In my WPF program it took huge processing time and freezing for long time.
so I decided to use background worker and process it in background.
but it does not work. through debug, the program stop at Render3D(). It does not throw exception. Its like when you put return.
In other word it does nothing after reaching Render3D() and will just return.
(I don't say it will return Because im not sure but the behavior is same as return)
private readonly BackgroundWorker backgroundWorker = new BackgroundWorker();
private AssetDeclaration _assetDeclaration = new AssetDeclaration();
public MainWindow()
{
backgroundWorker.DoWork += backgroundWorker1_DoWork;
backgroundWorker.ProgressChanged += backgroundWorker1_ProgressChanged;
backgroundWorker.RunWorkerCompleted += backgroundWorker1_RunWorkerCompleted;
InitializeComponent();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 1; i <= 1000; i++)
{
if (!((BackgroundWorker)sender).CancellationPending)
{
Render3D(); // will return at this point. (why?) or waiting for something to start?
((BackgroundWorker)sender).ReportProgress(i);
}
else
{
e.Cancel = true;
break;
}
}
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
MessageBox.Show("Done!");//will show message box instant.
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
ProgressBar1.Value = e.ProgressPercentage;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
//...Some work here before starting Hard job!
//...From now i want to start heavy process in background.
//...with report to progress bar at same time.
backgroundWorker.RunWorkerAsync(100);
}
Render3D() works fine without Background processing but will freeze for some time.
Render3D() is in Partial class of MainWindow .because there are lots of methods so i decided to separate them.
Also how can I use ReportProgress outside backgroundWorker1_DoWork . for example in Render3D().
Last thing : i want to know how to show the user how much of process is done.
Solved!:
The problem was because i set Viewport3D inside Render3D()
I separated it from Render3D and problem got fixed. thanks to Henk Holterman for the right answer.
It seems some tasks cant be done in another Thread. with the Error report i find out that the invalid task is setting Viewport3D properties.
this tasks must be done in Main thread.
below is invalid Code that made background worker stop functioning.
DefineCamera();
Viewport.Children.Add(model); // Must be run in Main thread.
And this Part.
private void DefineCamera()
{
PerspectiveCamera camera = new PerspectiveCamera
{
FieldOfView = 60
};
PositionCamera(camera);
Viewport.Camera = camera; // Must be run in Main thread.
}
First of all, you had trouble finding the error.
... the program stop at Render3D(). It does not throw exception. Its like when you put return.
What actually happened was that an exception was thrown by your method and was captured by the Backgroundworker. It is transferred to the Completed event but you do have to act on it there.
private void worker_Completed(object sender, RunWorkerCompletedEventArgs e)
{
// check error, check cancel, then use result
if (e.Error != null)
{
// handle the error
}
else if (e.Cancelled)
{
// handle cancellation
}
else
{
// use the result(s) on the UI thread
}
// general cleanup
}
Failing to look at either e.Error or e.Result is the same as having an empty catch{} block in your program.
And with error handling in place we then have
oh yes it shown Error. System.InvalidOperationException the calling thread cannot access this object because a different thread owns it
This indicates that your Render3D() still interacts with the GUI somewhere.
The basic advice is to separate all the calculation (and I/O, database) work from the UI work. You can run the CPU bound and I/O bound cod in a thread but the GUI is single threaded, you can only interact with it from the main Thread.
In the world of WPF, unlike Windows Forms that you were used to, you should consider Dispatcher. To do this, you have to import System.Windows.Threading
private void ThreadTask()
{
Thread.Sleep(TimeSpan.FromSeconds(5));
this.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
(ThreadStart)delegate()
{
//Do some heavy task here...
});
}
Quick Update
In order to run the thread from a button click or whatever, any function, add this line of code:
Thread thread = new Thread(new ThreadStart(ThreadTask));
thread.Start();
This line of code is equivalent to BackgroundWorker.RunWorkerAsync();
I would highly recommend using async/await. This feature was introduced in .NET 4.5, and is used to shift work off the main WPF GUI thread to make the application fast and responsive.
Essentially, the rule is to push any calculations which do not interact with GUI onto a background thread using a combination of Task.Run and async/await. Together with Dispatcher.Invoke, you don't really need anything else.
For example, a slow data call that might fetch data from the database could be pushed onto a background thread, so the application does freeze while it waits for the SQL to execute.
I've used this to make the applications that I write fast, responsive and snappy.
I have an very complex UserControl which needs to be created at runtime. This creation freezes the GUI for about 5 seconds (which is not acceptable).
I tried to move this operation into an Background Worker and end up with this Exception:
The calling thread must be STA, because many UI components require this.
I'm aware that i can't use an MTA thread to create an UserControl / UI Element. I tried to use a combination of BackgroundWorker and Dispatcher but it didn't work.
First try
private void LetsGo()
{
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += backgroundWorker_DoWork;
backgroundWorker.RunWorkerCompleted += backgroundWorker_RunWorkerCompleted;
backgroundWorker.RunWorkerAsync();
}
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
DispatcherOperation dispatcherOperation = Dispatcher.CurrentDispatcher.BeginInvoke(new Action(this.GenerateControlAsync), DispatcherPriority.Background);
}
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
{
// Cancelled
}
else if (e.Error != null)
{
//Exception Thrown
}
else
{
//Completed
}
}
private void GenerateControlAsync () {
this.Control = new TimeConsumingUserControl();
}
The code above is not working, the method this.GenerateControlAsync isn't executed.
Second try
private async void GenerateControl()
{
this.Control = await Dispatcher.CurrentDispatcher.InvokeAsync<UserControl>(this.GenerateControlAsync);
}
private UserControl GenerateControlAsync()
{
return new TimeConsumingUserControl();
}
this sample is working but it keeps freezing the GUI thread.
I'm using WPF and .net Framework 4.5.
Note that the method GenerateControlAsync() does not simply create an instance of an UserControl, there is a lot more logic involved.
To answer #HighCore's question:
In fact the XAML Code of the UserControl is transformed out of xml files via XSLT and the Codebehind is generated using CodeDOM. The whole things needs to be compiled and wrapped into an assembly. I use assembly.CreateInstance() to get an instance of the UserControl. This line throws the quoted exception. In my GUI i have a ContentControl which has a binding to the UserControl in my ViewModel. The data for the generation like the xml files which need to be transformed are retrieved from a webservice.
This is why the execution of this method takes a bit longer than someone might expect.
From your description of all the steps involved in creating your control it looks like you're lumping together a lot of work that doesn't need to be done on the same thread and trying to do it all on either the UI or background thread. You should instead be doing the minimum amount of work necessary on the UI thread (the actual UserControl instantiation) and doing everything else on a worker thread. Rather than a single async unit of work you should be doing 2 steps, which with async-await is very simple. It should look more like this:
var dynamicAssembly = await this.GenerateControlAssemblyAsync();
this.Control = this.GenerateControlFromAssembly(dynamicAssembly);
Because of the way await works the second line will automatically be run back on the original (UI) thread so no need for any Dispatcher calls. In GenerateControlAssemblyAsync you should use a Task.Run and do all of the other code in that. GenerateControlFromAssembly should be doing nothing but instantiating the UC instance.
You need to chunk your Assembly generation. Your assembly generation takes too much time and you need to put everything in another thread, and only the DIRECT Ui component generation in same thread.
There is cool method that can load Xaml from stream and do it in chunks, without chogging up UI. Have a look: http://msdn.microsoft.com/en-us/library/aa346591.aspx
I've made myself a class that reads RSS feeds and returns them to my main class. The code that I use for this is:
public List<Post> getLatestPosts()
{
this.rssReader = new XmlTextReader(this.rssUrl);
this.rssDoc = new XmlDocument();
// Load the XML content into rssDoc
rssDoc.Load(rssReader);
// ... other code to parse XML ... //
}
Now, when I call getLatestPosts() my application locks up for a few seconds. I'm assuming it's because that's how long it takes for the application to request the RSS feed (network latency and so forth).
I want to change this so my program doesn't lock up, and instead just waits for the response. I had the idea of using threads in my main form, but I'm confused about how I can capture whatever RSS data getLatestPosts() gets.
If I do this in my button click on my main form:
private void bGetLatestPosts_Click(object sender, EventArgs e)
{
Thread thread = new Thread(new ThreadStart(rssReader.getLatestPosts()));
}
I'm not capturing anything that getLatestPosts() returns.
I'm completely new to threads (this is mostly just me messing around to try and learn them) but I do have some experience in C#.
Thanks.
I'm assuming you are writing a WinForms application. There are two important rules for writing responsive WinForms applications:
Everything you do on the do on the main UI thread should complete quickly.
You can't access controls from any thread other than the main thread.
To solve your problem, run your code in a BackgroundWorker.
The BackgroundWorker class allows you to run an operation on a separate, dedicated thread. Time-consuming operations like downloads and database transactions can cause your user interface (UI) to seem as though it has stopped responding while they are running. When you want a responsive UI and you are faced with long delays associated with such operations, the BackgroundWorker class provides a convenient solution.
To execute a time-consuming operation in the background, create a BackgroundWorker and listen for events that report the progress of your operation and signal when your operation is finished. You can create the BackgroundWorker programmatically or you can drag it onto your form from the Components tab of the Toolbox. If you create the BackgroundWorker in the Windows Forms Designer, it will appear in the Component Tray, and its properties will be displayed in the Properties window.
To set up for a background operation, add an event handler for the DoWork event. Call your time-consuming operation in this event handler. To start the operation, call RunWorkerAsync. To receive notifications of progress updates, handle the ProgressChanged event. To receive a notification when the operation is completed, handle the RunWorkerCompleted event.
Here's some code that might help you:
private void bGetLatestPosts_Click(object sender, EventArgs e)
{
bGetLatestPosts.Enabled = false;
backgroundWorker.RunWorkerAsync();
}
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
e.Result = getLatestPosts();
}
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Error != null)
{
// Handle exception...
}
else
{
List<Post> result = (List<Post>)e.Result;
// Update GUI...
}
bGetLatestPosts.Enabled = true;
}
Scenario
Lets say you have a C# WinForms application that doing some data processing.
You have a method that retrieves data from a database that is called by the UI thread.
The background thread then runs off to do this task.
You want the UI to carry on doing its thing and not be locked up and unresponsive.
QUESTION
How do you let the background thread run off and do its processing and then automatically alert the UI thread when it has returned the results?
If you don't use a background worker thread (for whatever reason) then you must fire an event from your thread which is handled by the UI thread. For example I have this code that scans my mp3s and fires and event for each album found and then another event when it finished (or is stopped):
public void Build()
{
FindAlbums(Root);
// Final update
if (Library_Finished != null)
{
Library_Finished(this, null);
}
}
private void FindAlbums(string root)
{
// Find all the albums
string[] folders = Directory.GetDirectories(root);
foreach (string folder in folders)
{
string[] files = Directory.GetFiles(folder, "*.mp3");
if (files.Length > 0)
{
// Add to library - use first file as being representative of the whole album
var info = new AlbumInfo(files[0]);
if (Library_AlbumAdded != null)
{
Library_AlbumAdded(this, new AlbumInfoEventArgs(info));
}
}
FindAlbums(folder);
}
}
Then in the UI thread (this is WinForms code):
private void Library_AlbumAdded(object sender, AlbumInfoEventArgs e)
{
if (dataGridView.InvokeRequired)
{
dataGridView.Invoke((MethodInvoker)delegate { AddToGrid(e.AlbumInfo); });
}
else
{
AddToGrid(e.AlbumInfo);
}
}
private void Library_Finished(object sender, EventArgs e)
{
if (dataGridView.InvokeRequired)
{
dataGridView.Invoke((MethodInvoker)delegate { FinalUpdate(); });
}
else
{
FinalUpdate();
}
}
I would, however, recommend that you investigate the background worker thread, as it does so much of the housekeeping for you. However, the same handling code would be needed in the RunWorkerCompleted event to update the UI.
There are several ways of doing this, but the easiest way is to use a BackgroundWorker.
Essentially it has two delegates, the DoWork and the WorkCompleted. DoWork executes on a seperate thread and the WorkCompleted callback happens on the UI thread.
Here's more info:
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
You can use the BackgroundWorker to do your time-intensive processing in its DoWork event handler. Then handle the RunWorkerComplete event -- it will fire when the DoWork method is finished. While all this is going on, your UI thread will be happily running along.
If you're using .NET 2.0 or newer, then this is made much easier with the BackgroundWorker thread. It has its own RunWorkerCompleted event that does just what you need.
I would highly recommend the BackgroundWorker in fact. It has the functionality most developers are after when creating threads. They're also easier to cancel gracefully, and they even have the ability to report progress.
Try to use BackgrounWorker and register a handler to the its RunWorkerCompleted event.
In Winforms you can use the .Invoke method (and check the .InvokeRequired property) to marshall a call back to the UI thread. You don't so much notify the UI thread - it keeps going on and doesn't wait for any sort of a completion, but you can interact with a control (for example, update the text property of a label) from another thread using the Invoke method.
You can also use the BackgroundWorker object (read MSDN to find out more about it), which implements a callback functionality to run some code on the UI thread after the background work is completed.
If you are talking about a WinForm app, you can make changes to any UI objects using the Invoke method on your form (or any of the controls on the form). You can also find useful the InvokeRequired property
You can store a reference to the UI thread Dispatcher by using Dispatcher.CurrentDispatcher (obviously in a method called by GUI thread). Using this object you can use the BeginInvoke or Invoke methods in your working thread to execute a method on the GUI thread notifying it that you have completed work. Personally I find this method to be slightly more flexible than using a background worker object and can produce slightly more readable code.
There's an easy way of working with multiple threads in C#. It is called BackgroundWorker.
You should check it out: BackgroundWorker Tutorial
As was mentioned many times, the BackgroundWorker class can be used.
Alternatively, you could do something akin to the following:
void buttonGo_Clicked( object sender, EventArgs e )
{
MyAsyncClass class = new MyAsyncClass();
class.LongOperationFinished += (LongOperationFinishedEventHandler)finished;
class.BeginLongOperation();
}
void finished( object sender, EventArgs e )
{
if( this.InvokeRequired ) {
this.BeginInvoke( (LongOperationFinishedEventHandler)finished, sender, e );
return;
}
// You can safely modify the gui here.
}
I want to display a progress bar while doing some work, but that would hang the UI and the progress bar won't update.
I have a WinForm ProgressForm with a ProgressBar that will continue indefinitely in a marquee fashion.
using(ProgressForm p = new ProgressForm(this))
{
//Do Some Work
}
Now there are many ways to solve the issue, like using BeginInvoke, wait for the task to complete and call EndInvoke. Or using the BackgroundWorker or Threads.
I am having some issues with the EndInvoke, though that's not the question. The question is which is the best and the simplest way you use to handle such situations, where you have to show the user that the program is working and not unresponsive, and how do you handle that with simplest code possible that is efficient and won't leak, and can update the GUI.
Like BackgroundWorker needs to have multiple functions, declare member variables, etc. Also you need to then hold a reference to the ProgressBar Form and dispose of it.
Edit: BackgroundWorker is not the answer because it may be that I don't get the progress notification, which means there would be no call to ProgressChanged as the DoWork is a single call to an external function, but I need to keep call the Application.DoEvents(); for the progress bar to keep rotating.
The bounty is for the best code solution for this problem. I just need to call Application.DoEvents() so that the Marque progress bar will work, while the worker function works in the Main thread, and it doesn't return any progress notification. I never needed .NET magic code to report progress automatically, I just needed a better solution than :
Action<String, String> exec = DoSomethingLongAndNotReturnAnyNotification;
IAsyncResult result = exec.BeginInvoke(path, parameters, null, null);
while (!result.IsCompleted)
{
Application.DoEvents();
}
exec.EndInvoke(result);
that keeps the progress bar alive (means not freezing but refreshes the marque)
It seems to me that you are operating on at least one false assumption.
1. You don't need to raise the ProgressChanged event to have a responsive UI
In your question you say this:
BackgroundWorker is not the answer
because it may be that I don't get the
progress notification, which means
there would be no call to
ProgressChanged as the DoWork is a
single call to an external function .
. .
Actually, it does not matter whether you call the ProgressChanged event or not. The whole purpose of that event is to temporarily transfer control back to the GUI thread to make an update that somehow reflects the progress of the work being done by the BackgroundWorker. If you are simply displaying a marquee progress bar, it would actually be pointless to raise the ProgressChanged event at all. The progress bar will continue rotating as long as it is displayed because the BackgroundWorker is doing its work on a separate thread from the GUI.
(On a side note, DoWork is an event, which means that it is not just "a single call to an external function"; you can add as many handlers as you like; and each of those handlers can contain as many function calls as it likes.)
2. You don't need to call Application.DoEvents to have a responsive UI
To me it sounds like you believe that the only way for the GUI to update is by calling Application.DoEvents:
I need to keep call the
Application.DoEvents(); for the
progress bar to keep rotating.
This is not true in a multithreaded scenario; if you use a BackgroundWorker, the GUI will continue to be responsive (on its own thread) while the BackgroundWorker does whatever has been attached to its DoWork event. Below is a simple example of how this might work for you.
private void ShowProgressFormWhileBackgroundWorkerRuns() {
// this is your presumably long-running method
Action<string, string> exec = DoSomethingLongAndNotReturnAnyNotification;
ProgressForm p = new ProgressForm(this);
BackgroundWorker b = new BackgroundWorker();
// set the worker to call your long-running method
b.DoWork += (object sender, DoWorkEventArgs e) => {
exec.Invoke(path, parameters);
};
// set the worker to close your progress form when it's completed
b.RunWorkerCompleted += (object sender, RunWorkerCompletedEventArgs e) => {
if (p != null && p.Visible) p.Close();
};
// now actually show the form
p.Show();
// this only tells your BackgroundWorker to START working;
// the current (i.e., GUI) thread will immediately continue,
// which means your progress bar will update, the window
// will continue firing button click events and all that
// good stuff
b.RunWorkerAsync();
}
3. You can't run two methods at the same time on the same thread
You say this:
I just need to call
Application.DoEvents() so that the
Marque progress bar will work, while
the worker function works in the Main
thread . . .
What you're asking for is simply not real. The "main" thread for a Windows Forms application is the GUI thread, which, if it's busy with your long-running method, is not providing visual updates. If you believe otherwise, I suspect you misunderstand what BeginInvoke does: it launches a delegate on a separate thread. In fact, the example code you have included in your question to call Application.DoEvents between exec.BeginInvoke and exec.EndInvoke is redundant; you are actually calling Application.DoEvents repeatedly from the GUI thread, which would be updating anyway. (If you found otherwise, I suspect it's because you called exec.EndInvoke right away, which blocked the current thread until the method finished.)
So yes, the answer you're looking for is to use a BackgroundWorker.
You could use BeginInvoke, but instead of calling EndInvoke from the GUI thread (which will block it if the method isn't finished), pass an AsyncCallback parameter to your BeginInvoke call (instead of just passing null), and close the progress form in your callback. Be aware, however, that if you do that, you're going to have to invoke the method that closes the progress form from the GUI thread, since otherwise you'll be trying to close a form, which is a GUI function, from a non-GUI thread. But really, all the pitfalls of using BeginInvoke/EndInvoke have already been dealt with for you with the BackgroundWorker class, even if you think it's ".NET magic code" (to me, it's just an intuitive and useful tool).
For me the easiest way is definitely to use a BackgroundWorker, which is specifically designed for this kind of task. The ProgressChanged event is perfectly fitted to update a progress bar, without worrying about cross-thread calls
There's a load of information about threading with .NET/C# on Stackoverflow, but the article that cleared up windows forms threading for me was our resident oracle, Jon Skeet's "Threading in Windows Forms".
The whole series is worth reading to brush up on your knowledge or learn from scratch.
I'm impatient, just show me some code
As far as "show me the code" goes, below is how I would do it with C# 3.5. The form contains 4 controls:
a textbox
a progressbar
2 buttons: "buttonLongTask" and "buttonAnother"
buttonAnother is there purely to demonstrate that the UI isn't blocked while the count-to-100 task is running.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void buttonLongTask_Click(object sender, EventArgs e)
{
Thread thread = new Thread(LongTask);
thread.IsBackground = true;
thread.Start();
}
private void buttonAnother_Click(object sender, EventArgs e)
{
textBox1.Text = "Have you seen this?";
}
private void LongTask()
{
for (int i = 0; i < 100; i++)
{
Update1(i);
Thread.Sleep(500);
}
}
public void Update1(int i)
{
if (InvokeRequired)
{
this.BeginInvoke(new Action<int>(Update1), new object[] { i });
return;
}
progressBar1.Value = i;
}
}
And another example that BackgroundWorker is the right way to do it...
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
namespace SerialSample
{
public partial class Form1 : Form
{
private BackgroundWorker _BackgroundWorker;
private Random _Random;
public Form1()
{
InitializeComponent();
_ProgressBar.Style = ProgressBarStyle.Marquee;
_ProgressBar.Visible = false;
_Random = new Random();
InitializeBackgroundWorker();
}
private void InitializeBackgroundWorker()
{
_BackgroundWorker = new BackgroundWorker();
_BackgroundWorker.WorkerReportsProgress = true;
_BackgroundWorker.DoWork += (sender, e) => ((MethodInvoker)e.Argument).Invoke();
_BackgroundWorker.ProgressChanged += (sender, e) =>
{
_ProgressBar.Style = ProgressBarStyle.Continuous;
_ProgressBar.Value = e.ProgressPercentage;
};
_BackgroundWorker.RunWorkerCompleted += (sender, e) =>
{
if (_ProgressBar.Style == ProgressBarStyle.Marquee)
{
_ProgressBar.Visible = false;
}
};
}
private void buttonStart_Click(object sender, EventArgs e)
{
_BackgroundWorker.RunWorkerAsync(new MethodInvoker(() =>
{
_ProgressBar.BeginInvoke(new MethodInvoker(() => _ProgressBar.Visible = true));
for (int i = 0; i < 1000; i++)
{
Thread.Sleep(10);
_BackgroundWorker.ReportProgress(i / 10);
}
}));
}
}
}
Indeed you are on the right track. You should use another thread, and you have identified the best ways to do that. The rest is just updating the progress bar. In case you don't want to use BackgroundWorker like others have suggested, there is one trick to keep in mind. The trick is that you cannot update the progress bar from the worker thread because UI can be only manipulated from the UI thread. So you use the Invoke method. It goes something like this (fix the syntax errors yourself, I'm just writing a quick example):
class MyForm: Form
{
private void delegate UpdateDelegate(int Progress);
private void UpdateProgress(int Progress)
{
if ( this.InvokeRequired )
this.Invoke((UpdateDelegate)UpdateProgress, Progress);
else
this.MyProgressBar.Progress = Progress;
}
}
The InvokeRequired property will return true on every thread except the one that owns the form. The Invoke method will call the method on the UI thread, and will block until it completes. If you don't want to block, you can call BeginInvoke instead.
BackgroundWorker is not the answer because it may be that I don't get the progress notification...
What on earth does the fact that you're not getting progress notification have to do with the use of BackgroundWorker? If your long-running task doesn't have a reliable mechanism for reporting its progress, there's no way to reliably report its progress.
The simplest possible way to report progress of a long-running method is to run the method on the UI thread and have it report progress by updating the progress bar and then calling Application.DoEvents(). This will, technically, work. But the UI will be unresponsive between calls to Application.DoEvents(). This is the quick and dirty solution, and as Steve McConnell observes, the problem with quick and dirty solutions is that the bitterness of the dirty remains long after the sweetness of the quick is forgotten.
The next simplest way, as alluded to by another poster, is to implement a modal form that uses a BackgroundWorker to execute the long-running method. This provides a generally better user experience, and it frees you from having to solve the potentially complicated problem of what parts of your UI to leave functional while the long-running task is executing - while the modal form is open, none of the rest of your UI will respond to user actions. This is the quick and clean solution.
But it's still pretty user-hostile. It still locks up the UI while the long-running task is executing; it just does it in a pretty way. To make a user-friendly solution, you need to execute the task on another thread. The easiest way to do that is with a BackgroundWorker.
This approach opens the door to a lot of problems. It won't "leak," whatever that is supposed to mean. But whatever the long-running method is doing, it now has to do it in complete isolation from the pieces of the UI that remain enabled while it's running. And by complete, I mean complete. If the user can click anywhere with a mouse and cause some update to be made to some object that your long-running method ever looks at, you'll have problems. Any object that your long-running method uses which can raise an event is a potential road to misery.
It's that, and not getting BackgroundWorker to work properly, that's going to be the source of all of the pain.
I have to throw the simplest answer out there. You could always just implement the progress bar and have no relationship to anything of actual progress. Just start filling the bar say 1% a second, or 10% a second whatever seems similar to your action and if it fills over to start again.
This will atleast give the user the appearance of processing and make them understand to wait instead of just clicking a button and seeing nothing happen then clicking it more.
Here is another sample code to use BackgroundWorker to update ProgressBar, just add BackgroundWorker and Progressbar to your main form and use below code:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Shown += new EventHandler(Form1_Shown);
// To report progress from the background worker we need to set this property
backgroundWorker1.WorkerReportsProgress = true;
// This event will be raised on the worker thread when the worker starts
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
// This event will be raised when we call ReportProgress
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
}
void Form1_Shown(object sender, EventArgs e)
{
// Start the background worker
backgroundWorker1.RunWorkerAsync();
}
// On worker thread so do our thing!
void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// Your background task goes here
for (int i = 0; i <= 100; i++)
{
// Report progress to 'UI' thread
backgroundWorker1.ReportProgress(i);
// Simulate long task
System.Threading.Thread.Sleep(100);
}
}
// Back on the 'UI' thread so we can update the progress bar
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// The progress percentage is a property of e
progressBar1.Value = e.ProgressPercentage;
}
}
refrence:from codeproject
Use the BackgroundWorker component it is designed for exactly this scenario.
You can hook into its progress update events and update your progress bar. The BackgroundWorker class ensures the callbacks are marshalled to the UI thread so you don't need to worry about any of that detail either.
Reading your requirements the simplest way would be to display a mode-less form and use a standard System.Windows.Forms timer to update the progress on the mode-less form. No threads, no possible memory leaks.
As this only uses the one UI thread, you would also need to call Application.DoEvents() at certain points during your main processing to guarantee the progress bar is updated visually.
Re: Your edit.
You need a BackgroundWorker or Thread to do the work, but it must call ReportProgress() periodically to tell the UI thread what it is doing. DotNet can't magically work out how much of the work you have done, so you have to tell it (a) what the maximum progress amount you will reach is, and then (b) about 100 or so times during the process, tell it which amount you are up to. (If you report progress fewer than 100 times, the progess bar will jump in large steps. If you report more than 100 times, you will just be wasting time trying to report a finer detail than the progress bar will helpfully display)
If your UI thread can happily continue while the background worker is running, then your work is done.
However, realistically, in most situations where the progress indication needs to be running, your UI needs to be very careful to avoid a re-entrant call. e.g. If you are running a progress display while exporting data, you don't want to allow the user to start exporting data again while the export is in progress.
You can handle this in two ways:
The export operation checks to see if the background worker is running, and disabled the export option while it is already importing. This will allow the user to do anything at all in your program except exporting - this could still be dangerous if the user could (for example) edit the data that is being exported.
Run the progress bar as a "modal" display so that your program reamins "alive" during the export, but the user can't actually do anything (other than cancel) until the export completes. DotNet is rubbish at supporting this, even though it's the most common approach. In this case, you need to put the UI thread into a busy wait loop where it calls Application.DoEvents() to keep message handling running (so the progress bar will work), but you need to add a MessageFilter that only allows your application to respond to "safe" events (e.g. it would allow Paint events so your application windows continue to redraw, but it would filter out mouse and keyboard messages so that the user can't actually do anything in the proigram while the export is in progress. There are also a couple of sneaky messages you'll need to pass through to allow the window to work as normal, and figuring these out will take a few minutes - I have a list of them at work, but don't have them to hand here I'm afraid. It's all the obvious ones like NCHITTEST plus a sneaky .net one (evilly in the WM_USER range) which is vital to get this working).
The last "gotcha" with the awful dotNet progress bar is that when you finish your operation and close the progress bar you'll find that it usually exits when reporting a value like "80%". Even if you force it to 100% and then wait for about half a second, it still may not reach 100%. Arrrgh! The solution is to set the progress to 100%, then to 99%, and then back to 100% - when the progress bar is told to move forwards, it animates slowly towards the target value. But if you tell it to go "backwards", it jumps immediately to that position. So by reversing it momentarily at the end, you can get it to actually show the value you asked it to show.
If you want a "rotating" progress bar, why not set the progress bar style to "Marquee" and using a BackgroundWorker to keep the UI responsive? You won't achieve a rotating progress bar easier than using the "Marquee" - style...
We are use modal form with BackgroundWorker for such a thing.
Here is quick solution:
public class ProgressWorker<TArgument> : BackgroundWorker where TArgument : class
{
public Action<TArgument> Action { get; set; }
protected override void OnDoWork(DoWorkEventArgs e)
{
if (Action!=null)
{
Action(e.Argument as TArgument);
}
}
}
public sealed partial class ProgressDlg<TArgument> : Form where TArgument : class
{
private readonly Action<TArgument> action;
public Exception Error { get; set; }
public ProgressDlg(Action<TArgument> action)
{
if (action == null) throw new ArgumentNullException("action");
this.action = action;
//InitializeComponent();
//MaximumSize = Size;
MaximizeBox = false;
Closing += new System.ComponentModel.CancelEventHandler(ProgressDlg_Closing);
}
public string NotificationText
{
set
{
if (value!=null)
{
Invoke(new Action<string>(s => Text = value));
}
}
}
void ProgressDlg_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
FormClosingEventArgs args = (FormClosingEventArgs)e;
if (args.CloseReason == CloseReason.UserClosing)
{
e.Cancel = true;
}
}
private void ProgressDlg_Load(object sender, EventArgs e)
{
}
public void RunWorker(TArgument argument)
{
System.Windows.Forms.Application.DoEvents();
using (var worker = new ProgressWorker<TArgument> {Action = action})
{
worker.RunWorkerAsync();
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
ShowDialog();
}
}
void worker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e)
{
if (e.Error != null)
{
Error = e.Error;
DialogResult = DialogResult.Abort;
return;
}
DialogResult = DialogResult.OK;
}
}
And how we use it:
var dlg = new ProgressDlg<string>(obj =>
{
//DoWork()
Thread.Sleep(10000);
MessageBox.Show("Background task completed "obj);
});
dlg.RunWorker("SampleValue");
if (dlg.Error != null)
{
MessageBox.Show(dlg.Error.Message, "ERROR", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
dlg.Dispose();