Why do local variables require initialization, but fields do not? - c#

If I create a bool within my class, just something like bool check, it defaults to false.
When I create the same bool within my method, bool check(instead of within the class), i get an error "use of unassigned local variable check". Why?

Yuval and David's answers are basically correct; summing up:
Use of an unassigned local variable is a likely bug, and this can be detected by the compiler at low cost.
Use of an unassigned field or array element is less likely a bug, and it is harder to detect the condition in the compiler. Therefore the compiler makes no attempt to detect the use of an uninitialized variable for fields, and instead relies upon the initialization to the default value in order to make the program behavior deterministic.
A commenter to David's answer asks why it is impossible to detect the use of an unassigned field via static analysis; this is the point I want to expand upon in this answer.
First off, for any variable, local or otherwise, it is in practice impossible to determine exactly whether a variable is assigned or unassigned. Consider:
bool x;
if (M()) x = true;
Console.WriteLine(x);
The question "is x assigned?" is equivalent to "does M() return true?" Now, suppose M() returns true if Fermat's Last Theorem is true for all integers less than eleventy gajillion, and false otherwise. In order to determine whether x is definitely assigned, the compiler must essentially produce a proof of Fermat's Last Theorem. The compiler is not that smart.
So what the compiler does instead for locals is implements an algorithm which is fast, and overestimates when a local is not definitely assigned. That is, it has some false positives, where it says "I can't prove that this local is assigned" even though you and I know it is. For example:
bool x;
if (N() * 0 == 0) x = true;
Console.WriteLine(x);
Suppose N() returns an integer. You and I know that N() * 0 will be 0, but the compiler does not know that. (Note: the C# 2.0 compiler did know that, but I removed that optimization, as the specification does not say that the compiler knows that.)
All right, so what do we know so far? It is impractical for locals to get an exact answer, but we can overestimate not-assigned-ness cheaply and get a pretty good result that errs on the side of "make you fix your unclear program". That's good. Why not do the same thing for fields? That is, make a definite assignment checker that overestimates cheaply?
Well, how many ways are there for a local to be initialized? It can be assigned within the text of the method. It can be assigned within a lambda in the text of the method; that lambda might never be invoked, so those assignments are not relevant. Or it can be passed as "out" to anothe method, at which point we can assume it is assigned when the method returns normally. Those are very clear points at which the local is assigned, and they are right there in the same method that the local is declared. Determining definite assignment for locals requires only local analysis. Methods tend to be short -- far less than a million lines of code in a method -- and so analyzing the entire method is quite quick.
Now what about fields? Fields can be initialized in a constructor of course. Or a field initializer. Or the constructor can call an instance method that initializes the fields. Or the constructor can call a virtual method that initailizes the fields. Or the constructor can call a method in another class, which might be in a library, that initializes the fields. Static fields can be initialized in static constructors. Static fields can be initialized by other static constructors.
Essentially the initializer for a field could be anywhere in the entire program, including inside virtual methods that will be declared in libraries that haven't been written yet:
// Library written by BarCorp
public abstract class Bar
{
// Derived class is responsible for initializing x.
protected int x;
protected abstract void InitializeX();
public void M()
{
InitializeX();
Console.WriteLine(x);
}
}
Is it an error to compile this library? If yes, how is BarCorp supposed to fix the bug? By assigning a default value to x? But that's what the compiler does already.
Suppose this library is legal. If FooCorp writes
public class Foo : Bar
{
protected override void InitializeX() { }
}
is that an error? How is the compiler supposed to figure that out? The only way is to do a whole program analysis that tracks the initialization static of every field on every possible path through the program, including paths that involve choice of virtual methods at runtime. This problem can be arbitrarily hard; it can involve simulated execution of millions of control paths. Analyzing local control flows takes microseconds and depends on the size of the method. Analyzing global control flows can take hours because it depends on the complexity of every method in the program and all the libraries.
So why not do a cheaper analysis that doesn't have to analyze the whole program, and just overestimates even more severely? Well, propose an algorithm that works that doesn't make it too hard to write a correct program that actually compiles, and the design team can consider it. I don't know of any such algorithm.
Now, the commenter suggests "require that a constructor initialize all fields". That's not a bad idea. In fact, it is such a not-bad idea that C# already has that feature for structs. A struct constructor is required to definitely-assign all fields by the time the ctor returns normally; the default constructor initializes all the fields to their default values.
What about classes? Well, how do you know that a constructor has initialized a field? The ctor could call a virtual method to initialize the fields, and now we are back in the same position we were in before. Structs don't have derived classes; classes might. Is a library containing an abstract class required to contain a constructor that initializes all its fields? How does the abstract class know what values the fields should be initialized to?
John suggests simply prohibiting calling methods in a ctor before the fields are initialized. So, summing up, our options are:
Make common, safe, frequently used programming idioms illegal.
Do an expensive whole-program analysis that makes the compilation take hours in order to look for bugs that probably aren't there.
Rely upon automatic initialization to default values.
The design team chose the third option.

When I create the same bool within my method, bool check(instead of
within the class), i get an error "use of unassigned local variable
check". Why?
Because the compiler is trying to prevent you from making a mistake.
Does initializing your variable to false change anything in this particular path of execution? Probably not, considering default(bool) is false anyway, but it is forcing you to be aware that this is happening. The .NET environment prevents you from accessing "garbage memory", since it will initialize any value to their default. But still, imagine this was a reference type, and you'd pass an uninitialized (null) value to a method expecting a non-null, and get a NRE at runtime. The compiler is simply trying to prevent that, accepting the fact that this may sometimes result in bool b = false statements.
Eric Lippert talks about this in a blog post:
The reason why we want to make this illegal is not, as many people
believe, because the local variable is going to be initialized to
garbage and we want to protect you from garbage. We do in fact
automatically initialize locals to their default values. (Though the C
and C++ programming languages do not, and will cheerfully allow you to
read garbage from an uninitialized local.) Rather, it is because the
existence of such a code path is probably a bug, and we want to throw
you in the pit of quality; you should have to work hard to write that
bug.
Why doesn't this apply to a class field? Well, I assume the line had to be drawn somewhere, and local variables initialization are a lot easier to diagnose and get right, as opposed to class fields. The compiler could do this, but think of all the possible checks it would need to be making (where some of them are independent of the class code itself) in order to evaluate if each field in a class is initialized. I am no compiler designer, but I am sure it would be definitely harder as there are plenty of cases that are taken into account, and has to be done in a timely fashion as well. For every feature you have to design, write, test and deploy and the value of implementing this as opposed to the effort put in would be non-worthy and complicated.

Why do local variables require initialization, but fields do not?
The short answer is that code accessing uninitialised local variables can be detected by the compiler in a reliable way, using static analysis. Whereas this isn't the case of fields. So the compiler enforces the first case, but not the second.
Why do local variables require initialization?
This is no more than a design decision of the C# language, as explained by Eric Lippert. The CLR and the .NET environment do not require it. VB.NET, for example, will compile just fine with uninitialised local variables, and in reality the CLR initialises all uninitialised variables to default values.
The same could occur with C#, but the language designers chose not to. The reason is that initialised variables are a huge source of bugs and so, by mandating initialisation, the compiler helps to cut down on accidental mistakes.
Why don't fields require initialization?
So why doesn't this compulsory explicit initialisation happen with fields within a class? Simply because that explicit initialisation could occur during construction, through a property being called by an object initializer, or even by a method being called long after the event. The compiler cannot use static analysis to determine if every possible path through the code leads to the variable being explicitly initialised before us. Getting it wrong would be annoying, as the developer could be left with valid code that won't compile. So C# doesn't enforce it at all and the CLR is left to automatically initialise fields to a default value if not explicitly set.
What about collection types?
C#'s enforcement of local variable initialisation is limited, which often catches developers out. Consider the following four lines of code:
string str;
var len1 = str.Length;
var array = new string[10];
var len2 = array[0].Length;
The second line of code won't compile, as it's trying to read an uninitialised string variable. The fourth line of code compiles just fine though, as array has been initialised, but only with default values. Since the default value of a string is null, we get an exception at run-time. Anyone who's spent time here on Stack Overflow will know that this explicit/implicit initialisation inconsistency leads to a great many "Why am I getting a “Object reference not set to an instance of an object” error?" questions.

Good answers above, but I thought I'd post a much simpler/shorter answer for people to lazy to read a long one (like me).
Class
class Foo {
private string Boo;
public Foo() { /** bla bla bla **/ }
public string DoSomething() { return Boo; }
}
Property Boo may or may not have been initialized in the constructor. So when it finds return Boo; it doesn't assume that it's been initialized. It simply suppresses the error.
Function
public string Foo() {
string Boo;
return Boo; // triggers error
}
The { } characters define the scope of a block of code. The compiler walks the branches of these { } blocks keeping track of stuff. It can easily tell that Boo was not initialized. The error is then triggered.
Why does the error exist?
The error was introduced to reduce the number of lines of code required to make source code safe. Without the error the above would look like this.
public string Foo() {
string Boo;
/* bla bla bla */
if(Boo == null) {
return "";
}
return Boo;
}
From the manual:
The C# compiler does not allow the use of uninitialized variables. If the compiler detects the use of a variable that might not have been initialized, it generates compiler error CS0165. For more information, see Fields (C# Programming Guide). Note that this error is generated when the compiler encounters a construct that might result in the use of an unassigned variable, even if your particular code does not. This avoids the necessity of overly-complex rules for definite assignment.
Reference: https://msdn.microsoft.com/en-us/library/4y7h161d.aspx

Related

C#: After copying a class the "this" keyword throws an error [duplicate]

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I was curious about how other people use the this keyword. I tend to use it in constructors, but I may also use it throughout the class in other methods. Some examples:
In a constructor:
public Light(Vector v)
{
this.dir = new Vector(v);
}
Elsewhere
public void SomeMethod()
{
Vector vec = new Vector();
double d = (vec * vec) - (this.radius * this.radius);
}
I don't mean this to sound snarky, but it doesn't matter.
Seriously.
Look at the things that are important: your project, your code, your job, your personal life. None of them are going to have their success rest on whether or not you use the "this" keyword to qualify access to fields. The this keyword will not help you ship on time. It's not going to reduce bugs, it's not going to have any appreciable effect on code quality or maintainability. It's not going to get you a raise, or allow you to spend less time at the office.
It's really just a style issue. If you like "this", then use it. If you don't, then don't. If you need it to get correct semantics then use it. The truth is, every programmer has his own unique programing style. That style reflects that particular programmer's notions of what the "most aesthetically pleasing code" should look like. By definition, any other programmer who reads your code is going to have a different programing style. That means there is always going to be something you did that the other guy doesn't like, or would have done differently. At some point some guy is going to read your code and grumble about something.
I wouldn't fret over it. I would just make sure the code is as aesthetically pleasing as possible according to your own tastes. If you ask 10 programmers how to format code, you are going to get about 15 different opinions. A better thing to focus on is how the code is factored. Are things abstracted right? Did I pick meaningful names for things? Is there a lot of code duplication? Are there ways I can simplify stuff? Getting those things right, I think, will have the greatest positive impact on your project, your code, your job, and your life. Coincidentally, it will probably also cause the other guy to grumble the least. If your code works, is easy to read, and is well factored, the other guy isn't going to be scrutinizing how you initialize fields. He's just going to use your code, marvel at it's greatness, and then move on to something else.
There are several usages of this keyword in C#.
To qualify members hidden by similar name
To have an object pass itself as a parameter to other methods
To have an object return itself from a method
To declare indexers
To declare extension methods
To pass parameters between constructors
To internally reassign value type (struct) value.
To invoke an extension method on the current instance
To cast itself to another type
To chain constructors defined in the same class
You can avoid the first usage by not having member and local variables with the same name in scope, for example by following common naming conventions and using properties (Pascal case) instead of fields (camel case) to avoid colliding with local variables (also camel case). In C# 3.0 fields can be converted to properties easily by using auto-implemented properties.
I only use it when absolutely necessary, ie, when another variable is shadowing another. Such as here:
class Vector3
{
float x;
float y;
float z;
public Vector3(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
}
Or as Ryan Fox points out, when you need to pass this as a parameter. (Local variables have precedence over member variables)
Personally, I try to always use this when referring to member variables. It helps clarify the code and make it more readable. Even if there is no ambiguity, someone reading through my code for the first time doesn't know that, but if they see this used consistently, they will know if they are looking at a member variable or not.
I use it every time I refer to an instance variable, even if I don't need to. I think it makes the code more clear.
I can't believe all of the people that say using it always is a "best practice" and such.
Use "this" when there is ambiguity, as in Corey's example or when you need to pass the object as a parameter, as in Ryan's example. There is no reason to use it otherwise because being able to resolve a variable based on the scope chain should be clear enough that qualifying variables with it should be unnecessary.
EDIT: The C# documentation on "this" indicates one more use, besides the two I mentioned, for the "this" keyword - for declaring indexers
EDIT: #Juan: Huh, I don't see any inconsistency in my statements - there are 3 instances when I would use the "this" keyword (as documented in the C# documentation), and those are times when you actually need it. Sticking "this" in front of variables in a constructor when there is no shadowing going on is simply a waste of keystrokes and a waste of my time when reading it, it provides no benefit.
I use it whenever StyleCop tells me to. StyleCop must be obeyed. Oh yes.
Any time you need a reference to the current object.
One particularly handy scenario is when your object is calling a function and wants to pass itself into it.
Example:
void onChange()
{
screen.draw(this);
}
I tend to use it everywhere as well, just to make sure that it is clear that it is instance members that we are dealing with.
I use it anywhere there might be ambiguity (obviously). Not just compiler ambiguity (it would be required in that case), but also ambiguity for someone looking at the code.
Another somewhat rare use for the this keyword is when you need to invoke an explicit interface implementation from within the implementing class. Here's a contrived example:
class Example : ICloneable
{
private void CallClone()
{
object clone = ((ICloneable)this).Clone();
}
object ICloneable.Clone()
{
throw new NotImplementedException();
}
}
Here's when I use it:
Accessing Private Methods from within the class (to differentiate)
Passing the current object to another method (or as a sender object, in case of an event)
When creating extension methods :D
I don't use this for Private fields because I prefix private field variable names with an underscore (_).
[C++]
I agree with the "use it when you have to" brigade. Decorating code unnecessarily with this isn't a great idea because the compiler won't warn you when you forget to do it. This introduces potential confusion for people expecting this to always be there, i.e. they'll have to think about it.
So, when would you use it? I've just had a look around some random code and found these examples (I'm not passing judgement on whether these are good things to do or otherwise):
Passing "yourself" to a function.
Assigning "yourself" to a pointer or something like that.
Casting, i.e. up/down casting (safe or otherwise), casting away constness, etc.
Compiler enforced disambiguation.
You should always use it, I use it to diferantiate private fields and parameters (because our naming conventions state that we don't use prefixes for member and parameter names (and they are based on information found on the internet, so I consider that a best practice))
I use it when, in a function that accepts a reference to an object of the same type, I want to make it perfectly clear which object I'm referring to, where.
For example
class AABB
{
// ... members
bool intersects( AABB other )
{
return other.left() < this->right() &&
this->left() < other.right() &&
// +y increases going down
other.top() < this->bottom() &&
this->top() < other.bottom() ;
}
} ;
(vs)
class AABB
{
bool intersects( AABB other )
{
return other.left() < right() &&
left() < other.right() &&
// +y increases going down
other.top() < bottom() &&
top() < other.bottom() ;
}
} ;
At a glance which AABB does right() refer to? The this adds a bit of a clarifier.
In Jakub Šturc's answer his #5 about passing data between contructors probably could use a little explanation. This is in overloading constructors and is the one case where use of this is mandatory. In the following example we can call the parameterized constructor from the parameterless constructor with a default parameter.
class MyClass {
private int _x
public MyClass() : this(5) {}
public MyClass(int v) { _x = v;}
}
I've found this to be a particularly useful feature on occasion.
I got in the habit of using it liberally in Visual C++ since doing so would trigger IntelliSense ones I hit the '>' key, and I'm lazy. (and prone to typos)
But I've continued to use it, since I find it handy to see that I'm calling a member function rather than a global function.
I tend to underscore fields with _ so don't really ever need to use this. Also R# tends to refactor them away anyway...
I pretty much only use this when referencing a type property from inside the same type. As another user mentioned, I also underscore local fields so they are noticeable without needing this.
I use it only when required, except for symmetric operations which due to single argument polymorphism have to be put into methods of one side:
boolean sameValue (SomeNum other) {
return this.importantValue == other.importantValue;
}
[C++]
this is used in the assignment operator where most of the time you have to check and prevent strange (unintentional, dangerous, or just a waste of time for the program) things like:
A a;
a = a;
Your assignment operator will be written:
A& A::operator=(const A& a) {
if (this == &a) return *this;
// we know both sides of the = operator are different, do something...
return *this;
}
this on a C++ compiler
The C++ compiler will silently lookup for a symbol if it does not find it immediately. Sometimes, most of the time, it is good:
using the mother class' method if you did not overloaded it in the child class.
promoting a value of a type into another type
But sometimes, You just don't want the compiler to guess. You want the compiler to pick-up the right symbol and not another.
For me, those times are when, within a method, I want to access to a member method or member variable. I just don't want some random symbol picked up just because I wrote printf instead of print. this->printf would not have compiled.
The point is that, with C legacy libraries (§), legacy code written years ago (§§), or whatever could happen in a language where copy/pasting is an obsolete but still active feature, sometimes, telling the compiler to not play wits is a great idea.
These are the reasons I use this.
(§) it's still a kind of mystery to me, but I now wonder if the fact you include the <windows.h> header in your source, is the reason all the legacy C libraries symbols will pollute your global namespace
(§§) realizing that "you need to include a header, but that including this header will break your code because it uses some dumb macro with a generic name" is one of those russian roulette moments of a coder's life
'this.' helps find members on 'this' class with a lot of members (usually due to a deep inheritance chain).
Hitting CTRL+Space doesn't help with this, because it also includes types; where-as 'this.' includes members ONLY.
I usually delete it once I have what I was after: but this is just my style breaking through.
In terms of style, if you are a lone-ranger -- you decide; if you work for a company stick to the company policy (look at the stuff in source control and see what other people are doing). In terms of using it to qualify members, neither is right or wrong. The only wrong thing is inconsistency -- that is the golden rule of style. Leave the nit-picking others. Spend your time pondering real coding problems -- and obviously coding -- instead.
I use it every time I can. I believe it makes the code more readable, and more readable code equals less bugs and more maintainability.
When you are many developers working on the same code base, you need some code guidelines/rules. Where I work we've desided to use 'this' on fields, properties and events.
To me it makes good sense to do it like this, it makes the code easier to read when you differentiate between class-variables and method-variables.
It depends on the coding standard I'm working under. If we are using _ to denote an instance variable then "this" becomes redundant. If we are not using _ then I tend to use this to denote instance variable.
I use it to invoke Intellisense just like JohnMcG, but I'll go back and erase "this->" when I'm done. I follow the Microsoft convention of prefixing member variables with "m_", so leaving it as documentation would just be redundant.
1 - Common Java setter idiom:
public void setFoo(int foo) {
this.foo = foo;
}
2 - When calling a function with this object as a parameter
notifier.addListener(this);
There is one use that has not already been mentioned in C++, and that is not to refer to the own object or disambiguate a member from a received variable.
You can use this to convert a non-dependent name into an argument dependent name inside template classes that inherit from other templates.
template <typename T>
struct base {
void f() {}
};
template <typename T>
struct derived : public base<T>
{
void test() {
//f(); // [1] error
base<T>::f(); // quite verbose if there is more than one argument, but valid
this->f(); // f is now an argument dependent symbol
}
}
Templates are compiled with a two pass mechanism. During the first pass, only non-argument dependent names are resolved and checked, while dependent names are checked only for coherence, without actually substituting the template arguments.
At that step, without actually substituting the type, the compiler has almost no information of what base<T> could be (note that specialization of the base template can turn it into completely different types, even undefined types), so it just assumes that it is a type. At this stage the non-dependent call f that seems just natural to the programmer is a symbol that the compiler must find as a member of derived or in enclosing namespaces --which does not happen in the example-- and it will complain.
The solution is turning the non-dependent name f into a dependent name. This can be done in a couple of ways, by explicitly stating the type where it is implemented (base<T>::f --adding the base<T> makes the symbol dependent on T and the compiler will just assume that it will exist and postpones the actual check for the second pass, after argument substitution.
The second way, much sorter if you inherit from templates that have more than one argument, or long names, is just adding a this-> before the symbol. As the template class you are implementing does depend on an argument (it inherits from base<T>) this-> is argument dependent, and we get the same result: this->f is checked in the second round, after template parameter substitution.
You should not use "this" unless you absolutely must.
There IS a penalty associated with unnecessary verbosity. You should strive for code that is exactly as long as it needs to be, and no longer.

Is there a need for this. and me. on properties [duplicate]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
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I was curious about how other people use the this keyword. I tend to use it in constructors, but I may also use it throughout the class in other methods. Some examples:
In a constructor:
public Light(Vector v)
{
this.dir = new Vector(v);
}
Elsewhere
public void SomeMethod()
{
Vector vec = new Vector();
double d = (vec * vec) - (this.radius * this.radius);
}
I don't mean this to sound snarky, but it doesn't matter.
Seriously.
Look at the things that are important: your project, your code, your job, your personal life. None of them are going to have their success rest on whether or not you use the "this" keyword to qualify access to fields. The this keyword will not help you ship on time. It's not going to reduce bugs, it's not going to have any appreciable effect on code quality or maintainability. It's not going to get you a raise, or allow you to spend less time at the office.
It's really just a style issue. If you like "this", then use it. If you don't, then don't. If you need it to get correct semantics then use it. The truth is, every programmer has his own unique programing style. That style reflects that particular programmer's notions of what the "most aesthetically pleasing code" should look like. By definition, any other programmer who reads your code is going to have a different programing style. That means there is always going to be something you did that the other guy doesn't like, or would have done differently. At some point some guy is going to read your code and grumble about something.
I wouldn't fret over it. I would just make sure the code is as aesthetically pleasing as possible according to your own tastes. If you ask 10 programmers how to format code, you are going to get about 15 different opinions. A better thing to focus on is how the code is factored. Are things abstracted right? Did I pick meaningful names for things? Is there a lot of code duplication? Are there ways I can simplify stuff? Getting those things right, I think, will have the greatest positive impact on your project, your code, your job, and your life. Coincidentally, it will probably also cause the other guy to grumble the least. If your code works, is easy to read, and is well factored, the other guy isn't going to be scrutinizing how you initialize fields. He's just going to use your code, marvel at it's greatness, and then move on to something else.
There are several usages of this keyword in C#.
To qualify members hidden by similar name
To have an object pass itself as a parameter to other methods
To have an object return itself from a method
To declare indexers
To declare extension methods
To pass parameters between constructors
To internally reassign value type (struct) value.
To invoke an extension method on the current instance
To cast itself to another type
To chain constructors defined in the same class
You can avoid the first usage by not having member and local variables with the same name in scope, for example by following common naming conventions and using properties (Pascal case) instead of fields (camel case) to avoid colliding with local variables (also camel case). In C# 3.0 fields can be converted to properties easily by using auto-implemented properties.
I only use it when absolutely necessary, ie, when another variable is shadowing another. Such as here:
class Vector3
{
float x;
float y;
float z;
public Vector3(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
}
Or as Ryan Fox points out, when you need to pass this as a parameter. (Local variables have precedence over member variables)
Personally, I try to always use this when referring to member variables. It helps clarify the code and make it more readable. Even if there is no ambiguity, someone reading through my code for the first time doesn't know that, but if they see this used consistently, they will know if they are looking at a member variable or not.
I use it every time I refer to an instance variable, even if I don't need to. I think it makes the code more clear.
I can't believe all of the people that say using it always is a "best practice" and such.
Use "this" when there is ambiguity, as in Corey's example or when you need to pass the object as a parameter, as in Ryan's example. There is no reason to use it otherwise because being able to resolve a variable based on the scope chain should be clear enough that qualifying variables with it should be unnecessary.
EDIT: The C# documentation on "this" indicates one more use, besides the two I mentioned, for the "this" keyword - for declaring indexers
EDIT: #Juan: Huh, I don't see any inconsistency in my statements - there are 3 instances when I would use the "this" keyword (as documented in the C# documentation), and those are times when you actually need it. Sticking "this" in front of variables in a constructor when there is no shadowing going on is simply a waste of keystrokes and a waste of my time when reading it, it provides no benefit.
I use it whenever StyleCop tells me to. StyleCop must be obeyed. Oh yes.
Any time you need a reference to the current object.
One particularly handy scenario is when your object is calling a function and wants to pass itself into it.
Example:
void onChange()
{
screen.draw(this);
}
I tend to use it everywhere as well, just to make sure that it is clear that it is instance members that we are dealing with.
I use it anywhere there might be ambiguity (obviously). Not just compiler ambiguity (it would be required in that case), but also ambiguity for someone looking at the code.
Another somewhat rare use for the this keyword is when you need to invoke an explicit interface implementation from within the implementing class. Here's a contrived example:
class Example : ICloneable
{
private void CallClone()
{
object clone = ((ICloneable)this).Clone();
}
object ICloneable.Clone()
{
throw new NotImplementedException();
}
}
Here's when I use it:
Accessing Private Methods from within the class (to differentiate)
Passing the current object to another method (or as a sender object, in case of an event)
When creating extension methods :D
I don't use this for Private fields because I prefix private field variable names with an underscore (_).
[C++]
I agree with the "use it when you have to" brigade. Decorating code unnecessarily with this isn't a great idea because the compiler won't warn you when you forget to do it. This introduces potential confusion for people expecting this to always be there, i.e. they'll have to think about it.
So, when would you use it? I've just had a look around some random code and found these examples (I'm not passing judgement on whether these are good things to do or otherwise):
Passing "yourself" to a function.
Assigning "yourself" to a pointer or something like that.
Casting, i.e. up/down casting (safe or otherwise), casting away constness, etc.
Compiler enforced disambiguation.
You should always use it, I use it to diferantiate private fields and parameters (because our naming conventions state that we don't use prefixes for member and parameter names (and they are based on information found on the internet, so I consider that a best practice))
I use it when, in a function that accepts a reference to an object of the same type, I want to make it perfectly clear which object I'm referring to, where.
For example
class AABB
{
// ... members
bool intersects( AABB other )
{
return other.left() < this->right() &&
this->left() < other.right() &&
// +y increases going down
other.top() < this->bottom() &&
this->top() < other.bottom() ;
}
} ;
(vs)
class AABB
{
bool intersects( AABB other )
{
return other.left() < right() &&
left() < other.right() &&
// +y increases going down
other.top() < bottom() &&
top() < other.bottom() ;
}
} ;
At a glance which AABB does right() refer to? The this adds a bit of a clarifier.
In Jakub Šturc's answer his #5 about passing data between contructors probably could use a little explanation. This is in overloading constructors and is the one case where use of this is mandatory. In the following example we can call the parameterized constructor from the parameterless constructor with a default parameter.
class MyClass {
private int _x
public MyClass() : this(5) {}
public MyClass(int v) { _x = v;}
}
I've found this to be a particularly useful feature on occasion.
I got in the habit of using it liberally in Visual C++ since doing so would trigger IntelliSense ones I hit the '>' key, and I'm lazy. (and prone to typos)
But I've continued to use it, since I find it handy to see that I'm calling a member function rather than a global function.
I tend to underscore fields with _ so don't really ever need to use this. Also R# tends to refactor them away anyway...
I pretty much only use this when referencing a type property from inside the same type. As another user mentioned, I also underscore local fields so they are noticeable without needing this.
I use it only when required, except for symmetric operations which due to single argument polymorphism have to be put into methods of one side:
boolean sameValue (SomeNum other) {
return this.importantValue == other.importantValue;
}
[C++]
this is used in the assignment operator where most of the time you have to check and prevent strange (unintentional, dangerous, or just a waste of time for the program) things like:
A a;
a = a;
Your assignment operator will be written:
A& A::operator=(const A& a) {
if (this == &a) return *this;
// we know both sides of the = operator are different, do something...
return *this;
}
this on a C++ compiler
The C++ compiler will silently lookup for a symbol if it does not find it immediately. Sometimes, most of the time, it is good:
using the mother class' method if you did not overloaded it in the child class.
promoting a value of a type into another type
But sometimes, You just don't want the compiler to guess. You want the compiler to pick-up the right symbol and not another.
For me, those times are when, within a method, I want to access to a member method or member variable. I just don't want some random symbol picked up just because I wrote printf instead of print. this->printf would not have compiled.
The point is that, with C legacy libraries (§), legacy code written years ago (§§), or whatever could happen in a language where copy/pasting is an obsolete but still active feature, sometimes, telling the compiler to not play wits is a great idea.
These are the reasons I use this.
(§) it's still a kind of mystery to me, but I now wonder if the fact you include the <windows.h> header in your source, is the reason all the legacy C libraries symbols will pollute your global namespace
(§§) realizing that "you need to include a header, but that including this header will break your code because it uses some dumb macro with a generic name" is one of those russian roulette moments of a coder's life
'this.' helps find members on 'this' class with a lot of members (usually due to a deep inheritance chain).
Hitting CTRL+Space doesn't help with this, because it also includes types; where-as 'this.' includes members ONLY.
I usually delete it once I have what I was after: but this is just my style breaking through.
In terms of style, if you are a lone-ranger -- you decide; if you work for a company stick to the company policy (look at the stuff in source control and see what other people are doing). In terms of using it to qualify members, neither is right or wrong. The only wrong thing is inconsistency -- that is the golden rule of style. Leave the nit-picking others. Spend your time pondering real coding problems -- and obviously coding -- instead.
I use it every time I can. I believe it makes the code more readable, and more readable code equals less bugs and more maintainability.
When you are many developers working on the same code base, you need some code guidelines/rules. Where I work we've desided to use 'this' on fields, properties and events.
To me it makes good sense to do it like this, it makes the code easier to read when you differentiate between class-variables and method-variables.
It depends on the coding standard I'm working under. If we are using _ to denote an instance variable then "this" becomes redundant. If we are not using _ then I tend to use this to denote instance variable.
I use it to invoke Intellisense just like JohnMcG, but I'll go back and erase "this->" when I'm done. I follow the Microsoft convention of prefixing member variables with "m_", so leaving it as documentation would just be redundant.
1 - Common Java setter idiom:
public void setFoo(int foo) {
this.foo = foo;
}
2 - When calling a function with this object as a parameter
notifier.addListener(this);
There is one use that has not already been mentioned in C++, and that is not to refer to the own object or disambiguate a member from a received variable.
You can use this to convert a non-dependent name into an argument dependent name inside template classes that inherit from other templates.
template <typename T>
struct base {
void f() {}
};
template <typename T>
struct derived : public base<T>
{
void test() {
//f(); // [1] error
base<T>::f(); // quite verbose if there is more than one argument, but valid
this->f(); // f is now an argument dependent symbol
}
}
Templates are compiled with a two pass mechanism. During the first pass, only non-argument dependent names are resolved and checked, while dependent names are checked only for coherence, without actually substituting the template arguments.
At that step, without actually substituting the type, the compiler has almost no information of what base<T> could be (note that specialization of the base template can turn it into completely different types, even undefined types), so it just assumes that it is a type. At this stage the non-dependent call f that seems just natural to the programmer is a symbol that the compiler must find as a member of derived or in enclosing namespaces --which does not happen in the example-- and it will complain.
The solution is turning the non-dependent name f into a dependent name. This can be done in a couple of ways, by explicitly stating the type where it is implemented (base<T>::f --adding the base<T> makes the symbol dependent on T and the compiler will just assume that it will exist and postpones the actual check for the second pass, after argument substitution.
The second way, much sorter if you inherit from templates that have more than one argument, or long names, is just adding a this-> before the symbol. As the template class you are implementing does depend on an argument (it inherits from base<T>) this-> is argument dependent, and we get the same result: this->f is checked in the second round, after template parameter substitution.
You should not use "this" unless you absolutely must.
There IS a penalty associated with unnecessary verbosity. You should strive for code that is exactly as long as it needs to be, and no longer.

What is the current convention on using the 'this' keyword in C#? [duplicate]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
Locked. This question and its answers are locked because the question is off-topic but has historical significance. It is not currently accepting new answers or interactions.
I was curious about how other people use the this keyword. I tend to use it in constructors, but I may also use it throughout the class in other methods. Some examples:
In a constructor:
public Light(Vector v)
{
this.dir = new Vector(v);
}
Elsewhere
public void SomeMethod()
{
Vector vec = new Vector();
double d = (vec * vec) - (this.radius * this.radius);
}
I don't mean this to sound snarky, but it doesn't matter.
Seriously.
Look at the things that are important: your project, your code, your job, your personal life. None of them are going to have their success rest on whether or not you use the "this" keyword to qualify access to fields. The this keyword will not help you ship on time. It's not going to reduce bugs, it's not going to have any appreciable effect on code quality or maintainability. It's not going to get you a raise, or allow you to spend less time at the office.
It's really just a style issue. If you like "this", then use it. If you don't, then don't. If you need it to get correct semantics then use it. The truth is, every programmer has his own unique programing style. That style reflects that particular programmer's notions of what the "most aesthetically pleasing code" should look like. By definition, any other programmer who reads your code is going to have a different programing style. That means there is always going to be something you did that the other guy doesn't like, or would have done differently. At some point some guy is going to read your code and grumble about something.
I wouldn't fret over it. I would just make sure the code is as aesthetically pleasing as possible according to your own tastes. If you ask 10 programmers how to format code, you are going to get about 15 different opinions. A better thing to focus on is how the code is factored. Are things abstracted right? Did I pick meaningful names for things? Is there a lot of code duplication? Are there ways I can simplify stuff? Getting those things right, I think, will have the greatest positive impact on your project, your code, your job, and your life. Coincidentally, it will probably also cause the other guy to grumble the least. If your code works, is easy to read, and is well factored, the other guy isn't going to be scrutinizing how you initialize fields. He's just going to use your code, marvel at it's greatness, and then move on to something else.
There are several usages of this keyword in C#.
To qualify members hidden by similar name
To have an object pass itself as a parameter to other methods
To have an object return itself from a method
To declare indexers
To declare extension methods
To pass parameters between constructors
To internally reassign value type (struct) value.
To invoke an extension method on the current instance
To cast itself to another type
To chain constructors defined in the same class
You can avoid the first usage by not having member and local variables with the same name in scope, for example by following common naming conventions and using properties (Pascal case) instead of fields (camel case) to avoid colliding with local variables (also camel case). In C# 3.0 fields can be converted to properties easily by using auto-implemented properties.
I only use it when absolutely necessary, ie, when another variable is shadowing another. Such as here:
class Vector3
{
float x;
float y;
float z;
public Vector3(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
}
Or as Ryan Fox points out, when you need to pass this as a parameter. (Local variables have precedence over member variables)
Personally, I try to always use this when referring to member variables. It helps clarify the code and make it more readable. Even if there is no ambiguity, someone reading through my code for the first time doesn't know that, but if they see this used consistently, they will know if they are looking at a member variable or not.
I use it every time I refer to an instance variable, even if I don't need to. I think it makes the code more clear.
I can't believe all of the people that say using it always is a "best practice" and such.
Use "this" when there is ambiguity, as in Corey's example or when you need to pass the object as a parameter, as in Ryan's example. There is no reason to use it otherwise because being able to resolve a variable based on the scope chain should be clear enough that qualifying variables with it should be unnecessary.
EDIT: The C# documentation on "this" indicates one more use, besides the two I mentioned, for the "this" keyword - for declaring indexers
EDIT: #Juan: Huh, I don't see any inconsistency in my statements - there are 3 instances when I would use the "this" keyword (as documented in the C# documentation), and those are times when you actually need it. Sticking "this" in front of variables in a constructor when there is no shadowing going on is simply a waste of keystrokes and a waste of my time when reading it, it provides no benefit.
I use it whenever StyleCop tells me to. StyleCop must be obeyed. Oh yes.
Any time you need a reference to the current object.
One particularly handy scenario is when your object is calling a function and wants to pass itself into it.
Example:
void onChange()
{
screen.draw(this);
}
I tend to use it everywhere as well, just to make sure that it is clear that it is instance members that we are dealing with.
I use it anywhere there might be ambiguity (obviously). Not just compiler ambiguity (it would be required in that case), but also ambiguity for someone looking at the code.
Another somewhat rare use for the this keyword is when you need to invoke an explicit interface implementation from within the implementing class. Here's a contrived example:
class Example : ICloneable
{
private void CallClone()
{
object clone = ((ICloneable)this).Clone();
}
object ICloneable.Clone()
{
throw new NotImplementedException();
}
}
Here's when I use it:
Accessing Private Methods from within the class (to differentiate)
Passing the current object to another method (or as a sender object, in case of an event)
When creating extension methods :D
I don't use this for Private fields because I prefix private field variable names with an underscore (_).
[C++]
I agree with the "use it when you have to" brigade. Decorating code unnecessarily with this isn't a great idea because the compiler won't warn you when you forget to do it. This introduces potential confusion for people expecting this to always be there, i.e. they'll have to think about it.
So, when would you use it? I've just had a look around some random code and found these examples (I'm not passing judgement on whether these are good things to do or otherwise):
Passing "yourself" to a function.
Assigning "yourself" to a pointer or something like that.
Casting, i.e. up/down casting (safe or otherwise), casting away constness, etc.
Compiler enforced disambiguation.
You should always use it, I use it to diferantiate private fields and parameters (because our naming conventions state that we don't use prefixes for member and parameter names (and they are based on information found on the internet, so I consider that a best practice))
I use it when, in a function that accepts a reference to an object of the same type, I want to make it perfectly clear which object I'm referring to, where.
For example
class AABB
{
// ... members
bool intersects( AABB other )
{
return other.left() < this->right() &&
this->left() < other.right() &&
// +y increases going down
other.top() < this->bottom() &&
this->top() < other.bottom() ;
}
} ;
(vs)
class AABB
{
bool intersects( AABB other )
{
return other.left() < right() &&
left() < other.right() &&
// +y increases going down
other.top() < bottom() &&
top() < other.bottom() ;
}
} ;
At a glance which AABB does right() refer to? The this adds a bit of a clarifier.
In Jakub Šturc's answer his #5 about passing data between contructors probably could use a little explanation. This is in overloading constructors and is the one case where use of this is mandatory. In the following example we can call the parameterized constructor from the parameterless constructor with a default parameter.
class MyClass {
private int _x
public MyClass() : this(5) {}
public MyClass(int v) { _x = v;}
}
I've found this to be a particularly useful feature on occasion.
I got in the habit of using it liberally in Visual C++ since doing so would trigger IntelliSense ones I hit the '>' key, and I'm lazy. (and prone to typos)
But I've continued to use it, since I find it handy to see that I'm calling a member function rather than a global function.
I tend to underscore fields with _ so don't really ever need to use this. Also R# tends to refactor them away anyway...
I pretty much only use this when referencing a type property from inside the same type. As another user mentioned, I also underscore local fields so they are noticeable without needing this.
I use it only when required, except for symmetric operations which due to single argument polymorphism have to be put into methods of one side:
boolean sameValue (SomeNum other) {
return this.importantValue == other.importantValue;
}
[C++]
this is used in the assignment operator where most of the time you have to check and prevent strange (unintentional, dangerous, or just a waste of time for the program) things like:
A a;
a = a;
Your assignment operator will be written:
A& A::operator=(const A& a) {
if (this == &a) return *this;
// we know both sides of the = operator are different, do something...
return *this;
}
this on a C++ compiler
The C++ compiler will silently lookup for a symbol if it does not find it immediately. Sometimes, most of the time, it is good:
using the mother class' method if you did not overloaded it in the child class.
promoting a value of a type into another type
But sometimes, You just don't want the compiler to guess. You want the compiler to pick-up the right symbol and not another.
For me, those times are when, within a method, I want to access to a member method or member variable. I just don't want some random symbol picked up just because I wrote printf instead of print. this->printf would not have compiled.
The point is that, with C legacy libraries (§), legacy code written years ago (§§), or whatever could happen in a language where copy/pasting is an obsolete but still active feature, sometimes, telling the compiler to not play wits is a great idea.
These are the reasons I use this.
(§) it's still a kind of mystery to me, but I now wonder if the fact you include the <windows.h> header in your source, is the reason all the legacy C libraries symbols will pollute your global namespace
(§§) realizing that "you need to include a header, but that including this header will break your code because it uses some dumb macro with a generic name" is one of those russian roulette moments of a coder's life
'this.' helps find members on 'this' class with a lot of members (usually due to a deep inheritance chain).
Hitting CTRL+Space doesn't help with this, because it also includes types; where-as 'this.' includes members ONLY.
I usually delete it once I have what I was after: but this is just my style breaking through.
In terms of style, if you are a lone-ranger -- you decide; if you work for a company stick to the company policy (look at the stuff in source control and see what other people are doing). In terms of using it to qualify members, neither is right or wrong. The only wrong thing is inconsistency -- that is the golden rule of style. Leave the nit-picking others. Spend your time pondering real coding problems -- and obviously coding -- instead.
I use it every time I can. I believe it makes the code more readable, and more readable code equals less bugs and more maintainability.
When you are many developers working on the same code base, you need some code guidelines/rules. Where I work we've desided to use 'this' on fields, properties and events.
To me it makes good sense to do it like this, it makes the code easier to read when you differentiate between class-variables and method-variables.
It depends on the coding standard I'm working under. If we are using _ to denote an instance variable then "this" becomes redundant. If we are not using _ then I tend to use this to denote instance variable.
I use it to invoke Intellisense just like JohnMcG, but I'll go back and erase "this->" when I'm done. I follow the Microsoft convention of prefixing member variables with "m_", so leaving it as documentation would just be redundant.
1 - Common Java setter idiom:
public void setFoo(int foo) {
this.foo = foo;
}
2 - When calling a function with this object as a parameter
notifier.addListener(this);
There is one use that has not already been mentioned in C++, and that is not to refer to the own object or disambiguate a member from a received variable.
You can use this to convert a non-dependent name into an argument dependent name inside template classes that inherit from other templates.
template <typename T>
struct base {
void f() {}
};
template <typename T>
struct derived : public base<T>
{
void test() {
//f(); // [1] error
base<T>::f(); // quite verbose if there is more than one argument, but valid
this->f(); // f is now an argument dependent symbol
}
}
Templates are compiled with a two pass mechanism. During the first pass, only non-argument dependent names are resolved and checked, while dependent names are checked only for coherence, without actually substituting the template arguments.
At that step, without actually substituting the type, the compiler has almost no information of what base<T> could be (note that specialization of the base template can turn it into completely different types, even undefined types), so it just assumes that it is a type. At this stage the non-dependent call f that seems just natural to the programmer is a symbol that the compiler must find as a member of derived or in enclosing namespaces --which does not happen in the example-- and it will complain.
The solution is turning the non-dependent name f into a dependent name. This can be done in a couple of ways, by explicitly stating the type where it is implemented (base<T>::f --adding the base<T> makes the symbol dependent on T and the compiler will just assume that it will exist and postpones the actual check for the second pass, after argument substitution.
The second way, much sorter if you inherit from templates that have more than one argument, or long names, is just adding a this-> before the symbol. As the template class you are implementing does depend on an argument (it inherits from base<T>) this-> is argument dependent, and we get the same result: this->f is checked in the second round, after template parameter substitution.
You should not use "this" unless you absolutely must.
There IS a penalty associated with unnecessary verbosity. You should strive for code that is exactly as long as it needs to be, and no longer.

ReSharper hints that I should do static methods in WebForms - Why? Am I missing something?

ReSharper sometimes hints that I can make some of my random utility methods in my WebForms static. Why would I do this? As far as I can tell, there's no benefit in doing so.. or is there? Am I missing something as far as static members in WebForms goes?
The real reason is not the performance reason -- that will be measured in billionths of a second, if it has any effect at all.
The real reason is that an instance method which makes no use of its instance is logically a design flaw. Suppose I wrote you a method:
class C
{
public int DoubleIt(int x, string y, Type z)
{
return x * 2;
}
}
Is this a well-designed method? No. It takes all kinds of information in which it then ignores and does not use to compute the result or execute a side effect. Why force the caller to pass in an unnecessary string and type?
Now, notice that this method also takes in a C, in the form of the "this" passed into the call. That is also ignored. This method should be static, and take one parameter.
A well-designed method takes in exactly the information it needs to compute its results and execute its side effects, no more, no less. Resharper is telling you that you have a design flaw in your code: you have a method that is taking in information that it is ignoring. Either fix the method so that it starts using that information, or stop passing in useless data by making the method static.
Again, the performance concern is a total red herring; you'll never notice a difference that small unless what you're doing takes on the order of a handful of processor cycles. The reason for the warning is to call your attention to a logical design flaw. Getting the program logic right is far more important than shaving off a nanosecond here and there.
I wouldn't mind any performance improvement, but what you might like is that static methods have no side effect on the instance. So unless you're having a lot of static state (do you?) this gives away your intention that this method is similar to a function, only looking at the parameters and (optional) returning a result.
For me this is a nice hint when I read someone else's code. I don't worry too much about shared state and can see the flow of information more easily. It's much more constrained in what it can do by declaring it static, which is less to worry about for me, the reader.
You will get a performance improvement, FxCop rule CA1822 is the same.
From MSDN:
Methods that do not access instance
data or call instance methods can be
marked as static (Shared in Visual
Basic). After you mark the methods as
static, the compiler will emit
non-virtual call sites to these
members. Emitting non-virtual call
sites will prevent a check at runtime
for each call that ensures that the
current object pointer is non-null.
This can result in a measurable
performance gain for
performance-sensitive code. In some
cases, the failure to access the
current object instance represents a
correctness issue
Resharper suggest to convert methods to static if they don't use any non-static variables or methods from the class.
Benefit could be a minor performance increase (application will use less memory), and there will be one less resharper warning ;)

When do you use the "this" keyword? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
Locked. This question and its answers are locked because the question is off-topic but has historical significance. It is not currently accepting new answers or interactions.
I was curious about how other people use the this keyword. I tend to use it in constructors, but I may also use it throughout the class in other methods. Some examples:
In a constructor:
public Light(Vector v)
{
this.dir = new Vector(v);
}
Elsewhere
public void SomeMethod()
{
Vector vec = new Vector();
double d = (vec * vec) - (this.radius * this.radius);
}
I don't mean this to sound snarky, but it doesn't matter.
Seriously.
Look at the things that are important: your project, your code, your job, your personal life. None of them are going to have their success rest on whether or not you use the "this" keyword to qualify access to fields. The this keyword will not help you ship on time. It's not going to reduce bugs, it's not going to have any appreciable effect on code quality or maintainability. It's not going to get you a raise, or allow you to spend less time at the office.
It's really just a style issue. If you like "this", then use it. If you don't, then don't. If you need it to get correct semantics then use it. The truth is, every programmer has his own unique programing style. That style reflects that particular programmer's notions of what the "most aesthetically pleasing code" should look like. By definition, any other programmer who reads your code is going to have a different programing style. That means there is always going to be something you did that the other guy doesn't like, or would have done differently. At some point some guy is going to read your code and grumble about something.
I wouldn't fret over it. I would just make sure the code is as aesthetically pleasing as possible according to your own tastes. If you ask 10 programmers how to format code, you are going to get about 15 different opinions. A better thing to focus on is how the code is factored. Are things abstracted right? Did I pick meaningful names for things? Is there a lot of code duplication? Are there ways I can simplify stuff? Getting those things right, I think, will have the greatest positive impact on your project, your code, your job, and your life. Coincidentally, it will probably also cause the other guy to grumble the least. If your code works, is easy to read, and is well factored, the other guy isn't going to be scrutinizing how you initialize fields. He's just going to use your code, marvel at it's greatness, and then move on to something else.
There are several usages of this keyword in C#.
To qualify members hidden by similar name
To have an object pass itself as a parameter to other methods
To have an object return itself from a method
To declare indexers
To declare extension methods
To pass parameters between constructors
To internally reassign value type (struct) value.
To invoke an extension method on the current instance
To cast itself to another type
To chain constructors defined in the same class
You can avoid the first usage by not having member and local variables with the same name in scope, for example by following common naming conventions and using properties (Pascal case) instead of fields (camel case) to avoid colliding with local variables (also camel case). In C# 3.0 fields can be converted to properties easily by using auto-implemented properties.
I only use it when absolutely necessary, ie, when another variable is shadowing another. Such as here:
class Vector3
{
float x;
float y;
float z;
public Vector3(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
}
Or as Ryan Fox points out, when you need to pass this as a parameter. (Local variables have precedence over member variables)
Personally, I try to always use this when referring to member variables. It helps clarify the code and make it more readable. Even if there is no ambiguity, someone reading through my code for the first time doesn't know that, but if they see this used consistently, they will know if they are looking at a member variable or not.
I use it every time I refer to an instance variable, even if I don't need to. I think it makes the code more clear.
I can't believe all of the people that say using it always is a "best practice" and such.
Use "this" when there is ambiguity, as in Corey's example or when you need to pass the object as a parameter, as in Ryan's example. There is no reason to use it otherwise because being able to resolve a variable based on the scope chain should be clear enough that qualifying variables with it should be unnecessary.
EDIT: The C# documentation on "this" indicates one more use, besides the two I mentioned, for the "this" keyword - for declaring indexers
EDIT: #Juan: Huh, I don't see any inconsistency in my statements - there are 3 instances when I would use the "this" keyword (as documented in the C# documentation), and those are times when you actually need it. Sticking "this" in front of variables in a constructor when there is no shadowing going on is simply a waste of keystrokes and a waste of my time when reading it, it provides no benefit.
I use it whenever StyleCop tells me to. StyleCop must be obeyed. Oh yes.
Any time you need a reference to the current object.
One particularly handy scenario is when your object is calling a function and wants to pass itself into it.
Example:
void onChange()
{
screen.draw(this);
}
I tend to use it everywhere as well, just to make sure that it is clear that it is instance members that we are dealing with.
I use it anywhere there might be ambiguity (obviously). Not just compiler ambiguity (it would be required in that case), but also ambiguity for someone looking at the code.
Another somewhat rare use for the this keyword is when you need to invoke an explicit interface implementation from within the implementing class. Here's a contrived example:
class Example : ICloneable
{
private void CallClone()
{
object clone = ((ICloneable)this).Clone();
}
object ICloneable.Clone()
{
throw new NotImplementedException();
}
}
Here's when I use it:
Accessing Private Methods from within the class (to differentiate)
Passing the current object to another method (or as a sender object, in case of an event)
When creating extension methods :D
I don't use this for Private fields because I prefix private field variable names with an underscore (_).
[C++]
I agree with the "use it when you have to" brigade. Decorating code unnecessarily with this isn't a great idea because the compiler won't warn you when you forget to do it. This introduces potential confusion for people expecting this to always be there, i.e. they'll have to think about it.
So, when would you use it? I've just had a look around some random code and found these examples (I'm not passing judgement on whether these are good things to do or otherwise):
Passing "yourself" to a function.
Assigning "yourself" to a pointer or something like that.
Casting, i.e. up/down casting (safe or otherwise), casting away constness, etc.
Compiler enforced disambiguation.
You should always use it, I use it to diferantiate private fields and parameters (because our naming conventions state that we don't use prefixes for member and parameter names (and they are based on information found on the internet, so I consider that a best practice))
I use it when, in a function that accepts a reference to an object of the same type, I want to make it perfectly clear which object I'm referring to, where.
For example
class AABB
{
// ... members
bool intersects( AABB other )
{
return other.left() < this->right() &&
this->left() < other.right() &&
// +y increases going down
other.top() < this->bottom() &&
this->top() < other.bottom() ;
}
} ;
(vs)
class AABB
{
bool intersects( AABB other )
{
return other.left() < right() &&
left() < other.right() &&
// +y increases going down
other.top() < bottom() &&
top() < other.bottom() ;
}
} ;
At a glance which AABB does right() refer to? The this adds a bit of a clarifier.
In Jakub Šturc's answer his #5 about passing data between contructors probably could use a little explanation. This is in overloading constructors and is the one case where use of this is mandatory. In the following example we can call the parameterized constructor from the parameterless constructor with a default parameter.
class MyClass {
private int _x
public MyClass() : this(5) {}
public MyClass(int v) { _x = v;}
}
I've found this to be a particularly useful feature on occasion.
I got in the habit of using it liberally in Visual C++ since doing so would trigger IntelliSense ones I hit the '>' key, and I'm lazy. (and prone to typos)
But I've continued to use it, since I find it handy to see that I'm calling a member function rather than a global function.
I tend to underscore fields with _ so don't really ever need to use this. Also R# tends to refactor them away anyway...
I pretty much only use this when referencing a type property from inside the same type. As another user mentioned, I also underscore local fields so they are noticeable without needing this.
I use it only when required, except for symmetric operations which due to single argument polymorphism have to be put into methods of one side:
boolean sameValue (SomeNum other) {
return this.importantValue == other.importantValue;
}
[C++]
this is used in the assignment operator where most of the time you have to check and prevent strange (unintentional, dangerous, or just a waste of time for the program) things like:
A a;
a = a;
Your assignment operator will be written:
A& A::operator=(const A& a) {
if (this == &a) return *this;
// we know both sides of the = operator are different, do something...
return *this;
}
this on a C++ compiler
The C++ compiler will silently lookup for a symbol if it does not find it immediately. Sometimes, most of the time, it is good:
using the mother class' method if you did not overloaded it in the child class.
promoting a value of a type into another type
But sometimes, You just don't want the compiler to guess. You want the compiler to pick-up the right symbol and not another.
For me, those times are when, within a method, I want to access to a member method or member variable. I just don't want some random symbol picked up just because I wrote printf instead of print. this->printf would not have compiled.
The point is that, with C legacy libraries (§), legacy code written years ago (§§), or whatever could happen in a language where copy/pasting is an obsolete but still active feature, sometimes, telling the compiler to not play wits is a great idea.
These are the reasons I use this.
(§) it's still a kind of mystery to me, but I now wonder if the fact you include the <windows.h> header in your source, is the reason all the legacy C libraries symbols will pollute your global namespace
(§§) realizing that "you need to include a header, but that including this header will break your code because it uses some dumb macro with a generic name" is one of those russian roulette moments of a coder's life
'this.' helps find members on 'this' class with a lot of members (usually due to a deep inheritance chain).
Hitting CTRL+Space doesn't help with this, because it also includes types; where-as 'this.' includes members ONLY.
I usually delete it once I have what I was after: but this is just my style breaking through.
In terms of style, if you are a lone-ranger -- you decide; if you work for a company stick to the company policy (look at the stuff in source control and see what other people are doing). In terms of using it to qualify members, neither is right or wrong. The only wrong thing is inconsistency -- that is the golden rule of style. Leave the nit-picking others. Spend your time pondering real coding problems -- and obviously coding -- instead.
I use it every time I can. I believe it makes the code more readable, and more readable code equals less bugs and more maintainability.
When you are many developers working on the same code base, you need some code guidelines/rules. Where I work we've desided to use 'this' on fields, properties and events.
To me it makes good sense to do it like this, it makes the code easier to read when you differentiate between class-variables and method-variables.
It depends on the coding standard I'm working under. If we are using _ to denote an instance variable then "this" becomes redundant. If we are not using _ then I tend to use this to denote instance variable.
I use it to invoke Intellisense just like JohnMcG, but I'll go back and erase "this->" when I'm done. I follow the Microsoft convention of prefixing member variables with "m_", so leaving it as documentation would just be redundant.
1 - Common Java setter idiom:
public void setFoo(int foo) {
this.foo = foo;
}
2 - When calling a function with this object as a parameter
notifier.addListener(this);
There is one use that has not already been mentioned in C++, and that is not to refer to the own object or disambiguate a member from a received variable.
You can use this to convert a non-dependent name into an argument dependent name inside template classes that inherit from other templates.
template <typename T>
struct base {
void f() {}
};
template <typename T>
struct derived : public base<T>
{
void test() {
//f(); // [1] error
base<T>::f(); // quite verbose if there is more than one argument, but valid
this->f(); // f is now an argument dependent symbol
}
}
Templates are compiled with a two pass mechanism. During the first pass, only non-argument dependent names are resolved and checked, while dependent names are checked only for coherence, without actually substituting the template arguments.
At that step, without actually substituting the type, the compiler has almost no information of what base<T> could be (note that specialization of the base template can turn it into completely different types, even undefined types), so it just assumes that it is a type. At this stage the non-dependent call f that seems just natural to the programmer is a symbol that the compiler must find as a member of derived or in enclosing namespaces --which does not happen in the example-- and it will complain.
The solution is turning the non-dependent name f into a dependent name. This can be done in a couple of ways, by explicitly stating the type where it is implemented (base<T>::f --adding the base<T> makes the symbol dependent on T and the compiler will just assume that it will exist and postpones the actual check for the second pass, after argument substitution.
The second way, much sorter if you inherit from templates that have more than one argument, or long names, is just adding a this-> before the symbol. As the template class you are implementing does depend on an argument (it inherits from base<T>) this-> is argument dependent, and we get the same result: this->f is checked in the second round, after template parameter substitution.
You should not use "this" unless you absolutely must.
There IS a penalty associated with unnecessary verbosity. You should strive for code that is exactly as long as it needs to be, and no longer.

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