Is it instantaneous after the GC runs?
I was monitoring Memory (Available MBytes) using perfmon while running an application I'm working on. As I loaded files I could see the Available MBytes going down as expected, but as I closed them it didn't go back up so I'm wondering if I am not disposing correctly or if there is something else that affects this.
When a file is loaded:
the contents are stored in some objects
a new instance of a UserControl is created
a new TabPage is created
the UserControl is added to the TabPage
the TabPage is added to the TabControl
Reading on SO I saw that one of the most common things that can cause Memory Leaks is not unsubscribing from event handlers and so I made sure I did that in my UserControl's dispose method. I subscribe to the 'RemovingTab' event of the TabControl but the TabPages themselves have no attached handlers.
When closing a file, I remove stored instances of the objects and call dispose on both the UserControl and the TabPage. I tried running the CLR profiler (which I haven't had any experience with) and it said there was no GC runs.
Another common source of memory not being released is holding onto unmanaged resources, open files being one example.
The memory is available after the GC cleans up whatever is using it. Not every GC run results in memory being released. Any object that survives at least one GC run can end up living a long time because it's no longer in generation 0 - those could end up being around until the app actually needs more memory than is currently available to it. Large objects (larger than 85kb, as far as I remember) are stored on the large object heap which also isn't part of every GC run.
Your best bet is to look at what is actually holding the memory. Use the Visual Studio performance tools or try PerfView. Once you know what is actually holding the memory you'll be in a better position to figure out how to get it released.
Is it instantaneous after the GC runs?
No. As a matter of fact, depending on the memory pressure of your particular application, the GC might not free up any memory during the whole lifespan of your application.
Reading on SO I saw that one of the most common things that can cause Memory Leaks is not unsubscribing from event handlers and so I made sure I did that in my UserControl's dispose method.
Yes that is a common cause.
When closing a file, I remove stored instances of the objects and call dispose on both the UserControl and the TabPage. I tried running the CLR profiler (which I haven't had any experience with) and it said there was no GC runs.
The GC is very good at doing what it's supposed to do and it has been fined tuned to extremes. If it doesn't run its probably because it has decided that it doesn't need to run. Therefore, when the memory is freed up by the GC is up to the GC to decide and, if I'm not mistaken, is implementation defined, so it is not something you can rely upon.
And last but not least, the IDisposable pattern is not, by any means, a deterministic pattern for reclaiming memory; that is most definitely not the pattern's goal.
Related
I have an application that creates trees of nodes, then tosses them and makes new trees.
The application allocates about 20 MB upon startup. But I tried loading a large file of nodes many times, and the allocated memory went above 700 MB. I thought I would see memory being freed by the garbage collector on occasion.
The machine I'm on has 12 GB of RAM, so maybe it's just that such a "small" amount of memory being allocated doesn't matter to the GC.
I've found a lot of good info on how the GC works, and that it's best not to tell it what to do. But I wanted to verify that it's actually doing anything, and that I'm not somehow doing something wrong in the code that prevents my objects from being cleaned up.
The GC generally runs when either of the scenarios below occur:
You call GC.Collect (which you shouldn't)
Gen0's budget is exhausted
There are some other scenarios as well, but I'll skip those for now.
You didn't tell us how you measured the memory usage, but if you're looking at the memory usage of process itself (e.g. through task manager), then you may not see the numbers you expect. Remember that the .NET runtime essentially has its own memory manager that handles memory usage on behalf of you managed application. The runtime tries to be smart about it so it doesn't allocate and free memory to the OS all the time (those are expensive operations). This question may be relevant as well.
If you're concerned about memory leaks have a look at some of the answers here.
When does the .Net 3.5 garbage collector run?
I thought I would see memory being freed by the garbage collector on occasion.
Since the GC is non-deterministic, you won't be able to necessarily determine when it is going to issue a collection. Short answer: It will run when needed. Trying to analyze your code and predict or assume it should be running at a certain time usually ends up down a rabbit hole.
Answer to: do I leak objects or GC have not need to run yet?
Use memory profiler to see what objects are allocated. As basic step - force garbage collection (GC.Collect) and check out if allocated memory (GC.GetTotalMemory) seems to be reasonable.
If you want to make sure that you're not leaving any unwanted object behind you can use dotTrace memory profiler. It allows you to take two snapshots of objects in memory (taken some time apart) and compare them. You will can clearly see if any old nodes are still hanging around and what is keeping a reference to them and stops them from being collected.
You may have the managed equivalent of a memory leak. Are you maintaining stale references to these objects (i.e., do you have a List<T> or some other object which tracks these nodes)?
Are the subscribing to an event of an object that is not going out of scope? A reference to the subscribee of an event is maintained, so if you don't detach it will keep your objects alive.
You may also be forgetting to Dispose of objects that implement IDisposable. Can't say without seeing your code.
The exact behavior of the GC is implementation defined. You should design your application such that it does not matter. If you need deterministic memory management then you are using the wrong language. Use a tool (RedGate's ANTS profiler will do) to see if you are leaking references somewhere.
This comic is the best way to explain this topic :)
You can monitor the garbage collector activity in .NET 4.0 and beyond with GC.RegisterForFullGCNotification as described in this link: http://www.abhisheksur.com/2010/08/garbage-collection-notifications-in-net.html
I have a C# application that loops through a datatable, and pushes these into some locations such as Sage and a SQL table.
While it used to work fine, I'm inexplicably now getting Out of Memory exceptions after an hour or so of running it. I've noticed in the task manager, the memory usage rises by anbout 1mb every second, and keeps on going!
I was under the impression garbage collection would take of anything, but to be sure I ensure I dispose any objects after using them. I know without code it's hard to diagnose, but there's a lot of it and I'm looking more for general advice.
but to be sure I ensure I dispose any objects after using them
Dispose() is not directly related to memory management or leaks.
You'll have to look for unused objects that are still 'reachable'. Use a memory-profiler to find out.
You can start with the free CLR-Profiler.
There are a couple of potential problems that spring to mind:
There is a large pool of objects that are left inelegible for garbage collection (i.e. they are still "reachable"). For example if you add an object to an list in every loop then the list will grown unboundedly and each element in the list will remain inelegible for garbage collection as long as that list is still reachable. I'm not claiming that this is what is happening, this is just an example of how memory might be allocated and then left without being collected.
For some reason the garbage collector isn't doing a collection.
The high memory use is actually due to an unmanaged component that you are using in your application (e.g. via P/Invoke or COM interop).
Without seeing any code its tricky to give specific advice on how to fix your problem however reading through Investigating Memory Issues should give you some pointers on how to diagnose the memory problem yourself. In particular my first step would probably be to examine performance counters to see if the garbage collector is actually running, and to check the various heap sizes.
Note that Dispose and the IDisposable interface is unrelated to memory use - its important to dispose of objects like database connections once you are done with them as it frees up any associated resources (e.g. handles) however disposing of objects that implement IDisposable is very unlikely to have an impact on memory use.
Garbage collection can only get rid of objects that are no longer referenced from anything else. In addition it can only get rid of managed objects - it has no control about memory created from native code you may be interfacing with. These therefore are the two root causes for memory leaks in C# code.
The first thing to look at is perfmon. Get the counters for the private bytes and the .net heap size for the process. If the heap size remains flat (or rises and drops) but private bytes keeps increasing you've got some native code allocating memory and not releasing it.
If the heap size just keeps growing then the leak is in your managed code and you'll need a profiler like ANTS, DotTrace or even WinDbg (with SOS extension) to inspect the heap and see what objects are lying about.
The most popular "memory leak" on .Net platform is forgotten collection that repeatetly added in some infinite loop.
When you new something for temporary memory use.
Always use following way, it ensures calling dispose.
using (Someclass A = new Someclass())
{
....something about A
}
Someclass is a class implemented interface IDisposable
GC won't save you if there some part of unsafe code is involved(P/Invoke, Com etc..), and if there still a reference some where exists.
If you find memory leaking, use WinDbg will see what is in the heap.
This article may give you some help.
http://www.codeproject.com/KB/dotnet/Memory_Leak_Detection.aspx
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Possible Duplicate:
When is it acceptable to call GC.Collect?
From what I know the CLR does all this garbage collection for you, but is there a reason to manually call GC.Collect()?
Is it for cases when you close a file, dispose of an image resource or an unmanaged resource, that you should call GC.Collect() to quickly clean up the unused memory immediately?
Is it for cases when you close a file, dispose of an image resource or an unmanaged resource, that you should call GC.Collect() to quickly clean up the unused memory immediately?
No, not really. This is typically handled via IDisposable.
There are very few reasons to call GC.Dispose() directly, and doing so often causes a lot of harm, since it interferes with the internal heuristics of the GC in .NET. There are, however, rare occurrences when it's useful.
For example, if you have a operation that is a rare operation which uses a large object graph, and you know that your going to be "idle" afterwards, you might want to call GC.Collect immediately afterwards to release the memory used by the objects. That being said, this is often still best left up to the system to handle.
For the most part, I've found the most useful scenario for GC.Collect() is for debugging. It can help you guarantee that you don't have a leak, since it allows you to force a full Gen2 collection.
http://blogs.msdn.com/b/ricom/archive/2003/12/02/40780.aspx
http://blogs.msdn.com/b/ricom/archive/2004/11/29/271829.aspx
Right from the equine's oral orifice.
I usually use GC.Collect() to bring the heap to a mostly-known state. For example, when benchmarking, you need to make sure that you start each run from a known state, and GC.Collect() helps with this.
It should not be used to dispose of unmanaged resources -- for that you should use using or manually call Dispose.
I can just think of two cases where GC.Collect() might be useful:
In unit tests. Call GC.Collect() before and after some test to find potential memory leaks. In this case consider using GC.WaitForPendingFinalizers(), because finalizers are executed in a separate thread. This means that classes with finalizers do not immediately release all ressources after calling GC.Collect().
In long living processes like Windows Services where there is a long idle time. Call GC.Collect() before it goes idle. Reason: If a process is idle, the garbage collector will not kick in, thus unused memory will be not released during idle time.
GC.Collect() should not be called for the purpose of "quickly clean up the unused memory immediately". Having a forced release of memory does not pay off the overall performance caused by an active garbage collection.
The only time I've ever used it in code that wasn't specifically to compare memory usage of two or more different approaches to something had the following scenario:
In a web application (and hence, long-running), there were a few very large collections that would generally be re-built at most a few times a day, often much less frequently.
Several objects within that collection would be equivalent, and hence a lot of memory could be saved by replacing references to one such object to a reference to the other (after building the collection was read-only in use, and hence the aliasing involved was safe). So first the collection would be built, but then it would be reduced in size, killing many objects.
This meant that there was a sudden spike in the number of objects destroyed per second, that would then not happen again for several hours at least. As such the GC would not correctly judge the amount of collection needed, and that memory was about to be needed to build the second large collection. Hence doing a manual collection every thousand of clean-up operations did have a positive effect on performance (enough to sometimes go from the application crashing on the third collection, to it being dependable).
A lot of measurement was done to make sure it was indeed beneficial in this case.
The two factors that made this beneficial were:
A lot of object deaths happened.
The event causing this was rare in the lifetime of the application.
Without both of those being true, the manual call would be needless. Without a lot of object deaths, there's no point, and if it wasn't rare in the application's lifetime, the GC would have self-tuned to cope.
I've been reading a lot about this since I've been asked to fix a C# application that has memory leaking problems, but I haven't found an answer for these 2 issues:
Consider the following code:
private static ArrayList list = new ArrayList();
public void Function()
{
list.add(object1);
list.add(object2);
//didn't call clear() prior to reusing list
list = new ArrayList();
}
Since the list wasn't cleared before creating a new one, will this generate some sort of garbage that won't be released after the static list itself is disposed?
The second issue is regarding Form.Dispose(). I see that a lot of controls available on designer view (i.e. labels, picture boxes) require disposing. It's seems as though calling Dispose() on a Form causes all of these types of controls to be disposed also (correct me if I'm wrong), which is odd since the designer adds an overriden void Dispose(bool disposing) method which does no such thing. I'm assuming that this happens at the void Dispose(bool disposing) method of the base Form class.
The problem with the above is that it is not very clear to me what I need to do to ensure that all of the Form's resources are disposed correctly. I do not understand how the Form knows which objects it needs to dispose. For example, if in my form I have a field which is a custom IDisposable object, will the Form know that it needs disposing? Or should I add the code necessary to release the object myself?
Also, if I do need to add the code to dispose certain objects, then how do I deal with the fact that the designer has already overriden the void Dispose(bool disposing) method? Should I edit the designer generated code or is there a cleaner way to do this?
I hope that this wasn't to confusing, it's a bit hard to explain. Thanks
No, that's not a leak. When the garbage collector goes searching for object references, it won't find a reference to the original ArrayList anymore. You replaced it. So it will automatically destroy that original ArrayList object, as well as all of its elements if they are not referenced anywhere either.
The Form class knows how to dispose itself, as well as all the controls that are child windows on that form. This happens when the user closes the form, the WM_CLOSE message that Windows sends triggers this code. The Form.Controls collection helps it find the reference to all child controls so it can dispose them too.
However, this will not happen if you remove controls from the form yourself. Now it is up to you to call Dispose() on them. Particularly the Controls.Clear() method is dangerous. What is unusual about it is that this causes a permanent leak, the controls you remove are kept alive by the 'parking window'. Which keeps the window handle alive so you can move them elsewhere, on another container window for example. If you don't actually move them, they'll stay hosted on that parking window forever. No other classes in the framework quite behave this way.
This leak is easy to diagnose with Taskmgr.exe, Processes tab. View + Select Columns and tick USER Objects. If this steadily goes up while your program runs then you're leaking controls.
What is the scope of your Static arraylist. Looks to me that it has a form scope. If it is, it will not be disposed since static objects are always considered rooted and has an application life time. In my experience, statics always take more memory and get promoted to gen 2 because of this fact. If you have any doubts, take a .net memory profiler and check it out. You can also take memory dumps and analyze it using windbg to figure out the real cause of the leak.
In many memory-management frameworks, garbage-collected and otherwise, freeing up memory within an application does not generally cause the application to release that memory, but instead record the fact that the memory should be available for future requests. Part of the idea behind garbage collection is that when user code asks for memory and the application knows that it has at least that much immediately available, neither the code nor the application will care about whether any memory not needed for that request is "allocated" or "free". When the last reachable reference to an object is destroyed or becomes unreachable, the object effectively ceases to exist right then and there, but there's generally not much purpose in trying to reclaim memory formerly used by non-existent objects until such reclamation is either required to fulfill an allocation request, or the "memory freed per time spent" ratio is as good as its likely to get.
Note that for the system to reclaim the memory associated with an object, it is absolutely imperative that no reference of any sort exist to that object. If there exist any reachable weak references to an object which is not otherwise reachable, the garbage-collector must invalidate all such references (so they no longer identify the object) before the space used by the object can be reclaimed. If an otherwise-unreachable object has a registered finalizer, the system must put the object on a queue of things needing immediate finalization (thus making it ineligible for reclamation) and unregister the finalizer.
Weak references and the references used for finalization are both invalidated automatically by the GC when all other references to an object are abandoned, and thus do not cause memory leaks. There's another kind of reference, however, which can cause nasty leaks: event subscriptions from publishers that outlive subscribers. If object A subscribes to an event from object B, object A cannot be garbage-collected unless either (1) it unsubscribes from the event, or (2) B itself becomes eligible for garbage-collection. I find myself puzzled at why Microsoft didn't include some means of automatic event unsubscription, but they didn't.
I am using WPF.
After adding user controls dynamicaaly at runtime, How to Dispose that user control.
Because there is no Dispose Method for User Controls. i dont want to wait untill Garbage Collecter runs.
Even if you were able to dispose it, that wouldn't free memory. Dispose isn't about releasing memory - it's about releasing non-memory resources (e.g. GDI handles). I would assume that if the class doesn't implement IDisposable, it doesn't have any non-memory resources to release.
I think your design is flawed.
If you still have a reference to something then you shouldn't try to free the memory anyway.
Once something is actually no longer alive (no further references to it) it is effectively available memory in that, the next time you need some memory which cannot be supplied without a GC it will become free[1] and available.
Your design is not wasting memory, it is simply churning memory. This in itself may be problematic but it does not waste memory. If your design holds onto references to controls after they are no longer needed that wastes memory, but you cannot 'band-aid' over the problem by 'deleting' them. You need to tackle the root cause of passing these controls all about the place in a manner that makes their life cycle hard to control.
[1] barring finalizers which do not apply here
Is there a reason you don't want to wait for the GC? If you remove the control from it's parent so there's no references to it then the GC will eat it, there's no need to dispose of it manually.
Thanks Steve.
Firstly i add numerous UsrCtr Elements on my Application Frequently. so if they are't removed instanteously, Huge memory will be wasted.
Actually i am using ForEach Loop at several places to iterate all the elements on the Application (WinForm) , so this loop still show the UserCtrs (After removing the UserCtr as chld)
Further more i also pass the refrence of the UserCtrs to several other places in my project through the Custom Defined Events and Delegate. So if add it at one Place on Main Form, still there may be possiblity that Refrence for the User Control Exists some other Place in the Project.