Winrt - Adjusting flyout according to where it appears - c#

I have a GridView in a windows store project, that contains some big squares, and inside those i have a list of user images, when i tap on of those images a flyout appears on the right showing some information like this.
the problem is that my gridview extends to the edges of the screen and beyond, and when that does i get this situation, i press the user with the red border near the edge of the screen and flyout appears on left.
My flyout placement is set to Right, and im guessing since the element i press is near the edge it follows the Fall back order with according to this is Right > Left > Top > Bottom.
What i would like to know is how to detect this happens, so i can adjust my flyout position, or another viable alternative :)

After searching through properties and Dependency properties on Flyout and FlyoutBase, I haven't found a way to simply get the actual placement of the Flyout (which is unfortunate because I think that can be important, as we see in your case). Perhaps you can try what was proposed here by implementing a method that compares the desired size of the Flyout with the available space.

You can subscribe to FlyOut.Opened event and compare absolute coordinates of the flyout and the element you're showing it at. Here is an example for top/bottom flyout placement (easily extendable to check for left/right as well):
private void FlyOut_Opened(object sender, object e)
{
GeneralTransform flyOutTransform =
flyOut.Content.TransformToVisual(Window.Current.Content);
Point flyOutPosition =
flyOut.TransformPoint(new Point(0, 0));
GeneralTransform showAtElementTransform =
showAtElementTransform.TransformToVisual(Window.Current.Content);
Point showAtElementPosition =
showAtElementPosition.TransformPoint(new Point(0, 0));
if(flyOutPosition.Y < showAtElementPosition.Y)
{
// top
}
else
{
// bottom
}
}

Related

MoveToElement when element is just onscreen

When using this code to bring an element into the browser view, it works most of the time.
protected void MakeVisible(IWebElement link, bool always)
{
var actions = new Actions(this.Driver);
actions.MoveToElement(link).Perform();
...
However, when the element is just (say a button that is 50% there) on screen, it doesn't, but it isn't onscreen enough to register for a click event.
(The bottom of the snip is the bottom of the browser viewport)
How can I handle this edge case?
This was encountered using the FireFox driver.
I've never seen this behavior before. Generally when I click on an element, if it's offscreen, the viewport (automatically) is scrolled so that it's visible and it is clicked. I'll give you my best guess and hopefully it will give you some ideas that you can investigate and hopefully solve the problem.
So I think the issue is that .MoveToElement() moves to the center of the element. If the center of the element in question is on the page but is not able to be clicked because it's not fully visible, then it seems like a solution is to make sure the entire element is on the page. One way I can think of to do this is to use MoveToElement(IWebElement, Int32, Int32). The offsets are from the top-left corner of the element. If you use this to move to the top-left and then the bottom-right, that combination should fully display the element then it can be clicked. The top-left would be 0,0 and the bottom right would be found using IWebElement.Size to get the width and height of the element.
A function would look something like this
public void ShowElement(IWebElement e)
{
Actions action = new Actions(Driver);
action.MoveToElement(e, 0, 0).MoveToElement(e, e.Size.Width, e.Size.Height).Build().Perform();
}

Resizing User Control - anchor controls to center of form

I have a user control which consists of two controls and four buttons, arranged on a Form: the two controls are on the sides and the buttons in the middle in a vertical row.
When using the control in an app, I place it on a form.
Now, when re-sizing the form horizontally, the two controls just move left or right w/o changing their size.
What I need is that the controls stay anchored to the middle of the form and grow to the sides (sorry about the lack of clarity, I prepared screenshots but the site wouldn't let me attach them).
Is there a way to accomplish this without overriding the Resize event?
Use a TableLayoutPanel as base for your user control.
You need 3 columns and one row. The middle column needs to have a fixed size, and the other 2 you set to 50%. Not to worry, .Net is smart enough to calculate the percent they actually take.
Inside the right and left columns you put your controls and set the Dock property of both to fill. In the middle column you put a panel and set it's Dock property to fill as wall, and In that panel you put the buttons in the middle.
Set your table layout panel Dock to fill as well, and when adding the user control to the form use Dock top, bottom or fill as well.
Erratum:
The above code works most of the time, but it fails for certain Move-Resize sequences. The solution is to respond to the Move and Resize events of the parent form (the consumer of the control), not of the control itself.
One more thing: due to the event firing order (Move first followed by Resize, had to move the working code from Resize() to Move(), which seems counterintuitive but it seems the right way nevertheless.
It seems indeed that it cannot be done in the Designer, but here is the solution using overrides.
It works ok, except for some control flickering which I haven't been able to overcome.
public partial class SB : UserControl
{
//variables to remember sizes and locations
Size parentSize = new Size(0,0);
Point parentLocation = new Point (0,0);
......
// we care only for horizontal changes by dragging the left border;
// all others take care of themselves by Designer code
public void SB_Resize(object sender, EventArgs e)
{
if (this.Parent == null)
return;//we are still in the load process
// get former values
int fcsw = this.parentSize.Width;//former width
int fclx = this.parentLocation.X;//former location
Control control = (Control)sender;//this is our custom control
// get present values
int csw = control.Parent.Size.Width;//present width
int clx = control.Parent.Location.X;//present location
// both parent width and parent location have changed: it means we
// dragged the left border or one of the left corners
if (csw != fcsw && clx != fclx)
{
int delta = clx - fclx;
int lw = (int)this.tableLayoutPanel1.ColumnStyles[0].Width;
int nlw = lw - delta;
if (nlw > 0)
{
this.tableLayoutPanel1.ColumnStyles[0].Width -= delta;
}
}
this.parentSize = control.Parent.Size;//always update it
this.parentLocation = control.Parent.Location;
}
//contrary to documentation, the Resize event is not raised by moving
//the form, so we have to override the Move event too, to update the
//saved location
private void SB_Move(object sender, EventArgs e)
{
if (this.Parent == null)
return;//we are still in the load process
this.parentSize = this.Parent.Size;//always update it
this.parentLocation = this.Parent.Location;
}
}
The above code works most of the time, but it fails for certain Move-Resize sequences. The solution is to respond to the Move and Resize events of the parent form (the consumer of the control), not of the control itself.
One more thing: due to the event firing order (Move first followed by Resize, had to move the working code from Resize() to Move(), which seems counterintuitive but it seems the right way nevertheless.

Simulate Mouse Drag Programmatically

I have a Windows Forms application with a control. The control consists of a chart panel with a canvas on which I paint. What I would like to do is to programmatically mouse drag the panel so that I have a specific distance between the right edge of the canvas and the last item painted on the canvas. I have tried two approaches. The both work in the sense that the panel is dragged as desired BUT I cannot seem to be able to get the precision of movement I desire. I coded a mouse simulator and have tried two approaches.
Approach 1:
if(this.ChartControl.ChartPanel.CanFocus)
{
// ... Focus the chart panel to be adjusted.
this.ChartControl.ChartPanel.Focus();
// ... Move cursor to lastBarScreenCoordinates on the chart panel to be adjusted.
Cursor.Position = new Point(lastBarScreenCoordinates.X, lastBarScreenCoordinates.Y);
MouseSimulator.SetMouseDragThresholds();
// ... Move chart panel to required position.
MouseSimulator.LeftMouseButtonDown(lastBarScreenCoordinates.X, lastBarScreenCoordinates.Y);
MouseSimulator.MouseMove(lastBarScreenCoordinates.X-positionShift,
lastBarScreenCoordinates.Y);
MouseSimulator.LeftMouseButtonUp(lastBarScreenCoordinates.X-positionShift,
lastBarScreenCoordinates.Y);
MouseSimulator.ResetMouseDragThresholds(_cx_default, _cy_default);
// ... Redraw the chart panel.
this.ChartControl.ChartPanel.Refresh();
// ... Reset cursor to its starting position.
Cursor.Position = new Point(startingCursorX, startingCursorY);
}
Approach 2:
if(this.ChartControl.ChartPanel.CanFocus)
{
// ... Focus the chart panel to be adjusted.
this.ChartControl.ChartPanel.Focus();
// ... Move cursor to lastBarScreenCoordinates on the chart panel to be adjusted.
Cursor.Position = new Point(lastBarScreenCoordinates.X, lastBarScreenCoordinates.Y);
MouseSimulator.SetMouseDragThresholds();
// ... Move chart panel to required position.
MouseSimulator.LeftMouseButtonDown(lastBarScreenCoordinates.X, lastBarScreenCoordinates.Y);
Cursor.Position = new Point(lastBarScreenCoordinates.X-positionShift,
lastBarScreenCoordinates.Y);
WindowsCommunication.SendMessage(this.ChartControl.Handle, 0x200, IntPtr.Zero,IntPtr.Zero);
MouseSimulator.LeftMouseButtonUp(lastBarScreenCoordinates.X-positionShift,
lastBarScreenCoordinates.Y);
MouseSimulator.ResetMouseDragThresholds(_cx_default, _cy_default);
// ... Redraw the chart panel.
this.ChartControl.ChartPanel.Refresh();
// ... Reset cursor to its starting position.
Cursor.Position = new Point(startingCursorX, startingCursorY);
}
I am using SendInput for simulating mouse clicks. Here is sample left mouse button down code ...
public static void LeftMouseButtonDown(int x, int y)
{
INPUT mouseInput = new INPUT();
mouseInput.type = SendInputEventType.InputMouse;
mouseInput.mkhi.mi.dx = CalculateAbsoluteCoordinateX(x);
mouseInput.mkhi.mi.dy = CalculateAbsoluteCoordinateY(y);
mouseInput.mkhi.mi.mouseData = 0;
mouseInput.mkhi.mi.time = 0;
mouseInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
SendInput(1, ref mouseInput, Marshal.SizeOf(new INPUT()));
}
And I calculate normalized absolute coordinates for the mouse as follows ...
private static int CalculateAbsoluteCoordinateX(int x)
{
return ((x * 65536) + GetSystemMetrics(SystemMetric.SM_CXSCREEN) - 1) /
GetSystemMetrics(SystemMetric.SM_CXSCREEN);
}
So here are the precision issues. If I use Approach 1 (mouse move), the measured distance between the last item painted and the right edge of the canvas is different from what I set in positionShift and the cursor position difference does not equal positionShift. I initially thought it was due to pointer ballistics issues so I tried using Approach 2. Approach 2 does give me precision in pointer positioning but I am still having difficulty in that the panel moves but the distance between the last bar painted and the right edge of the canvas does not equal the positionShift amount as it should. It always seems to be off. I have been working on this for a long time now and am at my wits end. I am not sure what is going on here. How to improve the precision in my canvas drag by simulated mouse drag?
Well what you can do is this, First of all I believe the SendInput API allows for an AbsoluteValue flag so there is no need to calculate those values which may be the issue but most likely not.
Although I am curious as to why you are using a Mouse Drag opperation for this. It seems like all you want to do is reposition the canvas on every draw by some specified amount. if this is the case why not just set it explicitly on the canvas itself. Also it is unclear if you are using pure WinForms or WPF. The unclear bit being Canvas which I am fairly certain is only usable with WPF enabled windows.
That being said
WPF fix,
Depending on the Object containing the canvas just set its margin appropriately for the situation, since I do not know the data you are working with I cant say much about that. But this is a relatively simple idea so let me know if that works, it should give you, at least close too, a pixel perfect alignment.
WinForms,
Just do the above for the "Canvas" object you were talking about, or use absolute coordinates of the object to move it around.
If you could supply a sample of what you were working on looked like roughly maybe we could have a better idea of what you mean.

Can I tell in code-behind if a popup has been moved relative to its placement target?

I'm working on a WPF project where I have a grid of thumbnails (each thumbnail is a SurfaceButton), and clicking on each thumbnail shows its own popup menu. The popup menu in each case has its 'sibling' photo thumbnail as its placement target. The thumbnail and popup sit alongside each other in a Grid.
I've designed the popup to emulate the kind of popout scrollable menu that you'd find in iOS, complete with a little triangle arrow that points up to the thumbnail the popup relates to (with the popup appearing below the thumbnail).
But, much to my pleasant surprise, if you click on a thumbnail that's at the bottom of the screen, WPF moves the popup above the thumbnail so that it's not off-screen.
This is great, but how can I compare the positions of the two elements and move the arrow accordingly (or hide it and show another), so that the popup above the thumbnail is pointing down to it?
Hope that makes some sense!
I've tried VisualTreeHelper.GetOffset, but that only returns the offset from the element's parent, and these seem to always be 0,0 or 1,1. I've also tried UIElement.PointToScreen, but the numbers I get back from the two elements don't seem to vary when the popup moves.
I'm sure there's a simple solution that I'm missing.
You can get your popup's actual placement like below
// ComboBox for example:
Popup popup = yourcombobox.Template.FindName("PART_Popup", yourcombobox) as Popup;
popup.Opened += (s, a) => {
// structure inside will be different by your templates
Dacorator decorator = (s as popup).Child as Decorator;
Border border = decorator.Child as Border;
Double y0 = yourcombobox.PointToScreen(new Point(0,0)).Y;
Double y1 = border.PointToScreen(new Point(0,0)).Y;
if(y0 > y1) {
// when shows at the top
yourcombobox.Background = Brushes.Red;
} else {
// when shows at the botttom
yourcombobox.Background = Brushes.Blue;
}
};
Popup doesn't have it's own size or position, so you have to catch the child's position only when popup is shown.
https://learn.microsoft.com/en-us/dotnet/framework/wpf/controls/popup-overview

Getting the top left coordinates of a WPF UIElement

I am working on extending the Microsoft resize Adorner example and need to be able to reposition the element after say the bottom left drag handle has been dragged.
So if I have a textbox of say 150 wide, 35 high postitioned on my form, and the bottom left drag handle changes the width to 200 wide, the right hand of the text box remains unchanged but the left hand edge moves to the left.
So I need to know the top left coordinates of the UIElement. I have tried Canvas.GetLeft and Canvas.GetTop but they return NaN which is confusing.
I just tried VisualTreeHelper.GetOffset which does return an offset but when you try and use it in the arrange method of the element it disappears, presumably as the values in the offset are too high.
In the days before Wpf the coordinate system was quite simple, wpf has overcomplicated things I think.
And if someone just wants the control's screen coordinates:
Point targetLoc = targetCtrl.PointToScreen(new Point(0, 0));
(this doesn't match the thread's description, but it does match the title. Figured it might help people coming in off search results)
You can transform coordinates of the UIElement to its parent. In your case it's a form. Here is an example of a method that returns coordinates of a visual:
private Point GetPosition(Visual element) {
var positionTransform = element.TransformToAncestor(MyForm);
var areaPosition = positionTransform.Transform(new Point(0, 0));
return areaPosition;
}

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