I have the below UpdateCustomer function. The problem I'm running into is that I want ValidCustomer function to work by itself and not require existing customer object. In other words it should be calling the database to get the existing customer and do all the complex business rules checking. If I do that I will be calling the database multiple times since CustomerDataChanged function also requires existing customer object. What is the best way to design this function? Is there a design pattern I could follow to refactor this?
public string UpdateCustomer(Customer CustomerToUpdate)
{
Customer ExistingCustomer = GetExistingCustomerFromDataBase(CustomerToUpdate.ID);
string ErrorMessage = ValidCustomer(CustomerToUpdate, ExistingCustomer);
if (string.IsNullOrEmpty(ErrorMessage)) {
bool DataChanged = CustomerDataChanged(CustomerToUpdate, ExistingCustomer);
if (DataChanged) {
UpdateCustomer(CustomerToUpdate);
}
}
return ErrorMessage;
}
It is difficult to suggest you code or pattern until it's unclear what your existing code does. But I can suggest you some tips to consider:
1) Don't use any design patterns because someone suggested it. You need to have good understanding why and what pattern to use. You have to know at least basic and most popular ones to understand why one or another should be used.
2) I recommend to make UpdateCustomer() function of void type instead of return string error message. For errors use exceptions and handle them carefully.
3) Make sure your logic in function is correct: you do check for customer data changed and then call function recursively but without saving these changes. You will get situation when you have data changed and function is calling again and again until stack overflow. Possibly you want to call another UpdateCustomer() method that will actually save your changes in DB
4) And regarding you main question about ExistingUser and multiple DB calls dilemma:
- handle case when existingUser is null
- make sure you need existing user to validate customerToUpdate
- if you still need existing user to be used for validation why do you need to make additional DB call? Or you can select existingUser from DB in your ValidateUser() function and return isDataChanged as out parameter of this function.
Related
I am new to DDD, and I am trying to figure out a way to update aggregate by using a PUT verb.
If all properties in the aggregate have private setters, then it's obvious I need to have set of functionality for every business requirement. For an example
supportTicket.Resolve();
It's clear for me that I can achieve this with an endpoint such as /api/tickets/5/resolve, but what if i want to provide a way to update whole ticket atomically?
As an example, user can make a PUT request to /api/tickets/5 with a following body
{"status" : "RESOLVED", "Title":"Some crazy title"}
Do I need to do something like this in the ApplicationSercvice
if(DTO.Status != null && dto.Status == "RESOLVED")
supportTicket.Resolve();
if(DTO.Title != null)
supportTicket.setNewTitle(DTO.title);
If that's the case and changing ticket title has some business logic to prevent changing it if the ticket is resolved, should I consider some kind of prioritizing when updating aggregate, or I am looking at this entirely wrong?
Domain Driven Design for RESTful Systems -- Jim Webber
what if i want to provide a way to update whole ticket atomically?
If you want to update the whole ticket atomically, ditch aggregates; aggregates are the wrong tool in your box if what you really want is a key value store with CRUD semantics.
Aggregates only make sense when their are business rules for the domain to enforce. Don't build a tractor when all you need is a shovel.
As an example, user can make a PUT request to /api/tickets/5
That's going to make a mess. In a CRUD implementation, replacing the current state of a resource by sending it a representation of a new state is appropriate. But that doesn't really fit for aggregates at all, because the state of the aggregate is not under the control of you, the client/publisher.
The more appropriate idiom is to publish a message onto a bus, which when handled by the domain will have the side effect of achieving the changes you want.
PUT /api/tickets/5/messages/{messageId}
NOW your application service looks at the message, and sends commands to the aggregate
if(DTO.Status != null && dto.Status == "RESOLVED")
supportTicket.Resolve();
if(DTO.Title != null)
supportTicket.setNewTitle(DTO.title);
This is OK, but in practice its much more common to make the message explicit about what is to be done.
{ "messageType" : "ResolveWithNewTitle"
, "status" : "RESOLVED"
, "Title":"Some crazy title"
}
or even...
[
{ "messageType" : "ChangeTitle"
, "Title" : "Some crazy title"
}
, { "messageType" : "ResolveTicket"
}
]
Basically, you want to give the app enough context that it can do real message validation.
let's say I had aggregates which encapsulated needed business logic, but besides that there is a new demand for atomic update functionality and I am trying to understand a best way to deal with this.
So the right way to deal with this is first to deal with it on the domain level -- sit down with your domain experts, make sure that everybody understands the requirement and how to express it in the ubiquitous language, etc.
Implement any new methods that you need in the aggregate root.
Once you have the use case correctly supported in the domain, then you can start worrying about your resources following the previous pattern - the resource just takes the incoming request, and invokes the appropriate commands.
Is changing the Title a requirement of Resolving a ticket? If not, they should not be the same action in DDD. You wouldn't want to not resolve the ticket if the new name was invalid, and you wouldn't want to not change the name if the ticket was not resolvable.
Make 2 calls to perform the 2 separate actions. This also allows for flexibility such as, the Title can be changed immediately, but perhaps "resolving" the ticket will kick off some complex and time consuming (asyncronous) work flow before the ticket is actually resolved. Perhaps it needs to have a manager sign off? You don't want the call to change "title" tied up in that mix.
If needs be, create something to orchestrate multiple commands as per #VoiceOfUnreason's comment.
Wherever possible, keep things separate, and code to use cases as opposed to minimizing interacitons with entities.
You're probably right. But it's probably wiser to encapsulate such logic inside the ticket it self, by making a "change()" method, receiving a changeCommandModel (or something like this), so you can define the business rules inside your domain object.
if (DTO.Status != null && dto.Status == "RESOLVED")
supportTicket.Resolve(DTO.title);
I will change the underlying method to take title as parameter, this clarify the resolve action. That second if and validation you want in the domain method. It's really preference, more importantly is the message and I agree with #VoiceOfUnreason second option.
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Is there a best practice way to validate user input?
Actual Problem:
A user gives certain inputs in a window. When he is done with those inputs, he can click 'create'. Now, a pop up message should be shown with all invalid input given. If no invalid input, then just continue.
I could easily do this in the Form class. But I remember some best practice way of validating the input in the set properties. Problem is that I already created an instance of that class (or otherwise, can't set properties ;) ) if I validate this way. That should not happen, no instance of the class may be created unless input is valid.
I was planning to create a ErrorMessages class that contains a list where I can put all errorMessages. Every time an invalid input is given, a new message is added to the errorMessages list. So if user click's 'create' button, all messages in the list are shown. Is this a good way of handling things?
So is there a best practice way? Any design patterns that provide such solution?
Edit: This is a school task. So with illogical requirements. I HAVE to show all invalid inputs when I click 'create'. I would like to do this out of Form class. (So validation works even without GUI, I did't even create the GUI yet at this point). First making sure my functionality works correctly ;). I want to keep my code clean, abstract and OOP. So how should I show my error messages?
I was planning to create a ErrorMessages class that contains a list where I can put all errorMessages. Every time an invalid input is given, a new message is added to the errorMessages list. So if user click's 'create' button, all messages in the list are shown. Is this a good way of handling things?
Subjectively, I think it would be better to provide instant feedback that the value the user entered is invalid. That way, they can immediately go back and fix it.
I mean, think about it. The approach you propose would literally give them a giant list of problems at the end, which is not very user-friendly. Besides, how are they going to remember all of those problems to be able to go back and fix them one at a time? (Hint: they're not.)
Instead, I recommend using the ErrorProvider class to display any errors right next to the appropriate control. I talked a little bit more about this approach in my answer here and here.
Of course, you'll still need to make sure upon final submission (clicking the OK/Submit button) that all the input is valid, but then that's just a simple case of checking for the presence of any errors.
I could easily do this in the Form class. But I remember some best practice way of validating the input in the set properties.
Yes, the idea here is encapsulation. The Form class should only know about form stuff. It shouldn't be required to know what kind of input is/is not valid for all of your different controls.
Instead, this validation logic should be placed elsewhere, such as in a class that stores your data. That class would expose public properties to get and set the data, and inside of the setter method, it would verify the data.
That means that all your Form has to do is call a setter method on your data class. The Form needs to know nothing about how to validate the data, or even what the data means, because the data class handles all of that.
That should not happen, no instance of the class may be created unless input is valid.
If this is indeed the case, you will need to provide a constructor for the class that accepts as parameters all of the data it needs. The body of the constructor will then validate the specified data and throw an exception if any of it is invalid. The exception will prevent the class from being created, ensuring that no instance of a class that contains invalid data ever exists.
Such a class would probably not have setter methods at all—only getters.
However, this is kind of an unusual requirement in the world of C# (however common it may be in C++). Generally, placing your validation code inside of the setters works just fine.
My properties have some private setters. So they only get set in the constructor of my data class. Problem is now that this seems to make my validation not eassy
Why would that change anything? You still handle the validation inside of the private setters. If validation fails, you throw an exception. Because the constructor doesn't handle the exception, it continues bubbling up out of that method to the code that attempted to instantiate the object. If that code wants to handle the exception (e.g., to display an error message to the user), it can do so.
Granted, throwing an exception in the case of invalid input is not necessarily a "best practice". The reason is that exceptions should generally be reserved for unexpected conditions, and users screwing up and providing you with invalid data is, well, to be expected. However:
This is the only option you have for data validation inside of a constructor, because constructors can't return values.
The cost of exception handling is basically negligible in UI code since modern computers can process exceptions faster than users can perceive on-screen changes.
This is a simple requirement but sometimes being debated. This is my "current" approach how to deal with validation. I have not yet used this approach, and this is just a concept. This approach need to be developed more
First, create a custom validation attributes
public class ValidationAttribute : Attribute{
public type RuleType{get;set;}
public string Rule{get;set;}
public string[] RuleValue{get;set;}
}
Second, create a custom error handler / message
public class ValidationResult{
public bool IsSuccess{get;set;};
public string[] ErrorMessages{get;set;};
}
Then create a validator
public class RuleValidator{
public ValidationResult Validate(object o){
ValidationResult result = new ValidationResult();
List<string> validationErrors = new List<string>();
PropertyInfo[] properties = o.GetType().GetProperties();
foreach(PropertyInfo prop in properties){
// validate here
// if error occur{
validationErrors.Add(string.Format("ErrorMessage at {0}", prop.Name));
//}
}
result.ErrorMessages = validationErrors.ToArray();
}
}
To use it, then you can do like this:
public class Person{
[ValidationAttribute(typeof(string), "Required", "true")]
public string Name{get;set;}
[ValidationAttribute(typeof(int), "Min", "1")]
public int Age{get;set;}
}
To call the validator
public void ValidatePerson(Person person){
RuleValidator validator = new RuleValidator();
ValidationResult result = validator.Validate(person);
// generate the error message here, use result.ErrorMessages as source
}
What is the advantage:
You can use in any application platform (Winforms, Asp.Net, WCF,
etc)
You can set the rule in attribute-level
It can do automated validation
This approach can be used with DependencyInjection with custom
validators to separate validation logics
The disadvantage:
Hard to create the validators
If not handled well, the validators can become very large in number
Bad performance due to use of reflection
See the ErrorProvider class (documentation here). It provides a set of standard visual indicators that can be attached to most of the standard WinForms controls.
There are several possible approaches:
Use "instant" validation.
When user enters value it is checked during input (TextChanged) and validated right away. Create instance of a new class, call property/method what should accept string and return bool (or throw Exception in case of property), on false - draw special error condition (red label next to text box, something blinking, ErrorProvider or whatever you can do what should tell user "wrong!").
This one I like to use, but a bit differently, usually I only check Type and then just trying to parse it straight away in the form. It is possible to abstract more if form operate with the string's and all formattings and validation occurs in the class (property setters). Or you can supply form with additional information (by using query methods or attributes) so it can do instant validation without need to instantiate class or using setters. As example, double factor property can be identified in the form (or even control) to perform 'double.Parseand you can have attributeDefaultValuewhich can be used to display to the user value in the different way when it's different from default (like it is done byPropertyGrid`).
Use normal validation.
When user finished input, validate (by trying to set value and catching exception), if wrong - user can't "leave" or "progress" until he press ESC (to cancel changes) or correct his input to pass validation.
This one I dislike. Idea of holding user annoy me (and user ofc). Also it is hard to implement cross checks (like if you have Min and Max values, then user will be pushed to increase "right" one first, otherwise invalidation will fail).
Use "ok" validation.
That just means let user to enter everything and only validate when he clicks "Ok" button.
I think combining "Ok" button and interactive instant validation is the best for the user. As user knows where he made a mistake through input, but still is free to browse and only will get a "slap" from validation after clicking "Ok" button (at which step you can simply show him first of errors he did, not necessary to show them all).
Error messages can be provided by setters in the old-fashion LastError way or as a text in the Exception.
I like the idea of Command Query Separation but can't see how to use it within an MVC Controller action which is adding an entity, and needs the new entity's ID after adding it.
For example, in the simplified example below a service is used to create a new item:
public ActionResult Assign(AssignViewModel viewModel)
{
var newItem = _AssignItemService.AssignItem(viewModel.ItemName, viewModel.ItemValue);
return RedirectToAction("ListItem", new {id = newItem.Id);
}
But when I redirect to the action which is going to display the new item, I need to know the ID of the newly created item, in order that it can be retrieved from the database. So I have to ask the service to return the newly created item (or at least, its ID).
In pure CQS, a command has no return value, so the pattern above would be invalid.
Any advice gratefully received.
I think you're stuck on a pedantic point.
A query is when you want to ask the database a question, like "How many customers west of the Mississippi purchased red colored items during the month of June?" That's a query. Returning the ID during an insert is not a typical query, per se.
As with most other things in software development, this pattern is not an absolute. Even Fowler says he's willing to break it when it is convenient to do so:
Popping a stack is a good example of a modifier that modifies state.
Meyer correctly says that you can avoid having this method, but it is
a useful idiom. So I prefer to follow this principle when I can, but
I'm prepared to break it to get my pop.
If you really want to retrieve the most recently-added ID from a database separately from its insertion, you can use something like Scope Identity. But I think you're adding complexity for no additional benefit.
You should pass to AssignItem method an instance of "Item" (or whatever your entity's name is) that is created from the viewmodel's values, then the method doesnt have to return anything, instead it will just update entity's Id property making it a Command method.
You can then use entity.Id for anything you want
The way to do that would be to make the caller specify the ID for the new entity (which most likely implies using GUIDs as the key).
However, in my experience, imposing the (purist) rule that a command may not return a result is going to cause problems for little gain.
Based on my last question, I have tried to separate the business logic from my controller completely.
This however has left a problem which I understand why, but not how to fix.... And, I do not understand why it is doing what is doing.
In my controller, I had the following:
public User GetCurrentUser()
{
User user = db.Users.SingleOrDefault(x => x.UserName == User.Identity.Name);
return user;
}
I now know about [NonAction] which fixes the security concern - however, I know this doesn't follow best practices of not having any non controller stuff in a controller. For this reason, I moved to a new class and modified it to the following:
public User GetCurrentUser(string name)
{
User user = db.Users.SingleOrDefault(x => x.UserName == name);
return user;
}
I have an edit method which before simply set various fields in the user object, then called db.SaveChanges(). This however is now causing issues - I believe it is due to calling the command on a db object that doesn't actually have the object loaded.
But, the part that I really do not understand is when I am redirected back to the home page and perform GetCurrentUser() again, I am presented with the edited details I changed... These are not stored in the database and it is only when I restart the application it goes back to the database results.
I am finding this very confusing! What is happening here and where are the object being stored?
And, how do I fix it? I have tried making the new Class's db function public and calling it's SaveChanges() method, but, this is resulting in the same problem - data that is not being saved to the database.
Anyway, quite frankly, I really liked calling it via just GetCurrentUser(), I wanted this due to the fact I wanted to change the way the user was loaded in the future - but, now that I have to call it via GetCurrentUser(User.Identity.Name), and make other modifications, I think it wouldn't be that much harder to just skip on the method and call the Lambda query directly instead... It just seems it will save a lot of trouble.
Based on the detail in your question, you need to make sure you attaching your Entity object e.g db.Users.Attach(updatedUser)
And then change its state
e.g db.ObjectStateManager.ChangeObjectState(updatedUser, EntityState.Modified)
Before you call db.SaveChanges()
The edit functions I've written for my MVC app usually have one more line of code before I call SaveChanges:
_db.ApplyCurrentValues(OriginalEntity.EntityKey.EntitySetName, NewEntity);
_db.SaveChanges();
Also, maybe I'm missing something but wouldn't this (below) be a simpler way to update the user information in the database?
Membership.UpdateUser();
As for the reason why the non-database data is still showing up for you, I think that is because when you call GetCurrentUser it caches information on the client side. I'm sure someone with more experience here can give a more detailed (or more correct answer) on that part.
thanks for your attention and time.
I want to implement validations in settter of properties. Here is an issue where your expert help is required please.
I have idea of how I will do validations before setting value. but not getting what to do if passed value is not correct. Just not setting is not a acceptable solution as I want to return an appropriate message to user (in a label in web form). My example code is:
private int id;
public int Id
{
get
{ return id; }
set
{
bool result = IsNumber(value);
if (result==false)
{
// What to do if passed data is not valid ? how to give a appropriate message to user that what is wrong ?
}
id = value;
}
}
A thought was to use return but it is not allowed.
Throwing error looks not good as generally we avoid thorwing custom errors.
Please guide and help me.
thanks in anticipation
haansi
You could consider throwing appropriate exception from property setter. That way it will be clear to the calling party what went wrong, especially assuming you have business rules with respect to setting properties. Of course you do expect the caller to do validations, if still there is a problem, then throwing exception doesn't seem that bad.
"It is valid and acceptable to throw exceptions from a property setter."
Property design guidelines
Best practices: throwing exceptions from properties
What exception to throw from a property setter?
I think you'd better change to another example because:
public int Id
{
get { ... }
set
{
if (!IsNumer(value)) // changes to if (value>5)
{
//the code here will never be executed
id = value;
}
}
}
If the check is only about number (type) then your property can very well handle the type safety. Eg. User wont be able to assign string to a property accepting int.
I would suggest that if Property involves certaing computations, then one should consider using a method instead. In that case, you will option to get some text in return.
One more option is to store all these validation checks in an instance collection (inside the same object). Like.
private List _faileValdations;
//more code
set
{
if (!IsNumber(value))
{
_faileValdations.Add("Invalid value for xxx. Expected... got..");
}
else{
id = value;
}
}
And then, your GUI can read the FailedValidations collection in the end, and display it in a formatted way in some label.
Edit: one more option below.
Sorry i forgot to mention about this before.
You can use an event driven approach also.
You object can expose an event like "ValidationFailed", and all the GUI objects can subscribe to this event. The object will trigger this event in case any validation is failed in the setters.
set {
if (!IsNumber(value))
{
RaiseValidationFailed("some message");
}
else{
id = value;
}
}
"RaiseValidationFailed" can collect the message, wrap it up in some event args and trigger "ValidationFailed" event with the message. Then GUI can react to this.
{I can provide you a full code for this if its not clear}
I would argue that you should rethink your approach to validation. The approach that you are suggesting means that every time a property changes, a message will be generated.
How will these messages be collected, stored and presented? Especially if you decide to use your classes in a website?
What if you want to validate your class at any other time?
What if you want to use the same rules in client side validation?
I can understand the appeal of catching an invalid value as early as possible, but it is a lot easier to validate an entire class in one call such as a Validate() method. This way, you have full control over when the validation logic is run.
I would recommend you read up on the two leading approaches to property validation:
Data Anotations
Fluent Validation for >NET 3.0 and above
Fluent Validation for .NET 2.0
Both Data Annotations and FluentValidation are easy to use and they are able to generate well-tested client side validation on web forms and win forms.
In Data Annotations, the validation is added to the properties using attributes. If you prefer to keep your data classes as clean data transfer objects, Fluent validation involves the creation of easily readable rules in Validator classes.