How convert a list to int[][] - c#

I have a class piece where I define each piece shape.
myShape.Add(new piece
{
Height = 3,
Width = 2,
Name = "3x2 L TopRight",
Size = 4,
Shape = new int[][] {
new int[] { 1, 0 },
new int[] { 1, 0 },
new int[] { 1, 1 }
}
});
But I create those shape by hand, now I reading the pieces in real time, so I create something like
List<int[]> virtualRow = new List<int[]>();
virtualRow.Add(new int[] { 1, 0 });
virtualRow.Add(new int[] { 1, 0 });
virtualRow.Add(new int[] { 1, 1 });
So how can I create Shape using virtualRow ?
I try something like
Shape = new int[][] { virtualRow.ToArray() }
But say
Cannot implicitly convert type 'int[][]' to 'int[]'

virtualRow.ToArray() is already an array of array of int values. You don't need to create a new array of array of ints and add this to it.
All you need is:
Shape = virtualRow.ToArray(),

virtualRow is a List of integer arrays, so to get an array of integer arrays you simply write:
Shape = virtualRow.ToArray();
...the return type of List.ToArray() being T[] as required.
Your code is in error because it attempts to add an int[][] to Shape instead of creating Shape as an int[][].

You want to do the following:
Shape = virtualRow.ToArray();
Since virtualRow is already a list of arrays. The ToArray function creates an int[][] object for your virtualRow, and all you need to do is store it to shape. What you were trying to do was create a matrix, within which was the result of the ToArray function. This way you are just storing the result of the function which gives you what you want.

Related

How the first array entry differs from the second

I can not understand the difference between the declaration with array initialization in the first case and the second
int[] array = new int[3] { 1, 2, 3 };
int[] secondArray = { 1, 2, 3 };
They seem to do the same thing, maybe they work differently?
The is no difference in the result between the two show lines shown:
int[] array = new int[3] { 1, 2, 3 };
int[] secondArray = { 1, 2, 3 };
However, there are practical differences between new int[n] {...} syntax and {...}:
Implicit type is not available for the alternative array initialiser:
var a1 = new int[3] { 1, 2, 3 }; // OK
var a2 = { 1, 2, 3 }; // Error: Cannot initialize an implicitly-typed variable with an array initializer
// BTW. You can omit the size
var a3 = new int[] { 1, 2, 3 }; // OK
With the alternative syntax you cannot specify the size, it's always inferred.
var a1 = new int[100]; // Array with 100 elements (all 0)
int[] a2 = { }; // Array with no elements
There is no difference in the compiled code between the two lines.
The second one is just a shortcut. Both statements have the same result. The shorter variant just wasn't available in early versions of C#.
The first one uses 3 as a array size explictly, the 2nd one size is inferred.
This might be work if you dont want to initialize the values.
There is no difference between this two array initialization syntaxes in terms how they will be translated by the compiler into IL (you can play with it at sharplab.io) and it is the same as the following one:
int[] thirdArray = new int[] { 1, 2, 3 };
The only difference comes when you are using those with already declared variable, i.e. you can use 1st and 3rd to assign new value to existing array variable but not the second one:
int[] arr;
arr = new int[3] { 1, 2, 3 }; // works
// arr = { 1, 2, 3 }; // won't compile
arr = new int[] { 1, 2, 3 }; // works

C# - How to add values to a 3D array?

I'm building an interactive map using Mapbox and would like to draw a polygon over a specific area like is shown here. For this I need to dynamically fill a 3D array with the X,Y and Z coordinates from a database. The array structure I want to achieve is:
[
[
[
[xCoordinate1, yCoordinate1, zCoordinate1],
[xCoordinate2, yCoordinate2, zCoordinate2],
[xCoordinate3, yCoordinate3, zCoordinate3]
]
]
]
I have been trying to accomplish this with C#. In my application I initialized a 3D list, like so:
List<List<List<List<double>>>> coordinates = new List<List<List<List<double>>>>();
Next I iterated over the coordinates that are coming from the database so they would be added to the array:
foreach (var coordinate in Coordinates) {
coordinates.Add({ coordinate.X, coordinate.Y, coordinate.Z })
}
However this doesn't add the values at the disired position and throws an IndexOutOfBounds exception. I have also tried to initialize the array, like so:
double[, , ,] coordinates = {
{
{
{ coordinate.X, coordinate.Y, coordinate.Z },
{ coordinate.X, coordinate.Y, coordinate.Z },
{ coordinate.X, coordinate.Y, coordinate.Z }
}
}
};
With this approach i was also unable to format my array the way it should be formatted. Can someone show me how to work with a complex 3D array so that it gets the structure I'm looking for?
To sum up:
int[,,,] array3D = new int[,,,] {
{
{
{ 1, 2, 3 },
{ 4, 5, 6 }
//How can I add more here dynamically?
}
}
};
array3D[0, 0, 0, 3] = { 7, 8, 8 }; //This doesn't do the trick :(
You cannot change the size of a multidimensional array, but that is ok because your JSON really represents an array of arrays of sorts.
Start with the (expandable) list of coordinates
var coords = new List<double[]>
{
new double[] { 1,2,3 },
new double[] { 4,5,6 },
};
// later
coords.Add(new double[] { 7, 8, 9 });
Then convert to the JSON structure for export. You showed an array of array of array of coordinates (array).
var json = new double[][][][] {
new double[][][] {
coords.ToArray()
}
};
This is how you recover the coordinates
foreach (var item in json[0][0])
{
Debug.WriteLine($"Point=({item[0]}, {item[1]}, {item[2]})");
}
In the output window, you see
// Point=(1, 2, 3)
// Point=(4, 5, 6)
// Point=(7, 8, 9)
If I understand correctly, you can get away with just 2D list, where the first list contains sets of coordinates (i.e. (x,y,z)) and the second list simply contains a bunch of first lists, like so:
List<List<double>> coords = new List<List<double>>();
coords.Add(new List<double> { 24, 54, 46 });
coords.Add(new List<double> { 32, 45, 48 });
Console.WriteLine(coords[1][1]);
//Outputs 45.
//Note: xCoord = 24, yCoord = 54, zCoord = 46 in the first list entry
You can make it a separate method or an extension method where the coordinates are passed in as an arguments. It's also possible to loop through the lists to get particular x,y or z coordinate (if you need to search through them in your code).

Syntax to create a double[,] in C#

This seems extremely simple, yet I can't seem to find applicable documentation anywhere. In C#, how do you create a 'double[,]'? Specifically, the data I'm trying to represent is something like this:
[0,0] = 0
[0,1] = 1
[1,0] = 1
[1,1] = 2
I have tried [[0,1],[1,2]] and the equivalent with {{}{}} and {[][]} and various other things, but cannot seem to figure out the syntax. It seems that a simple [0,1] alone is a 'double[,]' but I would like to find a way to represent the above data (more than just 2 numbers).
What am I missing? If anyone can point me to some simple documentation, that would be great.
See Array initializers:
For a multi-dimensional array, the array initializer must have as many levels of nesting as there are dimensions in the array. The outermost nesting level corresponds to the leftmost dimension and the innermost nesting level corresponds to the rightmost dimension. The length of each dimension of the array is determined by the number of elements at the corresponding nesting level in the array initializer. For each nested array initializer, the number of elements must be the same as the other array initializers at the same level.
In our case:
double[,] a = { { 0, 1 }, { 1, 2 } };
A multi-dimensional double array:
Double[,] newdouble = new Double[2,2];
or
Double[,] newdouble = { { 0, 0 }, { 1, 1 } };
In order to create a two dimensional array that you can assign to, you are going to need to first allocate the correct size. In this case, you have 2 rows and 2 columns, so that will be a [2,2].
double[,] twod = new double[2,2];
Next you simply assign to it like this
twod[0,0] = 0;
twod[0,1] = 1;
twod[1,0] = 1;
twod[1,1] = 2;
And then work with it however you wish.
There is three ways to initialized your array:
double[,] twoDemn = { { 0 , 1 }, { 1 , 2 } };
or:
double[,] twoDemn = new double[,] { { 0 , 1 }, { 1 , 2 } };
or:
double[,] twoDemn = new double[2,2];
twoDemn[0,0] = 0;
twoDemn[0,1] = 1;
twoDemn[1,0] = 1;
twoDemn[1,1] = 2;

Omitting c# new from jagged array initialization

From: http://msdn.microsoft.com/en-us/library/2s05feca.aspx
Notice that you cannot omit the new operator from the elements initialization because there is no default initialization for the elements:
int[][] jaggedArray3 =
{
new int[] {1,3,5,7,9},
new int[] {0,2,4,6},
new int[] {11,22}
};
What does it mean?
Why is it ok to omit new in:
int[] arrSimp = { 1, 2, 3 };
int[,] arrMult = { { 1, 1 }, { 2, 2 }, { 3, 3 } };
but not possible in:
int[][,] arrJagg = {new int[,] { { 1, 1} }, new int[,] { { 2, 2 } }, new int[,] { { 3, 3 } } };
First off, what a coincidence, an aspect of your question is the subject of my blog today:
http://ericlippert.com/2013/01/24/five-dollar-words-for-programmers-elision/
You've discovered a small "wart" in the way C# classifies expressions. As it turns out, the array initializer syntax {1, 2, 3} is not an expression. Rather, it is a syntactic unit that can only be used as part of another expression:
new[] { 1, 2, 3 }
new int[] { 1, 2, 3 }
new int[3] { 1, 2, 3 }
new int[,] { { 1, 2, 3 } }
... and so on
or as part of a collection initializer:
new List<int> { 1, 2, 3 }
or in a variable declaration:
int[] x = { 1, 2, 3 };
It is not legal to use the array initializer syntax in any other context in which an expression is expected. For example:
int[] x;
x = { 1, 2, 3 };
is not legal.
It's just an odd corner case of the C# language. There's no deeper meaning to the inconsistency you've discovered.
In essence the answer is "because they (meaning the language designers) choose not to.To quote from Eric Lippert:
The same reason why every unimplemented feature is not implemented:
features are unimplemented by default. In order to become implemented
a feature must be (1) thought of, (2) designed, (3) specified, (4)
implemented, (5) tested, (6) documented and (7) shipped.
More technically there is a good reason to it and that's the definition of jagged arrays compared to 1-dimension and multi-dimension arrays.
A one or more dimension arrays can be expressed in plain English as a X dimension array of T where a jagged array has to be expressed as an Array of arrays of T. In the second case, there is a loose coupling between the inner array and the outer arary. That is, you can assign a new array to a position within the outer array whereas a x dimension array is fixed.
Now that we know that Jagged arrays are very different from multi-dimensional arrays in their implementation, we can also assume why there is a different level of integrated support for the 2. It's certainly not impossible to add support, just a question of demand and time.
(as a teaser, why only add support for jagged arrays? how about your own custom types?)

C# 3 dimensional array definition issue

My following code has compile error,
Error 1 Cannot implicitly convert type 'TestArray1.Foo[,,*]' to 'TestArray1.Foo[][][]' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 30 TestArray1
Does anyone have any ideas? Here is my whole code, I am using VSTS 2008 + Vista 64-bit.
namespace TestArray1
{
class Foo
{
}
class Program
{
static void Main(string[] args)
{
Foo[][][] foos = new Foo[1, 1, 1];
return;
}
}
}
EDIT: version 2. I have another version of code, but still has compile error. Any ideas?
Error 1 Invalid rank specifier: expected ',' or ']' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 41 TestArray1
Error 2 Invalid rank specifier: expected ',' or ']' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 44 TestArray1
namespace TestArray1
{
class Foo
{
}
class Program
{
static void Main(string[] args)
{
Foo[][][] foos = new Foo[1][1][1];
return;
}
}
}
EDIT: version 3. I think I want to have a jagged array. And after learning from the fellow guys. Here is my code fix, and it compile fine in VSTS 2008. What I want is a jagged array, and currently I need to have only one element. Could anyone review whether my code is correct to implement my goal please?
namespace TestArray1
{
class Foo
{
}
class Program
{
static void Main(string[] args)
{
Foo[][][] foos = new Foo[1][][];
foos[0] = new Foo[1][];
foos[0][0] = new Foo[1];
foos[0][0][0] = new Foo();
return;
}
}
}
thanks in advance,
George
Regarding version 2 of your code - unfortunately you can't specify jagged arrays in that way. Instead, you need to do:
Foo[][][] foos = new Foo[1][][];
foos[0] = new Foo[1][];
foos[0][0] = new Foo[1];
You have to populate each array separately, basically. Foo[][][] means "an array of arrays of arrays of Foo." An initialization statement like this is only capable of initializing one array at a time. With the rectangular array, you still end up with just a single (multi-dimensional) array, which is why new Foo[1,1,1] is valid.
If this is for real code by the way, I'd urge you to at least consider other design decisions. Arrays of arrays can be useful, but you can easily run into problems like this. Arrays of arrays of arrays are even nastier. There may be more readable ways of expressing what you're interested in.
Make up your mind :)
You either want:
Foo[,,] foos = new Foo[1, 1, 1];
or:
Foo[][][] foos = new Foo[1][1][1];
You are declaring a double-nested array (array of array of array) and assigning a three-dimensional array. Those two are definitely different. You can change your declaration to
Foo[,,] foos = new Foo[1,1,1]
if you want a truly three-dimensional array. Jagged arrays (the [][][] kind) are not that needed in C# as in, say, Java.
The simplest answer is to use
Foo[,,] foos = new Foo[2, 3, 4];
Which gives you a 3-dimensional array as a contiguous block of memory of 2*3*4=24 Foo's.
The alternative looks like :
Foo[][][] foos = new Foo[2][][];
for (int a = 0; a < foos.Length; a++)
{
foos[a] = new Foo[3][];
for (int b = 0; b < foos[a].Length; b++)
{
foos[a][b] = new Foo [4];
for (int c = 0; c < foos[a][b].Length; c++)
foos[a][b][c] = new Foo();
}
}
Although this jagged (= array of array) approach is a bit more work, using it is actually faster. This is caused by a shortcoming of the compiler that will always do a range check when accessing an element in the Foo[,,] case, while it is able to at least optimize for-loops that use the Length property in the Foo[][][] scenario.
Also see this question
These two different array declarations create very different things.
Let's look at simpler case:
Foo[,] twoDimensionArray = new Foo[5,5];
This array has two dimensions - you can think of it as a table. You need both axis in order to return anything:
Foo item = twoDimensionArray[2,3]
The indexes always have the same lengths - in this case 0-4.
A jagged array is actually an array of arrays:
Foo[][] jaggedArray = new Foo[5][];
jaggedArray[0] = new Foo[2];
jaggedArray[1] = new Foo[4];
...
If you only use one axis index it will return an array:
Foo[] oneRow = jaggedArray[3];
If you use both you make your selection from the sub-array:
Foo item = jaggedArray[3][2];
//would be the same as:
Foo item = oneRow[2];
Each of these sub-arrays can have a different length, or even not be populated.
Depends on whether you want them to be jagged or not:
//makes a 5 by 4 by 3 array:
string[,,] foos = new string[5,4,3];
http://msdn.microsoft.com/en-us/library/aa288453(VS.71).aspx
Oh and here is initializing values:
char[, ,] blah = new char[2, 2, 2] {
{{ '1', '2' }, { '3', '4' }},
{{ '5', '6' }, { '7', '8' }}
};
Note that this will not work:
Foo[][][] foos = new Foo[1][1][1];
Because you are using the jagged array syntax, which does not let you define the size of nested arrays. Instead use do this:
Foo[,,] foos = new Foo[1][1][1]; //1 by 1 by 1
or this
Foo[][][] foos = new Foo[1][][]; //1 array allowing two nested levels of jagged arrays
foos[0] = new Foo[1]; //for the first element, create a new array nested in it
foos[0][0] = new Foo[1]; //create a third level new array nested in it
If it means anything, for just the C# declaration:
int[,,] ary = new int[,,]
{
{ { 111, 112 }, { 121, 122 }, { 131, 132 } }
, { { 211, 212 }, { 221, 222 }, { 231, 232 } }
, { { 311, 312 }, { 321, 322 }, { 331, 332 } }
, { { 411, 412 }, { 421, 422 }, { 431, 432 } }
};
Array Initialization
int[, ,] array3D = new int[,,] { { { 1, 2, 3 }, { 4, 5, 6 } },
{ { 7, 8, 9 }, { 10, 11, 12 } } }
source: Multidimensional Arrays (C# Programming Guide)

Categories