates people from the actual connection provider
KeyValuePair<IConfiguration, IConnectionProvider> Parse(string filename)
{
IConnection result = null;
IConnectionProvider resultProvider = null;
foreach (var provider in this.providers)
{
using (Stream fs = OpenTheFileReadonly(filename))
{
IConnection curResult = provider.ParseConfiguration(fs);
if (curResult == null)
{
continue;
}
else
{
if (result == null)
{
result = curResult;
resultProvider = provider;
}
else
{
throw new Exception ("ambguity!");
}
}
}
}
if (result == null)
{
throw new Exception ("can't parse!");
}
return new KeyValuePair<IConfiguration, IConnectionProvider>(
result, resultProvider);
}
}
My question is, I've got this empty interface which is supposed to serve as an opaque handle to whatever settings were loaded from the indicated file. The specific implementer of IConnectionProvider knows what bits it needs in its configuration that it would load from a file, but users of this library should be insulated from that information.
But having an empty interface seems strange to me. Does this sort of thing make sense or have I done something horribly wrong?
The basic concept of an interface with no members, that simply identifies implementors as being something instead of the interface's normal job of identifying what an object has or does, is known as a "flag interface". It has its uses, but use them sparingly. I, for instance, typically use them in a hierarchical format to identify domain objects that should be persisted to a particular data store:
//no direct implementors; unfortunately an "abstract interface" is kind of redundant
//and there's no way to tell the compiler that a class inheriting from this base
//interface is wrong,
public interface IDomainObject
{
int Id {get;}
}
public interface IDatabaseDomainObject:IDomainObject { }
public interface ICloudDomainObject:IDomainObject { }
public class SomeDatabaseEntity:IDatabaseDomainObject
{
public int Id{get;set;}
... //more properties/logic
}
public class SomeCloudEntity:ICloudDomainObject
{
public int Id{get;set;}
... //more properties/logic
}
The derived interfaces tell me nothing new about the structure of an implementing object, except that the object belongs to that specific sub-domain, allowing me to further control what can be passed where:
//I can set up a basic Repository pattern handling any IDomainObject...
//(no direct concrete implementors, though I happen to have an abstract)
public interface IRepository<T> where T:IDomainObject
{
public TDom Retrieve<TDom>(int id) where TDom:T;
}
//... Then create an interface specific to a sub-domain for implementations of
//a Repository for that specific persistence mechanism...
public interface IDatabaseRepository:IRepository<IDatabaseDomainObject>
{
//... which will only accept objects of the sub-domain.
public TDom Retrieve<TDom>(int id) where TDom:IDatabaseDomainObject;
}
The resulting implementations and their usages can be checked at compile-time to prove that an ICloudDomainObject isn't being passed to an IDatabaseRepository, and at no time can a String or byte[] be passed into the repository for storage. This compile-time security isn't possible with attributes or properties, which are the other primary ways to "flag" a class as having some special significance.
So in short, it's not bad practice per se, but definitely ask yourself what you want out of the flag interface, and ask yourself if any state or logical data that would commonly be implemented on an IConfiguration (perhaps the name or other identifier of said configuration, or methods to load or persist it to the chosen data store) could do with some enforced standardization.
I think this is entirely valid. I'm designing an API where the caller has to first get an opaque "session" object and then pass it in to subsequent calls.
Different implementations of the API will use totally different implementations of the session object, so the session object clearly isn't an abstract class with different subclasses; it's an interface. Since the session object has no behavior visible to the caller, it seems to me the only logical model for this is an interface with no members.

Calling Separate C# Classes for QA/DEV?

I am working in a content management system that uses C# and allows for adding separate code in a central class. One issue that has come up is we would like to have a separate code base for QA and the rest of the site, currently we use the folder structure to switch the call from one class to the other
if (AssetPath == "Websites QA")
{
InputHelperQA.Navigation();//Calling Navigation Section From Helper Class
}
else
{
InputHelper.Navigation();
}
But i feel it is a very tedious way of doing this task. Is there a better way of accomplishing this?, obviously just appending InputHelper + "QA" does not work but some thing along those lines where we only have to call the method once instead of having to wrap an if else around the call.
You really shouldn't have separate code for different environments, besides being branches representing your environments.
You really should store your configuration in a config file or database.
You could do worse than:
1) Have an interface (which you may already have, truth be told)
public interface IInputHelper
{
void Navigation();
}
2) Derive your two instances as you already have:
public class InputHelper : IInputHelper { }
public class InputHelperQA : IInputHelper { }
3) Create some kind of a dispatch manager:
public sealed class InputDispatch
{
private Dictionary<string, IInputHelper> dispatch_ = new Dictionary<string, IInputHelper>(StringComparer.OrdinalIgnoreCase);
public InputDispatch()
{
dispatch_["Websites QA"] = new InputDispatchQA();
dispatch_["Default"] = new InputDispatch();
}
public void Dispatch(string type)
{
Debug.Assert(dispatch_.ContainsKey(type));
dispatch_[type].Navigation();
}
}
I would use Dependency Injection. StructureMap (as just one example) will let you specify which concrete type to provide for an interface via a config file.
http://docs.structuremap.net/XmlConfiguration.htm

Can I use more generic interfaces to simplify my classes to use a command pattern?

I'm trying to make an app I'm designing more generic and implement the command pattern into it to use manager classes to invoke methods exposed by interfaces.
I have several classes with the GetItem() and GetList() methods in them, some are overloaded. They accept different parameters as I was trying to use dependency injection, and they return different types. Here are a couple of examples:
class DatastoreHelper
{
public Datastore GetItem(string DatastoreName)
{
// return new Datastore(); from somewhere
}
public Datastore GetItem(int DatastoreID)
{
// return new Datastore(); from somewhere
}
public List<Datastore> GetList()
{
// return List<Datastore>(); from somewhere
}
public List<Datastore> GetList(HostSystem myHostSystem)
{
// return List<Datastore>(); from somewhere
}
}
class HostSystemHelper
{
public HostSystem GetItem(int HostSystemID)
{
// return new HostSystem(); from somewhere
}
public List<HostSystem> GetList(string ClusterName)
{
//return new List<HostSystem>(); from somewhere
}
}
I'm trying to figure out if I could use a generic interface for these two methods, and a manager class which would effectively be the controller. Doing this would increase the reuse ability of my manager class.
interface IGetObjects
{
public object GetItem();
public object GetList();
}
class GetObjectsManager
{
private IGetObjects mGetObject;
public GetObjectsManager(IGetObjects GetObject)
{
this.mGetObject = GetObject;
}
public object GetItem()
{
return this.mGetObject.GetItem();
}
public object GetList()
{
return this.GetList();
}
}
I know I'd have to ditch passing in the parameters to the methods themselves and use class properties instead, but I'd lose the dependency injection. I know I'd have to cast the return objects at the calling code into what they're supposed to be. So my helper classes would then look like this:
class DatastoreHelper
{
public string DatastoreName { get; set; }
public string DatastoreID { get; set; }
public object GetItem()
{
// return new Datastore(); from somewhere
}
public List<object> GetList()
{
// return List<Datastore>(); from somewhere
}
}
class HostSystemHelper
{
public int HostSystemID { get; set; }
public string ClusterName {get; set;}
public object GetItem()
{
// return new HostSystem(); from somewhere
}
public List<object> GetList()
{
//return new List<HostSystem>(); from somewhere
}
}
But is the above a good idea or am I trying to fit a pattern in somewhere it doesn't belong?
EDIT: I've added some more overloaded methods to illustrate that my classes are complex and contain many methods, some overloaded many times according to different input params.
If I understand the concept correctly, a design like this is a really bad idea:
class DatastoreHelper
{
public string DatastoreName { get; set; }
public string DatastoreID { get; set; }
public object GetItem()
{
// return new Datastore(); from somewhere
}
public List<object> GetList()
{
// return List<Datastore>(); from somewhere
}
}
The reason is that getting results would now be a two-step process: first setting properties, then calling a method. This presents a whole array of problems:
Unintuitive (everyone is used to providing parameters as part of the method call)
Moves the parameter binding away from the call site (granted, this would probably mean "moves them to the previous LOC", but still)
It's no longer obvious which method uses which property values
Take an instance of this object and just add a few threads for instant fun
Suggestions:
Make both IGetObjects and GetObjectsManager generic so that you don't lose type safety. This loses you the ability to treat different managers polymorphically, but what is the point in that? Each manager will be in the end specialized for a specific type of object, and unless you know what that type is then you cannot really use the return value of the getter methods. So what do you stand to gain by being able to treat managers as "manager of unknown"?
Look into rewriting your GetX methods to accept an Expression<Func<T, bool>> instead of bare values. This way you can use lambda predicates which will make your code massively more flexible without really losing anything. For example:
helper.GetItem(i => i.DataStoreID == 42);
helper.GetList(i => i.DataStoreName.Contains("Foo"));
The first code samples look quite similar to the Repository Pattern. I think this is what are you trying to apply. The last sample is not good and Jon told you why. However, instead of reinventing the wheel, read a bit about the Repository (lots of questions about it on SO) because, if I understood correctly, this is what you really want.
About reuse, not many things and especially persistence interface are reusable. There is the Generic Repository Pattern (I consider it an anti-pattern) which tries to accomplish that but really, do all the application needs the same persistence interface?
As a general guideline, when you design an object, design it to fullfil the specific application needs, if it happens to be reused that's a bonus, but that's not a primary purpose of an object.
It is not a good idea. Based on these examples you would be better off with a generic interface for the varying return type and parameters of GetItem/GetList. Though honestly the prevalence of Managers, the use of something cas vague as GetItem in multiple places and trying to fit your solution into design patterns (rather than defining the solution in terms of the patterns) are huge code smells to me for the wider solution.

Dependency Injection for objects that require parameters

All of our reports are created from object graphs that are translated from our domain objects. To enable this, we have a Translator class for each report, and have been using Dependency Injection for passing in dependencies.
This worked great, and would yield nice classes structured like this:
public class CheckTranslator : ICheckTranslator
{
public CheckTranslator (IEmployeeService empSvc
, IPaycheckService paySvc)
{
_empSvc = empSvc;
_paySvc = paySvc;
}
public Check CreateCheck()
{
//do the translation...
}
}
However, in some cases the mapping has many different grouping options. As a result, the c-tor would turn into a mix of class dependencies and parameters.
public class CheckTranslator : ICheckTranslator
{
public CheckTranslator (IEmployeeService empSvc
, IPaycheckService paySvc
, bool doTranslateStubData
, bool doAttachLogo)
{
_empSvc = empSvc;
_paySvc = paySvc;
_doTranslateStubData = doTranslateStubData;
_doAttachLogo = doAttachLogo;
}
public Check CreateCheck()
{
//do the translation...
}
}
Now, we can still test it, but it no longer really works with an IoC container, at least in a clean fashion. Plus, we can no longer call the CreateCheck twice if the settings are different for each check.
While I recognize it's a problem, I don't necessarily see the right solution. It seems kind of strange to create a Factory for each class ... or is this the best way?
Shot in the dark here, but could you move those parameters to the method instead?
In other words:
public Check CreateCheck(bool doTranslateStubData, bool doAttachLogo)
{
//do the translation...
}
Do those parameters have to be passed in via the constructor?
(Note - if your response to this is "there are too many methods for that to be practical", then part of the problem may be that the abstraction is too coarse).
Another option (it's really hard to say without understanding the domain model and injection patterns) would be to introduce a parameter object that is itself managed by the injector:
public interface ICheckConfiguration
{
bool AttachLogo { get; }
bool TranslateStubData { get; }
}
Then inject this with the constructor:
public CheckTranslator (IEmployeeService empSvc, IPaycheckService paySvc,
ICheckConfiguration config)
{
// etc.
}
This should be enough. You can then create a concrete CheckConfiguration class that takes those two bool properties in its constructor, and configure your container to create different instances of the parameter object (interface) based on a higher-level DI parameter.
The last thing I think I should mention is that just because you're using DI doesn't mean that everything has to be managed by the container. It's not such a bad thing to create CheckTranslator objects in an ad-hoc fashion if there's only one kind of "translator". As long as the translator still depends on abstractions, which it does here, then maybe you shouldn't be injecting it at all, just let higher-level DI-enabled classes create them ad-hoc.

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