C# OnReceived Event is fired twice - c#

I'm relatively new to C# and had stumbled across an issue where my onreceived event is triggered twice but the first time doesn't update the subscriber instead it only update on the second times. Below are some of the codes used in my program. Appreciate if anyone can have a look and tell me where is the cause at.
I have something like this.
public TCPMain()
{
SocketService.TCPClient.onConnected += new SocketService.TCPClient.onConnectedHandler(Client_onConnected);
SocketService.TCPClient.onDataReceived += new SocketService.TCPClient.onDataReceivedHandler(Client_onDataReceived);
SocketService.TCPClient.onDisconnected += new SocketService.TCPClient.onDisconnectedHandler(Client_onDisconnected);
SocketService.TCPClient.onStatus += new SocketService.TCPClient.onStatusHandler(Client_onStatus);
SocketService.TCPClient.onStatus2 += new SocketService.TCPClient.onStatus2Handler(Client_onStatus2);
}
public TCPMain(string RemoteServerIP, int RemoteServerPort, int RemoteServerPort2, string LocalIP = "", int LocalPort = 0)
{
this.RemoteServerIP = RemoteServerIP;
this.RemoteServerPort = RemoteServerPort;
this.RemoteServerPort2 = RemoteServerPort2;
this.LocalIP = LocalIP;
this.LocalPort = LocalPort;
SocketService.TCPClient.onConnected += new SocketService.TCPClient.onConnectedHandler(Client_onConnected);
SocketService.TCPClient.onDataReceived += new SocketService.TCPClient.onDataReceivedHandler(Client_onDataReceived);
SocketService.TCPClient.onDisconnected += new SocketService.TCPClient.onDisconnectedHandler(Client_onDisconnected);
SocketService.TCPClient.onStatus += new SocketService.TCPClient.onStatusHandler(Client_onStatus);
SocketService.TCPClient.onStatus2 += new SocketService.TCPClient.onStatus2Handler(Client_onStatus2);
}
Then I have something created on a virtual
public delegate void onReceivedHandler(string Key, string value);
public event onReceivedHandler OnReceived;
public delegate void onDataReceivedHandler(string Message);
public event onDataReceivedHandler onDataReceived;
public virtual void RaiseOnDataReceived(string Message)
{
if (onDataReceived != null)
onDataReceived(Message);
}
And when the received event is triggered, the following function is called
void Client_onDataReceived(string Message)
{
try
{
RaiseOnDataReceived(Message);
Message = Message.TrimEnd();
string[] _strParts = null;
}
}
When a new message arrived, the Client_onDataReceived is triggered and after that RaiseOnDataReceived is called from the TCPMain with reference to the virtual. The problem is when it reached the virtual, the onDataReceived is = null so it return back to the Client and execute the rest of the coding. The second time the event is triggered, the onDataReceived is = something but there are only one message sent at the time.

Related

Timer to track websocket sharp messages in c#

I am using a websocket sharp dll in my windows application to get messages from a GDAX server. Everything is working fine so far - the messages are coming and i am processing them. The point where I am stuck is when the messages stops coming. At least I don't find anything in the WebSocket.OnMessage Event(https://github.com/sta/websocket-sharp) that can help me in tracking when the messages are stopped (I tried emitonping also)
Now the messages I received have a message type 'Heartbeat' which is sent every second. I want to add a separate timer control to check if the heartbeat messages are coming every second or not and if it stops coming then I will need to reconnect the server again. But since nothing happens when the messages stops coming how do i track it, where should I put the timer code to check when heartbeat messages stops coming?
I hope I could explain the situation wherein I am struck. If someone is eager to help me and needs more inputs please let me know.
Update
private void _3_Load(object sender, EventArgs e)
{
ConnectAndGetWebsocketFeedMessages();
}
public delegate void WSOpen(string text);
public delegate void WSMessage(string message);
public delegate void WSError(string text);
public delegate void WSClose(string text);
private static string _endPoint = "wss://ws-feed.gdax.com";
WebSocket ws = new WebSocket(_endPoint);
private bool IsConnected { get; set; }
private string ProductId { get; set; }
string productId = "LTC-EUR";
ConcurrentQueue<string> concurrentQueue = new ConcurrentQueue<string>();
public void SetWebSocketSharpEvents()
{
ws.Log.Level = LogLevel.Trace;
ws.OnOpen += (sender, e) =>
{
IsConnected = true;
OnWSOpen("Connection Status :: Connected *********");
};
ws.EmitOnPing = true;
ws.OnMessage += (sender, e) =>
{
if (e.IsPing)
{
OnWSMessage("ping received");
}
else
{
OnWSMessage(e.Data);
}
};
ws.OnError += (sender, e) =>
{
IsConnected = false;
OnWSError(e.Message); //An exception has occurred during an OnMessage event. An error has occurred in closing the connection.
if (ws.IsAlive)
ws.Close();
};
ws.OnClose += (sender, e) =>
{
IsConnected = false;
OnWSClose("Close");
};
ws.ConnectAsync();
}
private void ConnectAndGetWebsocketFeedMessages()
{
SetWebSocketSharpEvents();
}
private void SubscribeProduct(string sProductID)
{
if (IsConnected)
{
ProductId = sProductID;
string data = "{\"type\": \"subscribe\", \"product_ids\": [\"" + sProductID + "\"]}";
ws.Send(data);
ws.Send("{\"type\": \"heartbeat\", \"on\": true}");
}
}
void OnWSOpen(string text)
{
SubscribeProduct(productId);
timer1.Interval = 1000;
timer1.Tick += timer1_Tick;
timer1.Start();
}
DateTime lastHeartbeatTime = DateTime.MinValue;
bool isTimerStart = false;
void OnWSMessage(string message)
{
concurrentQueue.Enqueue(message);
SaveHeartbeatMessageTime(message);
ProcessMessage(message);
}
private void SaveHeartbeatMessageTime(string jsonString)
{
var jToken = JToken.Parse(jsonString);
var typeToken = jToken["type"];
var type = typeToken.ToString();
if (type == "heartbeat")
{
lastHeartbeatTime = DateTime.Now;
this.Invoke(new MethodInvoker(delegate()
{
lbllastheartbeat.Text = lastHeartbeatTime.ToLongTimeString();
}));
}
}
private void ProcessMessage(string message) { }
void OnWSError(string text) { }
void OnWSClose(string text) { }
bool isMessagesReceived = false;
private void timer1_Tick(object sender, EventArgs e) // it stops working as soon as lbllastheartbeat gets some value
{
DateTime currentTime = DateTime.Now;
TimeSpan duration = currentTime.Subtract(lastHeartbeatTime);
this.Invoke(new MethodInvoker(delegate()
{
lblNow.Text = currentTime.ToLongTimeString();
}));
if (Int16.Parse(duration.ToString("ss")) > 1)
{
// reconnect here
}
}
Edit
I am using windows form timer control and it keeps on calling timer1_Tick method and does not call OnWSMessage method. How do I ensure that both run parallel and if any message is missed or the message stops coming then it reconnects?
Edit2
The solutions provided below suggests to add the timer functionality in onMessage event but what will happen if I do not receive messages? If the messages are not received then the code does not do anything. I have taken a global variable and whenever a message comes it adds the time in that variable. Now I want to run a separate timer control which will check whether there is anything in that variable and if its value i.e difference of seconds is more than 1 then do something else keep on checking.
Is there anyone who can look into this and advise please.
Update2: I still want to do this with windows.timer control and not threading.timer. I have taken two labels in my windows app, lbllastheartbeat (to show the time when heartbeat message is received) and lblNow (to show the current time when timer is called).
Requirement - My timer will check if any heartbeat message is missed and that is done through the 'lastHeartbeatTime' variable which stores the time when the heartbeat message is received.
I would appreciate if anyone can review my code and suggest what or where I am doing wrong.
The answer has already been given - you need to start timer which will fire after your timeout period when you receive message, and reset that timer every time you receive message. But it seems you want code example, so here it is (with comments):
System.Threading.Timer _timeoutTimer;
private readonly object _timeoutTimerLock = new object();
private void ResetTimeoutTimer() {
// if you are sure you will never access this from multiple threads at the same time - remove lock
lock (_timeoutTimerLock) {
// initialize or reset the timer to fire once, after 2 seconds
if (_timeoutTimer == null)
_timeoutTimer = new System.Threading.Timer(ReconnectAfterTimeout, null, TimeSpan.FromSeconds(2), Timeout.InfiniteTimeSpan);
else
_timeoutTimer.Change(TimeSpan.FromSeconds(2), Timeout.InfiniteTimeSpan);
}
}
private void StopTimeoutTimer() {
// if you are sure you will never access this from multiple threads at the same time - remove lock
lock (_timeoutTimerLock) {
if (_timeoutTimer != null)
_timeoutTimer.Change(Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan);
}
}
private void ReconnectAfterTimeout(object state) {
// reconnect here
}
public void SetWebSocketSharpEvents() {
ws.Log.Level = LogLevel.Trace;
ws.OnOpen += (sender, e) => {
// start timer here so that if you don't get first message after 2 seconds - reconnect
ResetTimeoutTimer();
IsConnected = true;
OnWSOpen("Connection Status :: Connected *********");
};
ws.EmitOnPing = true;
ws.OnMessage += (sender, e) => {
// and here
ResetTimeoutTimer();
if (e.IsPing) {
OnWSMessage("ping received");
}
else {
OnWSMessage(e.Data);
}
};
ws.OnError += (sender, e) => {
// stop it here
StopTimeoutTimer();
IsConnected = false;
OnWSError(e.Message); //An exception has occurred during an OnMessage event. An error has occurred in closing the connection.
if (ws.IsAlive)
ws.Close();
};
ws.OnClose += (sender, e) => {
// and here
StopTimeoutTimer();
IsConnected = false;
OnWSClose("Close");
};
ws.ConnectAsync();
}
from your question what i understand is , your message is sending after every seconds , but the problem is only when it stop you want to know and run it again, if it like that , you just apply timer and check for every seconds if the message not sent after a second or more (check sentMessage() Method set a boolean if message sent it should give true otherwise false) , than give the command to reconnect the server again .

EWS streaming notifications not received

Afternoon all,
I have a windows service which subscribes to an Office365 email account and awaits new emails, when they arrive it processes their attachments, and all is well with the world.
But... for some reason, the applications stops receiving notifications after an undetermined amount of time.
I have handled the 'OnDisconnect' event and reestablish a connection as shown in the below code, but that doesnt seem to be fixing this issue. The windows service continues to run fine, and if I restart the service everything is good again, until is failed again.
This is the my class for running exchange:
public class ExchangeConnection
{
static readonly ExchangeService Service = Exchange.Service.ConnectToService(UserDataFromConsole.GetUserData(), new TraceListener());
public event EmailReceivedHandler OnEmailReceived;
public ExchangeConnection()
{
}
public void Open()
{
SetStreamingNotifications(Service);
var signal = new AutoResetEvent(false);
signal.WaitOne();
}
private void SetStreamingNotifications(ExchangeService service)
{
var streamingsubscription = service.SubscribeToStreamingNotifications(new FolderId[] { WellKnownFolderName.Inbox }, EventType.NewMail);
var connection = new StreamingSubscriptionConnection(service, 30);
connection.AddSubscription(streamingsubscription);
connection.OnNotificationEvent += OnEvent;
connection.OnSubscriptionError += OnError;
connection.OnDisconnect += OnDisconnect;
connection.Open();
}
public void MoveEmail(ItemId id, String folderName = "Archived Emails")
{
var rootFolder = Folder.Bind(Service, WellKnownFolderName.Inbox);
var archivedFolder = rootFolder.FindFolders(new FolderView(100)).FirstOrDefault(x => x.DisplayName == folderName);
if (archivedFolder == null)
{
archivedFolder = new Folder(Service) { DisplayName = folderName };
archivedFolder.Save(WellKnownFolderName.Inbox);
}
Service.MoveItems(new List<ItemId> {id}, archivedFolder.Id);
}
#region events
private void OnDisconnect(object sender, SubscriptionErrorEventArgs args)
{
//The connection is disconnected every 30minutes, and we are unable to override this,
//so when we get disconnected we just need to reconnect again.
var connection = (StreamingSubscriptionConnection)sender;
connection.Open();
}
private void OnEvent(object sender, NotificationEventArgs args)
{
var subscription = args.Subscription;
// Loop through all item-related events.
foreach (var notification in args.Events)
{
switch (notification.EventType)
{
case EventType.NewMail:
if (notification is ItemEvent)
{
var email = Item.Bind(Service, new ItemId(((ItemEvent) notification).ItemId.UniqueId));
OnEmailReceived(new EmailReceivedArgs((EmailMessage)email));
}
break;
}
}
}
private void OnError(object sender, SubscriptionErrorEventArgs args)
{
var e = args.Exception;
Logger.LogException(e,LogEventType.Error);
}
#endregion events
}
Any help would be great, thanks.
EDIT:
After improving the error logging I have found this exception occuring:
Exception: The specified subscription was not found.
Any ideas what is causing this?
With Office365 you need to make sure you deal with affinity see http://msdn.microsoft.com/en-us/library/office/dn458789(v=exchg.150).aspx . Adding those headers will ensure your requests will always routed to the correct servers.
Cheers
Glen

Receiving Notfication when app is running

In fear of asking a question that might have been asked before, but my search skills did not able me to find. Okay, so here goes.
I have Windows Phone 8 App, where I can receive TileUpdates and Notifications, when My app is not running in the foreground. This I did by following http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh202940(v=vs.105).aspx
In that link I learned that for getting notifications when app is running I should simply attach an event for the reception case. This I did in my AcquirePushChannel() function, which looks as follows:
public static void AcquirePushChannel()
{
CurrentChannel = HttpNotificationChannel.Find("MyPushChannel");
if (CurrentChannel == null)
{
CurrentChannel = new HttpNotificationChannel("MyPushChannel");
CurrentChannel.Open();
if (!CurrentChannel.IsShellToastBound)
{
CurrentChannel.BindToShellTile();
}
CurrentChannel.BindToShellToast();
CurrentChannel.ShellToastNotificationReceived += new EventHandler<NotificationEventArgs>(Push_NotificationRecieved);
}
if (!CurrentChannel.IsShellTileBound)
{
CurrentChannel.BindToShellToast();
CurrentChannel.ShellToastNotificationReceived += new EventHandler<NotificationEventArgs>(Push_NotificationRecieved);
}
CurrentChannel.ChannelUriUpdated += new EventHandler<NotificationChannelUriEventArgs>(Push_NotificationChannelChanged);
}
I have implemented CurrentChannel.ChannelUriUpdated, for the case that channelUri changes and I execute some code to also changes my ChannelsTable in the Cloud.
My Push_NotificationRecieved looks like:
private static void Push_NotificationRecieved(object sender, NotificationEventArgs e)
{
StringBuilder message = new StringBuilder();
string relativeUri = string.Empty;
message.AppendFormat("Received Toast {0}:\n", DateTime.Now.ToShortTimeString());
// Parse out the information that was part of the message.
foreach (string key in e.Collection.Keys)
{
message.AppendFormat("{0}: {1}\n", key, e.Collection[key]);
if (string.Compare(
key,
"wp:Param",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.CompareOptions.IgnoreCase) == 0)
{
relativeUri = e.Collection[key];
}
}
// Display a dialog of all the fields in the toast.
MessageBox.Show(message.ToString());
//Dispatcher.BeginInvoke((message) => MessageBox.Show(message.ToString()));
}
I cannot see why the notification is not registered. Since in my log in the cloud I receive that the Toast Notification was received?
Any Ideas? Furthermore can I display the toast from the code or something similar, as far as I have read it is not possible?
Extra
Have tried changing the functions to public but did not help with the problem.
Anybody have an Idea to why the event is not firing.
The answer you posted is almost correct. From the previous you have:
public static void AcquirePushChannel()
{
CurrentChannel = HttpNotificationChannel.Find("MyPushChannel");
if (CurrentChannel == null)
{
CurrentChannel = new HttpNotificationChannel("MyPushChannel");
CurrentChannel.Open();
if (!CurrentChannel.IsShellToastBound)
{
CurrentChannel.BindToShellTile();
}
CurrentChannel.BindToShellToast();
}
if (!CurrentChannel.IsShellTileBound)
{
CurrentChannel.BindToShellToast();
}
CurrentChannel.ChannelUriUpdated += new EventHandler<NotificationChannelUriEventArgs>(Push_NotificationChannelChanged);
CurrentChannel.ShellToastNotificationReceived += CurrentChannel_ShellToastNotificationReceived;
}
And to that you have to add:
private static void CurrentChannel_ShellToastNotificationReceived(object sender, NotificationEventArgs e)
{
StringBuilder message = new StringBuilder();
string relativeUri = string.Empty;
message.AppendFormat("Received Toast {0}:\n", DateTime.Now.ToShortTimeString());
// Parse out the information that was part of the message.
foreach (string key in e.Collection.Keys)
{
message.AppendFormat("{0}: {1}\n", key, e.Collection[key]);
if (string.Compare(
key,
"wp:Param",
System.Globalization.CultureInfo.InvariantCulture,
System.Globalization.CompareOptions.IgnoreCase) == 0)
{
relativeUri = e.Collection[key];
}
}
// Display a dialog of all the fields in the toast.
MessageBox.Show(message.ToString());
}
So all you send is inside the e.collection. So you can from the server send all kind of parameters.
Of course just after I set a bounty to run I got it working. So here is the updated code.
public static void AcquirePushChannel()
{
CurrentChannel = HttpNotificationChannel.Find("MyPushChannel");
if (CurrentChannel == null)
{
CurrentChannel = new HttpNotificationChannel("MyPushChannel");
CurrentChannel.Open();
if (!CurrentChannel.IsShellToastBound)
{
CurrentChannel.BindToShellTile();
}
CurrentChannel.BindToShellToast();
}
if (!CurrentChannel.IsShellTileBound)
{
CurrentChannel.BindToShellToast();
}
CurrentChannel.ChannelUriUpdated += new EventHandler<NotificationChannelUriEventArgs>(Push_NotificationChannelChanged);
CurrentChannel.ShellToastNotificationReceived += CurrentChannel_ShellToastNotificationReceived;
}
Okay so the reason for this, is that you need to set the events on every startup. Then you will get the wished properties. Then you have to create your own code for getting what you want :)

Leaking Webservice Completed events?

In my C# application I have a service reference where I do the same call over and over again.
void GetData()
{
var request = new GetDataRequest { someData = "blabla" } ;
service.GetDataCompleted += (sender, args) =>
{
// do something; i'm afraid that this is executed multiple times, as GetData() is called multiple times
}
service.GetDataAsync(request);
}
void GetData2()
{
var request = new GetDataRequest { someData = "blabla2" } ;
service.GetDataCompleted += (sender, args) =>
{
// do something different here!
}
service.GetDataAsync(request);
}
I have the suspicion that this leaks somehow, since i register a new event handler every time.
Is it true, and if yes, how can i avoid that?
You can do this:
void GetData()
{
var request = new GetDataRequest { someData = "blabla" } ;
EventHandler handler = null;
handler = (sender, args) =>
{
// do something; i'm afraid that this is executed multiple times, as GetData() is called multiple times
//remove itself
service.GetDataCompleted -= handler;
};
service.GetDataCompleted += handler;
service.GetDataAsync(request);
}
void GetData2()
{
var request = new GetDataRequest { someData = "blabla2" } ;
EventHandler handler = null;
handler = (sender, args) =>
{
// do something different here!
//remove itself
service.GetDataCompleted -= handler;
};
service.GetDataCompleted += handler;
service.GetDataAsync(request);
}
EDIT : About synchronizing calls only to its handler: If you call GetData2() immediately followed by GetData() you will get unpredictable results from above code. Mostly, both handlers will be called for both requests.
The simplest solution for this is to have separate service proxy object per GetDataX() method. This way you can make both requests concurrently.
However, if you are forced to use only a single proxy object, and make concurrent requests - a wrong handler could be called. One option is you can use a UserState object to identify your request, so even if wrong handler is called, it can detect that its being called for the wrong request.
void GetData()
{
var request = new GetDataRequest { someData = "blabla" } ;
Guid userState = Guid.NewGuid();
EventHandler<GetDataCompletedEventArgs> handler = null;
handler = (sender, args) =>
{
if (userState.Equals(args.UserState))
{
// do something; i'm afraid that this is executed multiple times, as GetData() is called multiple times
//remove itself
service.GetDataCompleted -= handler;
}
};
service.GetDataCompleted += handler;
service.GetDataAsync(request, userState);
}
void GetData2()
{
var request = new GetDataRequest { someData = "blabla2" } ;
Guid userState = Guid.NewGuid();
EventHandler<GetDataCompletedEventArgs> handler = null;
handler = (sender, args) =>
{
if (userState.Equals(args.UserState))
{
// do something different here!
//remove itself
service.GetDataCompleted -= handler;
}
};
service.GetDataCompleted += handler;
service.GetDataAsync(request, userState);
}
Now if you make concurrent requests and even if both handlers are called for both requests, only the right code for the right request will run inside the if condition.
In case you don't want to use UserState there are some ways you can synchronize the calls so that handlers don't step over each other. Following is one non-blocking way using Tasks that makes sure requests happen one after another.
Task<GetDataResponse> GetData()
{
var src = new TaskCompletionSource<GetDataResponse>();
var request = new GetDataRequest { someData = "blabla" } ;
EventHandler handler = null;
handler = (sender, args) =>
{
// do something; i'm afraid that this is executed multiple times, as GetData() is called multiple times
src.SetResult(args.Result);
//remove itself
service.GetDataCompleted -= handler;
};
service.GetDataCompleted += handler;
service.GetDataAsync(request);
return src.Task;
}
Task<GetDataResponse> GetData2()
{
var src = new TaskCompletionSource<GetDataResponse>();
var request = new GetDataRequest { someData = "blabla2" } ;
EventHandler handler = null;
handler = (sender, args) =>
{
// do something different here!
src.SetResult(args.Result);
//remove itself
service.GetDataCompleted -= handler;
};
service.GetDataCompleted += handler;
service.GetDataAsync(request);
return src.Task;
}
And in the calling method, you make sure they are called one after another:
GetData().ContinueWith( t => GetData2() );

FileSystemWatcher Changed event is raised twice

I have an application where I am looking for a text file and if there are any changes made to the file I am using the OnChanged eventhandler to handle the event. I am using the NotifyFilters.LastWriteTime but still the event is getting fired twice. Here is the code.
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
}
In my case the OnChanged is called twice, when I change the text file version.txt and save it.
I am afraid that this is a well-known bug/feature of the FileSystemWatcher class. This is from the documentation of the class:
You may notice in certain situations that a single creation event generates multiple Created events that are handled by your component. For example, if you use a FileSystemWatcher component to monitor the creation of new files in a directory, and then test it by using Notepad to create a file, you may see two Created events generated even though only a single file was created. This is because Notepad performs multiple file system actions during the writing process. Notepad writes to the disk in batches that create the content of the file and then the file attributes. Other applications may perform in the same manner. Because FileSystemWatcher monitors the operating system activities, all events that these applications fire will be picked up.
Now this bit of text is about the Created event, but the same thing applies to other file events as well. In some applications you might be able to get around this by using the NotifyFilter property, but my experience is says that sometimes you have to do some manual duplicate filtering (hacks) as well.
A while ago I bookedmarked a page with a few FileSystemWatcher tips. You might want to check it out.
I've "fixed" that problem using the following strategy in my delegate:
// fsw_ is the FileSystemWatcher instance used by my application.
private void OnDirectoryChanged(...)
{
try
{
fsw_.EnableRaisingEvents = false;
/* do my stuff once asynchronously */
}
finally
{
fsw_.EnableRaisingEvents = true;
}
}
Any duplicated OnChanged events from the FileSystemWatcher can be detected and discarded by checking the File.GetLastWriteTime timestamp on the file in question. Like so:
DateTime lastRead = DateTime.MinValue;
void OnChanged(object source, FileSystemEventArgs a)
{
DateTime lastWriteTime = File.GetLastWriteTime(uri);
if (lastWriteTime != lastRead)
{
doStuff();
lastRead = lastWriteTime;
}
// else discard the (duplicated) OnChanged event
}
Here is my solution which helped me to stop the event being raised twice:
watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size;
Here I have set the NotifyFilter property with only Filename and size.
watcher is my object of FileSystemWatcher. Hope this will help.
Here's my approach :
// Consider having a List<String> named _changedFiles
private void OnChanged(object source, FileSystemEventArgs e)
{
lock (_changedFiles)
{
if (_changedFiles.Contains(e.FullPath))
{
return;
}
_changedFiles.Add(e.FullPath);
}
// do your stuff
System.Timers.Timer timer = new Timer(1000) { AutoReset = false };
timer.Elapsed += (timerElapsedSender, timerElapsedArgs) =>
{
lock (_changedFiles)
{
_changedFiles.Remove(e.FullPath);
}
};
timer.Start();
}
This is the solution I used to solve this issue on a project where I was sending the file as attachment in a mail.
It will easily avoid the twice fired event even with a smaller timer interval but in my case 1000 was alright since I was happier with missing few changes than with flooding the mailbox with > 1 message per second.
At least it works just fine in case several files are changed at the exact same time.
Another solution I've thought of would be to replace the list with a dictionary mapping files to their respective MD5, so you wouldn't have to choose an arbitrary interval since you wouldn't have to delete the entry but update its value, and cancel your stuff if it hasn't changed.
It has the downside of having a Dictionary growing in memory as files are monitored and eating more and more memory, but I've read somewhere that the amount of files monitored depends on the FSW's internal buffer, so maybe not that critical.
Dunno how MD5 computing time would affect your code's performances either, careful =\
My scenario is that I have a virtual machine with a Linux server in it. I am developing files on the Windows host. When I change something in a folder on the host I want all the changes to be uploaded, synced onto the virtual server via Ftp. This is how I do eliminate the duplicate change event when I write to a file ( which flags the folder containing the file to be modified as well ) :
private Hashtable fileWriteTime = new Hashtable();
private void fsw_sync_Changed(object source, FileSystemEventArgs e)
{
string path = e.FullPath.ToString();
string currentLastWriteTime = File.GetLastWriteTime( e.FullPath ).ToString();
// if there is no path info stored yet
// or stored path has different time of write then the one now is inspected
if ( !fileWriteTime.ContainsKey(path) ||
fileWriteTime[path].ToString() != currentLastWriteTime
)
{
//then we do the main thing
log( "A CHANGE has occured with " + path );
//lastly we update the last write time in the hashtable
fileWriteTime[path] = currentLastWriteTime;
}
}
Mainly I create a hashtable to store file write time information. Then if the hashtable has the filepath that is modified and it's time value is the same as the currently notified file's change then I know it is the duplicate of the event and ignore it.
I have created a Git repo with a class that extends FileSystemWatcher to trigger the events only when copy is done. It discards all the changed events exept the last and it raise it only when the file become available for read.
Download FileSystemSafeWatcher and add it to your project.
Then use it as a normal FileSystemWatcher and monitor when the events are triggered.
var fsw = new FileSystemSafeWatcher(file);
fsw.EnableRaisingEvents = true;
// Add event handlers here
fsw.Created += fsw_Created;
Try with this code:
class WatchPlotDirectory
{
bool let = false;
FileSystemWatcher watcher;
string path = "C:/Users/jamie/OneDrive/Pictures/Screenshots";
public WatchPlotDirectory()
{
watcher = new FileSystemWatcher();
watcher.Path = path;
watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
watcher.Filter = "*.*";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.Renamed += new RenamedEventHandler(OnRenamed);
watcher.EnableRaisingEvents = true;
}
void OnChanged(object sender, FileSystemEventArgs e)
{
if (let==false) {
string mgs = string.Format("File {0} | {1}",
e.FullPath, e.ChangeType);
Console.WriteLine("onchange: " + mgs);
let = true;
}
else
{
let = false;
}
}
void OnRenamed(object sender, RenamedEventArgs e)
{
string log = string.Format("{0} | Renamed from {1}",
e.FullPath, e.OldName);
Console.WriteLine("onrenamed: " + log);
}
public void setPath(string path)
{
this.path = path;
}
}
I know this is an old issue, but had the same problem and none of the above solution really did the trick for the problem I was facing. I have created a dictionary which maps the file name with the LastWriteTime. So if the file is not in the dictionary will go ahead with the process other wise check to see when was the last modified time and if is different from what it is in the dictionary run the code.
Dictionary<string, DateTime> dateTimeDictionary = new Dictionary<string, DateTime>();
private void OnChanged(object source, FileSystemEventArgs e)
{
if (!dateTimeDictionary.ContainsKey(e.FullPath) || (dateTimeDictionary.ContainsKey(e.FullPath) && System.IO.File.GetLastWriteTime(e.FullPath) != dateTimeDictionary[e.FullPath]))
{
dateTimeDictionary[e.FullPath] = System.IO.File.GetLastWriteTime(e.FullPath);
//your code here
}
}
One possible 'hack' would be to throttle the events using Reactive Extensions for example:
var watcher = new FileSystemWatcher("./");
Observable.FromEventPattern<FileSystemEventArgs>(watcher, "Changed")
.Throttle(new TimeSpan(500000))
.Subscribe(HandleChangeEvent);
watcher.EnableRaisingEvents = true;
In this case I'm throttling to 50ms, on my system that was enough, but higher values should be safer. (And like I said, it's still a 'hack').
I spent some significant amount of time using the FileSystemWatcher, and some of the approaches here will not work. I really liked the disabling events approach, but unfortunately, it doesn't work if there is >1 file being dropped, second file will be missed most if not all times.
So I use the following approach:
private void EventCallback(object sender, FileSystemEventArgs e)
{
var fileName = e.FullPath;
if (!File.Exists(fileName))
{
// We've dealt with the file, this is just supressing further events.
return;
}
// File exists, so move it to a working directory.
File.Move(fileName, [working directory]);
// Kick-off whatever processing is required.
}
I have a very quick and simple workaround here, it does work for me, and no matter the event would be triggered once or twice or more times occasionally, check it out:
private int fireCount = 0;
private void inputFileWatcher_Changed(object sender, FileSystemEventArgs e)
{
fireCount++;
if (fireCount == 1)
{
MessageBox.Show("Fired only once!!");
dowork();
}
else
{
fireCount = 0;
}
}
}
Here is a new solution you can try. Works well for me. In the event handler for the changed event programmatically remove the handler from the designer output a message if desired then programmatically add the handler back. example:
public void fileSystemWatcher1_Changed( object sender, System.IO.FileSystemEventArgs e )
{
fileSystemWatcher1.Changed -= new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
MessageBox.Show( "File has been uploaded to destination", "Success!" );
fileSystemWatcher1.Changed += new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
}
The main reason was
first event's last access time was current time(file write or changed time).
then second event was file's original last access time.
I solve under code.
var lastRead = DateTime.MinValue;
Watcher = new FileSystemWatcher(...)
{
NotifyFilter = NotifyFilters.FileName | NotifyFilters.LastWrite,
Filter = "*.dll",
IncludeSubdirectories = false,
};
Watcher.Changed += (senderObject, ea) =>
{
var now = DateTime.Now;
var lastWriteTime = File.GetLastWriteTime(ea.FullPath);
if (now == lastWriteTime)
{
return;
}
if (lastWriteTime != lastRead)
{
// do something...
lastRead = lastWriteTime;
}
};
Watcher.EnableRaisingEvents = true;
This code worked for me.
private void OnChanged(object source, FileSystemEventArgs e)
{
string fullFilePath = e.FullPath.ToString();
string fullURL = buildTheUrlFromStudyXML(fullFilePath);
System.Diagnostics.Process.Start("iexplore", fullURL);
Timer timer = new Timer();
((FileSystemWatcher)source).Changed -= new FileSystemEventHandler(OnChanged);
timer.Interval = 1000;
timer.Elapsed += new ElapsedEventHandler(t_Elapsed);
timer.Start();
}
private void t_Elapsed(object sender, ElapsedEventArgs e)
{
((Timer)sender).Stop();
theWatcher.Changed += new FileSystemEventHandler(OnChanged);
}
mostly for future me :)
I wrote a wrapper using Rx:
public class WatcherWrapper : IDisposable
{
private readonly FileSystemWatcher _fileWatcher;
private readonly Subject<FileSystemEventArgs> _infoSubject;
private Subject<FileSystemEventArgs> _eventSubject;
public WatcherWrapper(string path, string nameFilter = "*.*", NotifyFilters? notifyFilters = null)
{
_fileWatcher = new FileSystemWatcher(path, nameFilter);
if (notifyFilters != null)
{
_fileWatcher.NotifyFilter = notifyFilters.Value;
}
_infoSubject = new Subject<FileSystemEventArgs>();
_eventSubject = new Subject<FileSystemEventArgs>();
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Changed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Created").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Deleted").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Renamed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
// this takes care of double events and still works with changing the name of the same file after a while
_infoSubject.Buffer(TimeSpan.FromMilliseconds(20))
.Select(x => x.GroupBy(z => z.FullPath).Select(z => z.LastOrDefault()).Subscribe(
infos =>
{
if (infos != null)
foreach (var info in infos)
{
{
_eventSubject.OnNext(info);
}
}
});
_fileWatcher.EnableRaisingEvents = true;
}
public IObservable<FileSystemEventArgs> FileEvents => _eventSubject;
public void Dispose()
{
_fileWatcher?.Dispose();
_eventSubject.Dispose();
_infoSubject.Dispose();
}
}
Usage:
var watcher = new WatcherWrapper(_path, "*.info");
// all more complicated and scenario specific filtering of events can be done here
watcher.FileEvents.Where(x => x.ChangeType != WatcherChangeTypes.Deleted).Subscribe(x => //do stuff)
Try this, It's working fine
private static readonly FileSystemWatcher Watcher = new FileSystemWatcher();
static void Main(string[] args)
{
Console.WriteLine("Watching....");
Watcher.Path = #"D:\Temp\Watcher";
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
Console.ReadKey();
}
static void OnChanged(object sender, FileSystemEventArgs e)
{
try
{
Watcher.Changed -= OnChanged;
Watcher.EnableRaisingEvents = false;
Console.WriteLine($"File Changed. Name: {e.Name}");
}
catch (Exception exception)
{
Console.WriteLine(exception);
}
finally
{
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
}
}
I wanted to react only on the last event, just in case, also on a linux file change it seemed that the file was empty on the first call and then filled again on the next and did not mind loosing some time just in case the OS decided to do some file/attribute change.
I am using .NET async here to help me do the threading.
private static int _fileSystemWatcherCounts;
private async void OnChanged(object sender, FileSystemEventArgs e)
{
// Filter several calls in short period of time
Interlocked.Increment(ref _fileSystemWatcherCounts);
await Task.Delay(100);
if (Interlocked.Decrement(ref _fileSystemWatcherCounts) == 0)
DoYourWork();
}
I think the best solution to solve the issue is to use reactive extensions
When you transform event into observable, then you can just add Throttling(..) (originally called Debounce(..))
Sample code here
var templatesWatcher = new FileSystemWatcher(settingsSnapshot.Value.TemplatesDirectory)
{
NotifyFilter = NotifyFilters.LastWrite,
IncludeSubdirectories = true
};
templatesWatcher.EnableRaisingEvents = true;
Observable.FromEventPattern<FileSystemEventHandler, FileSystemEventArgs>(
addHandler => templatesWatcher.Changed += addHandler,
removeHandler => templatesWatcher.Changed -= removeHandler)
.Throttle(TimeSpan.FromSeconds(5))
.Subscribe(args =>
{
_logger.LogInformation($"Template file {args.EventArgs.Name} has changed");
//TODO do something
});
You could try to open it for write, and if successful then you could assume the other application is done with the file.
private void OnChanged(object source, FileSystemEventArgs e)
{
try
{
using (var fs = File.OpenWrite(e.FullPath))
{
}
//do your stuff
}
catch (Exception)
{
//no write access, other app not done
}
}
Just opening it for write appears not to raise the changed event. So it should be safe.
FileReadTime = DateTime.Now;
private void File_Changed(object sender, FileSystemEventArgs e)
{
var lastWriteTime = File.GetLastWriteTime(e.FullPath);
if (lastWriteTime.Subtract(FileReadTime).Ticks > 0)
{
// code
FileReadTime = DateTime.Now;
}
}
Sorry for the grave dig, but I've been battling this issue for a while now and finally came up with a way to handle these multiple fired events. I would like to thank everyone in this thread as I have used it in many references when battling this issue.
Here is my complete code. It uses a dictionary to track the date and time of the last write of the file. It compares that value, and if it is the same, it suppresses the events. It then sets the value after starting the new thread.
using System.Threading; // used for backgroundworker
using System.Diagnostics; // used for file information
private static IDictionary<string, string> fileModifiedTable = new Dictionary<string, string>(); // used to keep track of our changed events
private void fswFileWatch_Changed( object sender, FileSystemEventArgs e )
{
try
{
//check if we already have this value in our dictionary.
if ( fileModifiedTable.TryGetValue( e.FullPath, out sEmpty ) )
{
//compare timestamps
if ( fileModifiedTable[ e.FullPath ] != File.GetLastWriteTime( e.FullPath ).ToString() )
{
//lock the table
lock ( fileModifiedTable )
{
//make sure our file is still valid
if ( File.Exists( e.FullPath ) )
{
// create a new background worker to do our task while the main thread stays awake. Also give it do work and work completed handlers
BackgroundWorker newThreadWork = new BackgroundWorker();
newThreadWork.DoWork += new DoWorkEventHandler( bgwNewThread_DoWork );
newThreadWork.RunWorkerCompleted += new RunWorkerCompletedEventHandler( bgwNewThread_RunWorkerCompleted );
// capture the path
string eventFilePath = e.FullPath;
List<object> arguments = new List<object>();
// add arguments to pass to the background worker
arguments.Add( eventFilePath );
arguments.Add( newEvent.File_Modified );
// start the new thread with the arguments
newThreadWork.RunWorkerAsync( arguments );
fileModifiedTable[ e.FullPath ] = File.GetLastWriteTime( e.FullPath ).ToString(); //update the modified table with the new timestamp of the file.
FILE_MODIFIED_FLAG.WaitOne(); // wait for the modified thread to complete before firing the next thread in the event multiple threads are being worked on.
}
}
}
}
}
catch ( IOException IOExcept )
{
//catch any errors
postError( IOExcept, "fswFileWatch_Changed" );
}
}
Event if not asked, it is a shame there are no ready solution samples for F#.
To fix this here is my recipe, just because I can and F# is a wonderful .NET language.
Duplicated events are filtered out using FSharp.Control.Reactive package, which is just a F# wrapper for reactive extensions. All that can be targeted to full framework or netstandard2.0:
let createWatcher path filter () =
new FileSystemWatcher(
Path = path,
Filter = filter,
EnableRaisingEvents = true,
SynchronizingObject = null // not needed for console applications
)
let createSources (fsWatcher: FileSystemWatcher) =
// use here needed events only.
// convert `Error` and `Renamed` events to be merded
[| fsWatcher.Changed :> IObservable<_>
fsWatcher.Deleted :> IObservable<_>
fsWatcher.Created :> IObservable<_>
//fsWatcher.Renamed |> Observable.map renamedToNeeded
//fsWatcher.Error |> Observable.map errorToNeeded
|] |> Observable.mergeArray
let handle (e: FileSystemEventArgs) =
printfn "handle %A event '%s' '%s' " e.ChangeType e.Name e.FullPath
let watch path filter throttleTime =
// disposes watcher if observer subscription is disposed
Observable.using (createWatcher path filter) createSources
// filter out multiple equal events
|> Observable.distinctUntilChanged
// filter out multiple Changed
|> Observable.throttle throttleTime
|> Observable.subscribe handle
[<EntryPoint>]
let main _args =
let path = #"C:\Temp\WatchDir"
let filter = "*.zip"
let throttleTime = TimeSpan.FromSeconds 10.
use _subscription = watch path filter throttleTime
System.Console.ReadKey() |> ignore
0 // return an integer exit code
In my case need to get the last line of a text file that is inserted by other application, as soon as insertion is done. Here is my solution. When the first event is raised, i disable the watcher from raising others, then i call the timer TimeElapsedEvent because when my handle function OnChanged is called i need the size of the text file, but the size at that time is not the actual size, it is the size of the file imediatelly before the insertion. So i wait for a while to proceed with the right file size.
private FileSystemWatcher watcher = new FileSystemWatcher();
...
watcher.Path = "E:\\data";
watcher.NotifyFilter = NotifyFilters.LastWrite ;
watcher.Filter = "data.txt";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
...
private void OnChanged(object source, FileSystemEventArgs e)
{
System.Timers.Timer t = new System.Timers.Timer();
try
{
watcher.Changed -= new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = false;
t.Interval = 500;
t.Elapsed += (sender, args) => t_Elapsed(sender, e);
t.Start();
}
catch(Exception ex) {
;
}
}
private void t_Elapsed(object sender, FileSystemEventArgs e)
{
((System.Timers.Timer)sender).Stop();
//.. Do you stuff HERE ..
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
}
Here is another approach. Instead of propagating the first event of a quick succession of events and suppressing all that follow, now all are suppressed except from the last one. I think that the scenarios that can benefit from this approach are more common.
To make this happen we must use a sliding delay. Every incoming event cancels the timer that would fire the previous event, and restarts the timer. This opens the possibility that a never-ending series of events will delay the propagation forever. To keep things simple, there is no provision for this abnormal case in the extension methods below.
public static class FileSystemWatcherExtensions
{
public static IDisposable OnAnyEvent(this FileSystemWatcher source,
WatcherChangeTypes changeTypes, FileSystemEventHandler handler, int delay)
{
var cancellations = new Dictionary<string, CancellationTokenSource>(
StringComparer.OrdinalIgnoreCase);
var locker = new object();
if (changeTypes.HasFlag(WatcherChangeTypes.Created))
source.Created += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Deleted))
source.Deleted += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Changed))
source.Changed += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Renamed))
source.Renamed += FileSystemWatcher_Event;
return new Disposable(() =>
{
source.Created -= FileSystemWatcher_Event;
source.Deleted -= FileSystemWatcher_Event;
source.Changed -= FileSystemWatcher_Event;
source.Renamed -= FileSystemWatcher_Event;
});
async void FileSystemWatcher_Event(object sender, FileSystemEventArgs e)
{
var key = e.FullPath;
var cts = new CancellationTokenSource();
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing))
{
existing.Cancel();
}
cancellations[key] = cts;
}
try
{
await Task.Delay(delay, cts.Token);
// Omitting ConfigureAwait(false) is intentional here.
// Continuing in the captured context is desirable.
}
catch (TaskCanceledException)
{
return;
}
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing)
&& existing == cts)
{
cancellations.Remove(key);
}
}
cts.Dispose();
handler(sender, e);
}
}
public static IDisposable OnAllEvents(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.All, handler, delay);
public static IDisposable OnCreated(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Created, handler, delay);
public static IDisposable OnDeleted(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Deleted, handler, delay);
public static IDisposable OnChanged(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Changed, handler, delay);
public static IDisposable OnRenamed(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Renamed, handler, delay);
private struct Disposable : IDisposable
{
private readonly Action _action;
internal Disposable(Action action) => _action = action;
public void Dispose() => _action?.Invoke();
}
}
Usage example:
myWatcher.OnAnyEvent(WatcherChangeTypes.Created | WatcherChangeTypes.Changed,
MyFileSystemWatcher_Event, 100);
This line combines the subscription to two events, the Created and the Changed. So it is roughly equivalent to these:
myWatcher.Created += MyFileSystemWatcher_Event;
myWatcher.Changed += MyFileSystemWatcher_Event;
The difference is that the two events are regarded as a single type of event, and in case of a quick succession of these events only the last one will be propagated. For example if a Created event is followed by two Changed events, and there is no time gap larger than 100 msec between these three events, only the second Changed event will be propagated by invoking the MyFileSystemWatcher_Event handler, and the previous ones will be discarded.
I have changed the way I monitor files in directories. Instead of using the FileSystemWatcher I poll locations on another thread and then look at the LastWriteTime of the file.
DateTime lastWriteTime = File.GetLastWriteTime(someFilePath);
Using this information and keeping an index of a file path and it's latest write time I can determine files that have changed or that have been created in a particular location. This removes me from the oddities of the FileSystemWatcher. The main downside is that you need a data structure to store the LastWriteTime and the reference to the file, but it is reliable and easy to implement.
I was able to do this by added a function that checks for duplicates in an buffer array.
Then perform the action after the array has not been modified for X time using a timer:
- Reset timer every time something is written to the buffer
- Perform action on tick
This also catches another duplication type. If you modify a file inside a folder, the folder also throws a Change event.
Function is_duplicate(str1 As String) As Boolean
If lb_actions_list.Items.Count = 0 Then
Return False
Else
Dim compStr As String = lb_actions_list.Items(lb_actions_list.Items.Count - 1).ToString
compStr = compStr.Substring(compStr.IndexOf("-") + 1).Trim
If compStr <> str1 AndAlso compStr.parentDir <> str1 & "\" Then
Return False
Else
Return True
End If
End If
End Function
Public Module extentions
<Extension()>
Public Function parentDir(ByVal aString As String) As String
Return aString.Substring(0, CInt(InStrRev(aString, "\", aString.Length - 1)))
End Function
End Module
This solution worked for me on production application:
Environment:
VB.Net Framework 4.5.2
Set manually object properties: NotifyFilter = Size
Then use this code:
Public Class main
Dim CalledOnce = False
Private Sub FileSystemWatcher1_Changed(sender As Object, e As IO.FileSystemEventArgs) Handles FileSystemWatcher1.Changed
If (CalledOnce = False) Then
CalledOnce = True
If (e.ChangeType = 4) Then
' Do task...
CalledOnce = False
End If
End Sub
End Sub
Try this!
string temp="";
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
if(temp=="")
{
//do thing you want.
temp = e.name //name of text file.
}else if(temp !="" && temp != e.name)
{
//do thing you want.
temp = e.name //name of text file.
}else
{
//second fire ignored.
}
}
I had to combine several ideas from the posts above and add file locking check to get it working for me:
FileSystemWatcher fileSystemWatcher;
private void DirectoryWatcher_Start()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher
{
Path = #"c:\mypath",
NotifyFilter = NotifyFilters.LastWrite,
Filter = "*.*",
EnableRaisingEvents = true
};
fileSystemWatcher.Changed += new FileSystemEventHandler(DirectoryWatcher_OnChanged);
}
private static void WaitUntilFileIsUnlocked(String fullPath, Action<String> callback, FileAccess fileAccess = FileAccess.Read, Int32 timeoutMS = 10000)
{
Int32 waitMS = 250;
Int32 currentMS = 0;
FileInfo file = new FileInfo(fullPath);
FileStream stream = null;
do
{
try
{
stream = file.Open(FileMode.Open, fileAccess, FileShare.None);
stream.Close();
callback(fullPath);
return;
}
catch (IOException)
{
}
finally
{
if (stream != null)
stream.Dispose();
}
Thread.Sleep(waitMS);
currentMS += waitMS;
} while (currentMS < timeoutMS);
}
private static Dictionary<String, DateTime> DirectoryWatcher_fileLastWriteTimeCache = new Dictionary<String, DateTime>();
private void DirectoryWatcher_OnChanged(Object source, FileSystemEventArgs ev)
{
try
{
lock (DirectoryWatcher_fileLastWriteTimeCache)
{
DateTime lastWriteTime = File.GetLastWriteTime(ev.FullPath);
if (DirectoryWatcher_fileLastWriteTimeCache.ContainsKey(ev.FullPath))
{
if (DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath].AddMilliseconds(500) >= lastWriteTime)
return; // file was already handled
}
DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath] = lastWriteTime;
}
Task.Run(() => WaitUntilFileIsUnlocked(ev.FullPath, fullPath =>
{
// do the job with fullPath...
}));
}
catch (Exception e)
{
// handle exception
}
}

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