Is it possible when reusing a UserControl from a self-made library within a WinForm to change the text of a label or a string name behind a text box?
I'm currently learning WinForms development and wanted to reuse as much code as possible.
An example:
Login1 UserControl
Username1 = login.usertextbox.text
Password1 = login.passtextbox.text
HostName1 = login.hostname.text
Login2 UserControl
Username2 = login.usertextbox.text
Password2 = login.passtextbox.text
HostName2 = login.hostname.text
Login.cs
Username, Password, Hostname (textbox) and next button
The function behind the Login User Control Library will be exactly the same, just the results from login1 and login2 should store their results in different strings etc in the form.
I see how to reuse individual controls but not if this is possible. The value of login1 will be stored under a set of strings on the winform, the next button will then hide login1 and show login2.
The login user control was designed to a specific format too, so in addition to reusing the exact same code in the background, the format should also be the same so I didn't want to use individual buttons and have to reposition the location of each control.
If this isn't possible, is there something closer to let me reuse the existing control many times?
You can create some public properties for your Login user control to expose some properties you need. For example:
Public string UserName
{
get
{
return UsernameTextBox.Text;
}
set
{
UsernameTextBox.Text = value;
}
}
This way you can use this properties in your form, for example:
this.Login1.UserName
Another option is making your child controls public and access them directly. But using the previous method is recommended.
Related
I have a main form with some buttons, textboxes, labels, etc.
On a second form I would like to copy the text from the main forms textbox onto the second form.
Have tried:
var form = new MainScreen();
TextBox tb= form.Controls["textboxMain"] as TextBox;
textboxSecond.Text = tb.Text;
But it just causes an exception. The main screen textbox is initialised and contains text.
When I hover over form I can see all the controls are there.
What am I doing wrong?
Looking at the original code, there are two potential reasons for the NullReferenceException you are getting. First, tb is not defined in the code you provide so I am not sure what that is.
Secondly, TextBox textbox = form.Controls["textboxMain"] as TextBox can return null if the control is not found or is not a TextBox. Controls, by default, are marked with the private accessor, which leads me to suspect that form.Controls[...] will return null for private members.
While marking the controls as internal will potentially fix this issue, it's really not the best way to tackle this situation and will only lead to poor coding habits in the future. private accessors on controls are perfectly fine.
A better way to share the data between the forms would be with public properties. For example, let's say you have a TextBox on your main screen called usernameTextBox and want to expose it publicly to other forms:
public string Username
{
get { return usernameTextBox.Text; }
set { usernameTextBox.Text = value; }
}
Then all you would have to do in your code is:
var form = new MainForm();
myTextBox.Text = form.Username; // Get the username TextBox value
form.Username = myTextBox.Text; // Set the username TextBox value
The great part about this solution is that you have better control of how data is stored via properties. Your get and set actions can contain logic, set multiple values, perform validation, and various other functionality.
If you are using WPF I would recommend looking up the MVVM pattern as it allows you to do similar with object states.
PhoenixReborn is correct. The problem is that you are creating a new MainScreen, which means that new controls are created, so unless the text in your controls are initialized in the form constructor, they are going to be empty. Usually, the way to handle this is to pass the first form instance to the second form, like this:
SecondForm second = new SecondForm(this);
and in the second form:
public SecondForm (MainForm form)
{
// do something with form, like save it to a property or access it's controls
}
That way, the second form will have access to the first form's controls. You might consider making the properties you need to use public (in the designer properties pane). That way you can just do form.textboxMain.Text.
I just started breaking up my GUI application into UserControls. I have a TabControl with a bunch of TagePages. Obviously my MainForm.cs file was filled up with tons of events and controls etc and it got very messy quick.
So a previous question gained me the insight of how to create a UserControl. I intend on creating a UserControl for each TabPage and I was wondering how I can interact with Components on the main form or other UserControls.
Here is an example of a TabPage that I have made using a UserControl, which needs to Enable or Disable a button depending which TabPage is currently selected. Is this proper usage or is there a better way?
public partial class TabDetails : UserControl
{
private RequestForm fRequestForm;
public TabDetails()
{
InitializeComponent();
}
public void CustomInitialization(RequestForm pRequestForm)
{
fRequestForm = pRequestForm;
pRequestForm.TabControl_Main.SelectedIndexChanged += SelectedTabIndexChanged;
}
private void SelectedTabIndexChanged(object pSender, EventArgs pEvents)
{
fRequestForm.Button_SubmitRequest.Enabled = fRequestForm.TabControl_Main.SelectedTab != fRequestForm.Tab_Details;
}
}
In the MainForm.cs constructor I call:
this.tab_Details1.CustomInitialization(this);
This doesn't look like a good use of a user control. The user control should not decide how things in the form should behave when something is changed in the user control. A user control should be unaware of its container and should operate in any container.
The user control should notify the form that something has changed without telling what's the internal implementation and the form should decide what to do.
Example:
A user control named "NameUserControl" consists of TitleComboBox, FirstNameTextBox and LastNameTextBox. The user control wants to notify when one of the values has changed.
Wrong Way:
Create events:
TitleComboBox - SelectedIndexChanged.
FirstNameTextBox, LastNameTextBox - TextChanged.
The problems here:
You expose the internal controls behavior. What will happen if you want to change the TitleComboBox to TextBox? You'll have to change the event name and implementation.
You expose the fact that you use exactly 3 different controls. What will happen if you want to use the same text box for first and last name? You'll have to delete one event and change the name of the other.
Good Way:
Create only a single event: NameChanged and expose 1 property of FullName or three different properties for the values.
Either way the form subscribe to the event and decide what to do next.
Another thing to think about: the more you add more functionality to your user control, you either make it less reusable or you make its code more complex. For example, if you add validation inside the user control, you'll find one day that you need it without validation, so you'll add a property "bool ValidateData" or it will be so complicated that you'll need to build another control. One way to solve that is to build very small user controls, but combine them in one or more bigger user controls that fit all your current needs.
Currently I have a C# program with a windows form and then a user control template put onto the form. The user control template is really just used as a placeholder. I have a series of other controls which inherit from this user control template.
Each of those controls have navigation buttons like 'Continue' and 'Back' on them and each control knows which control needs to be loaded next. However what I need to figure out is an easier way to have variables that are global to these controls.
The only workaround I have is that I pass the form to each control when they are loaded and use variables inside of the form to read and write to. What would be the proper way to have each of these user control screens be built off of a base control which contained objects all of the controls could get to?
Sorry for the rambling nature of the post but I've been thinking about this problem all morning.
Here is some of the code:
Most of what I have written was based on hiding and showing the user controls so that content in the controls wouldn't be lost during navigation. I won't be needing to do that as eventually it will be loading the fields of data from a database.
Code for initially loading control from form click:
conTemplate1.Controls.Clear();
conInbound Inbound = new conInbound(this);
Inbound.Dock = DockStyle.Fill;
Inbound.Anchor = (AnchorStyles.Left | AnchorStyles.Top);
conTemplate1.Controls.Add(Inbound);
Code for Continue button inside of one of the controls:
if ((Parent.Controls.Count - 1) <= Parent.Controls.IndexOf(this))
{
UserControl nextControl = new conPartialClear();
nextControl.Dock = DockStyle.Fill;
Parent.Controls.Add(nextControl);
this.Hide();
Parent.Controls[Parent.Controls.IndexOf(this) + 1].Show();
}
else
{
this.Hide();
Parent.Controls[Parent.Controls.IndexOf(this) + 1].Show();
}
The best-practice for communicating from a control to a parent is to use events, and for communicating from a parent to a control is to call methods.
However, if you don't want to or can't follow this practice, here's what I would recommend.
Each UserControl has a ParentForm property that returns the Form that contains the control. If you know that the UserControl will always be attached to MyParentForm, you just cast the ParentForm and then you can access all public controls, methods, etc.
Here's what I mean:
public class conTemplate
{
public MyParentForm MyParentForm
{
get
{
return (MyParentForm)this.ParentForm;
}
}
}
This way, you can easily access any public members of MyParentForm. Your conInbound class could have code such as this.MyParentForm.GlobalSettings.etc..., and could even have access to any public controls.
I'm not totally sure I understand your problem. It sounds like you want the user control to "do something" with it's parent form. If that's the case, you may want to consider adding events to the UC and then handle them on the form itself.
Basically, for your UC's "continue", you'll have an event that's fired when it's pressed. You'll want to handle that in your form. I'm not real sure about the syntax from memory, or I'd work something out for you code-wise. But I think that's the route you'll want to take. Think of your UC like any other windows form control. If you add a button to your form, you assign it it's event method. Do the same with the UC.
I found this and thought it may be helpful. Scroll down to where it talks about UC's and events.
http://www.akadia.com/services/dotnet_user_controls.html
Hope this helps.
EDIT after new info from OP.
You could declare a global variable inside the UC of type yourForm and then set that variable to the ParentForm at run-time, if I'm understanding you correctly.
So, inside your UC Class, you could do:
private parentFormInstance;
then inside the constructor of the UC, you could set it as such:
parentFormInstance = this.ParentForm; (or whatever the property name is).
This allows you at design-time to use:
parentFormInstance.DoSomething();
without the compiler yelling at you.
Just basic advice, but if you can go back and make it easier on yourself, even if it takes some additional time re-working things, it'd be worth it. It may save you time in the long run.
I am making a form that contains a lot of User Controls, each User Control is part of the form (contains TextBox, ComboBox etc).
User will use the form to update their information.
At end of submission, I need to display the original data and the data that the user have entered.
I wonder if is possible that I can replace the input control (TextBox etc) to Label?
So I can just simply use the same user control, then convert each of the input control to label to display the data... (I just don't really want to use readonly or disable)
Note: I used different dataset to map each of the User Control data....
What I was thinking to do is like to get the input control from Page.Controls:
aInputControl = new Label();
or...
Page.Controls.Remove(aInputControl);
Then somehow add new Label in same position in the page...
But I have no idea how...can't think of anything except add another div to surround each of the control...
I just wonder if it this is possible...
Thanks in advance.
================
Edit: Seems like making new user control is not a good way for me....I will just try to somehow map each original data and new data into a new User control, and write them into page...but anyway, thanks for the idea guys.
You can make a custom user control that contains a TextBox and a Label, and displays one or the other depending on whether or not it has a value.
I would create a user control or a web control to encapsulate that functionality. Add a Property to change the display mode and some logic in the control to determine which control to show.
Here is a sample of code to give you an idea, I can expand on this if you would like.
public class ReadOnlyControl<T> : WebControl where T : Control, ITextControl {
protected T inputControl;
protected Label lblLabel;
public bool IsReadOnly { get; set; }
public string Text { get; set; }
protected override void Render(HtmlTextWriter writer) {
Control control = IsReadOnly ? lblLabel : (Control)inputControl;
((ITextControl)control).Text = Text;
control.RenderControl(writer);
}
}
You may want to rethink your design. I recommend you have another view/page that displays the data summary after submit. Additionally, you will have more control of the formatting this way. I don't want to sound condescending, but it just sounds like you are being a little lazy.
I'm rewriting an old application and use this as a good opportunity to try out C# and .NET development (I usually do a lot of plug-in stuff in C).
The application is basically a timer collecting data. It has a start view with a button to start the measurement. During the measurement the app has five different views depending on what information the user wants to see.
What is the best practice to switch between the views?
From start to running?
Between the running views?
Ideas:
Use one form and hide and show controls
Use one start form and then a form with a TabControl
Use six separate forms
Creating a bunch of overlaid panels is a design-time nightmare.
I would suggest using a tab control with each "view" on a separate tab, and then picking the correct tab at runtime. You can avoid showing the tab headers by putting something like this in your form's Load event:
tabControl1.Top = tabControl1.Top - tabControl1.ItemSize.Height;
tabControl1.Height = tabControl1.Height + tabControl1.ItemSize.Height;
tabControl1.Region = new Region(new RectangleF(tabPage1.Left, tabPage1.Top, tabPage1.Width, tabPage1.Height + tabControl1.ItemSize.Height));
What I do is to have a Panel where your different views will sit on the main form.
then create user controls for your different views.
Then when I want to switch between a'view' you dock it to Panel on the main form.. code looks a little like this.
i preffer this because you can then reuse your views, like if you want to open up a view in a tab you can dock your user controls inside tab pages.. or even inherit from
tabpage instead of usercontrol to make things a bit more generic
public partial class MainForm : Form
{
public enum FormViews
{
A, B
}
private MyViewA viewA; //user control with view a on it
private MyViewB viewB; //user control with view b on it
private FormViews _formView;
public FormViews FormView
{
get
{
return _formView;
}
set
{
_formView = value;
OnFormViewChanged(_formView);
}
}
protected virtual void OnFormViewChanged(FormViews view)
{
//contentPanel is just a System.Windows.Forms.Panel docked to fill the form
switch (view)
{
case FormViews.A:
if (viewA != null) viewA = new MyViewA();
//extension method, you could use a static function.
this.contentPanel.DockControl(viewA);
break;
case FormViews.B:
if (viewB != null) viewB = new MyViewB();
this.contentPanel.DockControl(viewB);
break;
}
}
public MainForm()
{
InitializeComponent();
FormView = FormViews.A; //simply change views like this
}
}
public static class PanelExtensions
{
public static void DockControl(this Panel thisControl, Control controlToDock)
{
thisControl.Controls.Clear();
thisControl.Controls.Add(controlToDock);
controlToDock.Dock = DockStyle.Fill;
}
}
Tabbed forms are usually good... but only if you want the user to be able to see any view at any time... and it sounds like you might not.
Separate forms definitely works, but you need to make sure that the switch is seemless...if you make sure the new form appears the same exact size and location of the old form, it will look like it thew same for with changing controls.
The method I often use is actually to pre-setup all my controls on individual "Panel" controls and then show and hide these panels as I need them. The "Panel" control is basically a control container... you can move the panel and all controls on it move relative. And if you show or hide the panel, the controls on it do the same. They are great for situations like this.
The method I often use is actually to
pre-setup all my controls on
individual "Panel" controls and then
show and hide these panels as I need
them.
Instead of making each view a panel within a single form you could make each view a UserControl. Then create a single form and write code to create and display the correct UserControl in the Form and to switch from one to the next. This would be easier to maintain because you will have a separate class for each view instead of a single Form class with 6 panels each with their own controls -- that seems difficult and error prone to maintain.
I would also check out Composite Application Guidance for WPF or Smart Client Software Factory