System.Console as a log window with input line - c#

I'm writing a console application that needs user input on the bottom line while text is scrolling. The idea is to have text scroll and leave an input line at the bottom. I want text editing functionality (arrow-keys, insert, delete, etc). I'd love to be able to have static "status lines" too (lines unaffected by scrolling).
A real world example would be Irssi:
In my code I'm hooking up to NLog and writing its output to screen while also providing an input line to the user. It is done by "pausing input" on write: using Console.MoveBufferArea to move text up, disabling cursor, repositioning cursor, writing log-text, repositioning cursor back to input line and enabling cursor. It almost works, but there are some problems:
It is very slow. In cases where I write 20-30 lines the application slows down considerably. (Can be solved with buffering incoming, but won't solve scroll speed.)
Lines that overflow (i.e. exception stacktrace) leaves a line at the very bottom of the screen.
Lines that overflow are (partially) overwritten as text scrolls up. This also messes up input line.
Scrolling up/down does not work.
Is there a library to help me do this?
If not then how do I fix speed? How do I fix scrolling?
Cross platform solution preferred.
public class InputConsole
{
private static readonly object _bufferLock = new object();
private static int _windowWidth = Console.BufferWidth;
private static int _windowHeight = Console.BufferHeight;
private static int _windowLeft = Console.WindowLeft;
private static int _windowTop = Console.WindowTop;
public InputConsole()
{
MethodCallTarget target = new MethodCallTarget();
target.ClassName = typeof(InputConsole).AssemblyQualifiedName;
target.MethodName = "LogMethod";
target.Parameters.Add(new MethodCallParameter("${level}"));
target.Parameters.Add(new MethodCallParameter("${message}"));
target.Parameters.Add(new MethodCallParameter("${exception:format=tostring}"));
target.Parameters.Add(new MethodCallParameter("[${logger:shortName=true}]"));
SimpleConfigurator.ConfigureForTargetLogging(target, LogLevel.Trace);
try
{
Console.SetWindowSize(180, 50);
Console.SetBufferSize(180, 50);
_windowWidth = Console.BufferWidth;
_windowHeight = Console.BufferHeight;
}
catch (Exception exception)
{
Console.WriteLine("Unable to resize console: " + exception);
}
}
public void Run()
{
string input;
do
{
lock (_bufferLock)
{
Console.SetCursorPosition(0, _windowHeight - 1);
Console.Write("Command: ");
Console.CursorVisible = true;
}
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.Yellow;
input = Console.ReadLine();
lock (_bufferLock)
{
Console.CursorVisible = false;
}
} while (!string.Equals(input, "quit", StringComparison.OrdinalIgnoreCase));
}
public static void LogMethod(string level, string message, string exception, string caller)
{
if (Console.BufferHeight == _windowHeight)
Console.MoveBufferArea(_windowLeft, _windowTop + 1, Console.BufferWidth, Console.BufferHeight - 2, _windowLeft, _windowTop);
var fgColor = ConsoleColor.White;
var bgColor = ConsoleColor.Black;
switch (level.ToUpper())
{
case "TRACE":
fgColor = ConsoleColor.DarkGray;
break;
case "DEBUG":
fgColor = ConsoleColor.Gray;
break;
case "INFO":
fgColor = ConsoleColor.White;
break;
case "WARNING":
fgColor = ConsoleColor.Cyan;
break;
case "ERROR":
fgColor = ConsoleColor.White;
bgColor = ConsoleColor.Red;
break;
}
var str = string.Format("({0}) {1} {2} {3}", level.ToUpper(), caller, message, exception);
WriteAt(_windowLeft, _windowHeight - 3, str, fgColor, bgColor);
}
public static void WriteAt(int left, int top, string s, ConsoleColor foregroundColor = ConsoleColor.White, ConsoleColor backgroundColor = ConsoleColor.Black)
{
lock (_bufferLock)
{
var currentBackgroundColor = Console.BackgroundColor;
var currentForegroundColor = Console.ForegroundColor;
Console.BackgroundColor = backgroundColor;
Console.ForegroundColor = foregroundColor;
int currentLeft = Console.CursorLeft;
int currentTop = Console.CursorTop;
var currentVisible = Console.CursorVisible;
Console.CursorVisible = false;
Console.SetCursorPosition(left, top);
Console.Write(s);
Console.SetCursorPosition(currentLeft, currentTop);
Console.CursorVisible = currentVisible;
Console.BackgroundColor = currentBackgroundColor;
Console.ForegroundColor = currentForegroundColor;
}
}
}

Doing further research into text console in Windows I seems it is difficult to make it go faster. Through a custom implementation with lower redraw rates (less to WriteConsoleOutput) I was able to get just over 10x speed increase over Console.WriteLine.
However since Console.WriteLine enforces the "scroll everything when we reach bottom" I was using Console.MoveBufferArea. Tests shows that my implementation of MoveBufferArea (included in my original question) was around 90x slower than Console.WriteLine. With my new implementation using WriteConsoleOutput I was however able to get a 1356x speed increase over MoveBufferedArea.
Since it was a bit difficult to find information about it I have detailed my finding in a blog post. I'm also attaching the code to this answer for posterity.
I have written a class that allows me to scroll individual boxes. I have also implemented a line input system to emulate that of standard Console.ReadLine();. Note that this implementation is missing home/end-support (easy to fix though).
Note that to get any speed increase from it you have to set box.AutoRedraw = false; and manually call box.Draw(); regularly. With box.AutoRedraw = true; (calling Draw() on every Write()) this solution is actually 30 times slower than Console.WriteLine and 3 times faster than MoveBufferArea.
Example on how to use:
_logBox = new InputConsoleBox(0, 0, (short)Console.BufferWidth, (short)(Console.BufferHeight - 2), InputConsoleBox.Colors.LightWhite, InputConsoleBox.Colors.Black);
_statusBox = new InputConsoleBox(0, (short)(Console.BufferHeight - 3), (short)Console.BufferWidth, 1, InputConsoleBox.Colors.LightYellow, InputConsoleBox.Colors.DarkBlue);
_inputBox = new InputConsoleBox(0, (short)(Console.BufferHeight - 2), (short)Console.BufferWidth, 1, InputConsoleBox.Colors.LightYellow, InputConsoleBox.Colors.Black);
_statusBox.WriteLine("Hey there!");
_inputBox.InputPrompt = "Command: ";
// If you are okay with some slight flickering this is an easy way to set up a refresh timer
_logBox.AutoDraw = false;
_redrawTask = Task.Factory.StartNew(async () =>
{
while (true)
{
await Task.Delay(100);
if (_logBox.IsDirty)
_logBox.Draw();
}
});
// Line input box
var line = _inputBox.ReadLine(); // Blocking while waiting for <enter>
Code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using Microsoft.Win32.SafeHandles;
public class InputConsoleBox
{
#region Output
#region Win32 interop
private const UInt32 STD_OUTPUT_HANDLE = unchecked((UInt32)(-11));
private const UInt32 STD_ERROR_HANDLE = unchecked((UInt32)(-12));
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern IntPtr GetStdHandle(UInt32 type);
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern SafeFileHandle CreateFile(
string fileName,
[MarshalAs(UnmanagedType.U4)] uint fileAccess,
[MarshalAs(UnmanagedType.U4)] uint fileShare,
IntPtr securityAttributes,
[MarshalAs(UnmanagedType.U4)] FileMode creationDisposition,
[MarshalAs(UnmanagedType.U4)] int flags,
IntPtr template);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool WriteConsoleOutput(
SafeFileHandle hConsoleOutput,
CharInfo[] lpBuffer,
Coord dwBufferSize,
Coord dwBufferCoord,
ref SmallRect lpWriteRegion);
[StructLayout(LayoutKind.Sequential)]
private struct Coord
{
public short X;
public short Y;
public Coord(short X, short Y)
{
this.X = X;
this.Y = Y;
}
};
[StructLayout(LayoutKind.Explicit)]
private struct CharUnion
{
[FieldOffset(0)]
public char UnicodeChar;
[FieldOffset(0)]
public byte AsciiChar;
}
[StructLayout(LayoutKind.Explicit)]
private struct CharInfo
{
[FieldOffset(0)]
public CharUnion Char;
[FieldOffset(2)]
public ushort Attributes;
public CharInfo(char #char, ushort attributes)
{
this.Char = new CharUnion();
Char.UnicodeChar = #char;
Attributes = attributes;
}
}
[StructLayout(LayoutKind.Sequential)]
private struct SmallRect
{
public short Left;
public short Top;
public short Right;
public short Bottom;
}
#endregion
#region Colors Enum
private const int HighIntensity = 0x0008;
private const ushort COMMON_LVB_LEADING_BYTE = 0x0100;
private const ushort COMMON_LVB_TRAILING_BYTE = 0x0200;
private const ushort COMMON_LVB_GRID_HORIZONTAL = 0x0400;
private const ushort COMMON_LVB_GRID_LVERTICAL = 0x0800;
private const ushort COMMON_LVB_GRID_RVERTICAL = 0x1000;
private const ushort COMMON_LVB_REVERSE_VIDEO = 0x4000;
private const ushort COMMON_LVB_UNDERSCORE = 0x8000;
private const ushort COMMON_LVB_SBCSDBCS = 0x0300;
[Flags]
public enum Colors : int
{
Black = 0x0000,
DarkBlue = 0x0001,
DarkGreen = 0x0002,
DarkRed = 0x0004,
Gray = DarkBlue | DarkGreen | DarkRed,
DarkYellow = DarkRed | DarkGreen,
DarkPurple = DarkRed | DarkBlue,
DarkCyan = DarkGreen | DarkBlue,
LightBlue = DarkBlue | HighIntensity,
LightGreen = DarkGreen | HighIntensity,
LightRed = DarkRed | HighIntensity,
LightWhite = Gray | HighIntensity,
LightYellow = DarkYellow | HighIntensity,
LightPurple = DarkPurple | HighIntensity,
LightCyan = DarkCyan | HighIntensity
}
#endregion // Colors Enum
private readonly CharInfo[] _buffer;
private readonly List<CharInfo> _tmpBuffer;
private readonly short _left;
private readonly short _top;
private readonly short _width;
private readonly short _height;
private ushort _defaultColor;
private int _cursorLeft;
private int _cursorTop;
private static SafeFileHandle _safeFileHandle;
/// <summary>
/// Automatically draw to console.
/// Unset this if you want to manually control when (and what order) boxes are writen to consoles - or you want to batch some stuff.
/// You must manually call <c>Draw()</c> to write to console.
/// </summary>
public bool AutoDraw = true;
public bool IsDirty { get; private set; }
public InputConsoleBox(short left, short top, short width, short height, Colors defaultForegroundColor = Colors.Gray, Colors defaultBackgroundColor = Colors.Black)
{
if (left < 0 || top < 0 || left + width > Console.BufferWidth || top + height > Console.BufferHeight)
throw new Exception(string.Format("Attempting to create a box {0},{1}->{2},{3} that is out of buffer bounds 0,0->{4},{5}", left, top, left + width, top + height, Console.BufferWidth, Console.BufferHeight));
_left = left;
_top = top;
_width = width;
_height = height;
_buffer = new CharInfo[_width * _height];
_defaultColor = CombineColors(defaultForegroundColor, defaultBackgroundColor);
_tmpBuffer = new List<CharInfo>(_width * _height); // Assumption that we won't be writing much more than a screenful (backbufferfull) in every write operation
//SafeFileHandle h = CreateFile("CONOUT$", 0x40000000, 2, IntPtr.Zero, FileMode.Open, 0, IntPtr.Zero);
if (_safeFileHandle == null)
{
var stdOutputHandle = GetStdHandle(STD_OUTPUT_HANDLE);
_safeFileHandle = new SafeFileHandle(stdOutputHandle, false);
}
Clear();
Draw();
}
public void Clear()
{
for (int y = 0; y < _height; y++)
{
for (int x = 0; x < _width; x++)
{
var i = (y * _width) + x;
_buffer[i].Char.UnicodeChar = ' ';
_buffer[i].Attributes = _defaultColor;
}
}
IsDirty = true;
// Update screen
if (AutoDraw)
Draw();
}
public void Draw()
{
IsDirty = false;
var rect = new SmallRect() { Left = _left, Top = _top, Right = (short)(_left + _width), Bottom = (short)(_top + _height) };
bool b = WriteConsoleOutput(_safeFileHandle, _buffer,
new Coord(_width, _height),
new Coord(0, 0), ref rect);
}
private static ushort CombineColors(Colors foreColor, Colors backColor)
{
return (ushort)((int)foreColor + (((int)backColor) << 4));
}
public void SetCursorPosition(int left, int top)
{
if (left >= _width || top >= _height)
throw new Exception(string.Format("Position out of bounds attempting to set cursor at box pos {0},{1} when box size is only {2},{3}.", left, top, _width, _height));
_cursorLeft = left;
_cursorTop = top;
}
public void SetCursorBlink(int left, int top, bool state)
{
Console.SetCursorPosition(left, top);
Console.CursorVisible = state;
//// Does not work
//var i = (top * _width) + left;
//if (state)
// _buffer[i].Attributes = (ushort)((int)_buffer[i].Attributes & ~(int)COMMON_LVB_UNDERSCORE);
//else
// _buffer[i].Attributes = (ushort)((int)_buffer[i].Attributes | (int)COMMON_LVB_UNDERSCORE);
//if (AutoDraw)
// Draw();
}
public void WriteLine(string line, Colors fgColor, Colors bgColor)
{
var c = _defaultColor;
_defaultColor = CombineColors(fgColor, bgColor);
WriteLine(line);
_defaultColor = c;
}
public void WriteLine(string line)
{
Write(line + "\n");
}
public void Write(string text)
{
Write(text.ToCharArray());
}
public void Write(char[] text)
{
IsDirty = true;
_tmpBuffer.Clear();
bool newLine = false;
// Old-school! Could definitively have been done more easily with regex. :)
var col = 0;
var row = -1;
for (int i = 0; i < text.Length; i++)
{
// Detect newline
if (text[i] == '\n')
newLine = true;
if (text[i] == '\r')
{
newLine = true;
// Skip following \n
if (i + 1 < text.Length && text[i] == '\n')
i++;
}
// Keep track of column and row
col++;
if (col == _width)
{
col = 0;
row++;
if (newLine) // Last character was newline? Skip filling the whole next line with empty
{
newLine = false;
continue;
}
}
// If we are newlining we need to fill the remaining with blanks
if (newLine)
{
newLine = false;
for (int i2 = col; i2 <= _width; i2++)
{
_tmpBuffer.Add(new CharInfo(' ', _defaultColor));
}
col = 0;
row++;
continue;
}
if (i >= text.Length)
break;
// Add character
_tmpBuffer.Add(new CharInfo(text[i], _defaultColor));
}
var cursorI = (_cursorTop * _width) + _cursorLeft;
// Get our end position
var end = cursorI + _tmpBuffer.Count;
// If we are overflowing (scrolling) then we need to complete our last line with spaces (align buffer with line ending)
if (end > _buffer.Length && col != 0)
{
for (int i = col; i <= _width; i++)
{
_tmpBuffer.Add(new CharInfo(' ', _defaultColor));
}
col = 0;
row++;
}
// Chop start of buffer to fit into destination buffer
if (_tmpBuffer.Count > _buffer.Length)
_tmpBuffer.RemoveRange(0, _tmpBuffer.Count - _buffer.Length);
// Convert to array so we can batch copy
var tmpArray = _tmpBuffer.ToArray();
// Are we going to write outside of buffer?
end = cursorI + _tmpBuffer.Count;
var scrollUp = 0;
if (end > _buffer.Length)
{
scrollUp = end - _buffer.Length;
}
// Scroll up
if (scrollUp > 0)
{
Array.Copy(_buffer, scrollUp, _buffer, 0, _buffer.Length - scrollUp);
cursorI -= scrollUp;
}
var lastPos = Math.Min(_buffer.Length, cursorI + tmpArray.Length);
var firstPos = lastPos - tmpArray.Length;
// Copy new data in
Array.Copy(tmpArray, 0, _buffer, firstPos, tmpArray.Length);
// Set new cursor position
_cursorLeft = col;
_cursorTop = Math.Min(_height, _cursorTop + row + 1);
// Write to main buffer
if (AutoDraw)
Draw();
}
#endregion
#region Input
private string _currentInputBuffer = "";
private string _inputPrompt;
private int _inputCursorPos = 0;
private int _inputFrameStart = 0;
// Not used because COMMON_LVB_UNDERSCORE doesn't work
//private bool _inputCursorState = false;
//private int _inputCursorStateChange = 0;
private int _cursorBlinkLeft = 0;
private int _cursorBlinkTop = 0;
public string InputPrompt
{
get { return _inputPrompt; }
set
{
_inputPrompt = value;
ResetInput();
}
}
private void ResetInput()
{
SetCursorPosition(0, 0);
_inputCursorPos = Math.Min(_currentInputBuffer.Length, _inputCursorPos);
var inputPrompt = InputPrompt + "[" + _currentInputBuffer.Length + "] ";
// What is the max length we can write?
var maxLen = _width - inputPrompt.Length;
if (maxLen < 0)
return;
if (_inputCursorPos > _inputFrameStart + maxLen)
_inputFrameStart = _inputCursorPos - maxLen;
if (_inputCursorPos < _inputFrameStart)
_inputFrameStart = _inputCursorPos;
_cursorBlinkLeft = inputPrompt.Length + _inputCursorPos - _inputFrameStart;
//if (_currentInputBuffer.Length - _inputFrameStart < maxLen)
// _inputFrameStart--;
// Write and pad the end
var str = inputPrompt + _currentInputBuffer.Substring(_inputFrameStart, Math.Min(_currentInputBuffer.Length - _inputFrameStart, maxLen));
var spaceLen = _width - str.Length;
Write(str + (spaceLen > 0 ? new String(' ', spaceLen) : ""));
UpdateCursorBlink(true);
}
private void UpdateCursorBlink(bool force)
{
// Since COMMON_LVB_UNDERSCORE doesn't work we won't be controlling blink
//// Blink the cursor
//if (Environment.TickCount > _inputCursorStateChange)
//{
// _inputCursorStateChange = Environment.TickCount + 250;
// _inputCursorState = !_inputCursorState;
// force = true;
//}
//if (force)
// SetCursorBlink(_cursorBlinkLeft, _cursorBlinkTop, _inputCursorState);
SetCursorBlink(_left + _cursorBlinkLeft, _top + _cursorBlinkTop, true);
}
public string ReadLine()
{
Console.CursorVisible = false;
Clear();
ResetInput();
while (true)
{
Thread.Sleep(50);
while (Console.KeyAvailable)
{
var key = Console.ReadKey(true);
switch (key.Key)
{
case ConsoleKey.Enter:
{
var ret = _currentInputBuffer;
_inputCursorPos = 0;
_currentInputBuffer = "";
return ret;
break;
}
case ConsoleKey.LeftArrow:
{
_inputCursorPos = Math.Max(0, _inputCursorPos - 1);
break;
}
case ConsoleKey.RightArrow:
{
_inputCursorPos = Math.Min(_currentInputBuffer.Length, _inputCursorPos + 1);
break;
}
case ConsoleKey.Backspace:
{
if (_inputCursorPos > 0)
{
_inputCursorPos--;
_currentInputBuffer = _currentInputBuffer.Remove(_inputCursorPos, 1);
}
break;
}
case ConsoleKey.Delete:
{
if (_inputCursorPos < _currentInputBuffer.Length - 1)
_currentInputBuffer = _currentInputBuffer.Remove(_inputCursorPos, 1);
break;
}
default:
{
var pos = _inputCursorPos;
//if (_inputCursorPos == _currentInputBuffer.Length)
_inputCursorPos++;
_currentInputBuffer = _currentInputBuffer.Insert(pos, key.KeyChar.ToString());
break;
}
}
ResetInput();
}
// COMMON_LVB_UNDERSCORE doesn't work so we use Consoles default cursor
//UpdateCursorBlink(false);
}
}
#endregion
}

Related

Detect if the TIFF image is Horizontal or Vertical - C#

Im using WinForms. In my Form i have a picturebox and a next button. I use this picturebox to display tiff images and i use the next button to navigate to the next page. The tiff documents are multipage images. The document I'm trying to view has a horizontal images and a vertical images like the example below. If its horizontal i want to size it (1100, 800), but if its vertical i want to size it (800, 1100). How do i do this? currently this is what i have but its not a good solution.
System.Drawing.Image img = System.Drawing.Image.FromFile(path_lbl.Text);
if (img.Height > img.Width)
{
pictureBox1.Width = 800;
pictureBox1.Height = 1300;
}
else
{
pictureBox1.Width = 1300;
pictureBox1.Height = 800;
}
I currently use this approach but this doesn't work because if the first image is vertical the if-statement will always execute the first condition pictureBox1.size(1300 , 800); With this method, if the next image is horizontal the condition will not ever re-size it horizontally.
Example Tiff image
http://www.filedropper.com/verticalandhorizontal
Quick Test Code
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Threading;
using System.Windows.Forms;
namespace Demo
{
class TestForm : Form
{
public TestForm()
{
var panel = new Panel { Dock = DockStyle.Top, BorderStyle = BorderStyle.FixedSingle };
openButton = new Button { Text = "Open", Top = 8, Left = 16 };
prevButton = new Button { Text = "Prev", Top = 8, Left = 16 + openButton.Right };
nextButton = new Button { Text = "Next", Top = 8, Left = 16 + prevButton.Right };
path_lbl = new Label { Text = "", Top = 12, Left = 16 + nextButton.Right };
panel.Height = 16 + openButton.Height;
panel.Controls.AddRange(new Control[] { openButton, prevButton, nextButton, path_lbl });
pageViewer = new PictureBox { Dock = DockStyle.Fill, SizeMode = PictureBoxSizeMode.Zoom };
ClientSize = new Size(850, 1100 + panel.Height);
Controls.AddRange(new Control[] { panel, pageViewer });
openButton.Click += OnOpenButtonClick;
prevButton.Click += OnPrevButtonClick;
nextButton.Click += OnNextButtonClick;
Disposed += OnFormDisposed;
UpdatePageInfo();
}
private Button openButton;
private Button prevButton;
private Button nextButton;
private PictureBox pageViewer;
private PageBuffer pageData;
private int currentPage;
private Size pageSize;
public string path;
private Label path_lbl;
private void OnOpenButtonClick(object sender, EventArgs e)
{
using (var dialog = new OpenFileDialog())
{
if (dialog.ShowDialog(this) == DialogResult.OK)
Open(dialog.FileName);
path = dialog.FileName;
}
}
private void OnPrevButtonClick(object sender, EventArgs e)
{
SelectPage(currentPage - 1);
}
private void OnNextButtonClick(object sender, EventArgs e)
{
//var data = PageBuffer.Open(path,Size= new Size(850,1150));
SelectPage(currentPage + 1);
//Debug.WriteLine("Current Size: 1300, 800");
}
private void OnFormDisposed(object sender, EventArgs e)
{
if (pageData != null)
pageData.Dispose();
}
private void Open(string path)
{
var data = PageBuffer.Open(path, new Size(1500, 1500));
pageViewer.Image = null;
if (pageData != null)
pageData.Dispose();
pageData = data;
SelectPage(0);
}
private void SelectPage(int index)
{
pageViewer.Image = pageData.GetPage(index);
currentPage = index;
UpdatePageInfo();
}
private void UpdatePageInfo()
{
prevButton.Enabled = pageData != null && currentPage > 0;
nextButton.Enabled = pageData != null && currentPage < pageData.PageCount - 1;
}
}
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new TestForm());
}
}
class PageBuffer : IDisposable
{
public const int DefaultCacheSize = 12; //This is how much images it will have in memory
public static PageBuffer Open(string path, Size maxSize, int cacheSize = DefaultCacheSize)
{
return new PageBuffer(File.OpenRead(path), maxSize, cacheSize);
}
private PageBuffer(Stream stream, Size maxSize, int cacheSize)
{
this.stream = stream;
source = Image.FromStream(stream);
pageCount = source.GetFrameCount(FrameDimension.Page);
if (pageCount < 2) return;
pageCache = new Image[Math.Min(pageCount, Math.Max(cacheSize, 5))];
pageSize = source.Size;
if (!maxSize.IsEmpty)
{
float scale = Math.Min((float)maxSize.Width / pageSize.Width, (float)maxSize.Height / pageSize.Height);
pageSize = new Size((int)(pageSize.Width * scale), (int)(pageSize.Height * scale));
}
var worker = new Thread(LoadPages) { IsBackground = true };
worker.Start();
}
private void LoadPages()
{
while (true)
{
lock (syncLock)
{
if (disposed) return;
int index = Array.FindIndex(pageCache, 0, pageCacheSize, p => p == null);
if (index < 0)
Monitor.Wait(syncLock);
else
pageCache[index] = LoadPage(pageCacheStart + index);
}
}
}
private Image LoadPage(int index)
{
source.SelectActiveFrame(FrameDimension.Page, index);
return new Bitmap(source, pageSize);
}
private Stream stream;
private Image source;
private int pageCount;
private Image[] pageCache;
private int pageCacheStart, pageCacheSize;
private object syncLock = new object();
private bool disposed;
private Size pageSize;
public Image Source { get { return source; } }
public int PageCount { get { return pageCount; } }
public Image GetPage(int index)
{
if (disposed) throw new ObjectDisposedException(GetType().Name);
if (PageCount < 2) return Source;
lock (syncLock)
{
AdjustPageCache(index);
int cacheIndex = index - pageCacheStart;
var image = pageCache[cacheIndex];
if (image == null)
image = pageCache[cacheIndex] = LoadPage(index);
return image;
}
}
private void AdjustPageCache(int pageIndex)
{
int start, end;
if ((start = pageIndex - pageCache.Length / 2) <= 0)
end = (start = 0) + pageCache.Length;
else if ((end = start + pageCache.Length) >= PageCount)
start = (end = PageCount) - pageCache.Length;
if (start < pageCacheStart)
{
int shift = pageCacheStart - start;
if (shift >= pageCacheSize)
ClearPageCache(0, pageCacheSize);
else
{
ClearPageCache(pageCacheSize - shift, pageCacheSize);
for (int j = pageCacheSize - 1, i = j - shift; i >= 0; j--, i--)
Exchange(ref pageCache[i], ref pageCache[j]);
}
}
else if (start > pageCacheStart)
{
int shift = start - pageCacheStart;
if (shift >= pageCacheSize)
ClearPageCache(0, pageCacheSize);
else
{
ClearPageCache(0, shift);
for (int j = 0, i = shift; i < pageCacheSize; j++, i++)
Exchange(ref pageCache[i], ref pageCache[j]);
}
}
if (pageCacheStart != start || pageCacheStart + pageCacheSize != end)
{
pageCacheStart = start;
pageCacheSize = end - start;
Monitor.Pulse(syncLock);
}
}
void ClearPageCache(int start, int end)
{
for (int i = start; i < end; i++)
Dispose(ref pageCache[i]);
}
static void Dispose<T>(ref T target) where T : class, IDisposable
{
var value = target;
if (value != null) value.Dispose();
target = null;
}
static void Exchange<T>(ref T a, ref T b) { var c = a; a = b; b = c; }
public void Dispose()
{
if (disposed) return;
lock (syncLock)
{
disposed = true;
if (pageCache != null)
{
ClearPageCache(0, pageCacheSize);
pageCache = null;
}
Dispose(ref source);
Dispose(ref stream);
if (pageCount > 2)
Monitor.Pulse(syncLock);
}
}
}
}

WPF Custom ChartLine Performance Issue

We've developed a simple WPF UserControl which is a ChartLine that is usually supposed to display 512 values in a range of -100 to 100.
The chart works, however, the chart needs to have its values cleared and updated every 1 second and it is taking over a second (1.4~~seconds) to simply render all of its values.
After this frustrated attempt, I tried to use old DynamicDataDisplay (D3) from Microsoft which is supposed to be faster, but the performance impact was quite the same, also taking more than a second to update the 512 values on the screen.
Below is my code, I do believe there may be some caching technique, lower bitmap resolution or something to help achieve my goal.
XAML:
<UserControl x:Class="IHM.OsciloscopeGraphic"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:IHM"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="740" Loaded="UserControl_Loaded">
<Grid x:Name="gdMain">
<Grid.RowDefinitions>
<RowDefinition Height="30"/>
<RowDefinition />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Label Content="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:OsciloscopeGraphic}}, Path=TitleGreen}" HorizontalAlignment="Right" HorizontalContentAlignment="Center" Margin="10, 0" FontSize="18" Width="115" Background="Green"/>
<Label Content="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:OsciloscopeGraphic}}, Path=TitleLightBlue}" FontSize="18" Margin="10, 0" HorizontalAlignment="Left" HorizontalContentAlignment="Center" Background="LightBlue" Grid.Column="1" Width="115"/>
<Grid Name="gdChartArea" Grid.Row="1" Grid.ColumnSpan="2" >
<Border BorderBrush="Black" BorderThickness="1" Margin="30, 10, 10, 30"/>
<Canvas x:Name="cnvChart" Margin="30, 10, 10, 30">
<Canvas.Background>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#4C000080" Offset="1"/>
<GradientStop Color="#4C7F7FFF"/>
</LinearGradientBrush>
</Canvas.Background>
</Canvas>
</Grid>
</Grid>
C# Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Media;
using System.Windows.Shapes;
namespace IHM
{
public partial class OsciloscopeGraphic : UserControl
{
#region Properties
/// <summary>
/// If steps Lines are 0, will divide the grid equally by the number in lines grid
/// </summary>
public int LinesGrid { get; set; }
/// <summary>
/// If steps Columns are 0, will divide the grid equally by the number in lines grid
/// </summary>
public int ColumnsGrid { get; set; }
public int StepsLines { get; set; }
public int StepsColumns { get; set; }
public int MaxHorizontal { get; set; }
public int MaxVertical { get; set; }
public int MinHorizontal { get; set; }
public int MinVertical { get; set; }
public static readonly DependencyProperty TitleGreenProperty =
DependencyProperty.Register("TitleGreen", typeof(string), typeof(BarGraphicSplitted), new UIPropertyMetadata("TRS"));
[Bindable(true)]
public string TitleGreen
{
get { return (string)GetValue(TitleGreenProperty); }
set { SetValue(TitleGreenProperty, value); }
}
public static readonly DependencyProperty TitleLightBlueProperty =
DependencyProperty.Register("TitleLightBlue", typeof(string), typeof(BarGraphicSplitted), new UIPropertyMetadata("FRT"));
[Bindable(true)]
public string TitleLightBlue
{
get { return (string)GetValue(TitleLightBlueProperty); }
set { SetValue(TitleLightBlueProperty, value); }
}
#endregion Properties
#region Local Fields/Variables
private bool initialized = false;
private int Quantidade
{
get { return (Math.Abs(this.MaxHorizontal - this.MinHorizontal) + 1); }
}
#endregion Local Fields/Variables
public OsciloscopeGraphic()
{
InitializeComponent();
this.MaxHorizontal = 255;
this.MinHorizontal = 0;
this.MaxVertical = 100;
this.MinVertical = -100;
this.LinesGrid = 0;
this.ColumnsGrid = 0;
this.StepsColumns = 10;
this.StepsLines = 10;
}
#region Private Local/Methods
private Line CreateGridLine()
{
Line lm = new Line();
lm.Stroke = Brushes.Black;
lm.StrokeThickness = 1;
lm.StrokeDashArray = new DoubleCollection() { 1, 4 };
lm.SetValue(RenderOptions.EdgeModeProperty, EdgeMode.Aliased);
return lm;
}
private Line CreateHorizontalGridLine(Point start, double length)
{
Line ln = CreateGridLine();
//It has the same value because the line will be a vertical line
ln.X1 = start.X;
ln.X2 = start.X + length;
ln.Y1 = start.Y;
ln.Y2 = start.Y;
return ln;
}
private Line CreateHorizontalScaleLine(Point start)
{
Line l = CreateScaleLine();
l.X1 = start.X;
l.X2 = start.X - 5;
l.Y1 = start.Y;
l.Y2 = start.Y;
return l;
}
private Line CreateScaleLine()
{
Line l = new Line();
l.Stroke = Brushes.Black;
l.SetValue(RenderOptions.EdgeModeProperty, EdgeMode.Aliased);
return l;
}
private Line CreateVerticalGridLine(Point start, double length)
{
Line ln = CreateGridLine();
//It has the same value because the line will be a vertical line
ln.X1 = start.X;
ln.X2 = start.X;
ln.Y1 = start.Y;
ln.Y2 = start.Y + length;
return ln;
}
private Line CreateVerticalScaleLine(Point start)
{
Line l = CreateScaleLine();
l.X1 = start.X;
l.X2 = start.X;
l.Y1 = start.Y;
l.Y2 = start.Y + 5;
return l;
}
private void DrawGrid(Grid grid, Canvas chart)
{
bool makeBySteps = true;
if ((this.StepsColumns == 0) || (this.StepsLines == 0))
{
makeBySteps = false;
if ((this.LinesGrid == 0) || (this.ColumnsGrid == 0))
throw new DivideByZeroException();
}
//get canvas absolute position
var getPos = chart.TransformToVisual(grid);
Point XYpos = getPos.Transform(new Point(0, 0));
//draw the lines
double actualWidth = (chart.ActualWidth);
double initialPosition = (XYpos.X + 1);
double length = this.MaxHorizontal - this.MinHorizontal + 1;
double stepLegend = (makeBySteps) ? this.StepsColumns : length / Convert.ToDouble(this.ColumnsGrid);
int counter = (makeBySteps) ? ((int)length) / this.StepsColumns : this.ColumnsGrid;
double step = (makeBySteps) ? (actualWidth / length) * this.StepsColumns : (actualWidth / this.ColumnsGrid);
length = Math.Abs(length);
double remainder = 0d;
for (int i = 0; i <= counter; i++)
{
//vertical gridlines
double steps = i * step;
Point start = new Point(initialPosition + steps, XYpos.Y);
Line Lm = CreateVerticalGridLine(start, chart.ActualHeight);
grid.Children.Add(Lm);
//vertical scale lines
Point startScale = new Point(initialPosition + steps, XYpos.Y + chart.ActualHeight);
Line LineScale = CreateVerticalScaleLine(startScale);
grid.Children.Add(LineScale);
//bottom labels
Label lb = new Label();
lb.Width = 20;
lb.Height = 20;
lb.Padding = new Thickness(0);
lb.HorizontalContentAlignment = HorizontalAlignment.Center;
lb.ClipToBounds = false;
//this garantes that it will consider the reminder of divisions
double numero = this.MinHorizontal + (i * stepLegend);
remainder += numero - Math.Round(numero);
numero = Math.Round(numero);
if (remainder > 1)
{
remainder -= 1;
numero += 1;
}
else if (remainder < -1)
{
remainder += 1;
numero -= 1;
}
lb.Content = numero;
grid.Children.Add(lb);
lb.HorizontalAlignment = HorizontalAlignment.Left;
lb.VerticalAlignment = VerticalAlignment.Top;
//TODO: big coment explaining in details the line bellow
lb.Margin = new Thickness((XYpos.X - 10) + steps, XYpos.Y + chart.ActualHeight + 5, 0, 0);
}
initialPosition = XYpos.Y;
double actualHeight = (chart.ActualHeight);
length = this.MaxVertical - this.MinVertical + 1;
stepLegend = (makeBySteps) ? this.StepsLines : length / Convert.ToDouble(this.LinesGrid);
counter = (makeBySteps) ? ((int)length) / this.StepsLines : this.LinesGrid;
step = (makeBySteps) ? (actualHeight / length) * this.StepsLines : (actualHeight / this.LinesGrid);
//initialPosition = (makeBySteps) ? initialPosition + ((actualHeight / length) * (length % this.StepsLines)) : initialPosition;
length = Math.Abs(length);
remainder = 0d;
for (int i = 0; i <= counter; i++)
{
double steps = i * step;
Point start = new Point(XYpos.X, actualHeight + initialPosition - steps);
//horizontal gridlines
Line lm = CreateHorizontalGridLine(start, actualWidth);
grid.Children.Add(lm);
//horizontal scale lines
Line l = CreateHorizontalScaleLine(start);
grid.Children.Add(l);
//side labels
Label lb = new Label();
lb.Width = 30;
lb.Height = 20;
lb.HorizontalContentAlignment = System.Windows.HorizontalAlignment.Right;
lb.Padding = new Thickness(0);
lb.VerticalContentAlignment = VerticalAlignment.Center;
lb.ClipToBounds = false;
//this garantes that it will consider the reminder of divisions
double numero = this.MinVertical + (i * stepLegend);
remainder += numero - Math.Round(numero);
numero = Math.Round(numero);
if (remainder > 1)
{
remainder -= 1;
numero += 1;
}
else if (remainder < -1)
{
remainder += 1;
numero -= 1;
}
lb.Content = numero;
grid.Children.Add(lb);
lb.HorizontalAlignment = HorizontalAlignment.Left;
lb.VerticalAlignment = VerticalAlignment.Top;
//TODO: big coment explaining in details the line bellow
lb.Margin = new Thickness(XYpos.X - 37, start.Y - 10, 0, 0);
}
}
private void DrawGrid()
{
this.DrawGrid(gdChartArea, cnvChart);
}
private void DrawLine(List<int> p_values, SolidColorBrush cor)
{
Polyline cl = new Polyline();
cl.Stroke = cor;
cl.StrokeThickness = 2;
cl.StrokeLineJoin = PenLineJoin.Round;
//cl.SetValue(RenderOptions.EdgeModeProperty, EdgeMode.Aliased);
double stepHorizontal = cnvChart.ActualWidth / ((this.MaxHorizontal - this.MinHorizontal) + 1);
double stepVertical = cnvChart.ActualHeight / ((this.MaxVertical - this.MinVertical) + 1);
for (int i = 0; i < p_values.Count; i++)
{
int val = p_values[i];
double x = (stepHorizontal * i);
double y = cnvChart.ActualHeight - ((val - this.MinVertical) * stepVertical);
cl.Points.Add(new Point(x, y));
}
cnvChart.Children.Add(cl);
}
private void DrawLineGreen(List<int> p_values)
{
DrawLine(p_values, Brushes.Green);
}
private void DrawLineLightBlue(List<int> p_values)
{
DrawLine(p_values, Brushes.LightBlue);
}
private List<int> GetRandomValues()
{
int quantidade = this.Quantidade;
List<int> lsValues = new List<int>(quantidade);
int seed = 0;
long ticks = DateTime.Now.Ticks;
while (ticks > int.MaxValue)
{
ticks -= int.MaxValue;
}
seed = Convert.ToInt32(ticks);
Random ran = new Random(seed);
for (int i = 0; i < quantidade; i++)
{
int randomValue = ran.Next(this.MinVertical, this.MaxVertical);
lsValues.Add(randomValue);
}
return lsValues;
}
#endregion Private Local/Methods
#region Public Methods
public void Clear()
{
this.cnvChart.Children.Clear();
}
public void UpdateGraphValues()
{
UpdateGraphValues(GetRandomValues(), GetRandomValues());
}
public void UpdateGraphValues(List<int> p_frontValues, List<int> p_backValues)
{
//Clear current graphic values.
Clear();
DrawLineGreen(p_frontValues);
DrawLineLightBlue(p_backValues);
}
#endregion Public Methods
#region Window Events
private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
if (!initialized)
{
DrawGrid();
UpdateGraphValues();
initialized = true;
}
}
#endregion Window Events
}
}
To test the graph in the conditions I'd like you can simply instantiate`
private OsciloscopeGraphic graphicOscNormal = new OsciloscopeGraphic()
{
MinHorizontal = 0,
MaxHorizontal = 255,
MinVertical = -100,
MaxVertical = 100
};
and inside a timer you may call `graphicOscNormal.UpdateGraphValues() ` which will furfill the graphic with random values for testing purposes.
Later these values will come from serial port which is already implemented.
NOTE: I've also tried to replace the high level PolyLine for DrawingVisual and DrawingContext.DrawLine, BUT the performance has NOT changed!
NOTE2: I'm using C#/WPF and .NET 4.0 (VS 2010).
Thanks in advanced, Luís.
The (biggest) problem is your random number generator - it is extremely inefficient. Try :
private Random ran = new Random(0);
private List<int> GetRandomValues()
{
int quantidade = this.Quantidade;
List<int> lsValues = new List<int>(quantidade);
for (int i = 0; i < quantidade; i++)
{
int randomValue = ran.Next(this.MinVertical, this.MaxVertical);
lsValues.Add(randomValue);
}
return lsValues;
}
When optimizing, it pays to profile.
If you want really, really fast rendering then you almost have to go back to GDI. For example - update your Canvas (cnvChart) to use this FastCanvas :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows;
using System.Windows.Interop;
using System.Runtime.InteropServices;
using System.Drawing.Drawing2D;
namespace WpfApplication1
{
class FastCanvas : Canvas
{
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr CreateFileMapping(IntPtr hFile,
IntPtr lpFileMappingAttributes,
uint flProtect,
uint dwMaximumSizeHigh,
uint dwMaximumSizeLow,
string lpName);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr MapViewOfFile(IntPtr hFileMappingObject,
uint dwDesiredAccess,
uint dwFileOffsetHigh,
uint dwFileOffsetLow,
uint dwNumberOfBytesToMap);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool UnmapViewOfFile(IntPtr lbBaseAddress);
protected System.Drawing.Graphics GDIGraphics;
protected InteropBitmap interopBitmap = null;
protected InteropBitmap buffBitmap = null;
private const uint FILE_MAP_ALL_ACCESS = 0xF001F;
private const uint PAGE_READWRITE = 0x04;
private int bpp = PixelFormats.Bgra32.BitsPerPixel / 8;
protected IntPtr MapViewPointer;
public struct ScopeLine
{
public SolidColorBrush lineBrush;
public List<Point> linePoints;
}
public List<ScopeLine> Lines = new List<ScopeLine>();
protected override void OnRender(DrawingContext dc)
{
base.OnRender(dc);
if (Lines.Count() > 0)
{
ImageSource drIs = null;
if (interopBitmap == null)
{
uint byteCount = (uint)((int)this.ActualWidth * (int)this.ActualHeight * bpp);
var fileMappingPointer = CreateFileMapping(new IntPtr(-1), IntPtr.Zero, PAGE_READWRITE, 0, byteCount, null);
this.MapViewPointer = MapViewOfFile(fileMappingPointer, FILE_MAP_ALL_ACCESS, 0, 0, byteCount);
PixelFormat format = PixelFormats.Bgra32;
var stride = (int)((int)this.ActualWidth * format.BitsPerPixel / 8);
this.interopBitmap = Imaging.CreateBitmapSourceFromMemorySection(fileMappingPointer,
(int)this.ActualWidth,
(int)this.ActualHeight,
format,
stride,
0) as InteropBitmap;
this.GDIGraphics = GetGdiGraphics(MapViewPointer);
}
GDIGraphics.FillRectangle(System.Drawing.Brushes.Transparent,
new System.Drawing.Rectangle(0, 0,
(int)this.ActualWidth,
(int)this.ActualHeight));
foreach (ScopeLine dLine in Lines)
{
var pointCount = dLine.linePoints.Count();
Color lpColour;
lpColour = dLine.lineBrush.Color;
System.Drawing.Color lp2Colour;
lp2Colour = System.Drawing.Color.FromArgb(lpColour.A,
lpColour.R,
lpColour.G,
lpColour.B);
System.Drawing.Pen lpPen = new System.Drawing.Pen(lp2Colour, 1.5f);
System.Drawing.PointF newPoint = new System.Drawing.PointF((float)dLine.linePoints[0].X,
(float)dLine.linePoints[0].Y);
for (int i = 0; i < pointCount - 1; i++)
{
System.Drawing.PointF newPoint1 = new System.Drawing.PointF((float)dLine.linePoints[i + 1].X,
(float)dLine.linePoints[i + 1].Y);
GDIGraphics.DrawLine(lpPen, newPoint, newPoint1);
newPoint = newPoint1;
}
}
var bmpsrc = interopBitmap.GetAsFrozen();
if (bmpsrc == null || bmpsrc.CheckAccess())
{
drIs = (System.Windows.Media.Imaging.BitmapSource)bmpsrc;
}
else
{
//Debug.WriteLine("No access to TheImage");
}
dc.DrawImage(drIs, new Rect(this.RenderSize));
}
}
private System.Drawing.Graphics GetGdiGraphics(IntPtr mapViewPointer)
{
System.Drawing.Graphics gdiGraphics;
System.Drawing.Bitmap gdiBitmap;
gdiBitmap = new System.Drawing.Bitmap((int)this.ActualWidth,
(int)this.ActualHeight,
(int)this.ActualWidth * bpp,
System.Drawing.Imaging.PixelFormat.Format32bppArgb,
mapViewPointer);
gdiGraphics = System.Drawing.Graphics.FromImage(gdiBitmap);
gdiGraphics.CompositingMode = CompositingMode.SourceCopy;
gdiGraphics.CompositingQuality = CompositingQuality.HighSpeed;
gdiGraphics.SmoothingMode = SmoothingMode.HighSpeed;
return gdiGraphics;
}
}
}
and change your DrawLine as :
private void DrawLine(List<int> p_values, SolidColorBrush cor)
{
double stepHorizontal = cnvChart.ActualWidth / ((this.MaxHorizontal - this.MinHorizontal) + 1);
double stepVertical = cnvChart.ActualHeight / ((this.MaxVertical - this.MinVertical) + 1);
List<Point> pts = new List<Point>();
for (int i = 0; i < p_values.Count; i++)
{
int val = p_values[i];
double x = (stepHorizontal * i);
double y = cnvChart.ActualHeight - ((val - this.MinVertical) * stepVertical);
pts.Add(new Point(x,y));
}
FastCanvas.ScopeLine newLine;
newLine.lineBrush = cor;
newLine.linePoints = pts;
cnvChart.Lines.Add(newLine);
}
and UpdateValues to :
public void UpdateGraphValues(List<int> p_frontValues, List<int> p_backValues)
{
cnvChart.Lines.Clear();
DrawLineGreen(p_frontValues);
DrawLineLightBlue(p_backValues);
cnvChart.InvalidateVisual();
}
Using GDI like this the same graph can update in real time (easily > 30fps for 512 points) as compared to about 5-7fps using WPF rendering.
First thing you can do in order to improve performance is replacing all Labels with TextBlocks. TextBlocks are drawn much faster! Freeze all freezables (custom Brushes for example) as is described HERE. Maybe THIS, THIS and THIS can help too, these are threads about Polyline optimization. I hope i helped:)

AppBar Multi-Monitor

I've made a simple appBar with just a label on the top of the screen that shrinks the desktop but I'm having trouble making it appear my second monitor. I've been searching around but everything I've found has been for WPF. These are most likely the areas where I've made a mistake but if there is any other code you need to see, just let me know.
private void InitializeComponent()
{
this.ClientSize = new System.Drawing.Size(SystemInformation.WorkingArea.Width, -1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Name = "MainForm";
this.Text = "AppBar";
this.Closing += new System.ComponentModel.CancelEventHandler(this.OnClosing);
this.Load += new System.EventHandler(this.OnLoad);
this.BackColor = Color.Green;
this.Padding = new Padding(0, 0, 0, 0);
Label label1 = new Label();
label1.Text = "TEXT";
label1.Width = 270;
label1.Margin = new Padding(0,0,0,0);
label1.Padding = new Padding(0,0,0,0);
label1.TextAlign = ContentAlignment.MiddleCenter;
label1.ForeColor = Color.White;
label1.Font = new Font(FontFamily.GenericSansSerif, 12,FontStyle.Regular);
label1.Location = new Point((SystemInformation.WorkingArea.Width - 270) / 2, 0);
this.Controls.Add(label1);
}
private void ABSetPos()
{
APPBARDATA abd = new APPBARDATA();
abd.cbSize = Marshal.SizeOf(abd);
abd.hWnd = this.Handle;
abd.uEdge = (int)ABEdge.ABE_TOP;
if (abd.uEdge == (int)ABEdge.ABE_LEFT || abd.uEdge == (int)ABEdge.ABE_RIGHT)
{
abd.rc.top = 0;
abd.rc.bottom = SystemInformation.PrimaryMonitorSize.Height;
if (abd.uEdge == (int)ABEdge.ABE_LEFT)
{
abd.rc.left = 0;
abd.rc.right = Size.Width;
}
else
{
abd.rc.right = SystemInformation.PrimaryMonitorSize.Width;
abd.rc.left = abd.rc.right - Size.Width;
}
}
else
{
abd.rc.left = 0;
abd.rc.right = SystemInformation.PrimaryMonitorSize.Width;
if (abd.uEdge == (int)ABEdge.ABE_TOP)
{
abd.rc.top = 0;
abd.rc.bottom = Size.Height;
}
else
{
abd.rc.bottom = SystemInformation.PrimaryMonitorSize.Height;
abd.rc.top = abd.rc.bottom - Size.Height;
}
}
You can use a different screen by iterating over the Screen.AllScreens array. For example, here is how you would get the first non-primary monitor:
Screen nonPrimaryScreen = Screen.AllScreens.FirstOrDefault(x => !x.Primary);
Then everywhere you are using SystemInformation.WorkingArea (which always uses the primary screen), you can use:
nonPrimaryScreen.WorkingArea
Assuming nonPrimaryScreen != null ... of course.
EDIT:
Instead of duplicating code, make it all more generic:
public static Rectangle GetWorkingArea() {
if (UseWantsItOnPrimaryScreen) {
return SystemInformation.WorkingArea;
}
else {
return Screen.AllScreens.FirstOrDefault(x => !x.Primary).WorkingArea;
}
}
private Screen GetScreenObject(String Name)
{
logger.Info(GlobalModulename + "# ScreenList::looking for screen:"+Name);
if ((Name == "Primary"))
{
bool ExpectedParameter = true;
foreach (var screen in Screen.AllScreens)
{
// For each screen, add the screen properties to a list box.
logger.Info(GlobalModulename + "# ScreenList::("+screen.DeviceName.ToString()+")Primary Screen: " + screen.Primary.ToString());
if (screen.Primary==ExpectedParameter)
{
return screen;
}
}
}
if ((Name == "Secondary"))
{
bool ExpectedParameter = false;
foreach (var screen in Screen.AllScreens)
{
// For each screen, add the screen properties to a list box.
logger.Info(GlobalModulename + "# ScreenList::(" + screen.DeviceName.ToString() + ")Primary Screen: " + screen.Primary.ToString());
if (screen.Primary == ExpectedParameter)
{
return screen;
}
}
}
// konkretni jmeno obrazovky tak jak je to v systemu
try
{
foreach (var screen in Screen.AllScreens)
{
// For each screen, add the screen properties to a list box.
logger.Info("UEFA_Core # ScreenList::Device Name: " + screen.DeviceName);
logger.Info("UEFA_Core # ScreenList::Bounds: " + screen.Bounds.ToString());
logger.Info("UEFA_Core # ScreenList::Type: " + screen.GetType().ToString());
logger.Info("UEFA_Core # ScreenList::Working Area: " + screen.WorkingArea.ToString());
logger.Info("UEFA_Core # ScreenList::Primary Screen: " + screen.Primary.ToString());
if (screen.DeviceName == Name) return screen;
}
}
catch { }
// podobne jmeno obrazovky tak jak je to v systemu
try
{
foreach (var screen in Screen.AllScreens)
{
// For each screen, add the screen properties to a list box.
logger.Info("UEFA_Core # ScreenList::Device Name: " + screen.DeviceName);
logger.Info("UEFA_Core # ScreenList::Bounds: " + screen.Bounds.ToString());
logger.Info("UEFA_Core # ScreenList::Type: " + screen.GetType().ToString());
logger.Info("UEFA_Core # ScreenList::Working Area: " + screen.WorkingArea.ToString());
logger.Info("UEFA_Core # ScreenList::Primary Screen: " + screen.Primary.ToString());
if (screen.DeviceName.Contains(Name)) return screen;
}
}
catch { }
logger.Info("UEFA_Core # ScreenList::No screen found by name");
return Screen.PrimaryScreen;
}
#region APPBAR
[StructLayout(LayoutKind.Sequential)]
struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential)]
struct APPBARDATA
{
public int cbSize;
public IntPtr hWnd;
public int uCallbackMessage;
public int uEdge;
public RECT rc;
public IntPtr lParam;
}
enum ABMsg : int
{
ABM_NEW = 0,
ABM_REMOVE = 1,
ABM_QUERYPOS = 2,
ABM_SETPOS = 3,
ABM_GETSTATE = 4,
ABM_GETTASKBARPOS = 5,
ABM_ACTIVATE = 6,
ABM_GETAUTOHIDEBAR = 7,
ABM_SETAUTOHIDEBAR = 8,
ABM_WINDOWPOSCHANGED = 9,
ABM_SETSTATE = 10
}
enum ABNotify : int
{
ABN_STATECHANGE = 0,
ABN_POSCHANGED,
ABN_FULLSCREENAPP,
ABN_WINDOWARRANGE
}
enum ABEdge : int
{
ABE_LEFT = 0,
ABE_TOP,
ABE_RIGHT,
ABE_BOTTOM
}
private bool fBarRegistered = false;
[DllImport("SHELL32", CallingConvention = CallingConvention.StdCall)]
static extern uint SHAppBarMessage(int dwMessage, ref APPBARDATA pData);
[DllImport("USER32")]
static extern int GetSystemMetrics(int Index);
[DllImport("User32.dll", ExactSpelling = true,
CharSet = System.Runtime.InteropServices.CharSet.Auto)]
private static extern bool MoveWindow
(IntPtr hWnd, int x, int y, int cx, int cy, bool repaint);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
private static extern int RegisterWindowMessage(string msg);
private int uCallBack;
private void RegisterBar()
{
APPBARDATA abd = new APPBARDATA();
abd.cbSize = Marshal.SizeOf(abd);
abd.hWnd = this.Handle;
if (!fBarRegistered)
{
uCallBack = RegisterWindowMessage("AppBarMessage");
abd.uCallbackMessage = uCallBack;
uint ret = SHAppBarMessage((int)ABMsg.ABM_NEW, ref abd);
fBarRegistered = true;
ABSetPos();
}
else
{
SHAppBarMessage((int)ABMsg.ABM_REMOVE, ref abd);
fBarRegistered = false;
}
}
private void ABSetPos()
{
APPBARDATA abd = new APPBARDATA();
abd.cbSize = Marshal.SizeOf(abd);
abd.hWnd = this.Handle;
abd.uEdge = (int)ABEdge.ABE_TOP;
if (abd.uEdge == (int)ABEdge.ABE_LEFT || abd.uEdge == (int)ABEdge.ABE_RIGHT)
{
abd.rc.top = this.GetScreenObject(ScreenName).Bounds.Top; //0;
abd.rc.bottom = this.GetScreenObject(ScreenName).Bounds.Top + this.GetScreenObject(ScreenName).Bounds.Height; //SystemInformation.PrimaryMonitorSize.Height;
if (abd.uEdge == (int)ABEdge.ABE_LEFT)
{
abd.rc.left = this.GetScreenObject(ScreenName).Bounds.Left;//0;
abd.rc.right = Size.Width;
}
else
{
abd.rc.right = this.GetScreenObject(ScreenName).Bounds.Left + this.GetScreenObject(ScreenName).Bounds.Width; // SystemInformation.PrimaryMonitorSize.Width;
abd.rc.left = abd.rc.right - Size.Width;
}
}
else
{
abd.rc.left = this.GetScreenObject(ScreenName).Bounds.Left; //0;
abd.rc.right = this.GetScreenObject(ScreenName).Bounds.Left+this.GetScreenObject(ScreenName).Bounds.Width; //SystemInformation.PrimaryMonitorSize.Width;
if (abd.uEdge == (int)ABEdge.ABE_TOP)
{
abd.rc.top = this.GetScreenObject(ScreenName).Bounds.Top; //0 nebo -1080
abd.rc.bottom = Size.Height;
}
else
{
abd.rc.bottom = this.GetScreenObject(ScreenName).Bounds.Top + this.GetScreenObject(ScreenName).Bounds.Height; //SystemInformation.PrimaryMonitorSize.Height;
abd.rc.top = abd.rc.bottom - Size.Height;
}
}
// Query the system for an approved size and position.
SHAppBarMessage((int)ABMsg.ABM_QUERYPOS, ref abd);
// Adjust the rectangle, depending on the edge to which the
// appbar is anchored.
switch (abd.uEdge)
{
case (int)ABEdge.ABE_LEFT:
abd.rc.right = abd.rc.left + Size.Width;
break;
case (int)ABEdge.ABE_RIGHT:
abd.rc.left = abd.rc.right - Size.Width;
break;
case (int)ABEdge.ABE_TOP:
abd.rc.bottom = abd.rc.top + Size.Height;
break;
case (int)ABEdge.ABE_BOTTOM:
abd.rc.top = abd.rc.bottom - Size.Height;
break;
}
// Pass the final bounding rectangle to the system.
SHAppBarMessage((int)ABMsg.ABM_SETPOS, ref abd);
// Move and size the appbar so that it conforms to the
// bounding rectangle passed to the system.
MoveWindow(abd.hWnd, abd.rc.left, abd.rc.top,
abd.rc.right - abd.rc.left, abd.rc.bottom - abd.rc.top, true);
}
protected override void WndProc(ref System.Windows.Forms.Message m)
{
if (m.Msg == uCallBack)
{
switch (m.WParam.ToInt32())
{
case (int)ABNotify.ABN_POSCHANGED:
ABSetPos();
break;
}
}
try
{
base.WndProc(ref m);
}
catch (Exception E) { }
}
protected override System.Windows.Forms.CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.Style &= (~0x00C00000); // WS_CAPTION
cp.Style &= (~0x00800000); // WS_BORDER
//cp.ExStyle = 0x00000080 | 0x00000008 | 0x20; // WS_EX_TOOLWINDOW | WS_EX_TOPMOST
//cp.ExStyle &= 0x20;
cp.ExStyle |= 0x00000008 | 0x00000080;
//cp.ExStyle &= 0x00000080 ; // WS_EX_TOOLWINDOW | WS_EX_TOPMOST
return cp;
}
}
private void OnLoad(object sender, System.EventArgs e)
{
RegisterBar();
}
private void OnClosing(object sender, System.ComponentModel.CancelEventArgs e)
{
RegisterBar();
}
#endregion
You can compute correct formula for moving your AppBar to second monitor without using anything other than PrimaryMonitorSize. For example for left side AppBar on second monitor you can use this:
if (abd.uEdge == (int)ABEdge.ABE_LEFT)
{
abd.rc.left = SystemInformation.PrimaryMonitorSize.Width;
abd.rc.right = SystemInformation.PrimaryMonitorSize.Width + Size.Width;
}

disable scrolling in RichTextBox (c#)

I wrote code to display the text in separate pages, like Microsoft Word, I use a Collection of text boxes, and when the user filled one text box, new box is displayed automatically, and the cursor moves to her.
The problem is that when the user writes the last line in the text box, the box scrolls down a bit, as you will see when you will run this code, so how can I disable the scrolling.
the code :
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
List<myRTB> pages; // collection of our RichTextBox, use as pages
public Form1()
{
InitializeComponent();
pages = new List<myRTB>();
pages.Add(new myRTB());
pages[0].Width = 200;
pages[0].Height = 290;
pages[0].Location = new Point(50, 10);
pages[0].Name = "0";
this.Controls.Add(pages[0]);
this.Width = 300;
this.Height = 360;
this.AutoScroll = true;
}
public void AddPage(int correntPageIndex)
{
if (correntPageIndex == (pages.Count - 1))
{
// create a new page
pages.Add(new myRTB());
pages[correntPageIndex + 1].Width = 200;
pages[correntPageIndex + 1].Height = 290;
pages[correntPageIndex + 1].Location = new Point(50, pages[correntPageIndex].Location.Y + 300);
this.Controls.Add(pages[pages.Count - 1]);
this.Name = (correntPageIndex + 1).ToString();
}
bool CursorInEnd = (pages[correntPageIndex].SelectionStart == pages[correntPageIndex].TextLength);
// Transfer the last word on the previous page, to the new page
int lastLineIndex = pages[correntPageIndex].GetLineFromCharIndex(pages[correntPageIndex].TextLength - 2);
// find the index of the first char in the last line
int indexOfFirstCharInLastLine = pages[correntPageIndex].GetFirstCharIndexFromLine(lastLineIndex);
// find the index of the last space in the last line
int indexOfLastSpace = pages[correntPageIndex].Text.LastIndexOf(' ', indexOfFirstCharInLastLine);
string restOfString;
if (indexOfLastSpace < 0) // no spaces in the last line
{
restOfString = pages[correntPageIndex].Text.Substring(pages[correntPageIndex].TextLength - 1);
pages[correntPageIndex + 1].Text.Insert(0, restOfString);
pages[correntPageIndex].Text.Remove(pages[correntPageIndex].TextLength - 1);
}
else // there is spaces in the last line
{
restOfString = pages[correntPageIndex].Text.Substring(indexOfLastSpace + 1);
pages[correntPageIndex + 1].Text = pages[correntPageIndex + 1].Text.Insert(0, restOfString);
pages[correntPageIndex].Text = pages[correntPageIndex].Text.Remove(indexOfLastSpace + 1);
}
if (CursorInEnd)
{
// Move the cursor to next page
pages[correntPageIndex + 1].SelectionStart = restOfString.Length;
pages[correntPageIndex + 1].Focus();
}
}
}
class myRTB : RichTextBox
{
public myRTB()
{
this.ScrollBars = RichTextBoxScrollBars.None;
}
protected override void WndProc(ref Message m)
{
// catch the request resize message
if (m.Msg == (WM_REFLECT | WM_NOTIFY))
{
REQRESIZE rrs = (REQRESIZE)(Marshal.PtrToStructure(m.LParam, typeof(REQRESIZE)));
if (rrs.nmhdr.code == EN_REQUESTRESIZE)
{
if (rrs.rc.ToRectangle().Height > this.ClientRectangle.Height)
{
((Form1)Parent).AddPage(int.Parse(this.Name));
}
}
}
base.WndProc(ref m);
}
[StructLayout(LayoutKind.Sequential)]
public struct NMHDR
{
public IntPtr HWND;
public uint idFrom;
public int code;
public override String ToString()
{
return String.Format("Hwnd: {0}, ControlID: {1}, Code: {2}",
HWND, idFrom, code);
}
}
[StructLayout(LayoutKind.Sequential)]
public struct REQRESIZE
{
public NMHDR nmhdr;
public RECT rc;
}
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left, Top, Right, Bottom;
public override string ToString()
{
return String.Format("{0}, {1}, {2}, {3}", Left, Top, Right,
Bottom);
}
public Rectangle ToRectangle()
{
return Rectangle.FromLTRB(Left, Top, Right, Bottom);
}
}
public const int WM_USER = 0x400;
public const int WM_NOTIFY = 0x4E;
public const int WM_REFLECT = WM_USER + 0x1C00;
public const int EN_REQUESTRESIZE = 0x701;
}
}
To ensure that the text does not scroll automatically, take a look at the following answer to a similar problem.
Disabling RichTextBox autoscroll
Here's another great answer to your problem:
Prevent Autoscrolling in RichTextBox
I copied over the code from the link above, please ensure to give that user credit for providing this code (its not mine)
[System.Runtime.InteropServices.DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, Int32 wParam, Int32 lParam);
const int WM_USER = 0x400;
const int EM_HIDESELECTION = WM_USER + 63;
void OnAppend(string text)
{
bool focused = richTextBox1.Focused;
//backup initial selection
int selection = richTextBox1.SelectionStart;
int length = richTextBox1.SelectionLength;
//allow autoscroll if selection is at end of text
bool autoscroll = (selection==richTextBox1.Text.Length);
if (!autoscroll)
{
//shift focus from RichTextBox to some other control
if (focused)
textBox1.Focus();
//hide selection
SendMessage(richTextBox1.Handle, EM_HIDESELECTION, 1, 0);
}
richTextBox1.AppendText(text);
if (!autoscroll)
{
//restore initial selection
richTextBox1.SelectionStart = selection;
richTextBox1.SelectionLength = length;
//unhide selection
SendMessage(richTextBox1.Handle, EM_HIDESELECTION, 0, 0);
//restore focus to RichTextBox
if(focused) richTextBox1.Focus();
}
}

Windows image acquisition - setting device properties in C#

I have a C# (WinForm) program that supports scanning using WIA. I am trying to set device properties before scanning one or more documents. Primarily I want to set the paper size for the scanner. Following is a snippet of the code:
foreach (Property property in selectedDevice.Properties)
{
//WiaProperties.WiaDpsHorizontalBedSize is my constant
if (property.PropertyID == WiaProperties.WiaDpsHorizontalBedSize)
{
//Set property value here...
}
}
I am finding the Horizontal Bed Size property, but the question is how do I set it to a value? There is a set_Value property off of property but that seems to take a ref to a result object. So I am at a loss as to how can I set properties on a device?
I am working on a scanning project as well, and there are very few WIA examples. This code is what you are looking for to set the bed size, DPI, etc. Check out the SetProperty method with an example on how to deal with set_Value.
class Scan
{
// Scanner only device properties (DPS)
public const int WIA_RESERVED_FOR_NEW_PROPS = 1024;
public const int WIA_DIP_FIRST = 2;
public const int WIA_DPA_FIRST = WIA_DIP_FIRST + WIA_RESERVED_FOR_NEW_PROPS;
public const int WIA_DPC_FIRST = WIA_DPA_FIRST + WIA_RESERVED_FOR_NEW_PROPS;
public const int WIA_DPS_FIRST = WIA_DPC_FIRST + WIA_RESERVED_FOR_NEW_PROPS;
public const int WIA_DPS_DOCUMENT_HANDLING_STATUS = WIA_DPS_FIRST + 13;
public const int WIA_DPS_DOCUMENT_HANDLING_SELECT = WIA_DPS_FIRST + 14;
public const int FEEDER = 1;
public const int FLATBED = 2;
public const int DUPLEX = 4;
public const int FEED_READY = 1;
WIA.CommonDialog _dialog = new WIA.CommonDialog();
WIA.Device _scanner;
public void ADFScan()
{
_dialog = new CommonDialogClass();
_scanner = _dialog.ShowSelectDevice(WIA.WiaDeviceType.ScannerDeviceType, false, false);
foreach (Property item in _scanner.Items[1].Properties)
{
switch (item.PropertyID)
{
case 6146: //4 is Black-white,gray is 2, color 1
SetProperty(item, 2);
break;
case 6147: //dots per inch/horizontal
SetProperty(item, 100);
break;
case 6148: //dots per inch/vertical
SetProperty(item, 100);
break;
case 6149: //x point where to start scan
SetProperty(item, 0);
break;
case 6150: //y-point where to start scan
SetProperty(item, 0);
break;
case 6151: //horizontal exent
SetProperty(item, (int)(8.5 * 100));
break;
case 6152: //vertical extent
SetProperty(item, 11 * 100);
break;
}
}
ImageFile image = (ImageFile)_scanner.Items[1].Transfer(FormatID.wiaFormatPNG);
System.IO.File.Delete("tmp.png");
image.SaveFile("tmp.png");
}
private void SetProperty(Property property, int value)
{
IProperty x = (IProperty)property;
Object val = value;
x.set_Value(ref val);
}
public void test()
{
bool WantsToScan = true;
while (WantsToScan) ScanAndSaveOnePage();
}
static void Main(string[] args)
{
new Scan().test();
}
}

Categories