Dynamically added event handlers doesn't work as expected in C# - c#

I have written event handlers for a PictureBox that is created with my MainForm
The pictureBox is named pictureBoxBackGround.
I add dynamically more pictureBoxes and associate their event handlers to the event handlers of pictureBoxBackGround, because i want the to act the same way.
The event handlers work fine when i move the pictureBoxBackGround, but they doesnt work properly with the new pictureBoxes.
Here are the event handlers:
private void pictureBoxBackGround_MouseDown(object sender, MouseEventArgs e)
{
//Begin Move
m_pointLastMousePos = Cursor.Position;
m_bIsPictureBeingMoved = true;
}
private void pictureBoxBackGround_MouseUp(object sender, MouseEventArgs e)
{
//End Move
m_bIsPictureBeingMoved = false;
}
private void pictureBoxBackGround_MouseMove(object sender, MouseEventArgs e)
{
if(m_bIsPictureBeingMoved == true)
{
PictureBox picboxSelected = sender as PictureBox;
int nHorizontalChange = Cursor.Position.X - m_pointLastMousePos.X;
int nVerticalChange = Cursor.Position.Y - m_pointLastMousePos.Y;
Point pointNewImagePosition = pictureBoxBackGround.Location;
pointNewImagePosition.X = pointNewImagePosition.X + nHorizontalChange;
pointNewImagePosition.Y = pointNewImagePosition.Y + nVerticalChange;
if (pointNewImagePosition.X > 0 &&
pointNewImagePosition.Y > 0)
{
picboxSelected.Location = pointNewImagePosition;
m_pointLastMousePos = Cursor.Position;
}
}
}
This is how i attach them:
picBox.MouseDown += new MouseEventHandler(this.pictureBoxBackGround_MouseDown);
picBox.MouseUp += new MouseEventHandler(this.pictureBoxBackGround_MouseUp);
picBox.MouseMove += new MouseEventHandler(this.pictureBoxBackGround_MouseMove);

It's because you're still using the original picturebox inside the event, for instance this line:
Point pointNewImagePosition = pictureBoxBackGround.Location;
You need to ensure all references to a picturebox inside the events go to the sender, and not to pictureBoxBackGround. So this line should be:
Point pointNewImagePosition = picboxSelected.Location;

Related

Drag'n Drop : tell the sender when drop occurs

I'm using c# 3.5 / winforms
On my form, I have 2 picturebox PB1 and PB2 (and lots of others controls), in a panel.
The user can drag PB1 to PB2. But he can also cancel the drop by release the left button anywhere on the form or outside the form.
PB1 can be dragged a fixed number of times. When the drag start, I decrease a variable in PB1 and if it reach 0, the PB became invisible.
But if the user cancel the drag, PB1 must know that to increase the variable and set the visibility of PB1.
My problem is : how PB1 can know when a drag is canceled (or actually, dropped, even on a valid control) ? Remember that the user can release the drag outside of the form, so I can't use the Drop event on the form. I try the GiveFeedback and the QueryContinueDrag events, but they are fired as long as the drag continue, but not when it stop.
Some code :
class COPGOJetonImage
{
private PictureBox PB1;
public COPGOJetonImage()
{
PB1 = new PictureBox();
//here I initialize PB1
((Control)PB1).AllowDrop = true; //in case of
PB1.MouseDown += OnMouseDown;
}
public void OnMouseDown(object sender, MouseEventArgs ev)
{
PB1.DoDragDrop(PB1.Image, DragDropEffects.Copy);
}
}
"there are 1 to 4 valid targets."
In this example we are dragging pictureBox1, and pictureBox2 thru pictureBox5 are the valid drop targets. We create a DataObject with a custom name to encapsulate pictureBox1 during the drag/drop operation. In the drop targets, we only allow a drop if the custom name is present in the thing being dragged. This ensures we only get a DragDrop event from pictureBox1 itself, and we know it's safe to decrement our drop counter. We can retrieve pictureBox1 back from the DataObject and change its state so that it can no longer be dropped:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private int DropsLeft = 5;
private string DataFormatName = "YourUniqueDataFormatNameHere";
private void Form1_Load(object sender, EventArgs e)
{
pictureBox1.MouseMove += PictureBox1_MouseMove;
PictureBox[] pbs = new PictureBox[] { pictureBox2, pictureBox3, pictureBox4, pictureBox5 };
foreach (PictureBox pb in pbs)
{
pb.AllowDrop = true;
pb.DragEnter += Pb_DragEnter;
pb.DragDrop += Pb_DragDrop;
}
}
private void PictureBox1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
DataObject data = new DataObject(DataFormatName, pictureBox1);
pictureBox1.DoDragDrop(data, DragDropEffects.Copy);
}
}
private void Pb_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormatName))
{
e.Effect = DragDropEffects.All;
}
else
{
e.Effect = DragDropEffects.None;
}
}
private void Pb_DragDrop(object sender, DragEventArgs e)
{
DropsLeft--;
// retrieve the data
PictureBox pb = (PictureBox)e.Data.GetData(DataFormatName);
if (DropsLeft == 0)
{
MessageBox.Show("No more drops left!");
pb.Enabled = false;
pb.BackColor = Color.Red; // for visual effect
}
}
}

Can't save Button Position in XML file

I have a user control with 10 small buttons (20 x 20). I am using the following code to allow the user to drag each button along the x axis only.
I then want to save its X location to a list which can be saved as part of an XML file and then be loaded with the same button locations the next time the app runs. For some reason, I can't save button location. Even the message box doesn't show. What am I doing wrong?
private Point p;
private void button2_mousedown(object sender, MouseEventArgs e)
{
string buttonName = ((Button)sender).Name;
Button b1 = ((Button)sender);
if (e.Button == MouseButtons.Left)
{
p = e.Location;
}
}
private void button2_mousemove(object sender, MouseEventArgs e)
{
string buttonName = ((Button)sender).Name;
Button b1 = ((Button)sender);
if (e.Button == MouseButtons.Left)
{
b1.Left = e.X + b1.Left - p.X;
}
int idx = int.Parse(buttonName) - 1;
scriptIconLocation[idx] = b1.Left;
//MessageBox.Show(scriptIconLocation[idx].ToString(), "saved location");
savedSettings.ScriptIconLocation = scriptIconLocation;
saveSettingsXML(savedSettings);
}
To move buttons use the following code. Subscribe each button on this event handler.
private void Button_MouseMove(object sender, MouseEventArgs e)
{
var button = (Button)sender;
if (e.Button == MouseButtons.Left)
{
button.Left = PointToClient(Cursor.Position).X;
}
}
The MouseDown event is not necessary.
Do not save data in xml with every mouse movement, because it's very inefficient.
Do this, for example, when the form is closed. And read the data when the form is loaded.
private void Form1_Load(object sender, EventArgs e)
{
// Array of your buttons.
var buttons = userControl.Controls.OfType<Button>().ToArray();
var xml = XElement.Load("buttons.xml").Elements("X").ToArray();
for (int i = 0; i < buttons.Length; i++)
{
buttons[i].Left = (int)xml[i];
}
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
var buttons = userControl.Controls.OfType<Button>();
var xml = new XElement("Buttons",
buttons.Select(b => new XElement("X", b.Left)));
xml.Save("buttons.xml");
}

WPF dragdrop control cursor escapes the control

I've created my own dragable control. The dragging is very simple:
bool moving = false; Point click = new Point(0, 0);
private void _MouseDown(object sender, MouseButtonEventArgs e)
{
moving = true;
click = Mouse.GetPosition(this);
}
private void _MouseUp(object sender, MouseButtonEventArgs e) { moving = false; }
private void _MouseMove(object sender, MouseEventArgs e)
{
if (moving == true)
{
Point po = Mouse.GetPosition(this);
this.Margin = new Thickness(this.Margin.Left + (po.X - click.X), this.Margin.Top + (po.Y - click.Y), 0, 0);
}
}
My problem is that if I drag too fast the cursor "escapes" my control. It's obvious why, however it's not too obvious how to fix this since I can't easily subscribe to every other control's mousemove in the window, and my control is small (about 35,15 px) so this happends a lot. I think that if I can easily force the mouse cursor to stay in the controll that would be a solution(not ideal, though).
So what is the bast way to fix this? How professinoal controls handle this?
P.S. I'm learning WPF, so I'm probably doing some things wrong
Your cursor leaves the usercontrol on fast moves and the MouseMove event will not be triggered anymore.
As said in the comments from the author in Drag Drop UserControls using the MouseMove event of a surrounding Canvas should help.
I've figured it out, it's very simple, using a timer.
bool moving = false; Point click = new Point(0, 0);
System.Timers.Timer _MOVER = new System.Timers.Timer();
public PersonControl()
{
InitializeComponent();
_MOVER.Elapsed += new System.Timers.ElapsedEventHandler((o, v) => { Dispatcher.Invoke(Move); });
_MOVER.Enabled = true;
_MOVER.Interval = 10;
}
private void _MouseDown(object sender, MouseButtonEventArgs e)
{
moving = true;
click = Mouse.GetPosition(this);
Canvas.SetZIndex(this, 100);
_MOVER.Start();
}
private void _MouseUp(object sender, MouseButtonEventArgs e)
{
moving = false;
Canvas.SetZIndex(this, 0);
_MOVER.Stop();
}
private void Move()
{
if (moving == true)
{
Point po = Mouse.GetPosition(this);
this.Margin = new Thickness(this.Margin.Left + (po.X - click.X), this.Margin.Top + (po.Y - click.Y), 0, 0);
}
}

Activate MouseEvent on Edit Button click C#

I have Form with textboxes and they have MouseEvent(MouseMove, MouseDown) and they are enabled on form load, but my question is how to call them just when i Click the Edit Button, so just then the textboxes can move?
My code:
private void textBox_MouseMove(object sender, MouseEventArgs e)
{
TextBox txt = sender as TextBox;
foreach (TextBox text in textBoxs)
{
if (e.Button == MouseButtons.Left)
{
if (txt.Name == text.Name)
{
txt.Left = e.X + txt.Left - MouseDownLocation.X;
txt.Top = e.Y + txt.Top - MouseDownLocation.Y;
}
}
}
}
private void textBox_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
MouseDownLocation = e.Location;
}
}
private void btnEdit_Click(object sender, EventArgs e)
{
btnEdit.Visible = false;
btnPrint.Visible = false;
btnSave.Visible = true;
//Want to call mouse function here.
}
any suggestions?
Instead of hooking the events from the Visual Studio designer, you should manually hook the events in the btnEdit_Click handler method by adding this line:
textboxname.MouseMove += new MouseEventHandler(textBox_MouseMove);
Then unhook the event when your save button is clicked (I'm assuming you have some method btnSave_Click) by doing the following:
textboxname.MouseMove -= new MouseEventHandler(textBox_MouseMove);
The same goes for your MouseDown event.
If I understand your post, you want the textbox functionality to become "active" after you click the btnEdit button?
You could set a flag in btnEdit_Click, and only process the functionality in the other functions if that flag is true
Or, maybe add the event in the btnEdit_Click function, e.g.
private void btnEdit_Click(object sender, EventArgs e)
{
btnEdit.Visible = false;
btnPrint.Visible = false;
btnSave.Visible = true;
//Want to call mouse function here.
textBox.MouseDown += new MouseEventHandler(textBox_MouseDown);
}
But remove that extra line from where it currently exists in your code.

C#: How to simulate Mouse Hover event using Timer

I have a fom which has one user control docked to fill.
this user control displays different images.each image has Id and I have a list of imageId vs imageDetail object dictionary.
Mouse Move event of this user control is captured and i am displaying current X and Y position of mouse in tool tip.
I also want to display image detail in tool tip when user keeps the mouse over image for some time.
I tried to do this with Mouse Hover event but it only raised when mouse enters in user control bound. after this if i move mouse within user control mouse hover event does not fire...
How can i display current X, Y position along image detail in tool tip.
is there any way to simulate Mouse Hover event within Mouse Move using some timer.
Is there any sample code..
I solved this problem by
public partial class Form1 : Form
{
Timer timer;
bool moveStart;
int count = 0;
Point prev;
public Form1()
{
InitializeComponent();
timer = new Timer();
timer.Interval = 1000;
timer.Tick += new EventHandler(timer_Tick);
}
void timer_Tick(object sender, EventArgs e)
{
this.timer.Stop();
this.moveStart = false;
this.toolTip1.SetToolTip(this, string.Format("Mouse Hover"));
this.textBox1.Text = (++count).ToString();
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (this.prev.X == e.X && this.prev.Y == e.Y)
return;
if (moveStart)
{
this.prev = new Point(e.X, e.Y);
this.timer.Stop();
this.toolTip1.SetToolTip(this, string.Format("Mouse Move\nX : {0}\nY : {1}", e.X, e.Y));
this.timer.Start();
}
else
{
moveStart = true;
}
}
}
The simplest way would be to call the MouseOver subroutine from the MouseMove subroutine as such:
void MouseMove(object sender, MouseEventArgs e)
{
//Call the MouseHover event
MouseHover(sender, e);
}
void MouseHover(object sender, EventArgs e)
{
//MouseHover event code
}
If you want more control over when and how to display your tooltip, however, you'll need to do something similar to the following:
Declare a listening variable at class level.
Hook to the MouseHover event so the listening variable is turned on when the mouse enters.
Hook to the MouseLeave event so the listening variable is turned off when the mouse leaves.
Put your tooltip code in the MouseMove handler so it displays your tooltip if the listening variable is on.
Here's some code to demonstrate what's I outlined above.
class Form1
{
bool showPopup = false;
void MouseHover(object sender, EventArgs e)
{
showPopup = true;
}
void MouseLeave(object sender, EventArgs e)
{
showPopup = false;
toolTip.Hide(this);
}
void MouseMove(object sender, MouseEventArgs e)
{
if (showPopup)
{
toolTip.Show("X: " + e.Location.X + "\r\nY: " + e.Location.Y,
this, e.Location)
}
}
}
Of course, you'll have to add a ToolTip with the name toolTip and associate the various methods (subroutines) with the appropriate events of your control (Form, PictureBox, etc).

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