I want to make a graph of instant charge against time but the chart is not displaying anything.
What I am doing wrong?
Here is my code and snapshot of my output:
namespace WindowsFormsApplication21
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
double max = 24000000, min = 23999999.85;
chart1.ChartAreas.Add("0");
chart1.ChartAreas[0].AxisY.Minimum = min;
chart1.ChartAreas[0].AxisY.Maximum = max;
chart1.Series[0].Color = Color.Red;
}
private void button1_Click(object sender, EventArgs e)
{
double[] q = new double[10];
for (int i = 0; i < q.Length; i++)
{
int t = i + 1;
q[i] = (24 * Math.Pow(10, 6)) * Math.Exp(t / (2000 * Math.Pow(10,6)));
chart1.Series[0].Points.AddXY(t, q[i]);
}
}
}
}
This is my output
As you can see, your data simply don't fit the values; all are above 24M, which is the maximum you even show.
You should not try to hard-code these values imo. They may work today and stop working with the next set of data..
Here is how you can set them in code, after adding the DataPoints:
ChartArea CA = chart1.ChartAreas[0];
Series S1 = chart1.Series[0];
CA.AxisY.Maximum = S1.Points.Max(x => x.YValues[0]);
CA.AxisY.Minimum = S1.Points.Min(x => x.YValues[0]);
CA.AxisY.LabelStyle.Format = "###,###,###,##0.000";
(My system shows the decimal points in German localization.)
Related
I'm creating an application which plots data from a serial port. My problem is that sometimes chart size increases when values go below the X axis and, as a result, some values on X axis disappear.
I've set min and max Y axis value, so I wonder how it is possible for the horizontal axis to moves gently downward for a while and then disappear - possibly due to a lack of space?.
It occurs only for first and last label, and sometimes the last grid line disappears too.
Here is piece of code which generate chart values:
int minStress = -200, maxStress=200;
double maxTime=20.0, minTime=0.0;
private void timer1_Tick(object sender, EventArgs e)
{
Stress = serialPort1.ReadLine();
label6.Text = Stress;
StressChart.ChartAreas[0].AxisX.Minimum = minTime;
StressChart.ChartAreas[0].AxisX.Maximum = maxTime;
StressChart.ChartAreas[0].AxisX.ScaleView.Zoomable = true;
StressChart.ChartAreas[0].AxisY.ScaleView.Zoomable = true;
this.StressChart.Series[0].Points.AddXY((minTime + maxTime) / 2, Stress);
minTime=minTime + TimerInt_2/1000;
maxTime=maxTime + TimerInt_2/1000;
serialPort1.DiscardInBuffer();
}
private void cmbTimerInt_SelectedIndexChanged(object sender, EventArgs e)
{
TimerInt = int.Parse(cmbTimerInt.Text);
TimerInt_2=double.Parse(cmbTimerInt.Text);
timer1.Interval = TimerInt;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
try
{
minStress = int.Parse(textBox1.Text);
}
catch { }
if (minStress < maxStress)
{
StressChart.ChartAreas[0].AxisY.Minimum = minStress;
}
}
private void textBox2_TextChanged(object sender, EventArgs e)
{
try
{
maxStress = int.Parse(textBox2.Text);
}
catch { }
if (maxStress > minStress)
{
StressChart.ChartAreas[0].AxisY.Maximum = maxStress;
}
}
Here is code which sets chart properties:
chartArea1.AxisX.LabelStyle.Format = "0.0";
chartArea1.Name = "ChartArea1";
this.StressChart.ChartAreas.Add(chartArea1);
legend1.Name = "Legend1";
this.StressChart.Legends.Add(legend1);
this.StressChart.Location = new System.Drawing.Point(225, 12);
this.StressChart.Name = "StressChart";
series1.ChartArea = "ChartArea1";
series1.ChartType = System.Windows.Forms.DataVisualization.Charting.SeriesChartType.Spline;
series1.Legend = "Legend1";
series1.Name = "Series1";
this.StressChart.Series.Add(series1);
this.StressChart.Size = new System.Drawing.Size(1175, 426);
this.StressChart.TabIndex = 5;
this.StressChart.Text = "chart1";
chartArea1.AxisX.LabelAutoFitStyle = 0;
chartArea1.AxisY.LabelAutoFitStyle = 0;
chartArea1.AxisX.MajorTickMark.Size = 0;
chartArea1.AxisX.IsMarginVisible = true;
chartArea1.AxisY.IsMarginVisible = true;
The reason of such behaviour was decimal places number of X axis labels. Solution is to round these values down to one decimal place.
minTime = Math.Round(minTime,1) + Math.Round(TimerInt_2/1000,1);
maxTime = Math.Round(maxTime,1) + Math.Round(TimerInt_2/1000,1);
I am trying to simulate a LED display board with c# . I need a control which contains 1536 clickable controls to simulate LEDs (96 in width and 16 in Height). I used a panel named pnlContainer for this and user will add 1536 tiny customized panels at runtime. These customized panels should change their color by click event at runtime. Everything works . But adding this number of tiny panels to the container takes long time ( about 10 secs). What is your suggestion to solve this issue? Any tips are appreciated.
this is my custome panel:
public partial class LedPanel : Panel
{
public LedPanel()
{
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs pe)
{
base.OnPaint(pe);
}
protected override void OnMouseDown(MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
if (this.BackColor == Color.Black)
{
this.BackColor = Color.Red;
}
else
{
this.BackColor = Color.Black;
}
}
}
}
and this is piece of code which adds tiny panels to the pnlContainer :
private void getPixels(Bitmap img2)
{
pnlContainer.Controls.Clear();
for (int i = 0; i < 96; i++)
{
for (int j = 0; j < 16; j++)
{
Custom_Controls.LedPanel led = new Custom_Controls.LedPanel();
led.Name = i.ToString() + j.ToString();
int lWidth = (int)(pnlContainer.Width / 96);
led.Left = i * lWidth;
led.Top = j * lWidth;
led.Width = led.Height = lWidth;
if (img2.GetPixel(i, j).R>numClear.Value)
{
led.BackColor = Color.Red;
}
else
{
led.BackColor = Color.Black;
}
led.BorderStyle = BorderStyle.FixedSingle;
pnlContainer.Controls.Add(led);
}
}
}
Is there any better approach or better control instead of panelto do this?
I agree with what #TaW recommends. Don't put 1000+ controls on a form. Use some sort of data structure, like an array to keep track of which LEDs need to be lit and then draw them in the Paint event of a Panel.
Here's an example. Put a Panel on a form and name it ledPanel. Then use code similar to the following. I just randomly set the values of the boolean array. You would need to set them appropriately in response to a click of the mouse. I didn't include that code, but basically you need to take the location of the mouse click, determine which array entry needs to be set (or unset) and then invalidate the panel so it will redraw itself.
public partial class Form1 : Form
{
//set these variables appropriately
int matrixWidth = 96;
int matrixHeight = 16;
//An array to hold which LEDs must be lit
bool[,] ledMatrix = null;
//Used to randomly populate the LED array
Random rnd = new Random();
public Form1()
{
InitializeComponent();
ledPanel.BackColor = Color.Black;
ledPanel.Resize += LedPanel_Resize;
//clear the array by initializing a new one
ledMatrix = new bool[matrixWidth, matrixHeight];
//Force the panel to repaint itself
ledPanel.Invalidate();
}
private void LedPanel_Resize(object sender, EventArgs e)
{
//If the panel resizes, then repaint.
ledPanel.Invalidate();
}
private void button1_Click(object sender, EventArgs e)
{
//clear the array by initializing a new one
ledMatrix = new bool[matrixWidth, matrixHeight];
//Randomly set 250 of the 'LEDs';
for (int i = 0; i < 250; i++)
{
ledMatrix[rnd.Next(0, matrixWidth), rnd.Next(0, matrixHeight)] = true;
}
//Make the panel repaint itself
ledPanel.Invalidate();
}
private void ledPanel_Paint(object sender, PaintEventArgs e)
{
//Calculate the width and height of each LED based on the panel width
//and height and allowing for a line between each LED
int cellWidth = (ledPanel.Width - 1) / (matrixWidth + 1);
int cellHeight = (ledPanel.Height - 1) / (matrixHeight + 1);
//Loop through the boolean array and draw a filled rectangle
//for each one that is set to true
for (int i = 0; i < matrixWidth; i++)
{
for (int j = 0; j < matrixHeight; j++)
{
if (ledMatrix != null)
{
//I created a custom brush here for the 'off' LEDs because none
//of the built in colors were dark enough for me. I created it
//in a using block because custom brushes need to be disposed.
using (var b = new SolidBrush(Color.FromArgb(64, 0, 0)))
{
//Determine which brush to use depending on if the LED is lit
Brush ledBrush = ledMatrix[i, j] ? Brushes.Red : b;
//Calculate the top left corner of the rectangle to draw
var x = (i * (cellWidth + 1)) + 1;
var y = (j * (cellHeight + 1) + 1);
//Draw a filled rectangle
e.Graphics.FillRectangle(ledBrush, x, y, cellWidth, cellHeight);
}
}
}
}
}
private void ledPanel_MouseUp(object sender, MouseEventArgs e)
{
//Get the cell width and height
int cellWidth = (ledPanel.Width - 1) / (matrixWidth + 1);
int cellHeight = (ledPanel.Height - 1) / (matrixHeight + 1);
//Calculate which LED needs to be turned on or off
int x = e.Location.X / (cellWidth + 1);
int y = e.Location.Y / (cellHeight + 1);
//Toggle that LED. If it's off, then turn it on and if it's on,
//turn it off
ledMatrix[x, y] = !ledMatrix[x, y];
//Force the panel to update itself.
ledPanel.Invalidate();
}
}
I'm sure there can be many improvements to this code, but it should give you an idea on how to do it.
#Chris and #user10112654 are right.
here is a code similar to #Chris but isolates the displaying logic in a separate class. (#Chris answered your question when I was writing the code :))))
just create a 2D array to initialize the class and pass it to the Initialize method.
public class LedDisplayer
{
public LedDisplayer(Control control)
{
_control = control;
_control.MouseDown += MouseDown;
_control.Paint += Control_Paint;
// width and height of your tiny boxes
_width = 5;
_height = 5;
// margin between tiny boxes
_margin = 1;
}
private readonly Control _control;
private readonly int _width;
private readonly int _height;
private readonly int _margin;
private bool[,] _values;
// call this method first of all to initialize the Displayer
public void Initialize(bool[,] values)
{
_values = values;
_control.Invalidate();
}
private void MouseDown(object sender, MouseEventArgs e)
{
var firstIndex = e.X / OuterWidth();
var secondIndex = e.Y / OuterHeight();
_values[firstIndex, secondIndex] = !_values[firstIndex, secondIndex];
_control.Invalidate(); // you can use other overloads of Invalidate method for the blink problem
}
private void Control_Paint(object sender, PaintEventArgs e)
{
if (_values == null)
return;
e.Graphics.Clear(_control.BackColor);
for (int i = 0; i < _values.GetLength(0); i++)
for (int j = 0; j < _values.GetLength(1); j++)
Rectangle(i, j).Paint(e.Graphics);
}
private RectangleInfo Rectangle(int firstIndex, int secondIndex)
{
var x = firstIndex * OuterWidth();
var y = secondIndex * OuterHeight();
var rectangle = new Rectangle(x, y, _width, _height);
if (_values[firstIndex, secondIndex])
return new RectangleInfo(rectangle, Brushes.Red);
return new RectangleInfo(rectangle, Brushes.Black);
}
private int OuterWidth()
{
return _width + _margin;
}
private int OuterHeight()
{
return _height + _margin;
}
}
public class RectangleInfo
{
public RectangleInfo(Rectangle rectangle, Brush brush)
{
Rectangle = rectangle;
Brush = brush;
}
public Rectangle Rectangle { get; }
public Brush Brush { get; }
public void Paint(Graphics graphics)
{
graphics.FillRectangle(Brush, Rectangle);
}
}
this is how it's used in the form:
private void button2_Click(object sender, EventArgs e)
{
// define the displayer class
var displayer = new LedDisplayer(panel1);
// define the array to initilize the displayer
var display = new bool[,]
{
{true, false, false, true },
{false, true, false, false },
{false, false, true, false },
{true, false, false, false }
};
// and finally
displayer.Initialize(display);
}
I am making a card guessing game.there are 100 cards place in 10rows and 10 columns each card with a number and user have to find a number he is thinking of. i want to devise an algorithm to determine whether a given number is written on one of the cards by turning up less than 20 cards.I hav created the buttons dynamically, now im having hard time making a logic to search through them.This is my code.
namespace WindowsFormsApplication3
{
public partial class Form1 : Form
{
int rememberlast = 0, move = 0;
object savelastobject;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
int sizee = 50, where = 0;
this.Height = 0;
this.Width = 0;
var generatedNum = new List<int>();
var random = new Random();
while (generatedNum.Count < 100)
{
var tempo = random.Next(0, 100);
if (generatedNum.Contains(tempo)) continue;
generatedNum.Add(tempo);
}
char[] text2 = text.ToCharArray();
for (int x = 0; x < 10; x++)
{
for (int y = 0; y < 10; y++)
{
Button ta = new Button();
ta.Name = x.ToString()+y.ToString();
ta.Width = sizee;
ta.Height = sizee;
ta.Tag = generatedNum[where];
where++;
ta.BackColor = Color.Red;
ta.Location = new Point(70 * y, 70 * x);
Controls.Add(ta);
ta.Click += new System.EventHandler(this.button_Click);
this.Width += 90 * x / 13;
this.Height += 90 * x / 8;
}
}
}
private void button_Click(object sender, EventArgs e)
{
Control me = (Control)sender;
rememberlast = int.Parse(me.Tag.ToString());
savelastobject = me;
me.Text = me.Tag.ToString();
me.Enabled = true;
me.BackColor = Color.Gray;
move++;
label2.Text = move.ToString();
me.Enabled = true;
me.Text = me.Tag.ToString();
me.BackColor = Color.Gray;
me.Refresh();
Thread.Sleep(1000);
if (move == 20)
{
MessageBox.Show("Total Moves Consumed");
Application.Restart();
}
if (me.Tag.ToString() == textBox1.Text)
{
//Control him = (Control)savelastobject;
//him.BackColor = Color.LightBlue;
me.BackColor = Color.LightBlue;
MessageBox.Show("You Win");
Application.Restart();
}
}
}
}
I have text file with one line in it. The line looks like this:
100 300 200 400 658 487 2636 254 245 527
These numbers represent X and Y coordinates of points (first and second are X and Y of point N1, third and fourth are X and Y of point N2,...., ).
I read the file and put it in an array.
My next step is to draw the picture boxes in a container (panel).
The problem is that the panel is only showing the control with last coordinates.
private void CreateBlastHole(string[] pointCoordinate)
{
PictureBox blastHole = new PictureBox();
blastHole.Height = 15;
blastHole.Width = 15;
blastHole.BackColor = Color.Blue;
for (int i = 0; i < pointCoordinate.Length; i++)
{
blastHole.Left = int.Parse(pointCoordinate[i]);
i = i + 1;
blastHole.Top = int.Parse(pointCoordinate[i]);
drawingPanel.Controls.Add(blastHole);
}
blastHole.Click += new EventHandler(BlastHole_Click);
ToolTip tooltip1 = new ToolTip();
// Set up delays for the tooltip
tooltip1.AutoPopDelay = 5000;
tooltip1.InitialDelay = 1000;
tooltip1.ReshowDelay = 500;
// Force the tooltip text to be displayed whether or not the form is active.
tooltip1.ShowAlways = true;
// Set up the tooltip text for the controls
int axisX = blastHole.Location.X;
int axisY = blastHole.Location.Y;
string coordinates = "Точка N " + blastHole.Name + "X = " + axisX.ToString() + " Y = " + axisY.ToString();
tooltip1.SetToolTip(blastHole, coordinates);
}
private void BlastHole_Click(object sender, EventArgs e)
{
MessageBox.Show(MousePosition.X.ToString(), MousePosition.Y.ToString());
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void openButton_Click(object sender, EventArgs e)
{
openFileDialogPoints.ShowDialog();
string name = openFileDialogPoints.FileName;
File.ReadAllLines(name);
string[] points = File.ReadAllText(name).Split( );
CreateBlastHole(points);
}
private void drawingPanel_Paint(object sender, PaintEventArgs e)
{
}
private void buttonDrawHole_Click(object sender, EventArgs e)
{
}
You need to move your code inside the for-loop, to create more than one PictureBox. Currently, you are only creating one instance, reusing it for each blastHole.
Try something like this instead:
private void CreateBlastHole(string[] pointCoordinate)
{
for (int i = 0; i < pointCoordinate.Length; i++)
{
PictureBox blastHole = new PictureBox();
blastHole.Height = 15;
blastHole.Width = 15;
blastHole.BackColor = Color.Blue;
blastHole.Left = int.Parse(pointCoordinate[i]);
i = i + 1;
blastHole.Top = int.Parse(pointCoordinate[i]);
drawingPanel.Controls.Add(blastHole);
blastHole.Click += new EventHandler(BlastHole_Click);
ToolTip tooltip1 = new ToolTip();
// Set up delays for the tooltip
tooltip1.AutoPopDelay = 5000;
tooltip1.InitialDelay = 1000;
tooltip1.ReshowDelay = 500;
// Force the tooltip text to be displayed whether or not the form is active.
tooltip1.ShowAlways = true;
// Set up the tooltip text for the controls
int axisX = blastHole.Location.X;
int axisY = blastHole.Location.Y;
string coordinates = "Точка N " + blastHole.Name + "X = " + axisX.ToString() + " Y = " + axisY.ToString();
tooltip1.SetToolTip(blastHole, coordinates);
}
}
I´m currently trying to add parallel downloads to my application but I don´t know how to handle the DownloadProgressChangedEvent to display the progress in multiple progressbars.
I´m using a datagridview with predefined rows for each file the user is able to download and each row has a cell with a progressbar in it.
The problem now is, that I don´t know how to update each progressbar individually, because right now, all selected progressbars are showing the same percentage and they´re just jumping between the progress of download1 & download2.
Here´s the code im using:
To start the downloads:
private void download_button_Click(object sender, EventArgs e)
{
start = DateTime.Now;
download_button.Enabled = false;
Rows = dataGridView1.Rows.Count;
Checked = 0;
CheckedCount = 0;
//count the selected rows
for (i = 0; i < Rows; i++)
{
Checked = Convert.ToInt32(dataGridView1.Rows[i].Cells["checkboxcol"].FormattedValue);
CheckedCount += Checked;
richTextBox3.Text = CheckedCount.ToString();
}
for (int z = 1; z < CheckedCount; z++)
{
_MultipleWebClients = new WebClient();
_MultipleWebClients.DownloadFileCompleted += new AsyncCompletedEventHandler(_DownloadFileCompleted);
_MultipleWebClients.DownloadProgressChanged += new System.Net.DownloadProgressChangedEventHandler(_DownloadProgressChanged);
_MultipleWebClients.DownloadFileAsync(new Uri(_downloadUrlList[z].ToString()), #"F:\test" + z + ".mp4");
}
}
(I´m also unable to download more than two files simultaneously - the third download won´t start until the first two are finished)
DownloadProgressChangedEvent:
private void _DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
for (int c = 0; c < CheckedCount; c++)
{
dataGridView1.Rows[_downloadRowNrList[c]].Cells[3].Value = e.ProgressPercentage;
}
float size = ((e.TotalBytesToReceive / 1024) / 1024);
label1.Text = size.ToString();
double dn = (double)e.BytesReceived / 1024.0 / (DateTime.Now - start).TotalSeconds;
label2.Text = (dn.ToString("n") + " KB/s) " + e.ProgressPercentage);
}
The problem probably is, that all progressbars are using the same DownloadProgressChangedEvent, but I´m not sure how to create multiple of these events without knowing the needed number...
So i hope that someone is able to help me with this,
thanks in advance!
What you want to do is use the other DownloadFileAsync method:
http://msdn.microsoft.com/en-us/library/ms144197.aspx
The third parameter is a userToken which gets passed as part of the DownloadProgressChangedEventArgs (it's in the UserState property).
So, when you make the DownloadFileAsync call, pass in a unique token (an integer, or something else) that you can then associate with the progressBar that needs updating.
//(Snip)
//in download_button_Click, pass the row you are updating to the event.
for (int z = 1; z < CheckedCount; z++)
{
_MultipleWebClients = new WebClient();
_MultipleWebClients.DownloadFileCompleted += new AsyncCompletedEventHandler(_DownloadFileCompleted);
_MultipleWebClients.DownloadProgressChanged += new System.Net.DownloadProgressChangedEventHandler(_DownloadProgressChanged);
_MultipleWebClients.DownloadFileAsync(new Uri(_downloadUrlList[z].ToString()), #"F:\test" + z + ".mp4", dataGridView1.Rows[z]);
}
}
private void _DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e)
{
var rowToUpdate = (DataGridViewRow)e.UserState;
RowToUpdate["ProgressBar"].Value = e.ProgressPercentage;
RowToUpdate["TextProgress"].Value = e.ProgressPercentage;
RowToUpdate["BytesToRecive"].Value = ((e.TotalBytesToReceive / 1024) / 1024).ToString();
double dn = (double)e.BytesReceived / 1024.0 / (DateTime.Now - start).TotalSeconds;
RowToUpdate["Speed"].Value = (dn.ToString("n") + " KB/s) " + e.ProgressPercentage);
}
Sounds like you need a progress bar for multi-parted progress:
public partial class ProgressBarEx : ProgressBar
{
private readonly Dictionary<Guid, double> _partsProgress =
new Dictionary<Guid, double>();
private readonly Dictionary<Guid, double> _partsSizes =
new Dictionary<Guid, double>();
private double _value;
private double _maximum;
public ProgressBarEx()
{
this.InitializeComponent();
}
public int Parts
{
get { return this._partsSizes.Count; }
}
public new int Minimum { get; private set; }
public new double Maximum
{
get { return this._maximum; }
private set
{
this._maximum = value;
base.Maximum = (int)value;
}
}
public new double Value
{
get { return this._value; }
private set
{
this._value = value;
base.Value = (int)value;
}
}
[Obsolete("Not useable in ProgressBarEx.")]
public new int Step
{
get { return 0; }
}
public Guid AddPart(double size)
{
if (size <= 0)
{
throw new ArgumentException("size");
}
var partId = Guid.NewGuid();
this.Maximum += size;
this._partsSizes.Add(partId, size);
this._partsProgress.Add(partId, 0);
return partId;
}
public bool RemovePart(Guid partId)
{
double size;
if (!this._partsSizes.TryGetValue(partId, out size))
{
return false;
}
this.Maximum -= size;
this._partsSizes.Remove(partId);
this.Value -= this._partsProgress[partId];
this._partsProgress.Remove(partId);
return true;
}
public bool ContainsPart(Guid partId)
{
return this._partsSizes.ContainsKey(partId);
}
public double GetProgress(Guid partId)
{
return this._partsProgress[partId];
}
public void SetProgress(Guid partId, double progress)
{
if (progress < 0 || this._partsSizes[partId] < progress)
{
throw new ArgumentOutOfRangeException("progress");
}
this.Value += progress - this._partsProgress[partId];
this._partsProgress[partId] = progress;
}
public void AddProgress(Guid partId, double progress)
{
this.SetProgress(partId, progress + this._partsProgress[partId]);
}
[Obsolete("Not useable in ProgressBarEx.")]
public new void PerformStep()
{
}
}
Example usage:
public Form1()
{
InitializeComponent();
var pbe = new ProgressBarEx {Location = new Point(100, 100)};
this.Controls.Add(pbe);
for (var i = 0; i < 4; i++)
{
var size = i * 10 + 30;
var partId = pbe.AddPart(size);
var pb = new ProgressBar
{
Maximum = size,
Location = new Point(100, i * 30 + 130)
};
this.Controls.Add(pb);
var timer = new Timer {Interval = 1000 + i * 100};
timer.Tick += (sender, args) =>
{
pb.Value += 5;
pbe.AddProgress(partId, 5);
if (pb.Value == pb.Maximum)
{
timer.Stop();
}
};
timer.Start();
}
}