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So, I'm trying and put my C# skills to the test, I have set myself towards making a Game with Networking in C#. This Game will not have movement (It's a hacking sim, so I don't think data will need to be constantly sent) what do you Guys think would be the best .dll or way to go about this? What about the Database for accounts? What do you think I could use? I have a average skill level in C#, so keep that in mind when making recommendations, please.
If you have average skill using an SDK should be helpful for you.
Start out with something like XNA Game Studio to see how those concepts are done.
This document is the starting point for the SDK https://msdn.microsoft.com/en-us/library/bb200104.aspx and the "Network" concepts you are specially looking for are discussed here: https://msdn.microsoft.com/en-us/library/bb975947.aspx
As for the database for accounts, this would be no different than any typical application that accesses a database and stores user accounts.
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I'm currently learning WPF with the goal of making a simple app for a friend. This app will make use of a database and the PC were it will run won't be connected to the internet.
I know how to make a simple database using the server management studio, and how to connect to it in my code. But so far, all tutorials/docs I've seen only talk about making use of a database in my pc, but in the case when I finish said app, how I go about setting all of this up in his (or any other)?
The end goal is for the app to be 'plug and play' and that the database files can be easily backed up.
I don't expected a step by step process! Just some direction for where to look for would be more than enough... thank you.
Use an SQLite DB, can be part of the App
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I am trying to make an economy bot for discord using C#. I am confused about how I am going to do it. I might have to use databases but in that case how do I make it so it makes a new line for every user that has used the command. Any help would be nice, thanks.
You need to use a database. If this is your first time using databases, I highly recommened SQLite. You should also see video tutorials such as this one.
Once you have familiarised yourself with a SQLite databases then you will be able to answer your own question extremely easily. It is not difficult and requires some very simple logic. Attempt it yourself first and if you are still stuck reply to this answer.
Consider viewing this W3Schools resource when you are comfortable with the basics.
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My adviser told me to use Accord Framework for C# to extract features and patterns from images. Our project is about image analysis and comparison of tobacco leaves. Does anyone here have an idea on how to do it? Thank you.
This is pretty high level stuff, but from what I've learned in my time faffing with it, I'd use the Accord.Imaging library to scan your pictures. Followed by using the Accord.Neuro namespace to "learn" from some manual data you feed into it.
Seems your goal is to create a program that scans images quickly, gleaning only the useful data from the full image, and then checking for some particular features of the image. I've never used the library, but it looks like it'd be possible to use it.
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I am looking forward to create a web application which allows user to generate 3D human models. When user gives the particular measurements, respective model should be generated.
I am planning to do this in .net platform. I have few questions.
What are the possible tools and languages
Is there any library for .net (visual studio 2012) to create a human model at the application run time
Thanks in advance.
Forgive me, but it sounds like you're underestimating the difficulty of this project.
I'll give you some answers in earnest:
If you're showing 3D models in Silverlight, you're likely going to want to check out this article.
Generating realistic human models is NOT a trivial task. I have never heard of anyone doing this on the fly before, so you have a long road ahead of you.
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My game has basic functionality and is playable with a command line, but I would like to put a GUI on top of it.
It is a platformer type game written in C# with the XNA framework.
I have googled and found a few libraries, but they all seem very gum and duct tape. Is there a mature or standard way of making a GUI for my situation?
The standard answer is: look at the Gamestate management tutorial in Education Catalog.
This doesn't give you very nice widgets, but rather shows a way of managing the game flow and some menus (including pause menu).
NEOForce Controls
Full featured, open source GUI library for XNA 4.