I have to catch the event when I pressed on Shift Tab in TextBox to write some code. It is possible to do that? I tried with that test on KeyUp event :
private void txtJustifTampon_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Tab && Control.ModifierKeys == Keys.ShiftKey)
{
//do stuff
}
}
One of the possible ways out is to use PreviewKeyDown instead of KeyUp since
Some key presses, such as the TAB, RETURN, ESC, and arrow keys, are
typically ignored by some controls because they are not considered
input key presses
private void txtJustifTampon_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) {
// If Shift + Tab pressed (i.e. Tab with Shift modifier)
if (e.KeyCode == Keys.Tab && e.Modifiers == Keys.Shift) {
//TODO: put relevant code here (do stuff)
}
}
Please, notice that we should use Keys.Shift (not Keys.ShiftKey) as the modifier and we should apply modifier to the event argument (e.Modifiers)
I have a TextBox that a user can type a search term into and a ListBox that displays results. There is also a button will display some information based on the item selected on click.
I'm trying to scroll through the listbox using the up and down arrow keys so the user doesn't have to click the item, then the button. At that point I might as well just rely on the double click event to do the work since they are already on the item. However, I'm trying to make this more "keyboard only friendly".
The following code works, but with one minor flaw:
private void txtSearchTerm_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Down && Results.SelectedIndex < (Results.Items.Count - 1))
{
Results.SelectedIndex++;
}
else if (e.KeyCode == Keys.Up && Results.SelectedIndex > 0)
{
Results.SelectedIndex--;
}
}
With this code, the cursor still moves left and right along with the selected item changing. I want it to remain where it is (not forcing it to the end). I didn't have any luck with the txtSearchTerm.Select(...) event, but I guess I could have missed something...
There is a TextChanged event, but it only calls to a search function I wrote that populates the list box as the user types, so I will leave that code out for simplicity.
Am I missing something or overlooking some method to make this TextBox/ListBox combo function how I'm intending?
Quick note: If you've ever used UltraEdit, I'm trying to mimic the behavior of that configuration window, basically.
You should use e.Handled = true; to cancel using the key that you processed:
private void txtSearchTerm_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Down)
{
if (Results.SelectedIndex < (Results.Items.Count - 1))
Results.SelectedIndex++;
e.Handled = true;
}
else if (e.KeyCode == Keys.Up)
{
if (Results.SelectedIndex > 0)
Results.SelectedIndex--;
e.Handled = true;
}
}
I set e.Handled = true; if the key is Keys.Down or Keys.Up regardless of the SelectedIndex to completely disable moving caret using those keys.
Now imagine I have ten controls all bound inside a stackpanel.
By default, when TAB is pressed, the focus will move from control 1 subsequently to control 10.
Now what I want is, after focus moving from control 1 to control 2, when the user press TAB again, the focus will go back to control 1. So far I can only mess around with the sequence by using KeyboardNavigation.TabIndex="N" where N = "0,1,2,3,..", but what I ultimately want is skipping the remaining 8 controls.
Please do not suggest TabNavigation="NONE" or IsTabStop="False" to skip the control, I don't want to mess with other controls and yea, I'm fine with hardcode sequence.
Override the preview key down event on the controls that you want to have control over and if its tab then do what you want.
Here is an example if it was something like a textbox you could use something like this. Atach the event handlers either in c# or in the xaml.
btn1.PreviewKeyDown += new KeyEventHandler(btn1_KeyDown);
btn2.PreviewKeyDown += new KeyEventHandler(btn2_KeyDown);
then
private void btn1_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Tab && (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)))
{
//do what you want when shift+tab is pressed.
e.Handled = true;
}
else
{
btn2.Focus();
e.Handled = true;
}
}
private void btn2_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Tab && (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)))
{
//do what you want when shift+tab is pressed.
e.Handled = true;
}
else
{
btn1.Focus();
e.Handled = true;
}
}
I have a textbox and below it i have a listbox.
While the user is typing in the textbox if he presses the up or down arrow he should make a selection in the listbox. The textbox detects all the characters (except space) but it seems that it can't detect the arrow presses.
Any solution for this? This is a WPF project btw.
EDIT, Here's the working code thanks to T.Kiley:
private void searchBox_PreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.IsDown && e.Key == Key.Down)
{
e.Handled = true;
//do your action here
}
if (e.IsDown && e.Key == Key.Up)
{
e.Handled = true;
//do another action here
}
}
I just tried this and it works. Add a preview key down event to the textbox
private void TextBox_PreviewKeyDown(object sender, System.Windows.Input.KeyEventArgs e)
{
if (e.IsDown && e.Key == Key.Down)
MessageBox.Show("It works");
}
You can listen to they KeyDown event of the TextBox. In the handler, check whether the arrow key was pressed (you might need to listen to key up to avoid triggering your code multiple times if the user holds down the button for too long).
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Down)
{
// Do some code...
}
}
I have a very simple Windows Forms Application. And, in Windows (or, atleast Windows Forms Applications), when you press Enter while inside a Single-line TextBox Control, you hear a Ding. It's an unpleasent sound, that indicated you cannot enter a newline, because it is a single-line TextBox.
This is all fine. However, in my Form, I have 1 TextBox, and a Search Button. And I am allowing the user to Perform a search by pressing Enter after they've finished typing, so they don't have to use the mouse to click the Search Button.
But this Ding sound occurs. It's very annoying.
How can we make it so just that sound doesn't play at all in my Form?
#David H - Here's how I'm detecting the enter pressing:
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
// Perform search now.
}
}
It works for me:
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
//Se apertou o enter
if (e.KeyCode == Keys.Enter)
{
//enter key is down
this.doSomething();
e.Handled = true;
e.SuppressKeyPress = true;
}
}
The SuppressKeyPress is the really trick. I hope that help you.
Check out the Form.AcceptButton property. You can use it to specify a default button for a form, in this case for pressing enter.
From the docs:
This property enables you to designate
a default action to occur when the
user presses the ENTER key in your
application. The button assigned to
this property must be an
IButtonControl that is on the current
form or located within a container on
the current form.
There is also a CancelButton property for when the user presses escape.
Try
textBox.KeyPress += new KeyPressEventHandler(keypressed);
private void keypressed(Object o, KeyPressEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
e.Handled = true; //this line will do the trick
}
}
Just add e.SuppressKeyPress = true; in your "if" statement.
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
//If true, do not pass the key event to the underlying control.
e.SuppressKeyPress = true; //This will suppress the "ding" sound.*/
// Perform search now.
}
}
You can Use KeyPress instead of KeyUp or KeyDown its more efficient
and here's how to handle
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.Enter)
{
e.Handled = true;
button1.PerformClick();
}
}
and say peace to the 'Ding'
Use SuppressKeyPress to stop continued processing of the keystroke after handling it.
public class EntryForm: Form
{
public EntryForm()
{
}
private void EntryTextBox_KeyDown(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
e.Handled = true;
e.SuppressKeyPress = true;
// do some stuff
}
else if(e.KeyCode == Keys.Escape)
{
e.Handled = true;
e.SuppressKeyPress = true;
// do some stuff
}
}
private void EntryTextBox_KeyUp(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.Enter)
{
// do some stuff
}
else if(e.KeyCode == Keys.Escape)
{
// do some stuff
}
}
}
On WinForms the Enter key causes a Ding sound because the form property AcceptButton is not specified.
If you don't need an AcceptButton the ding sound can be suppressed by setting the form KeyPreview to true and enter the following KeyPress event:
private void Form_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == '\r')
e.Handled = true;
}
No matter what control is active, there will be no more ding sound when pressing the Enter key. Since the key event proccessing order is KeyDown, KeyPress and KeyUp the Enter key will still work for the KeyDown events for the controls.
I stumbled on this post while trying to handle a KeyDown this worked for me.
If e.KeyCode = Keys.Enter Then
e.SuppressKeyPress = True
btnLogIn.PerformClick()
End If
Supressing the Key Press stops the event from being sent to the underlying control. This should work if you're manually handling everything that the enter key will be doing within that textbox. Sorry about the Visual Basic.
$("#txtSomething").keypress(function (e) {
if (e.which == 13) {
e.Handled = true; //This will prevent the "ding" sound
//Write the rest of your code
}
});
There is a very little chance anyone gets to this answer but some other answers are truly scary. Suppressing event on KeyDown kills 2 additional events in one strike. Setting e.Handled property to true is useless in this context.
The best way is to set Form.AcceptButton property to the actual Search Button.
There is also another way of utilizing Enter key - some people may want it to act as TAB button. To do that, add a new Button, set its Location property outside of the Form area (i.e. (-100, -100)) - setting Visible property to false may disable Button handlers in some cases. Set Form.AcceptButton property to your new button. In Click event handler add following code
this.SelectNextControl(ActiveControl, true, true, true, true)
Now, you may want to transfer focus only when focus it on TextBox you may want to either test ActiveControl type or use e.Supress property in event handlers of controls not meant to use Enter as TAB
That's it. You don't even need to capture e.KeyCode
Set your Search button's IsDefault property to true. This will make it a default button and it will be auto-clicked when Enter is pressed.
Well I lived with this problem long enough and looked it up here.
After thinking about this for quite some time and wanting the simplest way to fix it I came up with the easiest but not so elegant way to fix it.
Here is what I did.
Put 2 invisible buttons "Ok" and "Cancel" on the form.
Set the AcceptButton and CancelButton Property on the form to the invisible buttons.
Added no code to the buttons!
This solved all the secondary problems listed in this thread including the ToolStripMenu. My biggest complaint was the BindingNavigator, when I would enter a record number into the Current position to navigate to and pressed enter.
As per the original question in which the programmer wanted a search function when the enter button was pressed I simply put the search code in the invisible OK Button!
So far this seems to solve all problems but as we all know with Visual Studio, something will probably crop up.
The only other possible elegant way I could think of would be to write a new keystroke handling class which is way to much work for most of my projects.
You can set your textbox multi-line to true then handle the Enter key press.
private void yourForm_Load(object sender, EventArgs e)
{
textBox1.Multiline = true;
}
//then write your TextBox codes
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
// doSomething();
}
}
i changed the textbox properties for an multiline textbox and it works for me.
Concerning the e.SuppressKeyPress = true; solution, it works fine by itself. Setting SuppressKeyPress to true also sets Handled to true, so there's no need to use e.Handled= true;
void RTextBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.Enter)
{
//do ...
bool temp = Multiline;
Multiline = true;
e.Handled = true;
Multiline = temp;
}
}