Okay so I have been using SocketIO4Net.Client recently and I have ran into a problem. I call the Go function in the Hello class on startup, and as soon at it is called I get an error 'Error initializing handshake with http://127.0.0.1'
Here is my test.php file that I connect to using SocketIO package
<script src="https://api.icbit.se/socket.io/socket.io.js"></script>
<script src='https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js'></script>
<script>
$(document).ready(function () {
var conn = io.connect('http://api-url');
conn.on('connect', function () {
alert('Connected');
conn.emit('message', { op: 'subscribe', channel: 'orderbook_BUM3' });
});
conn.on('message', function (data) {
console.log('Incoming message: ' + data.private);
});
});
</script>
Here is also my csharp code that I use
using SocketIOClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fag_Ville
{
class Hello
{
public static Client broadcastSocketClient;
public static void Go()
{
broadcastSocketClient = new Client("http://127.0.0.1");
broadcastSocketClient.Opened += SocketOpened;
broadcastSocketClient.Message += SocketMessage;
broadcastSocketClient.SocketConnectionClosed += SocketConnectionClosed;
broadcastSocketClient.Error += SocketError;
while (!broadcastSocketClient.IsConnected)
{
broadcastSocketClient.Connect();
}
// register for 'connect' event with io server
broadcastSocketClient.On("connect", (cn) =>
{
var namespaceConnect = broadcastSocketClient.Connect("/namespacename");
// register for 'connect' event with io server
namespaceConnect.On("connect", (data) =>
{
namespaceConnect.Emit("test", "CONNECTED");
namespaceConnect.On("first", (message) =>
{
Console.WriteLine(message);
});
});
});
}
public static void SocketOpened(object sender, EventArgs e)
{
Console.WriteLine("SocketOpened\r\n");
Console.WriteLine("Connected to ICBIT API server!\r\n");
}
public static void SocketError(object sender, ErrorEventArgs e)
{
Console.WriteLine("socket client error:");
Console.WriteLine(e.Message);
}
public static void SocketConnectionClosed(object sender, EventArgs e)
{
Console.WriteLine("WebSocketConnection was terminated!");
}
public static void SocketMessage(object sender, MessageEventArgs e)
{
if (string.IsNullOrEmpty(e.Message.Event))
Console.WriteLine("Generic SocketMessage: {0}", e.Message.MessageText);
else
Console.WriteLine("Generic SocketMessage: {0} : {1}", e.Message.Event, e.Message.Json.ToJsonString());
}
public void Close()
{
if (broadcastSocketClient != null)
{
broadcastSocketClient.Opened -= SocketOpened;
broadcastSocketClient.Message -= SocketMessage;
broadcastSocketClient.SocketConnectionClosed -= SocketConnectionClosed;
broadcastSocketClient.Error -= SocketError;
broadcastSocketClient.Dispose(); // close & dispose of socket client
}
}
}
}
Related
I have laravel chat application working through laravel broadcasting on laravel-echo-server. On front end I subscribe to channels and listen events using laravel-echo npm package, but how can I subscribe to channels in desktop app written on c# ?
I expect to have something like this written on c#:
Echo.private('SomeChannel')
.listen('SomeEvent', (response) => {});
install https://github.com/doghappy/socket.io-client-csharp package
using Newtonsoft.Json;
using SocketIOClient.WebSocketClient;
using SocketIOClient;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Threading.Tasks;
namespace c_sharp_demo
{
class Program
{
static async Task Main(string[] args)
{
Console.OutputEncoding = Encoding.UTF8;
Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
var uri = new Uri("http://localhost:6001");
var socket = new SocketIO(uri, new SocketIOOptions
{
Query = new Dictionary<string, string>
{
{"token", "io" }
}
});
socket.OnConnected += Socket_OnConnected;
socket.OnPing += Socket_OnPing;
socket.OnPong += Socket_OnPong;
socket.OnDisconnected += Socket_OnDisconnected;
socket.OnReconnecting += Socket_OnReconnecting;
try
{
await socket.ConnectAsync();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
throw;
}
socket.On("event-name", response =>
{
Console.WriteLine($"server: {response}");
});
Console.ReadLine();
}
private static async void Socket_OnConnected(object sender, EventArgs e)
{
Console.WriteLine("Socket_OnConnected");
var socket = sender as SocketIO;
await socket.EmitAsync("subscribe", new
{
channel = "channelName",
auth = ""
});
}
private static void Socket_OnPing(object sender, EventArgs e)
{
Console.WriteLine("Ping");
}
private static void Socket_OnPong(object sender, TimeSpan e)
{
Console.WriteLine("Pong: " + e.TotalMilliseconds);
}
private static void Socket_OnDisconnected(object sender, string e)
{
Console.WriteLine("disconnect: " + e);
}
private static void Socket_OnReconnecting(object sender, int e)
{
Console.WriteLine($"Reconnecting: attempt = {e}");
}
}
}
You can use pusher/pusher-websocket-dotnet. I have an equivalent solution here: https://stackoverflow.com/a/71869451/10875215
I'm writing a small WPF application in C# using Kinect and COMs to communicate to an arduino.
I have a combobox where the user can choose the port that he wants to use, I have a watcher on my COMs and everytime a device is Plugged/Unplugged I want to refresh my combobox.
My problem is that the calling to the function is in another class so I have a thread error
Here is the portion of code that doesn't work :
namespace Microsoft.Samples.Kinect.SkeletonBasics
{
using System.IO;
using System.IO.Ports;
using System;
using System.Management;
using System.Windows;
using System.Windows.Media;
using System.Collections.Generic;
using System.Windows.Controls;
using Microsoft.Kinect;
using Microsoft.Kinect.Toolkit;
public partial class MainWindow : Window
{
private WMIReceiveEvent receiveEvent = new WMIReceiveEvent();
internal static ComboBox comboBox; //Internal static variable so it can be used in static method
public MainWindow()
{
InitializeComponent();
}
private void WindowClosing(object sender, System.ComponentModel.CancelEventArgs e)
{
using (receiveEvent) {}
}
private void ComboBox_Loaded(object sender, RoutedEventArgs e)
{
comboBox = Com_ComboBox;
string[] ports = SerialPort.GetPortNames();
if (ports.Length == 0)
{
Default_Text.Content = "Aucun port détecté";
comboBox.IsHitTestVisible = false;
comboBox.Focusable = false;
}
else Default_Text.Content = "Arduino sur le port :";
comboBox.SelectedIndex = 0;
foreach (string port in ports)
{
comboBox.Items.Add(port);
}
}
internal static void Refresh_Coms() //I'm trying to call this function from the other class but I get a thread error
{
comboBox.Items.Clear();
ComboBoxItem Default_Text = (ComboBoxItem) comboBox.ItemContainerGenerator.ContainerFromIndex(0);
string[] ports = SerialPort.GetPortNames();
if (ports.Length == 0)
{
Default_Text.Content = "Aucun port détecté";
comboBox.IsHitTestVisible = false;
comboBox.Focusable = false;
comboBox.SelectedIndex = 0;
}
else Default_Text.Content = "Arduino sur le port :";
foreach (string port in ports)
{
comboBox.Items.Add(port);
}
}
private void ComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
}
}
public class WMIReceiveEvent : IDisposable
{
private ManagementEventWatcher watcherAttach;
private ManagementEventWatcher watcherDetach;
public WMIReceiveEvent()
{
try
{
watcherAttach = new ManagementEventWatcher();
watcherAttach.EventArrived += Attaching;
watcherAttach.Query = new WqlEventQuery("SELECT * FROM Win32_DeviceChangeEvent WHERE EventType = 2");
watcherAttach.Start();
watcherDetach = new ManagementEventWatcher();
watcherDetach.EventArrived += Detaching;
watcherDetach.Query = new WqlEventQuery("SELECT * FROM Win32_DeviceChangeEvent WHERE EventType = 3");
watcherDetach.Start();
return;
}
catch (ManagementException err)
{
MessageBox.Show("An error occurred while trying to receive an event: " + err.Message);
}
}
public void Dispose()
{
try
{
watcherAttach.Stop();
watcherDetach.Stop();
watcherAttach.Dispose();
watcherDetach.Dispose();
}
catch
{
MessageBox.Show("An error occurred while trying to close COM event Handler");
}
}
void Attaching(object sender, EventArrivedEventArgs e)
{
if (sender != watcherAttach) return;
Console.WriteLine("Attaching");
MainWindow.Refresh_Coms(); //I can call the function but the thread can't modify the ComboBox
}
void Detaching(object sender, EventArrivedEventArgs e)
{
if (sender != watcherDetach) return;
Console.WriteLine("Detaching");
MainWindow.Refresh_Coms();
}
~WMIReceiveEvent()
{
this.Dispose();
}
}
}
I'm a little new to C#, I've searched on the web but I can't find an easy solution for doing that, can somebody help me please ?
Add SynchronizationContext to Your WMIReceiveEvent class, like:
public class WMIReceiveEvent : IDisposable
{
private readonly SynchronizationContext _syncContext;
public WMIReceiveEvent(SynchronizationContext syncContext)
{
_cyncContext = syncContext;
}
}
and wrap of calling MainWindow.Refresh_Coms(); with Send method of SynchronizationContext:
_syncContext.Send(o => MainWindow.Refresh_Coms(), null);
And last thing is creating Your WMIReceiveEvent class:
private WMIReceiveEvent receiveEvent = new WMIReceiveEvent(SynchronizationContext.Current);
More about SynchronizationContext.
I'm doing a class for working with the serial port.
It's all going quiet until the item to receive a data through the serial port, the class raise an event in the main application.
My question is: how to pass parameters to a delegate and use it in my class because my class is so independent.
Below the sources and where I like to spend delegates.
Class control serial port:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Ports;
namespace TCCExterna.Lib
{
public class PortaSerial //: IDisposable
{
private SerialPort serialPort;
private Queue<byte> recievedData = new Queue<byte>();
public PortaSerial()
{
serialPort = new SerialPort();
serialPort.DataReceived += serialPort_DataReceived;
}
public void Abrir(string porta, int velocidade)
{
serialPort.PortName = porta;
serialPort.BaudRate = velocidade;
serialPort.Open();
}
public string[] GetPortas()
{
return SerialPort.GetPortNames();
}
public string[] GetVelocidades()
{
return new string[] { "1200", "2400", "4800", "9600", "19200", "38400", "57600", "115200" };
}
void serialPort_DataReceived(object s, SerialDataReceivedEventArgs e)
{
byte[] data = new byte[serialPort.BytesToRead];
serialPort.Read(data, 0, data.Length);
data.ToList().ForEach(b => recievedData.Enqueue(b));
processData();
// like this use LineReceivedEvent or LineReceived
}
private void processData()
{
// Determine if we have a "packet" in the queue
if (recievedData.Count > 50)
{
var packet = Enumerable.Range(0, 50).Select(i => recievedData.Dequeue());
}
}
public void Dispose()
{
if (serialPort != null)
serialPort.Dispose();
}
}
}
Program:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
using TCCExterna.Lib;
namespace TCCExterna
{
public partial class FormPrincipal : Form
{
PortaSerial sp1 = new PortaSerial(); // like this command passed LineReceivedEvent or LineReceived
public delegate void LineReceivedEvent(string line);
public void LineReceived(string line)
{
//What to do with the received line here
}
public FormPrincipal()
{
InitializeComponent();
cmbPortas.Items.AddRange(sp1.GetPortas());
cmbVelocidade.Items.AddRange(sp1.GetVelocidades());
}
}
}
If I got it clearly, what you want is this: (se quiser pode explicar melhor em português, depois a gente traduz pro site).
//delcare an event args clas
public class LineReceivedEventArgs : EventArgs
{
//Data to pass to the event
public string LineData{get; private set;}
public LineReceivedEventArgs(string lineData)
{
this.LineData = lineData
}
}
//declare a delegate
public delegate void LineReceivedEventHandler(object sender, LineReceivedEventArgs Args);
public class PortaSerial //: IDisposable
{
private SerialPort serialPort;
private Queue<byte> recievedData = new Queue<byte>();
//add event to class
public event LineReceivedEventHandler LineReceived;
public PortaSerial()
{
serialPort = new SerialPort();
serialPort.DataReceived += serialPort_DataReceived;
}
public void Abrir(string porta, int velocidade)
{
serialPort.PortName = porta;
serialPort.BaudRate = velocidade;
serialPort.Open();
}
public string[] GetPortas()
{
return SerialPort.GetPortNames();
}
public string[] GetVelocidades()
{
return new string[] { "1200", "2400", "4800", "9600", "19200", "38400", "57600", "115200" };
}
void serialPort_DataReceived(object s, SerialDataReceivedEventArgs e)
{
byte[] data = new byte[serialPort.BytesToRead];
serialPort.Read(data, 0, data.Length);
data.ToList().ForEach(b => recievedData.Enqueue(b));
processData();
//raise event here
if (this.LineReceived != null)
LineReceived(this, new LineReceivedEventArgs("some line data"));
}
private void processData()
{
// Determine if we have a "packet" in the queue
if (recievedData.Count > 50)
{
var packet = Enumerable.Range(0, 50).Select(i => recievedData.Dequeue());
}
}
public void Dispose()
{
if (serialPort != null)
serialPort.Dispose();
}
}
public partial class FormPrincipal : Form
{
PortaSerial sp1 = new PortaSerial(); // like this command passed LineReceivedEvent or LineReceived
// event handler method
void sp1_LineReceived(object sender, LineReceivedEventArgs Args)
{
//do things with line
MessageBox.ShowDialog(Args.LineData);
}
public FormPrincipal()
{
InitializeComponent();
//add handler to event
sp1.LineReceived += new LineReceivedEventHandler(sp1_LineReceived);
cmbPortas.Items.AddRange(sp1.GetPortas());
cmbVelocidade.Items.AddRange(sp1.GetVelocidades());
}
}
I am trying to get my Chat system to work. I have a Client/Server launch per an app. I have Client1 talking to Server 2 and Client2 to Server1 but I cannot figure out how to print the information being sent to the servers to the chat windows of their corresponding Clients.
ChatRoom
using System;
using System.Collections;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using System.Runtime.Remoting.Channels.Http;
namespace ChatRoom
{
public class Class1:MarshalByRefObject
{
// initialize Arraylist to store users signed into chat room
private static ArrayList userNames = new ArrayList();
private static string chatWindow; // fuck u, now ye be a static var
public void sendMessage(string message)
{
Console.WriteLine(message);
//if (message != null)
// {
//add to chat window
chatWindow += message + Environment.NewLine;
//}
}
//public void test()
//{
// Console.WriteLine("pizza");
//}
public void addUserName(string UserName)
{
String test = UserName;
Console.WriteLine(test);
userNames.Add(test);
Console.WriteLine("0");
}
public void deleteUserName(string userName)
{
if (userName != null)
{
userNames.Remove(userName);
}
}
public ArrayList userList()
{
return userNames; // userNames
}
public string OutputWindow()
{
return chatWindow;
}
}
}
SERVER
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using ChatRoom;
using System.Runtime.Remoting.Channels.Http;
using RemoteServer;
namespace RemoteServer
{
public partial class Form1 : Form
{
private int channelNum;
private static string temp;
public Form1()
{
InitializeComponent();
}
private void buttonConfirm_Click(object sender, EventArgs e)
{
temp = textBoxPort.Text;
channelNum = Convert.ToInt32(temp);
HttpChannel ServerChannel = new HttpChannel(channelNum);
Console.WriteLine("httpChannel Set");
this.Close(); // close GUI
ChannelServices.RegisterChannel(ServerChannel, false);
Console.WriteLine("channel registered");
RemotingConfiguration.RegisterWellKnownServiceType(typeof(Class1), "ChatRoom",
WellKnownObjectMode.SingleCall);
Console.WriteLine("working");
Console.WriteLine("Port number is " + channelNum);
Console.ReadKey();
}
}
}
CLIENT
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using ChatRoom;
using RemoteServer;
using System.Collections;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Http;
using System.Threading;
using System.Diagnostics;
using System.Timers;
namespace ClientServerGui
{
public partial class Form1 : Form
{
private Class1 server;
private Thread thread;
//private Thread thread2;
//private HttpChannel ClientHttpChannel;
private string UserName;
public Form1()
{
InitializeComponent();
}
public static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
private void logoutToolStripMenuItem_Click(object sender, EventArgs e)
{
this.Close();
}
private void ConfigureServer(string port)
{
HttpClientChannel ClientChannel = new HttpClientChannel();
ChannelServices.RegisterChannel(ClientChannel, false);
RemotingConfiguration.RegisterWellKnownClientType(typeof(Class1), "http://localhost:"
+ textBoxPort.Text + "/ChatRoom");
}
private void buttonSend_Click(object sender, EventArgs e)
{
//ArrayList displayUsers = server.userList();
//string send = textBoxSend.Text;
//textBoxChatWindowDisplay.Text += send;
//combine User's name with input text
string send = UserName + ": " + textBoxSend.Text;
while( textBoxSend.Text != "")
{
//send message
server.sendMessage(send);
//Clear and focus to start new message
textBoxSend.Clear();
buttonSend.Focus();
}
textBoxChatWindowDisplay.Text += send;
textBoxChatWindowDisplay.Text = server.OutputWindow();
//textBoxChatWindowDisplay.Text += "\n";
//listBoxUserList.Items.Clear();
// foreach (string x in displayUsers)
// {
// listBoxUserList.Items.Add(displayUsers);
// }
}
public void chatReloadTimer_Tick(object sender, EventArgs e)
{
textBoxChatWindowDisplay.Text = server.OutputWindow();
StartServer();
}
private void buttonConnect_Click(object sender, EventArgs e)
{
//RemoteServer.Form1 port = new RemoteServer.Form1();
//string Serverport = port.ServerPort();
if (textBoxUserName.Text != "")
{
UserName = textBoxUserName.Text;
//ClientHttpChannel = new HttpChannel();
//ChannelServices.RegisterChannel(ClientHttpChannel, false);
if (textBoxPort.Text == "")
{
textBoxPort.Text = "9000";
}
//server1
ConfigureServer(textBoxPort.Text);
//server2
// ConfigureServer(Serverport);
server = new Class1();
//add user
server.addUserName(UserName);
//server.test();
//new thread
thread = new Thread(new ThreadStart(StartServer));
//start thread
thread.Start();
//new thread
//thread2 = new Thread(new ThreadStart(StartServer2));
//start thread
//thread2.Start();
buttonSend.Focus();
System.Windows.Forms.Timer chatReloadTimer = new System.Windows.Forms.Timer();
chatReloadTimer.Interval = (100); // .1 seconds refresh
chatReloadTimer.Tick += new EventHandler(chatReloadTimer_Tick);
chatReloadTimer.Start();
}
}
private void StartServer()
{
string currentChatWindow;
//set array list to capture people joining server
ArrayList usersArrayList = server.userList();
//** BAD FOR CHATROOM STYLE****
//if (listBoxUserList.ItemHeight > 0)//if not enmpy kill all
//{
// //empty listbox
this.Invoke(new MethodInvoker(delegate() { listBoxUserList.Items.Clear(); }));
//}
// Add all users to listbox
//while (usersAL != null)
//{
foreach (string x in usersArrayList)
{
//listBoxUserList.Items.Add(UserName);
this.Invoke(new MethodInvoker(delegate() { listBoxUserList.Items.Add(x); }));
}
//}
//display data to user
currentChatWindow = server.OutputWindow();
//textBoxChatWindowDisplay.Text = currentChatWindow;
this.Invoke(new MethodInvoker(delegate() { textBoxChatWindowDisplay.Text = currentChatWindow; }));
//listBoxUserList.Items.Add(
}
private void Form1_Load(object sender, EventArgs e)
{
//Boolean on = true;
Process start = new Process();
start.StartInfo.FileName = "RemoteServer";
start.Start();
MessageBox.Show("Continue?", "Continue", MessageBoxButtons.OKCancel);
//while (on == true)
//{
// Thread.Sleep(1);
// textBoxChatWindowDisplay.Text = server.OutputWindow();
//}
buttonSend.Focus();
}
}
}
Why I can't recieved messages from Chat Server ?
I developed Chat Client in Visual Studio C# with mono for android.
I want to receive mesagens from Chat server they are sent but he Chat Client may be receiving them and i can not seem to show in Text1.Text
The Source Code Chat Client for receiving messages:
//Criado por EcoDuty, Frederico Vaz
using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
//
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Runtime.InteropServices;
namespace ChatClient_Android
{
[Activity(Label = "ChatClient_Android", MainLauncher = true, Icon = "#drawable/icon")]
public class MainChat : Activity
{
public delegate void OnRecievedMessage(string message);
public MainChat form;
const int WM_VSCROLL = 0x115;
const int SB_BOTTOM = 7;
TextView text1;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
// Get our button from the layout resource,
// and attach an event to it
Button ligar = FindViewById<Button>(Resource.Id.btligar);
text1 = FindViewById<TextView>(Resource.Id.text1);
//Conexão com o servidor
ligar.Click += delegate
{
Connect();
ligar.Enabled = false;
};
}
//Função Actualizar a Caixa de Entrada de Mensagens
private void UpdateTextbox(string text)
{
text1.Text += "\r\n";
text1.Text += text;
}
//Recieved Mesages
public void RecievedMessage(string message)
{
UpdateTextbox(message);
}
//TCP Connection
public StreamWriter Outgoing;
private StreamReader Incoming;
private TcpClient Connection;
private Thread Messages;
private IPAddress IP;
//public string host;
//public string nick;
//MainChat m_ParentForm;
bool isConnected;
//Função Conectar
public void Connect()
{
try
{
IP = IPAddress.Parse("10.0.2.2");
Connection = new TcpClient();
Connection.Connect(IP, 1986);
Outgoing = new StreamWriter(Connection.GetStream());
Outgoing.WriteLine("EcoDuty");
Outgoing.Flush();
//m_ParentForm.Vis(true);
Messages = new Thread(new ThreadStart(this.Communication));
Messages.Start();
}
catch (Exception e) { Disconnected(e.Message); }
}
private void Communication()
{
Incoming = new StreamReader(Connection.GetStream());
string check = Incoming.ReadLine();
if (check[0] == '1')
{
//Vis(true);
isConnected = true;
}
else
{
string Reason = "Disconnected: ";
Reason += check.Substring(2, check.Length - 2);
Disconnected(Reason);
return;
}
while (isConnected == true)
{
try
{
ServerMessage(Incoming.ReadLine());
}
catch (Exception e)
{
if (isConnected == true)
{
Disconnected("Connection to server lost");
Console.WriteLine("Connection Lost: " + e.ToString());
}
break;
}
}
}
private void ServerMessage(string message)
{
try
{
RecievedMessage(message);
}
catch { }
}
public void CloseConnection()
{
isConnected = false;
Incoming.Close();
Outgoing.Close();
Connection.Close();
Messages.Abort();
}
public void SendMessage(string message)
{
Outgoing.WriteLine(message);
Outgoing.Flush();
}
}
}
You seem to be trying to update the text from a non UI thread (if you follow the calls stack you see that the method is triggered from a dedicated thread you spawn):
private void UpdateTextbox(string text)
{
text1.Text += "\r\n";
text1.Text += text;
}
Instead use RunOnUiThread() to schedule the text change to run on the UI thread:
private void UpdateTextbox(string text)
{
RunOnUiThread(() =>
{
text1.Text += "\r\n";
text1.Text += text;
});
}
Also you should get rid of the empty exception catching you do along the way - this most likely masked the problem.
Also always check the catlog for exceptions they usually are a good indicator.