I'm need to display some form of feedback to the user, while a small process (7-10 seconds) takes place in the background.
I had no issues in the past using separate threads and BackgroundWorkers in Windows Forms, but its proving difficult in WPF.
I have read many articles, in this respect, and how I should be using dispatchers in WPF to start a new thread, etc. However, when I try to use a BackgroundWorker to display a form of waiting image feedback, it simply remains static.
I don't believe that it matters, but it uses mui from FirstFloor (https://github.com/firstfloorsoftware/mui).
I'm trying to use the built-in ProgressRing feature (which works no problems when run within the same thread and there are no other major tasks running in the background.
Adding a BackgroundWorker, brings an exception due to cross thread access of objects, even though many blogs states that BackgroundWorks in WPF are cross thread aware and safe to run.
The following is the closest code that generates what I need.
private async void MyTaskProcess()
{
await Dispatcher.BeginInvoke(DispatcherPriority.Send, new ThreadStart(() =>
{
try
{
//Update the waiting ring image
ProgressRing.IsActive = true;
}
catch
{
ProgressRing.IsActive = false;
MessageBox.Show("Exception Thrown");
}
}));
await Dispatcher.BeginInvoke(DispatcherPriority.Background, new ThreadStart(() =>
{
try
{
//Run the main MS Excel export function
Export2Excel();
ProgressRing.IsActive = false;
}
catch
{
MessageBox.Show("Exception Thrown");
}
}));
}
Any feedback is appreciated.
The way you do this in a modern WPF application is to start a new Task in which you do the work; under the covers this will perform the work on a thread pool thread:
Task.Factory.StartNew(this.DoWork)
Now in DoWorkto report progress you InvokeAsync back to the main thread whenever the porgress count changes:
void DoWork()
{
foreach(var item in this.WorkItems)
{
// Do something
// Report Progress
++progress
Application.Current.Dispatcher.InvokeAsync(() => this.Progress = progress);
}
}
Adding a BackgroundWorker, brings an exception due to cross thread access of objects, even though many blogs states that BackgroundWorks in WPF are cross thread aware and safe to run.
BackgroundWorker works fine with WPF, as long as you create and start the BGW on the UI thread. (As a side note, BGW has the same restriction on Windows Forms). As other commenters have noted, the proper way to do progress updates with BGW is using ReportProgress, not Dispatcher.
However, I'd recommend using the newer Task.Run with IProgress<T> for progress updates. I have a blog post that compares/contrasts the old BGW progress updates with the new IProgress<T>-based progress updates.
It's difficult to say what your code should look like, since the code you posted doesn't actually run anything on a background thread. In particular, if Export2Excel must be run on the UI thread, and that's all your work is doing, then there's no point in using BGW or Task.Run at all, since nothing can run on the background thread anyway.
you go, to the below link written by me and read carefully.I hope you will definetily solve your problem:
Threads in WPF
Related
I have an application that I made to connect to a device using telnet, the application freeze/crash when I started it .. I have System.Threading.Thread.Sleep(3000); in couple locations of the application. I was wondering, is there a way to have the application active and buttons are useable but the some operations are only impacted by the sleep operation?
Thanks in advance.
Don't use Thread.Sleep, especially on the UI thread. This will cause a hang - by design.
Since you're using .NET 4.5, you can use await Task.Delay(3000); to asynchronously "sleep", which won't block the UI. However, this is typically a sign of a poor design - "waiting" is something that really shouldn't need to happen in a UI application in general. There are typically better approaches, such as using await on the asynchronous operation for which you're waiting, etc.
This requires a bit of an explanation. There are some threads that are special in this case the ui thread where the rendering of your Ui happens and the events from the input devices are handled. If this thread spends time doing any calculations windows will state that your application has frozen. Since you are using Thread.Sleep on it you get this result.
Articles to understand the problem
http://msdn.microsoft.com/en-us/library/ms741870(v=vs.110).aspx
http://msdn.microsoft.com/en-us/library/windows/desktop/dd744765(v=vs.85).aspx
Recommended Solutions
On the Button press dispatch a thread that goes and does the work that you need to happen. On the meantime change the cursor for the mouse to indicate that work is happening or show a progress bar. Once it finishes you can fire(dispatchet) an event that changes the ui.
I would do something similar to:
// The Work to perform on another thread
ThreadStart start = delegate() { // ... // This will work as its using the dispatcher
DispatcherOperation op = Dispatcher.BeginInvoke( DispatcherPriority.Normal, new Action<string>(SetStatus),
"From Other Thread (Async)");
DispatcherOperationStatus status = op.Status; while (status != DispatcherOperationStatus.Completed) { status = op.Wait(TimeSpan.FromMilliseconds(1000));
if (status == DispatcherOperationStatus.Aborted)
{ // Alert Someone } } }; // Create the thread and kick it started! new
Thread(start).Start();
More Examples at:
http://msdn.microsoft.com/en-us/magazine/cc163328.aspx
If you are calling sleep within your application it will do just that. If you do not want your application to hang, you will need to create a new thread that does whatever monitoring and waiting you want it to do, if a particular condition you are looking for is met, then use a callback to your parent thread to perform whatever task you want to do.
The usual practice is to show the progress window (with a progress bar) in the UI thread and update the progress from the worker thread.
I have a lot of long operations which are started and run in the GUI thread itself(which temporarily freeze the GUI). The requirement is to show the progress bar for all existing long operations. The usual solution would be to move the long operations as threads and update the progress from there. But i am not sure about the thread safety of those long operations.
Is there a way where we show the progress window in another thread (so it doesn't freeze) and then update the progress from the main GUI thread itself?
I dont know a solution to show the ProgressBar in another thread, but a hack you can try ist to let the system execute its actions (Update the UI) from within your long running operations. For this, you can call the following function repeatedly from within your long running operations:
public static void DoEvents() {
DispatcherFrame frame = new DispatcherFrame();
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(delegate(object parameter) {
frame.Continue = false;
return null;
}), null);
Dispatcher.PushFrame(frame);
}
But take care, this is not a nice way to resolve the problem. Better to chose an appropriate design.
Check this thread
I think you should use the Application.DoEvents()
I'm building an app using TPL in VS2010 Ultimate. The most of the times I run the app it becomes unresponsive when I Call DoRepresentation() from the UI's thread.
void DoRepresentation()
{
Parallel.ForEach(cgs, loopOptions, g =>
{
UpdateRepresentation(g);
});
}
void UpdateRepresentation(object g)
{
view.Invoke(new Action(() =>
{
representation = new MyRepresentation(g);
}));
}
I don't know why the app is becoming unresponsive. Am I having a deadlock?
Inside MyRepresentation I do some calls to OpenGL.
view is a Control inside Form1 (the main form).
When the app become unresponsive I pause it from the VS IDE and here's the info I get
In the "Parallel Tasks" window I get the following:
ID Status Message<br>
1 ?Waiting Task1 is waiting on object: "Task2"<br>
2 ?Waiting No waiting information available<br>
In the "Call Stack" window I get the following:
[In a Sleep, wait, or join]<br>
[External Code]<br>
Test.dll!Render.DoRepresentation()<br>
App1.exe!Form1.Button1_Click<br>
Any help will be appreciated.
Yes, you are having a deadlock. What Parallel.ForEach() does is that it runs the iterations using one or more threads including the current one and then blocks the current thread until all iterations are complete.
This means that if you call DoRepresentation() from the UI thread, you get a deadlock: the UI thread is waiting for iterations on other threads to finish, while those other threads are waiting for Invoke() to finish, which can't happen if the UI thread is blocked.
Also, in your case, using Parallel.ForEach() doesn't make any sense (assuming this is your actual code): you run new MyRepresentation() on the UI thread.
I don't understand what exactly is the code doing (it seems it overwrites representation in each iteration), but I think you should run ForEach() from a background thread. This means DoRepresentation() will return before it finishes its work and so Invoke() will work correctly.
In general, it's not a good idea to block the UI thread for a long time, so you should run any time-consuming code on another thread.
you can use the BeginInvoke insteed of Invoke Method. if you still need then you can lock an object and make sure that this will not be accessible from the other thread until its realized.
using the Begin Invoke Method
void UpdateRepresentation(object g)
{
view.BeginInvoke( new Action(() =>
{
representation = new MyRepresentation(g);
}));
}
Using the Lock
void UpdateRepresentation(object g)
{
lock(this)
{
view.Invoke(new Action(() =>
{
representation = new MyRepresentation(g);
}));
}
}
This comment applies to my specific app, which is a Windows app in C#: Using a Lock did not work for me either, and the application just froze up.
BeginInvoke worked, but I didn't like the effect of having UI controls being updated asynchronously.
I ended up starting the main process as a separate thread (System.Threading.Tasks.Task), which would start and instantly give me back control of the main thread. Afterwards, while waiting for several other tasks to end execution in a loop, I also ended up having to insert this line: System.Windows.Forms.Application.DoEvents() to enable the system to process all messages waiting in the queue. Now it works right for my application. There might be another way to skin this cat, but it works now.
I am trying to run an application with at least two threads: One form for the user interface and one or more worker threads. They are jointly reading/writing from a static class through a number of other classes.
This is why I am passing an instance of the worker class to the display form. I guess that is why it goes wrong for me:
public class CoCoon
{
private Screen displayForm;
private Worker worker;
public ThreadedApp()
{
worker = new Worker (1024);
displayForm = new Screen(worker);
}
public void Run()
{
//thread 1: display form
Thread screenThread = new Thread(() => Application.Run(displayForm));
//thread 2: background worker
Thread workerThread = new Thread(worker.Run) {IsBackground = true};
screenThread.Start();
Thread.Sleep(1000); //if I don't wait a while, I get an ObjectDisposedException!
workerThread.Start();
}
The threads and objects are initiated just fine, but as soon after the Form_Load method is has been handled, an error is thrown on the Application.Run(displayForm) line above. It is an NotSupportedException, with a remark that I should use Control.Invoke. But I am not sure I understand, because I am not letting threads other than the display form's use the controls on it.
I am new to threading. Can anyone help me on my way? Thanks!
PS: One detail - I am developing this for the Windows Mobile platform.
EDIT After popular request hereby the Stack Trace
at Microsoft.AGL.Common.MISC.HandleAr(PAL_ERROR ar)\r\n at
System.Windows.Forms.Control.get_Visible()\r\n at
System.Windows.Forms.Form._SetVisibleNotify(Boolean fVis)\r\n at
System.Windows.Forms.Control.set_Visible(Boolean value)\r\n at
System.Windows.Forms.Application.Run(Form fm)\r\n at
CoCoonWM6.CoCoon.<Run>b__1()\r\n
I recommend that you only have one UI thread, the main thread. You can use your other threads for background operations, but keep all UI stuff on the main thread.
The UI thread should be the only one calling Application.Run. WinForms has other requirements for the UI thread (such as being STA), and those are satisfied by the main thread. In theory, it may be possible for WinForms to support two UI threads, but it's certainly not easy.
I normally recommend other forms of synchronization when you need to update UI controls from a background thread - TaskScheduler or SynchronizationContext. On the mobile platform, unfortunately, your only option is Control.Invoke.
Check out the stack trace for the exception (and post it). You are almost certainly accessing some Control from the worker thread.
This is how you can modify access to a Control (in this example a Label) after you find where you are accessing controls from non-UI threads:
if (label13.InvokeRequired)
{
ChangeTextDelegate changeText = new ChangeTextDelegate(anyChangeTextMethod);
label13.Invoke(changeText, new object[] { newText });
}
else
{
label13.Text = newText;
}
Looks like you're trying to use GUI elements in the background thread. That would explain why you have to call Sleep (otherwise the form and its controls don't finish loading before you try to use them) as well as the Control.Invoke exception (you can't use GUI elements from a non-UI thread). See the docs for Control.Invoke for how you should use it.
Since you don't have BackgroundWorker and Px in the CF, you're indeed forced to use threads directly - though the ThreadPool would probably be better than instantiating new threads, most of the time.
I have recently started programming in WPF and bumped into the following problem. I don't understand how to use the Dispatcher.Invoke() method. I have experience in threading and I have made a few simple Windows Forms programs where I just used the
Control.CheckForIllegalCrossThreadCalls = false;
Yes I know that is pretty lame but these were simple monitoring applications.
The fact is now I am making a WPF application which retrieves data in the background, I start off a new thread to make the call to retrieve the data (from a webserver), now I want to display it on my WPF form. The thing is, I cannot set any control from this thread. Not even a label or anything. How can this be resolved?
Answer comments:
#Jalfp:
So I use this Dispatcher method in the 'new tread' when I get the data? Or should I make a background worker retrieve the data, put it into a field and start a new thread that waits till this field is filled and call the dispatcher to show the retrieved data into the controls?
The first thing is to understand that, the Dispatcher is not designed to run long blocking operation (such as retrieving data from a WebServer...). You can use the Dispatcher when you want to run an operation that will be executed on the UI thread (such as updating the value of a progress bar).
What you can do is to retrieve your data in a background worker and use the ReportProgress method to propagate changes in the UI thread.
If you really need to use the Dispatcher directly, it's pretty simple:
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.Background,
new Action(() => this.progressBar.Value = 50));
japf has answer it correctly. Just in case if you are looking at multi-line actions, you can write as below.
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.Background,
new Action(() => {
this.progressBar.Value = 50;
}));
Information for other users who want to know about performance:
If your code NEED to be written for high performance, you can first check if the invoke is required by using CheckAccess flag.
if(Application.Current.Dispatcher.CheckAccess())
{
this.progressBar.Value = 50;
}
else
{
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.Background,
new Action(() => {
this.progressBar.Value = 50;
}));
}
Note that method CheckAccess() is hidden from Visual Studio 2015 so just write it without expecting intellisense to show it up. Note that CheckAccess has overhead on performance (overhead in few nanoseconds). It's only better when you want to save that microsecond required to perform the 'invoke' at any cost. Also, there is always option to create two methods (on with invoke, and other without) when calling method is sure if it's in UI Thread or not. It's only rarest of rare case when you should be looking at this aspect of dispatcher.
When a thread is executing and you want to execute the main UI thread which is blocked by current thread, then use the below:
current thread:
Dispatcher.CurrentDispatcher.Invoke(MethodName,
new object[] { parameter1, parameter2 }); // if passing 2 parameters to method.
Main UI thread:
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.Background, new Action(() => MethodName(parameter)));
The #japf answer above is working fine and in my case I wanted to change the mouse cursor from a Spinning Wheel back to the normal Arrow once the CEF Browser finished loading the page. In case it can help someone, here is the code:
private void Browser_LoadingStateChanged(object sender, CefSharp.LoadingStateChangedEventArgs e) {
if (!e.IsLoading) {
// set the cursor back to arrow
Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Background,
new Action(() => Mouse.OverrideCursor = Cursors.Arrow));
}
}