For the past week I've been researching as much as i can on how to add the ability to crop a profile image in my windows store app. So far I have looked at the Microsoft solution to this but have decided to go a different route. I downloaded a control from NuGet called XamlCropControl. It works pretty well for the UI and even give me information like Original Height/Width The position of the cropped top/bottom/left/right/width/height all within the xaml control. my question is as how to take that information and crop the the image using WriteableBitmapEx. So far this is my code and i'm having a problem.
private async void ProfilePhotoImageClick(object sender, TappedRoutedEventArgs e)
{
FileOpenPicker openPicker = new FileOpenPicker();
openPicker.ViewMode = PickerViewMode.Thumbnail;
openPicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
openPicker.FileTypeFilter.Add(".jpg");
openPicker.FileTypeFilter.Add(".jpeg");
openPicker.FileTypeFilter.Add(".png");
StorageFile file = await openPicker.PickSingleFileAsync();
if (file != null)
{
using (Windows.Storage.Streams.IRandomAccessStream fileStream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read))
{
Windows.UI.Xaml.Media.Imaging.BitmapImage bitmapImage = new BitmapImage();
bitmapImage.SetSource(fileStream);
BackgroundLogo.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
PhotoUploadCropper.Opacity = 1;
PhotoUploadCropper.ImageSource = bitmapImage;
ProfileSetupStackPanel.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
imagetoResize = bitmapImage;
}
}
}
BitmapImage imagetoResize;
private void AcceptPhotoImageCropClick(object sender, RoutedEventArgs e)
{
WriteableBitmap bmp = new WriteableBitmap(0,0).FromContent(imagetoResize);
var croppedBmp = bmp.Crop(0, 0, bmp.PixelWidth / 2, bmp.PixelHeight / 2);
croppedBmp.SaveToMediaLibrary("ProfilePhoto.jpg");
}
PhotoUploadCropper is the xamlcropcontrol.
This is the information from xamlcropcontrol
This is the problem im having
It tells me there is no deffinition for FromContent if i have the (imagetoResize) there but if i remove it i get no error. After all the cropping is done it will be uploading to azure blob storage which i have already setup.
Edit: Works like this.
private async void ProfilePhotoImageClick(object sender, TappedRoutedEventArgs e)
{
FileOpenPicker openPicker = new FileOpenPicker();
openPicker.ViewMode = PickerViewMode.Thumbnail;
openPicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
openPicker.FileTypeFilter.Add(".jpg");
openPicker.FileTypeFilter.Add(".jpeg");
openPicker.FileTypeFilter.Add(".png");
StorageFile file = await openPicker.PickSingleFileAsync();
if (file != null)
{
using (IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.Read))
{
BitmapImage bitmapImage = new BitmapImage();
await bitmapImage.SetSourceAsync(fileStream);
fileclone = file;
BackgroundLogo.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
PhotoUploadCropper.IsEnabled = true;
PhotoUploadCropper.Opacity = 1;
PhotoUploadCropper.ImageSource = bitmapImage;
ProfileSetupStackPanel.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
}
}
}
StorageFile fileclone;
async Task<WriteableBitmap> LoadBitmap(StorageFile file)
{
int cropx = PhotoUploadCropper.CropTop;
int cropy = PhotoUploadCropper.CropLeft;
int cropW = PhotoUploadCropper.CropWidth;
int cropH = PhotoUploadCropper.CropHeight;
using (IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.Read))
{
var bmp = await BitmapFactory.New(1, 1).FromStream(fileStream);
var croppedBmp = bmp.Crop(cropy, cropx, cropW, cropH);
var resizedcroppedBmp = croppedBmp.Resize(200, 200, WriteableBitmapExtensions.Interpolation.Bilinear);
return resizedcroppedBmp;
}
}
private async void AcceptPhotoImageCropClick(object sender, RoutedEventArgs e)
{
var CroppedBMP = await CropBitmap(fileclone);
using (IRandomAccessStream fileStream = new InMemoryRandomAccessStream())
{
string filename = Path.GetRandomFileName() + ".JPG";
var file = await Windows.Storage.ApplicationData.Current.TemporaryFolder.CreateFileAsync(filename, CreationCollisionOption.GenerateUniqueName);
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, stream);
Stream pixelStream = CroppedBMP.PixelBuffer.AsStream();
byte[] pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, (uint)CroppedBMP.PixelWidth, (uint)CroppedBMP.PixelHeight, 96.0, 96.0, pixels);
await encoder.FlushAsync();
}
ProfilePhotoButtonsGrid.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
BackgroundLogo.Visibility = Windows.UI.Xaml.Visibility.Visible;
PhotoUploadCropper.IsEnabled = false;
PhotoUploadCropper.Opacity = 0;
ProfileSetupStackPanel.Visibility = Windows.UI.Xaml.Visibility.Visible;
if (fileStream != null)
{
UploadFile(file);
}
}
}
You will have to use the WBX WinRT APIs for this. Looks like you are trying the WP / Silverlight methods.
Try this:
async Task<WriteableBitmap> LoadBitmap(string path)
{
Uri imageUri = new Uri(BaseUri, path);
var bmp = await BitmapFactory.New(1, 1).FromContent(imageUri);
return bmp;
}
Note it takes an URI. In your case you can rather use the IRandomAccessStream directly:
var bmp = await BitmapFactory.New(1, 1).FromStream(fileStream);
Related
When I tried to view image in PdfViewer with Letter Format then Image is bluring. while when I tried viewing without defined format then picture is clear.
My Code
private async void Load(PdfDocument pdfDoc)
{
try
{
PdfPages.Clear();
for (uint i = 0; i < pdfDoc.PageCount; i++)
{
BitmapImage image = new BitmapImage();
var page = pdfDoc.GetPage(i);
using (InMemoryRandomAccessStream stream = new InMemoryRandomAccessStream())
//PdfPageRenderOptions pdfPageRenderOptions = new PdfPageRenderOptions();
{
await page.RenderToStreamAsync(stream);
await image.SetSourceAsync(stream);
}
PdfPages.Add(image);
}
}
This Code Belong to Format set
StorageFile ImageFile;
var storageFolder = await KnownFolders.GetFolderForUserAsync(null, KnownFolderId.PicturesLibrary);
StorageFolder projectFolder = await storageFolder.CreateFolderAsync(imageLocation, CreationCollisionOption.OpenIfExists);
StorageFile file = await projectFolder.GetFileAsync(item);
if (file == null) return;
var Stream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
IRandomAccessStream stream = await file.OpenReadAsync();
Stream imageStream = stream.AsStreamForRead();
BitmapImage sourceImage = new BitmapImage();
PdfBitmap image = new PdfBitmap(imageStream);
PdfSection section1 = doc.Sections.Add();
section1.PageSettings.Size = PdfPageSize.Letter;
page = section1.Pages.Add();
PdfGraphics graphics = page.Graphics;
//Draw the image
if (fileType == Constants.PrescriptionType.Prescription.GetHashCode())
graphics.DrawImage(image, 0, 0, page.Graphics.ClientSize.Width, page.Graphics.ClientSize.Height);
else
graphics.DrawImage(image, 0, 0, page.Graphics.ClientSize.Width, page.Graphics.ClientSize.Height);
Thank You
I am making a UWP app where i want to pick a user signature scanned by the user and make the picture transparent.
now first things first:
I am using FileOpenPicker to pick the storage file.
Work tried by me
public async void Button_AddSign_Click(object sender, RoutedEventArgs e)
{
try
{
var _filePicker = new FileOpenPicker();
_filePicker.SuggestedStartLocation = PickerLocationId.Desktop;
_filePicker.ViewMode = PickerViewMode.Thumbnail;
_filePicker.FileTypeFilter.Add(".png");
IStorageFile _file = await _filePicker.PickSingleFileAsync();
StorageFolder storageFolder = await ApplicationData.Current.LocalFolder.GetFolderAsync(CurrentUser);
if (_file != null)
{
StorageFile storageFile = await _file.CopyAsync(storageFolder, "Signature.png");
await MakeSignTransparentAsync(storageFile);
}
}
catch{Exception ex}
}
public static async Task MakeSignTransparentAsync(StorageFile Inputfile)
{
var memStream = new InMemoryRandomAccessStream();
using (IRandomAccessStream fileStream = await Inputfile.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapDecoder decoder = await BitmapDecoder.CreateAsync(fileStream);
BitmapEncoder encoder = await BitmapEncoder.CreateForTranscodingAsync(memStream, decoder);
encoder.BitmapTransform.ScaledWidth = 600;
encoder.BitmapTransform.ScaledHeight = 200;
await encoder.FlushAsync();
memStream.Seek(0);
fileStream.Seek(0);
fileStream.Size = 0;
await RandomAccessStream.CopyAsync(memStream, fileStream);
memStream.Dispose();
}
Bitmap bmp;
using (MemoryStream ms = new MemoryStream(memStream)) //Getting an error at this line
{
bmp = new Bitmap(ms);
}
bmp.MakeTransparent();
bmp.Save(bmpInput.Path + "test.png", ImageFormat.Png);
}
Error:
Argument 1: cannot convert from 'Windows.Storage.Streams.InMemoryRandomAccessStream' to 'byte[]
Any help is appreciated.
If there is another way around other than this that is also appreciated.
Found a solution using a library ImageMagick
using ImageMagick;
public static async Task MakeSignTransparentAsync(StorageFile bmpInput)
{
using (var img = new MagickImage(bmpInput.Path))
{
// -fuzz XX%
img.ColorFuzz = new Percentage(10);
// -transparent white
img.Transparent(MagickColors.White);
img.Write(bmpInput.Path);
}
}
I am trying to import a video into a UWP canvas.
I have this code that successfully imports a picture:
private async void AddImageButton_Click(object sender, RoutedEventArgs e)
{
Image MyImage = new Image();
var picker = new FileOpenPicker();
picker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
picker.FileTypeFilter.Add(".jpg");
picker.FileTypeFilter.Add(".png");
StorageFile file = await picker.PickSingleFileAsync();
if (file != null)
{
StorageApplicationPermissions.FutureAccessList.AddOrReplace("PickedFolderToken", file);
// var files = await file.GetFilesAsync();
var bitmap = new BitmapImage();
var stream = await file.OpenReadAsync();
// AddHandler(, new ExceptionRoutedEventHandler(Bitmap_ImageFailed), true);
bitmap.ImageFailed += Bitmap_ImageFailed;
await bitmap.SetSourceAsync(stream);
MyImage.Source = bitmap;
AddHandler(ManipulationStartedEvent, new ManipulationStartedEventHandler(Image_ManipulationStarted), true);
AddHandler(ManipulationDeltaEvent, new ManipulationDeltaEventHandler(Image_ManipulationDelta), true);
AddHandler(ManipulationCompletedEvent, new ManipulationCompletedEventHandler(Image_ManipulationCompleted), true);
ManipulationMode = ManipulationModes.All;
MyImage.RenderTransform = ImageTransforms;
parentCanvas.Children.Add(MyImage);
}
}
I tried adapting this to import a video but got stuck when converting the bitmap to a MediaPlayerElement. Any suggestions?
Thanks!
According your above code of adding image to the Canvas, you can try the following code to add the MediaPlayerElement to the Canvas and use the FileOpenPicker to picker a media file as the MediaPlayerElement's source. You can make some modification to meet your requirement.
private async void AddMediaPlayerElementButton_Click_1(object sender, RoutedEventArgs e)
{
var picker = new FileOpenPicker();
picker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
picker.FileTypeFilter.Add(".mp4");
StorageFile file = await picker.PickSingleFileAsync();
MediaPlayerElement mediaPlayer = new MediaPlayerElement() { AreTransportControlsEnabled = true };
if (file != null)
{
mediaPlayer.Source = MediaSource.CreateFromStorageFile(file);
}
parentCanvas.Children.Add(mediaPlayer);
}
The helper methods i use are....
private async Task<string> ToBase64(byte[] image, uint height, uint width, double dpiX = 96, double dpiY = 96)
{
var encoded = new InMemoryRandomAccessStream();
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, encoded);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight, height, width, dpiX, dpiY, image);
await encoder.FlushAsync();
encoded.Seek(0);
var bytes = new byte[encoded.Size];
await encoded.AsStream().ReadAsync(bytes, 0, bytes.Length);
return Convert.ToBase64String(bytes);
}
private byte[] ImageToByteArray(WriteableBitmap wbm)
{
using (Stream stream = wbm.PixelBuffer.AsStream())
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
}
The code that picks an image and converts to writable bitmap is
WriteableBitmap image;
FileOpenPicker openPicker = new FileOpenPicker();
openPicker.ViewMode = PickerViewMode.Thumbnail;
openPicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
openPicker.FileTypeFilter.Add(".jpg");
openPicker.FileTypeFilter.Add(".jpeg");
openPicker.FileTypeFilter.Add(".png");
StorageFile file = await openPicker.PickSingleFileAsync();
if (file != null)
{
var bitmp = new BitmapImage();
// Application now has read/write access to the picked file
var filePath = await file.OpenReadAsync();
bitmp.SetSource(filePath);
proPic.Source = bitmp;
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
image = new WriteableBitmap(1, 1);
image.SetSource(stream);
}
imageT = await ToBase64(ImageToByteArray(image), 100, 100, 96, 96);
pic = 1;
}
else
{
//OutputTextBlock.Text = "Operation cancelled.";
}
When i compare the base64string i get from the helper methods with http://www.dailycoding.com/utils/converter/imagetobase64.aspx
The both are not the same.
changing the file into в base64
public async Task<string> GetBase64(string name)
{
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile file = await folder.GetFileAsync(name);
var fileContent = new ByteArrayContent(System.IO.File.ReadAllBytes(file.Path));
byte[] fileBytes = null;
using (var stream = await file.OpenReadAsync())
{
fileBytes = new byte[stream.Size];
using (var reader = new DataReader(stream))
{
await reader.LoadAsync((uint)stream.Size);
reader.ReadBytes(fileBytes);
}
}
return Convert.ToBase64String(fileBytes);
}
I want to share the screenshot of the app on Twitter, Facebook, etc. This is my code: it saves the picture, but doesn't open the share media task. I know the problem is in the path :{
var wb = new WriteableBitmap(LayoutRoot, new TranslateTransform());
using (var mediaLibrary = new MediaLibrary()) {
using (var stream = new MemoryStream()) {
var fileName = string.Format("{0}.jpg", DateTime.Now.ToString("yyyy-MM-dd-hh-mm-ss"));
wb.SaveJpeg(stream, wb.PixelWidth, wb.PixelHeight, 0, 100);
stream.Seek(0, SeekOrigin.Begin);
mediaLibrary.SavePicture(fileName, stream);
shareMediaTask = new ShareMediaTask();
shareMediaTask.FilePath = fileName;
shareMediaTask.Show();
}
}
How can I get the saved picture's path?
Isn't it possible to just simply take a screenshot and share it without saving it on the phone?
To get the real path for the MediaLibrary file, you'll need to use the GetPath() extension method, something like;
using Microsoft.Xna.Framework.Media.PhoneExtensions;
...
var picture = mediaLibrary.SavePicture(fileName, stream);
shareMediaTask = new ShareMediaTask();
shareMediaTask.FilePath = picture.GetPath();
shareMediaTask.Show();
For sharing the screen shot it is not required to save the image , in windows 8.1 it is very easy.
Here is the code, enjoy!
async void dataTransferMgr_DataRequested(DataTransferManager sender, DataRequestedEventArgs args)
{
DataRequest request = args.Request;
request.Data.Properties.Title = "Title";
request.Data.Properties.Description = "brief description";
request.Data.SetText("detailed information");
RandomAccessStreamReference imageStreamRef = await ScreenshotToStreamReferenceAsync(yourChartControlName);
request.Data.Properties.Thumbnail = imageStreamRef;
request.Data.SetBitmap(imageStreamRef);
}
private async Task ScreenshotToStreamAsync(FrameworkElement element, IRandomAccessStream stream)
{
var renderTargetBitmap = new Windows.UI.Xaml.Media.Imaging.RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(element);
var pixelBuffer = await renderTargetBitmap.GetPixelsAsync();
var dpi = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().LogicalDpi;
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);
encoder.SetPixelData(
BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Ignore,
(uint)renderTargetBitmap.PixelWidth,
(uint)renderTargetBitmap.PixelHeight,
dpi,
dpi,
pixelBuffer.ToArray());
await encoder.FlushAsync();
}
private async Task<RandomAccessStreamReference> ScreenshotToStreamReferenceAsync(FrameworkElement element)
{
var ms = new InMemoryRandomAccessStream();
await ScreenshotToStreamAsync(element, ms);
ms.Seek(0);
return RandomAccessStreamReference.CreateFromStream(ms);
}