How can I print values from a text file in the console? - c#

I've been trying to read some values from a Values.txt file and then print them in the console using C#. Everything appears to work. I've debugged the code and found nothing wrong and the program is compiling. The problem is that the values wont appear on the console. It just prints empty lines.
Here's my code :
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestFileReadTest
{
class Program
{
static void Main(string[] args)
{
StreamReader myReader = new StreamReader("Values.txt");
string line = "";
while (line != null)
{
line = myReader.ReadLine();
if (line!= null)
Console.WriteLine();
}
myReader.Close();
Console.WriteLine("Allo");
Console.ReadLine();
}
}
}
I'm using Visual Studio Express 2013

Nowhere do you actually print the values to the console.
You print an empty line here:
Console.WriteLine();
You probably meant to print the line variable:
Console.WriteLine(line);

You forgot to add variable lineto Console.WriteLine():
while (line != null)
{
line = myReader.ReadLine();
if (line!= null)
Console.WriteLine(line);
}

Related

Display csv read data in console application in c#

I am completely new to programming and trying to get the complete row data from csv file based on column value in c#. Example data is as follows:
Mat_No;Device;Mat_Des;Dispo_lvl;Plnt;MS;IPDS;TM;Scope;Dev_Cat
1111;BLB A601;BLB A601;T2;PW01;10;;OP_ELE;LED;
2222;ALP A0001;ALP A0001;T2;PW01;10;;OP_ELE;LED;
If user enters a Mat_No he gets the full row data of that particular number.
I have two files program.cs and filling.cs
overViewArea.cs contain following code for csv file reading:I dont know how to access the read values from program.cs file and display in console
`using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Data;
namespace TSDB
{
class fillData
{
public static fillData readCsv()
{
fillData getData= new fillData ();
using (var reader = new StreamReader(#"myfile.csv"))
{
List<string> headerList = null;
while (!reader.EndOfStream)
{
var line = reader.ReadLine();
if(headerList==null)
{
headerList = line.Split(';').ToList();
}
else
{
var values = line.Split(';');
for(int i = 0; i< headerList.Count; i++)
{
Console.Write(headerList[i] + "=" + values[i]+";");
}
Console.WriteLine();
}
}
}
return fillData;
}
}
}`
Program.cs has following code
class Program
{
static void Main(string[] args)
{
fillData data= fillData.readCsv();
Console.ReadLine();
}
}
First, please, do not reinvent the wheel: there are many CSV readers available: just use one of them. If you have to use your own routine (say, for a student project), I suggest extracting method. Try using File class instead of Stream/StreamReader:
// Simple: quotation has not been implemented
// Disclamer: demo only, do not use your own CSV readers
public static IEnumerable<string[]> ReadCsvSimple(string file, char delimiter) {
return File
.ReadLines(file)
.Where(line => !string.IsNullOrEmpty(line)) // skip empty lines if any
.Select(line => line.Split(delimiter));
}
Having this routine implemented, you can use Linq to query the data, e.g.
If user enters a Mat_No he gets the full row data of that particular
number.
Console.WriteLine("Mat No, please?");
string Mat_No_To_Filter = Console.ReadLine();
var result = ReadCsvSimple(#"myfile.csv", ';')
.Skip(1)
.Where(record => record[0] == Mat_No_To_Filter);
foreach (var items in result)
Console.WriteLine(string.Join(";", items));

How to get user input data from a console program to a c# program?

How to get a user entered inputs in a console application (test app) to a c# program (monitor app)? I have successfully got a string value to my monitor app from the console that is hard corded in the test app. Now I want to allow the user to input a string from the console in test app and I want to capture that user entered string in test app from my monitored app.
Here are the test app and monitor app codes.
test app
using System;
namespace TestApp
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Test2");
Console.Write("Enter a string ");
string txtOne = Console.ReadLine();
Console.WriteLine(txtOne);
//Console.ReadLine();
}
}
}
monitor app code
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace GetStandardOutput
{
class Program
{
static void Main()
{
//
// Setup the process with the ProcessStartInfo class.
//
ProcessStartInfo start = new ProcessStartInfo();
start.FileName = #"C:\Users\erandaka\Documents\Visual Studio 2015\Projects\TestApp\TestApp\bin\Debug\TestApp.exe"; // Specify exe name.
start.UseShellExecute = false;
start.RedirectStandardOutput = true;
//
// Start the process.
//
using (Process process = Process.Start(start))
{
//
// Read in all the text from the process with the StreamReader.
//
using (StreamReader reader = process.StandardOutput)
{
string result = reader.ReadToEnd();
Console.Write(result);
Console.ReadLine();
}
}
}
}
}
Create a function to retrieve the desired value of the c program.
Use DLLImport, to call the function from your C# program:
https://msdn.microsoft.com/en-us/library/aa984739(v=vs.71).aspx

Ordering writeline outputs from text file using C# in console

I wonder if you could help me at all. Essentially my program has to scan through a text file and then print the lines. Each line that is printed must be alphabetized also, if possible. I could do with being able to point at any file through cmd rather than automatically pointing it at a specific file and in a specific location.
I have this so far as I wanted to get things working in a basic form.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Program
{
class Program
{
static void Main(string[] args)
{
String line;
try
{
//We Have to pass the file path and packages.txt filename to the StreamReader constructor
StreamReader sr = new StreamReader("D:\\Users\\James\\Desktop\\packages.txt");
//Instruction to read the first line of text
line = sr.ReadLine();
//Further Instruction is to to read until you reach end of file
while (line != null)
{
//Instruction to write the line to console window
Console.WriteLine(line);
//The read the next line
line = sr.ReadLine();
}
//Finally close the file
sr.Close();
Console.ReadLine();
}
catch (Exception e)
{
Console.WriteLine("Exception: " + e.Message);
}
finally
{
Console.WriteLine("Executing finally block.");
}
}
}
}
I hope you guys can help me, I am very rusty!
My thoughts were to convert the string into an char array? then modify and sort using array.sort method.
OK guys. On your advice I have made a few changes. I get an exception thrown at me now as we are trying to get it to accept an argument in order for us to point it at any text file, not a specific one.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Program
{
class Program
{
static void Main (params string[] args)
{
string PathToFile = args[1];
string TargetPackages = args[2];
try
{
string[] textLines = File.ReadAllLines(PathToFile);
List<string> results = new List<string>();
foreach (string line in textLines)
{
if (line.Contains(TargetPackages))
{
results.Add(line);
}
Console.WriteLine(results);
}
}
catch (Exception e)
{
Console.WriteLine("Exception: " + e.Message);
}
finally
{
Console.WriteLine("Executing finally block.");
}
}
}
}
If you just want to sort by the first word and output, you need to read all the lines into memory (I hope your file isn't too large), sort the lines, and then write them back out.
There are many ways to do all that. The File class has some helper functions that make reading and writing text files line-by-line very simple, and LINQ's OrderBy method makes quick work of sorting things.
File.WriteAllLines(
outputFileName,
File.ReadLines(inputFileName).OrderBy(line => line));
See File.WriteAllLines and File.ReadLines for information on how they work.
If you want to load each line, sort the first word, and then re-output the line:
File.WriteAllLines(
outputFileName,
File.ReadLines(inputFileName)
.Select(line =>
{
var splits = line.Split(new [] {' '}};
var firstWord = new string(splits[0].OrderBy(c => c));
var newLine = firstWord + line.Substring(firstWord.Length);
return newLine;
}));
Note that this loads and processes one line at a time, so you don't have to hold the entire file in memory.
You should be better off by reading all lines at once and then looking at each line separately, like this:
List<string> allLines = System.IO.File.ReadLines(pathToFile).ToList();
allLines = allLines.OrderBy(line => line).ToList(); //this orders alphabetically all your lines
foreach (string line in allLines)
{
Console.WriteLine(line);
}
This will print all the lines in the file ordered alphabetically.
You can also parametrize the path by using the args parameter you receive when opening the application:
CMD> pathToYourExe.exe path1 path2 path3
You can mock this by using the DEBUG arguments in the project's Debug menu

Windows 7 clipboard copy paste operation using C#

I'm working on a Windows application where I need to use clipboard data. I am trying to copy text from clipboard by the code below.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace MultiValuedClipBoard
{
class Class1
{
public String SwapClipboardHtmlText(String replacementHtmlText)
{
String returnHtmlText = "hello";
if (Clipboard.ContainsText(TextDataFormat.Html))
{
returnHtmlText = Clipboard.GetText(TextDataFormat.Html);
Clipboard.SetText(replacementHtmlText, TextDataFormat.Html);
}
return returnHtmlText;
}
}
}
Calling the above function by:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Media;
namespace MultiValuedClipBoard
{
class Program
{
static void Main(string[] args)
{
Class1 aas = new Class1();
string a = aas.SwapClipboardHtmlText("chetan");
Console.WriteLine(a);
Console.ReadLine();
}
}
}
When running this code it gives the output "Hello" which is the default value, not clipboard data.
Your code will not work because of two reasons:
[1] When you say:
if (Clipboard.ContainsText(TextDataFormat.Html))
Here you are basically assuming that the clipboard already contains a text and that too in HTML format, but depending on the values you are setting in the clipboard it doesn't look like you are intending to use the pre-existing clipboard value anywhere in your program. So, this if condition should not be there.
[2] Secondly, you are further trying to set the string "chetan" to the clipboard which is definitely not in HTML format. So,
Clipboard.SetText(replacementHtmlText, TextDataFormat.Html);
becomes
Clipboard.SetText(replacementHtmlText, TextDataFormat.Text);
Hence, effectively, your new code becomes something like this:
String returnHtmlText = "hello";
//if (Clipboard.ContainsText(TextDataFormat.Html))
//{
returnHtmlText = Clipboard.GetText(TextDataFormat.Text);
Clipboard.SetText(replacementHtmlText, TextDataFormat.Text);
//}
return returnHtmlText;
Clearly Clipboard.ContainsText(TextDataFormat.Html) evaluates to false. Which means that the clipboard in fact does not contain text in the format you specify.
I changed your program to prove the point:
[STAThread]
static void Main(string[] args)
{
Clipboard.SetText("boo yah!", TextDataFormat.Html);
Class1 aas = new Class1();
string a = aas.SwapClipboardHtmlText("chetan");
Console.WriteLine(a);
Console.WriteLine(Clipboard.GetText(TextDataFormat.Html));
Console.ReadLine();
}
Output:
boo yah!
chetan

String overflowing when concatting

I'm trying to make a program packer but i always fail because when i concat three strings(one contains prefix of source, one contains executable content, other contains suffix of source) content overflows into suffix. Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.CodeDom.Compiler;
using Microsoft.CSharp;
using System.IO;
using System.IO.Compression;
namespace ProgramPacker
{
public partial class Form1 : Form
{
static string prefix = #"using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace ProgramPacker
{
class Program
{
static string inside = #" + "\"";
static string suffix = "\";\n" + #"static void Main(string[] args)
{
string temp = Path.GetRandomFileName() +" + "\"" + #".exe" + "\"" + #";
BinaryWriter sw = new BinaryWriter(new FileStream(temp, FileMode.Create));
sw.Write(inside);
sw.Flush();
sw.Close();
System.Diagnostics.Process.Start(temp);
}
}
}";
public string code = "";
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
openFileDialog1.ShowDialog();
BinaryReader br = new BinaryReader(new FileStream(openFileDialog1.FileName, FileMode.Open));
byte[] data = new byte[br.BaseStream.Length];
br.Read(data, 0, (int)br.BaseStream.Length);
br.Close();
string inside = Encoding.UTF7.GetString(data);
code = string.Concat(prefix, string.Concat(inside, suffix));
}
private void button2_Click(object sender, EventArgs e)
{
Console.Write(code);
CSharpCodeProvider cs = new CSharpCodeProvider();
ICodeCompiler compile = cs.CreateCompiler();
CompilerParameters param = new CompilerParameters();
param.GenerateInMemory = false;
param.ReferencedAssemblies.Add("mscorlib.dll");
param.ReferencedAssemblies.Add("System.dll");
param.ReferencedAssemblies.Add("System.Core.dll");
param.GenerateExecutable = true;
param.OutputAssembly = Environment.CurrentDirectory + "/a.exe";
param.WarningLevel = 4;
CompilerResults comp = compile.CompileAssemblyFromSource(param, code);
foreach (CompilerError error in comp.Errors)
{
MessageBox.Show(error.Line + " " + error.Column + " " + error.ErrorText);
}
MessageBox.Show(comp.PathToAssembly);
MessageBox.Show("Finish!");
}
}
}
It outputs:
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace ProgramPacker
{
class Program
{
static string inside = #"?ãÎoüoy±ôãøÿ?ÿQÔh¦Rt!?^ÿyóë=G:Fÿ»??¿Ç/}òKÿ?úõßû3õMù?c·?Äûòëoª?À_Û>LÖïá^öÿ·õ©üüòcÊ?ª??÷Ô?î:^ȯÏäG¶?ù ?ñË?oñëy:ôã7??ò#ÚyN?w¿=?ëÆ÷ëÛßTëºÓ»yßüø]áå{ö/àïªêL©Oÿ;ú5rù% ä¸?1)Ï?¥?y®ÿ]0QL8û×ÖGòów±?øÿèü[?ª~éá¿ÿó£üüJ~ܹ
Êw¡h??/?úçeñÈ_?¿?ü½L^ywü7?,ùÅû¿ß£ó÷w?É~Ç????ê?ÿQÌyç¿??¹Cö×vZ__>?? ûïx?_ü"õ!ì; ;ùõåÇ?ú3*­¿ #ÿV?èÿ¿Ë??/½P¶y?â¡??ùñÿÑæä/A¶_ò?v??ÿ?ÿQtÄx÷w?O'N?u$ÿk÷U«yÆò?£.Y?ùw(?ßÔ6ÿ]2ÿeUÆò¿?ضö·ßO~ü#*y£Jæ·Ä w yóYëï´
õ}y¡ä¨ù÷YPdú?Z©Óé¼R?æg?ÀSyà쬽Éÿ­ûÁ?ym>ut?ÿA??>?¿[ôçF ê´)9ß9xÿ£¿?
åùïyí ÁTlù
-ùñ?Òÿ·!·
E?£üO5÷]çºy?7Áè¿?Zô?(å§
#ü¥úõ®?o«âû]0Èßä7¿à??¿õ?d?ѵ;Jü_K?úAMìT>Àü1mR0sâ¿ê¨õ{äö×ó??¿.úÿõ½Eä?ÔïÿÎÿ±³v'ÿûìw ?»oÃø1±WtB
É¡wì&øuå£Îÿ?Éw?|úWÿ=ö÷_ÿ·?y®YWöwû¿ßß?Öe'û?%?yß/×Àî-yÿ.?8åóù?ûÇÚ6ÿÂßøï?Áàï?{8Zy?¿Å5yø ÇpÏ9=ó»üÑ>Õ?Èÿ?Y¿,?ëÿ?Êçÿì_}E?÷Ûú|î$ò÷ø}Jÿ^Êtò¿?#á|ò{Ø`<ªÿQ?QLæ½õo)¿ü&¿áÂÿ¼ó¿_÷7yMå8)¿Ùo'¿õ±üü=~#LÚ¿ó§¢Ë÷üO?Æ?å÷WJÍ$¾¸øW?A?Òÿ(09Áÿà³_ëÿù3l?SWYµßô÷¤~?ÀG¿ñ
??Às%ÍyÑ;Ò¸!ÿ?_Iÿ¼¼í/Ôrö
?T´ôÑùyǹßE~üV?ñ¿C~VßùuÿG X8|._¼Å_:Æü-?îü:?øì?|W ¤ÃÓW01?$å×?Û#ùIÿû·1:4û½ü._y^òÙNó?º1?ßIÍ?ÿ¿ß_~|ÖùX?#?në_B?¡µ~_×ãÿhãèïØÏßì¡yïôk_y;HÿÛyÿàâ/sÀ??? $ìw0Jüßü«#?ûo?¿îËX
´úÏ?Æ?Y>øçÿFpyÅÿèËöyK¡²Ì`}ù½Ò¿íÿÀñn"?Í?ëOëi»ò¹Î~çÿ?_òüîÿh£ôáêDøÏÿ¶?ç·fy ÄúçÿÖÿ?yÿ?¿?ã0ÿ¿Ë÷åå?ÿQ|ü/ü9¿?÷×Hè×ÉÏ#õ??æ?ÿâ?x?ß?5µ}~Øy¾ß^øè{¿
y{íü;Òÿ¿óú7¤¡î?» yû?ÀÓøiP?ÿÀ_ôK?Gëªíá#??ú%íwS×ñ¿¨#Û¦ÿÿÛªy\]¼÷Z~yR~ü¶ÿ£hû???ÇãÿQVèÿ©?÷{O?Gë¬ ??¡ø\«L` æcëí¿ ½?»?ü?oë¼Ätÿ>ò÷£­_¯ÖiÄ?¯ÿÓ¿÷Ï?(c¦äàéûèó?ü£´çÕè4üy_
r?qÆ¿ø'?KÿÀ_ó×xùkÔ¿FõkÌ~õ¯1y5Ú_ã'??n~âר~å¯ñkü»¿Æø×رÿÿ5~?_ã7ø5~Í_ã?Z4ÔrñkL~ò׸?5Òßûÿ??ñïñnQ¦?yYÕò³vÇ;¥ùrZÍ?åÅg}õæÙöÁGiÓfËYVVËü³®óæ£ßãè7NgM?/&åuJrustInfo>
</assembly>
;
}
}
}
Any help?
EDIT: Why is everyone down-voting? I just asked a question.
Don't use bare UTF7 or UTF8 strings, use Base64 encoding instead.
// given: byte[] data = new byte[...]
string inside = System.Convert.ToBase64String(data);
code = string.Concat(prefix, string.Concat(inside, suffix));
// in your target code
sw.Write(System.Convert.FromBase64String(inside));
You've run into a problem of representation, one that you're not likely to fix with your code as-is.
However, you can choose to follow a similar approach with just minor modifications (which don't actually compress your program much at all).
Remove the # from the definition of the string inside. This is one of the causes of your problems.
You can't just put a BELL character or NUL character in-line in your string, instead write out their unicode escape sequences:
string inside = String.Concat(
data.Select(b => String.Format(#"\u{0:X4}", b)));
Now, in your suffix code, reinterpret your inside string as characters which you cast to bytes:
sw.Write(inside.Select(c => (byte)c).ToArray()); // hardly efficient
I was able to use these modifications and successfully "pack" and execute the following:
C:\temp>type hello.cs
using System;
class M {
static void Main(string[] args) {
System.IO.File.Create("hello.world");
}
}
C:\temp>csc hello.cs
Microsoft (R) Visual C# 2010 Compiler version 4.0.30319.1
Copyright (C) Microsoft Corporation. All rights reserved.
C:\temp>pack.exe hello.exe
3584 bytes
C:\temp>a.exe
C:\temp>dir *.world
Volume in drive C is OSDisk
Volume Serial Number is AABD-D663
Directory of C:\temp
03/22/2012 16:36 0 hello.world
1 File(s) 0 bytes
0 Dir(s) 279,351,762,944 bytes free
Better use CodeCompileUnit to generate C# code from a C# program:
http://msdn.microsoft.com/en-us/library/system.codedom.codecompileunit.aspx
You can also use this to compile the generated ATS into an assembley.
Or parse your template parts from files. That would make the code much more readable.
You can't just express executable binary code as a C# string without escaping it. At least you need to replace any occurrences of the double-quote character ('"') with a sequence of two double-quote characters. I would be very surprised if that's the only problem you encounter, however.
Note that the string might contain control characters that cause the screen to display the string in a garbled way, but that wouldn't necessarily cause the code containing that string to compile improperly. For example, if you have a verbatim string containing a backspace ("stac{backspace}koverflow", say), the character after the backspace would overwrite the character before the backspace, so viewing the string on the screen would give an inaccurate representation of its contents ("stakoverflow"). The compiler would presumably see the full 14-character string including the backspace.

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