I'm using the code from Weak Events in .Net, the easy way to handle monitoring changes to an observable collection. The code has worked without any problems for months. I recently updated to a new computer. After getting everything setup and pulling down the code from my repository I encountered a strange problem. The code no longer works!
Here's the relevant portion of my code, it all takes place in the constructor:
public class PurchaseOrderReceipt : BaseEntity
{
/// <summary>
/// Initializes a new instance of the <see cref="PurchaseOrderReceipt" /> class.
/// </summary>
public PurchaseOrderReceipt()
{
this.ReceiptItems = new ObservableCollection<PurchaseOrderItemReceipt>();
this.DateReceived = DateTime.Now;
this.ReceiptItems.ObserveCollectionChanged()
.SubscribeWeakly(this, (target, eventArgs) => target.ReceiptItemsChanged());
}
The exception is thrown on the SubscribeWeakly line with the following error message: ArgumentException: onNext must refer to a static method, or else the subscription will still hold a strong reference to target
I can recreate the problem in LinqPad just by creating an instance of the PurchaseOrderReceipt.
Odder still if I write a simple class in LinqPad that mirrors the setup in the PurchaseOrderReceipt class than it works.
LinqPad code:
void Main()
{
var x = new Test();
x.ReceiptItems.Add(new PurchaseOrderItemReceipt());
}
public class Test:BaseEntity
{
public ObservableCollection<PurchaseOrderItemReceipt> ReceiptItems {get; set;}
public Test()
{
this.ReceiptItems = new ObservableCollection<PurchaseOrderItemReceipt>();
this.ReceiptItems.ObserveCollectionChanged().SubscribeWeakly(this,(target, eventargs) => target.TestChanged());
}
private void TestChanged()
{
"Changed!".Dump();
}
}
Changed! is printed out in the results window.
Here's the CustomReactiveExtension class from the link at the top.
public static class CustomReactiveExtension
{
public static IObservable<EventPattern<NotifyCollectionChangedEventArgs>> ObserveCollectionChanged(this INotifyCollectionChanged collection)
{
return Observable.FromEventPattern<NotifyCollectionChangedEventHandler, NotifyCollectionChangedEventArgs>(
handler => (sender, e) => handler(sender, e),
handler => collection.CollectionChanged += handler,
handler => collection.CollectionChanged -= handler);
}
public static IDisposable SubscribeWeakly<T, TTarget>(this IObservable<T> observable, TTarget target, Action<TTarget, T> onNext) where TTarget : class
{
var reference = new WeakReference(target);
if (onNext.Target != null)
{
throw new ArgumentException("onNext must refer to a static method, or else the subscription will still hold a strong reference to target");
}
IDisposable subscription = null;
subscription = observable.Subscribe(item =>
{
var currentTarget = reference.Target as TTarget;
if (currentTarget != null)
{
onNext(currentTarget, item);
}
else
{
subscription.Dispose();
}
});
return subscription;
}
}
Any ideas?
I am not 100% certain but my guess is that either different versions of the compiler or different compilation options are resulting in your lambda being compiled to an instance method rather than a static method.
The easiest solution to this would be to explicitly implement a static method to be used as your onNext callback, i.e:
private static void OnReceiptItemsChanged(PurchaseOrderReceipt target,
EventPattern<NotifyCollectionChangedEventArgs> eventPattern)
{
// TODO Do something here
}
And then use SubscribeWeakly like so:
this.ReceiptItems.ObserveCollectionChanged().SubscribeWeakly(this, OnReceiptItemsChanged);
Now regardless of which compiler you use or which compilation options the callback is always a static method.
Related
Here's the simplified case. I have a class that stores a delegate that it will call on completion:
public class Animation
{
public delegate void AnimationEnd();
public event AnimationEnd OnEnd;
}
I have another utility class that I want to subscribe to various delegates. On construction I want itself to register to the delegate, but other than that it doesn't care about the type. The thing is, I don't know how to express that in the type system. Here's my pseudo-C#
public class WaitForDelegate
{
public delegateFired = false;
// How to express the generic type here?
public WaitForDelegate<F that's a delegate>(F trigger)
{
trigger += () => { delegateFired = true; };
}
}
Thanks in advance!
Thanks to Alberto Monteiro, I just use System.Action as the type for the event. My question now is, how to pass the event to the constructor so it can register itself? This might be a very dumb question.
public class Example
{
Animation animation; // assume initialized
public void example()
{
// Here I can't pass the delegate, and get an error like
// "The event can only appear on the left hand side of += or -="
WaitForDelegate waiter = new WaitForDelegate(animation.OnEnd);
}
}
I'm afraid you can't do what you're asking.
First up, you can't constrain by delegates. The closest code to legal C# is this:
public class WaitForDelegate<F> where F : System.Delegate
{
public bool delegateFired = false;
public WaitForDelegate(F trigger)
{
trigger += () => { delegateFired = true; };
}
}
But it won't compile.
But the bigger problem is that you can't pass delegates around like this anyway.
Consider this simplified class:
public class WaitForDelegate
{
public WaitForDelegate(Action trigger)
{
trigger += () => { Console.WriteLine("trigger"); };
}
}
I then try to use it like this:
Action bar = () => Console.WriteLine("bar");
var wfd = new WaitForDelegate(bar);
bar();
The only output from this is:
bar
The word trigger doesn't appear. This is because delegates are copied by value so that the line trigger += () => { Console.WriteLine("trigger"); }; is only attaching the handler to trigger and not bar at all.
The way that you can make all of this work is to stop using events and use Microsoft's Reactive Extensions (NuGet "Rx-Main") which allows you to turn events into LINQ-based IObservable<T> instances that can get passed around.
Here's how my example code above would then work:
public class WaitForDelegate
{
public WaitForDelegate(IObservable<Unit> trigger)
{
trigger.Subscribe(_ => { Console.WriteLine("trigger"); });
}
}
And you now call it like:
Action bar = () => Console.WriteLine("bar");
var wfd = new WaitForDelegate(Observable.FromEvent(h => bar += h, h => bar -= h));
bar();
This now produces the output:
bar
trigger
Notice that the Observable.FromEvent call contains the code to attach and detach the handler in a scope that has access to do so. It allows the final subscription call to be unattached with a call to .Dispose().
I've made this class quite simple, but a more complete version would be this:
public class WaitForDelegate : IDisposable
{
private IDisposable _subscription;
public WaitForDelegate(IObservable<Unit> trigger)
{
_subscription = trigger.Subscribe(_ => { Console.WriteLine("trigger"); });
}
public void Dispose()
{
_subscription.Dispose();
}
}
An alternative if you don't want to go for the full use of Rx is to do this:
public class WaitForDelegate : IDisposable
{
private Action _detach;
public WaitForDelegate(Action<Action> add, Action<Action> remove)
{
Action handler = () => Console.WriteLine("trigger");
_detach = () => remove(handler);
add(handler);
}
public void Dispose()
{
if (_detach != null)
{
_detach();
_detach = null;
}
}
}
You call it like this:
Action bar = () => Console.WriteLine("bar");
var wfd = new WaitForDelegate(h => bar += h, h => bar -= h);
bar();
That still does the correct output.
In .NET there is already a delegate that doesn't receive no parameters, it is the Action
So you Animation class could be like that:
public class Animation
{
public event Action OnEnd;
}
But you can pass events as parameters, if you try that you will receive this compilation error
The event can only appear on the left hand side of += or -="
So lets create a interface, and declare the event there
public interface IAnimation
{
event Action OnEnd;
}
Using the interface approach you have no external dependencies and you can have many classes that implements that, also is a good practice, depends of abstractions instead concrete types. There is acronym called SOLID that explain 5 principles about better OO code.
And then your animation class implements that
Obs.: The CallEnd method is just for test purpose
public class Animation : IAnimation
{
public event Action OnEnd;
public void CallEnd()
{
OnEnd();
}
}
And now you WaitForDelegate will receive a IAnimation, so the class can handle any class that implements the IAnimation class
public class WaitForDelegate<T> where T : IAnimation
{
public WaitForDelegate(T animation)
{
animation.OnEnd += () => { Console.WriteLine("trigger"); };
}
}
Then we can test the code that we did with the following code
public static void Main(string[] args)
{
var a = new Animation();
var waitForDelegate = new WaitForDelegate<IAnimation>(a);
a.CallEnd();
}
The result is
trigger
Here is the working version on dotnetfiddle
https://dotnetfiddle.net/1mejBL
Important tip
If you are working with multithread, you must take some caution to avoid Null Reference Exception
Let's look again the CallEnd method that I've added for test
public void CallEnd()
{
OnEnd();
}
OnEnd event could have not value, and then if you try to call it, you will receive Null Reference Exception.
So if you are using C# 5 or lower, do something like this
public void CallEnd()
{
var #event = OnEnd;
if (#event != null)
#event();
}
With C# 6 it could be like that
public void CallEnd()
=> OnEnd?.Invoke();
More explanation, you could have this code
public void CallEnd()
{
if (OnEnd != null)
OnEnd();
}
This code that is above, probably make you think that you are safe from Null Reference Exception, but with multithread solution, you aren't. That's because the OnEnd event could be set to null between the execution of if (OnEnd != null) and OnEnd();
There is a nice article by Jon Skeet about it, you cann see Clean event handler invocation with C# 6
I have an interface: IRemoteDataChangedListener
public interface IRemoteDataChangedListener<TData>
{
void DataReceived(TData newData);
}
And a class, RealtimeEventService
public class RealtimeEventService : IRealtimeEventService
{
private readonly IEventListener listener;
private readonly List<Tuple<Type, WeakReference>> dataCreated;
public RealtimeEventService(IEventListener eventListener)
{
this.dataCreated = new List<Tuple<Type, WeakReference>>();
this.listener = eventListener;
this.listener.EventReceived += this.ListenerOnEventReceived;
}
private void ListenerOnEventReceived(EventMessage message)
{
Type type = message.GetType();
if (type == typeof(NotificationReadEventMessage))
{
this.DataChanged((NotificationReadEventMessage)message);
}
}
public void SubscribeDataChanged<TEventMessage>(IRemoteDataChangedListener<TEventMessage> dataChangedListener) where TEventMessage : EventMessage, new()
{
this.dataCreated.Add(Tuple.Create(typeof(TEventMessage), new WeakReference(dataChangedListener)));
}
internal void DataChanged<TKey>(TKey newData)
where TKey : class, new()
{
LoopAndFilter<TKey>(this.dataCreated, listener => listener.DataReceived(newData));
}
private static void LoopAndFilter<TKey>(ICollection<Tuple<Type, WeakReference>> collection,
Action<IRemoteDataChangedListener<TKey>> success) where TKey : class
{
foreach (var reference in collection.ToArray())
{
if (!reference.Item2.IsAlive)
{
collection.Remove(reference);
continue;
}
if (reference.Item1 != typeof(TKey))
continue;
success((IRemoteDataChangedListener<TKey>)reference.Item2.Target);
}
}
#endregion
}
Whenever I create a test class that inherits IRemoteDataChangedListener with NotificationReadEventMessage as generic argument, and use an instance of this class with SubscribeDataChanged(), it gets hooked up just fine, and the method gets called.
Problem is, when I set the instance reference to null and run GC.Collect(), it should then be null, and the next time RealtimeEventService's LoopAndFilter method runs, it should detect that it is no longer alive, and remove the Weakreference from the list.
However it does not. When I inspect the value (In LoopAndFilter), after setting the instance reference to null in the test, the value still shows up as Alive being true.
And now I've been staring at this code for hours, and I simply cannot find anywhere I'd have a strong reference to the class...
Any help?
#Edit: Unit test (Using the Moq and Should libraries):
public class RealtimeEventServiceTests
{
[Fact]
public void VerifyWeakReferencesWorksAsIntended()
{
var eventListenerMock = new Mock<IEventListener>();
IRealtimeEventService service = new RealtimeEventService(eventListenerMock.Object);
bool called = false;
RemoteDataTest dataChangedListener = new RemoteDataTest();
dataChangedListener.Called += (sender, args) => called = true;
service.SubscribeDataChanged(dataChangedListener);
called.ShouldBeFalse();
((RealtimeEventService)service).DataChanged(new NotificationReadEventMessage());
called.ShouldBeTrue();
called = false;
dataChangedListener = null;
GC.Collect();
called.ShouldBeFalse();
((RealtimeEventService)service).DataChanged(new NotificationReadEventMessage());
called.ShouldBeFalse();
}
}
public class RemoteDataTest : IRemoteDataChangedListener<NotificationReadEventMessage>
{
public event EventHandler Called;
public void DataReceived(NotificationReadEventMessage newData)
{
if (Called != null) Called(this, null);
}
}
As it turns out, when I got home and compiled it at home, it ran just fine. And when I got back to work, it worked fine there as well.
Guess it's just one of those spooky bugs that magically vanish at inexplicable times. I'm just glad to be rid of it.
I did take the advice of Ewan & Scott Chamberlain, so thanks for that!
I am toying with an event aggregator using a weak reference to the method in my subscriber object I wish to handle the event.
When subscribing the weak reference is created successfully and my subscribers collection is updating accordingly. When I attempt to publish an event however, the weak reference has been cleaned up by the GC. Below is my code:
public class EventAggregator
{
private readonly ConcurrentDictionary<Type, List<Subscriber>> subscribers =
new ConcurrentDictionary<Type, List<Subscriber>>();
public void Subscribe<TMessage>(Action<TMessage> handler)
{
if (handler == null)
{
throw new ArgumentNullException("handler");
}
var messageType = typeof (TMessage);
if (this.subscribers.ContainsKey(messageType))
{
this.subscribers[messageType].Add(new Subscriber(handler));
}
else
{
this.subscribers.TryAdd(messageType, new List<Subscriber> {new Subscriber(handler)});
}
}
public void Publish(object message)
{
if (message == null)
{
throw new ArgumentNullException("message");
}
var messageType = message.GetType();
if (!this.subscribers.ContainsKey(messageType))
{
return;
}
var handlers = this.subscribers[messageType];
foreach (var handler in handlers)
{
if (!handler.IsAlive)
{
continue;
}
var actionType = handler.GetType();
var invoke = actionType.GetMethod("Invoke", new[] {messageType});
invoke.Invoke(handler, new[] {message});
}
}
private class Subscriber
{
private readonly WeakReference reference;
public Subscriber(object subscriber)
{
this.reference = new WeakReference(subscriber);
}
public bool IsAlive
{
get
{
return this.reference.IsAlive;
}
}
}
}
I subscribe and publish via:
ea.Subscribe<SomeEvent>(SomeHandlerMethod);
ea.Publish(new SomeEvent { ... });
I am probably doing something very daft, that said I am struggling to see my error.
There are a few issues here (others have mentioned some of them already), but the primary one is that the compiler is creating a new delegate object that no one is holding a strong reference to. The compiler takes
ea.Subscribe<SomeEvent>(SomeHandlerMethod);
and inserts the appropriate delegate conversion, giving effectively:
ea.Subscribe<SomeEvent>(new Action<SomeEvent>(SomeHandlerMethod));
Then later this delegate is collected (there is only your WeakReference to it) and the subscription is hosed.
You also have thread-safety issues (I'm assuming you are using ConcurrentDictionary for this purpose). Specifically the access to both the ConcurrentDictionary and the Lists are not thread-safe at all. The Lists need to be locked and you need to properly use ConcurrentDictionary to make updates. For example, in your current code, it is possible that two separate threads are in the TryAdd block and one of them will fail causing a subscription to be lost.
We can fix these problems, but let me outline the solution. The weak event pattern can be tricky to implement in .Net because of those automatically generated delegate instances. What will do instead is capture the delegate's Target in a WeakReference, if it has one (It may not if it is a static method). Then if the method is an instance method we will construct an equivalent Delegate that has no Target and thus there will be no strong reference.
using System.Collections.Concurrent;
using System.Diagnostics;
public class EventAggregator
{
private readonly ConcurrentDictionary<Type, List<Subscriber>> subscribers =
new ConcurrentDictionary<Type, List<Subscriber>>();
public void Subscribe<TMessage>(Action<TMessage> handler)
{
if (handler == null)
throw new ArgumentNullException("handler");
var messageType = typeof(TMessage);
var handlers = this.subscribers.GetOrAdd(messageType, key => new List<Subscriber>());
lock(handlers)
{
handlers.Add(new Subscriber(handler));
}
}
public void Publish(object message)
{
if (message == null)
throw new ArgumentNullException("message");
var messageType = message.GetType();
List<Subscriber> handlers;
if (this.subscribers.TryGetValue(messageType, out handlers))
{
Subscriber[] tmpHandlers;
lock(handlers)
{
tmpHandlers = handlers.ToArray();
}
foreach (var handler in tmpHandlers)
{
if (!handler.Invoke(message))
{
lock(handlers)
{
handlers.Remove(handler);
}
}
}
}
}
private class Subscriber
{
private readonly WeakReference reference;
private readonly Delegate method;
public Subscriber(Delegate subscriber)
{
var target = subscriber.Target;
if (target != null)
{
// An instance method. Capture the target in a WeakReference.
// Construct a new delegate that does not have a target;
this.reference = new WeakReference(target);
var messageType = subscriber.Method.GetParameters()[0].ParameterType;
var delegateType = typeof(Action<,>).MakeGenericType(target.GetType(), messageType);
this.method = Delegate.CreateDelegate(delegateType, subscriber.Method);
}
else
{
// It is a static method, so there is no associated target.
// Hold a strong reference to the delegate.
this.reference = null;
this.method = subscriber;
}
Debug.Assert(this.method.Target == null, "The delegate has a strong reference to the target.");
}
public bool IsAlive
{
get
{
// If the reference is null it was a Static method
// and therefore is always "Alive".
if (this.reference == null)
return true;
return this.reference.IsAlive;
}
}
public bool Invoke(object message)
{
object target = null;
if (reference != null)
target = reference.Target;
if (!IsAlive)
return false;
if (target != null)
{
this.method.DynamicInvoke(target, message);
}
else
{
this.method.DynamicInvoke(message);
}
return true;
}
}
}
And a test program:
public class Program
{
public static void Main(string[] args)
{
var agg = new EventAggregator();
var test = new Test();
agg.Subscribe<Message>(test.Handler);
agg.Subscribe<Message>(StaticHandler);
agg.Publish(new Message() { Data = "Start test" });
GC.KeepAlive(test);
for(int i = 0; i < 10; i++)
{
byte[] b = new byte[1000000]; // allocate some memory
agg.Publish(new Message() { Data = i.ToString() });
Console.WriteLine(GC.CollectionCount(2));
GC.KeepAlive(b); // force the allocator to allocate b (if not in Debug).
}
GC.Collect();
agg.Publish(new Message() { Data = "End test" });
}
private static void StaticHandler(Message m)
{
Console.WriteLine("Static Handler: {0}", m.Data);
}
}
public class Test
{
public void Handler(Message m)
{
Console.WriteLine("Instance Handler: {0}", m.Data);
}
}
public class Message
{
public string Data { get; set; }
}
The delegate object that wraps your SomeHandlerMethod behind the scenes is probably garbage collected between Subscribe and Publish.
Try the following:
Action<SomeEvent> action = SomeHandlerMethod;
ea.Subscribe<SomeEvent>(SomeHandlerMethod);
ea.Publish(new SomeEvent { ... });
GC.KeepAlive(action);
Perhaps the old syntax is a bit clearer in this case:
Action<SomeEvent> action = new Action<SomeEvent>(SomeHandlerMethod);
Another thing to watch out for if your code is multithreaded is the race condition where a subscribed event might not be added (TryAdd can return false).
As for a solution, see atomaras answer:
public void Subscribe<TMessage>(IHandle<TMessage> handler)
{
[...]
public interface IHandler<T>
{
Handle(T event);
}
Or:
public void Subscribe<TMessage>(Action<TMessage> handler)
{
[...]
object targetObject = handler.Target;
MethodInfo method = handler.Method;
new Subscriber(targetObject, method)
[...]
subscriber.method.Invoke(subscriber.object, new object[]{message});
I don't know if the reflection MethodInfo object could be stored in a WeakReference, i.e. if it is temporary or not, and if it's stored strongly referenced whether or not it'll hold on to the assembly containing the Type (if we're talking about a dll-plugin)...
You are passing in an instance of an Action that noone keeps a strong reference to so it's immediatelly available for Garbage Collection. Your action does hold a strong reference to your instance with the method though (if it's not static).
What you can do if you want to maintain the same API signature (you have the option of passing in an IHandle interface also if you want) is change the Subscribe parameter to be an Expression, parse it and locate the instance of the Target object of the Action and keep a WeakReference to that instead.
See here on how to do it Action delegate. How to get the instance that call the method
I am writing extension methods for a class, and would like to access an IDisposable object defined in a using block which will often contain calls to the extension methods.
I do not want to simply pass the IDisposable to the method calls, which would detract from the simplicity of my API's programming model. Accomplishing what I'm after would also make the code work much more like the third-party API with which I'm integrating.
I can imagine one way to go about this: register the IDisposable in some global location, perhaps tied to the current thread ID so it can be looked up in the extension methods via a factory method call or some such thing. The object could unregister itself when the using block is exited and its Dispose() method is eventually called (to make this work I imagine I might need to use a weak reference, though).
That doesn't seem very unclean, but it is a little too much roundabout for my taste. Is there some more direct way of doing this?
Here's what I'd like to do:
public static class ExtensionMethods {
public static void Foo(this Bar b) {
// Access t to enable this extension method to do its work, whatever that may be
}
}
public class Bar {
}
public class Schlemazel {
public void DoSomething() {
using (Thingamabob t = new Thingamabob()) {
Bar b = new Bar();
b.Foo();
}
}
}
EDIT:
Following is a solution implemented using weak references and a simple thread-based registration system. It seems to work and to be stable even under a fair load, but of course on a really overloaded system it could theoretically start throwing errors due to lock contention.
I thought it might be interesting for someone to see this solution, but again, it introduces needless complexity and I am only willing to do this if necessary. Again, the goal is a clean extension of a third-party API, where I can call extension methods on objects created by the third-party API, where the extension methods depend on some context that is messy to create or get for each little extension method call.
I've left in some console output statements so that if you're curious, you can actually plop these classes into a command-line project and see it all in action.
public class Context : IDisposable
{
private const int MAX_LOCK_TRIES = 3;
private static TimeSpan MAX_WRITE_LOCK_TIMEOUT = TimeSpan.FromTicks(500);
private static System.Threading.ReaderWriterLockSlim readerWriterLock = new System.Threading.ReaderWriterLockSlim();
static IDictionary<string, WeakReference<Context>> threadContexts = new Dictionary<string, WeakReference<Context>>();
private bool registered;
private string threadID;
private string ThreadID
{
get { return threadID; }
set
{
if (threadID != null)
throw new InvalidOperationException("Cannot associate this context with more than one thread");
threadID = value;
}
}
/// <summary>
/// Constructs a Context suitable for use in a using() statement
/// </summary>
/// <returns>A Context which will automatically deregister itself when it goes out of scope, i.e. at the end of a using block</returns>
public static Context CreateContext()
{
Console.WriteLine("CreateContext()");
return new Context(true);
}
private Context(bool register)
{
if (register)
{
registered = true;
try
{
RegisterContext(this);
}
catch
{
registered = false;
}
}
else
registered = false;
}
public Context()
{
registered = false;
}
public void Process(ThirdPartyObject o, params string[] arguments)
{
Console.WriteLine("Context.Process(o)");
// Process o, sometimes using the third-party API which this object has access to
// This hides away the complexity of accessing that API, including obviating the need
// to reconstruct and configure heavyweight objects to access it; calling code can
// blithely call useful methods on individual objects without knowing the messy details
}
public void Dispose()
{
if (registered)
DeregisterContext(this);
}
private static void RegisterContext(Context c)
{
if (c == null)
throw new ArgumentNullException();
c.ThreadID = System.Threading.Thread.CurrentThread.ManagedThreadId.ToString();
Console.WriteLine("RegisterContext() " + c.ThreadID);
bool lockEntered = false;
int tryCount = 0;
try
{
while (!readerWriterLock.TryEnterWriteLock(TimeSpan.FromTicks(5000)))
if (++tryCount > MAX_LOCK_TRIES)
throw new OperationCanceledException("Cannot register context (timeout)");
lockEntered = true;
threadContexts[c.ThreadID] = new WeakReference<Context>(c);
}
finally
{
if (lockEntered)
readerWriterLock.ExitWriteLock();
}
}
private static void DeregisterContext(Context c)
{
if (c == null)
throw new ArgumentNullException();
else if (!c.registered)
return;
Console.WriteLine("DeregisterContext() " + c.ThreadID);
bool lockEntered = false;
int tryCount = 0;
try
{
while (!readerWriterLock.TryEnterWriteLock(TimeSpan.FromTicks(5000)))
if (++tryCount > MAX_LOCK_TRIES)
throw new OperationCanceledException("Cannot deregister context (timeout)");
lockEntered = true;
if (threadContexts.ContainsKey(c.ThreadID))
{
Context registeredContext = null;
if (threadContexts[c.ThreadID].TryGetTarget(out registeredContext))
{
if (registeredContext == c)
{
threadContexts.Remove(c.ThreadID);
}
}
else
threadContexts.Remove(c.ThreadID);
}
}
finally
{
if (lockEntered)
readerWriterLock.ExitWriteLock();
}
}
/// <summary>
/// Gets the Context for this thread, if one has been registered
/// </summary>
/// <returns>The Context for this thread, which would generally be defined in a using block using Context.CreateContext()</returns>
internal static Context GetThreadContext()
{
string threadID = System.Threading.Thread.CurrentThread.ManagedThreadId.ToString();
Console.WriteLine("GetThreadContext() " + threadID);
bool lockEntered = false;
int tryCount = 0;
try
{
while (!readerWriterLock.TryEnterReadLock(TimeSpan.FromTicks(5000)))
if (++tryCount > MAX_LOCK_TRIES)
throw new OperationCanceledException("Cannot get context (timeout)");
lockEntered = true;
Context registeredContext = null;
if (threadContexts.ContainsKey(threadID))
threadContexts[threadID].TryGetTarget(out registeredContext);
return registeredContext;
}
finally
{
if (lockEntered)
readerWriterLock.ExitReadLock();
}
}
}
// Imagine this is some third-party API
public static class ThirdPartyApi
{
// Imagine this is any call to the third-party API that returns an object from that API which we'd like to decorate with an extension method
public static ThirdPartyObject GetThirdPartyObject()
{
return new ThirdPartyObject();
}
}
// Imagine this is some class from a third-party API, to which we would like to add extension methods
public class ThirdPartyObject
{
internal ThirdPartyObject() { }
}
public static class ExtensionMethods
{
public static void DoSomething(this ThirdPartyObject o) {
// get the object I need to access resources to do my work
Console.WriteLine("o.DoSomething()");
Context c = Context.GetThreadContext();
c.Process(o);
}
}
You could test it pretty simply, with some code like this:
ThirdPartyObject o;
using (Context.CreateContext())
{
o = ThirdPartyApi.GetThirdPartyObject(); // or a call to my own code to get it, encapsulating calls to the third-party API
// Call the method we've tacked on to the third party API item
o.DoSomething();
}
try
{
// If the registered context has been disposed/deregistered, this will throw an error;
// there is of course no way of knowing when it will happen, but in my simple testing
// even this first attempt always throws an error, on my relatively unburdened system.
// This means that with this model, one should not access the using-block Context
// outside of the using block, but that's of course true in general of using statements
o.DoSomething();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
System.Threading.Thread.Sleep(1000);
try
{
// Should almost certainly see an error now
o.DoSomething();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Pass the t variable to the extension method.
public static class ExtensionMethods {
public static void Foo(this Bar b, Thingamabob t) {
// Access t to enable this extension method to do its work, whatever that may be
}
}
public class Bar { }
public class Schlemazel {
public void DoSomething() {
using (Thingamabob t = new Thingamabob()) {
Bar b = new Bar();
b.Foo(t);
}
}
}
I'm trying to run some initialization code before a test. I've tried the suggestions in other questions, but it doesn't seem to work. My domain model raises events via the following class:
public static class DomainEvents
{
private static readonly object #lock = new object();
private static Action<IDomainEvent> raiseEvent;
public static void Raise<TEvent>(TEvent #event) where TEvent : class, IDomainEvent
{
// omitted for brevity
}
public static void RegisterEventPublisher(Action<IDomainEvent> eventPublisher)
{
lock (#lock)
{
raiseEvent = eventPublisher;
}
}
}
For testing purposes I would like to capture these events in a static list. What is the best way of doing this?
Update
The problem was caused by the order in which the tests are run (which as Alexander points out below, is not guaranteed). In one of my specs I had registered a mock event publisher. The fact that the spec would often run in different orders meant that a) to begin with I didn't know I had the issue (the "problem" spec always ran last) and b) Once I started having the issue, the number of failing tests would often vary between runs (making it even more confusing).
The lesson learned - clean up any static resources after each context has run. You can do this by implementing ICleanupAfterEveryContextInAssembly.
Maybe I'm misunderstanding the issue, but the basic pattern is:
public class WhenSomeDomainEventIsRaised
{
private IList<IDomainEvent> EventsRaised = new List<IDomainEvent>();
Establish context = () =>
{
// subscribe to events; when raised, add to EventsRaised list
}
}
If you want to do this for all tests or a subset of tests:
public abstract class DomainSpecification
{
protected IList<IDomainEvent> EventsRaised = new List<IDomainEvent>();
Establish context = () =>
{
// subscribe to events; when raised, add to EventsRaised list
}
}
You can have all specs that need this behaviour inherit from this class, and MSpec will take care of running all Establish blocks along the inheritance hierarchy.
This works for me:
using System;
using System.Collections.Generic;
using Machine.Specifications;
namespace AssemblyContextSpecs
{
public static class DomainEvents
{
static readonly object #lock = new object();
static Action<IDomainEvent> raiseEvent;
public static void Raise<TEvent>(TEvent #event) where TEvent : class, IDomainEvent
{
raiseEvent(#event);
}
public static void RegisterEventPublisher(Action<IDomainEvent> eventPublisher)
{
lock (#lock)
{
raiseEvent = eventPublisher;
}
}
}
public interface IDomainEvent
{
}
class FooEvent : IDomainEvent
{
}
public class DomainEventsContext : IAssemblyContext
{
internal static IList<IDomainEvent> Events = new List<IDomainEvent>();
public void OnAssemblyStart()
{
DomainEvents.RegisterEventPublisher(x => Events.Add(x));
}
public void OnAssemblyComplete()
{
}
}
public class When_a_domain_event_is_raised
{
Because of = () => DomainEvents.Raise(new FooEvent());
It should_capture_the_event =
() => DomainEventsContext.Events.ShouldContain(x => x.GetType() == typeof(FooEvent));
}
}
Shouldn't RegisterEventPublisher rather be RegisterEventSubscriber?