I have the following code to retrieve a picture from camera roll:
private string getBase64Image(Geophoto item)
{
MediaLibrary mediaLibrary = new MediaLibrary();
var pictures = mediaLibrary.Pictures;
foreach (var picture in pictures)
{
var camerarollPath = picture.GetPath();
if (camerarollPath == item.ImagePath)
{
// Todo Base64 convert here
}
}
return "base64";
}
My question is now how to convert a Picture to a Base64 string?
Get the Stream from the Picture instance using the GetStream method. Get the byte array from the stream. Convert bytes into the Base64 string using the Convert.ToBase64String method.
Stream imageStream = picture.GetImage();
using (var memoryStream = new MemoryStream())
{
imageStream.CopyTo(memoryStream);
byte[] buffer = memoryStream.ToArray();
// this is the Base64 string you are looking for
string base64String = Convert.ToBase64String(buffer);
}
Related
Hi so I'm trying to save an image selected by the user to file so that i can later upload it to my mySQL database.
So I have this code:
var result = await MediaPicker.PickPhotoAsync(new MediaPickerOptions
{
Title = "Please pick a selfie"
});
var stream = await result.OpenReadAsync();
resultImage.Source = ImageSource.FromStream(() => stream);
string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal);
string filename = Path.Combine(path, "myfile");
using (var streamWriter = new StreamWriter(filename, true))
{
streamWriter.WriteLine(GetImageBytes(stream).ToString());
}
using (var streamReader = new StreamReader(filename))
{
string content = streamReader.ReadToEnd();
System.Diagnostics.Debug.WriteLine(content);
}
Here's the GetImageBytes(..) function:
private byte[] GetImageBytes(Stream stream)
{
byte[] ImageBytes;
using (var memoryStream = new System.IO.MemoryStream())
{
stream.CopyTo(memoryStream);
ImageBytes = memoryStream.ToArray();
}
return ImageBytes;
}
The code kind of works, it creates a file but doesn't save the image. Instead it saves "System.Bytes[]". It saves the name of the object, not the contents of the object.
myfile
enter image description here
Any help would be really appreciated. Thanks!
StreamWriter is for writing formatted strings, not binary data. Try this instead
File.WriteAllBytes(filename,GetImageBytes(stream));
Encode the byte array as a base64 string, then store that in the file:
private string GetImageBytesAsBase64String(Stream stream)
{
var imageBytes;
using (var memoryStream = new System.IO.MemoryStream())
{
stream.CopyTo(memoryStream);
imageBytes = memoryStream.ToArray();
}
return Convert.ToBase64String(imageBytes);
}
If you later need to retrieve the image bytes from the file, you can use the corresponding Convert.FromBase64String(imageBytesAsBase64String) method.
I am trying to get images stored in resource file and then trying to convert it to base64 string. however it generate garbage string below is my code:
String imgBase64=Base64FromByteArray(ExtractResource(Properties.Resources.products_tipp_110));
public static byte[] ExtractResource(Bitmap image)
{
MemoryStream ms = new MemoryStream();
image.Save(ms, ImageFormat.Png);
if (ms == null)
return null;
byte[] imageByteArray = new byte[ms.Length];
ms.Read(imageByteArray, 0, imageByteArray.Length);
return imageByteArray;
}
private static string Base64FromByteArray(byte[] image)
{
return "base64:" + Convert.ToBase64String(image);
}
output:
base64:AAAAAAAAAAAAAAAAAAAAAAAAAAAAA..... with all A's
Can you try this byte[] imageByteArray = ms.ToArray() to convert the memory stream into byte array as below.
Also, make sure your image is png as you have used ImageFormat.Png
String imgBase64=Base64FromByteArray(ExtractResource(Properties.Resources.products_tipp_110));
public static byte[] ExtractResource(Bitmap image)
{
MemoryStream ms = new MemoryStream();
image.Save(ms, ImageFormat.Png);
if (ms == null)
return null;
byte[] imageByteArray = ms.ToArray();;
return imageByteArray;
}
private static string Base64FromByteArray(byte[] image)
{
return "base64:" + Convert.ToBase64String(image);
}
Give this function Image and the format of Image, it will return you string.
public string ImageToBase64(Image image,
System.Drawing.Imaging.ImageFormat format)
{
using (MemoryStream ms = new MemoryStream())
{
// Convert Image to byte[]
image.Save(ms, format);
byte[] imageBytes = ms.ToArray();
// Convert byte[] to Base64 String
string base64String = Convert.ToBase64String(imageBytes);
return base64String;
}
}
How do you convert an image from a path on the user's computer to a base64 string in C#?
For example, I have the path to the image (in the format C:/image/1.gif) and would like to have a data URI like data:image/gif;base64,/9j/4AAQSkZJRgABAgEAYABgAAD.. representing the 1.gif image returned.
Try this
using (Image image = Image.FromFile(Path))
{
using (MemoryStream m = new MemoryStream())
{
image.Save(m, image.RawFormat);
byte[] imageBytes = m.ToArray();
// Convert byte[] to Base64 String
string base64String = Convert.ToBase64String(imageBytes);
return base64String;
}
}
Get the byte array (byte[]) representation of the image, then use Convert.ToBase64String(), st. like this:
byte[] imageArray = System.IO.File.ReadAllBytes(#"image file path");
string base64ImageRepresentation = Convert.ToBase64String(imageArray);
To convert a base64 image back to a System.Drawing.Image:
var img = Image.FromStream(new MemoryStream(Convert.FromBase64String(base64String)));
Since most of us like oneliners:
Convert.ToBase64String(File.ReadAllBytes(imageFilepath));
If you need it as Base64 byte array:
Encoding.ASCII.GetBytes(Convert.ToBase64String(File.ReadAllBytes(imageFilepath)));
This is the class I wrote for this purpose:
public class Base64Image
{
public static Base64Image Parse(string base64Content)
{
if (string.IsNullOrEmpty(base64Content))
{
throw new ArgumentNullException(nameof(base64Content));
}
int indexOfSemiColon = base64Content.IndexOf(";", StringComparison.OrdinalIgnoreCase);
string dataLabel = base64Content.Substring(0, indexOfSemiColon);
string contentType = dataLabel.Split(':').Last();
var startIndex = base64Content.IndexOf("base64,", StringComparison.OrdinalIgnoreCase) + 7;
var fileContents = base64Content.Substring(startIndex);
var bytes = Convert.FromBase64String(fileContents);
return new Base64Image
{
ContentType = contentType,
FileContents = bytes
};
}
public string ContentType { get; set; }
public byte[] FileContents { get; set; }
public override string ToString()
{
return $"data:{ContentType};base64,{Convert.ToBase64String(FileContents)}";
}
}
var base64Img = new Base64Image {
FileContents = File.ReadAllBytes("Path to image"),
ContentType="image/png"
};
string base64EncodedImg = base64Img.ToString();
You can easily pass the path of the image to retrieve the base64 string
public static string ImageToBase64(string _imagePath)
{
string _base64String = null;
using (System.Drawing.Image _image = System.Drawing.Image.FromFile(_imagePath))
{
using (MemoryStream _mStream = new MemoryStream())
{
_image.Save(_mStream, _image.RawFormat);
byte[] _imageBytes = _mStream.ToArray();
_base64String = Convert.ToBase64String(_imageBytes);
return "data:image/jpg;base64," + _base64String;
}
}
}
Hope this will help.
You can use Server.Map path to give relative path and then you can either create image using base64 conversion or you can just add base64 string to image src.
byte[] imageArray = System.IO.File.ReadAllBytes(Server.MapPath("~/Images/Upload_Image.png"));
string base64ImageRepresentation = Convert.ToBase64String(imageArray);
This code works well with me on DotNet Core 6
using (Image image = Image.FromFile(path))
{
using (MemoryStream m = new MemoryStream())
{
image.Save(m, ImageFormat.Jpeg);
byte[] imageBytes = m.ToArray();
// Convert byte[] to Base64 String
string base64String = Convert.ToBase64String(imageBytes);
// In my case I didn't find the part "data:image/png;base64,", so I added.
return $"data:image/png;base64,{base64String}";
}
}
That way it's simpler, where you pass the image and then pass the format.
private static string ImageToBase64(Image image)
{
var imageStream = new MemoryStream();
try
{
image.Save(imageStream, System.Drawing.Imaging.ImageFormat.Bmp);
imageStream.Position = 0;
var imageBytes = imageStream.ToArray();
var ImageBase64 = Convert.ToBase64String(imageBytes);
return ImageBase64;
}
catch (Exception ex)
{
return "Error converting image to base64!";
}
finally
{
imageStream.Dispose;
}
}
Based on top voted answer, updated for C# 8. Following can be used out of the box. Added explicit System.Drawing before Image as one might be using that class from other namespace defaultly.
public static string ImagePathToBase64(string path)
{
using System.Drawing.Image image = System.Drawing.Image.FromFile(path);
using MemoryStream m = new MemoryStream();
image.Save(m, image.RawFormat);
byte[] imageBytes = m.ToArray();
tring base64String = Convert.ToBase64String(imageBytes);
return base64String;
}
The following piece of code works for me:
string image_path="physical path of your image";
byte[] byes_array = System.IO.File.ReadAllBytes(Server.MapPath(image_path));
string base64String = Convert.ToBase64String(byes_array);
The reverse of this for the googlers arriving here (there is no SO quesion/answer to that)
public static byte[] BytesFromBase64ImageString(string imageData)
{
var trunc = imageData.Split(',')[1];
var padded = trunc.PadRight(trunc.Length + (4 - trunc.Length % 4) % 4, '=');
return Convert.FromBase64String(padded);
}
Something like that
Function imgTo64(ByVal thePath As String) As String
Dim img As System.Drawing.Image = System.Drawing.Image.FromFile(thePath)
Dim m As IO.MemoryStream = New IO.MemoryStream()
img.Save(m, img.RawFormat)
Dim imageBytes As Byte() = m.ToArray
img.Dispose()
Dim str64 = Convert.ToBase64String(imageBytes)
Return str64
End Function
How do you convert an image from a path on the user's computer to a base64 string in C#?
For example, I have the path to the image (in the format C:/image/1.gif) and would like to have a data URI like data:image/gif;base64,/9j/4AAQSkZJRgABAgEAYABgAAD.. representing the 1.gif image returned.
Try this
using (Image image = Image.FromFile(Path))
{
using (MemoryStream m = new MemoryStream())
{
image.Save(m, image.RawFormat);
byte[] imageBytes = m.ToArray();
// Convert byte[] to Base64 String
string base64String = Convert.ToBase64String(imageBytes);
return base64String;
}
}
Get the byte array (byte[]) representation of the image, then use Convert.ToBase64String(), st. like this:
byte[] imageArray = System.IO.File.ReadAllBytes(#"image file path");
string base64ImageRepresentation = Convert.ToBase64String(imageArray);
To convert a base64 image back to a System.Drawing.Image:
var img = Image.FromStream(new MemoryStream(Convert.FromBase64String(base64String)));
Since most of us like oneliners:
Convert.ToBase64String(File.ReadAllBytes(imageFilepath));
If you need it as Base64 byte array:
Encoding.ASCII.GetBytes(Convert.ToBase64String(File.ReadAllBytes(imageFilepath)));
This is the class I wrote for this purpose:
public class Base64Image
{
public static Base64Image Parse(string base64Content)
{
if (string.IsNullOrEmpty(base64Content))
{
throw new ArgumentNullException(nameof(base64Content));
}
int indexOfSemiColon = base64Content.IndexOf(";", StringComparison.OrdinalIgnoreCase);
string dataLabel = base64Content.Substring(0, indexOfSemiColon);
string contentType = dataLabel.Split(':').Last();
var startIndex = base64Content.IndexOf("base64,", StringComparison.OrdinalIgnoreCase) + 7;
var fileContents = base64Content.Substring(startIndex);
var bytes = Convert.FromBase64String(fileContents);
return new Base64Image
{
ContentType = contentType,
FileContents = bytes
};
}
public string ContentType { get; set; }
public byte[] FileContents { get; set; }
public override string ToString()
{
return $"data:{ContentType};base64,{Convert.ToBase64String(FileContents)}";
}
}
var base64Img = new Base64Image {
FileContents = File.ReadAllBytes("Path to image"),
ContentType="image/png"
};
string base64EncodedImg = base64Img.ToString();
You can easily pass the path of the image to retrieve the base64 string
public static string ImageToBase64(string _imagePath)
{
string _base64String = null;
using (System.Drawing.Image _image = System.Drawing.Image.FromFile(_imagePath))
{
using (MemoryStream _mStream = new MemoryStream())
{
_image.Save(_mStream, _image.RawFormat);
byte[] _imageBytes = _mStream.ToArray();
_base64String = Convert.ToBase64String(_imageBytes);
return "data:image/jpg;base64," + _base64String;
}
}
}
Hope this will help.
You can use Server.Map path to give relative path and then you can either create image using base64 conversion or you can just add base64 string to image src.
byte[] imageArray = System.IO.File.ReadAllBytes(Server.MapPath("~/Images/Upload_Image.png"));
string base64ImageRepresentation = Convert.ToBase64String(imageArray);
This code works well with me on DotNet Core 6
using (Image image = Image.FromFile(path))
{
using (MemoryStream m = new MemoryStream())
{
image.Save(m, ImageFormat.Jpeg);
byte[] imageBytes = m.ToArray();
// Convert byte[] to Base64 String
string base64String = Convert.ToBase64String(imageBytes);
// In my case I didn't find the part "data:image/png;base64,", so I added.
return $"data:image/png;base64,{base64String}";
}
}
That way it's simpler, where you pass the image and then pass the format.
private static string ImageToBase64(Image image)
{
var imageStream = new MemoryStream();
try
{
image.Save(imageStream, System.Drawing.Imaging.ImageFormat.Bmp);
imageStream.Position = 0;
var imageBytes = imageStream.ToArray();
var ImageBase64 = Convert.ToBase64String(imageBytes);
return ImageBase64;
}
catch (Exception ex)
{
return "Error converting image to base64!";
}
finally
{
imageStream.Dispose;
}
}
Based on top voted answer, updated for C# 8. Following can be used out of the box. Added explicit System.Drawing before Image as one might be using that class from other namespace defaultly.
public static string ImagePathToBase64(string path)
{
using System.Drawing.Image image = System.Drawing.Image.FromFile(path);
using MemoryStream m = new MemoryStream();
image.Save(m, image.RawFormat);
byte[] imageBytes = m.ToArray();
tring base64String = Convert.ToBase64String(imageBytes);
return base64String;
}
The following piece of code works for me:
string image_path="physical path of your image";
byte[] byes_array = System.IO.File.ReadAllBytes(Server.MapPath(image_path));
string base64String = Convert.ToBase64String(byes_array);
The reverse of this for the googlers arriving here (there is no SO quesion/answer to that)
public static byte[] BytesFromBase64ImageString(string imageData)
{
var trunc = imageData.Split(',')[1];
var padded = trunc.PadRight(trunc.Length + (4 - trunc.Length % 4) % 4, '=');
return Convert.FromBase64String(padded);
}
Something like that
Function imgTo64(ByVal thePath As String) As String
Dim img As System.Drawing.Image = System.Drawing.Image.FromFile(thePath)
Dim m As IO.MemoryStream = New IO.MemoryStream()
img.Save(m, img.RawFormat)
Dim imageBytes As Byte() = m.ToArray
img.Dispose()
Dim str64 = Convert.ToBase64String(imageBytes)
Return str64
End Function
I am trying to convert a Base64String to an image which needs to be saved locally.
At the moment, my code is able to save the image but when I open the saved image, it says "Invalid Image".
Code:
try
{
using (var imageFile = new StreamWriter(filePath))
{
imageFile.Write(resizeImage.Content);
imageFile.Close();
}
}
The Content is a string object which contains the Base64 String.
First, convert the base 64 string to an Image, then use the Image.Save method.
To convert from base 64 string to Image:
public Image Base64ToImage(string base64String)
{
// Convert base 64 string to byte[]
byte[] imageBytes = Convert.FromBase64String(base64String);
// Convert byte[] to Image
using (var ms = new MemoryStream(imageBytes, 0, imageBytes.Length))
{
Image image = Image.FromStream(ms, true);
return image;
}
}
To convert from Image to base 64 string:
public string ImageToBase64(Image image,System.Drawing.Imaging.ImageFormat format)
{
using (MemoryStream ms = new MemoryStream())
{
// Convert Image to byte[]
image.Save(ms, format);
byte[] imageBytes = ms.ToArray();
// Convert byte[] to base 64 string
string base64String = Convert.ToBase64String(imageBytes);
return base64String;
}
}
Finally, you can easily to call Image.Save(filePath); to save the image.
So with the code you have provided.
var bytes = Convert.FromBase64String(resizeImage.Content);
using (var imageFile = new FileStream(filePath, FileMode.Create))
{
imageFile.Write(bytes ,0, bytes.Length);
imageFile.Flush();
}
public Image Base64ToImage(string base64String)
{
// Convert Base64 String to byte[]
byte[] imageBytes = Convert.FromBase64String(base64String);
MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length);
// Convert byte[] to Image
ms.Write(imageBytes, 0, imageBytes.Length);
Image image = Image.FromStream(ms, true);
return image;
}
Front :
<Image Name="camImage"/>
Back:
public async void Base64ToImage(string base64String)
{
// read stream
var bytes = Convert.FromBase64String(base64String);
var image = bytes.AsBuffer().AsStream().AsRandomAccessStream();
// decode image
var decoder = await BitmapDecoder.CreateAsync(image);
image.Seek(0);
// create bitmap
var output = new WriteableBitmap((int)decoder.PixelHeight, (int)decoder.PixelWidth);
await output.SetSourceAsync(image);
camImage.Source = output;
}